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@@ -191,11 +191,11 @@ static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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char buffer[12];
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- snprintf(buffer, sizeof(buffer), "Dist: %u m", game_state->distance);
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- canvas_draw_str_aligned(canvas, 123, 12, AlignRight, AlignBottom, buffer);
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+ snprintf(buffer, sizeof(buffer), "%u m", game_state->distance);
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+ canvas_draw_str_aligned(canvas, 123, 15, AlignRight, AlignBottom, buffer);
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- snprintf(buffer, sizeof(buffer), "Coins: %u", game_state->total_coins);
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- canvas_draw_str_aligned(canvas, 5, 12, AlignLeft, AlignBottom, buffer);
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+ snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
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+ canvas_draw_str_aligned(canvas, 5, 15, AlignLeft, AlignBottom, buffer);
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}
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if(game_state->state == GameStateGameOver) {
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@@ -216,20 +216,20 @@ static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignTop, "and collected");
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- snprintf(buffer, sizeof(buffer), "%u coins", game_state->total_coins);
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+ snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignTop, buffer);
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snprintf(
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buffer,
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sizeof(buffer),
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- "Best: %u m, Coins: %u",
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+ "Best: %u m, Tot: $%u",
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save_game.max_distance,
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save_game.total_coins);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 63, AlignCenter, AlignBottom, buffer);
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- canvas_draw_frame(canvas, 0, 3, 128, 49);
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+ canvas_draw_rframe(canvas, 0, 3, 128, 49, 5);
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// char buffer[12];
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// snprintf(buffer, sizeof(buffer), "Dist: %u", game_state->distance);
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