#include void draw_bounds(Canvas *canvas) { // Draw the outer bounds adjusted by camera offset // we draw this last to ensure users can see the bounds canvas_draw_frame(canvas, -camera_x, -camera_y, WORLD_WIDTH, WORLD_HEIGHT); } bool draw_json_world(Level *level, const char *json_data) { for (int i = 0; i < MAX_WORLD_OBJECTS; i++) { char *data = get_json_array_value("json_data", i, json_data); if (data == NULL) { break; } char *icon = get_json_value("icon", data); char *x = get_json_value("x", data); char *y = get_json_value("y", data); char *width = get_json_value("width", data); char *height = get_json_value("height", data); char *amount = get_json_value("amount", data); char *horizontal = get_json_value("horizontal", data); if (icon == NULL || x == NULL || y == NULL || width == NULL || height == NULL || amount == NULL || horizontal == NULL) { FURI_LOG_E("Failed Data: ", data); free(data); free(icon); free(x); free(y); free(width); free(height); free(amount); free(horizontal); level_clear(level); return false; } // if amount is less than 2, we spawn a single icon if (atoi(amount) < 2) { spawn_icon(level, get_icon(icon), atoi(x), atoi(y), atoi(width), atoi(height)); free(data); free(icon); free(x); free(y); free(width); free(height); free(amount); free(horizontal); continue; } spawn_icon_line(level, get_icon(icon), atoi(x), atoi(y), atoi(width), atoi(height), atoi(amount), strcmp(horizontal, "true") == 0); free(data); free(icon); free(x); free(y); free(width); free(height); free(amount); free(horizontal); } return true; } bool draw_json_world_furi(Level *level, FuriString *json_data) { for (int i = 0; i < MAX_WORLD_OBJECTS; i++) { FuriString *data = get_json_array_value_furi("json_data", i, json_data); if (data == NULL) { break; } FuriString *icon = get_json_value_furi("icon", data); FuriString *x = get_json_value_furi("x", data); FuriString *y = get_json_value_furi("y", data); FuriString *width = get_json_value_furi("width", data); FuriString *height = get_json_value_furi("height", data); FuriString *amount = get_json_value_furi("amount", data); FuriString *horizontal = get_json_value_furi("horizontal", data); if (!icon || !x || !y || !width || !height || !amount || !horizontal) { FURI_LOG_E("Failed Data: ", furi_string_get_cstr(data)); furi_string_free(data); furi_string_free(icon); furi_string_free(x); furi_string_free(y); furi_string_free(width); furi_string_free(height); furi_string_free(amount); furi_string_free(horizontal); level_clear(level); return false; } // if amount is less than 2, we spawn a single icon if (atoi(furi_string_get_cstr(amount)) < 2) { spawn_icon( level, get_icon_furi(icon), atoi(furi_string_get_cstr(x)), atoi(furi_string_get_cstr(y)), atoi(furi_string_get_cstr(width)), atoi(furi_string_get_cstr(height))); furi_string_free(data); furi_string_free(icon); furi_string_free(x); furi_string_free(y); furi_string_free(width); furi_string_free(height); furi_string_free(amount); furi_string_free(horizontal); continue; } spawn_icon_line( level, get_icon_furi(icon), atoi(furi_string_get_cstr(x)), atoi(furi_string_get_cstr(y)), atoi(furi_string_get_cstr(width)), atoi(furi_string_get_cstr(height)), atoi(furi_string_get_cstr(amount)), furi_string_cmp(horizontal, "true") == 0); furi_string_free(data); furi_string_free(icon); furi_string_free(x); furi_string_free(y); furi_string_free(width); furi_string_free(height); furi_string_free(amount); furi_string_free(horizontal); } return true; } void draw_example_world(Level *level) { spawn_icon(level, get_icon("earth"), 112, 56, 15, 16); spawn_icon(level, get_icon("home"), 128, 24, 15, 16); spawn_icon(level, get_icon("info"), 144, 24, 15, 16); spawn_icon(level, get_icon("man"), 160, 56, 7, 16); spawn_icon(level, get_icon("woman"), 168, 56, 9, 16); spawn_icon(level, get_icon("plant"), 168, 32, 16, 16); } void draw_tree_world(Level *level) { // Spawn two full left/up tree lines for (int i = 0; i < 2; i++) { // Horizontal line of 22 icons spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true); // Vertical line of 11 icons spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 2, 16, 16, 11, false); } // Spawn two full down tree lines for (int i = 9; i < 11; i++) { // Horizontal line of 22 icons spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true); } // Spawn two full right tree lines for (int i = 20; i < 22; i++) { // Vertical