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[FL-2152] New PIN lock (#989)

* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Albert Kharisov 4 лет назад
Родитель
Сommit
21ac37a6f6
81 измененных файлов с 2458 добавлено и 1173 удалено
  1. 1 1
      applications/desktop/animations/views/one_shot_animation_view.c
  2. 72 32
      applications/desktop/desktop.c
  3. 82 0
      applications/desktop/desktop_helpers.c
  4. 9 0
      applications/desktop/desktop_helpers.h
  5. 20 19
      applications/desktop/desktop_i.h
  6. 20 2
      applications/desktop/desktop_settings/desktop_settings.h
  7. 36 9
      applications/desktop/desktop_settings/desktop_settings_app.c
  8. 15 9
      applications/desktop/desktop_settings/desktop_settings_app.h
  9. 9 2
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_config.h
  10. 7 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_i.h
  11. 95 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_auth.c
  12. 56 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_disable.c
  13. 76 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_error.c
  14. 29 22
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_menu.c
  15. 107 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup.c
  16. 77 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_done.c
  17. 44 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_howto.c
  18. 67 0
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_howto2.c
  19. 0 64
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_pincode_input.c
  20. 9 10
      applications/desktop/desktop_settings/scenes/desktop_settings_scene_start.c
  21. 78 0
      applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto.c
  22. 15 0
      applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto.h
  23. 101 0
      applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto2.c
  24. 20 0
      applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto2.h
  25. 3 1
      applications/desktop/scenes/desktop_scene_config.h
  26. 2 2
      applications/desktop/scenes/desktop_scene_debug.c
  27. 1 1
      applications/desktop/scenes/desktop_scene_fault.c
  28. 2 2
      applications/desktop/scenes/desktop_scene_first_start.c
  29. 2 2
      applications/desktop/scenes/desktop_scene_hw_mismatch.c
  30. 2 5
      applications/desktop/scenes/desktop_scene_i.h
  31. 33 14
      applications/desktop/scenes/desktop_scene_lock_menu.c
  32. 109 0
      applications/desktop/scenes/desktop_scene_locked.c
  33. 15 40
      applications/desktop/scenes/desktop_scene_main.c
  34. 162 0
      applications/desktop/scenes/desktop_scene_pin_input.c
  35. 46 0
      applications/desktop/scenes/desktop_scene_pin_timeout.c
  36. 0 50
      applications/desktop/scenes/desktop_scene_pinsetup.c
  37. 19 8
      applications/desktop/views/desktop_events.h
  38. 0 247
      applications/desktop/views/desktop_locked.c
  39. 0 36
      applications/desktop/views/desktop_locked.h
  40. 3 3
      applications/desktop/views/desktop_view_debug.c
  41. 0 0
      applications/desktop/views/desktop_view_debug.h
  42. 2 1
      applications/desktop/views/desktop_view_first_start.c
  43. 0 0
      applications/desktop/views/desktop_view_first_start.h
  44. 1 1
      applications/desktop/views/desktop_view_lock_menu.c
  45. 0 0
      applications/desktop/views/desktop_view_lock_menu.h
  46. 233 0
      applications/desktop/views/desktop_view_locked.c
  47. 21 0
      applications/desktop/views/desktop_view_locked.h
  48. 1 1
      applications/desktop/views/desktop_view_main.c
  49. 0 0
      applications/desktop/views/desktop_view_main.h
  50. 340 0
      applications/desktop/views/desktop_view_pin_input.c
  51. 40 0
      applications/desktop/views/desktop_view_pin_input.h
  52. 80 0
      applications/desktop/views/desktop_view_pin_setup_done.c
  53. 15 0
      applications/desktop/views/desktop_view_pin_setup_done.h
  54. 109 0
      applications/desktop/views/desktop_view_pin_timeout.c
  55. 16 0
      applications/desktop/views/desktop_view_pin_timeout.h
  56. 3 7
      applications/dolphin/dolphin.c
  57. 44 0
      applications/gui/elements.c
  58. 13 0
      applications/gui/elements.h
  59. 0 478
      applications/gui/modules/code_input.c
  60. 0 91
      applications/gui/modules/code_input.h
  61. 7 0
      applications/loader/loader.c
  62. 40 4
      assets/compiled/assets_icons.c
  63. 10 1
      assets/compiled/assets_icons.h
  64. BIN
      assets/icons/Interface/LockPopup_100x49.png
  65. BIN
      assets/icons/PIN/Pin_arrow_down_7x9.png
  66. BIN
      assets/icons/PIN/Pin_arrow_left_9x7.png
  67. BIN
      assets/icons/PIN/Pin_arrow_right_9x7.png
  68. BIN
      assets/icons/PIN/Pin_arrow_up7x9.png
  69. BIN
      assets/icons/PIN/Pin_attention_dpad_29x29.png
  70. BIN
      assets/icons/PIN/Pin_back_arrow_10x8.png
  71. BIN
      assets/icons/PIN/Pin_back_full_40x8.png
  72. BIN
      assets/icons/PIN/Pin_cell_13x13.png
  73. BIN
      assets/icons/PIN/Pin_pointer_5x3.png
  74. BIN
      assets/icons/PIN/Pin_star_7x7.png
  75. 4 4
      firmware/targets/f6/furi_hal/furi_hal_power.c
  76. 8 0
      firmware/targets/f6/furi_hal/furi_hal_rtc.c
  77. 5 0
      firmware/targets/f6/furi_hal/furi_hal_usb.c
  78. 4 4
      firmware/targets/f7/furi_hal/furi_hal_power.c
  79. 8 0
      firmware/targets/f7/furi_hal/furi_hal_rtc.c
  80. 5 0
      firmware/targets/f7/furi_hal/furi_hal_usb.c
  81. 5 0
      firmware/targets/furi_hal_include/furi_hal_rtc.h

+ 1 - 1
applications/desktop/animations/views/one_shot_animation_view.c

@@ -81,7 +81,7 @@ OneShotView* one_shot_view_alloc(void) {
     OneShotView* view = furi_alloc(sizeof(OneShotView));
     OneShotView* view = furi_alloc(sizeof(OneShotView));
     view->view = view_alloc();
     view->view = view_alloc();
     view->update_timer =
     view->update_timer =
-        xTimerCreate("Update timer", 1000, pdTRUE, view, one_shot_view_update_timer_callback);
+        xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
 
 
     view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
     view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
     view_set_context(view->view, view);
     view_set_context(view->view, view);

+ 72 - 32
applications/desktop/desktop.c

@@ -1,9 +1,3 @@
-#include "animations/animation_manager.h"
-#include "desktop/scenes/desktop_scene.h"
-#include "desktop/scenes/desktop_scene_i.h"
-#include "desktop/views/desktop_locked.h"
-#include "desktop_i.h"
-
 #include <storage/storage.h>
 #include <storage/storage.h>
 #include <assets_icons.h>
 #include <assets_icons.h>
 #include <gui/view_stack.h>
 #include <gui/view_stack.h>
@@ -12,23 +6,38 @@
 #include <portmacro.h>
 #include <portmacro.h>
 #include <stdint.h>
 #include <stdint.h>
 
 
+#include "animations/animation_manager.h"
+#include "desktop/scenes/desktop_scene.h"
+#include "desktop/scenes/desktop_scene_i.h"
+#include "desktop/views/desktop_view_locked.h"
+#include "desktop/views/desktop_view_pin_input.h"
+#include "desktop/views/desktop_view_pin_timeout.h"
+#include "desktop_i.h"
+#include "desktop_helpers.h"
+
 static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
 static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
     furi_assert(canvas);
     furi_assert(canvas);
     canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
     canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
 }
 }
 
 
-bool desktop_custom_event_callback(void* context, uint32_t event) {
+static bool desktop_custom_event_callback(void* context, uint32_t event) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
     return scene_manager_handle_custom_event(desktop->scene_manager, event);
     return scene_manager_handle_custom_event(desktop->scene_manager, event);
 }
 }
 
 
-bool desktop_back_event_callback(void* context) {
+static bool desktop_back_event_callback(void* context) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
     return scene_manager_handle_back_event(desktop->scene_manager);
     return scene_manager_handle_back_event(desktop->scene_manager);
 }
 }
 
 
+static void desktop_tick_event_callback(void* context) {
+    furi_assert(context);
+    Desktop* app = context;
+    scene_manager_handle_tick_event(app->scene_manager);
+}
+
 Desktop* desktop_alloc() {
 Desktop* desktop_alloc() {
     Desktop* desktop = furi_alloc(sizeof(Desktop));
     Desktop* desktop = furi_alloc(sizeof(Desktop));
 
 
@@ -42,6 +51,8 @@ Desktop* desktop_alloc() {
     view_dispatcher_enable_queue(desktop->view_dispatcher);
     view_dispatcher_enable_queue(desktop->view_dispatcher);
     view_dispatcher_attach_to_gui(
     view_dispatcher_attach_to_gui(
         desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
         desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
+    view_dispatcher_set_tick_event_callback(
+        desktop->view_dispatcher, desktop_tick_event_callback, 500);
 
 
     view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
     view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
     view_dispatcher_set_custom_event_callback(
     view_dispatcher_set_custom_event_callback(
@@ -49,37 +60,60 @@ Desktop* desktop_alloc() {
     view_dispatcher_set_navigation_event_callback(
     view_dispatcher_set_navigation_event_callback(
         desktop->view_dispatcher, desktop_back_event_callback);
         desktop->view_dispatcher, desktop_back_event_callback);
 
 
-    desktop->locked_view = desktop_locked_alloc();
     desktop->lock_menu = desktop_lock_menu_alloc();
     desktop->lock_menu = desktop_lock_menu_alloc();
     desktop->debug_view = desktop_debug_alloc();
     desktop->debug_view = desktop_debug_alloc();
     desktop->first_start_view = desktop_first_start_alloc();
     desktop->first_start_view = desktop_first_start_alloc();
     desktop->hw_mismatch_popup = popup_alloc();
     desktop->hw_mismatch_popup = popup_alloc();
-    desktop->code_input = code_input_alloc();
+    desktop->locked_view = desktop_view_locked_alloc();
+    desktop->pin_input_view = desktop_view_pin_input_alloc();
+    desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
+
     desktop->main_view_stack = view_stack_alloc();
     desktop->main_view_stack = view_stack_alloc();
     desktop->main_view = desktop_main_alloc();
     desktop->main_view = desktop_main_alloc();
     View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
     View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
     view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
     view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
     view_stack_add_view(desktop->main_view_stack, dolphin_view);
     view_stack_add_view(desktop->main_view_stack, dolphin_view);
-    view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
+    view_stack_add_view(
+        desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
 
 
+    /* locked view (as animation view) attends in 2 scenes: main & locked,
+     * because it has to draw "Unlocked" label on main scene */
+    desktop->locked_view_stack = view_stack_alloc();
+    view_stack_add_view(desktop->locked_view_stack, dolphin_view);
+    view_stack_add_view(
+        desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
+
+    view_dispatcher_add_view(
+        desktop->view_dispatcher,
+        DesktopViewIdMain,
+        view_stack_get_view(desktop->main_view_stack));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
-        desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
+        desktop->view_dispatcher,
+        DesktopViewIdLocked,
+        view_stack_get_view(desktop->locked_view_stack));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         desktop->view_dispatcher,
-        DesktopViewLockMenu,
+        DesktopViewIdLockMenu,
         desktop_lock_menu_get_view(desktop->lock_menu));
         desktop_lock_menu_get_view(desktop->lock_menu));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
-        desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
+        desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         desktop->view_dispatcher,
-        DesktopViewFirstStart,
+        DesktopViewIdFirstStart,
         desktop_first_start_get_view(desktop->first_start_view));
         desktop_first_start_get_view(desktop->first_start_view));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         desktop->view_dispatcher,
-        DesktopViewHwMismatch,
+        DesktopViewIdHwMismatch,
         popup_get_view(desktop->hw_mismatch_popup));
         popup_get_view(desktop->hw_mismatch_popup));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
-        desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
+        desktop->view_dispatcher,
+        DesktopViewIdPinTimeout,
+        desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
+    view_dispatcher_add_view(
+        desktop->view_dispatcher,
+        DesktopViewIdPinInput,
+        desktop_view_pin_input_get_view(desktop->pin_input_view));
+
     // Lock icon
     // Lock icon
     desktop->lock_viewport = view_port_alloc();
     desktop->lock_viewport = view_port_alloc();
     view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
     view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
@@ -93,27 +127,29 @@ Desktop* desktop_alloc() {
 void desktop_free(Desktop* desktop) {
 void desktop_free(Desktop* desktop) {
     furi_assert(desktop);
     furi_assert(desktop);
 
 
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
-    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
+    view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
 
 
     view_dispatcher_free(desktop->view_dispatcher);
     view_dispatcher_free(desktop->view_dispatcher);
     scene_manager_free(desktop->scene_manager);
     scene_manager_free(desktop->scene_manager);
 
 
     animation_manager_free(desktop->animation_manager);
     animation_manager_free(desktop->animation_manager);
     view_stack_free(desktop->main_view_stack);
     view_stack_free(desktop->main_view_stack);
-    view_stack_free(desktop->locked_view_stack);
     desktop_main_free(desktop->main_view);
     desktop_main_free(desktop->main_view);
+    view_stack_free(desktop->locked_view_stack);
+    desktop_view_locked_free(desktop->locked_view);
     desktop_lock_menu_free(desktop->lock_menu);
     desktop_lock_menu_free(desktop->lock_menu);
-    desktop_locked_free(desktop->locked_view);
+    desktop_view_locked_free(desktop->locked_view);
     desktop_debug_free(desktop->debug_view);
     desktop_debug_free(desktop->debug_view);
     desktop_first_start_free(desktop->first_start_view);
     desktop_first_start_free(desktop->first_start_view);
     popup_free(desktop->hw_mismatch_popup);
     popup_free(desktop->hw_mismatch_popup);
-    code_input_free(desktop->code_input);
+    desktop_view_pin_timeout_free(desktop->pin_timeout_view);
 
 
     osSemaphoreDelete(desktop->unload_animation_semaphore);
     osSemaphoreDelete(desktop->unload_animation_semaphore);
 
 
@@ -145,14 +181,18 @@ int32_t desktop_srv(void* p) {
         SAVE_DESKTOP_SETTINGS(&desktop->settings);
         SAVE_DESKTOP_SETTINGS(&desktop->settings);
     }
     }
 
 
+    scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
+
     if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
     if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
-        furi_hal_usb_disable();
-        scene_manager_set_scene_state(
-            desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
+        if(desktop->settings.pin_code.length > 0) {
+            scene_manager_set_scene_state(
+                desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
+            scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
+        } else {
+            furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
+        }
     }
     }
 
 
-    scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
-
     if(desktop_is_first_start()) {
     if(desktop_is_first_start()) {
         scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
         scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
     }
     }

+ 82 - 0
applications/desktop/desktop_helpers.c

@@ -0,0 +1,82 @@
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <stddef.h>
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/gui.h>
+
+#include "desktop_helpers.h"
+#include "desktop_i.h"
+
+static const NotificationSequence sequence_pin_fail = {
+    &message_display_on,
+
+    &message_red_255,
+    &message_vibro_on,
+    &message_delay_100,
+    &message_vibro_off,
+    &message_red_0,
+
+    &message_delay_250,
+
+    &message_red_255,
+    &message_vibro_on,
+    &message_delay_100,
+    &message_vibro_off,
+    &message_red_0,
+    NULL,
+};
+
+static const uint8_t desktop_helpers_fails_timeout[] = {
+    0,
+    0,
+    0,
+    0,
+    30,
+    60,
+    90,
+    120,
+    150,
+    180,
+    /* +60 for every next fail */
+};
+
+void desktop_helpers_emit_error_notification() {
+    NotificationApp* notification = furi_record_open("notification");
+    notification_message(notification, &sequence_pin_fail);
+    furi_record_close("notification");
+}
+
+void desktop_helpers_lock_system(Desktop* desktop, bool hard_lock) {
+    view_port_enabled_set(desktop->lock_viewport, true);
+    if(hard_lock) {
+        furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
+        furi_hal_usb_disable();
+    }
+
+    Gui* gui = furi_record_open("gui");
+    gui_set_lockdown(gui, true);
+    furi_record_close("gui");
+}
+
+void desktop_helpers_unlock_system(Desktop* desktop) {
+    furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
+    furi_hal_usb_enable();
+    view_port_enabled_set(desktop->lock_viewport, false);
+
+    Gui* gui = furi_record_open("gui");
+    gui_set_lockdown(gui, false);
+    furi_record_close("gui");
+}
+
+uint32_t desktop_helpers_get_pin_fail_timeout(uint32_t pin_fails) {
+    uint32_t pin_timeout = 0;
+    uint32_t max_index = COUNT_OF(desktop_helpers_fails_timeout) - 1;
+    if(pin_fails <= max_index) {
+        pin_timeout = desktop_helpers_fails_timeout[pin_fails];
+    } else {
+        pin_timeout = desktop_helpers_fails_timeout[max_index] + (pin_fails - max_index) * 60;
+    }
+
+    return pin_timeout;
+}

+ 9 - 0
applications/desktop/desktop_helpers.h

@@ -0,0 +1,9 @@
+#pragma once
+#include <stdbool.h>
+#include <stdint.h>
+#include "desktop.h"
+
+void desktop_helpers_emit_error_notification();
+void desktop_helpers_lock_system(Desktop* desktop, bool hard_lock);
+void desktop_helpers_unlock_system(Desktop* desktop);
+uint32_t desktop_helpers_get_pin_fail_timeout(uint32_t pin_fails);

+ 20 - 19
applications/desktop/desktop_i.h

@@ -2,11 +2,13 @@
 
 
 #include "desktop.h"
 #include "desktop.h"
 #include "animations/animation_manager.h"
 #include "animations/animation_manager.h"
-#include "views/desktop_main.h"
-#include "views/desktop_first_start.h"
-#include "views/desktop_lock_menu.h"
-#include "views/desktop_locked.h"
-#include "views/desktop_debug.h"
+#include "views/desktop_view_pin_timeout.h"
+#include "views/desktop_view_pin_input.h"
+#include "views/desktop_view_locked.h"
+#include "views/desktop_view_main.h"
+#include "views/desktop_view_first_start.h"
+#include "views/desktop_view_lock_menu.h"
+#include "views/desktop_view_debug.h"
 #include "desktop/desktop_settings/desktop_settings.h"
 #include "desktop/desktop_settings/desktop_settings.h"
 
 
 #include <furi.h>
 #include <furi.h>
@@ -14,21 +16,21 @@
 #include <gui/view_stack.h>
 #include <gui/view_stack.h>
 #include <gui/view_dispatcher.h>
 #include <gui/view_dispatcher.h>
 #include <gui/modules/popup.h>
 #include <gui/modules/popup.h>
-#include <gui/modules/code_input.h>
 #include <gui/scene_manager.h>
 #include <gui/scene_manager.h>
 
 
 #define STATUS_BAR_Y_SHIFT 13
 #define STATUS_BAR_Y_SHIFT 13
 
 
 typedef enum {
 typedef enum {
-    DesktopViewMain,
-    DesktopViewLockMenu,
-    DesktopViewLocked,
-    DesktopViewDebug,
-    DesktopViewFirstStart,
-    DesktopViewHwMismatch,
-    DesktopViewPinSetup,
-    DesktopViewTotal,
-} DesktopViewEnum;
+    DesktopViewIdMain,
+    DesktopViewIdLockMenu,
+    DesktopViewIdLocked,
+    DesktopViewIdDebug,
+    DesktopViewIdFirstStart,
+    DesktopViewIdHwMismatch,
+    DesktopViewIdPinInput,
+    DesktopViewIdPinTimeout,
+    DesktopViewIdTotal,
+} DesktopViewId;
 
 
 struct Desktop {
 struct Desktop {
     // Scene
     // Scene
@@ -42,16 +44,15 @@ struct Desktop {
     Popup* hw_mismatch_popup;
     Popup* hw_mismatch_popup;
     DesktopLockMenuView* lock_menu;
     DesktopLockMenuView* lock_menu;
     DesktopDebugView* debug_view;
     DesktopDebugView* debug_view;
-    CodeInput* code_input;
-
+    DesktopViewLocked* locked_view;
     DesktopMainView* main_view;
     DesktopMainView* main_view;
-    DesktopLockedView* locked_view;
+    DesktopViewPinTimeout* pin_timeout_view;
 
 
     ViewStack* main_view_stack;
     ViewStack* main_view_stack;
     ViewStack* locked_view_stack;
     ViewStack* locked_view_stack;
 
 
     DesktopSettings settings;
     DesktopSettings settings;
-    PinCode pincode_buffer;
+    DesktopViewPinInput* pin_input_view;
 
 
     ViewPort* lock_viewport;
     ViewPort* lock_viewport;
 
 

+ 20 - 2
applications/desktop/desktop_settings/desktop_settings.h

@@ -1,5 +1,6 @@
 #pragma once
 #pragma once
 
 
+#include <furi_hal.h>
 #include <stdint.h>
 #include <stdint.h>
 #include <stdbool.h>
 #include <stdbool.h>
 #include <toolbox/saved_struct.h>
 #include <toolbox/saved_struct.h>
@@ -9,6 +10,8 @@
 #define DESKTOP_SETTINGS_MAGIC (0x17)
 #define DESKTOP_SETTINGS_MAGIC (0x17)
 #define PIN_MAX_LENGTH 12
 #define PIN_MAX_LENGTH 12
 
 
+#define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
+
 #define SAVE_DESKTOP_SETTINGS(x) \
 #define SAVE_DESKTOP_SETTINGS(x) \
     saved_struct_save(           \
     saved_struct_save(           \
         DESKTOP_SETTINGS_PATH,   \
         DESKTOP_SETTINGS_PATH,   \
@@ -25,12 +28,27 @@
         DESKTOP_SETTINGS_MAGIC,  \
         DESKTOP_SETTINGS_MAGIC,  \
         DESKTOP_SETTINGS_VER)
         DESKTOP_SETTINGS_VER)
 
