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@@ -192,16 +192,16 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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}
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static void snake_game_input_callback(InputEvent* input_event, void* ctx) {
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+ furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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- furi_assert(event_queue);
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SnakeEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void snake_game_update_timer_callback(void* ctx) {
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+ furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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- furi_assert(event_queue);
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SnakeEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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