esp_flasher_scene_quick.c 9.3 KB

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  1. #include "../esp_flasher_app_i.h"
  2. // DO NOT use as an example, you should split into different scene files for each screen
  3. // To keep in a single file, this is setup in an unusual and confusing way
  4. // You can find more info in comments throughout
  5. // There's one entry for each item on quick flash menu
  6. // Following each one, there are its submenu items
  7. // Not all boards support automatic bootmode, so here we separate into those that do and don't
  8. enum QuickState {
  9. QuickStart,
  10. QuickS2Boot,
  11. QuickS2Boot_Marauder,
  12. QuickS2Boot_Blackmagic,
  13. QuickWROOMBoot,
  14. QuickWROOMBoot_Marauder,
  15. QuickS3Boot,
  16. QuickS3Boot_Marauder,
  17. QuickWROOM,
  18. QuickWROOM_Marauder,
  19. QuickS2,
  20. QuickS2_Marauder,
  21. QuickS2_Blackmagic,
  22. QuickS3,
  23. QuickS3_Marauder,
  24. };
  25. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  26. furi_assert(context);
  27. EspFlasherApp* app = context;
  28. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  29. }
  30. void esp_flasher_scene_quick_on_enter(void* context) {
  31. furi_assert(context);
  32. EspFlasherApp* app = context;
  33. Submenu* submenu = app->submenu;
  34. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  35. // State indicates the currently selected (or activated) item
  36. // So map quick flash menu values to show the quick flash menu
  37. // And map submenu values to show corresponding submenu
  38. switch(state) {
  39. case QuickStart:
  40. case QuickS2Boot:
  41. case QuickWROOMBoot:
  42. case QuickS3Boot:
  43. case QuickWROOM:
  44. case QuickS2:
  45. case QuickS3:
  46. submenu_set_header(submenu, "Choose Board:");
  47. submenu_add_item(
  48. submenu,
  49. "Flipper WiFi Devboard",
  50. QuickS2Boot,
  51. esp_flasher_scene_quick_submenu_callback,
  52. app);
  53. submenu_add_item(
  54. submenu,
  55. "ESP32-WROOM (bootloader)",
  56. QuickWROOMBoot,
  57. esp_flasher_scene_quick_submenu_callback,
  58. app);
  59. submenu_add_item(
  60. submenu,
  61. "ESP32-S3 (bootloader)",
  62. QuickS3Boot,
  63. esp_flasher_scene_quick_submenu_callback,
  64. app);
  65. submenu_add_item(
  66. submenu,
  67. "Other ESP32-WROOM",
  68. QuickWROOM,
  69. esp_flasher_scene_quick_submenu_callback,
  70. app);
  71. submenu_add_item(
  72. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  73. submenu_add_item(
  74. submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
  75. break;
  76. case QuickS2Boot_Marauder:
  77. case QuickS2Boot_Blackmagic:
  78. case QuickS2_Marauder:
  79. case QuickS2_Blackmagic:
  80. submenu_set_header(submenu, "Choose Firmware:");
  81. submenu_add_item(
  82. submenu,
  83. "Marauder (has Evil Portal)",
  84. state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
  85. esp_flasher_scene_quick_submenu_callback,
  86. app);
  87. submenu_add_item(
  88. submenu,
  89. "Black Magic",
  90. state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
  91. esp_flasher_scene_quick_submenu_callback,
  92. app);
  93. break;
  94. case QuickWROOMBoot_Marauder:
  95. case QuickWROOM_Marauder:
  96. submenu_set_header(submenu, "Choose Firmware:");
  97. submenu_add_item(
  98. submenu,
  99. "Marauder (has Evil Portal)",
  100. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
  101. esp_flasher_scene_quick_submenu_callback,
  102. app);
  103. break;
  104. case QuickS3Boot_Marauder:
  105. case QuickS3_Marauder:
  106. submenu_set_header(submenu, "Choose Firmware:");
  107. submenu_add_item(
  108. submenu,
  109. "Marauder (has Evil Portal)",
  110. state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
  111. esp_flasher_scene_quick_submenu_callback,
  112. app);
  113. break;
  114. default:
  115. break;
  116. }
  117. submenu_set_selected_item(submenu, state);
  118. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  119. }
  120. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  121. furi_assert(context);
  122. EspFlasherApp* app = context;
  123. bool consumed = false;
  124. if(event.type == SceneManagerEventTypeCustom) {
  125. consumed = true;
  126. bool enter_bootloader = false;
  127. bool s3 = false;
  128. const char* boot = NULL; // 0x1000 (or 0x0 on S3)