 
+#define MAX_PIN_SIZE 10
+#define MIN_PIN_SIZE 4
+
 typedef struct {
 typedef struct {
+    InputKey data[MAX_PIN_SIZE];
     uint8_t length;
     uint8_t length;
-    uint8_t data[PIN_MAX_LENGTH];
 } PinCode;
 } PinCode;
 
 
 typedef struct {
 typedef struct {
     uint16_t favorite;
     uint16_t favorite;
-    PinCode pincode;
+    PinCode pin_code;
 } DesktopSettings;
 } DesktopSettings;
+
+static inline bool pins_are_equal(const PinCode* pin_code1, const PinCode* pin_code2) {
+    furi_assert(pin_code1);
+    furi_assert(pin_code2);
+    bool result = false;
+
+    if(pin_code1->length == pin_code2->length) {
+        result = !memcmp(pin_code1->data, pin_code2->data, pin_code1->length);
+    }
+
+    return result;
+}

+ 36 - 9
applications/desktop/desktop_settings/desktop_settings_app.c

@@ -1,6 +1,10 @@
-#include "desktop_settings_app.h"
 #include <furi.h>
 #include <furi.h>
+#include <gui/modules/popup.h>
+#include <gui/scene_manager.h>
+
+#include "desktop_settings_app.h"
 #include "scenes/desktop_settings_scene.h"
 #include "scenes/desktop_settings_scene.h"
+#include "../views/desktop_view_pin_input.h"
 
 
 static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
 static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
     furi_assert(context);
     furi_assert(context);
@@ -30,17 +34,28 @@ DesktopSettingsApp* desktop_settings_app_alloc() {
 
 
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
 
+    app->popup = popup_alloc();
     app->submenu = submenu_alloc();
     app->submenu = submenu_alloc();
+    app->pin_input_view = desktop_view_pin_input_alloc();
+    app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc();
+    app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc();
+
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
         app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
-
-    app->code_input = code_input_alloc();
+    view_dispatcher_add_view(
+        app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup));
     view_dispatcher_add_view(
     view_dispatcher_add_view(
         app->view_dispatcher,
         app->view_dispatcher,
-        DesktopSettingsAppViewPincodeInput,
-        code_input_get_view(app->code_input));
-
-    scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
+        DesktopSettingsAppViewIdPinInput,
+        desktop_view_pin_input_get_view(app->pin_input_view));
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        DesktopSettingsAppViewIdPinSetupHowto,
+        desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view));
+    view_dispatcher_add_view(
+        app->view_dispatcher,
+        DesktopSettingsAppViewIdPinSetupHowto2,
+        desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view));
     return app;
     return app;
 }
 }
 
 
@@ -48,9 +63,15 @@ void desktop_settings_app_free(DesktopSettingsApp* app) {
     furi_assert(app);
     furi_assert(app);
     // Variable item list
     // Variable item list
     view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
     view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
+    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
+    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
+    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
+    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
     submenu_free(app->submenu);
     submenu_free(app->submenu);
-    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
-    code_input_free(app->code_input);
+    popup_free(app->popup);
+    desktop_view_pin_input_free(app->pin_input_view);
+    desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view);
+    desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view);
     // View dispatcher
     // View dispatcher
     view_dispatcher_free(app->view_dispatcher);
     view_dispatcher_free(app->view_dispatcher);
     scene_manager_free(app->scene_manager);
     scene_manager_free(app->scene_manager);
@@ -62,6 +83,12 @@ void desktop_settings_app_free(DesktopSettingsApp* app) {
 extern int32_t desktop_settings_app(void* p) {
 extern int32_t desktop_settings_app(void* p) {
     DesktopSettingsApp* app = desktop_settings_app_alloc();
     DesktopSettingsApp* app = desktop_settings_app_alloc();
     LOAD_DESKTOP_SETTINGS(&app->settings);
     LOAD_DESKTOP_SETTINGS(&app->settings);
+    if(!strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG)) {
+        scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
+    } else {
+        scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
+    }
+
     view_dispatcher_run(app->view_dispatcher);
     view_dispatcher_run(app->view_dispatcher);
     desktop_settings_app_free(app);
     desktop_settings_app_free(app);
     return 0;
     return 0;

+ 15 - 9
applications/desktop/desktop_settings/desktop_settings_app.h

@@ -1,22 +1,22 @@
 #pragma once
 #pragma once
 
 
 #include <gui/gui.h>
 #include <gui/gui.h>
+#include <gui/modules/popup.h>
 #include <gui/view_dispatcher.h>
 #include <gui/view_dispatcher.h>
 #include <gui/scene_manager.h>
 #include <gui/scene_manager.h>
 #include <gui/modules/submenu.h>
 #include <gui/modules/submenu.h>
-#include <gui/modules/code_input.h>
 
 
 #include "desktop_settings.h"
 #include "desktop_settings.h"
-
-typedef enum {
-    CodeEventsSetPin,
-    CodeEventsChangePin,
-    CodeEventsDisablePin,
-} CodeEventsEnum;
+#include "desktop/views/desktop_view_pin_input.h"
+#include "views/desktop_settings_view_pin_setup_howto.h"
+#include "views/desktop_settings_view_pin_setup_howto2.h"
 
 
 typedef enum {
 typedef enum {
     DesktopSettingsAppViewMenu,
     DesktopSettingsAppViewMenu,
-    DesktopSettingsAppViewPincodeInput,
+    DesktopSettingsAppViewIdPopup,
+    DesktopSettingsAppViewIdPinInput,
+    DesktopSettingsAppViewIdPinSetupHowto,
+    DesktopSettingsAppViewIdPinSetupHowto2,
 } DesktopSettingsAppView;
 } DesktopSettingsAppView;
 
 
 typedef struct {
 typedef struct {
@@ -26,7 +26,13 @@ typedef struct {
     SceneManager* scene_manager;
     SceneManager* scene_manager;
     ViewDispatcher* view_dispatcher;
     ViewDispatcher* view_dispatcher;
     Submenu* submenu;
     Submenu* submenu;
-    CodeInput* code_input;
+    Popup* popup;
+    DesktopViewPinInput* pin_input_view;
+    DesktopSettingsViewPinSetupHowto* pin_setup_howto_view;
+    DesktopSettingsViewPinSetupHowto2* pin_setup_howto2_view;
+
+    PinCode pincode_buffer;
+    bool pincode_buffer_filled;
 
 
     uint8_t menu_idx;
     uint8_t menu_idx;
 
 

+ 9 - 2
applications/desktop/desktop_settings/scenes/desktop_settings_scene_config.h

@@ -1,4 +1,11 @@
 ADD_SCENE(desktop_settings, start, Start)
 ADD_SCENE(desktop_settings, start, Start)
 ADD_SCENE(desktop_settings, favorite, Favorite)
 ADD_SCENE(desktop_settings, favorite, Favorite)
-ADD_SCENE(desktop_settings, pincode_menu, PinCodeMenu)
-ADD_SCENE(desktop_settings, pincode_input, PinCodeInput)
+ADD_SCENE(desktop_settings, pin_menu, PinMenu)
+
+ADD_SCENE(desktop_settings, pin_auth, PinAuth)
+ADD_SCENE(desktop_settings, pin_error, PinError)
+ADD_SCENE(desktop_settings, pin_disable, PinDisable)
+ADD_SCENE(desktop_settings, pin_setup, PinSetup)
+ADD_SCENE(desktop_settings, pin_setup_howto, PinSetupHowto)
+ADD_SCENE(desktop_settings, pin_setup_howto2, PinSetupHowto2)
+ADD_SCENE(desktop_settings, pin_setup_done, PinSetupDone)

+ 7 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_i.h

@@ -0,0 +1,7 @@
+#pragma once
+
+#define SCENE_STATE_PIN_AUTH_DISABLE (0)
+#define SCENE_STATE_PIN_AUTH_CHANGE_PIN (1)
+
+#define SCENE_STATE_PIN_ERROR_MISMATCH (0)
+#define SCENE_STATE_PIN_ERROR_WRONG (1)

+ 95 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_auth.c

@@ -0,0 +1,95 @@
+#include <stdint.h>
+#include <furi/check.h>
+#include <gui/scene_manager.h>
+
+#include "../desktop_settings_app.h"
+#include "desktop/desktop_settings/desktop_settings.h"
+#include "desktop/views/desktop_view_pin_input.h"
+#include "desktop_settings_scene.h"
+#include "desktop_settings_scene_i.h"
+
+#define SCENE_EVENT_EXIT (0U)
+#define SCENE_EVENT_PINS_EQUAL (1U)
+#define SCENE_EVENT_PINS_DIFFERENT (2U)
+
+static void pin_auth_done_callback(const PinCode* pin_code, void* context) {
+    furi_assert(pin_code);
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+
+    app->pincode_buffer = *pin_code;
+    if(pins_are_equal(&app->settings.pin_code, pin_code)) {
+        view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
+    } else {
+        view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
+    }
+}
+
+static void pin_auth_back_callback(void* context) {
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
+}
+
+void desktop_settings_scene_pin_auth_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+
+    LOAD_DESKTOP_SETTINGS(&app->settings);
+    furi_assert(app->settings.pin_code.length > 0);
+
+    desktop_view_pin_input_set_context(app->pin_input_view, app);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_auth_back_callback);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_auth_done_callback);
+    desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
+    desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
+    desktop_view_pin_input_set_label_secondary(
+        app->pin_input_view, 0, 8, "Enter your current PIN:");
+    desktop_view_pin_input_reset_pin(app->pin_input_view);
+    desktop_view_pin_input_unlock_input(app->pin_input_view);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
+}
+
+bool desktop_settings_scene_pin_auth_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EVENT_PINS_DIFFERENT:
+            scene_manager_set_scene_state(
+                app->scene_manager, DesktopSettingsAppScenePinError, SCENE_STATE_PIN_ERROR_WRONG);
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
+            consumed = true;
+            break;
+        case SCENE_EVENT_PINS_EQUAL: {
+            uint32_t state =
+                scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinAuth);
+            if(state == SCENE_STATE_PIN_AUTH_CHANGE_PIN) {
+                scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
+            } else if(state == SCENE_STATE_PIN_AUTH_DISABLE) {
+                scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinDisable);
+            } else {
+                furi_assert(0);
+            }
+            consumed = true;
+            break;
+        }
+        case SCENE_EVENT_EXIT:
+            scene_manager_search_and_switch_to_previous_scene(
+                app->scene_manager, DesktopSettingsAppScenePinMenu);
+            consumed = true;
+            break;
+
+        default:
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_auth_on_exit(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
+}

+ 56 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_disable.c

@@ -0,0 +1,56 @@
+#include <stdint.h>
+#include <furi/check.h>
+#include <gui/scene_manager.h>
+#include <gui/modules/popup.h>
+
+#include "../desktop_settings_app.h"
+#include "../desktop_settings.h"
+#include "desktop/desktop_settings/desktop_settings.h"
+#include "desktop_settings_scene.h"
+
+#define SCENE_EVENT_EXIT (0U)
+
+static void pin_disable_back_callback(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
+}
+
+void desktop_settings_scene_pin_disable_on_enter(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    app->settings.pin_code.length = 0;
+    memset(app->settings.pin_code.data, '0', sizeof(app->settings.pin_code.data));
+    SAVE_DESKTOP_SETTINGS(&app->settings);
+
+    popup_set_context(app->popup, app);
+    popup_set_callback(app->popup, pin_disable_back_callback);
+    popup_set_icon(app->popup, 0, 2, &I_DolphinMafia_115x62);
+    popup_set_header(app->popup, "PIN\ndeleted!", 95, 9, AlignCenter, AlignCenter);
+    popup_set_timeout(app->popup, 1500);
+    popup_enable_timeout(app->popup);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
+}
+
+bool desktop_settings_scene_pin_disable_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EVENT_EXIT:
+            scene_manager_search_and_switch_to_previous_scene(
+                app->scene_manager, DesktopSettingsAppScenePinMenu);
+            consumed = true;
+            break;
+
+        default:
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_disable_on_exit(void* context) {
+}

+ 76 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_error.c

@@ -0,0 +1,76 @@
+#include <stdint.h>
+#include <furi/check.h>
+#include <gui/scene_manager.h>
+
+#include "desktop/desktop_settings/desktop_settings.h"
+#include "desktop/views/desktop_view_pin_input.h"
+#include "desktop_settings_scene.h"
+#include "desktop_settings_scene_i.h"
+#include "../../desktop_helpers.h"
+#include "../desktop_settings_app.h"
+
+#define SCENE_EVENT_EXIT (0U)
+
+static void pin_error_back_callback(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
+}
+
+static void pin_error_done_callback(const PinCode* pin_code, void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
+}
+
+void desktop_settings_scene_pin_error_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+    desktop_helpers_emit_error_notification();
+
+    desktop_view_pin_input_set_context(app->pin_input_view, app);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_error_back_callback);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_error_done_callback);
+
+    uint32_t state =
+        scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinError);
+    if(state == SCENE_STATE_PIN_ERROR_MISMATCH) {
+        desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN mismatch!");
+    } else if(state == SCENE_STATE_PIN_ERROR_WRONG) {
+        desktop_view_pin_input_set_label_primary(app->pin_input_view, 35, 8, "Wrong PIN!");
+    } else {
+        furi_assert(0);
+    }
+    desktop_view_pin_input_set_label_secondary(app->pin_input_view, 0, 8, NULL);
+    desktop_view_pin_input_set_label_button(app->pin_input_view, "Retry");
+    desktop_view_pin_input_lock_input(app->pin_input_view);
+    desktop_view_pin_input_set_pin(app->pin_input_view, &app->pincode_buffer);
+
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
+}
+
+bool desktop_settings_scene_pin_error_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EVENT_EXIT:
+            scene_manager_previous_scene(app->scene_manager);
+            consumed = true;
+            break;
+
+        default:
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_error_on_exit(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    desktop_view_pin_input_unlock_input(app->pin_input_view);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
+}

+ 29 - 22
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pincode_menu.c → applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_menu.c

@@ -1,38 +1,45 @@
+#include <gui/scene_manager.h>
+#include <applications.h>
+
 #include "../desktop_settings_app.h"
 #include "../desktop_settings_app.h"
-#include "applications.h"
 #include "desktop_settings_scene.h"
 #include "desktop_settings_scene.h"
+#include "desktop_settings_scene_i.h"
+
+#define SCENE_EVENT_SET_PIN 0
+#define SCENE_EVENT_CHANGE_PIN 1
+#define SCENE_EVENT_DISABLE_PIN 2
 
 
-static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
+static void desktop_settings_scene_pin_menu_submenu_callback(void* context, uint32_t index) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     view_dispatcher_send_custom_event(app->view_dispatcher, index);
     view_dispatcher_send_custom_event(app->view_dispatcher, index);
 }
 }
 
 
-void desktop_settings_scene_pincode_menu_on_enter(void* context) {
+void desktop_settings_scene_pin_menu_on_enter(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     Submenu* submenu = app->submenu;
     Submenu* submenu = app->submenu;
     submenu_reset(submenu);
     submenu_reset(submenu);
 
 
-    if(!app->settings.pincode.length) {
+    if(!app->settings.pin_code.length) {
         submenu_add_item(
         submenu_add_item(
             submenu,
             submenu,
             "Set Pin",
             "Set Pin",
-            CodeEventsSetPin,
-            desktop_settings_scene_pincode_menu_submenu_callback,
+            SCENE_EVENT_SET_PIN,
+            desktop_settings_scene_pin_menu_submenu_callback,
             app);
             app);
 
 
     } else {
     } else {
         submenu_add_item(
         submenu_add_item(
             submenu,
             submenu,
             "Change Pin",
             "Change Pin",
-            CodeEventsChangePin,
-            desktop_settings_scene_pincode_menu_submenu_callback,
+            SCENE_EVENT_CHANGE_PIN,
+            desktop_settings_scene_pin_menu_submenu_callback,
             app);
             app);
 
 
         submenu_add_item(
         submenu_add_item(
             submenu,
             submenu,
             "Disable",
             "Disable",
-            CodeEventsDisablePin,
-            desktop_settings_scene_pincode_menu_submenu_callback,
+            SCENE_EVENT_DISABLE_PIN,
+            desktop_settings_scene_pin_menu_submenu_callback,
             app);
             app);
     }
     }
 
 
@@ -41,28 +48,28 @@ void desktop_settings_scene_pincode_menu_on_enter(void* context) {
     view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
     view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
 }
 }
 
 
-bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEvent event) {
+bool desktop_settings_scene_pin_menu_on_event(void* context, SceneManagerEvent event) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     bool consumed = false;
     bool consumed = false;
 
 
     if(event.type == SceneManagerEventTypeCustom) {
     if(event.type == SceneManagerEventTypeCustom) {
         switch(event.event) {
         switch(event.event) {
-        case CodeEventsSetPin:
-            scene_manager_set_scene_state(
-                app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
-            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
+        case SCENE_EVENT_SET_PIN:
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
             consumed = true;
             consumed = true;
             break;
             break;
-        case CodeEventsChangePin:
+        case SCENE_EVENT_CHANGE_PIN:
             scene_manager_set_scene_state(
             scene_manager_set_scene_state(
-                app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
-            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
+                app->scene_manager,
+                DesktopSettingsAppScenePinAuth,
+                SCENE_STATE_PIN_AUTH_CHANGE_PIN);
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
             consumed = true;
             consumed = true;
             break;
             break;
-        case CodeEventsDisablePin:
+        case SCENE_EVENT_DISABLE_PIN:
             scene_manager_set_scene_state(
             scene_manager_set_scene_state(
-                app->scene_manager, DesktopSettingsAppScenePinCodeInput, event.event);
-            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
+                app->scene_manager, DesktopSettingsAppScenePinAuth, SCENE_STATE_PIN_AUTH_DISABLE);
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinAuth);
             consumed = true;
             consumed = true;
             break;
             break;
         default:
         default:
@@ -73,7 +80,7 @@ bool desktop_settings_scene_pincode_menu_on_event(void* context, SceneManagerEve
     return consumed;
     return consumed;
 }
 }
 
 
-void desktop_settings_scene_pincode_menu_on_exit(void* context) {
+void desktop_settings_scene_pin_menu_on_exit(void* context) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
     submenu_reset(app->submenu);
     submenu_reset(app->submenu);
 }
 }

+ 107 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup.c

@@ -0,0 +1,107 @@
+#include <stdint.h>
+#include <furi/check.h>
+#include <gui/scene_manager.h>
+
+#include "../desktop_settings_app.h"
+#include "desktop/desktop_settings/desktop_settings.h"
+#include "desktop/views/desktop_view_pin_input.h"
+#include "desktop_settings_scene.h"
+#include "desktop_settings_scene_i.h"
+
+#define SCENE_EVENT_EXIT (0U)
+#define SCENE_EVENT_1ST_PIN_ENTERED (1U)
+#define SCENE_EVENT_PINS_EQUAL (2U)
+#define SCENE_EVENT_PINS_DIFFERENT (3U)
+
+static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
+    furi_assert(pin_code);
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+
+    if(!app->pincode_buffer_filled) {
+        app->pincode_buffer = *pin_code;
+        app->pincode_buffer_filled = true;
+        view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_1ST_PIN_ENTERED);
+    } else {
+        app->pincode_buffer_filled = false;
+        if(pins_are_equal(&app->pincode_buffer, pin_code)) {
+            view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_EQUAL);
+        } else {
+            view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_PINS_DIFFERENT);
+        }
+    }
+}
+
+static void pin_setup_back_callback(void* context) {
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_EXIT);
+}
+
+void desktop_settings_scene_pin_setup_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+
+    app->pincode_buffer_filled = false;
+    desktop_view_pin_input_set_context(app->pin_input_view, app);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, pin_setup_back_callback);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
+    desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
+    desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
+    desktop_view_pin_input_set_label_secondary(
+        app->pin_input_view, 0, 8, "Enter from 4 to 10 arrows:");
+    desktop_view_pin_input_reset_pin(app->pin_input_view);
+    desktop_view_pin_input_unlock_input(app->pin_input_view);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
+}
+
+bool desktop_settings_scene_pin_setup_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EVENT_1ST_PIN_ENTERED:
+            desktop_view_pin_input_set_label_button(app->pin_input_view, "OK");
+            desktop_view_pin_input_set_label_primary(app->pin_input_view, 0, 0, NULL);
+            desktop_view_pin_input_set_label_secondary(
+                app->pin_input_view, 0, 8, "Confirm your PIN:");
+            desktop_view_pin_input_reset_pin(app->pin_input_view);
+            desktop_view_pin_input_unlock_input(app->pin_input_view);
+            consumed = true;
+            break;
+        case SCENE_EVENT_PINS_DIFFERENT:
+            scene_manager_set_scene_state(
+                app->scene_manager,
+                DesktopSettingsAppScenePinError,
+                SCENE_STATE_PIN_ERROR_MISMATCH);
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinError);
+            consumed = true;
+            break;
+        case SCENE_EVENT_PINS_EQUAL:
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto2);
+            consumed = true;
+            break;
+        case SCENE_EVENT_EXIT: {
+            uint32_t scene_found;
+            scene_found = scene_manager_search_and_switch_to_previous_scene(
+                app->scene_manager, DesktopSettingsAppScenePinMenu);
+            if(!scene_found) {
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+
+        default:
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_setup_on_exit(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
+}

