hex_viewer_scene_menu.c 3.5 KB

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  1. #include "../hex_viewer.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexScene1 = 10,
  4. SubmenuIndexScene2,
  5. // SubmenuIndexScene3,
  6. SubmenuIndexScene4,
  7. // SubmenuIndexScene5,
  8. // SubmenuIndexSettings,
  9. };
  10. void hex_viewer_scene_menu_submenu_callback(void* context, uint32_t index) {
  11. HexViewer* app = context;
  12. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  13. }
  14. void hex_viewer_scene_menu_on_enter(void* context) {
  15. HexViewer* app = context;
  16. submenu_set_header(app->submenu, "Select action");
  17. submenu_add_item(
  18. app->submenu,
  19. "Open file ...",
  20. SubmenuIndexScene4,
  21. hex_viewer_scene_menu_submenu_callback,
  22. app);
  23. // submenu_add_item(app->submenu, "Scene 2 (Inputs/Effects)", SubmenuIndexScene2, hex_viewer_scene_menu_submenu_callback, app);
  24. // submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, hex_viewer_scene_menu_submenu_callback, app);
  25. submenu_add_item(
  26. app->submenu,
  27. "Scroll to ...",
  28. SubmenuIndexScene1,
  29. hex_viewer_scene_menu_submenu_callback,
  30. app);
  31. submenu_add_item(
  32. app->submenu,
  33. "Show info ...",
  34. SubmenuIndexScene2,
  35. hex_viewer_scene_menu_submenu_callback,
  36. app);
  37. // submenu_add_item(app->submenu, "Settings", SubmenuIndexSettings, hex_viewer_scene_menu_submenu_callback, app);
  38. submenu_set_selected_item(
  39. app->submenu, scene_manager_get_scene_state(app->scene_manager, HexViewerSceneMenu));
  40. view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdMenu);
  41. }
  42. bool hex_viewer_scene_menu_on_event(void* context, SceneManagerEvent event) {
  43. HexViewer* app = context;
  44. if(event.type == SceneManagerEventTypeBack) {
  45. //exit app
  46. // scene_manager_stop(app->scene_manager);
  47. // view_dispatcher_stop(app->view_dispatcher);
  48. scene_manager_previous_scene(app->scene_manager);
  49. return true;
  50. } else if(event.type == SceneManagerEventTypeCustom) {
  51. if(event.event == SubmenuIndexScene1) {
  52. scene_manager_set_scene_state(
  53. app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene1);
  54. scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_1);
  55. return true;
  56. } else if(event.event == SubmenuIndexScene2) {
  57. scene_manager_set_scene_state(
  58. app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene2);
  59. scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_2);
  60. return true;
  61. // } else if (event.event == SubmenuIndexScene3) {
  62. // scene_manager_set_scene_state(
  63. // app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene3);
  64. // scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_3);
  65. } else if(event.event == SubmenuIndexScene4) {
  66. scene_manager_set_scene_state(
  67. app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene4);
  68. scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_4);
  69. // } else if (event.event == SubmenuIndexSettings) {
  70. // scene_manager_set_scene_state(
  71. // app->scene_manager, HexViewerSceneMenu, SubmenuIndexSettings);
  72. // scene_manager_next_scene(app->scene_manager, HexViewerSceneSettings);
  73. // return true;
  74. }
  75. }
  76. return false;
  77. }
  78. void hex_viewer_scene_menu_on_exit(void* context) {
  79. HexViewer* app = context;
  80. submenu_reset(app->submenu);
  81. }