mfc_editor_scene_start.c 1.4 KB

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  1. #include "../mfc_editor_app_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexOpen,
  4. };
  5. void mfc_editor_scene_start_submenu_callback(void* context, uint32_t index) {
  6. MfcEditorApp* instance = context;
  7. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  8. }
  9. void mfc_editor_scene_start_on_enter(void* context) {
  10. MfcEditorApp* instance = context;
  11. Submenu* submenu = instance->submenu;
  12. submenu_add_item(
  13. submenu, "Open", SubmenuIndexOpen, mfc_editor_scene_start_submenu_callback, instance);
  14. submenu_set_selected_item(
  15. submenu, scene_manager_get_scene_state(instance->scene_manager, MfcEditorSceneStart));
  16. view_dispatcher_switch_to_view(instance->view_dispatcher, MfcEditorAppViewSubmenu);
  17. }
  18. bool mfc_editor_scene_start_on_event(void* context, SceneManagerEvent event) {
  19. MfcEditorApp* instance = context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == SubmenuIndexOpen) {
  23. scene_manager_set_scene_state(
  24. instance->scene_manager, MfcEditorSceneStart, SubmenuIndexOpen);
  25. scene_manager_next_scene(instance->scene_manager, MfcEditorSceneFileSelect);
  26. consumed = true;
  27. }
  28. }
  29. return consumed;
  30. }
  31. void mfc_editor_scene_start_on_exit(void* context) {
  32. MfcEditorApp* instance = context;
  33. submenu_reset(instance->submenu);
  34. }