+ 77 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_done.c

@@ -0,0 +1,77 @@
+#include <furi.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <stdint.h>
+#include <gui/scene_manager.h>
+#include <gui/view_dispatcher.h>
+
+#include "../desktop_settings_app.h"
+#include "desktop/desktop_settings/desktop_settings.h"
+#include "desktop/views/desktop_view_pin_input.h"
+#include "desktop_settings_scene.h"
+
+#define SCENE_EVENT_DONE (0U)
+
+static void pin_setup_done_callback(const PinCode* pin_code, void* context) {
+    furi_assert(pin_code);
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EVENT_DONE);
+}
+
+void desktop_settings_scene_pin_setup_done_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+
+    app->settings.pin_code = app->pincode_buffer;
+    SAVE_DESKTOP_SETTINGS(&app->settings);
+    NotificationApp* notification = furi_record_open("notification");
+    notification_message(notification, &sequence_single_vibro);
+    furi_record_close("notification");
+
+    desktop_view_pin_input_set_context(app->pin_input_view, app);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, pin_setup_done_callback);
+    desktop_view_pin_input_set_pin(app->pin_input_view, &app->settings.pin_code);
+    desktop_view_pin_input_set_label_button(app->pin_input_view, "Done");
+    desktop_view_pin_input_set_label_primary(app->pin_input_view, 29, 8, "PIN activated!");
+    desktop_view_pin_input_set_label_secondary(
+        app->pin_input_view, 7, 45, "Remember or write it down");
+    desktop_view_pin_input_lock_input(app->pin_input_view);
+    desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 24);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
+}
+
+bool desktop_settings_scene_pin_setup_done_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EVENT_DONE: {
+            bool scene_found = false;
+            scene_found = scene_manager_search_and_switch_to_previous_scene(
+                app->scene_manager, DesktopSettingsAppScenePinMenu);
+            if(!scene_found) {
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+        default:
+            consumed = true;
+            break;
+        }
+    } else if(event.type == SceneManagerEventTypeBack) {
+        consumed = true;
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_setup_done_on_exit(void* context) {
+    furi_assert(context);
+    DesktopSettingsApp* app = context;
+    desktop_view_pin_input_set_pin_position(app->pin_input_view, 64, 32);
+    desktop_view_pin_input_set_back_callback(app->pin_input_view, NULL);
+    desktop_view_pin_input_set_done_callback(app->pin_input_view, NULL);
+}

+ 44 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_howto.c

@@ -0,0 +1,44 @@
+#include <furi.h>
+#include <gui/scene_manager.h>
+#include <gui/view_dispatcher.h>
+
+#include "desktop_settings_scene.h"
+#include "../desktop_settings_app.h"
+#include "../views/desktop_settings_view_pin_setup_howto.h"
+
+#define SCENE_EXIT_EVENT (0U)
+
+static void desktop_settings_scene_pin_lock_done_callback(void* context) {
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
+}
+
+void desktop_settings_scene_pin_setup_howto_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+
+    desktop_settings_view_pin_setup_howto_set_callback(
+        app->pin_setup_howto_view, desktop_settings_scene_pin_lock_done_callback, app);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
+}
+
+bool desktop_settings_scene_pin_setup_howto_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_EXIT_EVENT:
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetup);
+            consumed = true;
+            break;
+        default:
+            furi_assert(0);
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_setup_howto_on_exit(void* context) {
+}

+ 67 - 0
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pin_setup_howto2.c

@@ -0,0 +1,67 @@
+#include <furi.h>
+#include <gui/scene_manager.h>
+#include <stdint.h>
+
+#include "desktop_settings_scene.h"
+#include "../desktop_settings_app.h"
+#include "../views/desktop_settings_view_pin_setup_howto2.h"
+
+#define SCENE_EXIT_EVENT (0U)
+#define SCENE_DONE_EVENT (1U)
+
+static void desktop_settings_scene_pin_setup_howto2_done_callback(void* context) {
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_DONE_EVENT);
+}
+
+static void desktop_settings_scene_pin_setup_howto2_exit_callback(void* context) {
+    DesktopSettingsApp* app = context;
+    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
+}
+
+void desktop_settings_scene_pin_setup_howto2_on_enter(void* context) {
+    DesktopSettingsApp* app = context;
+
+    desktop_settings_view_pin_setup_howto2_set_context(app->pin_setup_howto2_view, app);
+    desktop_settings_view_pin_setup_howto2_set_ok_callback(
+        app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_done_callback);
+    desktop_settings_view_pin_setup_howto2_set_cancel_callback(
+        app->pin_setup_howto2_view, desktop_settings_scene_pin_setup_howto2_exit_callback);
+    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
+}
+
+bool desktop_settings_scene_pin_setup_howto2_on_event(void* context, SceneManagerEvent event) {
+    DesktopSettingsApp* app = context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case SCENE_DONE_EVENT: {
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupDone);
+            consumed = true;
+            break;
+        }
+        case SCENE_EXIT_EVENT: {
+            bool scene_found = false;
+            scene_found = scene_manager_search_and_switch_to_previous_scene(
+                app->scene_manager, DesktopSettingsAppScenePinMenu);
+            if(!scene_found) {
+                view_dispatcher_stop(app->view_dispatcher);
+            }
+            consumed = true;
+            break;
+        }
+        default:
+            furi_assert(0);
+            consumed = true;
+            break;
+        }
+    }
+    return consumed;
+}
+
+void desktop_settings_scene_pin_setup_howto2_on_exit(void* context) {
+    DesktopSettingsApp* app = context;
+    desktop_settings_view_pin_setup_howto2_set_ok_callback(app->pin_setup_howto2_view, NULL);
+    desktop_settings_view_pin_setup_howto2_set_cancel_callback(app->pin_setup_howto2_view, NULL);
+}

+ 0 - 64
applications/desktop/desktop_settings/scenes/desktop_settings_scene_pincode_input.c

@@ -1,64 +0,0 @@
-#include "../desktop_settings_app.h"
-#include "desktop_settings_scene.h"
-
-#define SCENE_EXIT_EVENT (0U)
-
-void desktop_settings_scene_ok_callback(void* context) {
-    DesktopSettingsApp* app = context;
-    uint32_t state =
-        scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
-
-    if(state == CodeEventsDisablePin) {
-        memset(app->settings.pincode.data, 0, app->settings.pincode.length * sizeof(uint8_t));
-        app->settings.pincode.length = 0;
-    }
-
-    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
-}
-
-void desktop_settings_scene_pincode_input_on_enter(void* context) {
-    DesktopSettingsApp* app = context;
-    CodeInput* code_input = app->code_input;
-
-    uint32_t state =
-        scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppScenePinCodeInput);
-    bool update = state != CodeEventsDisablePin;
-
-    code_input_set_header_text(code_input, "PIN Code Setup");
-    code_input_set_result_callback(
-        code_input,
-        desktop_settings_scene_ok_callback,
-        NULL,
-        app,
-        app->settings.pincode.data,
-        &app->settings.pincode.length,
-        update);
-
-    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
-}
-
-bool desktop_settings_scene_pincode_input_on_event(void* context, SceneManagerEvent event) {
-    DesktopSettingsApp* app = context;
-    bool consumed = false;
-
-    if(event.type == SceneManagerEventTypeCustom) {
-        switch(event.event) {
-        case SCENE_EXIT_EVENT:
-            scene_manager_previous_scene(app->scene_manager);
-            consumed = true;
-            break;
-
-        default:
-            consumed = true;
-            break;
-        }
-    }
-    return consumed;
-}
-
-void desktop_settings_scene_pincode_input_on_exit(void* context) {
-    DesktopSettingsApp* app = context;
-    SAVE_DESKTOP_SETTINGS(&app->settings);
-    code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
-    code_input_set_header_text(app->code_input, "");
-}

+ 9 - 10
applications/desktop/desktop_settings/scenes/desktop_settings_scene_start.c

@@ -1,11 +1,10 @@
+#include <applications.h>
+
 #include "../desktop_settings_app.h"
 #include "../desktop_settings_app.h"
-#include "applications.h"
 #include "desktop_settings_scene.h"
 #include "desktop_settings_scene.h"
 
 
-enum DesktopSettingsStartSubmenuIndex {
-    DesktopSettingsStartSubmenuIndexFavorite,
-    DesktopSettingsStartSubmenuIndexPinSetup,
-};
+#define SCENE_EVENT_SELECT_FAVORITE 0
+#define SCENE_EVENT_SELECT_PIN_SETUP 1
 
 
 static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
 static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
     DesktopSettingsApp* app = context;
     DesktopSettingsApp* app = context;
@@ -19,14 +18,14 @@ void desktop_settings_scene_start_on_enter(void* context) {
     submenu_add_item(
     submenu_add_item(
         submenu,
         submenu,
         "Favorite App",
         "Favorite App",
-        DesktopSettingsStartSubmenuIndexFavorite,
+        SCENE_EVENT_SELECT_FAVORITE,
         desktop_settings_scene_start_submenu_callback,
         desktop_settings_scene_start_submenu_callback,
         app);
         app);
 
 
     submenu_add_item(
     submenu_add_item(
         submenu,
         submenu,
         "PIN Setup",
         "PIN Setup",
-        DesktopSettingsStartSubmenuIndexPinSetup,
+        SCENE_EVENT_SELECT_PIN_SETUP,
         desktop_settings_scene_start_submenu_callback,
         desktop_settings_scene_start_submenu_callback,
         app);
         app);
 
 
@@ -39,12 +38,12 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
 
 
     if(event.type == SceneManagerEventTypeCustom) {
     if(event.type == SceneManagerEventTypeCustom) {
         switch(event.event) {
         switch(event.event) {
-        case DesktopSettingsStartSubmenuIndexFavorite:
+        case SCENE_EVENT_SELECT_FAVORITE:
             scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
             scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
             consumed = true;
             consumed = true;
             break;
             break;
-        case DesktopSettingsStartSubmenuIndexPinSetup:
-            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
+        case SCENE_EVENT_SELECT_PIN_SETUP:
+            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
             consumed = true;
             consumed = true;
             break;
             break;
         }
         }

+ 78 - 0
applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto.c

@@ -0,0 +1,78 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/elements.h>
+#include <gui/canvas.h>
+#include <toolbox/version.h>
+#include <assets_icons.h>
+#include <dolphin/helpers/dolphin_state.h>
+#include <dolphin/dolphin.h>
+
+#include "desktop_settings_view_pin_setup_howto.h"
+
+struct DesktopSettingsViewPinSetupHowto {
+    View* view;
+    DesktopSettingsViewPinSetupHowtoDoneCallback callback;
+    void* context;
+};
+
+static void desktop_settings_view_pin_setup_howto_draw(Canvas* canvas, void* model) {
+    furi_assert(canvas);
+    furi_assert(model);
+
+    canvas_draw_icon(canvas, 16, 18, &I_Pin_attention_dpad_29x29);
+    elements_button_right(canvas, "Next");
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "Setting up PIN");
+
+    canvas_set_font(canvas, FontSecondary);
+    elements_multiline_text(canvas, 58, 24, "Prepare to use\narrows as\nPIN symbols");
+}
+
+static bool desktop_settings_view_pin_setup_howto_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+
+    DesktopSettingsViewPinSetupHowto* instance = context;
+    bool consumed = false;
+
+    if((event->key == InputKeyRight) && (event->type == InputTypeShort)) {
+        instance->callback(instance->context);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void desktop_settings_view_pin_setup_howto_set_callback(
+    DesktopSettingsViewPinSetupHowto* instance,
+    DesktopSettingsViewPinSetupHowtoDoneCallback callback,
+    void* context) {
+    furi_assert(instance);
+    furi_assert(callback);
+    instance->callback = callback;
+    instance->context = context;
+}
+
+DesktopSettingsViewPinSetupHowto* desktop_settings_view_pin_setup_howto_alloc() {
+    DesktopSettingsViewPinSetupHowto* view = furi_alloc(sizeof(DesktopSettingsViewPinSetupHowto));
+    view->view = view_alloc();
+    view_allocate_model(view->view, ViewModelTypeLockFree, 1);
+    view_set_context(view->view, view);
+    view_set_draw_callback(view->view, desktop_settings_view_pin_setup_howto_draw);
+    view_set_input_callback(view->view, desktop_settings_view_pin_setup_howto_input);
+
+    return view;
+}
+
+void desktop_settings_view_pin_setup_howto_free(DesktopSettingsViewPinSetupHowto* instance) {
+    furi_assert(instance);
+
+    view_free(instance->view);
+    free(instance);
+}
+
+View* desktop_settings_view_pin_setup_howto_get_view(DesktopSettingsViewPinSetupHowto* instance) {
+    furi_assert(instance);
+    return instance->view;
+}

+ 15 - 0
applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto.h

@@ -0,0 +1,15 @@
+#pragma once
+
+#include <gui/view.h>
+
+typedef struct DesktopSettingsViewPinSetupHowto DesktopSettingsViewPinSetupHowto;
+
+typedef void (*DesktopSettingsViewPinSetupHowtoDoneCallback)(void*);
+
+void desktop_settings_view_pin_setup_howto_set_callback(
+    DesktopSettingsViewPinSetupHowto* instance,
+    DesktopSettingsViewPinSetupHowtoDoneCallback callback,
+    void* context);
+DesktopSettingsViewPinSetupHowto* desktop_settings_view_pin_setup_howto_alloc();
+void desktop_settings_view_pin_setup_howto_free(DesktopSettingsViewPinSetupHowto* instance);
+View* desktop_settings_view_pin_setup_howto_get_view(DesktopSettingsViewPinSetupHowto* instance);

+ 101 - 0
applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto2.c

@@ -0,0 +1,101 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/elements.h>
+#include <gui/canvas.h>
+#include <toolbox/version.h>
+#include <assets_icons.h>
+#include <dolphin/helpers/dolphin_state.h>
+#include <dolphin/dolphin.h>
+
+#include "desktop_settings_view_pin_setup_howto2.h"
+
+struct DesktopSettingsViewPinSetupHowto2 {
+    View* view;
+    DesktopSettingsViewPinSetupHowto2Callback cancel_callback;
+    DesktopSettingsViewPinSetupHowto2Callback ok_callback;
+    void* context;
+};
+
+static void desktop_settings_view_pin_setup_howto2_draw(Canvas* canvas, void* model) {
+    furi_assert(canvas);
+    furi_assert(model);
+
+    canvas_set_font(canvas, FontSecondary);
+    elements_multiline_text_aligned(
+        canvas,
+        64,
+        24,
+        AlignCenter,
+        AlignCenter,
+        "Forgotten PIN can only be\n"
+        "reset with entire device.\n"
+        "Read docs How to reset PIN.");
+
+    elements_button_right(canvas, "OK");
+    elements_button_left(canvas, "Cancel");
+}
+
+static bool desktop_settings_view_pin_setup_howto2_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+
+    DesktopSettingsViewPinSetupHowto2* instance = context;
+    bool consumed = false;
+
+    if(event->type == InputTypeShort) {
+        if(event->key == InputKeyRight) {
+            instance->ok_callback(instance->context);
+            consumed = true;
+        } else if(event->key == InputKeyLeft) {
+            instance->cancel_callback(instance->context);
+            consumed = true;
+        }
+    }
+
+    return consumed;
+}
+
+void desktop_settings_view_pin_setup_howto2_set_context(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    void* context) {
+    furi_assert(instance);
+    instance->context = context;
+}
+
+void desktop_settings_view_pin_setup_howto2_set_cancel_callback(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    DesktopSettingsViewPinSetupHowto2Callback callback) {
+    furi_assert(instance);
+    instance->cancel_callback = callback;
+}
+
+void desktop_settings_view_pin_setup_howto2_set_ok_callback(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    DesktopSettingsViewPinSetupHowto2Callback callback) {
+    furi_assert(instance);
+    instance->ok_callback = callback;
+}
+
+DesktopSettingsViewPinSetupHowto2* desktop_settings_view_pin_setup_howto2_alloc() {
+    DesktopSettingsViewPinSetupHowto2* view =
+        furi_alloc(sizeof(DesktopSettingsViewPinSetupHowto2));
+    view->view = view_alloc();
+    view_allocate_model(view->view, ViewModelTypeLockFree, 1);
+    view_set_context(view->view, view);
+    view_set_draw_callback(view->view, desktop_settings_view_pin_setup_howto2_draw);
+    view_set_input_callback(view->view, desktop_settings_view_pin_setup_howto2_input);
+
+    return view;
+}
+
+void desktop_settings_view_pin_setup_howto2_free(DesktopSettingsViewPinSetupHowto2* instance) {
+    furi_assert(instance);
+
+    view_free(instance->view);
+    free(instance);
+}
+
+View* desktop_settings_view_pin_setup_howto2_get_view(DesktopSettingsViewPinSetupHowto2* instance) {
+    furi_assert(instance);
+    return instance->view;
+}

+ 20 - 0
applications/desktop/desktop_settings/views/desktop_settings_view_pin_setup_howto2.h

@@ -0,0 +1,20 @@
+#pragma once
+
+#include <gui/view.h>
+
+typedef struct DesktopSettingsViewPinSetupHowto2 DesktopSettingsViewPinSetupHowto2;
+
+typedef void (*DesktopSettingsViewPinSetupHowto2Callback)(void*);
+
+DesktopSettingsViewPinSetupHowto2* desktop_settings_view_pin_setup_howto2_alloc();
+void desktop_settings_view_pin_setup_howto2_free(DesktopSettingsViewPinSetupHowto2* instance);
+View* desktop_settings_view_pin_setup_howto2_get_view(DesktopSettingsViewPinSetupHowto2* instance);
+void desktop_settings_view_pin_setup_howto2_set_context(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    void* context);
+void desktop_settings_view_pin_setup_howto2_set_cancel_callback(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    DesktopSettingsViewPinSetupHowto2Callback callback);
+void desktop_settings_view_pin_setup_howto2_set_ok_callback(
+    DesktopSettingsViewPinSetupHowto2* instance,
+    DesktopSettingsViewPinSetupHowto2Callback callback);

+ 3 - 1
applications/desktop/scenes/desktop_scene_config.h

@@ -3,5 +3,7 @@ ADD_SCENE(desktop, lock_menu, LockMenu)
 ADD_SCENE(desktop, debug, Debug)
 ADD_SCENE(desktop, debug, Debug)
 ADD_SCENE(desktop, first_start, FirstStart)
 ADD_SCENE(desktop, first_start, FirstStart)
 ADD_SCENE(desktop, hw_mismatch, HwMismatch)
 ADD_SCENE(desktop, hw_mismatch, HwMismatch)
-ADD_SCENE(desktop, pinsetup, PinSetup)
 ADD_SCENE(desktop, fault, Fault)
 ADD_SCENE(desktop, fault, Fault)
+ADD_SCENE(desktop, locked, Locked)
+ADD_SCENE(desktop, pin_input, PinInput)
+ADD_SCENE(desktop, pin_timeout, PinTimeout)

+ 2 - 2
applications/desktop/scenes/desktop_scene_debug.c

@@ -3,7 +3,7 @@
 #include <dolphin/helpers/dolphin_deed.h>
 #include <dolphin/helpers/dolphin_deed.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "../views/desktop_debug.h"
+#include "../views/desktop_view_debug.h"
 #include "desktop_scene.h"
 #include "desktop_scene.h"
 
 
 void desktop_scene_debug_callback(DesktopEvent event, void* context) {
 void desktop_scene_debug_callback(DesktopEvent event, void* context) {
@@ -17,7 +17,7 @@ void desktop_scene_debug_on_enter(void* context) {
     desktop_debug_get_dolphin_data(desktop->debug_view);
     desktop_debug_get_dolphin_data(desktop->debug_view);
 
 
     desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
     desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
 }
 }
 
 
 bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {

+ 1 - 1
applications/desktop/scenes/desktop_scene_fault.c

@@ -25,7 +25,7 @@ void desktop_scene_fault_on_enter(void* context) {
     char* message = (char*)furi_hal_rtc_get_fault_data();
     char* message = (char*)furi_hal_rtc_get_fault_data();
     popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_callback(popup, desktop_scene_fault_callback);
     popup_set_callback(popup, desktop_scene_fault_callback);
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
 }
 }
 
 
 bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {

+ 2 - 2
applications/desktop/scenes/desktop_scene_first_start.c

@@ -2,7 +2,7 @@
 #include <storage/storage.h>
 #include <storage/storage.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "../views/desktop_first_start.h"
+#include "../views/desktop_view_first_start.h"
 #include "../views/desktop_events.h"
 #include "../views/desktop_events.h"
 
 
 void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
 void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
@@ -17,7 +17,7 @@ void desktop_scene_first_start_on_enter(void* context) {
     desktop_first_start_set_callback(
     desktop_first_start_set_callback(
         first_start_view, desktop_scene_first_start_callback, desktop);
         first_start_view, desktop_scene_first_start_callback, desktop);
 
 
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
 }
 }
 
 
 bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {

+ 2 - 2
applications/desktop/scenes/desktop_scene_hw_mismatch.c

@@ -1,5 +1,5 @@
 #include <gui/scene_manager.h>
 #include <gui/scene_manager.h>
-#include <furi_hal_version.h>
+#include <furi_hal.h>
 
 
 #include "desktop_scene.h"
 #include "desktop_scene.h"
 #include "../desktop_i.h"
 #include "../desktop_i.h"
@@ -31,7 +31,7 @@ void desktop_scene_hw_mismatch_on_enter(void* context) {
         popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
         popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
     popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
 }
 }
 
 
 bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {

+ 2 - 5
applications/desktop/scenes/desktop_scene_i.h

@@ -1,7 +1,4 @@
 #pragma once
 #pragma once
 
 
-typedef enum {
-    DesktopMainSceneStateUnlocked,
-    DesktopMainSceneStateLockedWithPin,
-    DesktopMainSceneStateLockedNoPin,
-} DesktopMainSceneState;
+#define SCENE_LOCKED_FIRST_ENTER 0
+#define SCENE_LOCKED_REPEAT_ENTER 1

