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@@ -85,7 +85,7 @@ void level_behaviour_set(Level* level, LevelBehaviour behaviour, void* context)
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level->context = context;
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}
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-Entity* level_add_entity(Level* level, const EntityBehaviour* behaviour) {
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+Entity* level_add_entity(Level* level, const EntityDescription* behaviour) {
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Entity* entity = entity_alloc(behaviour);
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EntityList_push_back(level->entities_to_add, entity);
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return entity;
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