world.c 16 KB

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  1. #include <game/world.h>
  2. void draw_bounds(Canvas *canvas)
  3. {
  4. // Draw the outer bounds adjusted by camera offset
  5. // we draw this last to ensure users can see the bounds
  6. canvas_draw_frame(canvas, -camera_x, -camera_y, WORLD_WIDTH, WORLD_HEIGHT);
  7. }
  8. bool draw_json_world(Level *level, const char *json_data)
  9. {
  10. for (int i = 0; i < MAX_WORLD_OBJECTS; i++)
  11. {
  12. char *data = get_json_array_value("json_data", i, json_data);
  13. if (data == NULL)
  14. {
  15. break;
  16. }
  17. char *icon = get_json_value("icon", data);
  18. char *x = get_json_value("x", data);
  19. char *y = get_json_value("y", data);
  20. char *width = get_json_value("width", data);
  21. char *height = get_json_value("height", data);
  22. char *amount = get_json_value("amount", data);
  23. char *horizontal = get_json_value("horizontal", data);
  24. if (icon == NULL || x == NULL || y == NULL || width == NULL || height == NULL || amount == NULL || horizontal == NULL)
  25. {
  26. FURI_LOG_E("Failed Data: ", data);
  27. free(data);
  28. free(icon);
  29. free(x);
  30. free(y);
  31. free(width);
  32. free(height);
  33. free(amount);
  34. free(horizontal);
  35. level_clear(level);
  36. return false;
  37. }
  38. // if amount is less than 2, we spawn a single icon
  39. if (atoi(amount) < 2)
  40. {
  41. spawn_icon(level, get_icon(icon), atoi(x), atoi(y), atoi(width), atoi(height));
  42. free(data);
  43. free(icon);
  44. free(x);
  45. free(y);
  46. free(width);
  47. free(height);
  48. free(amount);
  49. free(horizontal);
  50. continue;
  51. }
  52. spawn_icon_line(level, get_icon(icon), atoi(x), atoi(y), atoi(width), atoi(height), atoi(amount), strcmp(horizontal, "true") == 0);
  53. free(data);
  54. free(icon);
  55. free(x);
  56. free(y);
  57. free(width);
  58. free(height);
  59. free(amount);
  60. free(horizontal);
  61. }
  62. return true;
  63. }
  64. bool draw_json_world_furi(Level *level, FuriString *json_data)
  65. {
  66. for (int i = 0; i < MAX_WORLD_OBJECTS; i++)
  67. {
  68. FuriString *data = get_json_array_value_furi("json_data", i, json_data);
  69. if (data == NULL)
  70. {
  71. break;
  72. }
  73. FuriString *icon = get_json_value_furi("icon", data);
  74. FuriString *x = get_json_value_furi("x", data);
  75. FuriString *y = get_json_value_furi("y", data);
  76. FuriString *width = get_json_value_furi("width", data);
  77. FuriString *height = get_json_value_furi("height", data);
  78. FuriString *amount = get_json_value_furi("amount", data);
  79. FuriString *horizontal = get_json_value_furi("horizontal", data);
  80. if (!icon || !x || !y || !width || !height || !amount || !horizontal)
  81. {
  82. FURI_LOG_E("Failed Data: ", furi_string_get_cstr(data));
  83. furi_string_free(data);
  84. furi_string_free(icon);
  85. furi_string_free(x);
  86. furi_string_free(y);
  87. furi_string_free(width);
  88. furi_string_free(height);
  89. furi_string_free(amount);
  90. furi_string_free(horizontal);
  91. level_clear(level);
  92. return false;
  93. }
  94. // if amount is less than 2, we spawn a single icon
  95. if (atoi(furi_string_get_cstr(amount)) < 2)
  96. {
  97. spawn_icon(
  98. level,
  99. get_icon_furi(icon),
  100. atoi(furi_string_get_cstr(x)),
  101. atoi(furi_string_get_cstr(y)),
  102. atoi(furi_string_get_cstr(width)),
  103. atoi(furi_string_get_cstr(height)));
  104. furi_string_free(data);
  105. furi_string_free(icon);
  106. furi_string_free(x);
  107. furi_string_free(y);
  108. furi_string_free(width);
  109. furi_string_free(height);
  110. furi_string_free(amount);
  111. furi_string_free(horizontal);
  112. continue;
  113. }
  114. spawn_icon_line(
  115. level,
  116. get_icon_furi(icon),
  117. atoi(furi_string_get_cstr(x)),
  118. atoi(furi_string_get_cstr(y)),