+ 33 - 14
applications/desktop/scenes/desktop_scene_lock_menu.c

@@ -1,8 +1,13 @@
+#include <gui/scene_manager.h>
+#include <applications.h>
+#include <furi_hal.h>
 #include <toolbox/saved_struct.h>
 #include <toolbox/saved_struct.h>
 #include <stdbool.h>
 #include <stdbool.h>
+#include <loader/loader.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "../views/desktop_lock_menu.h"
+#include "../desktop_settings/desktop_settings.h"
+#include "../views/desktop_view_lock_menu.h"
 #include "desktop_scene_i.h"
 #include "desktop_scene_i.h"
 #include "desktop_scene.h"
 #include "desktop_scene.h"
 
 
@@ -15,36 +20,50 @@ void desktop_scene_lock_menu_on_enter(void* context) {
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
 
 
     LOAD_DESKTOP_SETTINGS(&desktop->settings);
     LOAD_DESKTOP_SETTINGS(&desktop->settings);
-
+    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
     desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
     desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
-    desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
+    desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
+    desktop_lock_menu_set_idx(desktop->lock_menu, 0);
 
 
-    uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
-    desktop_lock_menu_set_idx(desktop->lock_menu, idx);
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
 }
 }
 
 
 bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
     Desktop* desktop = (Desktop*)context;
     Desktop* desktop = (Desktop*)context;
     bool consumed = false;
     bool consumed = false;
 
 
-    if(event.type == SceneManagerEventTypeCustom) {
+    if(event.type == SceneManagerEventTypeTick) {
+        bool check_pin_changed =
+            scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
+        if(check_pin_changed) {
+            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            if(desktop->settings.pin_code.length > 0) {
+                desktop_lock_menu_pin_set(desktop->lock_menu, 1);
+                scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
+            }
+        }
+    } else if(event.type == SceneManagerEventTypeCustom) {
         switch(event.event) {
         switch(event.event) {
         case DesktopLockMenuEventLock:
         case DesktopLockMenuEventLock:
-            scene_manager_set_scene_state(
-                desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
             scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
             scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
-            scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
+            scene_manager_set_scene_state(
+                desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
+            scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
             consumed = true;
             consumed = true;
             break;
             break;
         case DesktopLockMenuEventPinLock:
         case DesktopLockMenuEventPinLock:
-            if(desktop->settings.pincode.length > 0) {
+            if(desktop->settings.pin_code.length > 0) {
+                furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
                 scene_manager_set_scene_state(
                 scene_manager_set_scene_state(
-                    desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
-                scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
+                    desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
+                scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
             } else {
             } else {
                 scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
                 scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
-                scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
+                Loader* loader = furi_record_open("loader");
+                LoaderStatus status =
+                    loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
+                furi_check(status == LoaderStatusOk);
+                furi_record_close("loader");
             }
             }
 
 
             consumed = true;
             consumed = true;

+ 109 - 0
applications/desktop/scenes/desktop_scene_locked.c

@@ -0,0 +1,109 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/scene_manager.h>
+#include <gui/view_stack.h>
+#include <stdint.h>
+#include <portmacro.h>
+
+#include "../desktop.h"
+#include "../desktop_i.h"
+#include "../desktop_helpers.h"
+#include "../animations/animation_manager.h"
+#include "../views/desktop_events.h"
+#include "../views/desktop_view_pin_input.h"
+#include "../views/desktop_view_locked.h"
+#include "desktop_scene.h"
+#include "desktop_scene_i.h"
+
+#define WRONG_PIN_HEADER_TIMEOUT 3000
+#define INPUT_PIN_VIEW_TIMEOUT 15000
+
+static void desktop_scene_locked_callback(DesktopEvent event, void* context) {
+    Desktop* desktop = (Desktop*)context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
+}
+
+static void desktop_scene_locked_new_idle_animation_callback(void* context) {
+    furi_assert(context);
+    Desktop* desktop = context;
+    view_dispatcher_send_custom_event(
+        desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
+}
+
+void desktop_scene_locked_on_enter(void* context) {
+    Desktop* desktop = (Desktop*)context;
+
+    // callbacks for 1-st layer
+    animation_manager_set_new_idle_callback(
+        desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
+    animation_manager_set_check_callback(desktop->animation_manager, NULL);
+    animation_manager_set_interact_callback(desktop->animation_manager, NULL);
+
+    // callbacks for 2-nd layer
+    desktop_view_locked_set_callback(desktop->locked_view, desktop_scene_locked_callback, desktop);
+
+    bool switch_to_timeout_scene = false;
+    uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
+    if(state == SCENE_LOCKED_FIRST_ENTER) {
+        bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
+        desktop_helpers_lock_system(desktop, pin_locked);
+        if(pin_locked) {
+            LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            desktop_view_locked_lock(desktop->locked_view, true);
+            uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
+            uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
+            if(pin_timeout) {
+                scene_manager_set_scene_state(
+                    desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
+                switch_to_timeout_scene = true;
+            } else {
+                desktop_view_locked_close_doors(desktop->locked_view);
+            }
+        } else {
+            desktop_view_locked_lock(desktop->locked_view, false);
+            desktop_view_locked_close_doors(desktop->locked_view);
+        }
+        scene_manager_set_scene_state(
+            desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
+    }
+
+    if(switch_to_timeout_scene) {
+        scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
+    } else {
+        view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLocked);
+    }
+}
+
+bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
+    Desktop* desktop = (Desktop*)context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case DesktopLockedEventUnlocked:
+            furi_hal_rtc_set_pin_fails(0);
+            desktop_helpers_unlock_system(desktop);
+            scene_manager_search_and_switch_to_previous_scene(
+                desktop->scene_manager, DesktopSceneMain);
+            consumed = true;
+            break;
+        case DesktopLockedEventUpdate:
+            desktop_view_locked_update(desktop->locked_view);
+            consumed = true;
+            break;
+        case DesktopLockedEventShowPinInput:
+            scene_manager_next_scene(desktop->scene_manager, DesktopScenePinInput);
+            consumed = true;
+            break;
+        case DesktopAnimationEventNewIdleAnimation:
+            animation_manager_new_idle_process(desktop->animation_manager);
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void desktop_scene_locked_on_exit(void* context) {
+}

+ 15 - 40
applications/desktop/scenes/desktop_scene_main.c

@@ -4,15 +4,14 @@
 #include <assets_icons.h>
 #include <assets_icons.h>
 #include <loader/loader.h>
 #include <loader/loader.h>
 
 
-#include "desktop/desktop_i.h"
-#include "desktop/views/desktop_main.h"
+#include "../desktop_i.h"
+#include "../views/desktop_events.h"
+#include "../views/desktop_view_main.h"
 #include "desktop_scene.h"
 #include "desktop_scene.h"
 #include "desktop_scene_i.h"
 #include "desktop_scene_i.h"
 
 
 #define TAG "DesktopSrv"
 #define TAG "DesktopSrv"
 
 
-#define MAIN_VIEW_DEFAULT (0UL)
-
 static void desktop_scene_main_app_started_callback(const void* message, void* context) {
 static void desktop_scene_main_app_started_callback(const void* message, void* context) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = context;
     Desktop* desktop = context;
@@ -31,19 +30,22 @@ static void desktop_scene_main_app_started_callback(const void* message, void* c
 static void desktop_scene_main_new_idle_animation_callback(void* context) {
 static void desktop_scene_main_new_idle_animation_callback(void* context) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = context;
     Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
+    view_dispatcher_send_custom_event(
+        desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
 }
 }
 
 
 static void desktop_scene_main_check_animation_callback(void* context) {
 static void desktop_scene_main_check_animation_callback(void* context) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = context;
     Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
+    view_dispatcher_send_custom_event(
+        desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
 }
 }
 
 
 static void desktop_scene_main_interact_animation_callback(void* context) {
 static void desktop_scene_main_interact_animation_callback(void* context) {
     furi_assert(context);
     furi_assert(context);
     Desktop* desktop = context;
     Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
+    view_dispatcher_send_custom_event(
+        desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
 }
 }
 
 
 static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
 static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
@@ -80,7 +82,6 @@ void desktop_scene_main_on_enter(void* context) {
         desktop->animation_manager, desktop_scene_main_check_animation_callback);
         desktop->animation_manager, desktop_scene_main_check_animation_callback);
     animation_manager_set_interact_callback(
     animation_manager_set_interact_callback(
         desktop->animation_manager, desktop_scene_main_interact_animation_callback);
         desktop->animation_manager, desktop_scene_main_interact_animation_callback);
-    desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
 
 
     furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
     furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
     Loader* loader = furi_record_open("loader");
     Loader* loader = furi_record_open("loader");
@@ -90,24 +91,7 @@ void desktop_scene_main_on_enter(void* context) {
 
 
     desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
     desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
 
 
-    DesktopMainSceneState state =
-        scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
-    if(state == DesktopMainSceneStateLockedNoPin) {
-        desktop_locked_lock(desktop->locked_view);
-        view_port_enabled_set(desktop->lock_viewport, true);
-    } else if(state == DesktopMainSceneStateLockedWithPin) {
-        LOAD_DESKTOP_SETTINGS(&desktop->settings);
-        furi_assert(desktop->settings.pincode.length > 0);
-        desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
-        view_port_enabled_set(desktop->lock_viewport, true);
-        furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
-        furi_hal_usb_disable();
-    } else {
-        furi_assert(state == DesktopMainSceneStateUnlocked);
-        view_port_enabled_set(desktop->lock_viewport, false);
-    }
-
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
 }
 }
 
 
 bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
 bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
@@ -154,15 +138,15 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
             consumed = true;
             consumed = true;
             break;
             break;
 
 
-        case DesktopMainEventCheckAnimation:
+        case DesktopAnimationEventCheckAnimation:
             animation_manager_check_blocking_process(desktop->animation_manager);
             animation_manager_check_blocking_process(desktop->animation_manager);
             consumed = true;
             consumed = true;
             break;
             break;
-        case DesktopMainEventNewIdleAnimation:
+        case DesktopAnimationEventNewIdleAnimation:
             animation_manager_new_idle_process(desktop->animation_manager);
             animation_manager_new_idle_process(desktop->animation_manager);
             consumed = true;
             consumed = true;
             break;
             break;
-        case DesktopMainEventInteractAnimation:
+        case DesktopAnimationEventInteractAnimation:
             animation_manager_interact_process(desktop->animation_manager);
             animation_manager_interact_process(desktop->animation_manager);
             consumed = true;
             consumed = true;
             break;
             break;
@@ -175,16 +159,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
             animation_manager_load_and_continue_animation(desktop->animation_manager);
             animation_manager_load_and_continue_animation(desktop->animation_manager);
             consumed = true;
             consumed = true;
             break;
             break;
-        case DesktopMainEventUnlocked:
-            consumed = true;
-            furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
-            furi_hal_usb_enable();
-            view_port_enabled_set(desktop->lock_viewport, false);
-            scene_manager_set_scene_state(
-                desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
-            break;
-        case DesktopMainEventUpdate:
-            desktop_locked_update(desktop->locked_view);
+        case DesktopLockedEventUpdate:
+            desktop_view_locked_update(desktop->locked_view);
             consumed = true;
             consumed = true;
             break;
             break;
 
 
@@ -213,5 +189,4 @@ void desktop_scene_main_on_exit(void* context) {
     animation_manager_set_check_callback(desktop->animation_manager, NULL);
     animation_manager_set_check_callback(desktop->animation_manager, NULL);
     animation_manager_set_interact_callback(desktop->animation_manager, NULL);
     animation_manager_set_interact_callback(desktop->animation_manager, NULL);
     animation_manager_set_context(desktop->animation_manager, desktop);
     animation_manager_set_context(desktop->animation_manager, desktop);
-    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
 }
 }

+ 162 - 0
applications/desktop/scenes/desktop_scene_pin_input.c

@@ -0,0 +1,162 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/scene_manager.h>
+#include <gui/view_stack.h>
+#include <stdint.h>
+#include <portmacro.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+
+#include "../desktop.h"
+#include "../desktop_i.h"
+#include "../animations/animation_manager.h"
+#include "../views/desktop_events.h"
+#include "../views/desktop_view_pin_input.h"
+#include "../desktop_helpers.h"
+#include "desktop_scene.h"
+#include "desktop_scene_i.h"
+
+#define WRONG_PIN_HEADER_TIMEOUT 3000
+#define INPUT_PIN_VIEW_TIMEOUT 15000
+
+typedef struct {
+    TimerHandle_t timer;
+} DesktopScenePinInputState;
+
+static void desktop_scene_locked_light_red(bool value) {
+    NotificationApp* app = furi_record_open("notification");
+    if(value) {
+        notification_message(app, &sequence_set_only_red_255);
+    } else {
+        notification_message(app, &sequence_reset_red);
+    }
+    furi_record_close("notification");
+}
+
+static void
+    desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
+    furi_assert(desktop);
+
+    DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
+        desktop->scene_manager, DesktopScenePinInput);
+    furi_assert(state);
+    if(enable) {
+        xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
+    } else {
+        xTimerStop(state->timer, portMAX_DELAY);
+    }
+}
+
+static void desktop_scene_pin_input_back_callback(void* context) {
+    Desktop* desktop = (Desktop*)context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
+}
+
+static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
+    Desktop* desktop = (Desktop*)context;
+    if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
+        view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
+    } else {
+        view_dispatcher_send_custom_event(
+            desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
+    }
+}
+
+static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
+    Desktop* desktop = pvTimerGetTimerID(timer);
+
+    view_dispatcher_send_custom_event(
+        desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
+}
+
+void desktop_scene_pin_input_on_enter(void* context) {
+    Desktop* desktop = (Desktop*)context;
+
+    desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
+    desktop_view_pin_input_set_back_callback(
+        desktop->pin_input_view, desktop_scene_pin_input_back_callback);
+    desktop_view_pin_input_set_timeout_callback(
+        desktop->pin_input_view, desktop_scene_pin_input_back_callback);
+    desktop_view_pin_input_set_done_callback(
+        desktop->pin_input_view, desktop_scene_pin_input_done_callback);
+
+    DesktopScenePinInputState* state = furi_alloc(sizeof(DesktopScenePinInputState));
+    state->timer =
+        xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
+    scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
+
+    desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
+    desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
+    desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
+    desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
+    desktop_view_pin_input_reset_pin(desktop->pin_input_view);
+
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
+}
+
+bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
+    Desktop* desktop = (Desktop*)context;
+    bool consumed = false;
+    uint32_t pin_fails = 0;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case DesktopPinInputEventUnlockFailed:
+            pin_fails = furi_hal_rtc_get_pin_fails();
+            pin_fails++;
+            furi_hal_rtc_set_pin_fails(pin_fails);
+            uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
+            if(pin_timeout > 0) {
+                desktop_helpers_emit_error_notification();
+                scene_manager_set_scene_state(
+                    desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
+                scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
+            } else {
+                desktop_scene_locked_light_red(true);
+                desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
+                desktop_view_pin_input_set_label_secondary(
+                    desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
+                desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
+                desktop_view_pin_input_reset_pin(desktop->pin_input_view);
+            }
+            consumed = true;
+            break;
+        case DesktopPinInputEventResetWrongPinLabel:
+            desktop_scene_locked_light_red(false);
+            desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
+            desktop_view_pin_input_set_label_secondary(
+                desktop->pin_input_view, 44, 25, "Enter PIN:");
+            consumed = true;
+            break;
+        case DesktopPinInputEventUnlocked:
+            desktop_view_locked_unlock(desktop->locked_view);
+            furi_hal_rtc_set_pin_fails(0);
+            desktop_helpers_unlock_system(desktop);
+            scene_manager_search_and_switch_to_previous_scene(
+                desktop->scene_manager, DesktopSceneMain);
+            consumed = true;
+            break;
+        case DesktopPinInputEventBack:
+            scene_manager_search_and_switch_to_previous_scene(
+                desktop->scene_manager, DesktopSceneLocked);
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void desktop_scene_pin_input_on_exit(void* context) {
+    Desktop* desktop = (Desktop*)context;
+    desktop_scene_locked_light_red(false);
+
+    DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
+        desktop->scene_manager, DesktopScenePinInput);
+    xTimerStop(state->timer, portMAX_DELAY);
+    while(xTimerIsTimerActive(state->timer)) {
+        delay(1);
+    }
+    xTimerDelete(state->timer, portMAX_DELAY);
+    free(state);
+}

+ 46 - 0
applications/desktop/scenes/desktop_scene_pin_timeout.c

@@ -0,0 +1,46 @@
+#include <furi.h>
+#include <FreeRTOS.h>
+#include <portmacro.h>
+#include <timer.h>
+#include <gui/scene_manager.h>
+
+#include "../desktop_i.h"
+#include "../views/desktop_view_pin_timeout.h"
+#include "desktop_scene.h"
+#include "desktop_scene_i.h"
+
+static void desktop_scene_pin_timeout_callback(void* context) {
+    Desktop* desktop = (Desktop*)context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
+}
+
+void desktop_scene_pin_timeout_on_enter(void* context) {
+    Desktop* desktop = (Desktop*)context;
+
+    uint32_t timeout =
+        scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
+    desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
+    desktop_view_pin_timeout_set_callback(
+        desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
+
+    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
+}
+
+bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
+    Desktop* desktop = (Desktop*)context;
+    bool consumed = false;
+
+    if(event.type == SceneManagerEventTypeCustom) {
+        switch(event.event) {
+        case DesktopPinTimeoutExit:
+            scene_manager_previous_scene(desktop->scene_manager);
+            consumed = true;
+            break;
+        }
+    }
+
+    return consumed;
+}
+
+void desktop_scene_pin_timeout_on_exit(void* context) {
+}

+ 0 - 50
applications/desktop/scenes/desktop_scene_pinsetup.c

@@ -1,50 +0,0 @@
-#include "../desktop_i.h"
-
-#define SCENE_EXIT_EVENT (0U)
-
-void desktop_scene_ok_callback(void* context) {
-    Desktop* app = context;
-    view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT);
-}
-
-void desktop_scene_pinsetup_on_enter(void* context) {
-    Desktop* app = context;
-    CodeInput* code_input = app->code_input;
-
-    code_input_set_result_callback(
-        code_input,
-        desktop_scene_ok_callback,
-        NULL,
-        app,
-        app->settings.pincode.data,
-        &app->settings.pincode.length,
-        true);
-
-    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup);
-}
-
-bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) {
-    Desktop* app = context;
-    bool consumed = false;
-
-    if(event.type == SceneManagerEventTypeCustom) {
-        switch(event.event) {
-        case SCENE_EXIT_EVENT:
-            scene_manager_previous_scene(app->scene_manager);
-            consumed = true;
-            break;
-
-        default:
-            consumed = true;
-            break;
-        }
-    }
-    return consumed;
-}
-
-void desktop_scene_pinsetup_on_exit(void* context) {
-    Desktop* app = context;
-    SAVE_DESKTOP_SETTINGS(&app->settings);
-    code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0);
-    code_input_set_header_text(app->code_input, "");
-}

+ 19 - 8
applications/desktop/views/desktop_events.h

@@ -6,24 +6,35 @@ typedef enum {
     DesktopMainEventOpenFavorite,
     DesktopMainEventOpenFavorite,
     DesktopMainEventOpenMenu,
     DesktopMainEventOpenMenu,
     DesktopMainEventOpenDebug,
     DesktopMainEventOpenDebug,
-    DesktopMainEventUpdate,
-    DesktopMainEventUnlocked,
     DesktopMainEventRightShort,
     DesktopMainEventRightShort,
-    DesktopMainEventCheckAnimation,
-    DesktopMainEventNewIdleAnimation,
-    DesktopMainEventInteractAnimation,
     DesktopMainEventBeforeAppStarted,
     DesktopMainEventBeforeAppStarted,
     DesktopMainEventAfterAppFinished,
     DesktopMainEventAfterAppFinished,
-    DesktopLockedEventUnlock,
-    DesktopLockedEventCheckAnimation,
-    DesktopLockedEventMax,
+
+    DesktopLockedEventUnlocked,
+    DesktopLockedEventUpdate,
+    DesktopLockedEventShowPinInput,
+
+    DesktopPinInputEventResetWrongPinLabel,
+    DesktopPinInputEventUnlocked,
+    DesktopPinInputEventUnlockFailed,
+    DesktopPinInputEventBack,
+
+    DesktopPinTimeoutExit,
+
     DesktopDebugEventDeed,
     DesktopDebugEventDeed,
     DesktopDebugEventWrongDeed,
     DesktopDebugEventWrongDeed,
     DesktopDebugEventSaveState,
     DesktopDebugEventSaveState,
     DesktopDebugEventExit,
     DesktopDebugEventExit,
+
     DesktopFirstStartCompleted,
     DesktopFirstStartCompleted,
     DesktopFirstStartPoweroff,
     DesktopFirstStartPoweroff,
+
     DesktopLockMenuEventLock,
     DesktopLockMenuEventLock,
     DesktopLockMenuEventPinLock,
     DesktopLockMenuEventPinLock,
     DesktopLockMenuEventExit,
     DesktopLockMenuEventExit,
+
+    DesktopAnimationEventCheckAnimation,
+    DesktopAnimationEventNewIdleAnimation,
+    DesktopAnimationEventInteractAnimation,
+
 } DesktopEvent;
 } DesktopEvent;

