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update espflasher

changes by Willy-JL
MX 1 год назад
Родитель
Сommit
920d7551b7

+ 0 - 0
packedfws/blackmagic/blackmagic.bin → packedfws/blackmagic/s2/blackmagic.bin


+ 0 - 0
packedfws/blackmagic/bootloader.bin → packedfws/blackmagic/s2/bootloader.bin


+ 0 - 0
packedfws/blackmagic/partition-table.bin → packedfws/blackmagic/s2/partition-table.bin


BIN
packedfws/marauder/S2/esp32_marauder.flipper.bin


BIN
packedfws/marauder/WROOM/esp32_marauder.dev_board_pro.bin


BIN
packedfws/marauder/s3/esp32_marauder.ino.bootloader.bin


BIN
packedfws/marauder/s3/esp32_marauder.multiboardS3.bin


+ 94 - 35
scenes/esp_flasher_scene_quick.c

@@ -1,17 +1,28 @@
 #include "../esp_flasher_app_i.h"
 
+// DO NOT use as an example, you should split into different scene files for each screen
+// To keep in a single file, this is setup in an unusual and confusing way
+// You can find more info in comments throughout
+
+// There's one entry for each item on quick flash menu
+// Following each one, there are its submenu items
+// Not all boards support automatic bootmode, so here we separate into those that do and don't
 enum QuickState {
     QuickStart,
-    QuickBootS2,
-    QuickBootS2_Marauder,
-    QuickBootS2_Blackmagic,
-    QuickBootWROOM,
-    QuickBootWROOM_Marauder,
+    QuickS2Boot,
+    QuickS2Boot_Marauder,
+    QuickS2Boot_Blackmagic,
+    QuickWROOMBoot,
+    QuickWROOMBoot_Marauder,
+    QuickS3Boot,
+    QuickS3Boot_Marauder,
     QuickWROOM,
     QuickWROOM_Marauder,
     QuickS2,
     QuickS2_Marauder,
     QuickS2_Blackmagic,
+    QuickS3,
+    QuickS3_Marauder,
 };
 
 void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
@@ -27,21 +38,36 @@ void esp_flasher_scene_quick_on_enter(void* context) {
     Submenu* submenu = app->submenu;
     uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
 
+    // State indicates the currently selected (or activated) item
+    // So map quick flash menu values to show the quick flash menu
+    // And map submenu values to show corresponding submenu
     switch(state) {
     case QuickStart:
-    case QuickBootS2:
-    case QuickBootWROOM:
+    case QuickS2Boot:
+    case QuickWROOMBoot:
+    case QuickS3Boot:
     case QuickWROOM:
     case QuickS2:
+    case QuickS3:
         submenu_set_header(submenu, "Choose Board:");
         submenu_add_item(
             submenu,
-            "Flipper WiFi Board / Xeon",
-            QuickBootS2,
+            "Flipper WiFi Devboard",
+            QuickS2Boot,
             esp_flasher_scene_quick_submenu_callback,
             app);
         submenu_add_item(
-            submenu, "Multi-Fucc", QuickBootWROOM, esp_flasher_scene_quick_submenu_callback, app);
+            submenu,
+            "ESP32-WROOM (bootloader)",
+            QuickWROOMBoot,
+            esp_flasher_scene_quick_submenu_callback,
+            app);
+        submenu_add_item(
+            submenu,
+            "ESP32-S3 (bootloader)",
+            QuickS3Boot,
+            esp_flasher_scene_quick_submenu_callback,
+            app);
         submenu_add_item(
             submenu,
             "Other ESP32-WROOM",
@@ -50,32 +76,44 @@ void esp_flasher_scene_quick_on_enter(void* context) {
             app);
         submenu_add_item(
             submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
+        submenu_add_item(
+            submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
         break;
-    case QuickBootS2_Marauder:
-    case QuickBootS2_Blackmagic:
+    case QuickS2Boot_Marauder:
+    case QuickS2Boot_Blackmagic:
     case QuickS2_Marauder:
     case QuickS2_Blackmagic:
         submenu_set_header(submenu, "Choose Firmware:");
         submenu_add_item(
             submenu,
             "Marauder (has Evil Portal)",
-            state > QuickS2 ? QuickS2_Marauder : QuickBootS2_Marauder,
+            state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
             esp_flasher_scene_quick_submenu_callback,
             app);
         submenu_add_item(
             submenu,
             "Black Magic",
-            state > QuickS2 ? QuickS2_Blackmagic : QuickBootS2_Blackmagic,
+            state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
             esp_flasher_scene_quick_submenu_callback,
             app);
         break;
-    case QuickBootWROOM_Marauder:
+    case QuickWROOMBoot_Marauder:
     case QuickWROOM_Marauder:
         submenu_set_header(submenu, "Choose Firmware:");
         submenu_add_item(
             submenu,
             "Marauder (has Evil Portal)",
-            state > QuickWROOM ? QuickWROOM_Marauder : QuickBootWROOM_Marauder,
+            state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
+            esp_flasher_scene_quick_submenu_callback,
+            app);
+        break;
+    case QuickS3Boot_Marauder:
+    case QuickS3_Marauder:
+        submenu_set_header(submenu, "Choose Firmware:");
+        submenu_add_item(
+            submenu,
+            "Marauder (has Evil Portal)",
+            state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
             esp_flasher_scene_quick_submenu_callback,
             app);
         break;
@@ -97,49 +135,63 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
         consumed = true;
 
