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- #include "RenderBuffer.h"
- #include "Sprite.h"
- #include "Helpers.h"
- #include "Vector.h"
- #include "cmath"
- RenderBuffer::RenderBuffer(uint8_t w, uint8_t h, bool doubleBuffered) : Buffer(w, h) {
- FURI_LOG_D("App", "New renderBuffer");
- if (doubleBuffered)
- frontBuffer = new Buffer(w, h);
- }
- /**
- * Renders the contents of the RenderBuffer onto the given Canvas.
- * This function iterates over each pixel in the RenderBuffer and checks
- * if it should be drawn onto the canvas. If a pixel satisfies the test_pixel
- * condition, it calls the canvas_draw_dot function to draw the pixel onto
- * the canvas.
- *
- * @param canvas A pointer to the Canvas object where the RenderBuffer will be rendered.
- */
- void RenderBuffer::render(Canvas *const canvas) {
- if (!doubleBuffer)
- canvas_draw_xbm(canvas, 0, 0, width(), height(), data);
- else
- canvas_draw_xbm(canvas, 0, 0, width(), height(), frontBuffer->data);
- }
- /**
- * @brief Draws a line from (x0, y0) to (x1, y1) on the render buffer.
- *
- * @param x0 The x-coordinate of the starting point of the line.
- * @param y0 The y-coordinate of the starting point of the line.
- * @param x1 The x-coordinate of the ending point of the line.
- * @param y1 The y-coordinate of the ending point of the line.
- * @param draw_mode The color to draw the line with.
- */
- void RenderBuffer::draw_line(int x0, int y0, int x1, int y1, PixelColor draw_mode) {
- int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
- int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
- int err = (dx > dy ? dx : -dy) / 2;
- while (true) {
- if (test_coordinate(x0, y0)) {
- set_pixel(x0, y0, draw_mode);
- }
- if (x0 == x1 && y0 == y1) break;
- int e2 = err;
- if (e2 > -dx) {
- err -= dy;
- x0 += sx;
- }
- if (e2 < dy) {
- err += dx;
- y0 += sy;
- }
- }
- }
- /**
- * @brief Draws a circle on the render buffer.
- *
- * This function draws a circle using Bresenham's circle drawing algorithm. The circle is centered at the given x and y coordinates,
- * with the given radius, and using the specified color. The circle is drawn by plotting symmetrical points in the eight octants
- * of the circle.
- *
- * @param x The x-coordinate of the center of the circle.
- * @param y The y-coordinate of the center of the circle.
- * @param r The radius of the circle.
- * @param color The color of the circle.
- */
- void RenderBuffer::draw_circle(int x, int y, int r, PixelColor color) {
- int16_t a = r;
- int16_t b = 0;
- int16_t decision = 1 - a;
- while (b <= a) {
- set_pixel_with_check(a + x, b + y, color);
- set_pixel_with_check(b + x, a + y, color);
- set_pixel_with_check(-a + x, b + y, color);
- set_pixel_with_check(-b + x, a + y, color);
- set_pixel_with_check(-a + x, -b + y, color);
- set_pixel_with_check(-b + x, -a + y, color);
- set_pixel_with_check(a + x, -b + y, color);
- set_pixel_with_check(b + x, -a + y, color);
- b++;
- if (decision <= 0) {
- decision += 2 * b + 1;
- } else {
- a--;
- decision += 2 * (b - a) + 1;
- }
- }
- }
- /**
- * @brief RenderBuffer class handles rendering operations on a buffer.
- */
- void RenderBuffer::draw(Sprite *const sprite, Vector position, float rotation) {
- draw(sprite, position, sprite->width(), sprite->height(), rotation);
- }
- /**
- * Draws a sprite on the render buffer.
- *
- * @param sprite A pointer to the sprite to be drawn.
- * @param position The position where the sprite should be drawn.
- * @param x_cap The horizontal limit for the drawing area.
- * @param y_cap The vertical limit for the drawing area.
- * @param rotation The rotation angle for the sprite.
- */
- void RenderBuffer::draw(Sprite *const sprite, Vector position, uint8_t x_cap, uint8_t y_cap, float rotation) {
- switch (sprite->draw_mode) {
- default:
- case BlackOnly:
- draw_sprite(sprite, true, Black, position, x_cap, y_cap, rotation);
- break;
- case WhiteOnly:
- draw_sprite(sprite, false, White, position, x_cap, y_cap, rotation);
- break;
- case WhiteAsBlack:
- draw_sprite(sprite, false, Black, position, x_cap, y_cap, rotation);
- break;
- case BlackAsWhite:
- draw_sprite(sprite, true, White, position, x_cap, y_cap, rotation);
- break;
- case WhiteAsInverted:
- draw_sprite(sprite, false, Flip, position, x_cap, y_cap, rotation);
- break;
- case BlackAsInverted:
- draw_sprite(sprite, true, Flip, position, x_cap, y_cap, rotation);
- break;
- }
- }
- /**
- * @brief Draws a sprite on the render buffer.
- *
- * This function takes a sprite and draws it on the render buffer at the specified position, with optional rotation,
- * and limited to a maximum width and height cap. The draw color and whether to consider certain pixels as black can
- * also be specified.
- *
- * @warning This function does not implement proper scaling.
- *
- * @param sprite The sprite to be drawn.
