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@@ -1,17 +1,28 @@
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#include "../esp_flasher_app_i.h"
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+// DO NOT use as an example, you should split into different scene files for each screen
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+// To keep in a single file, this is setup in an unusual and confusing way
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+// You can find more info in comments throughout
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+
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+// There's one entry for each item on quick flash menu
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+// Following each one, there are its submenu items
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+// Not all boards support automatic bootmode, so here we separate into those that do and don't
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enum QuickState {
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QuickStart,
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- QuickBootS2,
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- QuickBootS2_Marauder,
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- QuickBootS2_Blackmagic,
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- QuickBootWROOM,
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- QuickBootWROOM_Marauder,
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+ QuickS2Boot,
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+ QuickS2Boot_Marauder,
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+ QuickS2Boot_Blackmagic,
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+ QuickWROOMBoot,
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+ QuickWROOMBoot_Marauder,
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+ QuickS3Boot,
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+ QuickS3Boot_Marauder,
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QuickWROOM,
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QuickWROOM_Marauder,
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QuickS2,
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QuickS2_Marauder,
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QuickS2_Blackmagic,
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+ QuickS3,
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+ QuickS3_Marauder,
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};
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void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
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@@ -27,21 +38,36 @@ void esp_flasher_scene_quick_on_enter(void* context) {
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Submenu* submenu = app->submenu;
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uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
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+ // State indicates the currently selected (or activated) item
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+ // So map quick flash menu values to show the quick flash menu
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+ // And map submenu values to show corresponding submenu
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switch(state) {
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case QuickStart:
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- case QuickBootS2:
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- case QuickBootWROOM:
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+ case QuickS2Boot:
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+ case QuickWROOMBoot:
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+ case QuickS3Boot:
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case QuickWROOM:
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case QuickS2:
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+ case QuickS3:
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submenu_set_header(submenu, "Choose Board:");
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submenu_add_item(
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submenu,
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- "Flipper WiFi Board / Xeon",
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- QuickBootS2,
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+ "Flipper WiFi Devboard",
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+ QuickS2Boot,
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esp_flasher_scene_quick_submenu_callback,
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app);
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submenu_add_item(
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- submenu, "Multi-Fucc", QuickBootWROOM, esp_flasher_scene_quick_submenu_callback, app);
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+ submenu,
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+ "ESP32-WROOM (bootloader)",
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+ QuickWROOMBoot,
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+ esp_flasher_scene_quick_submenu_callback,
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+ app);
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+ submenu_add_item(
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+ submenu,
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+ "ESP32-S3 (bootloader)",
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+ QuickS3Boot,
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+ esp_flasher_scene_quick_submenu_callback,
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+ app);
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submenu_add_item(
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submenu,
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"Other ESP32-WROOM",
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@@ -50,32 +76,44 @@ void esp_flasher_scene_quick_on_enter(void* context) {
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app);
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submenu_add_item(
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submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
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+ submenu_add_item(
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+ submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
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break;
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- case QuickBootS2_Marauder:
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- case QuickBootS2_Blackmagic:
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+ case QuickS2Boot_Marauder:
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+ case QuickS2Boot_Blackmagic:
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case QuickS2_Marauder:
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case QuickS2_Blackmagic:
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submenu_set_header(submenu, "Choose Firmware:");
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submenu_add_item(
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submenu,
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"Marauder (has Evil Portal)",
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- state > QuickS2 ? QuickS2_Marauder : QuickBootS2_Marauder,
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+ state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
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esp_flasher_scene_quick_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Black Magic",
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- state > QuickS2 ? QuickS2_Blackmagic : QuickBootS2_Blackmagic,
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+ state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
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esp_flasher_scene_quick_submenu_callback,
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app);
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break;
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- case QuickBootWROOM_Marauder:
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+ case QuickWROOMBoot_Marauder:
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case QuickWROOM_Marauder:
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submenu_set_header(submenu, "Choose Firmware:");
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submenu_add_item(
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submenu,
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"Marauder (has Evil Portal)",
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- state > QuickWROOM ? QuickWROOM_Marauder : QuickBootWROOM_Marauder,
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+ state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
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+ esp_flasher_scene_quick_submenu_callback,
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+ app);
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+ break;
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+ case QuickS3Boot_Marauder:
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+ case QuickS3_Marauder:
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+ submenu_set_header(submenu, "Choose Firmware:");
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+ submenu_add_item(
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+ submenu,
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+ "Marauder (has Evil Portal)",