+ 0 - 247
applications/desktop/views/desktop_locked.c

@@ -1,247 +0,0 @@
-#include "desktop/desktop_settings/desktop_settings.h"
-#include "furi/check.h"
-#include "gui/view.h"
-#include "portmacro.h"
-#include <furi.h>
-#include <gui/gui_i.h>
-#include <gui/elements.h>
-#include "../desktop_i.h"
-#include "desktop_locked.h"
-#include <stdint.h>
-
-#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
-#define UNLOCKED_HINT_TIMEOUT_MS (2000)
-
-struct DesktopLockedView {
-    View* view;
-    DesktopLockedViewCallback callback;
-    void* context;
-
-    TimerHandle_t timer;
-    uint8_t lock_count;
-    uint32_t lock_lastpress;
-
-    PinCode pincode;
-    PinCode pincode_input;
-};
-
-typedef struct {
-    uint32_t hint_icon_expire_at;
-    bool unlocked_hint;
-    bool locked;
-    bool pin_locked;
-
-    int8_t door_left_x;
-    int8_t door_right_x;
-    bool animation_seq_end;
-} DesktopLockedViewModel;
-
-static void desktop_locked_unlock(DesktopLockedView* locked_view);
-
-void desktop_locked_set_callback(
-    DesktopLockedView* locked_view,
-    DesktopLockedViewCallback callback,
-    void* context) {
-    furi_assert(locked_view);
-    furi_assert(callback);
-    locked_view->callback = callback;
-    locked_view->context = context;
-}
-
-void locked_view_timer_callback(TimerHandle_t timer) {
-    DesktopLockedView* locked_view = pvTimerGetTimerID(timer);
-    locked_view->callback(DesktopMainEventUpdate, locked_view->context);
-}
-
-static void desktop_locked_update_hint_icon_timeout(DesktopLockedView* locked_view) {
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
-    view_commit_model(locked_view->view, true);
-}
-
-static void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    model->animation_seq_end = false;
-    model->door_left_x = DOOR_L_POS;
-    model->door_right_x = DOOR_R_POS;
-    view_commit_model(locked_view->view, true);
-}
-
-void desktop_locked_update(DesktopLockedView* locked_view) {
-    bool stop_timer = false;
-
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    if(model->locked) {
-        if(model->door_left_x != DOOR_L_POS_MAX) {
-            model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
-            model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
-        } else {
-            model->animation_seq_end = true;
-        }
-        stop_timer = model->animation_seq_end;
-    } else {
-        model->unlocked_hint = false;
-        stop_timer = true;
-    }
-    view_commit_model(locked_view->view, true);
-
-    if(stop_timer) {
-        xTimerStop(locked_view->timer, portMAX_DELAY);
-    }
-}
-
-void desktop_locked_draw(Canvas* canvas, void* model) {
-    DesktopLockedViewModel* m = model;
-    uint32_t now = osKernelGetTickCount();
-    canvas_set_color(canvas, ColorBlack);
-
-    if(m->locked) {
-        if(!m->animation_seq_end) {
-            canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
-            canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
-            canvas_set_font(canvas, FontPrimary);
-            elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
-        } else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
-            canvas_set_font(canvas, FontSecondary);
-            canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
-            elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
-        }
-    } else {
-        if(m->unlocked_hint) {
-            canvas_set_font(canvas, FontPrimary);
-            elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
-        }
-    }
-}
-
-View* desktop_locked_get_view(DesktopLockedView* locked_view) {
-    furi_assert(locked_view);
-    return locked_view->view;
-}
-
-bool desktop_locked_input(InputEvent* event, void* context) {
-    furi_assert(event);
-    furi_assert(context);
-    DesktopLockedView* locked_view = context;
-    bool locked = false;
-    bool locked_with_pin = false;
-    uint32_t press_time = xTaskGetTickCount();
-
-    {
-        DesktopLockedViewModel* model = view_get_model(locked_view->view);
-        bool changed = false;
-        locked = model->locked;
-        locked_with_pin = model->pin_locked;
-        if(!locked && model->unlocked_hint && event->type == InputTypePress) {
-            model->unlocked_hint = false;
-            changed = true;
-        }
-        view_commit_model(locked_view->view, changed);
-    }
-
-    if(!locked || (event->type != InputTypeShort)) {
-        return locked;
-    }
-
-    if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
-        locked_view->lock_lastpress = press_time;
-        locked_view->lock_count = 0;
-        locked_view->pincode_input.length = 0;
-    }
-
-    if(locked_with_pin) {
-        locked_view->pincode_input.length = code_input_push(
-            locked_view->pincode_input.data, locked_view->pincode_input.length, event->key);
-        bool match = code_input_compare(
-            locked_view->pincode_input.data,
-            locked_view->pincode_input.length,
-            locked_view->pincode.data,
-            locked_view->pincode.length);
-
-        if(match) {
-            desktop_locked_unlock(locked_view);
-        }
-    } else {
-        if(event->key == InputKeyBack) {
-            locked_view->lock_lastpress = press_time;
-            locked_view->lock_count++;
-            if(locked_view->lock_count == UNLOCK_CNT) {
-                desktop_locked_unlock(locked_view);
-            }
-        } else {
-            desktop_locked_update_hint_icon_timeout(locked_view);
-            locked_view->lock_count = 0;
-        }
-    }
-
-    locked_view->lock_lastpress = press_time;
-
-    return locked;
-}
-
-DesktopLockedView* desktop_locked_alloc() {
-    DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
-    locked_view->view = view_alloc();
-    locked_view->timer =
-        xTimerCreate("Locked view", 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
-
-    view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
-    view_set_context(locked_view->view, locked_view);
-    view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_draw);
-    view_set_input_callback(locked_view->view, desktop_locked_input);
-
-    return locked_view;
-}
-
-void desktop_locked_free(DesktopLockedView* locked_view) {
-    furi_assert(locked_view);
-    osTimerDelete(locked_view->timer);
-    view_free(locked_view->view);
-    free(locked_view);
-}
-
-void desktop_locked_lock(DesktopLockedView* locked_view) {
-    locked_view->pincode.length = 0;
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    model->locked = true;
-    model->pin_locked = false;
-    view_commit_model(locked_view->view, true);
-    desktop_locked_reset_door_pos(locked_view);
-    xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
-
-    Gui* gui = furi_record_open("gui");
-    gui_set_lockdown(gui, true);
-    furi_record_close("gui");
-}
-
-void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode) {
-    locked_view->pincode = pincode;
-    locked_view->pincode_input.length = 0;
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    model->locked = true;
-    model->pin_locked = true;
-    view_commit_model(locked_view->view, true);
-    desktop_locked_reset_door_pos(locked_view);
-    xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
-
-    Gui* gui = furi_record_open("gui");
-    gui_set_lockdown(gui, true);
-    furi_record_close("gui");
-}
-
-static void desktop_locked_unlock(DesktopLockedView* locked_view) {
-    furi_assert(locked_view);
-
-    locked_view->lock_count = 0;
-    DesktopLockedViewModel* model = view_get_model(locked_view->view);
-    model->locked = false;
-    model->pin_locked = false;
-    model->unlocked_hint = true;
-    view_commit_model(locked_view->view, true);
-    locked_view->callback(DesktopMainEventUnlocked, locked_view->context);
-    xTimerChangePeriod(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS, portMAX_DELAY);
-
-    Gui* gui = furi_record_open("gui");
-    gui_set_lockdown(gui, false);
-    furi_record_close("gui");
-}

+ 0 - 36
applications/desktop/views/desktop_locked.h

@@ -1,36 +0,0 @@
-#pragma once
-
-#include <desktop/desktop_settings/desktop_settings.h>
-#include <gui/view.h>
-#include "desktop_events.h"
-
-#define UNLOCK_RST_TIMEOUT 300
-#define UNLOCK_CNT 3
-
-#define DOOR_L_POS -57
-#define DOOR_L_POS_MAX 0
-#define DOOR_R_POS 115
-#define DOOR_R_POS_MIN 60
-
-typedef enum {
-    DesktopLockedWithPin,
-    DesktopLockedNoPin,
-} DesktopLockedSceneState;
-
-typedef struct DesktopLockedView DesktopLockedView;
-
-typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
-
-void desktop_locked_set_callback(
-    DesktopLockedView* locked_view,
-    DesktopLockedViewCallback callback,
-    void* context);
-
-void desktop_locked_update(DesktopLockedView* locked_view);
-
-View* desktop_locked_get_view(DesktopLockedView* locked_view);
-DesktopLockedView* desktop_locked_alloc();
-void desktop_locked_free(DesktopLockedView* locked_view);
-
-void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode);
-void desktop_locked_lock(DesktopLockedView* locked_view);

+ 3 - 3
applications/desktop/views/desktop_debug.c → applications/desktop/views/desktop_view_debug.c

@@ -1,11 +1,11 @@
 #include <toolbox/version.h>
 #include <toolbox/version.h>
 #include <furi.h>
 #include <furi.h>
 #include <furi_hal.h>
 #include <furi_hal.h>
+#include <dolphin/helpers/dolphin_state.h>
+#include <dolphin/dolphin.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "desktop_debug.h"
-#include "dolphin/helpers/dolphin_state.h"
-#include "dolphin/dolphin.h"
+#include "desktop_view_debug.h"
 
 
 void desktop_debug_set_callback(
 void desktop_debug_set_callback(
     DesktopDebugView* debug_view,
     DesktopDebugView* debug_view,

+ 0 - 0
applications/desktop/views/desktop_debug.h → applications/desktop/views/desktop_view_debug.h


+ 2 - 1
applications/desktop/views/desktop_first_start.c → applications/desktop/views/desktop_view_first_start.c

@@ -1,8 +1,9 @@
 #include <furi.h>
 #include <furi.h>
 #include <furi_hal.h>
 #include <furi_hal.h>
 #include <gui/elements.h>
 #include <gui/elements.h>
+
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "desktop_first_start.h"
+#include "desktop_view_first_start.h"
 
 
 #define DESKTOP_FIRST_START_POWEROFF_SHORT 5000
 #define DESKTOP_FIRST_START_POWEROFF_SHORT 5000
 #define DESKTOP_FIRST_START_POWEROFF_LONG (60 * 60 * 1000)
 #define DESKTOP_FIRST_START_POWEROFF_LONG (60 * 60 * 1000)

+ 0 - 0
applications/desktop/views/desktop_first_start.h → applications/desktop/views/desktop_view_first_start.h


+ 1 - 1
applications/desktop/views/desktop_lock_menu.c → applications/desktop/views/desktop_view_lock_menu.c

@@ -2,7 +2,7 @@
 #include <gui/elements.h>
 #include <gui/elements.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "desktop_lock_menu.h"
+#include "desktop_view_lock_menu.h"
 
 
 #define LOCK_MENU_ITEMS_NB 3
 #define LOCK_MENU_ITEMS_NB 3
 
 

+ 0 - 0
applications/desktop/views/desktop_lock_menu.h → applications/desktop/views/desktop_view_lock_menu.h


+ 233 - 0
applications/desktop/views/desktop_view_locked.c

@@ -0,0 +1,233 @@
+#include <projdefs.h>
+#include <stdint.h>
+#include <furi.h>
+#include <gui/elements.h>
+#include <gui/icon.h>
+#include <gui/view.h>
+#include <portmacro.h>
+
+#include "../desktop_settings/desktop_settings.h"
+#include "../desktop_i.h"
+#include "desktop_view_locked.h"
+
+#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
+#define UNLOCKED_HINT_TIMEOUT_MS (2000)
+
+#define DOOR_OFFSET_START -55
+#define DOOR_OFFSET_END 0
+
+#define DOOR_L_FINAL_POS 0
+#define DOOR_R_FINAL_POS 60
+
+#define UNLOCK_CNT 3
+#define UNLOCK_RST_TIMEOUT 600
+
+struct DesktopViewLocked {
+    View* view;
+    DesktopViewLockedCallback callback;
+    void* context;
+
+    TimerHandle_t timer;
+    uint8_t lock_count;
+    uint32_t lock_lastpress;
+};
+
+typedef struct {
+    uint32_t hint_icon_expire_at;
+    bool unlocked_hint;
+    bool locked;
+    bool pin_locked;
+
+    int8_t door_offset;
+    bool doors_closing;
+} DesktopViewLockedModel;
+
+void desktop_view_locked_set_callback(
+    DesktopViewLocked* locked_view,
+    DesktopViewLockedCallback callback,
+    void* context) {
+    furi_assert(locked_view);
+    furi_assert(callback);
+    locked_view->callback = callback;
+    locked_view->context = context;
+}
+
+static void locked_view_timer_callback(TimerHandle_t timer) {
+    DesktopViewLocked* locked_view = pvTimerGetTimerID(timer);
+    locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
+}
+
+static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
+    int8_t offset = model->door_offset;
+    uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
+    uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
+    uint8_t height = icon_get_height(&I_DoorLeft_70x55);
+    canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
+    canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
+}
+
+static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
+    bool stop = false;
+    if(model->door_offset < DOOR_OFFSET_END) {
+        model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
+        stop = true;
+    }
+
+    return stop;
+}
+
+static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
+    DesktopViewLockedModel* model = view_get_model(locked_view->view);
+    model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
+    view_commit_model(locked_view->view, true);
+}
+
+void desktop_view_locked_update(DesktopViewLocked* locked_view) {
+    bool stop_timer = false;
+
+    DesktopViewLockedModel* model = view_get_model(locked_view->view);
+    if(model->locked) {
+        model->doors_closing = desktop_view_locked_doors_move(model);
+        stop_timer = !model->doors_closing;
+    } else {
+        model->unlocked_hint = false;
+        stop_timer = true;
+    }
+    view_commit_model(locked_view->view, true);
+
+    if(stop_timer) {
+        xTimerStop(locked_view->timer, portMAX_DELAY);
+    }
+}
+
+static void desktop_view_locked_draw(Canvas* canvas, void* model) {
+    DesktopViewLockedModel* m = model;
+    uint32_t now = osKernelGetTickCount();
+    canvas_set_color(canvas, ColorBlack);
+
+    if(m->locked) {
+        if(m->doors_closing) {
+            desktop_view_locked_doors_draw(canvas, m);
+            canvas_set_font(canvas, FontPrimary);
+            elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
+        } else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
+            canvas_set_font(canvas, FontSecondary);
+            elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
+            elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
+            canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
+            canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
+            canvas_draw_dot(canvas, 17, 61);
+        }
+    } else {
+        if(m->unlocked_hint) {
+            canvas_set_font(canvas, FontPrimary);
+            elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
+        }
+    }
+}
+
+View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
+    furi_assert(locked_view);
+    return locked_view->view;
+}
+
+static bool desktop_view_locked_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+    DesktopViewLocked* locked_view = context;
+    bool locked = false;
+    bool locked_with_pin = false;
+    bool doors_closing = false;
+    uint32_t press_time = xTaskGetTickCount();
+
+    {
+        DesktopViewLockedModel* model = view_get_model(locked_view->view);
+        bool changed = false;
+        locked = model->locked;
+        locked_with_pin = model->pin_locked;
+        doors_closing = model->doors_closing;
+        if(!locked && model->unlocked_hint && event->type == InputTypePress) {
+            model->unlocked_hint = false;
+            changed = true;
+        }
+        view_commit_model(locked_view->view, changed);
+    }
+
+    if(!locked || doors_closing || (event->type != InputTypeShort)) {
+        return locked;
+    }
+
+    if(locked_with_pin) {
+        locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
+    } else {
+        if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
+            locked_view->lock_lastpress = press_time;
+            locked_view->lock_count = 0;
+        }
+
+        desktop_view_locked_update_hint_icon_timeout(locked_view);
+        if(event->key == InputKeyBack) {
+            locked_view->lock_lastpress = press_time;
+            locked_view->lock_count++;
+            if(locked_view->lock_count == UNLOCK_CNT) {
+                desktop_view_locked_unlock(locked_view);
+                locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
+            }
+        } else {
+            locked_view->lock_count = 0;
+        }
+
+        locked_view->lock_lastpress = press_time;
+    }
+
+    return locked;
+}
+
+DesktopViewLocked* desktop_view_locked_alloc() {
+    DesktopViewLocked* locked_view = furi_alloc(sizeof(DesktopViewLocked));
+    locked_view->view = view_alloc();
+    locked_view->timer =
+        xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
+
+    locked_view->view = view_alloc();
+    view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
+    view_set_context(locked_view->view, locked_view);
+    view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
+    view_set_input_callback(locked_view->view, desktop_view_locked_input);
+
+    return locked_view;
+}
+
+void desktop_view_locked_free(DesktopViewLocked* locked_view) {
+    furi_assert(locked_view);
+    osTimerDelete(locked_view->timer);
+    view_free(locked_view->view);
+    free(locked_view);
+}
+
+void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
+    DesktopViewLockedModel* model = view_get_model(locked_view->view);
+    model->doors_closing = true;
+    model->door_offset = DOOR_OFFSET_START;
+    view_commit_model(locked_view->view, true);
+    xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
+}
+
+void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
+    DesktopViewLockedModel* model = view_get_model(locked_view->view);
+    model->locked = true;
+    model->pin_locked = pin_locked;
+    view_commit_model(locked_view->view, true);
+}
+
+void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
+    furi_assert(locked_view);
+
+    locked_view->lock_count = 0;
+    DesktopViewLockedModel* model = view_get_model(locked_view->view);
+    model->locked = false;
+    model->pin_locked = false;
+    model->unlocked_hint = true;
+    view_commit_model(locked_view->view, true);
+    xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
+}

+ 21 - 0
applications/desktop/views/desktop_view_locked.h

@@ -0,0 +1,21 @@
+#pragma once
+
+#include "../desktop_settings/desktop_settings.h"
+#include "../views/desktop_events.h"
+#include <gui/view.h>
+
+typedef struct DesktopViewLocked DesktopViewLocked;
+
+typedef void (*DesktopViewLockedCallback)(DesktopEvent event, void* context);
+
+void desktop_view_locked_set_callback(
+    DesktopViewLocked* locked_view,
+    DesktopViewLockedCallback callback,
+    void* context);
+void desktop_view_locked_update(DesktopViewLocked* locked_view);
+View* desktop_view_locked_get_view(DesktopViewLocked* locked_view);
+DesktopViewLocked* desktop_view_locked_alloc();
+void desktop_view_locked_free(DesktopViewLocked* locked_view);
+void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked);
+void desktop_view_locked_unlock(DesktopViewLocked* locked_view);
+void desktop_view_locked_close_doors(DesktopViewLocked* locked_view);

+ 1 - 1
applications/desktop/views/desktop_main.c → applications/desktop/views/desktop_view_main.c

@@ -7,7 +7,7 @@
 #include <dolphin/dolphin.h>
 #include <dolphin/dolphin.h>
 
 
 #include "../desktop_i.h"
 #include "../desktop_i.h"
-#include "desktop_main.h"
+#include "desktop_view_main.h"
 
 
 struct DesktopMainView {
 struct DesktopMainView {
     View* view;
     View* view;

+ 0 - 0
applications/desktop/views/desktop_main.h → applications/desktop/views/desktop_view_main.h


