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@@ -1,11 +1,5 @@
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-#pragma once
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#include <furi.h>
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#include <furi.h>
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-
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-struct SpriteData {
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- uint8_t width = 0;
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- uint8_t height = 0;
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- uint8_t *data = NULL;
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-};
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+#include "src/util/buffer.h"
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/*
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/*
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██████
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██████
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@@ -14,13 +8,7 @@ struct SpriteData {
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███
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*/
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*/
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-const SpriteData sprite_4 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0xc,
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- 0xa,
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- 0x9,
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- 0xf,
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- 0x8
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-}};
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+extern const Buffer sprite_4;
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/*
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/*
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████████████
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@@ -28,13 +16,7 @@ const SpriteData sprite_4 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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*/
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*/
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-const SpriteData sprite_7 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0xf,
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- 0x8,
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- 0x4,
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- 0x2,
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- 0x2
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-}};
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+extern const Buffer sprite_7;
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/*
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/*
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███ ███
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@@ -44,15 +26,7 @@ const SpriteData sprite_7 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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*/
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*/
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-const SpriteData sprite_hearths = (SpriteData) {.width=8, .height=7, .data=(uint8_t[]) {
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- 0x22,
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- 0x55,
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- 0x49,
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- 0x41,
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- 0x22,
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- 0x14,
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- 0x8
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-}};
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+extern const Buffer sprite_hearths;
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/*
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/*
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██████
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@@ -60,13 +34,7 @@ const SpriteData sprite_hearths = (SpriteData) {.width=8, .height=7, .data=(uint
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*/
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*/
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-const SpriteData sprite_A = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x6,
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- 0x9,
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- 0xf,
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- 0x9,
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- 0x9
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-}};
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+extern const Buffer sprite_A;
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/*
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/*
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███ ███ ███
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███ ███ ███
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@@ -76,15 +44,7 @@ const SpriteData sprite_A = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███ ███ ███
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*/
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*/
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-const SpriteData sprite_pattern_small = (SpriteData) {.width=8, .height=7, .data=(uint8_t[]) {
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- 0x0,
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- 0x54,
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- 0x2a,
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- 0x54,
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- 0x2a,
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- 0x54,
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- 0x2a
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-}};
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+extern const Buffer sprite_pattern_small;
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/*
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/*
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███
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███ ████████████
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███ ████████████
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@@ -108,29 +68,7 @@ const SpriteData sprite_pattern_small = (SpriteData) {.width=8, .height=7, .data
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███ ███ ███ ███
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*/
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*/
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-const SpriteData sprite_pattern_big = (SpriteData) {.width=16, .height=21, .data=(uint8_t[]) {
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- 0x40, 0x0,
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- 0xf2, 0x0,
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- 0xfe, 0x9,
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- 0xfe, 0x15,
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- 0xf2, 0x8,
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- 0x0, 0x0,
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- 0x8, 0x1,
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- 0x94, 0x27,
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- 0xc8, 0x3f,
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- 0xc0, 0x3f,
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- 0x80, 0x27,
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- 0x0, 0x0,
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- 0x40, 0x8,
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- 0xf2, 0x14,
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- 0xfe, 0x9,
