#include "../picopass_i.h" #include void picopass_emulate_worker_callback(PicopassWorkerEvent event, void* context) { furi_assert(context); Picopass* picopass = context; view_dispatcher_send_custom_event(picopass->view_dispatcher, event); } void picopass_scene_emulate_on_enter(void* context) { Picopass* picopass = context; dolphin_deed(DolphinDeedNfcEmulate); Widget* widget = picopass->widget; widget_reset(widget); widget_add_icon_element(widget, 0, 3, &I_RFIDDolphinSend_97x61); widget_add_string_element(widget, 89, 32, AlignCenter, AlignTop, FontPrimary, "Emulating"); widget_add_string_element(widget, 89, 42, AlignCenter, AlignTop, FontPrimary, "PicoPass"); // Setup view view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget); // Start worker picopass_worker_start( picopass->worker, PicopassWorkerStateEmulate, &picopass->dev->dev_data, picopass_emulate_worker_callback, picopass); picopass_blink_emulate_start(picopass); } bool picopass_scene_emulate_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == PicopassCustomEventWorkerExit) { consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_previous_scene(picopass->scene_manager); } return consumed; } void picopass_scene_emulate_on_exit(void* context) { Picopass* picopass = context; picopass_blink_stop(picopass); // Stop worker picopass_worker_stop(picopass->worker); // Clear view widget_reset(picopass->widget); }