flipchess_startscreen.c 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. #include "../flipchess.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include "flipchess_icons.h"
  7. struct FlipChessStartscreen {
  8. View* view;
  9. FlipChessStartscreenCallback callback;
  10. void* context;
  11. };
  12. typedef struct {
  13. int some_value;
  14. } FlipChessStartscreenModel;
  15. void flipchess_startscreen_set_callback(
  16. FlipChessStartscreen* instance,
  17. FlipChessStartscreenCallback callback,
  18. void* context) {
  19. furi_assert(instance);
  20. furi_assert(callback);
  21. instance->callback = callback;
  22. instance->context = context;
  23. }
  24. void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
  25. UNUSED(model);
  26. canvas_clear(canvas);
  27. canvas_set_color(canvas, ColorBlack);
  28. canvas_set_font(canvas, FontSecondary);
  29. canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
  30. canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
  31. canvas_set_font(canvas, FontPrimary);
  32. canvas_draw_str(canvas, 10, 23, "Chess");
  33. canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
  34. canvas_draw_str(canvas, 10, 61, "FLIPR");
  35. elements_button_right(canvas, "Start");
  36. }
  37. static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
  38. model->some_value = 1;
  39. }
  40. bool flipchess_startscreen_input(InputEvent* event, void* context) {
  41. furi_assert(context);
  42. FlipChessStartscreen* instance = context;
  43. if(event->type == InputTypeRelease) {
  44. switch(event->key) {
  45. case InputKeyBack:
  46. with_view_model(
  47. instance->view,
  48. FlipChessStartscreenModel * model,
  49. {
  50. UNUSED(model);
  51. instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
  52. },
  53. true);
  54. break;
  55. case InputKeyLeft:
  56. case InputKeyRight:
  57. case InputKeyUp:
  58. case InputKeyDown:
  59. case InputKeyOk:
  60. with_view_model(
  61. instance->view,
  62. FlipChessStartscreenModel * model,
  63. {
  64. UNUSED(model);
  65. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  66. },
  67. true);
  68. break;
  69. case InputKeyMAX:
  70. break;
  71. }
  72. }
  73. return true;
  74. }
  75. void flipchess_startscreen_exit(void* context) {
  76. furi_assert(context);
  77. }
  78. void flipchess_startscreen_enter(void* context) {
  79. furi_assert(context);
  80. FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
  81. with_view_model(
  82. instance->view,
  83. FlipChessStartscreenModel * model,
  84. { flipchess_startscreen_model_init(model); },
  85. true);
  86. }
  87. FlipChessStartscreen* flipchess_startscreen_alloc() {
  88. FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
  89. instance->view = view_alloc();
  90. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
  91. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  92. view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
  93. view_set_input_callback(instance->view, flipchess_startscreen_input);
  94. //view_set_enter_callback(instance->view, flipchess_startscreen_enter);
  95. //view_set_exit_callback(instance->view, flipchess_startscreen_exit);
  96. with_view_model(
  97. instance->view,
  98. FlipChessStartscreenModel * model,
  99. { flipchess_startscreen_model_init(model); },
  100. true);
  101. return instance;
  102. }
  103. void flipchess_startscreen_free(FlipChessStartscreen* instance) {
  104. furi_assert(instance);
  105. with_view_model(
  106. instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
  107. view_free(instance->view);
  108. free(instance);
  109. }
  110. View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
  111. furi_assert(instance);
  112. return instance->view;
  113. }