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- 0xfe, 0x21,
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- 0xf2, 0x10,
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- 0x0, 0x10,
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- 0x88, 0x10,
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- 0x84, 0x12,
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- 0x44, 0xa
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-}};
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+extern const Buffer sprite_pattern_big;
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/*
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/*
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█████████████████████████████████████████████
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█████████████████████████████████████████████
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███ ███
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███ ███
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@@ -177,52 +115,7 @@ const SpriteData sprite_pattern_big = (SpriteData) {.width=16, .height=21, .data
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███ ███
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███ ███
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█████████████████████████████████████████████
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█████████████████████████████████████████████
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*/
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*/
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-const SpriteData sprite_main_image = (SpriteData) {.width=40, .height=44, .data=(uint8_t[]) {
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- 0x0, 0xc0, 0xff, 0x1f, 0x0,
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- 0x0, 0x20, 0x0, 0x20, 0x0,
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- 0x0, 0xe0, 0xff, 0x2f, 0x0,
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- 0x0, 0x10, 0x0, 0x30, 0x0,
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- 0x0, 0xf0, 0xff, 0x37, 0x0,
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- 0x0, 0x8, 0x0, 0x38, 0x0,
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- 0x0, 0x28, 0x41, 0x38, 0x0,
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- 0x0, 0xa8, 0xe2, 0x38, 0x0,
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- 0x0, 0xf8, 0xff, 0x3b, 0x0,
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- 0x0, 0x4, 0x0, 0x3c, 0x0,
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- 0x0, 0x94, 0x20, 0x3c, 0x0,
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- 0x0, 0x54, 0x71, 0x3c, 0x0,
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- 0xf0, 0xff, 0xff, 0x3d, 0x0,
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- 0x8, 0x0, 0x8, 0x3e, 0x0,
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- 0x28, 0x41, 0x18, 0x3e, 0x0,
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- 0xa8, 0xe2, 0x38, 0x3e, 0x0,
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- 0xa8, 0xf2, 0xf9, 0x3e, 0x0,
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- 0xa8, 0xfa, 0x1b, 0x3f, 0x0,
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- 0xa8, 0xf2, 0x39, 0x3f, 0x0,
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- 0x28, 0xe1, 0x38, 0x3f, 0x0,
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- 0x8, 0x40, 0x38, 0x3f, 0x0,
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- 0x8, 0x0, 0x78, 0x1f, 0x0,
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- 0x8, 0x0, 0x78, 0x1f, 0x0,
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- 0x8, 0x0, 0xf8, 0xf, 0x0,
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- 0x8, 0x0, 0xf8, 0xf, 0x0,
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- 0x8, 0x1, 0xf8, 0x7, 0x0,
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- 0x88, 0x43, 0xfa, 0x7, 0x0,
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- 0xc8, 0xa7, 0xfa, 0x7, 0x0,
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- 0xe8, 0xaf, 0xfa, 0x7, 0x0,
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- 0xc8, 0xa7, 0xfa, 0x3, 0x0,
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- 0x88, 0xa3, 0xfa, 0x3, 0x0,
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- 0x8, 0x41, 0xfa, 0x3, 0x0,
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- 0x8, 0x0, 0xf8, 0x3, 0x0,
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- 0xf0, 0xff, 0xf7, 0x1, 0x0,
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- 0x10, 0x0, 0xf0, 0x1, 0x0,
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- 0xe0, 0xff, 0xef, 0x1, 0x0,
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- 0x20, 0x4, 0xe9, 0x1, 0x0,
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- 0x20, 0x0, 0xe0, 0x0, 0x0,
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- 0xc0, 0xff, 0xdf, 0x0, 0x0,
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- 0x40, 0x8, 0xd2, 0x0, 0x0,
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- 0x40, 0x0, 0xc0, 0x0, 0x0,
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- 0x80, 0xff, 0xbf, 0x0, 0x0,
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- 0x80, 0x0, 0x80, 0x0, 0x0,
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- 0x0, 0xff, 0x7f, 0x0, 0x0
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-}};
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+extern const Buffer sprite_main_image;
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/*
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/*
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██████
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██████
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███ ███
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███ ███
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@@ -230,13 +123,7 @@ const SpriteData sprite_main_image = (SpriteData) {.width=40, .height=44, .data=
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███ ███
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███ ███
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*/
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*/
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-const SpriteData sprite_Q = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x6,
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- 0x9,
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- 0x9,
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- 0x5,
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- 0xa
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-}};
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+extern const Buffer sprite_Q;
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/*
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/*
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██████
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██████
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███ ███
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███ ███
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@@ -244,13 +131,7 @@ const SpriteData sprite_Q = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███
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███
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*/
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*/
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-const SpriteData sprite_2 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x6,
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- 0x9,
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- 0x4,
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- 0x2,
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- 0xf
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-}};
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+extern const Buffer sprite_2;
