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feaaabd69b
5فایلهای تغییر یافته به همراه6 افزوده شده و 6 حذف شده
  1. 2 2
      entity.c
  2. 1 1
      entity.h
  3. 1 1
      entity_i.h
  4. 1 1
      level.c
  5. 1 1
      level.h

+ 2 - 2
entity.c

@@ -7,11 +7,11 @@
 
 struct Entity {
     Vector position;
-    const EntityBehaviour* behaviour;
+    const EntityDescription* behaviour;
     void* context;
 };
 
-Entity* entity_alloc(const EntityBehaviour* behaviour) {
+Entity* entity_alloc(const EntityDescription* behaviour) {
     Entity* entity = malloc(sizeof(Entity));
     entity->position = VECTOR_ZERO;
     entity->behaviour = behaviour;

+ 1 - 1
entity.h

@@ -22,7 +22,7 @@ typedef struct {
     void (*update)(Entity* entity, Director* director, void* context);
     void (*render)(Entity* entity, Director* director, Canvas* canvas, void* context);
     size_t context_size;
-} EntityBehaviour;
+} EntityDescription;
 
 Vector entity_pos_get(Entity* entity);
 

+ 1 - 1
entity_i.h

@@ -6,7 +6,7 @@
 extern "C" {
 #endif
 
-Entity* entity_alloc(const EntityBehaviour* behaviour);
+Entity* entity_alloc(const EntityDescription* behaviour);
 
 void entity_free(Entity* entity);
 

+ 1 - 1
level.c

@@ -85,7 +85,7 @@ void level_behaviour_set(Level* level, LevelBehaviour behaviour, void* context)
     level->context = context;
 }
 
-Entity* level_add_entity(Level* level, const EntityBehaviour* behaviour) {
+Entity* level_add_entity(Level* level, const EntityDescription* behaviour) {
     Entity* entity = entity_alloc(behaviour);
     EntityList_push_back(level->entities_to_add, entity);
     return entity;

+ 1 - 1
level.h

@@ -21,7 +21,7 @@ typedef struct {
 
 void level_behaviour_set(Level* level, LevelBehaviour behaviour, void* context);
 
-Entity* level_add_entity(Level* level, const EntityBehaviour* behaviour);
+Entity* level_add_entity(Level* level, const EntityDescription* behaviour);
 
 void level_remove_entity(Level* level, Entity* entity);