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@@ -45,7 +45,7 @@ void set_world(Level *level, GameManager *manager, char *id)
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return;
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return;
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}
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}
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- if (!is_enough_heap(28400, true))
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+ if (!is_enough_heap(25000, true))
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{
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{
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FURI_LOG_E("Game", "Not enough heap memory.. ending game early.");
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FURI_LOG_E("Game", "Not enough heap memory.. ending game early.");
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GameContext *game_context = game_manager_game_context_get(manager);
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GameContext *game_context = game_manager_game_context_get(manager);
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