Ivan Barsukov пре 1 година
родитељ
комит
7387608a57
2 измењених фајлова са 110 додато и 0 уклоњено
  1. 55 0
      src/game.c
  2. 55 0
      src/game.h

+ 55 - 0
src/game.c

@@ -0,0 +1,55 @@
+#include "game.h"
+
+#include <core/record.h>
+#include <furi.h>
+#include <notification/notification.h>
+
+#include "engine/engine.h"
+
+#include "game_settings.h"
+
+#include "levels/level_about/level_about.h"
+#include "levels/level_game/level_game.h"
+#include "levels/level_game_over/level_game_over.h"
+#include "levels/level_menu/level_menu.h"
+#include "levels/level_settings/level_settings.h"
+
+static void
+game_start(GameManager* game_manager, void* _game_context)
+{
+    GameContext* game_context = _game_context;
+
+    game_read_settings(game_context);
+
+    game_context->notification = furi_record_open(RECORD_NOTIFICATION);
+
+    game_context->levels.menu =
+      game_manager_add_level(game_manager, &level_menu);
+    game_context->levels.about =
+      game_manager_add_level(game_manager, &level_about);
+    game_context->levels.game =
+      game_manager_add_level(game_manager, &level_game);
+    game_context->levels.game_over =
+      game_manager_add_level(game_manager, &level_game_over);
+    game_context->levels.settings =
+      game_manager_add_level(game_manager, &level_settings);
+
+    FURI_LOG_I(GAME_NAME, "Game has started");
+}
+
+static void
+game_stop(void* _game_context)
+{
+    UNUSED(_game_context);
+    furi_record_close(RECORD_NOTIFICATION);
+    FURI_LOG_I(GAME_NAME, "Game over");
+}
+
+const Game game = {
+    .target_fps = 30,
+    .show_fps = false,
+    .always_backlight = true,
+    .start = game_start,
+    .stop = game_stop,
+    .context_size = sizeof(GameContext), // size of game context
+};

+ 55 - 0
src/game.h

@@ -0,0 +1,55 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "engine/engine.h" // IWYU pragma: keep
+
+#define GAME_NAME "Quadrastic"
+
+typedef enum
+{
+    DifficultyEasy,
+    DifficultyNormal,
+    DifficultyHard,
+    DifficultyInsane,
+    DifficultyCount,
+} Difficulty;
+
+typedef enum
+{
+    StateOff,
+    StateOn,
+    StateCount,
+} State;
+
+typedef enum
+{
+    GameEventStopAnimation,
+} GameEvent;
+
+typedef struct
+{
+    Level* menu;
+    Level* game;
+    Level* game_over;
+    Level* settings;
+    Level* about;
+} Levels;
+
+typedef struct NotificationApp NotificationApp;
+
+typedef struct
+{
+    NotificationApp* notification;
+
+    Levels levels;
+    Difficulty difficulty;
+
+    uint32_t best_score;
+    uint32_t score;
+
+    State sound;
+    State vibro;
+    State led;
+
+} GameContext;