  119. atoi(furi_string_get_cstr(width)),
  120. atoi(furi_string_get_cstr(height)),
  121. atoi(furi_string_get_cstr(amount)),
  122. furi_string_cmp(horizontal, "true") == 0);
  123. furi_string_free(data);
  124. furi_string_free(icon);
  125. furi_string_free(x);
  126. furi_string_free(y);
  127. furi_string_free(width);
  128. furi_string_free(height);
  129. furi_string_free(amount);
  130. furi_string_free(horizontal);
  131. }
  132. return true;
  133. }
  134. void draw_example_world(Level *level)
  135. {
  136. spawn_icon(level, get_icon("earth"), 112, 56, 15, 16);
  137. spawn_icon(level, get_icon("home"), 128, 24, 15, 16);
  138. spawn_icon(level, get_icon("info"), 144, 24, 15, 16);
  139. spawn_icon(level, get_icon("man"), 160, 56, 7, 16);
  140. spawn_icon(level, get_icon("woman"), 168, 56, 9, 16);
  141. spawn_icon(level, get_icon("plant"), 168, 32, 16, 16);
  142. }
  143. void draw_tree_world(Level *level)
  144. {
  145. // Spawn two full left/up tree lines
  146. for (int i = 0; i < 2; i++)
  147. {
  148. // Horizontal line of 22 icons
  149. spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true);
  150. // Vertical line of 11 icons
  151. spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 2, 16, 16, 11, false);
  152. }
  153. // Spawn two full down tree lines
  154. for (int i = 9; i < 11; i++)
  155. {
  156. // Horizontal line of 22 icons
  157. spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true);
  158. }
  159. // Spawn two full right tree lines
  160. for (int i = 20; i < 22; i++)
  161. {
  162. // Vertical line of 8 icons starting further down (y=50)
  163. spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 50, 16, 16, 8, false);
  164. }
  165. // Labyrinth lines
  166. // Third line (14 left, then a gap, then 3 middle)
  167. spawn_icon_line(level, get_icon("tree"), 5, 2 + 2 * 17, 16, 16, 14, true);
  168. spawn_icon_line(level, get_icon("tree"), 5 + 16 * 17, 2 + 2 * 17, 16, 16, 3, true);
  169. // Fourth line (3 left, 6 middle, 4 right)
  170. spawn_icon_line(level, get_icon("tree"), 5, 2 + 3 * 17, 16, 16, 3, true); // 3 left
  171. spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 3 * 17, 16, 16, 6, true); // 6 middle
  172. spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 3 * 17, 16, 16, 4, true); // 4 right
  173. // Fifth line (6 left, 7 middle)
  174. spawn_icon_line(level, get_icon("tree"), 5, 2 + 4 * 17, 16, 16, 6, true);
  175. spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 4 * 17, 16, 16, 7, true);
  176. // Sixth line (5 left, 3 middle, 7 right)
  177. spawn_icon_line(level, get_icon("tree"), 5, 2 + 5 * 17, 16, 16, 5, true); // 5 left
  178. spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 5 * 17, 16, 16, 3, true); // 3 middle
  179. spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 5 * 17, 16, 16, 7, true); // 7 right
  180. // Seventh line (0 left, 7 middle, 4 right)
  181. spawn_icon_line(level, get_icon("tree"), 5 + 6 * 17, 2 + 6 * 17, 16, 16, 7, true); // 7 middle
  182. spawn_icon_line(level, get_icon("tree"), 5 + 14 * 17, 2 + 6 * 17, 16, 16, 4, true); // 4 right
  183. // Eighth line (4 left, 3 middle, 4 right)
  184. spawn_icon_line(level, get_icon("tree"), 5, 2 + 7 * 17, 16, 16, 4, true); // 4 left
  185. spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 7 * 17, 16, 16, 3, true); // 3 middle
  186. spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 7 * 17, 16, 16, 4, true); // 4 right
  187. // Ninth line (3 left, 1 middle, 3 right)
  188. spawn_icon_line(level, get_icon("tree"), 5, 2 + 8 * 17, 16, 16, 3, true); // 3 left
  189. spawn_icon_line(level, get_icon("tree"), 5 + 5 * 17, 2 + 8 * 17, 16, 16, 1, true); // 1 middle
  190. spawn_icon_line(level, get_icon("tree"), 5 + 11 * 17, 2 + 8 * 17, 16, 16, 3, true); // 3 right
  191. }
  192. void draw_town_world(Level *level)
  193. {
