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- #include "sound_engine.h"
- #include "../flizzer_tracker_hal.h"
- #include <furi_hal.h>
- void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
- {
- sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
- sound_engine->audio_buffer_size = audio_buffer_size;
- sound_engine->sample_rate = sample_rate;
- sound_engine->external_audio_output = external_audio_output;
- for(int i = 0; i < NUM_CHANNELS; ++i)
- {
- sound_engine->channel[i].lfsr = RANDOM_SEED;
- }
- sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
- }
- void sound_engine_deinit(SoundEngine* sound_engine)
- {
- free(sound_engine->audio_buffer);
- if(!(sound_engine->external_audio_output))
- {
- furi_hal_speaker_release();
- }
- }
- void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency)
- {
- if(frequency != 0)
- {
- channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
- }
- else
- {
- channel->frequency = 0;
- }
- }
- static inline uint16_t sound_engine_pulse(uint32_t acc, uint32_t pw) //0-FFF pulse width range
- {
- return (((acc >> (((uint32_t)ACC_BITS - 17))) >= ((pw == 0xfff ? pw + 1 : pw) << 4) ? (WAVE_AMP - 1) : 0));
- }
- static inline uint16_t sound_engine_saw(uint32_t acc)
- {
- return (acc >> (ACC_BITS - OUTPUT_BITS - 1)) & (WAVE_AMP - 1);
- }
- static inline uint16_t sound_engine_triangle(uint32_t acc)
- {
- return ((((acc & (ACC_LENGTH / 2)) ? ~acc : acc) >> (ACC_BITS - OUTPUT_BITS - 2)) & (WAVE_AMP * 2 - 1));
- }
- inline static void shift_lfsr(uint32_t* v, uint32_t tap_0, uint32_t tap_1)
- {
- typedef uint32_t T;
- const T zero = (T)(0);
- const T lsb = zero + (T)(1);
- const T feedback = (
- (lsb << (tap_0)) ^
- (lsb << (tap_1))
- );
- *v = (*v >> 1) ^ ((zero - (*v & lsb)) & feedback);
- }
- uint16_t sound_engine_osc(SoundEngineChannel* channel, uint32_t prev_acc)
- {
- switch(channel->waveform)
- {
- case SE_WAVEFORM_NOISE:
- {
- //return sound_engine_noise(channel->accumulator, prev_acc, &channel->lfsr);
- if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
- {
- shift_lfsr(&channel->lfsr, 22, 17);
- channel->lfsr &= (1 << (22 + 1)) - 1;
- }
- return (channel->lfsr) & (WAVE_AMP - 1);
- break;
- }
- case SE_WAVEFORM_PULSE:
- {
- return sound_engine_pulse(channel->accumulator, channel->pw);
- break;
- }
- case SE_WAVEFORM_TRIANGLE:
- {
- return sound_engine_triangle(channel->accumulator);
- break;
- }
-
- case SE_WAVEFORM_SAW:
- {
- return sound_engine_saw(channel->accumulator);
- break;
- }
- }
- return 0;
- }
- void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size)
- {
- for(uint32_t i = 0; i < audio_buffer_size; ++i)
- {
- uint16_t output = 0;
- for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
- {
- SoundEngineChannel* channel = &sound_engine->channel[chan];
- if(channel->frequency > 0)
- {
- uint32_t prev_acc = channel->accumulator;
- channel->accumulator += channel->frequency;
- channel->accumulator &= ACC_LENGTH - 1;
- output += (sound_engine_osc(channel, prev_acc) >> (6 + 2));
- }
- }
- audio_buffer[i] = output; //2 more bits so all channels fit
- }
- }
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