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@@ -2,21 +2,23 @@
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A flipper zero game inspired by scorched earth.
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A flipper zero game inspired by scorched earth.
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## How to do:
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## How to do:
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-Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. "feature/2-change-tank-icon")
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+Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. `feature/2-change-tank-icon`)
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If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues
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If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues
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## What to do next:
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## What to do next:
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-1. remove movement
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+1. ~~remove movement~~
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2. change tank icon
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2. change tank icon
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-3. power as variable not constant
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+3. ~~power as variable not constant~~
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4. better map generation: high, low regions
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4. better map generation: high, low regions
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-5. flat surface beneath tanks
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+5. flatten surface beneath tanks
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6. collision with the enemy
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6. collision with the enemy
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-7. local multi-player
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-8. sub-ghz multi-player
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-9. improve projectile trace draw on angles > 80
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-10. add other types of weapons
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-11. code AI
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-12. add terain destruction
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-13. add terain gravity (fall down after hitting the middle of the mountain)
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+7. explosion animation
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+8. local multi-player
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+9. sub-ghz multi-player
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+10. improve projectile trace draw on angles > 80
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+11. add other types of weapons
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+12. code AI
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+13. add terain destruction
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+14. add terain gravity (fall down after hitting the middle of the mountain)
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+15. FIX: firing stops when bullet fly above the screen
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