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@@ -163,28 +163,25 @@ uint8_t flipchess_turn(FlipChessScene1Model* model) {
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// 0: none, 1: player, 2: AI, 3: undo
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uint8_t moveType = 0;
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- //model->msg = (SCL_boardWhitesTurn(model->game.board) ? "white to move" : "black to move");
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-
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- // if(paramInfo) {
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- // //putchar('\n');
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-
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- // if(random960PosNumber >= 0)
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- // printf("960 random position number: %d\n", random960PosNumber);
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+ // if(model->paramInfo) {
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+
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+ // if(model->random960PosNumber >= 0)
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+ // printf("960 random position number: %d\n", model->random960PosNumber);
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- // printf("ply number: %d\n", game.ply);
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+ // printf("ply number: %d\n", model->game.ply);
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- // //SCL_boardToFEN(game.board, string);
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- // //printf("FEN: %s\n", string);
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+ // SCL_boardToFEN(model->game.board, string);
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+ // printf("FEN: %s\n", string);
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- // int16_t eval = SCL_boardEvaluateStatic(game.board);
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+ // int16_t eval = SCL_boardEvaluateStatic(model->game.board);
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// printf(
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// "board static evaluation: %lf (%d)\n",
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// ((double)eval) / ((double)SCL_VALUE_PAWN),
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// eval);
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- // printf("board hash: %u\n", SCL_boardHash32(game.board));
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+ // printf("board hash: %u\n", SCL_boardHash32(model->game.board));
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// printf("phase: ");
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- // switch(SCL_boardEstimatePhase(game.board)) {
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+ // switch(SCL_boardEstimatePhase(model->game.board)) {
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// case SCL_PHASE_OPENING:
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// puts("opening");
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// break;
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@@ -198,15 +195,15 @@ uint8_t flipchess_turn(FlipChessScene1Model* model) {
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// printf(
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// "en passant: %d\n",
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- // ((game.board[SCL_BOARD_ENPASSANT_CASTLE_BYTE] & 0x0f) + 1) % 16);
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+ // ((model->game.board[SCL_BOARD_ENPASSANT_CASTLE_BYTE] & 0x0f) + 1) % 16);
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// printf(
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- // "50 move rule count: %d\n", game.board[SCL_BOARD_MOVE_COUNT_BYTE]);
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+ // "50 move rule count: %d\n", model->game.board[SCL_BOARD_MOVE_COUNT_BYTE]);
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- // // if(paramFEN == NULL && paramPGN == NULL) {
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- // // //printf("PGN: ");
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- // // //SCL_printPGN(game.record, putCharacter, startState);
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- // // //putchar('\n');
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- // // }
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+ // if(model->paramFEN == NULL && model->paramPGN == NULL) {
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+ // printf("PGN: ");
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+ // SCL_printPGN(model->game.record, putCharacter, startState);
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+ // putchar('\n');
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+ // }
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// }
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if(model->game.state != SCL_GAME_STATE_PLAYING || model->paramExit)
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@@ -311,7 +308,6 @@ uint8_t flipchess_turn(FlipChessScene1Model* model) {
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SCL_recordGetMove(model->game.record, model->game.ply - 1, &s0, &s1, &p);
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SCL_moveToString(model->game.board, s0, s1, p, model->moveString);
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- //model->msg = model->moveString;
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}
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break;
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}
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@@ -335,22 +331,22 @@ void flipchess_scene_1_draw(Canvas* canvas, FlipChessScene1Model* model) {
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canvas_set_color(canvas, ColorBlack);
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// Frame
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- canvas_draw_frame(canvas, 0, 0, 128, 64);
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+ canvas_draw_frame(canvas, 0, 0, 66, 64);
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// Message
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canvas_set_font(canvas, FontSecondary);
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- canvas_draw_str(canvas, 66, 10, model->msg);
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- canvas_draw_str(canvas, 66, 19, model->moveString);
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- canvas_draw_str(canvas, 66, 31, model->msg2);
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- canvas_draw_str(canvas, 66, 40, model->moveString2);
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- canvas_draw_str(canvas, 66, 52, model->msg3);
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- canvas_draw_str(canvas, 66, 61, model->moveString3);
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+ canvas_draw_str(canvas, 68, 10, model->msg);
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+ canvas_draw_str(canvas, 68, 19, model->moveString);
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+ canvas_draw_str(canvas, 68, 31, model->msg2);
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+ canvas_draw_str(canvas, 68, 40, model->moveString2);
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+ canvas_draw_str(canvas, 68, 52, model->msg3);
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+ canvas_draw_str(canvas, 68, 61, model->moveString3);
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// Board
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for(uint16_t y = 0; y < SCL_BOARD_PICTURE_WIDTH; y++) {
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for(uint16_t x = 0; x < SCL_BOARD_PICTURE_WIDTH; x++) {
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if(!picture[x + (y * SCL_BOARD_PICTURE_WIDTH)]) {
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- canvas_draw_dot(canvas, x, y);
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+ canvas_draw_dot(canvas, x + 1, y);
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}
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}
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}
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