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@@ -1,6 +1,7 @@
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#include <furi.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <gui/gui.h>
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+#include <gui/icon_i.h>
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#include <input/input.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@@ -9,6 +10,10 @@
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#define DINO_START_X 0
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#define DINO_START_X 0
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#define DINO_START_Y 42
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#define DINO_START_Y 42
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+#define FPS 60
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+
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+#define DINO_RUNNING_TICKS 15
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+
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typedef enum {
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typedef enum {
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EventTypeTick,
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EventTypeTick,
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EventTypeKey,
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EventTypeKey,
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@@ -21,7 +26,8 @@ typedef struct {
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typedef struct {
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typedef struct {
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FuriTimer* timer;
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FuriTimer* timer;
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- int dino_run_step;
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+ const Icon* dino_icon;
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+ int dino_tick;
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} GameState;
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} GameState;
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static void timer_callback(void* ctx) {
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static void timer_callback(void* ctx) {
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@@ -30,10 +36,16 @@ static void timer_callback(void* ctx) {
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return;
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return;
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}
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}
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- if (game_state->dino_run_step == 0) {
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- game_state->dino_run_step = 1;
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- } else {
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- game_state->dino_run_step = 0;
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+ // game update
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+ game_state->dino_tick++;
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+ // TODO: switch by dino state
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+ if (game_state->dino_tick >= DINO_RUNNING_TICKS) {
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+ if (game_state->dino_icon == &I_DinoRun0) {
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+ game_state->dino_icon = &I_DinoRun1;
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+ } else {
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+ game_state->dino_icon = &I_DinoRun0;
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+ }
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+ game_state->dino_tick = 0;
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}
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}
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release_mutex((ValueMutex*)ctx, game_state);
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release_mutex((ValueMutex*)ctx, game_state);
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@@ -53,18 +65,14 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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}
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}
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// canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
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// canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
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-// canvas_draw_icon(canvas, 0, 0, &I_dino);
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- if (game_state->dino_run_step == 0) {
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- canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun0);
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- } else {
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- canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun1);
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- }
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+ canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
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release_mutex((ValueMutex*)ctx, game_state);
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release_mutex((ValueMutex*)ctx, game_state);
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}
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}
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static void game_state_init(GameState* const game_state) {
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static void game_state_init(GameState* const game_state) {
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- game_state->dino_run_step = 0;
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+ game_state->dino_tick = 0;
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+ game_state->dino_icon = &I_Dino;
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}
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}
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int32_t trexrunner_app(void* p) {
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int32_t trexrunner_app(void* p) {
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@@ -89,7 +97,7 @@ int32_t trexrunner_app(void* p) {
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view_port_input_callback_set(view_port, input_callback, event_queue);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
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game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
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- furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.4);
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+ furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() / FPS);
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// Open GUI and register view_port
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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Gui* gui = furi_record_open("gui");
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