sound_engine.c 3.3 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  5. {
  6. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  7. sound_engine->audio_buffer_size = audio_buffer_size;
  8. sound_engine->sample_rate = sample_rate;
  9. sound_engine->external_audio_output = external_audio_output;
  10. for(int i = 0; i < NUM_CHANNELS; ++i)
  11. {
  12. sound_engine->channel[i].lfsr = RANDOM_SEED;
  13. }
  14. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  15. }
  16. void sound_engine_deinit(SoundEngine* sound_engine)
  17. {
  18. free(sound_engine->audio_buffer);
  19. if(!(sound_engine->external_audio_output))
  20. {
  21. furi_hal_speaker_release();
  22. }
  23. }
  24. void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency)
  25. {
  26. if(frequency != 0)
  27. {
  28. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  29. }
  30. else
  31. {
  32. channel->frequency = 0;
  33. }
  34. }
  35. static inline uint16_t sound_engine_pulse(uint32_t acc, uint32_t pw) //0-FFF pulse width range
  36. {
  37. return (((acc >> (((uint32_t)ACC_BITS - 17))) >= ((pw == 0xfff ? pw + 1 : pw) << 4) ? (WAVE_AMP - 1) : 0));
  38. }
  39. static inline uint16_t sound_engine_saw(uint32_t acc)
  40. {
  41. return (acc >> (ACC_BITS - OUTPUT_BITS - 1)) & (WAVE_AMP - 1);
  42. }
  43. static inline uint16_t sound_engine_triangle(uint32_t acc)
  44. {
  45. return ((((acc & (ACC_LENGTH / 2)) ? ~acc : acc) >> (ACC_BITS - OUTPUT_BITS - 2)) & (WAVE_AMP * 2 - 1));
  46. }
  47. inline static void shift_lfsr(uint32_t* v, uint32_t tap_0, uint32_t tap_1)
  48. {
  49. typedef uint32_t T;
  50. const T zero = (T)(0);
  51. const T lsb = zero + (T)(1);
  52. const T feedback = (
  53. (lsb << (tap_0)) ^
  54. (lsb << (tap_1))
  55. );
  56. *v = (*v >> 1) ^ ((zero - (*v & lsb)) & feedback);
  57. }
  58. uint16_t sound_engine_osc(SoundEngineChannel* channel, uint32_t prev_acc)
  59. {
  60. switch(channel->waveform)
  61. {
  62. case SE_WAVEFORM_NOISE:
  63. {
  64. //return sound_engine_noise(channel->accumulator, prev_acc, &channel->lfsr);
  65. if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
  66. {
  67. shift_lfsr(&channel->lfsr, 22, 17);
  68. channel->lfsr &= (1 << (22 + 1)) - 1;
  69. }
  70. return (channel->lfsr) & (WAVE_AMP - 1);
  71. break;
  72. }
  73. case SE_WAVEFORM_PULSE:
  74. {
  75. return sound_engine_pulse(channel->accumulator, channel->pw);
  76. break;
  77. }
  78. case SE_WAVEFORM_TRIANGLE:
  79. {
  80. return sound_engine_triangle(channel->accumulator);
  81. break;
  82. }
  83. case SE_WAVEFORM_SAW:
  84. {
  85. return sound_engine_saw(channel->accumulator);
  86. break;
  87. }
  88. }
  89. return 0;
  90. }
  91. void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size)
  92. {
  93. for(uint32_t i = 0; i < audio_buffer_size; ++i)
  94. {
  95. uint16_t output = 0;
  96. for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  97. {
  98. SoundEngineChannel* channel = &sound_engine->channel[chan];
  99. if(channel->frequency > 0)
  100. {
  101. uint32_t prev_acc = channel->accumulator;
  102. channel->accumulator += channel->frequency;
  103. channel->accumulator &= ACC_LENGTH - 1;
  104. output += (sound_engine_osc(channel, prev_acc) >> (6 + 2));
  105. }
  106. }
  107. audio_buffer[i] = output; //2 more bits so all channels fit
  108. }
  109. }