Commit History

Autor SHA1 Mensaxe Data
  SimplyMinimal f1ecffbc8a Autosave on exit, set longpress to exit for safety %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 73d562540f haptic feedback thrusters %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 8f0c10ceb1 Hiscore, disable pretty game over anim for clarity %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal fd1b4ede7c bugfix: last score display, added new high score %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 5829369a85 Added auto save/load game state to save high score %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal da4cfe0917 Add thrusters animation %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal deadbf5336 Add High Score system %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 6c0a033294 Cosmetically show 3 lives on Game Over screen %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal d7c8a220d7 Bugfix: Properly account for lives (from antirez) %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal ef4c55286b Vibrate on bullets fired. FIRE ZE LAZERS! %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal c55cde8d2f Add vibration and red LED on crash %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal a2555237df Shorten Bullet TTL, Reorganize defines %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal d05a98010f Reduce max bullets for increased difficulty %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 81d7a2b44a Bugfix: Wrong branch. Keys not registering %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 5e7e4c7717 Press and Hold to continuous fire to reduce wear %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 6c8444e490 Map key press up to thrusters %!s(int64=3) %!d(string=hai) anos
  SimplyMinimal 68fe5af010 clang autoformat (no code change) %!s(int64=3) %!d(string=hai) anos
  antirez cd817d0880 Ship controls improved. %!s(int64=3) %!d(string=hai) anos
  antirez 6f7abf0b09 Delay between bullet firing. %!s(int64=3) %!d(string=hai) anos
  antirez 325220b12c Don't start in game over mode. %!s(int64=3) %!d(string=hai) anos
  antirez 9bb3f4c80f GAME OVER screen. %!s(int64=3) %!d(string=hai) anos
  antirez d4d21f9881 Lives and ship collision. %!s(int64=3) %!d(string=hai) anos
  antirez e4bb88792e When hit, asteroids split into fragments. %!s(int64=3) %!d(string=hai) anos
  antirez f1607d7d90 Asteroids drawing and other progresses. %!s(int64=3) %!d(string=hai) anos
  antirez 6dbb6060ef More of the 2D engine. Bullets. %!s(int64=3) %!d(string=hai) anos
  antirez f3b93226d3 Cleaner data structures. %!s(int64=3) %!d(string=hai) anos
  antirez 9c1afd02b2 Asteroids structure. %!s(int64=3) %!d(string=hai) anos
  antirez caac011c40 More general 2D abstractions, to make more games. %!s(int64=3) %!d(string=hai) anos
  antirez 596f77c042 First commit. Just draw ship. %!s(int64=3) %!d(string=hai) anos