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+ state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
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esp_flasher_scene_quick_submenu_callback,
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app);
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break;
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@@ -97,49 +135,63 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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bool enter_bootloader = false;
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- const char* boot = NULL; // 0x1000
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+ bool s3 = false;
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+ const char* boot = NULL; // 0x1000 (or 0x0 on S3)
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const char* part = NULL; // 0x8000
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const char* app0 = NULL; // 0xE000
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const char* firm = NULL; // 0x10000
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switch(event.event) {
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- case QuickBootS2:
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- case QuickBootWROOM:
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+ case QuickS2Boot:
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+ case QuickWROOMBoot:
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+ case QuickS3Boot:
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case QuickWROOM:
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case QuickS2:
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+ case QuickS3:
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+ // Select first item of submenu
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scene_manager_set_scene_state(
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app->scene_manager, EspFlasherSceneQuick, event.event + 1);
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scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
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return consumed;
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- case QuickBootS2_Marauder:
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+ case QuickS2Boot_Marauder:
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enter_bootloader = true;
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/* fallthrough */
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case QuickS2_Marauder:
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- boot = APP_ASSETS_PATH("marauder/S2/esp32_marauder.ino.bootloader.bin");
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+ boot = APP_ASSETS_PATH("marauder/s2/esp32_marauder.ino.bootloader.bin");
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part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
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app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
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- firm = APP_ASSETS_PATH("marauder/S2/esp32_marauder.flipper.bin");
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+ firm = APP_ASSETS_PATH("marauder/s2/esp32_marauder.flipper.bin");
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break;
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- case QuickBootS2_Blackmagic:
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+ case QuickS2Boot_Blackmagic:
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enter_bootloader = true;
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/* fallthrough */
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case QuickS2_Blackmagic:
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- boot = APP_ASSETS_PATH("blackmagic/bootloader.bin");
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- part = APP_ASSETS_PATH("blackmagic/partition-table.bin");
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- firm = APP_ASSETS_PATH("blackmagic/blackmagic.bin");
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+ boot = APP_ASSETS_PATH("blackmagic/s2/bootloader.bin");
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+ part = APP_ASSETS_PATH("blackmagic/s2/partition-table.bin");
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+ firm = APP_ASSETS_PATH("blackmagic/s2/blackmagic.bin");
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break;
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- case QuickBootWROOM_Marauder:
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+ case QuickWROOMBoot_Marauder:
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enter_bootloader = true;
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/* fallthrough */
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case QuickWROOM_Marauder:
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- boot = APP_ASSETS_PATH("marauder/WROOM/esp32_marauder.ino.bootloader.bin");
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+ boot = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.ino.bootloader.bin");
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+ part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
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+ app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
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+ firm = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.dev_board_pro.bin");
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+ break;
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+
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+ case QuickS3Boot_Marauder:
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+ enter_bootloader = true;
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+ /* fallthrough */
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+ case QuickS3_Marauder:
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+ s3 = true;
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+ boot = APP_ASSETS_PATH("marauder/s3/esp32_marauder.ino.bootloader.bin");
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part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
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app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
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- firm =
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- APP_ASSETS_PATH("marauder/WROOM/esp32_marauder.dev_board_pro.bin");
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+ firm = APP_ASSETS_PATH("marauder/s3/esp32_marauder.multiboardS3.bin");
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break;
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default:
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@@ -157,6 +209,7 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
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app->bin_file_path_app_b[0] = '\0';
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app->bin_file_path_custom[0] = '\0';
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+ app->selected_flash_options[SelectedFlashS3Mode] = s3;
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if(boot) {
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app->selected_flash_options[SelectedFlashBoot] = true;
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strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
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@@ -181,14 +234,20 @@ bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
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scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
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} else if(event.type == SceneManagerEventTypeBack) {
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uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
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- if(state > QuickS2)
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+ // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
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+ if(state > QuickS3)
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+ state = QuickS3;
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+ else if(state > QuickS2)
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state = QuickS2;
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else if(state > QuickWROOM)
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state = QuickWROOM;
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- else if(state > QuickBootWROOM)
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- state = QuickBootWROOM;
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- else if(state > QuickBootS2)
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- state = QuickBootS2;
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+ else if(state > QuickS3Boot)
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+ state = QuickS3Boot;
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+ else if(state > QuickWROOMBoot)
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+ state = QuickWROOMBoot;
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+ else if(state > QuickS2Boot)
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+ state = QuickS2Boot;
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+ // If pressing back from quick flash menu (not submenu), state will not matter
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scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
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}
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