+ 340 - 0
applications/desktop/views/desktop_view_pin_input.c

@@ -0,0 +1,340 @@
+#include <gui/canvas.h>
+#include <furi.h>
+#include <gui/view.h>
+#include <gui/elements.h>
+#include <stdint.h>
+#include <portmacro.h>
+
+#include "desktop_view_pin_input.h"
+#include "../desktop_settings/desktop_settings.h"
+
+#define NO_ACTIVITY_TIMEOUT 15000
+
+#define PIN_CELL_WIDTH 13
+#define DEFAULT_PIN_X 64
+#define DEFAULT_PIN_Y 32
+
+struct DesktopViewPinInput {
+    View* view;
+    DesktopViewPinInputCallback back_callback;
+    DesktopViewPinInputCallback timeout_callback;
+    DesktopViewPinInputDoneCallback done_callback;
+    void* context;
+    TimerHandle_t timer;
+};
+
+typedef struct {
+    PinCode pin;
+    bool pin_hidden;
+    bool locked_input;
+    uint8_t pin_x;
+    uint8_t pin_y;
+    const char* primary_str;
+    uint8_t primary_str_x;
+    uint8_t primary_str_y;
+    const char* secondary_str;
+    uint8_t secondary_str_x;
+    uint8_t secondary_str_y;
+    const char* button_label;
+} DesktopViewPinInputModel;
+
+static bool desktop_view_pin_input_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+
+    DesktopViewPinInput* pin_input = context;
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+
+    bool call_back_callback = false;
+    bool call_done_callback = false;
+    PinCode pin_code = {0};
+
+    if(event->type == InputTypeShort) {
+        switch(event->key) {
+        case InputKeyRight:
+        case InputKeyLeft:
+        case InputKeyDown:
+        case InputKeyUp:
+            if(!model->locked_input) {
+                if(model->pin.length < MAX_PIN_SIZE) {
+                    model->pin.data[model->pin.length++] = event->key;
+                }
+            }
+            break;
+        case InputKeyOk:
+            if(model->pin.length >= MIN_PIN_SIZE) {
+                call_done_callback = true;
+                pin_code = model->pin;
+            }
+            break;
+        case InputKeyBack:
+            if(!model->locked_input) {
+                if(model->pin.length > 0) {
+                    model->pin.length = 0;
+                } else {
+                    call_back_callback = true;
+                }
+            }
+            break;
+        default:
+            furi_assert(0);
+            break;
+        }
+    }
+    view_commit_model(pin_input->view, true);
+
+    if(call_done_callback && pin_input->done_callback) {
+        pin_input->done_callback(&pin_code, pin_input->context);
+    } else if(call_back_callback && pin_input->back_callback) {
+        pin_input->back_callback(pin_input->context);
+    }
+
+    xTimerStart(pin_input->timer, 0);
+
+    return true;
+}
+
+static void desktop_view_pin_input_draw_cells(Canvas* canvas, DesktopViewPinInputModel* model) {
+    furi_assert(canvas);
+    furi_assert(model);
+
+    uint8_t draw_pin_size = MAX(4, model->pin.length + 1);
+    if(model->locked_input || (model->pin.length == MAX_PIN_SIZE)) {
+        draw_pin_size = model->pin.length;
+    }
+
+    uint8_t x = model->pin_x - (draw_pin_size * (PIN_CELL_WIDTH - 1)) / 2;
+    uint8_t y = model->pin_y - (PIN_CELL_WIDTH / 2);
+
+    for(int i = 0; i < draw_pin_size; ++i) {
+        canvas_draw_frame(canvas, x, y, PIN_CELL_WIDTH, PIN_CELL_WIDTH);
+        if(i < model->pin.length) {
+            if(model->pin_hidden) {
+                canvas_draw_icon(canvas, x + 3, y + 3, &I_Pin_star_7x7);
+            } else {
+                switch(model->pin.data[i]) {
+                case InputKeyDown:
+                    canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_down_7x9);
+                    break;
+                case InputKeyUp:
+                    canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_up7x9);
+                    break;
+                case InputKeyLeft:
+                    canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_left_9x7);
+                    break;
+                case InputKeyRight:
+                    canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_right_9x7);
+                    break;
+                default:
+                    furi_assert(0);
+                    break;
+                }
+            }
+        } else if(i == model->pin.length) {
+            canvas_draw_icon(canvas, x + 4, y + PIN_CELL_WIDTH + 1, &I_Pin_pointer_5x3);
+        }
+        x += PIN_CELL_WIDTH - 1;
+    }
+}
+
+static void desktop_view_pin_input_draw(Canvas* canvas, void* context) {
+    furi_assert(canvas);
+    furi_assert(context);
+
+    canvas_set_font(canvas, FontSecondary);
+    DesktopViewPinInputModel* model = context;
+    desktop_view_pin_input_draw_cells(canvas, model);
+
+    if((model->pin.length > 0) && !model->locked_input) {
+        canvas_draw_icon(canvas, 4, 53, &I_Pin_back_full_40x8);
+    }
+
+    if(model->button_label && ((model->pin.length >= MIN_PIN_SIZE) || model->locked_input)) {
+        elements_button_center(canvas, model->button_label);
+    }
+
+    if(model->primary_str) {
+        canvas_set_font(canvas, FontPrimary);
+        canvas_draw_str(canvas, model->primary_str_x, model->primary_str_y, model->primary_str);
+        canvas_set_font(canvas, FontSecondary);
+    }
+
+    if(model->secondary_str) {
+        canvas_set_font(canvas, FontSecondary);
+        canvas_draw_str(
+            canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str);
+    }
+}
+
+void desktop_view_pin_input_timer_callback(TimerHandle_t timer) {
+    DesktopViewPinInput* pin_input = pvTimerGetTimerID(timer);
+
+    if(pin_input->timeout_callback) {
+        pin_input->timeout_callback(pin_input->context);
+    }
+}
+
+static void desktop_view_pin_input_enter(void* context) {
+    DesktopViewPinInput* pin_input = context;
+    xTimerStart(pin_input->timer, portMAX_DELAY);
+}
+
+static void desktop_view_pin_input_exit(void* context) {
+    DesktopViewPinInput* pin_input = context;
+    xTimerStop(pin_input->timer, portMAX_DELAY);
+}
+
+DesktopViewPinInput* desktop_view_pin_input_alloc(void) {
+    DesktopViewPinInput* pin_input = furi_alloc(sizeof(DesktopViewPinInput));
+    pin_input->view = view_alloc();
+    view_allocate_model(pin_input->view, ViewModelTypeLocking, sizeof(DesktopViewPinInputModel));
+    view_set_context(pin_input->view, pin_input);
+    view_set_draw_callback(pin_input->view, desktop_view_pin_input_draw);
+    view_set_input_callback(pin_input->view, desktop_view_pin_input_input);
+    pin_input->timer = xTimerCreate(
+        NULL,
+        pdMS_TO_TICKS(NO_ACTIVITY_TIMEOUT),
+        pdFALSE,
+        pin_input,
+        desktop_view_pin_input_timer_callback);
+    view_set_enter_callback(pin_input->view, desktop_view_pin_input_enter);
+    view_set_exit_callback(pin_input->view, desktop_view_pin_input_exit);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->pin_x = DEFAULT_PIN_X;
+    model->pin_y = DEFAULT_PIN_Y;
+    model->pin.length = 0;
+    view_commit_model(pin_input->view, false);
+
+    return pin_input;
+}
+
+void desktop_view_pin_input_free(DesktopViewPinInput* pin_input) {
+    furi_assert(pin_input);
+
+    xTimerStop(pin_input->timer, portMAX_DELAY);
+    while(xTimerIsTimerActive(pin_input->timer)) {
+        delay(1);
+    }
+    xTimerDelete(pin_input->timer, portMAX_DELAY);
+
+    view_free(pin_input->view);
+    free(pin_input);
+}
+
+void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->locked_input = true;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->locked_input = false;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin) {
+    furi_assert(pin_input);
+    furi_assert(pin);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->pin = *pin;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->pin.length = 0;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->pin_hidden = pin_hidden;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->button_label = label;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_label_primary(
+    DesktopViewPinInput* pin_input,
+    uint8_t x,
+    uint8_t y,
+    const char* label) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->primary_str = label;
+    model->primary_str_x = x;
+    model->primary_str_y = y;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_label_secondary(
+    DesktopViewPinInput* pin_input,
+    uint8_t x,
+    uint8_t y,
+    const char* label) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->secondary_str = label;
+    model->secondary_str_x = x;
+    model->secondary_str_y = y;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) {
+    furi_assert(pin_input);
+
+    DesktopViewPinInputModel* model = view_get_model(pin_input->view);
+    model->pin_x = x;
+    model->pin_y = y;
+    view_commit_model(pin_input->view, true);
+}
+
+void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context) {
+    furi_assert(pin_input);
+    pin_input->context = context;
+}
+
+void desktop_view_pin_input_set_timeout_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputCallback callback) {
+    furi_assert(pin_input);
+    pin_input->timeout_callback = callback;
+}
+
+void desktop_view_pin_input_set_back_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputCallback callback) {
+    furi_assert(pin_input);
+    pin_input->back_callback = callback;
+}
+
+void desktop_view_pin_input_set_done_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputDoneCallback callback) {
+    furi_assert(pin_input);
+    pin_input->done_callback = callback;
+}
+
+View* desktop_view_pin_input_get_view(DesktopViewPinInput* pin_input) {
+    furi_assert(pin_input);
+    return pin_input->view;
+}

+ 40 - 0
applications/desktop/views/desktop_view_pin_input.h

@@ -0,0 +1,40 @@
+#pragma once
+
+#include <gui/view.h>
+#include "desktop/desktop_settings/desktop_settings.h"
+
+typedef void (*DesktopViewPinInputCallback)(void*);
+typedef void (*DesktopViewPinInputDoneCallback)(const PinCode* pin_code, void*);
+typedef struct DesktopViewPinInput DesktopViewPinInput;
+
+DesktopViewPinInput* desktop_view_pin_input_alloc(void);
+void desktop_view_pin_input_free(DesktopViewPinInput*);
+
+void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin);
+void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input);
+void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden);
+void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label);
+void desktop_view_pin_input_set_label_primary(
+    DesktopViewPinInput* pin_input,
+    uint8_t x,
+    uint8_t y,
+    const char* label);
+void desktop_view_pin_input_set_label_secondary(
+    DesktopViewPinInput* pin_input,
+    uint8_t x,
+    uint8_t y,
+    const char* label);
+void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y);
+View* desktop_view_pin_input_get_view(DesktopViewPinInput*);
+void desktop_view_pin_input_set_done_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputDoneCallback callback);
+void desktop_view_pin_input_set_back_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputCallback callback);
+void desktop_view_pin_input_set_timeout_callback(
+    DesktopViewPinInput* pin_input,
+    DesktopViewPinInputCallback callback);
+void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context);
+void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input);
+void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input);

+ 80 - 0
applications/desktop/views/desktop_view_pin_setup_done.c

@@ -0,0 +1,80 @@
+#include <furi.h>
+#include <furi_hal.h>
+#include <gui/elements.h>
+#include <gui/canvas.h>
+#include <toolbox/version.h>
+#include <assets_icons.h>
+#include <dolphin/helpers/dolphin_state.h>
+#include <dolphin/dolphin.h>
+
+#include "../desktop_i.h"
+#include "desktop_view_pin_setup_done.h"
+
+struct DesktopViewPinSetupDone {
+    View* view;
+    DesktopViewPinSetupDoneDoneCallback callback;
+    void* context;
+};
+
+static void desktop_view_pin_done_draw(Canvas* canvas, void* model) {
+    furi_assert(canvas);
+    furi_assert(model);
+
+    canvas_set_font(canvas, FontPrimary);
+    elements_multiline_text_aligned(
+        canvas, 64, 0, AlignCenter, AlignTop, "Prepare to use\narrows as\nPIN symbols");
+
+    canvas_set_font(canvas, FontSecondary);
+    elements_multiline_text(canvas, 58, 24, "Prepare to use\narrows as\nPIN symbols");
+
+    canvas_draw_icon(canvas, 16, 18, &I_Pin_attention_dpad_29x29);
+    elements_button_right(canvas, "Next");
+}
+
+static bool desktop_view_pin_done_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+
+    DesktopViewPinSetupDone* instance = context;
+    bool consumed = false;
+
+    if((event->key == InputKeyRight) && (event->type == InputTypeShort)) {
+        instance->callback(instance->context);
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+void desktop_view_pin_done_set_callback(
+    DesktopViewPinSetupDone* instance,
+    DesktopViewPinSetupDoneDoneCallback callback,
+    void* context) {
+    furi_assert(instance);
+    furi_assert(callback);
+    instance->callback = callback;
+    instance->context = context;
+}
+
+DesktopViewPinSetupDone* desktop_view_pin_done_alloc() {
+    DesktopViewPinSetupDone* view = furi_alloc(sizeof(DesktopViewPinSetupDone));
+    view->view = view_alloc();
+    view_allocate_model(view->view, ViewModelTypeLockFree, 1);
+    view_set_context(view->view, view);
+    view_set_draw_callback(view->view, desktop_view_pin_done_draw);
+    view_set_input_callback(view->view, desktop_view_pin_done_input);
+
+    return view;
+}
+
+void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance) {
+    furi_assert(instance);
+
+    view_free(instance->view);
+    free(instance);
+}
+
+View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance) {
+    furi_assert(instance);
+    return instance->view;
+}

+ 15 - 0
applications/desktop/views/desktop_view_pin_setup_done.h

@@ -0,0 +1,15 @@
+#pragma once
+
+#include <gui/view.h>
+
+typedef struct DesktopViewPinSetupDone DesktopViewPinSetupDone;
+
+typedef void (*DesktopViewPinSetupDoneDoneCallback)(void*);
+
+void desktop_view_pin_done_set_callback(
+    DesktopViewPinSetupDone* instance,
+    DesktopViewPinSetupDoneDoneCallback callback,
+    void* context);
+DesktopViewPinSetupDone* desktop_view_pin_done_alloc();
+void desktop_view_pin_done_free(DesktopViewPinSetupDone* instance);
+View* desktop_view_pin_done_get_view(DesktopViewPinSetupDone* instance);

+ 109 - 0
applications/desktop/views/desktop_view_pin_timeout.c

@@ -0,0 +1,109 @@
+
+#include <furi.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <FreeRTOS.h>
+#include <portmacro.h>
+#include <projdefs.h>
+#include <input/input.h>
+#include <gui/canvas.h>
+#include <gui/view.h>
+
+#include "desktop_view_pin_timeout.h"
+
+struct DesktopViewPinTimeout {
+    View* view;
+    TimerHandle_t timer;
+    DesktopViewPinTimeoutDoneCallback callback;
+    void* context;
+};
+
+typedef struct {
+    uint32_t time_left;
+} DesktopViewPinTimeoutModel;
+
+void desktop_view_pin_timeout_set_callback(
+    DesktopViewPinTimeout* instance,
+    DesktopViewPinTimeoutDoneCallback callback,
+    void* context) {
+    furi_assert(instance);
+
+    instance->callback = callback;
+    instance->context = context;
+}
+
+static void desktop_view_pin_timeout_timer_callback(TimerHandle_t timer) {
+    DesktopViewPinTimeout* instance = pvTimerGetTimerID(timer);
+    bool stop = false;
+
+    DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
+    if(model->time_left > 0) {
+        --model->time_left;
+    } else {
+        stop = true;
+    }
+    view_commit_model(instance->view, true);
+
+    if(stop) {
+        xTimerStop(instance->timer, portMAX_DELAY);
+        instance->callback(instance->context);
+    }
+}
+
+static bool desktop_view_pin_timeout_input(InputEvent* event, void* context) {
+    return true;
+}
+
+static void desktop_view_pin_timeout_draw(Canvas* canvas, void* _model) {
+    furi_assert(canvas);
+    furi_assert(_model);
+
+    DesktopViewPinTimeoutModel* model = _model;
+
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str(canvas, 36, 31, "Wrong PIN!");
+
+    canvas_set_font(canvas, FontSecondary);
+    char str[30] = {0};
+    snprintf(str, sizeof(str), "Timeout: %lds", model->time_left);
+    canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignCenter, str);
+}
+
+void desktop_view_pin_timeout_free(DesktopViewPinTimeout* instance) {
+    view_free(instance->view);
+    xTimerDelete(instance->timer, portMAX_DELAY);
+
+    free(instance);
+}
+
+DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void) {
+    DesktopViewPinTimeout* instance = furi_alloc(sizeof(DesktopViewPinTimeout));
+    instance->timer = xTimerCreate(
+        NULL, pdMS_TO_TICKS(1000), pdTRUE, instance, desktop_view_pin_timeout_timer_callback);
+
+    instance->view = view_alloc();
+    view_allocate_model(instance->view, ViewModelTypeLockFree, sizeof(DesktopViewPinTimeoutModel));
+
+    view_set_context(instance->view, instance);
+    view_set_draw_callback(instance->view, desktop_view_pin_timeout_draw);
+    view_set_input_callback(instance->view, desktop_view_pin_timeout_input);
+
+    return instance;
+}
+
+void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left) {
+    furi_assert(instance);
+
+    DesktopViewPinTimeoutModel* model = view_get_model(instance->view);
+    // no race - always called when timer is stopped
+    model->time_left = time_left;
+    view_commit_model(instance->view, true);
+
+    xTimerStart(instance->timer, portMAX_DELAY);
+}
+
+View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance) {
+    furi_assert(instance);
+
+    return instance->view;
+}

+ 16 - 0
applications/desktop/views/desktop_view_pin_timeout.h

@@ -0,0 +1,16 @@
+#pragma once
+
+#include <stdint.h>
+#include <gui/view.h>
+
+typedef void (*DesktopViewPinTimeoutDoneCallback)(void*);
+typedef struct DesktopViewPinTimeout DesktopViewPinTimeout;
+
+void desktop_view_pin_timeout_set_callback(
+    DesktopViewPinTimeout* instance,
+    DesktopViewPinTimeoutDoneCallback callback,
+    void* context);
+DesktopViewPinTimeout* desktop_view_pin_timeout_alloc(void);
+void desktop_view_pin_timeout_free(DesktopViewPinTimeout*);
+void desktop_view_pin_timeout_start(DesktopViewPinTimeout* instance, uint32_t time_left);
+View* desktop_view_pin_timeout_get_view(DesktopViewPinTimeout* instance);

+ 3 - 7
applications/dolphin/dolphin.c

@@ -80,15 +80,11 @@ Dolphin* dolphin_alloc() {
     dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
     dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
     dolphin->pubsub = furi_pubsub_alloc();
     dolphin->pubsub = furi_pubsub_alloc();
     dolphin->butthurt_timer = xTimerCreate(
     dolphin->butthurt_timer = xTimerCreate(
-        "Butthurt timer", HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
+        NULL, HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
     dolphin->flush_timer =
     dolphin->flush_timer =
-        xTimerCreate("Flush timer", 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
+        xTimerCreate(NULL, 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
     dolphin->clear_limits_timer = xTimerCreate(
     dolphin->clear_limits_timer = xTimerCreate(
-        "Clear limits timer",
-        HOURS_IN_TICKS(24),
-        pdTRUE,
-        dolphin,
-        dolphin_clear_limits_timer_callback);
+        NULL, HOURS_IN_TICKS(24), pdTRUE, dolphin, dolphin_clear_limits_timer_callback);
 
 
     return dolphin;
     return dolphin;
 }
 }

+ 44 - 0
applications/gui/elements.c

@@ -1,4 +1,7 @@
 #include "elements.h"
 #include "elements.h"
+#include <assets_icons.h>
+#include "furi_hal_resources.h"
+#include <furi_hal.h>
 #include "gui/canvas.h"
 #include "gui/canvas.h"
 
 
 #include <gui/icon_i.h>
 #include <gui/icon_i.h>
@@ -337,6 +340,47 @@ void elements_slightly_rounded_box(
     canvas_draw_rbox(canvas, x, y, width, height, 1);
     canvas_draw_rbox(canvas, x, y, width, height, 1);
 }
 }
 
 
+void elements_bold_rounded_frame(
+    Canvas* canvas,
+    uint8_t x,
+    uint8_t y,
+    uint8_t width,
+    uint8_t height) {
+    furi_assert(canvas);
+
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_box(canvas, x + 2, y + 2, width - 3, height - 3);
+    canvas_set_color(canvas, ColorBlack);
+
+    canvas_draw_line(canvas, x + 3, y, x + width - 3, y);
+    canvas_draw_line(canvas, x + 2, y + 1, x + width - 2, y + 1);
+
+    canvas_draw_line(canvas, x, y + 3, x, y + height - 3);
+    canvas_draw_line(canvas, x + 1, y + 2, x + 1, y + height - 2);
+
+    canvas_draw_line(canvas, x + width, y + 3, x + width, y + height - 3);
+    canvas_draw_line(canvas, x + width - 1, y + 2, x + width - 1, y + height - 2);
+
+    canvas_draw_line(canvas, x + 3, y + height, x + width - 3, y + height);
+    canvas_draw_line(canvas, x + 2, y + height - 1, x + width - 2, y + height - 1);
+
+    canvas_draw_dot(canvas, x + 2, y + 2);
+    canvas_draw_dot(canvas, x + 3, y + 2);
+    canvas_draw_dot(canvas, x + 2, y + 3);
+
+    canvas_draw_dot(canvas, x + width - 2, y + 2);
+    canvas_draw_dot(canvas, x + width - 3, y + 2);
+    canvas_draw_dot(canvas, x + width - 2, y + 3);
+
+    canvas_draw_dot(canvas, x + 2, y + height - 2);
+    canvas_draw_dot(canvas, x + 3, y + height - 2);
+    canvas_draw_dot(canvas, x + 2, y + height - 3);
+
+    canvas_draw_dot(canvas, x + width - 2, y + height - 2);
+    canvas_draw_dot(canvas, x + width - 3, y + height - 2);
+    canvas_draw_dot(canvas, x + width - 2, y + height - 3);
+}
+
 void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
 void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
     furi_assert(canvas);
     furi_assert(canvas);
     canvas_draw_rframe(canvas, x + 4, y, width, height, 3);
     canvas_draw_rframe(canvas, x + 4, y, width, height, 3);

+ 13 - 0
applications/gui/elements.h

@@ -150,6 +150,19 @@ void elements_slightly_rounded_box(
     uint8_t width,
     uint8_t width,
     uint8_t height);
     uint8_t height);
 
 
+/** Draw bold rounded frame
+ *
+ * @param   canvas          Canvas instance
+ * @param   x, y            top left corner coordinates
+ * @param   width, height   size of frame
+ */
+void elements_bold_rounded_frame(
+    Canvas* canvas,
+    uint8_t x,
+    uint8_t y,
+    uint8_t width,
+    uint8_t height);
+
 /** Draw bubble frame for text
 /** Draw bubble frame for text
  *
  *
  * @param   canvas  Canvas instance
  * @param   canvas  Canvas instance