  129. const char* part = NULL; // 0x8000
  130. const char* app0 = NULL; // 0xE000
  131. const char* firm = NULL; // 0x10000
  132. switch(event.event) {
  133. case QuickS2Boot:
  134. case QuickWROOMBoot:
  135. case QuickS3Boot:
  136. case QuickWROOM:
  137. case QuickS2:
  138. case QuickS3:
  139. // Select first item of submenu
  140. scene_manager_set_scene_state(
  141. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  142. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  143. return consumed;
  144. case QuickS2Boot_Marauder:
  145. enter_bootloader = true;
  146. /* fallthrough */
  147. case QuickS2_Marauder:
  148. boot = APP_ASSETS_PATH("marauder/s2/esp32_marauder.ino.bootloader.bin");
  149. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  150. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  151. firm = APP_ASSETS_PATH("marauder/s2/esp32_marauder.flipper.bin");
  152. break;
  153. case QuickS2Boot_Blackmagic:
  154. enter_bootloader = true;
  155. /* fallthrough */
  156. case QuickS2_Blackmagic:
  157. boot = APP_ASSETS_PATH("blackmagic/s2/bootloader.bin");
  158. part = APP_ASSETS_PATH("blackmagic/s2/partition-table.bin");
  159. firm = APP_ASSETS_PATH("blackmagic/s2/blackmagic.bin");
  160. break;
  161. case QuickWROOMBoot_Marauder:
  162. enter_bootloader = true;
  163. /* fallthrough */
  164. case QuickWROOM_Marauder:
  165. boot = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.ino.bootloader.bin");
  166. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  167. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  168. firm = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.dev_board_pro.bin");
  169. break;
  170. case QuickS3Boot_Marauder:
  171. enter_bootloader = true;
  172. /* fallthrough */
  173. case QuickS3_Marauder:
  174. s3 = true;
  175. boot = APP_ASSETS_PATH("marauder/s3/esp32_marauder.ino.bootloader.bin");
  176. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  177. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  178. firm = APP_ASSETS_PATH("marauder/s3/esp32_marauder.multiboardS3.bin");
  179. break;
  180. default:
  181. consumed = false;
  182. return consumed;
  183. }
  184. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  185. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  186. app->bin_file_path_boot[0] = '\0';
  187. app->bin_file_path_part[0] = '\0';
  188. app->bin_file_path_nvs[0] = '\0';
  189. app->bin_file_path_boot_app0[0] = '\0';
  190. app->bin_file_path_app_a[0] = '\0';
  191. app->bin_file_path_app_b[0] = '\0';
  192. app->bin_file_path_custom[0] = '\0';
  193. app->selected_flash_options[SelectedFlashS3Mode] = s3;
  194. if(boot) {
  195. app->selected_flash_options[SelectedFlashBoot] = true;
  196. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  197. }
  198. if(part) {
  199. app->selected_flash_options[SelectedFlashPart] = true;
  200. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  201. }
  202. if(app0) {
  203. app->selected_flash_options[SelectedFlashBootApp0] = true;
  204. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  205. }
  206. if(firm) {
  207. app->selected_flash_options[SelectedFlashAppA] = true;
  208. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  209. }
  210. app->reset = false;
  211. app->quickflash = true;
  212. app->turbospeed = true;
  213. app->boot = enter_bootloader;
  214. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  215. } else if(event.type == SceneManagerEventTypeBack) {
  216. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  217. // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
  218. if(state > QuickS3)
  219. state = QuickS3;
  220. else if(state > QuickS2)
  221. state = QuickS2;
  222. else if(state > QuickWROOM)
  223. state = QuickWROOM;
  224. else if(state > QuickS3Boot)
  225. state = QuickS3Boot;
  226. else if(state > QuickWROOMBoot)
  227. state = QuickWROOMBoot;
  228. else if(state > QuickS2Boot)
  229. state = QuickS2Boot;
  230. // If pressing back from quick flash menu (not submenu), state will not matter
  231. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  232. }
  233. return consumed;
  234. }
  235. void esp_flasher_scene_quick_on_exit(void* context) {
  236. furi_assert(context);
  237. EspFlasherApp* app = context;
  238. submenu_reset(app->submenu);
  239. }