line of 8 icons starting further down (y=50) spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 50, 16, 16, 8, false); } // Labyrinth lines // Third line (14 left, then a gap, then 3 middle) spawn_icon_line(level, get_icon("tree"), 5, 2 + 2 * 17, 16, 16, 14, true); spawn_icon_line(level, get_icon("tree"), 5 + 16 * 17, 2 + 2 * 17, 16, 16, 3, true); // Fourth line (3 left, 6 middle, 4 right) spawn_icon_line(level, get_icon("tree"), 5, 2 + 3 * 17, 16, 16, 3, true); // 3 left spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 3 * 17, 16, 16, 6, true); // 6 middle spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 3 * 17, 16, 16, 4, true); // 4 right // Fifth line (6 left, 7 middle) spawn_icon_line(level, get_icon("tree"), 5, 2 + 4 * 17, 16, 16, 6, true); spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 4 * 17, 16, 16, 7, true); // Sixth line (5 left, 3 middle, 7 right) spawn_icon_line(level, get_icon("tree"), 5, 2 + 5 * 17, 16, 16, 5, true); // 5 left spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 5 * 17, 16, 16, 3, true); // 3 middle spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 5 * 17, 16, 16, 7, true); // 7 right // Seventh line (0 left, 7 middle, 4 right) spawn_icon_line(level, get_icon("tree"), 5 + 6 * 17, 2 + 6 * 17, 16, 16, 7, true); // 7 middle spawn_icon_line(level, get_icon("tree"), 5 + 14 * 17, 2 + 6 * 17, 16, 16, 4, true); // 4 right // Eighth line (4 left, 3 middle, 4 right) spawn_icon_line(level, get_icon("tree"), 5, 2 + 7 * 17, 16, 16, 4, true); // 4 left spawn_icon_line(level, get_icon("tree"), 5 + 7 * 17, 2 + 7 * 17, 16, 16, 3, true); // 3 middle spawn_icon_line(level, get_icon("tree"), 5 + 15 * 17, 2 + 7 * 17, 16, 16, 4, true); // 4 right // Ninth line (3 left, 1 middle, 3 right) spawn_icon_line(level, get_icon("tree"), 5, 2 + 8 * 17, 16, 16, 3, true); // 3 left spawn_icon_line(level, get_icon("tree"), 5 + 5 * 17, 2 + 8 * 17, 16, 16, 1, true); // 1 middle spawn_icon_line(level, get_icon("tree"), 5 + 11 * 17, 2 + 8 * 17, 16, 16, 3, true); // 3 right } void draw_town_world(Level *level) { // house-fence group 1 spawn_icon(level, get_icon("house"), 148, 36, 48, 32); spawn_icon(level, get_icon("fence"), 148, 72, 16, 8); spawn_icon(level, get_icon("fence"), 164, 72, 16, 8); spawn_icon(level, get_icon("fence_end"), 180, 72, 16, 8); // house-fence group 4 (the left of group 1) spawn_icon(level, get_icon("house"), 96, 36, 48, 32); spawn_icon(level, get_icon("fence"), 96, 72, 16, 8); spawn_icon(level, get_icon("fence"), 110, 72, 16, 8); spawn_icon(level, get_icon("fence_end"), 126, 72, 16, 8); // house-fence group 5 (the left of group 4) spawn_icon(level, get_icon("house"), 40, 36, 48, 32); spawn_icon(level, get_icon("fence"), 40, 72, 16, 8); spawn_icon(level, get_icon("fence"), 56, 72, 16, 8); spawn_icon(level, get_icon("fence_end"), 72, 72, 16, 8); // line of fences on the 8th row (using spawn_icon_line) spawn_icon_line(level, get_icon("fence"), 8, 100, 16, 8, 10, true); // plants spaced out underneath the fences spawn_icon_line(level, get_icon("plant"), 40, 110, 16, 16, 6, true); spawn_icon_line(level, get_icon("flower"), 40, 140, 16, 16, 6, true); // man and woman spawn_icon(level, get_icon("man"), 156, 110, 7, 16); spawn_icon(level, get_icon("woman"), 164, 110, 9, 16); // lake // Top row spawn_icon(level, get_icon("lake_top_left"), 240, 52, 24, 22); spawn_icon(level, get_icon("lake_top"), 264, 52, 31, 22); spawn_icon(level, get_icon("lake_top_right"), 295, 52, 24, 22); // Middle row spawn_icon(level, get_icon("lake_left"), 231, 74, 11, 31); spawn_icon(level, get_icon("lake_right"), 317, 74, 11, 31); // Bottom row spawn_icon(level, get_icon("lake_bottom_left"), 240, 105, 24, 22); spawn_icon(level, get_icon("lake_bottom"), 264, 124, 31, 12); spawn_icon(level, get_icon("lake_bottom_right"), 295, 105, 24, 22); // Spawn two full left/up tree lines for (int i = 0; i < 2; i++) { // Horizontal line of 22 icons spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true); // Vertical line of 11 icons spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 2, 16, 16, 11, false); } // Spawn two full down tree lines for (int i = 9; i < 11; i++) { // Horizontal line of 22 icons spawn_icon_line(level, get_icon("tree"), 5, 2 + i * 17, 16, 16, 22, true); } // Spawn two full right tree lines for (int i = 20; i < 22; i++) { // Vertical line of 8 icons starting