+ 0 - 478
applications/gui/modules/code_input.c

@@ -1,478 +0,0 @@
-#include "code_input.h"
-#include <gui/elements.h>
-#include <furi.h>
-
-#define MAX_CODE_LEN 10
-
-struct CodeInput {
-    View* view;
-};
-
-typedef enum {
-    CodeInputStateVerify,
-    CodeInputStateUpdate,
-    CodeInputStateTotal,
-} CodeInputStateEnum;
-
-typedef enum {
-    CodeInputFirst,
-    CodeInputSecond,
-    CodeInputTotal,
-} CodeInputsEnum;
-
-typedef struct {
-    uint8_t state;
-    uint8_t current;
-    bool ext_update;
-
-    uint8_t input_length[CodeInputTotal];
-    uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN];
-
-    CodeInputOkCallback ok_callback;
-    CodeInputFailCallback fail_callback;
-    void* callback_context;
-
-    const char* header;
-
-    uint8_t* ext_buffer;
-    uint8_t* ext_buffer_length;
-} CodeInputModel;
-
-static const Icon* keys_assets[] = {
-    [InputKeyUp] = &I_ButtonUp_7x4,
-    [InputKeyDown] = &I_ButtonDown_7x4,
-    [InputKeyRight] = &I_ButtonRight_4x7,
-    [InputKeyLeft] = &I_ButtonLeft_4x7,
-};
-
-/**
- * @brief Compare buffers
- * 
- * @param in Input buffer pointer
- * @param len_in Input array length
- * @param src Source buffer pointer
- * @param len_src Source array length
- */
-
-bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) {
-    bool result = false;
-    do {
-        result = (len_in && len_src);
-        if(!result) {
-            break;
-        }
-        result = (len_in == len_src);
-        if(!result) {
-            break;
-        }
-        for(size_t i = 0; i < len_in; i++) {
-            result = (in[i] == src[i]);
-            if(!result) {
-                break;
-            }
-        }
-    } while(false);
-
-    return result;
-}
-
-/**
- * @brief Compare local buffers
- * 
- * @param model 
- */
-static bool code_input_compare_local(CodeInputModel* model) {
-    uint8_t* source = model->local_buffer[CodeInputFirst];
-    size_t source_length = model->input_length[CodeInputFirst];
-
-    uint8_t* input = model->local_buffer[CodeInputSecond];
-    size_t input_length = model->input_length[CodeInputSecond];
-
-    return code_input_compare(input, input_length, source, source_length);
-}
-
-/**
- * @brief Compare ext with local
- * 
- * @param model 
- */
-static bool code_input_compare_ext(CodeInputModel* model) {
-    uint8_t* input = model->local_buffer[CodeInputFirst];
-    size_t input_length = model->input_length[CodeInputFirst];
-
-    uint8_t* source = model->ext_buffer;
-    size_t source_length = *model->ext_buffer_length;
-
-    return code_input_compare(input, input_length, source, source_length);
-}
-
-/**
- * @brief Set ext buffer
- * 
- * @param model 
- */
-static void code_input_set_ext(CodeInputModel* model) {
-    *model->ext_buffer_length = model->input_length[CodeInputFirst];
-    for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) {
-        model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i];
-    }
-}
-
-/**
- * @brief Draw input sequence
- * 
- * @param canvas 
- * @param buffer 
- * @param length 
- * @param x 
- * @param y 
- * @param active
- */
-static void code_input_draw_sequence(
-    Canvas* canvas,
-    uint8_t* buffer,
-    uint8_t length,
-    uint8_t x,
-    uint8_t y,
-    bool active) {
-    uint8_t pos_x = x + 6;
-    uint8_t pos_y = y + 3;
-
-    if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5);
-
-    elements_slightly_rounded_frame(canvas, x, y, 116, 15);
-
-    for(size_t i = 0; i < length; i++) {
-        // maybe symmetrical assets? :-/
-        uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1;
-        canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]);
-        pos_x += buffer[i] > 1 ? 9 : 11;
-    }
-}
-
-/**
- * @brief Reset input count
- * 
- * @param model 
- */
-static void code_input_reset_count(CodeInputModel* model) {
-    model->input_length[model->current] = 0;
-}
-
-/**
- * @brief Call input callback
- * 
- * @param model 
- */
-static void code_input_call_ok_callback(CodeInputModel* model) {
-    if(model->ok_callback != NULL) {
-        model->ok_callback(model->callback_context);
-    }
-}
-
-/**
- * @brief Call changed callback
- * 
- * @param model 
- */
-static void code_input_call_fail_callback(CodeInputModel* model) {
-    if(model->fail_callback != NULL) {
-        model->fail_callback(model->callback_context);
-    }
-}
-
-/**
- * @brief Handle Back button
- * 
- * @param model 
- */
-static bool code_input_handle_back(CodeInputModel* model) {
-    if(model->current && !model->input_length[model->current]) {
-        --model->current;
-        return true;
-    }
-
-    if(model->input_length[model->current]) {
-        code_input_reset_count(model);
-        return true;
-    }
-
-    code_input_call_fail_callback(model);
-    return false;
-}
-
-/**
- * @brief Handle OK button
- * 
- * @param model 
- */
-static void code_input_handle_ok(CodeInputModel* model) {
-    switch(model->state) {
-    case CodeInputStateVerify:
-
-        if(code_input_compare_ext(model)) {
-            if(model->ext_update) {
-                model->state = CodeInputStateUpdate;
-            } else {
-                code_input_call_ok_callback(model);
-            }
-        }
-        code_input_reset_count(model);
-        break;
-
-    case CodeInputStateUpdate:
-
-        if(!model->current && model->input_length[model->current]) {
-            model->current++;
-        } else {
-            if(code_input_compare_local(model)) {
-                if(model->ext_update) {
-                    code_input_set_ext(model);
-                }
-                code_input_call_ok_callback(model);
-            } else {
-                code_input_reset_count(model);
-            }
-        }
-
-        break;
-    default:
-        break;
-    }
-}
-
-/**
- * @brief Handle input
- * 
- * @param model 
- * @param key 
- */
-
-size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) {
-    buffer[length] = key;
-    length = CLAMP(length + 1, MAX_CODE_LEN, 0);
-    return length;
-}
-
-/**
- * @brief Handle D-pad keys
- * 
- * @param model 
- * @param key 
- */
-static void code_input_handle_dpad(CodeInputModel* model, InputKey key) {
-    uint8_t at = model->current;
-    size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key);
-    model->input_length[at] = new_length;
-}
-
-/**
- * @brief Draw callback
- * 
- * @param canvas 
- * @param _model 
- */
-static void code_input_view_draw_callback(Canvas* canvas, void* _model) {
-    CodeInputModel* model = _model;
-    uint8_t y_offset = 0;
-    canvas_clear(canvas);
-    canvas_set_color(canvas, ColorBlack);
-
-    if(model->header && strlen(model->header)) {
-        canvas_draw_str(canvas, 2, 9, model->header);
-    } else {
-        y_offset = 4;
-    }
-
-    canvas_set_font(canvas, FontSecondary);
-
-    switch(model->state) {
-    case CodeInputStateVerify:
-        code_input_draw_sequence(
-            canvas,
-            model->local_buffer[CodeInputFirst],
-            model->input_length[CodeInputFirst],
-            6,
-            30 + y_offset,
-            true);
-        break;
-    case CodeInputStateUpdate:
-        code_input_draw_sequence(
-            canvas,
-            model->local_buffer[CodeInputFirst],
-            model->input_length[CodeInputFirst],
-            6,
-            14 + y_offset,
-            !model->current);
-        code_input_draw_sequence(
-            canvas,
-            model->local_buffer[CodeInputSecond],
-            model->input_length[CodeInputSecond],
-            6,
-            44 + y_offset,
-            model->current);
-
-        if(model->current) canvas_draw_str(canvas, 2, 39 + y_offset, "Repeat code");
-
-        break;
-    default:
-        break;
-    }
-}
-
-/**
- * @brief Input callback
- * 
- * @param event 
- * @param context 
- * @return true 
- * @return false 
- */
-static bool code_input_view_input_callback(InputEvent* event, void* context) {
-    CodeInput* code_input = context;
-    furi_assert(code_input);
-    bool consumed = false;
-
-    if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
-        switch(event->key) {
-        case InputKeyBack:
-            with_view_model(
-                code_input->view, (CodeInputModel * model) {
-                    consumed = code_input_handle_back(model);
-                    return true;
-                });
-            break;
-
-        case InputKeyOk:
-            with_view_model(
-                code_input->view, (CodeInputModel * model) {
-                    code_input_handle_ok(model);
-                    return true;
-                });
-            consumed = true;
-            break;
-        default:
-
-            with_view_model(
-                code_input->view, (CodeInputModel * model) {
-                    code_input_handle_dpad(model, event->key);
-                    return true;
-                });
-            consumed = true;
-            break;
-        }
-    }
-
-    return consumed;
-}
-
-/**
- * @brief Reset all input-related data in model
- * 
- * @param model CodeInputModel
- */
-static void code_input_reset_model_input_data(CodeInputModel* model) {
-    model->current = 0;
-    model->input_length[CodeInputFirst] = 0;
-    model->input_length[CodeInputSecond] = 0;
-    model->ext_buffer = NULL;
-    model->ext_update = false;
-    model->state = 0;
-}
-
-/** 
- * @brief Allocate and initialize code input. This code input is used to enter codes.
- * 
- * @return CodeInput instance pointer
- */
-CodeInput* code_input_alloc() {
-    CodeInput* code_input = furi_alloc(sizeof(CodeInput));
-    code_input->view = view_alloc();
-    view_set_context(code_input->view, code_input);
-    view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel));
-    view_set_draw_callback(code_input->view, code_input_view_draw_callback);
-    view_set_input_callback(code_input->view, code_input_view_input_callback);
-
-    with_view_model(
-        code_input->view, (CodeInputModel * model) {
-            model->header = "";
-            model->ok_callback = NULL;
-            model->fail_callback = NULL;
-            model->callback_context = NULL;
-            code_input_reset_model_input_data(model);
-            return true;
-        });
-
-    return code_input;
-}
-
-/** 
- * @brief Deinitialize and free code input
- * 
- * @param code_input Code input instance
- */
-void code_input_free(CodeInput* code_input) {
-    furi_assert(code_input);
-    view_free(code_input->view);
-    free(code_input);
-}
-
-/** 
- * @brief Get code input view
- * 
- * @param code_input code input instance
- * @return View instance that can be used for embedding
- */
-View* code_input_get_view(CodeInput* code_input) {
-    furi_assert(code_input);
-    return code_input->view;
-}
-
-/** 
- * @brief Set code input callbacks
- * 
- * @param code_input code input instance
- * @param ok_callback input callback fn
- * @param fail_callback code match callback fn
- * @param callback_context callback context
- * @param buffer buffer 
- * @param buffer_length ptr to buffer length uint
- * @param ext_update  true to update buffer 
- */
-void code_input_set_result_callback(
-    CodeInput* code_input,
-    CodeInputOkCallback ok_callback,
-    CodeInputFailCallback fail_callback,
-    void* callback_context,
-    uint8_t* buffer,
-    uint8_t* buffer_length,
-    bool ext_update) {
-    with_view_model(
-        code_input->view, (CodeInputModel * model) {
-            code_input_reset_model_input_data(model);
-            model->ok_callback = ok_callback;
-            model->fail_callback = fail_callback;
-            model->callback_context = callback_context;
-
-            model->ext_buffer = buffer;
-            model->ext_buffer_length = buffer_length;
-            model->state = (*buffer_length == 0) ? 1 : 0;
-            model->ext_update = ext_update;
-
-            return true;
-        });
-}
-
-/**
- * @brief Set code input header text
- * 
- * @param code_input code input instance
- * @param text text to be shown
- */
-void code_input_set_header_text(CodeInput* code_input, const char* text) {
-    with_view_model(
-        code_input->view, (CodeInputModel * model) {
-            model->header = text;
-            return true;
-        });
-}

+ 0 - 91
applications/gui/modules/code_input.h

@@ -1,91 +0,0 @@
-/**
- * @file code_input.h
- * GUI: CodeInput keyboard view module API
- */
-
-#pragma once
-
-#include <gui/view.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Code input anonymous structure  */
-typedef struct CodeInput CodeInput;
-
-/** callback that is executed when entered code matches ext buffer */
-typedef void (*CodeInputOkCallback)(void* context);
-
-/** callback that is executed when entered code does not matches ext buffer */
-typedef void (*CodeInputFailCallback)(void* context);
-
-/** Allocate and initialize code input. This code input is used to enter codes.
- *
- * @return     CodeInput instance pointer
- */
-CodeInput* code_input_alloc();
-
-/** Deinitialize and free code input
- *
- * @param      code_input  Code input instance
- */
-void code_input_free(CodeInput* code_input);
-
-/** Get code input view
- *
- * @param      code_input  code input instance
- *
- * @return     View instance that can be used for embedding
- */
-View* code_input_get_view(CodeInput* code_input);
-
-/** Set code input result callback
- *
- * @param      code_input        code input instance
- * @param      ok_callback    ok callback fn
- * @param      fail_callback  fail callback fn
- * @param      callback_context  callback context
- * @param      buffer       buffer to use
- * @param      buffer_length       buffer length
- * @param      update  set true to update buffer 
- */
-void code_input_set_result_callback(
-    CodeInput* code_input,
-    CodeInputOkCallback ok_callback,
-    CodeInputFailCallback fail_callback,
-    void* callback_context,
-    uint8_t* buffer,
-    uint8_t* buffer_length,
-    bool update);
-
-/** Set code input header text
- *
- * @param      code_input  code input instance
- * @param      text        text to be shown
- */
-void code_input_set_header_text(CodeInput* code_input, const char* text);
-
-/** Compare two buffers
- *
- * @param      in       buffer to compare to source
- * @param      len_in   length of input buffer
- * @param      src      source buffer
- * @param      len_src  length of insourceput buffer
- * @return     true if buffers match
- */
-
-bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src);
-
-/** Push input into the end of array
- *
- * @param      buffer   buffer
- * @param      length   length of buffer
- * @param      key      input key
- * @return     new length of input buffer
- */
-size_t code_input_push(uint8_t* buffer, size_t length, InputKey key);
-
-#ifdef __cplusplus
-}
-#endif

+ 7 - 0
applications/loader/loader.c

@@ -1,3 +1,4 @@
+#include "applications.h"
 #include <furi.h>
 #include <furi.h>
 #include "loader/loader.h"
 #include "loader/loader.h"
 #include "loader_i.h"
 #include "loader_i.h"
@@ -79,6 +80,12 @@ const FlipperApplication* loader_find_application_by_name(const char* name) {
         }
         }
     }
     }
 
 
+    for(size_t i = 0; i < FLIPPER_SETTINGS_APPS_COUNT; i++) {
+        if(strcmp(name, FLIPPER_SETTINGS_APPS[i].name) == 0) {
+            application = &FLIPPER_SETTINGS_APPS[i];
+        }
+    }
+
     if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
     if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug)) {
         for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
         for(size_t i = 0; i < FLIPPER_DEBUG_APPS_COUNT; i++) {
             if(strcmp(name, FLIPPER_DEBUG_APPS[i].name) == 0) {
             if(strcmp(name, FLIPPER_DEBUG_APPS[i].name) == 0) {

+ 40 - 4
assets/compiled/assets_icons.c

@@ -205,9 +205,6 @@ const uint8_t *_I_DoorLocked_10x56[] = {_I_DoorLocked_10x56_0};
 const uint8_t _I_DoorRight_70x55_0[] = {0x01,0x00,0x16,0x01,0x81,0xcc,0x01,0x0f,0x60,0x04,0x3f,0x00,0x10,0xf8,0x08,0x0c,0x02,0x05,0x01,0x84,0x02,0x06,0x26,0x0a,0x10,0x8a,0xcc,0xe0,0x1d,0x68,0xe0,0x18,0xab,0xd0,0x0b,0x18,0x10,0x46,0xe6,0x16,0x1e,0x18,0x10,0x46,0xe4,0x28,0x2c,0x98,0x14,0x68,0x00,0x21,0x1d,0x10,0x8c,0x40,0x02,0x0e,0x10,0xa1,0x08,0xc8,0x40,0x42,0x62,0x11,0x94,0x03,0xfd,0xff,0x00,0x0c,0xff,0x0c,0x08,0x28,0x60,0xe4,0xc0,0x85,0x00,0x83,0x00,0x87,0xf1,0x00,0x8c,0x02,0x0b,0x07,0x24,0x84,0xff,0x04,0xc7,0x80,0xa0,0xe4,0xa0,0x81,0x41,0x04,0x17,0x02,0x41,0x49,0x81,0x0e,0x10,0xb2,0xa0,0x82,0x0e,0x9f,0xfc,0x0a,0x62,0xf2,0xc0,0x03,0x92,0xf0,0x08,0x2d,0x78,0x20,0xff,0x02,0x01,0x08,0xae,0x60,0x64,0x38,0x0d,0xb0,0x8d,0x08,0x82,0x11,0x58,0xc4,0x13,0xc0,0x35,0x68,0x62,0x68,0x81,0x09,0x08,0x84,0x40,0x81,0x0d,0x18,0x69,0x10,0x47,0x44,0x66,0x5f,0x21,0xa9,0x29,0x94,0x10,0x2f,0x23,0x53,0x14,0x60,0x42,0x3c,0x08,0xfc,0x02,0x2c,0x62,0x23,0x58,0xd0,0x22,0x00,0x83,0x3e,0x98,0x44,0x43,0x46,0x22,0x30,0x89,0xce,0x01,0x0f,0x70,0x04,0x3f,0x81,0x8a,0x3c,0x21,0xaa,0x70,0x1a,0xe3,0x44,0x1a,0xa6,0x01,0xd2,0x38,0x90,0x8a,0x40,0x20,0xe5,0x96,0x80,0x43,0x81,0x06,0x6b,0x28,0x07,0xf3,0xfe,0x00,0x19,0xf9,0x34,0xc1,0x08,0x8f,0x20,0xf1,0x3e,0x16,0x00,0xa8,0x19,0x00,0x10,0x76,0x03,0xe2,0x3e,0x90,0x45,0x38,0x01,0x42,0x05,0x88,0x44,0x67,0x15,0x70,0x41,0x38,0x04,0x10,0x24,0x03,0x00,0x10,0x20,0x4a,0x46,0xe9,0x46,0xe1,0x04,0x50,0x66,0x40,0x85,0x19,0x98,0x00,0xc0,};
 const uint8_t _I_DoorRight_70x55_0[] = {0x01,0x00,0x16,0x01,0x81,0xcc,0x01,0x0f,0x60,0x04,0x3f,0x00,0x10,0xf8,0x08,0x0c,0x02,0x05,0x01,0x84,0x02,0x06,0x26,0x0a,0x10,0x8a,0xcc,0xe0,0x1d,0x68,0xe0,0x18,0xab,0xd0,0x0b,0x18,0x10,0x46,0xe6,0x16,0x1e,0x18,0x10,0x46,0xe4,0x28,0x2c,0x98,0x14,0x68,0x00,0x21,0x1d,0x10,0x8c,0x40,0x02,0x0e,0x10,0xa1,0x08,0xc8,0x40,0x42,0x62,0x11,0x94,0x03,0xfd,0xff,0x00,0x0c,0xff,0x0c,0x08,0x28,0x60,0xe4,0xc0,0x85,0x00,0x83,0x00,0x87,0xf1,0x00,0x8c,0x02,0x0b,0x07,0x24,0x84,0xff,0x04,0xc7,0x80,0xa0,0xe4,0xa0,0x81,0x41,0x04,0x17,0x02,0x41,0x49,0x81,0x0e,0x10,0xb2,0xa0,0x82,0x0e,0x9f,0xfc,0x0a,0x62,0xf2,0xc0,0x03,0x92,0xf0,0x08,0x2d,0x78,0x20,0xff,0x02,0x01,0x08,0xae,0x60,0x64,0x38,0x0d,0xb0,0x8d,0x08,0x82,0x11,0x58,0xc4,0x13,0xc0,0x35,0x68,0x62,0x68,0x81,0x09,0x08,0x84,0x40,0x81,0x0d,0x18,0x69,0x10,0x47,0x44,0x66,0x5f,0x21,0xa9,0x29,0x94,0x10,0x2f,0x23,0x53,0x14,0x60,0x42,0x3c,0x08,0xfc,0x02,0x2c,0x62,0x23,0x58,0xd0,0x22,0x00,0x83,0x3e,0x98,0x44,0x43,0x46,0x22,0x30,0x89,0xce,0x01,0x0f,0x70,0x04,0x3f,0x81,0x8a,0x3c,0x21,0xaa,0x70,0x1a,0xe3,0x44,0x1a,0xa6,0x01,0xd2,0x38,0x90,0x8a,0x40,0x20,0xe5,0x96,0x80,0x43,0x81,0x06,0x6b,0x28,0x07,0xf3,0xfe,0x00,0x19,0xf9,0x34,0xc1,0x08,0x8f,0x20,0xf1,0x3e,0x16,0x00,0xa8,0x19,0x00,0x10,0x76,0x03,0xe2,0x3e,0x90,0x45,0x38,0x01,0x42,0x05,0x88,0x44,0x67,0x15,0x70,0x41,0x38,0x04,0x10,0x24,0x03,0x00,0x10,0x20,0x4a,0x46,0xe9,0x46,0xe1,0x04,0x50,0x66,0x40,0x85,0x19,0x98,0x00,0xc0,};
 const uint8_t *_I_DoorRight_70x55[] = {_I_DoorRight_70x55_0};
 const uint8_t *_I_DoorRight_70x55[] = {_I_DoorRight_70x55_0};
 