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/*
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/*
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█████████
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█████████
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███
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███
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@@ -258,13 +139,7 @@ const SpriteData sprite_2 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███
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*/
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*/
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-const SpriteData sprite_3 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x7,
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- 0x8,
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- 0x6,
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- 0x8,
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- 0x7
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-}};
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+extern const Buffer sprite_3;
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/*
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/*
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███ ███
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███ ███
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███ ███ ███
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███ ███ ███
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@@ -272,13 +147,7 @@ const SpriteData sprite_3 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███ ███ ███
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*/
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*/
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-const SpriteData sprite_10 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x9,
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- 0x15,
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- 0x15,
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- 0x15,
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- 0x9
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-}};
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+extern const Buffer sprite_10;
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/*
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/*
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███ ███
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███ ███
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@@ -286,13 +155,7 @@ const SpriteData sprite_10 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]
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*/
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*/
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-const SpriteData sprite_K = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x9,
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- 0x5,
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- 0x3,
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- 0x5,
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- 0x9
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-}};
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+extern const Buffer sprite_K;
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/*
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/*
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████████████
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████████████
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███
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███
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@@ -300,13 +163,7 @@ const SpriteData sprite_K = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███
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███
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████████████
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████████████
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*/
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*/
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-const SpriteData sprite_5 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0xf,
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- 0x1,
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- 0x7,
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- 0x8,
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- 0xf
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-}};
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+extern const Buffer sprite_5;
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/*
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/*
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██████
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██████
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███
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███
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@@ -314,13 +171,7 @@ const SpriteData sprite_5 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███ ███
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*/
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*/
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-const SpriteData sprite_6 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x6,
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- 0x1,
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- 0x7,
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- 0x9,
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- 0x6
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-}};
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+extern const Buffer sprite_6;
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/*
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/*
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██████
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██████
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███ ███
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███ ███
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@@ -328,13 +179,7 @@ const SpriteData sprite_6 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███
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███
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██████
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██████
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*/
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*/
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-const SpriteData sprite_9 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x6,
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- 0x9,
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- 0xe,
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- 0x8,
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- 0x6
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-}};
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+extern const Buffer sprite_9;
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/*
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/*
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███
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███
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███ ███
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███ ███
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@@ -344,15 +189,7 @@ const SpriteData sprite_9 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███ ███
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███ ███
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███
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███
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*/
