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@@ -9,23 +9,25 @@ Do not hesitate to create PRs. If you start working on sth, please start branch
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If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues
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## What to do next (it's not in the priority order):
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-1. ~~remove movement~~
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-2. ~~change tank icon~~
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-3. ~~power as variable not constant~~
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-4. ~~better map generation: high, low regions~~ (continuation in point 20.)
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5. flatten surface beneath tanks
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-6. ~~collision with the enemy~~
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7. explosion animation
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-8. ~~local multi-player~~
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9. sub-ghz multi-player
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-10. ~~improve projectile trace draw on angles > 80~~
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11. add other types of weapons
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12. code AI
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13. add terain destruction
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14. add terain gravity (fall down after hitting the middle of the mountain)
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+18. Add menu with settings (vibartion on/off, difficulty)
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+20. add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc)
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+
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+## What have been done:
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+1. ~~remove movement~~
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+2. ~~change tank icon~~
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+3. ~~power as variable not constant~~
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+4. ~~better map generation: high, low regions~~ (continuation in point 20.)
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+6. ~~collision with the enemy~~
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+8. ~~local multi-player~~
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+10. ~~improve projectile trace draw on angles > 80~~
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15. ~~FIX: firing stops when bullet fly above the screen~~
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16. ~~Slightly randomize player and enemy spawn locations~~
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17. ~~Shooting vibration~~
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-18. Add menu with settings (vibartion on/off, difficulty)
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19. ~~Add wind~~
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-20. add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc)
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