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@@ -191,7 +191,7 @@ static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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char buffer[12];
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- snprintf(buffer, sizeof(buffer), "%u m", game_state->distance);
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+ snprintf(buffer, sizeof(buffer), "%u m", game_state->distance / 10);
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canvas_draw_str_aligned(canvas, 123, 15, AlignRight, AlignBottom, buffer);
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snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
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@@ -209,7 +209,7 @@ static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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buffer,
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sizeof(buffer),
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game_state->new_highscore ? "%u m (new best)" : "%u m",
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- game_state->distance);
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+ game_state->distance / 10);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, buffer);
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@@ -224,7 +224,7 @@ static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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buffer,
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sizeof(buffer),
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"Best: %u m, Tot: $%u",
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- save_game.max_distance,
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+ save_game.max_distance / 10,
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save_game.total_coins);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 63, AlignCenter, AlignBottom, buffer);
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