Without this, if a user pressed a button too long in the main UI, the input would be completely ignored.
@@ -700,7 +700,8 @@ int32_t flipvalo_app() {
case FVSceneMain:
// TODO(luna) Maybe give this a function.. look howl clean FVSceneConfig is...
if (event.type == EventTypeKey) {
- if (event.input.type == InputTypeShort) {
+ if (event.input.type == InputTypeShort ||
+ event.input.type == InputTypeLong) {
switch (event.input.key) {
case InputKeyUp:
break;