         bool enter_bootloader = false;
-        const char* boot = NULL; // 0x1000
+        bool s3 = false;
+        const char* boot = NULL; // 0x1000 (or 0x0 on S3)
         const char* part = NULL; // 0x8000
         const char* app0 = NULL; // 0xE000
         const char* firm = NULL; // 0x10000
 
         switch(event.event) {
-        case QuickBootS2:
-        case QuickBootWROOM:
+        case QuickS2Boot:
+        case QuickWROOMBoot:
+        case QuickS3Boot:
         case QuickWROOM:
         case QuickS2:
+        case QuickS3:
+            // Select first item of submenu
             scene_manager_set_scene_state(
                 app->scene_manager, EspFlasherSceneQuick, event.event + 1);
             scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
             return consumed;
 
-        case QuickBootS2_Marauder:
+        case QuickS2Boot_Marauder:
             enter_bootloader = true;
             /* fallthrough */
         case QuickS2_Marauder:
-            boot = APP_ASSETS_PATH("marauder/S2/esp32_marauder.ino.bootloader.bin");
+            boot = APP_ASSETS_PATH("marauder/s2/esp32_marauder.ino.bootloader.bin");
             part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
             app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
-            firm = APP_ASSETS_PATH("marauder/S2/esp32_marauder.flipper.bin");
+            firm = APP_ASSETS_PATH("marauder/s2/esp32_marauder.flipper.bin");
             break;
 
-        case QuickBootS2_Blackmagic:
+        case QuickS2Boot_Blackmagic:
             enter_bootloader = true;
             /* fallthrough */
         case QuickS2_Blackmagic:
-            boot = APP_ASSETS_PATH("blackmagic/bootloader.bin");
-            part = APP_ASSETS_PATH("blackmagic/partition-table.bin");
-            firm = APP_ASSETS_PATH("blackmagic/blackmagic.bin");
+            boot = APP_ASSETS_PATH("blackmagic/s2/bootloader.bin");
+            part = APP_ASSETS_PATH("blackmagic/s2/partition-table.bin");
+            firm = APP_ASSETS_PATH("blackmagic/s2/blackmagic.bin");
             break;
 
-        case QuickBootWROOM_Marauder:
+        case QuickWROOMBoot_Marauder:
             enter_bootloader = true;
             /* fallthrough */
         case QuickWROOM_Marauder:
-            boot = APP_ASSETS_PATH("marauder/WROOM/esp32_marauder.ino.bootloader.bin");
+            boot = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.ino.bootloader.bin");
+            part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
+            app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
+            firm = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.dev_board_pro.bin");
+            break;
+
+        case QuickS3Boot_Marauder:
+            enter_bootloader = true;
+            /* fallthrough */
+        case QuickS3_Marauder:
+            s3 = true;
+            boot = APP_ASSETS_PATH("marauder/s3/esp32_marauder.ino.bootloader.bin");
             part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
             app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
-            firm =
-                APP_ASSETS_PATH("marauder/WROOM/esp32_marauder.dev_board_pro.bin");
+            firm = APP_ASSETS_PATH("marauder/s3/esp32_marauder.multiboardS3.bin");
             break;
 
         default:
@@ -157,6 +209,7 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
         app->bin_file_path_app_b[0] = '\0';
         app->bin_file_path_custom[0] = '\0';
 
+        app->selected_flash_options[SelectedFlashS3Mode] = s3;
         if(boot) {
             app->selected_flash_options[SelectedFlashBoot] = true;
             strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
@@ -181,14 +234,20 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
         scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
     } else if(event.type == SceneManagerEventTypeBack) {
         uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
-        if(state > QuickS2)
+        // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
+        if(state > QuickS3)
+            state = QuickS3;
+        else if(state > QuickS2)
             state = QuickS2;
         else if(state > QuickWROOM)
             state = QuickWROOM;
-        else if(state > QuickBootWROOM)
-            state = QuickBootWROOM;
-        else if(state > QuickBootS2)
-            state = QuickBootS2;
+        else if(state > QuickS3Boot)
+            state = QuickS3Boot;
+        else if(state > QuickWROOMBoot)
+            state = QuickWROOMBoot;
+        else if(state > QuickS2Boot)
+            state = QuickS2Boot;
+        // If pressing back from quick flash menu (not submenu), state will not matter
         scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
     }