#include "../hex_viewer.h" enum SubmenuIndex { SubmenuIndexScene1 = 10, SubmenuIndexScene2, // SubmenuIndexScene3, SubmenuIndexScene4, // SubmenuIndexScene5, // SubmenuIndexSettings, }; void hex_viewer_scene_menu_submenu_callback(void* context, uint32_t index) { HexViewer* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void hex_viewer_scene_menu_on_enter(void* context) { HexViewer* app = context; submenu_set_header(app->submenu, "Select action"); submenu_add_item( app->submenu, "Open file ...", SubmenuIndexScene4, hex_viewer_scene_menu_submenu_callback, app); // submenu_add_item(app->submenu, "Scene 2 (Inputs/Effects)", SubmenuIndexScene2, hex_viewer_scene_menu_submenu_callback, app); // submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, hex_viewer_scene_menu_submenu_callback, app); submenu_add_item( app->submenu, "Scroll to ...", SubmenuIndexScene1, hex_viewer_scene_menu_submenu_callback, app); submenu_add_item( app->submenu, "Show info ...", SubmenuIndexScene2, hex_viewer_scene_menu_submenu_callback, app); // submenu_add_item(app->submenu, "Settings", SubmenuIndexSettings, hex_viewer_scene_menu_submenu_callback, app); submenu_set_selected_item( app->submenu, scene_manager_get_scene_state(app->scene_manager, HexViewerSceneMenu)); view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdMenu); } bool hex_viewer_scene_menu_on_event(void* context, SceneManagerEvent event) { HexViewer* app = context; if(event.type == SceneManagerEventTypeBack) { //exit app // scene_manager_stop(app->scene_manager); // view_dispatcher_stop(app->view_dispatcher); scene_manager_previous_scene(app->scene_manager); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexScene1) { scene_manager_set_scene_state( app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene1); scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_1); return true; } else if(event.event == SubmenuIndexScene2) { scene_manager_set_scene_state( app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene2); scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_2); return true; // } else if (event.event == SubmenuIndexScene3) { // scene_manager_set_scene_state( // app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene3); // scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_3); } else if(event.event == SubmenuIndexScene4) { scene_manager_set_scene_state( app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene4); scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_4); // } else if (event.event == SubmenuIndexSettings) { // scene_manager_set_scene_state( // app->scene_manager, HexViewerSceneMenu, SubmenuIndexSettings); // scene_manager_next_scene(app->scene_manager, HexViewerSceneSettings); // return true; } } return false; } void hex_viewer_scene_menu_on_exit(void* context) { HexViewer* app = context; submenu_reset(app->submenu); }