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- #include <furi.h>
- #include <furi_hal.h>
- #include <gui/gui.h>
- #include <gui/icon_i.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include "assets_icons.h"
- #define DINO_START_X 0
- #define DINO_START_Y 42
- #define FPS 60
- #define DINO_RUNNING_TICKS 15
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } PluginEvent;
- typedef struct {
- FuriTimer* timer;
- const Icon* dino_icon;
- int dino_tick;
- } GameState;
- static void timer_callback(void* ctx) {
- GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
- if (game_state == NULL) {
- return;
- }
- // game update
- game_state->dino_tick++;
- // TODO: switch by dino state
- if (game_state->dino_tick >= DINO_RUNNING_TICKS) {
- if (game_state->dino_icon == &I_DinoRun0) {
- game_state->dino_icon = &I_DinoRun1;
- } else {
- game_state->dino_icon = &I_DinoRun0;
- }
- game_state->dino_tick = 0;
- }
- release_mutex((ValueMutex*)ctx, game_state);
- }
- static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- PluginEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void render_callback(Canvas* const canvas, void* ctx) {
- const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
- if (game_state == NULL) {
- return;
- }
- // canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
- canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
- release_mutex((ValueMutex*)ctx, game_state);
- }
- static void game_state_init(GameState* const game_state) {
- game_state->dino_tick = 0;
- game_state->dino_icon = &I_Dino;
- }
- int32_t trexrunner_app(void* p) {
- UNUSED(p);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
- GameState* game_state = malloc(sizeof(GameState));
- game_state_init(game_state);
- ValueMutex state_mutex;
- if (!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
- FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
- free(game_state);
- return 255;
- }
- // BEGIN IMPLEMENTATION
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, &state_mutex);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
- furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() / FPS);
- // Open GUI and register view_port
- Gui* gui = furi_record_open("gui");
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- PluginEvent event;
- for (bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- // Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
- if (event_status == FuriStatusOk) {
- // press events
- if (event.type == EventTypeKey) {
- if (event.input.type == InputTypeShort) {
- switch (event.input.key) {
- case InputKeyUp: break;
- case InputKeyDown: break;
- case InputKeyLeft: break;
- case InputKeyRight: break;
- case InputKeyOk: break;
- case InputKeyBack:
- // Exit the app
- processing = false;
- break;
- }
- }
- }
- } else {
- // event timeout
- ;
- }
- view_port_update(view_port);
- release_mutex(&state_mutex, game_state);
- }
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close("gui");
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- delete_mutex(&state_mutex);
- furi_timer_free(game_state->timer);
- free(game_state);
- return 0;
- }
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