Cronologia Commit

Autore SHA1 Messaggio Data
  SG 7e2fc4e6da Game manager: sprite loading 1 anno fa
  SG 4961b5aa77 Entity: ability to remove collider 1 anno fa
  SG f5ac82b502 game: settings 1 anno fa
  SG 4d6fbb2e13 Level: speed up collision check 2 anni fa
  SG 60dcf072cc engine: always give time for the system 2 anni fa
  SG f17f2d7176 game: fix context 2 anni fa
  SG 4f34e318cd Replace director with manager 2 anni fa
  SG 299da8d5f5 More declarative way to setup game 2 anni fa
  SG 731560f8fd IMU 2 anni fa
  SG 4ee85ff91f Level: clear 2 anni fa
  SG 6f3496d093 Entity: collider offset 2 anni fa
  SG 26c5e2c556 Sprite: new format 2 anni fa
  SG 514c1e4fff Entity: events 2 anni fa
  SG eee5d3ae1a collision system 2 anni fa
  SG ce579fcc49 Level: relaible freeing 2 anni fa
  SG 3daa2720a1 Entities: debug leakage 2 anni fa
  SG feaaabd69b naming 2 anni fa
  SG eac54c905d Engine: simplified entity allocation 2 anni fa
  SG f8f1e9aea2 Engine: simple level-entity system 2 anni fa
  SG 54d49307f0 Sprite: check that sprite is loaded 2 anni fa
  SG 0ee6802adf BMP loader 2 anni fa
  SG f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 anni fa
  SG 201996b2af Engine: type safety 2 anni fa
  SG 8cd9d6512a Engine: game callback 2 anni fa
  SG af5faccd3d Periodic timer: simple than never 2 anni fa
  SG 433f269c48 Engine: fixed naming and added input processing 2 anni fa
  SG e92fc5c3ac Engine: minimal stage 2 anni fa
  SG 0e54ab8915 Simple periodic timer 2 anni fa