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*/
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-const SpriteData sprite_diamonds = (SpriteData) {.width=8, .height=7, .data=(uint8_t[]) {
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- 0x8,
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- 0x14,
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- 0x22,
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- 0x41,
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- 0x22,
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- 0x14,
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- 0x8
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-}};
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+extern const Buffer sprite_diamonds;
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/*
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/*
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████████████
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████████████
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███ ███
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███ ███
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@@ -360,13 +197,7 @@ const SpriteData sprite_diamonds = (SpriteData) {.width=8, .height=7, .data=(uin
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███ ███
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████████████
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████████████
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*/
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*/
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-const SpriteData sprite_8 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0xf,
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- 0x9,
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- 0xf,
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- 0x9,
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- 0xf
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-}};
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+extern const Buffer sprite_8;
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/*
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/*
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███
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███
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███
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███
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@@ -374,13 +205,7 @@ const SpriteData sprite_8 = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███ ███
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███ ███
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██████
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██████
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*/
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*/
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-const SpriteData sprite_J = (SpriteData) {.width=8, .height=5, .data=(uint8_t[]) {
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- 0x8,
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- 0x8,
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- 0x8,
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- 0x9,
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- 0x6
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-}};
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+extern const Buffer sprite_J;
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/*
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/*
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███
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███
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█████████
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█████████
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@@ -390,15 +215,7 @@ const SpriteData sprite_J = (SpriteData) {.width=8, .height=5, .data=(uint8_t[])
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███
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███
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█████████
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█████████
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*/
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*/
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-const SpriteData sprite_spades = (SpriteData) {.width=8, .height=7, .data=(uint8_t[]) {
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- 0x8,
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- 0x1c,
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- 0x3e,
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- 0x7f,
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- 0x6b,
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- 0x8,
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- 0x1c
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-}};
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+extern const Buffer sprite_spades;
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/*
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/*
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████████████ ████████████ ███ ███
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████████████ ████████████ ███ ███
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██████████████████ ███ ███ ███ ███
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██████████████████ ███ ███ ███ ███
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@@ -409,16 +226,7 @@ const SpriteData sprite_spades = (SpriteData) {.width=8, .height=7, .data=(uint8
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██████████████████ ███ ███ ███ ███ ██████ ███ ███
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██████████████████ ███ ███ ███ ███ ██████ ███ ███
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████████████ ████████████ ██████ █████████ ███ ███ ██████
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████████████ ████████████ ██████ █████████ ███ ███ ██████
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*/
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*/
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-const SpriteData sprite_start = (SpriteData) {.width=32, .height=8, .data=(uint8_t[]) {
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- 0x3c, 0x78, 0x2, 0x40,
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- 0x7e, 0x84, 0x2, 0x40,
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- 0xff, 0x4, 0xe7, 0xf4,
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- 0xff, 0x18, 0x12, 0x4d,
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- 0xff, 0x60, 0xe2, 0x45,
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- 0xff, 0x80, 0x12, 0x45,
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- 0x7e, 0x84, 0x92, 0x45,
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- 0x3c, 0x78, 0x76, 0xc5
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-}};
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+extern const Buffer sprite_start;
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/*
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/*
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███ ███ ███ ███ ████████████ ███ ███
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███ ███ ███ ███ ████████████ ███ ███
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███ ███ ███ ███ ██████████████████ ███ ███
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███ ███ ███ ███ ██████████████████ ███ ███
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@@ -428,15 +236,7 @@ const SpriteData sprite_start = (SpriteData) {.width=32, .height=8, .data=(uint8
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███ ███ ███ ███ ███ ███ ███ ██████████████████ ███ ███ ███ ██████ ███ ███ ██████ ███
