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@@ -1,16 +1,16 @@
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#include <flip_world.h>
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char *fps_choices_str[] = {"30", "60", "120", "240"};
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-int fps_index = 0;
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+uint8_t fps_index = 0;
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char *yes_or_no_choices[] = {"No", "Yes"};
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-int screen_always_on_index = 1;
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-int sound_on_index = 1;
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-int vibration_on_index = 1;
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+uint8_t screen_always_on_index = 1;
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+uint8_t sound_on_index = 1;
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+uint8_t vibration_on_index = 1;
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char *player_sprite_choices[] = {"naked", "sword", "axe", "bow"};
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-int player_sprite_index = 1;
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+uint8_t player_sprite_index = 1;
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char *vgm_levels[] = {"-2", "-1", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
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-int vgm_x_index = 2;
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-int vgm_y_index = 2;
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-int game_mode_index = 0;
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+uint8_t vgm_x_index = 2;
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+uint8_t vgm_y_index = 2;
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+uint8_t game_mode_index = 0;
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float atof_(const char *nptr) { return (float)strtod(nptr, NULL); }
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float atof_furi(const FuriString *nptr) { return atof_(furi_string_get_cstr(nptr)); }
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bool is_str(const char *src, const char *dst) { return strcmp(src, dst) == 0; }
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