further down (y=50) spawn_icon_line(level, get_icon("tree"), 5 + i * 17, 50, 16, 16, 8, false); } } /* { "name": "town_world", "author": "JBlanked", "json_data": [ { "icon": "house", "x": 148, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 148, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 164, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence_end", "x": 180, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "house", "x": 96, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 96, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 110, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence_end", "x": 126, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "house", "x": 40, "y": 36, "width": 48, "height": 32, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 40, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 56, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence_end", "x": 72, "y": 72, "width": 16, "height": 8, "amount": 1, "horizontal": true }, { "icon": "fence", "x": 8, "y": 100, "width": 16, "height": 8, "amount": 10, "horizontal": true }, { "icon": "plant", "x": 40, "y": 110, "width": 16, "height": 16, "amount": 6, "horizontal": true }, { "icon": "flower", "x": 40, "y": 140, "width": 16, "height": 16, "amount": 6, "horizontal": true }, { "icon": "man", "x": 156, "y": 110, "width": 7, "height": 16, "amount": 1, "horizontal": true }, { "icon": "woman", "x": 164, "y": 110, "width": 9, "height": 16, "amount": 1, "horizontal": true }, { "icon": "lake_top_left", "x": 240, "y": 52, "width": 24, "height": 22, "amount": 1, "horizontal": true }, { "icon": "lake_top", "x": 264, "y": 52, "width": 31, "height": 22, "amount": 1, "horizontal": true }, { "icon": "lake_top_right", "x": 295, "y": 52, "width": 24, "height": 22, "amount": 1, "horizontal": true }, { "icon": "lake_left", "x": 231, "y": 74, "width": 11, "height": 31, "amount": 1, "horizontal": true }, { "icon": "lake_right", "x": 317, "y": 74, "width": 11, "height": 31, "amount": 1, "horizontal": true }, { "icon": "lake_bottom_left", "x": 240, "y": 105, "width": 24, "height": 22, "amount": 1, "horizontal": true }, { "icon": "lake_bottom", "x": 264, "y": 124, "width": 31, "height": 12, "amount": 1, "horizontal": true }, { "icon": "lake_bottom_right", "x": 295, "y": 105, "width": 24, "height": 22, "amount": 1, "horizontal": true }, { "icon": "tree", "x": 5, "y": 2, "width": 16, "height": 16, "amount": 22, "horizontal": true }, { "icon": "tree", "x": 5, "y": 2, "width": 16, "height": 16, "amount": 11, "horizontal": false }, { "icon": "tree", "x": 22, "y": 2, "width": 16, "height": 16, "amount": 22, "horizontal": true }, { "icon": "tree", "x": 22, "y": 2, "width": 16, "height": 16, "amount": 11, "horizontal": false }, { "icon": "tree", "x": 5, "y": 155, "width": 16, "height": 16, "amount": 22, "horizontal": true }, { "icon": "tree", "x": 5, "y": 172, "width": 16, "height": 16, "amount": 22, "horizontal": true }, { "icon": "tree", "x": 345, "y": 50, "width": 16, "height": 16, "amount": 8, "horizontal": false }, { "icon": "tree", "x": 362, "y": 50, "width": 16, "height": 16, "amount": 8, "horizontal": false } ] } */ FuriString *fetch_world(char *name, void *app) { if (!app || !name) { FURI_LOG_E("Game", "App or name is NULL"); return NULL; } if (!flipper_http_init(flipper_http_rx_callback, app)) { FURI_LOG_E("Game", "Failed to initialize HTTP"); return NULL; } char url[256]; snprintf(url, sizeof(url), "https://www.flipsocial.net/api/world/get/world/%s/", name); snprintf(fhttp.file_path, sizeof(fhttp.file_path), STORAGE_EXT_PATH_PREFIX "/apps_data/flip_world/worlds/%s.json", name); fhttp.save_received_data = true; if (!flipper_http_get_request_with_headers(url, "{\"Content-Type\": \"application/json\"}")) { FURI_LOG_E("Game", "Failed to send HTTP request"); return NULL; } furi_timer_start(fhttp.get_timeout_timer, TIMEOUT_DURATION_TICKS); while (fhttp.state == RECEIVING && furi_timer_is_running(fhttp.get_timeout_timer) > 0) { // Wait for the request to be received furi_delay_ms(100); } furi_timer_stop(fhttp.get_timeout_timer); if (fhttp.state != IDLE) { FURI_LOG_E("Game", "Failed to receive world data"); return NULL; } FuriString *returned_data = flipper_http_load_from_file(fhttp.file_path); if (!returned_data) { FURI_LOG_E("Game", "Failed to load world data from file"); return NULL; } return returned_data; }