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███ ███ ███ ███ ███ ███ ███ ██████████████████ ███ ███ ███ ██████ ███ ███ ██████ ███
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███ ███ █████████ ███ ████████████ ████████████ ██████ █████████ ████████████ █████████ ███ ██████ ████████████
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███ ███ █████████ ███ ████████████ ████████████ ██████ █████████ ████████████ █████████ ███ ██████ ████████████
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*/
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*/
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-const SpriteData sprite_solve = (SpriteData) {.width=72, .height=7, .data=(uint8_t[]) {
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- 0x11, 0x10, 0x8, 0xf, 0x2, 0x0, 0x0, 0x1, 0x0,
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- 0x11, 0x10, 0x88, 0x1f, 0x2, 0x0, 0x0, 0x1, 0x0,
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- 0x91, 0x13, 0xcf, 0x3f, 0xe7, 0xc0, 0x3b, 0x9, 0x1d,
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- 0x5f, 0x94, 0xc8, 0x3f, 0x12, 0x21, 0x44, 0x91, 0x22,
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- 0x51, 0x94, 0xc8, 0x3f, 0x12, 0xc1, 0x45, 0x91, 0x3e,
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- 0x51, 0x94, 0x88, 0x1f, 0x12, 0x1, 0x46, 0x61, 0x2,
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- 0x91, 0x13, 0xf, 0xf, 0xe6, 0xe0, 0x39, 0x61, 0x3c
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-}};
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+extern const Buffer sprite_solve;
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/*
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/*
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█████████
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█████████
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█████████
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█████████
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@@ -446,15 +246,7 @@ const SpriteData sprite_solve = (SpriteData) {.width=72, .height=7, .data=(uint8
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███
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███
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█████████
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█████████
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*/
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*/
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-const SpriteData sprite_clubs = (SpriteData) {.width=8, .height=7, .data=(uint8_t[]) {
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- 0x1c,
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- 0x1c,
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- 0x6b,
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- 0x7f,
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- 0x6b,
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- 0x8,
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- 0x1c
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-}};
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+extern const Buffer sprite_clubs;
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/*
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/*
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██████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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██████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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███ ███
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███ ███
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@@ -486,34 +278,5 @@ const SpriteData sprite_clubs = (SpriteData) {.width=8, .height=7, .data=(uint8_
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███ ███ █████████ █████████ ███ ███
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███ ███ █████████ █████████ ███ ███
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████████████████████████████████████████████████████████████████████████████████████████████████
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████████████████████████████████████████████████████████████████████████████████████████████████
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*/
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*/
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-const SpriteData sprite_logo = (SpriteData) {.width=72, .height=29, .data=(uint8_t[]) {
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- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,
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- 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20,
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- 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20,
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- 0xc1, 0x7, 0x0, 0x63, 0x8, 0x0, 0x3, 0x0, 0x20,
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- 0xe1, 0xf, 0x0, 0x63, 0xc, 0x0, 0x3, 0x0, 0x20,
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- 0x71, 0x1c, 0x0, 0x63, 0xc, 0x0, 0x3, 0x0, 0x20,
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- 0x31, 0x18, 0x0, 0x3, 0xc, 0x0, 0x0, 0x0, 0x20,
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- 0x31, 0x0, 0xf, 0x63, 0x3e, 0x1f, 0x63, 0xe3, 0x20,
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- 0x71, 0x80, 0x1f, 0x63, 0x3e, 0x3f, 0xe3, 0xf3, 0x21,
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- 0xe1, 0xc3, 0x39, 0x63, 0x8c, 0x31, 0x63, 0x18, 0x23,
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- 0x81, 0xcf, 0x30, 0x63, 0xc, 0x30, 0x63, 0x18, 0x23,
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- 0x1, 0xdc, 0x30, 0x63, 0xc, 0x3c, 0x63, 0xf8, 0x23,
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- 0x31, 0xd8, 0x30, 0x63, 0xc, 0x3f, 0x63, 0xf8, 0x23,
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- 0x31, 0xd8, 0x30, 0x63, 0x8c, 0x33, 0x63, 0x18, 0x20,
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- 0x71, 0xdc, 0x39, 0x63, 0x8c, 0x31, 0x63, 0x18, 0x23,
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- 0xe1, 0x8f, 0x1f, 0x63, 0xbc, 0x3f, 0x63, 0xf0, 0x21,
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- 0xc1, 0x7, 0xf, 0x63, 0x38, 0x37, 0x63, 0xe0, 0x20,
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- 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20,
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- 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20,
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- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,
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- 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x2,
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- 0x44, 0x10, 0x10, 0x38, 0x4, 0x0, 0x0, 0x8, 0x2,
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- 0xaa, 0x28, 0x38, 0x38, 0x14, 0xe0, 0x0, 0x4, 0x2,
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- 0x92, 0x44, 0x7c, 0xd6, 0x34, 0x25, 0x89, 0xae, 0x2,
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- 0x82, 0x82, 0xfe, 0xfe, 0x54, 0x25, 0x55, 0xa5, 0x2,
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- 0x44, 0x44, 0xd6, 0xd6, 0x54, 0x22, 0x55, 0x45, 0x2,
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- 0x28, 0x28, 0x10, 0x10, 0x34, 0xe2, 0x88, 0x44, 0x2,
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- 0x10, 0x10, 0x38, 0x38, 0x4, 0x0, 0x0, 0x0, 0x2,
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- 0x0, 0x0, 0x0, 0x0, 0xfc, 0xff, 0xff, 0xff, 0x3
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-}};
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+extern const Buffer sprite_logo;
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+
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