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fix: settings, appname

xtruan 2 년 전
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26965eeca4
3개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 1 1
      application.fam
  2. 1 1
      flipchess.c
  3. 2 2
      scenes/flipchess_scene_settings.c

+ 1 - 1
application.fam

@@ -2,7 +2,7 @@ App(
     appid="flipchess",
     appid="flipchess",
     name="Chess",
     name="Chess",
     apptype=FlipperAppType.EXTERNAL,
     apptype=FlipperAppType.EXTERNAL,
-    entry_point="flip_chess_app",
+    entry_point="flipchess_app",
         requires=[
         requires=[
         "gui",
         "gui",
     ],
     ],

+ 1 - 1
flipchess.c

@@ -143,7 +143,7 @@ void flipchess_app_free(FlipChess* app) {
     app->notification = NULL;
     app->notification = NULL;
 
 
     //Remove whatever is left
     //Remove whatever is left
-    memzero(app, sizeof(FlipChess));
+    //memzero(app, sizeof(FlipChess));
     free(app);
     free(app);
 }
 }
 
 

+ 2 - 2
scenes/flipchess_scene_settings.c

@@ -60,14 +60,14 @@ void flipchess_scene_settings_on_enter(void* context) {
     // White mode
     // White mode
     item = variable_item_list_add(
     item = variable_item_list_add(
         app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
         app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
-    value_index = value_index_uint32(app->white_mode, player_mode_value, 0);
+    value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
     variable_item_set_current_value_index(item, value_index);
     variable_item_set_current_value_index(item, value_index);
     variable_item_set_current_value_text(item, player_mode_text[value_index]);
     variable_item_set_current_value_text(item, player_mode_text[value_index]);
 
 
     // Black mode
     // Black mode
     item = variable_item_list_add(
     item = variable_item_list_add(
         app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
         app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
-    value_index = value_index_uint32(app->black_mode, player_mode_value, 1);
+    value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
     variable_item_set_current_value_index(item, value_index);
     variable_item_set_current_value_index(item, value_index);
     variable_item_set_current_value_text(item, player_mode_text[value_index]);
     variable_item_set_current_value_text(item, player_mode_text[value_index]);