  194. // house-fence group 1
  195. spawn_icon(level, get_icon("house"), 148, 36, 48, 32);
  196. spawn_icon(level, get_icon("fence"), 148, 72, 16, 8);
  197. spawn_icon(level, get_icon("fence"), 164, 72, 16, 8);
  198. spawn_icon(level, get_icon("fence_end"), 180, 72, 16, 8);
  199. // house-fence group 4 (the left of group 1)
  200. spawn_icon(level, get_icon("house"), 96, 36, 48, 32);
  201. spawn_icon(level, get_icon("fence"), 96, 72, 16, 8);
  202. spawn_icon(level, get_icon("fence"), 110, 72, 16, 8);
  203. spawn_icon(level, get_icon("fence_end"), 126, 72, 16, 8);
  204. // house-fence group 5 (the left of group 4)
  205. spawn_icon(level, get_icon("house"), 40, 36, 48, 32);
  206. spawn_icon(level, get_icon("fence"), 40, 72, 16, 8);
  207. spawn_icon(level, get_icon("fence"), 56, 72, 16, 8);
  208. spawn_icon(level, get_icon("fence_end"), 72, 72, 16, 8);
  209. // line of fences on the 8th row (using spawn_icon_line)
  210. spawn_icon_line(level, get_icon("fence"), 8, 100, 16, 8, 10, true);
  211. // plants spaced out underneath the fences
  212. spawn_icon_line(level, get_icon("plant"), 40, 110, 16, 16, 6, true);
  213. spawn_icon_line(level, get_icon("flower"), 40, 140, 16, 16, 6, true);
  214. // man and woman
  215. spawn_icon(level, get_icon("man"), 156, 110, 7, 16);
  216. spawn_icon(level, get_icon("woman"), 164, 110, 9, 16);
  217. // lake
  218. // Top row
  219. spawn_icon(level, get_icon("lake_top_left"), 240, 52, 24, 22);
  220. spawn_icon(level, get_icon("lake_top"), 264, 52, 31, 22);
  221. spawn_icon(level, get_icon("lake_top_right"), 295, 52, 24, 22);
  222. // Middle row
  223. spawn_icon(level, get_icon("lake_left"), 231, 74, 11, 31);
  224. spawn_icon(level, get_icon("lake_right"), 317, 74, 11, 31);
  225. // Bottom row
  226. spawn_icon(level, get_icon("lake_bottom_left"), 240, 105, 24, 22);
  227. spawn_icon(level, get_icon("lake_bottom"), 264, 124, 31, 12);
  228. spawn_icon(level, get_icon("lake_bottom_right"), 295, 105, 24, 22);
  229. // Spawn two full left/up tree lines
  230. for (int i = 0; i < 2; i++)
  231. {
  232. // Horizontal line of 22 icons
  233. spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true);
  234. // Vertical line of 11 icons
  235. spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 2, 16, 16, 11, false);
  236. }
  237. // Spawn two full down tree lines
  238. for (int i = 9; i < 11; i++)
  239. {
  240. // Horizontal line of 22 icons
  241. spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true);
  242. }
  243. // Spawn two full right tree lines
  244. for (int i = 20; i < 22; i++)
  245. {
  246. // Vertical line of 8 icons starting further down (y=50)
  247. spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 50, 16, 16, 8, false);
  248. }
  249. }
  250. /*
  251. {
  252. "name": "town_world",
  253. "author": "JBlanked",
  254. "json_data": [
  255. { "icon": "house", "x": 148, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true },
  256. { "icon": "fence", "x": 148, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  257. { "icon": "fence", "x": 164, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  258. { "icon": "fence_end", "x": 180, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  259. { "icon": "house", "x": 96, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true },
  260. { "icon": "fence", "x": 96, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  261. { "icon": "fence", "x": 110, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  262. { "icon": "fence_end", "x": 126, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  263. { "icon": "house", "x": 40, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true },
  264. { "icon": "fence", "x": 40, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  265. { "icon": "fence", "x": 56, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  266. { "icon": "fence_end", "x": 72, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true },
