minesweeper.c 6.4 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <stdlib.h>
  6. #include "assets.h"
  7. #define PLAYFIELD_WIDTH 16
  8. #define PLAYFIELD_HEIGHT 7
  9. #define TILE_WIDTH 8
  10. #define TILE_HEIGHT 8
  11. #define MINECOUNT 27
  12. typedef enum {
  13. EventTypeTick,
  14. EventTypeKey,
  15. } EventType;
  16. typedef struct {
  17. EventType type;
  18. InputEvent input;
  19. } PluginEvent;
  20. typedef enum {
  21. TileTypeUncleared, // this HAS to be the first element so it gets assigned 0 for easier init :)
  22. TileTypeCleared,
  23. TileType0,
  24. TileType1,
  25. TileType2,
  26. TileType3,
  27. TileType4,
  28. TileType5,
  29. TileType6,
  30. TileType7,
  31. TileType8,
  32. TileTypeFlag,
  33. TileTypeMine
  34. } TileType;
  35. typedef enum {
  36. FieldEmpty, // <-- same goes for this
  37. FieldMine
  38. } Field;
  39. typedef struct {
  40. Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
  41. TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
  42. int cursor_cell_x;
  43. int cursor_cell_y;
  44. bool game_started;
  45. } Minesweeper;
  46. static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
  47. furi_assert(event_queue);
  48. PluginEvent event = {.type = EventTypeKey, .input = *input_event};
  49. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  50. }
  51. static void render_callback(Canvas* const canvas, void* ctx) {
  52. const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
  53. if (minesweeper_state == NULL) {
  54. return;
  55. }
  56. canvas_set_font(canvas, FontPrimary);
  57. for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
  58. for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
  59. if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
  60. canvas_invert_color(canvas);
  61. }
  62. if (minesweeper_state->minefield[x][y] == FieldMine) {
  63. canvas_draw_xbm(
  64. canvas,
  65. x*TILE_HEIGHT, // x
  66. 8 + (y * TILE_WIDTH), // y
  67. TILE_WIDTH,
  68. TILE_HEIGHT,
  69. tile_mine_bits);
  70. } else {
  71. canvas_draw_xbm(
  72. canvas,
  73. x*TILE_HEIGHT, // x
  74. 8 + (y * TILE_WIDTH), // y
  75. TILE_WIDTH,
  76. TILE_HEIGHT,
  77. tile_uncleared_bits);
  78. }
  79. if ( x == minesweeper_state->cursor_cell_x && y == minesweeper_state->cursor_cell_y) {
  80. canvas_invert_color(canvas);
  81. }
  82. }
  83. }
  84. release_mutex((ValueMutex*)ctx, minesweeper_state);
  85. }
  86. static void setup_playfield(Minesweeper* minesweeper_state) {
  87. int mines_left = MINECOUNT;
  88. while(mines_left > 0) {
  89. int rand_x = rand() % PLAYFIELD_WIDTH;
  90. int rand_y = rand() % PLAYFIELD_HEIGHT;
  91. // make sure first guess isn't a mine
  92. if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
  93. (minesweeper_state->cursor_cell_x != rand_x && minesweeper_state->cursor_cell_y != rand_y )) {
  94. minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
  95. mines_left--;
  96. }
  97. }
  98. }
  99. static void minesweeper_state_init(Minesweeper* const plugin_state) {
  100. plugin_state->cursor_cell_x = plugin_state->cursor_cell_y = 0;
  101. plugin_state->game_started = false;
  102. for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
  103. for (int x = 0; x < PLAYFIELD_WIDTH; x++){
  104. plugin_state->minefield[x][y] = FieldEmpty;
  105. plugin_state->playfield[x][y] = TileTypeUncleared;
  106. }
  107. }
  108. //plugin_state->minefield = {0};
  109. //plugin_state->playfield = {0};
  110. }
  111. int32_t minesweeper_app(void* p) {
  112. UNUSED(p);
  113. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
  114. Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
  115. // setup
  116. minesweeper_state_init(minesweeper_state);
  117. ValueMutex state_mutex;
  118. if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
  119. FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
  120. free(minesweeper_state);
  121. return 255;
  122. }
  123. // BEGIN IMPLEMENTATION
  124. // Set system callbacks
  125. ViewPort* view_port = view_port_alloc();
  126. view_port_draw_callback_set(view_port, render_callback, &state_mutex);
  127. view_port_input_callback_set(view_port, input_callback, event_queue);
  128. // Open GUI and register view_port
  129. Gui* gui = furi_record_open("gui");
  130. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  131. PluginEvent event;
  132. for (bool processing = true; processing;) {
  133. FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
  134. Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
  135. if(event_status == FuriStatusOk) {
  136. // press events
  137. if(event.type == EventTypeKey) {
  138. if(event.input.type == InputTypePress) {
  139. switch(event.input.key) {
  140. case InputKeyUp:
  141. minesweeper_state->cursor_cell_y--;
  142. if(minesweeper_state->cursor_cell_y < 0) {
  143. minesweeper_state->cursor_cell_y = 0;
  144. }
  145. break;
  146. case InputKeyDown:
  147. minesweeper_state->cursor_cell_y++;
  148. if(minesweeper_state->cursor_cell_y > PLAYFIELD_HEIGHT) {
  149. minesweeper_state->cursor_cell_y = PLAYFIELD_HEIGHT;
  150. }
  151. break;
  152. case InputKeyRight:
  153. minesweeper_state->cursor_cell_x++;
  154. if(minesweeper_state->cursor_cell_x > PLAYFIELD_WIDTH) {
  155. minesweeper_state->cursor_cell_x = PLAYFIELD_WIDTH;
  156. }
  157. break;
  158. case InputKeyLeft:
  159. minesweeper_state->cursor_cell_x--;
  160. if(minesweeper_state->cursor_cell_x < 0) {
  161. minesweeper_state->cursor_cell_x = 0;
  162. }
  163. break;
  164. case InputKeyOk:
  165. if (!minesweeper_state->game_started) {
  166. setup_playfield(minesweeper_state);
  167. minesweeper_state->game_started = true;
  168. }
  169. break;
  170. case InputKeyBack:
  171. // Exit the plugin
  172. processing = false;
  173. break;
  174. }
  175. }
  176. }
  177. } else {
  178. FURI_LOG_D("Minesweeper", "FuriMessageQueue: event timeout");
  179. // event timeout
  180. }
  181. view_port_update(view_port);
  182. release_mutex(&state_mutex, minesweeper_state);
  183. }
  184. view_port_enabled_set(view_port, false);
  185. gui_remove_view_port(gui, view_port);
  186. furi_record_close("gui");
  187. view_port_free(view_port);
  188. furi_message_queue_free(event_queue);
  189. delete_mutex(&state_mutex);
  190. free(minesweeper_state);
  191. return 0;
  192. }