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@@ -0,0 +1,55 @@
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+#include "game.h"
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+
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+#include <core/record.h>
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+#include <furi.h>
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+#include <notification/notification.h>
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+
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+#include "engine/engine.h"
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+
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+#include "game_settings.h"
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+
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+#include "levels/level_about/level_about.h"
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+#include "levels/level_game/level_game.h"
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+#include "levels/level_game_over/level_game_over.h"
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+#include "levels/level_menu/level_menu.h"
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+#include "levels/level_settings/level_settings.h"
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+
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+static void
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+game_start(GameManager* game_manager, void* _game_context)
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+{
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+ GameContext* game_context = _game_context;
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+
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+ game_read_settings(game_context);
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+
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+ game_context->notification = furi_record_open(RECORD_NOTIFICATION);
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+
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+ game_context->levels.menu =
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+ game_manager_add_level(game_manager, &level_menu);
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+ game_context->levels.about =
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+ game_manager_add_level(game_manager, &level_about);
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+ game_context->levels.game =
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+ game_manager_add_level(game_manager, &level_game);
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+ game_context->levels.game_over =
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+ game_manager_add_level(game_manager, &level_game_over);
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+ game_context->levels.settings =
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+ game_manager_add_level(game_manager, &level_settings);
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+
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+ FURI_LOG_I(GAME_NAME, "Game has started");
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+}
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+
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+static void
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+game_stop(void* _game_context)
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+{
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+ UNUSED(_game_context);
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+ furi_record_close(RECORD_NOTIFICATION);
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+ FURI_LOG_I(GAME_NAME, "Game over");
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+}
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+
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+const Game game = {
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+ .target_fps = 30,
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+ .show_fps = false,
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+ .always_backlight = true,
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+ .start = game_start,
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+ .stop = game_stop,
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+ .context_size = sizeof(GameContext), // size of game context
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+};
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