jblanked hace 11 meses
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c8fdf63a88
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      game/player.c

+ 1 - 1
game/player.c

@@ -471,7 +471,7 @@ static SpriteContext *sprite_generic_alloc(const char *id, bool is_enemy, uint8_
     ctx->height = height;
     if (!is_enemy)
     {
-        snprintf(ctx->right_file_name, sizeof(ctx->right_file_name), "eNTITY_right_%s_%dx%dpx.fxbm", id, width, height);
+        snprintf(ctx->right_file_name, sizeof(ctx->right_file_name), "player_right_%s_%dx%dpx.fxbm", id, width, height);
         snprintf(ctx->left_file_name, sizeof(ctx->left_file_name), "player_left_%s_%dx%dpx.fxbm", id, width, height);
     }
     else