- * @param is_black Whether to consider certain pixels in the sprite as black.
- * @param draw_color The color to use for drawing.
- * @param position The position at which to draw the sprite.
- * @param x_cap The maximum width cap for drawing.
- * @param y_cap The maximum height cap for drawing.
- * @param rotation The rotation angle, in radians, for the sprite. Positive values rotate the sprite clockwise.
- */
- //TODO: proper scaling
- void RenderBuffer::draw_sprite(Sprite *const sprite, bool is_black, PixelColor draw_color, const Vector &position,
- uint8_t x_cap, uint8_t y_cap, float rotation) {
- Vector center = sprite->get_offset();
- Vector transform;
- int max_w = fmin(sprite->width(), x_cap);
- int max_h = fmin(sprite->height(), y_cap);
- bool isOn;
- int16_t finalX, finalY;
- for (int y = 0; y < max_h; y++) {
- for (int x = 0; x < max_w; x++) {
- transform = Vector(x, y) - center;
- transform.rotate(rotation);
- transform += position;
- finalX = (int16_t) round(transform.x);
- finalY = (int16_t) round(transform.y);
- if (test_coordinate(finalX, finalY)) {
- isOn = sprite->test_pixel(x, y) == is_black;
- if (isOn)
- set_pixel(finalX, finalY, draw_color);
- }
- }
- }
- }
- RenderBuffer::~RenderBuffer() {
- if (doubleBuffer)
- delete frontBuffer;
- delete data;
- FURI_LOG_I("App", "RenderBuffer end");
- }
- /**
- * @brief Draws a filled rectangle on the render buffer.
- *
- * This function draws a filled rectangle on the render buffer defined by the top-left corner (x0, y0) and the
- * bottom-right corner (x1, y1) coordinates. The draw_mode parameter specifies the color to use for filling the rectangle.
- *
- * The rectangle is drawn by iterating through each pixel within the given coordinates and setting its color to the draw_mode.
- * However, the corners with coordinates (x0, y0) and (x1, y1) are not filled, resulting in an unfilled rectangle shape.
- *
- * If a pixel falls on the corners of the rectangle or if it is outside the boundaries of the render buffer, it is skipped.
- *
- * @param x0 The x-coordinate of the top-left corner of the rectangle.
- * @param y0 The y-coordinate of the top-left corner of the rectangle.
- * @param x1 The x-coordinate of the bottom-right corner of the rectangle.
- * @param y1 The y-coordinate of the bottom-right corner of the rectangle.
- * @param draw_mode The color to use for filling the rectangle.
- */
- void RenderBuffer::draw_rbox(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode) {
- for (int16_t x = x0; x < x1; x++) {
- for (int16_t y = y0; y < y1; y++) {
- if (((x == x0 || x == x1 - 1) && (y == y0 || y == y1 - 1)) || !test_coordinate(x, y)) continue;
- set_pixel(x, y, draw_mode);
- }
- }
- }
- /**
- * @brief Draws a rectangular frame on the RenderBuffer using the given coordinates and draw mode.
- *
- * This function draws a rectangular frame on the RenderBuffer defined by the top-left corner (x0, y0)
- * and the bottom-right corner (x1, y1). The frame consists of four lines that form the outline of the rectangle.
- * The drawing mode is specified by the draw_mode parameter.
- *
- * @param x0 The x-coordinate of the top-left corner of the rectangle.
- * @param y0 The y-coordinate of the top-left corner of the rectangle.
- * @param x1 The x-coordinate of the bottom-right corner of the rectangle.
- * @param y1 The y-coordinate of the bottom-right corner of the rectangle.
- * @param draw_mode The drawing mode to be used for rendering the lines.
- *
- * @see PixelColor
- * @see RenderBuffer::draw_line
- *
- * @note This function assumes that the RenderBuffer instance has been properly initialized and allocated.
- * The given coordinates must be within the valid range of the RenderBuffer dimensions.
- * The draw_mode should be one of the specified PixelColor enumeration values.
- */
- void RenderBuffer::draw_rbox_frame(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode) {
- draw_line(x0 + 1, y0, x1 - 1, y0, draw_mode);
- draw_line(x0 + 1, y1, x1 - 1, y1, draw_mode);
- draw_line(x0, y0 + 1, x0, y1 - 1, draw_mode);
- draw_line(x1, y0 + 1, x1, y1 - 1, draw_mode);
- }
- /**
- * @brief Draws a filled box on the render buffer.
- *
- * This function draws a filled box with the specified coordinates and color on the render buffer.
- * The box is drawn by setting each pixel within the specified coordinates to the specified color.
- *
- * @param x0 The x-coordinate of the top-left corner of the box.
- * @param y0 The y-coordinate of the top-left corner of the box.
- * @param x1 The x-coordinate of the bottom-right corner of the box.
- * @param y1 The y-coordinate of the bottom-right corner of the box.
- * @param draw_mode The color to be used for drawing the box.
- *
- * @note The coordinates (x0, y0) are inclusive, while (x1, y1) are exclusive.
- */
- void RenderBuffer::draw_box(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode) {
- for (int16_t x = x0; x < x1; x++) {
- for (int16_t y = y0; y < y1; y++) {
- set_pixel(x, y, draw_mode);
- }
- }
- }
- void RenderBuffer::swap() {
- if (doubleBuffer)
- frontBuffer->swap(data);
- }
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