  267. { "icon": "fence", "x": 8, "y": 100, "width": 16, "height": 8, "amount": 10, "horizontal": true },
  268. { "icon": "plant", "x": 40, "y": 110, "width": 16, "height": 16, "amount": 6, "horizontal": true },
  269. { "icon": "flower", "x": 40, "y": 140, "width": 16, "height": 16, "amount": 6, "horizontal": true },
  270. { "icon": "man", "x": 156, "y": 110, "width": 7, "height": 16, "amount": 1, "horizontal": true },
  271. { "icon": "woman", "x": 164, "y": 110, "width": 9, "height": 16, "amount": 1, "horizontal": true },
  272. { "icon": "lake_top_left", "x": 240, "y": 52, "width": 24, "height": 22, "amount": 1, "horizontal": true },
  273. { "icon": "lake_top", "x": 264, "y": 52, "width": 31, "height": 22, "amount": 1, "horizontal": true },
  274. { "icon": "lake_top_right", "x": 295, "y": 52, "width": 24, "height": 22, "amount": 1, "horizontal": true },
  275. { "icon": "lake_left", "x": 231, "y": 74, "width": 11, "height": 31, "amount": 1, "horizontal": true },
  276. { "icon": "lake_right", "x": 317, "y": 74, "width": 11, "height": 31, "amount": 1, "horizontal": true },
  277. { "icon": "lake_bottom_left", "x": 240, "y": 105, "width": 24, "height": 22, "amount": 1, "horizontal": true },
  278. { "icon": "lake_bottom", "x": 264, "y": 124, "width": 31, "height": 12, "amount": 1, "horizontal": true },
  279. { "icon": "lake_bottom_right", "x": 295, "y": 105, "width": 24, "height": 22, "amount": 1, "horizontal": true },
  280. { "icon": "tree", "x": 5, "y": 2, "width": 16, "height": 16, "amount": 22, "horizontal": true },
  281. { "icon": "tree", "x": 5, "y": 2, "width": 16, "height": 16, "amount": 11, "horizontal": false },
  282. { "icon": "tree", "x": 22, "y": 2, "width": 16, "height": 16, "amount": 22, "horizontal": true },
  283. { "icon": "tree", "x": 22, "y": 2, "width": 16, "height": 16, "amount": 11, "horizontal": false },
  284. { "icon": "tree", "x": 5, "y": 155, "width": 16, "height": 16, "amount": 22, "horizontal": true },
  285. { "icon": "tree", "x": 5, "y": 172, "width": 16, "height": 16, "amount": 22, "horizontal": true },
  286. { "icon": "tree", "x": 345, "y": 50, "width": 16, "height": 16, "amount": 8, "horizontal": false },
  287. { "icon": "tree", "x": 362, "y": 50, "width": 16, "height": 16, "amount": 8, "horizontal": false }
  288. ]
  289. }
  290. */
  291. FuriString *fetch_world(char *name, void *app)
  292. {
  293. if (!app || !name)
  294. {
  295. FURI_LOG_E("Game", "App or name is NULL");
  296. return NULL;
  297. }
  298. if (!flipper_http_init(flipper_http_rx_callback, app))
  299. {
  300. FURI_LOG_E("Game", "Failed to initialize HTTP");
  301. return NULL;
  302. }
  303. char url[256];
  304. snprintf(url, sizeof(url), "https://www.flipsocial.net/api/world/get/world/%s/", name);
  305. snprintf(fhttp.file_path, sizeof(fhttp.file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s.json", name);
  306. fhttp.save_received_data = true;
  307. if (!flipper_http_get_request_with_headers(url, "{\"Content-Type\": \"application/json\"}"))
  308. {
  309. FURI_LOG_E("Game", "Failed to send HTTP request");
  310. return NULL;
  311. }
  312. furi_timer_start(fhttp.get_timeout_timer, TIMEOUT_DURATION_TICKS);
  313. while (fhttp.state == RECEIVING && furi_timer_is_running(fhttp.get_timeout_timer) > 0)
  314. {
  315. // Wait for the request to be received
  316. furi_delay_ms(100);
  317. }
  318. furi_timer_stop(fhttp.get_timeout_timer);
  319. if (fhttp.state != IDLE)
  320. {
  321. FURI_LOG_E("Game", "Failed to receive world data");
  322. return NULL;
  323. }
  324. FuriString *returned_data = flipper_http_load_from_file(fhttp.file_path);
  325. if (!returned_data)
  326. {
  327. FURI_LOG_E("Game", "Failed to load world data from file");
  328. return NULL;
  329. }
  330. return returned_data;
  331. }