|
@@ -11,6 +11,8 @@
|
|
|
#define TILE_WIDTH 8
|
|
#define TILE_WIDTH 8
|
|
|
#define TILE_HEIGHT 8
|
|
#define TILE_HEIGHT 8
|
|
|
|
|
|
|
|
|
|
+#define MINECOUNT 27
|
|
|
|
|
+
|
|
|
typedef enum {
|
|
typedef enum {
|
|
|
EventTypeTick,
|
|
EventTypeTick,
|
|
|
EventTypeKey,
|
|
EventTypeKey,
|
|
@@ -22,7 +24,7 @@ typedef struct {
|
|
|
} PluginEvent;
|
|
} PluginEvent;
|
|
|
|
|
|
|
|
typedef enum {
|
|
typedef enum {
|
|
|
- TileTypeUncleared,
|
|
|
|
|
|
|
+ TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :)
|
|
|
TileTypeCleared,
|
|
TileTypeCleared,
|
|
|
TileType0,
|
|
TileType0,
|
|
|
TileType1,
|
|
TileType1,
|
|
@@ -38,8 +40,8 @@ typedef enum {
|
|
|
} TileType;
|
|
} TileType;
|
|
|
|
|
|
|
|
typedef enum {
|
|
typedef enum {
|
|
|
- FieldMine,
|
|
|
|
|
- FieldEmpty
|
|
|
|
|
|
|
+ FieldEmpty, // <-- same goes for this
|
|
|
|
|
+ FieldMine
|
|
|
} Field;
|
|
} Field;
|
|
|
|
|
|
|
|
typedef struct {
|
|
typedef struct {
|
|
@@ -47,6 +49,7 @@ typedef struct {
|
|
|
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
|
int cursor_cell_x;
|
|
int cursor_cell_x;
|
|
|
int cursor_cell_y;
|
|
int cursor_cell_y;
|
|
|
|
|
+ bool game_started;
|
|
|
} Minesweeper;
|
|
} Minesweeper;
|
|
|
|
|
|
|
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
@@ -67,13 +70,23 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|
|
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
|
|
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
|
|
|
canvas_invert_color(canvas);
|
|
canvas_invert_color(canvas);
|
|
|
}
|
|
}
|
|
|
- canvas_draw_xbm(
|
|
|
|
|
- canvas,
|
|
|
|
|
- x*TILE_HEIGHT, // x
|
|
|
|
|
- 8 + (y * TILE_WIDTH), // y
|
|
|
|
|
- TILE_WIDTH,
|
|
|
|
|
- TILE_HEIGHT,
|
|
|
|
|
- tile_uncleared_bits);
|
|
|
|
|
|
|
+ if (minesweeper_state->minefield[x][y] == FieldMine) {
|
|
|
|
|
+ canvas_draw_xbm(
|
|
|
|
|
+ canvas,
|
|
|
|
|
+ x*TILE_HEIGHT, // x
|
|
|
|
|
+ 8 + (y * TILE_WIDTH), // y
|
|
|
|
|
+ TILE_WIDTH,
|
|
|
|
|
+ TILE_HEIGHT,
|
|
|
|
|
+ tile_mine_bits);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ canvas_draw_xbm(
|
|
|
|
|
+ canvas,
|
|
|
|
|
+ x*TILE_HEIGHT, // x
|
|
|
|
|
+ 8 + (y * TILE_WIDTH), // y
|
|
|
|
|
+ TILE_WIDTH,
|
|
|
|
|
+ TILE_HEIGHT,
|
|
|
|
|
+ tile_uncleared_bits);
|
|
|
|
|
+ }
|
|
|
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
|
|
if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
|
|
|
canvas_invert_color(canvas);
|
|
canvas_invert_color(canvas);
|
|
|
}
|
|
}
|
|
@@ -82,9 +95,31 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
|
|
release_mutex((ValueMutex*)ctx, minesweeper_state);
|
|
release_mutex((ValueMutex*)ctx, minesweeper_state);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
+static void setup_playfield(Minesweeper* minesweeper_state) {
|
|
|
|
|
+ int mines_left = MINECOUNT;
|
|
|
|
|
+ while(mines_left > 0) {
|
|
|
|
|
+ int rand_x = rand() % PLAYFIELD_WIDTH;
|
|
|
|
|
+ int rand_y = rand() % PLAYFIELD_HEIGHT;
|
|
|
|
|
+ // make sure first guess isn't a mine
|
|
|
|
|
+ if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
|
|
|
|
|
+ (minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) {
|
|
|
|
|
+ minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
|
|
|
|
+ mines_left--;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
|
|
|
static void minesweeper_state_init(Minesweeper* const plugin_state) {
|
|
static void minesweeper_state_init(Minesweeper* const plugin_state) {
|
|
|
plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
|
|
plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
|
|
|
|
|
+ plugin_state->game_started = false;
|
|
|
|
|
+ for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
|
|
|
+ for (int x = 0; x < PLAYFIELD_WIDTH; x++){
|
|
|
|
|
+ plugin_state->minefield[x][y] = FieldEmpty;
|
|
|
|
|
+ plugin_state->playfield[x][y] = TileTypeUncleared;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ //plugin_state->minefield = {0};
|
|
|
|
|
+ //plugin_state->playfield = {0};
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
int32_t minesweeper_app(void* p) {
|
|
int32_t minesweeper_app(void* p) {
|
|
@@ -147,6 +182,10 @@ int32_t minesweeper_app(void* p) {
|
|
|
}
|
|
}
|
|
|
break;
|
|
break;
|
|
|
case InputKeyOk:
|
|
case InputKeyOk:
|
|
|
|
|
+ if (!minesweeper_state->game_started) {
|
|
|
|
|
+ setup_playfield(minesweeper_state);
|
|
|
|
|
+ minesweeper_state->game_started = true;
|
|
|
|
|
+ }
|
|
|
break;
|
|
break;
|
|
|
case InputKeyBack:
|
|
case InputKeyBack:
|
|
|
// Exit the plugin
|
|
// Exit the plugin
|