 
-const uint8_t _I_LockPopup_100x49_0[] = {0x01,0x00,0x37,0x01,0xfc,0x7f,0xc0,0x13,0x01,0xfe,0x03,0x2a,0x07,0x06,0x12,0xd4,0x1a,0x06,0x0c,0xa8,0x60,0x33,0xe0,0x12,0x08,0x40,0x32,0x3f,0xd0,0x70,0x64,0xe0,0x20,0x31,0x8a,0x00,0x32,0x2c,0x10,0x0b,0x00,0x32,0x62,0x10,0x0c,0x06,0x00,0x19,0x00,0x82,0xc0,0x83,0x22,0x08,0x04,0x18,0x11,0x6a,0x01,0x25,0x02,0x84,0x83,0x1e,0x02,0x04,0x10,0xe1,0x03,0x1e,0x3c,0x0c,0x9c,0x1c,0x02,0x43,0x00,0x84,0x4f,0xc1,0x8f,0x80,0xaf,0x40,0x39,0x14,0x00,0x63,0xd0,0x36,0xf0,0x09,0xc6,0x00,0x18,0xd4,0x3a,0x06,0x9c,0x08,0x20,0xc9,0xdf,0xc0,0x20,0x7f,0x00,0x65,0x40,0x3f,0x80,0xc7,0xd0,0x10,0x06,0x01,0x7f,0x06,0x34,0x8e,0xa1,0x3d,0x80,0x70,0x0b,0x4f,0x23,0xd0,0x50,0xa0,0x1f,0x08,0x78,0x66,0x11,0xe3,0xfc,0x83,0x83,0x1e,0x40,0x0c,0x1f,0xfb,0xec,0x41,0x8c,0x03,0x1e,0x07,0x00,0x4d,0x10,0x0a,0x04,0xc0,0x9b,0x30,0x0c,0x1f,0xff,0xff,0x9f,0x06,0x3e,0x01,0x80,0x48,0xe7,0x99,0x83,0x0d,0x6a,0xe0,0xc4,0x90,0x03,0x1a,0x76,0x0c,0x38,0xe0,0x34,0x45,0x25,0x02,0x06,0x0d,0xe0,0x18,0x3c,0x08,0x19,0x40,0x78,0x00,0xc1,0x81,0xc3,0x27,0xf8,0x48,0x26,0x82,0x7d,0x00,0xfc,0x40,0xfc,0x10,0xfc,0x04,0xfc,0x18,0x30,0x28,0x7d,0x02,0x3f,0x00,0x98,0x41,0x38,0x31,0x08,0x25,0x0e,0x19,0x1f,0x81,0x42,0x70,0x11,0xa2,0x08,0xe2,0x30,0x72,0x08,0x76,0x0a,0x19,0x0f,0x85,0x42,0x60,0x11,0x51,0x78,0xc2,0x20,0x32,0x08,0x26,0x00,0x18,0x91,0x00,0x60,0x91,0x44,0x08,0x34,0x08,0x64,0x1f,0xe4,0x07,0x3f,0x84,0x0d,0x58,0x44,0x01,0x83,0xdc,0x60,0x43,0xe1,0x39,0xa9,0xd0,0x60,0x70,0x16,0x78,0xca,0x01,0x8f,0x83,0x3d,0x10,0x33,0x29,0x00,0xc7,0xa1,0x83,0x3f,0x10,0x0c,0x79,0x30,0x32,0xa0,0xdf,0xc7,0xa0,0x80,0x22,0x07,0xf8,0x06,0x54,0x04,};
-const uint8_t *_I_LockPopup_100x49[] = {_I_LockPopup_100x49_0};
-
 const uint8_t _I_PassportBottom_128x17_0[] = {0x01,0x00,0x5e,0x00,0x96,0x01,0x97,0xe1,0xff,0x00,0x2e,0x3e,0x68,0x0f,0x5a,0xc5,0x54,0x00,0xb9,0x50,0xfb,0x6a,0x35,0x40,0x05,0xcd,0x4e,0x03,0xfd,0x30,0x0f,0xf8,0x7f,0xa0,0x81,0xfe,0xf9,0x1b,0xfb,0xf3,0x01,0x47,0x66,0x02,0x1b,0x03,0x07,0xe7,0x02,0x0b,0x02,0x07,0xe5,0x82,0x0b,0xf2,0x1c,0xb0,0x01,0x67,0xf0,0x5f,0xd0,0x3f,0x23,0xf0,0x9b,0xc9,0xe5,0x80,0x03,0xd5,0xc0,0x00,0x86,0x01,0xf3,0xe6,0x1e,0x58,0x00,0x36,0xa8,0x06,0xac,0x04,0x30,0x6c,0x30,0xee,0x60,0x1f,0xe0,0x10,0xff,0x0d,0xfb,0x00,};
 const uint8_t _I_PassportBottom_128x17_0[] = {0x01,0x00,0x5e,0x00,0x96,0x01,0x97,0xe1,0xff,0x00,0x2e,0x3e,0x68,0x0f,0x5a,0xc5,0x54,0x00,0xb9,0x50,0xfb,0x6a,0x35,0x40,0x05,0xcd,0x4e,0x03,0xfd,0x30,0x0f,0xf8,0x7f,0xa0,0x81,0xfe,0xf9,0x1b,0xfb,0xf3,0x01,0x47,0x66,0x02,0x1b,0x03,0x07,0xe7,0x02,0x0b,0x02,0x07,0xe5,0x82,0x0b,0xf2,0x1c,0xb0,0x01,0x67,0xf0,0x5f,0xd0,0x3f,0x23,0xf0,0x9b,0xc9,0xe5,0x80,0x03,0xd5,0xc0,0x00,0x86,0x01,0xf3,0xe6,0x1e,0x58,0x00,0x36,0xa8,0x06,0xac,0x04,0x30,0x6c,0x30,0xee,0x60,0x1f,0xe0,0x10,0xff,0x0d,0xfb,0x00,};
 const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
 const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
 
 
@@ -447,6 +444,36 @@ const uint8_t *_I_Detailed_chip_17x13[] = {_I_Detailed_chip_17x13_0};
 const uint8_t _I_Medium_chip_22x21_0[] = {0x01,0x00,0x35,0x00,0xfe,0x7f,0xe1,0xf0,0x28,0x04,0x43,0xf3,0xff,0x93,0xe1,0x6a,0x52,0x8e,0x2f,0xfe,0x51,0x25,0x80,0x4a,0x72,0xb6,0x79,0x55,0x76,0xc1,0x2e,0xaa,0xc0,0x25,0x51,0xdc,0x00,0x14,0x70,0x00,0x56,0xae,0x81,0x47,0x2b,0x7d,0x95,0x07,0x48,0x46,0x42,0x92,0x17,0x90,0xd4,0x87,0x64,};
 const uint8_t _I_Medium_chip_22x21_0[] = {0x01,0x00,0x35,0x00,0xfe,0x7f,0xe1,0xf0,0x28,0x04,0x43,0xf3,0xff,0x93,0xe1,0x6a,0x52,0x8e,0x2f,0xfe,0x51,0x25,0x80,0x4a,0x72,0xb6,0x79,0x55,0x76,0xc1,0x2e,0xaa,0xc0,0x25,0x51,0xdc,0x00,0x14,0x70,0x00,0x56,0xae,0x81,0x47,0x2b,0x7d,0x95,0x07,0x48,0x46,0x42,0x92,0x17,0x90,0xd4,0x87,0x64,};
 const uint8_t *_I_Medium_chip_22x21[] = {_I_Medium_chip_22x21_0};
 const uint8_t *_I_Medium_chip_22x21[] = {_I_Medium_chip_22x21_0};
 
 
+const uint8_t _I_Pin_arrow_down_7x9_0[] = {0x00,0x1C,0x1C,0x1C,0x1C,0x1C,0x7F,0x3E,0x1C,0x08,};
+const uint8_t *_I_Pin_arrow_down_7x9[] = {_I_Pin_arrow_down_7x9_0};
+
+const uint8_t _I_Pin_arrow_left_9x7_0[] = {0x00,0x08,0x00,0x0C,0x00,0xFE,0x01,0xFF,0x01,0xFE,0x01,0x0C,0x00,0x08,0x00,};
+const uint8_t *_I_Pin_arrow_left_9x7[] = {_I_Pin_arrow_left_9x7_0};
+
+const uint8_t _I_Pin_arrow_right_9x7_0[] = {0x00,0x20,0x00,0x60,0x00,0xFF,0x00,0xFF,0x01,0xFF,0x00,0x60,0x00,0x20,0x00,};
+const uint8_t *_I_Pin_arrow_right_9x7[] = {_I_Pin_arrow_right_9x7_0};
+
+const uint8_t _I_Pin_arrow_up7x9_0[] = {0x00,0x08,0x1C,0x3E,0x7F,0x1C,0x1C,0x1C,0x1C,0x1C,};
+const uint8_t *_I_Pin_arrow_up7x9[] = {_I_Pin_arrow_up7x9_0};
+
+const uint8_t _I_Pin_attention_dpad_29x29_0[] = {0x01,0x00,0x56,0x00,0x80,0x7f,0x20,0xe0,0x31,0x81,0xc6,0x20,0x1c,0x08,0x05,0x82,0x01,0x20,0xa0,0x60,0x20,0x11,0x0f,0x04,0x02,0x03,0x08,0xf8,0x40,0x60,0x50,0x4f,0xc4,0x0e,0x09,0x04,0x05,0x8c,0x12,0x04,0x03,0x18,0x44,0x08,0x42,0x30,0x88,0x08,0x0c,0x62,0x14,0x18,0x05,0x02,0x21,0x61,0x14,0x8c,0x43,0xe3,0x01,0xf8,0x44,0x7f,0x20,0x31,0x89,0x81,0xcc,0x1e,0x61,0x73,0x0f,0x98,0x9c,0xc5,0xe6,0x37,0x31,0xf9,0x91,0xcc,0x9e,0x65,0x73,0x2f,0x99,0x9c,0xcd,0xe6,};
+const uint8_t *_I_Pin_attention_dpad_29x29[] = {_I_Pin_attention_dpad_29x29_0};
+
+const uint8_t _I_Pin_back_arrow_10x8_0[] = {0x00,0x04,0x00,0x06,0x00,0xFF,0x00,0x06,0x01,0x04,0x02,0x00,0x02,0x00,0x01,0xF8,0x00,};
+const uint8_t *_I_Pin_back_arrow_10x8[] = {_I_Pin_back_arrow_10x8_0};
+
+const uint8_t _I_Pin_back_full_40x8_0[] = {0x01,0x00,0x26,0x00,0x82,0x01,0x0e,0x0c,0x02,0x18,0x14,0x03,0xfe,0x04,0x38,0x37,0xc6,0xc3,0x32,0xf7,0x41,0x20,0x59,0x0a,0x54,0xa6,0x01,0xf2,0x88,0xde,0x80,0x83,0x01,0xc8,0x42,0xa5,0x3f,0x88,0x05,0x82,0x65,0x2e,};
+const uint8_t *_I_Pin_back_full_40x8[] = {_I_Pin_back_full_40x8_0};
+
+const uint8_t _I_Pin_cell_13x13_0[] = {0x01,0x00,0x0a,0x00,0xff,0xc7,0xe0,0x31,0x00,0x0f,0x80,0x4c,0x2e,0x20,};
+const uint8_t *_I_Pin_cell_13x13[] = {_I_Pin_cell_13x13_0};
+
+const uint8_t _I_Pin_pointer_5x3_0[] = {0x00,0x04,0x0E,0x1F,};
+const uint8_t *_I_Pin_pointer_5x3[] = {_I_Pin_pointer_5x3_0};
+
+const uint8_t _I_Pin_star_7x7_0[] = {0x00,0x49,0x2A,0x1C,0x7F,0x1C,0x2A,0x49,};
+const uint8_t *_I_Pin_star_7x7[] = {_I_Pin_star_7x7_0};
+
 const uint8_t _I_passport_bad1_46x49_0[] = {0x01,0x00,0xd2,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xe0,0x0a,0x57,0xff,0xf7,0x9c,0x0a,0x59,0xf8,0x0e,0x60,0x0a,0x56,0xf8,0x05,0x83,0xfc,0x05,0x18,0xbc,0x03,0x01,0xfd,0x02,0x8c,0x2c,0x5a,0x3f,0xa0,0x28,0xc1,0x40,0xa3,0xf4,0x02,0x8c,0x08,0x0a,0x77,0xf8,0x08,0x14,0x7d,0x13,0xfd,0xf9,0x14,0x80,0xab,0xd0,0x9f,0xd7,0xe0,0x10,0x60,0x2a,0x42,0x20,0x1a,0x09,0xfc,0xbe,0x01,0x10,0x02,0xa5,0x9c,0x0a,0x78,0x0e,0x74,0x04,0x0a,0x31,0x7a,0x06,0x7a,0x06,0x05,0x39,0xb0,0x44,0x80,0xa3,0x7e,0x02,0xa5,0xf0,0x0a,0x78,0x0a,0x00,0x14,0xf8,0x13,0xf0,0x29,0xc8,0x07,0x66,0x70,0x11,0xd8,0xea,0xa7,0xf1,0xb2,0x99,0x4c,0x00,0xa9,0xc0,0x9f,0x01,0x4e,0x01,0x3d,0x02,0x8c,0x38,0x0a,0x33,0xa8,0x6c,0x02,0x62,0x05,0x19,0xa0,0x14,0x78,0x00,0x51,0x94,0x01,0x46,0x01,0x03,0x02,0xa4,0x30,0x0a,0x2a,0x02,0x98,0x7c,0x25,0x60,0x52,0xe0,0x43,0xe5,0x80,0x51,0xc0,0x27,0x46,0x51,0x09,0x05,0x88,0xc0,0x66,0x80,0x52,0xfe,0x40,0x27,0x60,0x52,0xf8,0x7f,0xe7,0xa0,0x52,0xe0,0x5f,0xe7,0xc0,0x52,0x80,0x6f,0xe7,0xe0,0x53,0xde,0x01,0x50,0xe2,0x20,0x5f,0x02,0xbf,0xfb,0xfe,0x00,0x28,0xf8,};
 const uint8_t _I_passport_bad1_46x49_0[] = {0x01,0x00,0xd2,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xe0,0x0a,0x57,0xff,0xf7,0x9c,0x0a,0x59,0xf8,0x0e,0x60,0x0a,0x56,0xf8,0x05,0x83,0xfc,0x05,0x18,0xbc,0x03,0x01,0xfd,0x02,0x8c,0x2c,0x5a,0x3f,0xa0,0x28,0xc1,0x40,0xa3,0xf4,0x02,0x8c,0x08,0x0a,0x77,0xf8,0x08,0x14,0x7d,0x13,0xfd,0xf9,0x14,0x80,0xab,0xd0,0x9f,0xd7,0xe0,0x10,0x60,0x2a,0x42,0x20,0x1a,0x09,0xfc,0xbe,0x01,0x10,0x02,0xa5,0x9c,0x0a,0x78,0x0e,0x74,0x04,0x0a,0x31,0x7a,0x06,0x7a,0x06,0x05,0x39,0xb0,0x44,0x80,0xa3,0x7e,0x02,0xa5,0xf0,0x0a,0x78,0x0a,0x00,0x14,0xf8,0x13,0xf0,0x29,0xc8,0x07,0x66,0x70,0x11,0xd8,0xea,0xa7,0xf1,0xb2,0x99,0x4c,0x00,0xa9,0xc0,0x9f,0x01,0x4e,0x01,0x3d,0x02,0x8c,0x38,0x0a,0x33,0xa8,0x6c,0x02,0x62,0x05,0x19,0xa0,0x14,0x78,0x00,0x51,0x94,0x01,0x46,0x01,0x03,0x02,0xa4,0x30,0x0a,0x2a,0x02,0x98,0x7c,0x25,0x60,0x52,0xe0,0x43,0xe5,0x80,0x51,0xc0,0x27,0x46,0x51,0x09,0x05,0x88,0xc0,0x66,0x80,0x52,0xfe,0x40,0x27,0x60,0x52,0xf8,0x7f,0xe7,0xa0,0x52,0xe0,0x5f,0xe7,0xc0,0x52,0x80,0x6f,0xe7,0xe0,0x53,0xde,0x01,0x50,0xe2,0x20,0x5f,0x02,0xbf,0xfb,0xfe,0x00,0x28,0xf8,};
 const uint8_t *_I_passport_bad1_46x49[] = {_I_passport_bad1_46x49_0};
 const uint8_t *_I_passport_bad1_46x49[] = {_I_passport_bad1_46x49_0};
 
 
@@ -685,7 +712,6 @@ const Icon I_Back3_45x8 = {.width=45,.height=8,.frame_count=1,.frame_rate=0,.fra
 const Icon I_DoorLeft_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_70x55};
 const Icon I_DoorLeft_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_70x55};
 const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
 const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
 const Icon I_DoorRight_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorRight_70x55};
 const Icon I_DoorRight_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorRight_70x55};
-const Icon I_LockPopup_100x49 = {.width=100,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_LockPopup_100x49};
 const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
 const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
 const Icon I_PassportLeft_6x47 = {.width=6,.height=47,.frame_count=1,.frame_rate=0,.frames=_I_PassportLeft_6x47};
 const Icon I_PassportLeft_6x47 = {.width=6,.height=47,.frame_count=1,.frame_rate=0,.frames=_I_PassportLeft_6x47};
 const Icon I_WarningDolphin_45x42 = {.width=45,.height=42,.frame_count=1,.frame_rate=0,.frames=_I_WarningDolphin_45x42};
 const Icon I_WarningDolphin_45x42 = {.width=45,.height=42,.frame_count=1,.frame_rate=0,.frames=_I_WarningDolphin_45x42};
@@ -733,6 +759,16 @@ const Icon A_U2F_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames
 const Icon A_iButton_14 = {.width=14,.height=14,.frame_count=7,.frame_rate=3,.frames=_A_iButton_14};
 const Icon A_iButton_14 = {.width=14,.height=14,.frame_count=7,.frame_rate=3,.frames=_A_iButton_14};
 const Icon I_Detailed_chip_17x13 = {.width=17,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Detailed_chip_17x13};
 const Icon I_Detailed_chip_17x13 = {.width=17,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Detailed_chip_17x13};
 const Icon I_Medium_chip_22x21 = {.width=22,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_Medium_chip_22x21};
 const Icon I_Medium_chip_22x21 = {.width=22,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_Medium_chip_22x21};
+const Icon I_Pin_arrow_down_7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_down_7x9};
+const Icon I_Pin_arrow_left_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_left_9x7};
+const Icon I_Pin_arrow_right_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_right_9x7};
+const Icon I_Pin_arrow_up7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_up7x9};
+const Icon I_Pin_attention_dpad_29x29 = {.width=29,.height=29,.frame_count=1,.frame_rate=0,.frames=_I_Pin_attention_dpad_29x29};
+const Icon I_Pin_back_arrow_10x8 = {.width=10,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_arrow_10x8};
+const Icon I_Pin_back_full_40x8 = {.width=40,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_full_40x8};
+const Icon I_Pin_cell_13x13 = {.width=13,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Pin_cell_13x13};
+const Icon I_Pin_pointer_5x3 = {.width=5,.height=3,.frame_count=1,.frame_rate=0,.frames=_I_Pin_pointer_5x3};
+const Icon I_Pin_star_7x7 = {.width=7,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_star_7x7};
 const Icon I_passport_bad1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad1_46x49};
 const Icon I_passport_bad1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad1_46x49};
 const Icon I_passport_bad2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad2_46x49};
 const Icon I_passport_bad2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad2_46x49};
 const Icon I_passport_bad3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad3_46x49};
 const Icon I_passport_bad3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad3_46x49};

+ 10 - 1
assets/compiled/assets_icons.h

@@ -62,7 +62,6 @@ extern const Icon I_Back3_45x8;
 extern const Icon I_DoorLeft_70x55;
 extern const Icon I_DoorLeft_70x55;
 extern const Icon I_DoorLocked_10x56;
 extern const Icon I_DoorLocked_10x56;
 extern const Icon I_DoorRight_70x55;
 extern const Icon I_DoorRight_70x55;
-extern const Icon I_LockPopup_100x49;
 extern const Icon I_PassportBottom_128x17;
 extern const Icon I_PassportBottom_128x17;
 extern const Icon I_PassportLeft_6x47;
 extern const Icon I_PassportLeft_6x47;
 extern const Icon I_WarningDolphin_45x42;
 extern const Icon I_WarningDolphin_45x42;
@@ -110,6 +109,16 @@ extern const Icon A_U2F_14;
 extern const Icon A_iButton_14;
 extern const Icon A_iButton_14;
 extern const Icon I_Detailed_chip_17x13;
 extern const Icon I_Detailed_chip_17x13;
 extern const Icon I_Medium_chip_22x21;
 extern const Icon I_Medium_chip_22x21;
+extern const Icon I_Pin_arrow_down_7x9;
+extern const Icon I_Pin_arrow_left_9x7;
+extern const Icon I_Pin_arrow_right_9x7;
+extern const Icon I_Pin_arrow_up7x9;
+extern const Icon I_Pin_attention_dpad_29x29;
+extern const Icon I_Pin_back_arrow_10x8;
+extern const Icon I_Pin_back_full_40x8;
+extern const Icon I_Pin_cell_13x13;
+extern const Icon I_Pin_pointer_5x3;
+extern const Icon I_Pin_star_7x7;
 extern const Icon I_passport_bad1_46x49;
 extern const Icon I_passport_bad1_46x49;
 extern const Icon I_passport_bad2_46x49;
 extern const Icon I_passport_bad2_46x49;
 extern const Icon I_passport_bad3_46x49;
 extern const Icon I_passport_bad3_46x49;

BIN
assets/icons/Interface/LockPopup_100x49.png


BIN
assets/icons/PIN/Pin_arrow_down_7x9.png


BIN
assets/icons/PIN/Pin_arrow_left_9x7.png


BIN
assets/icons/PIN/Pin_arrow_right_9x7.png


BIN
assets/icons/PIN/Pin_arrow_up7x9.png


BIN
assets/icons/PIN/Pin_attention_dpad_29x29.png


BIN
assets/icons/PIN/Pin_back_arrow_10x8.png


BIN
assets/icons/PIN/Pin_back_full_40x8.png


BIN
assets/icons/PIN/Pin_cell_13x13.png


BIN
assets/icons/PIN/Pin_pointer_5x3.png


BIN
assets/icons/PIN/Pin_star_7x7.png


+ 4 - 4
firmware/targets/f6/furi_hal/furi_hal_power.c

@@ -89,17 +89,17 @@ uint16_t furi_hal_power_insomnia_level() {
 }
 }
 
 
 void furi_hal_power_insomnia_enter() {
 void furi_hal_power_insomnia_enter() {
-    vTaskSuspendAll();
+    FURI_CRITICAL_ENTER();
     furi_assert(furi_hal_power.insomnia < UINT8_MAX);
     furi_assert(furi_hal_power.insomnia < UINT8_MAX);
     furi_hal_power.insomnia++;
     furi_hal_power.insomnia++;
-    xTaskResumeAll();
+    FURI_CRITICAL_EXIT();
 }
 }
 
 
 void furi_hal_power_insomnia_exit() {
 void furi_hal_power_insomnia_exit() {
-    vTaskSuspendAll();
+    FURI_CRITICAL_ENTER();
     furi_assert(furi_hal_power.insomnia > 0);
     furi_assert(furi_hal_power.insomnia > 0);
     furi_hal_power.insomnia--;
     furi_hal_power.insomnia--;
-    xTaskResumeAll();
+    FURI_CRITICAL_EXIT();
 }
 }
 
 
 bool furi_hal_power_sleep_available() {
 bool furi_hal_power_sleep_available() {

+ 8 - 0
firmware/targets/f6/furi_hal/furi_hal_rtc.c

@@ -163,3 +163,11 @@ void furi_hal_rtc_set_fault_data(uint32_t value) {
 uint32_t furi_hal_rtc_get_fault_data() {
 uint32_t furi_hal_rtc_get_fault_data() {
     return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
     return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
 }
 }
+
+void furi_hal_rtc_set_pin_fails(uint32_t value) {
+    furi_hal_rtc_set_register(FuriHalRtcRegisterPinFails, value);
+}
+
+uint32_t furi_hal_rtc_get_pin_fails() {
+    return furi_hal_rtc_get_register(FuriHalRtcRegisterPinFails);
+}

+ 5 - 0
firmware/targets/f6/furi_hal/furi_hal_usb.c

@@ -1,6 +1,7 @@
 #include "furi_hal_version.h"
 #include "furi_hal_version.h"
 #include "furi_hal_usb_i.h"
 #include "furi_hal_usb_i.h"
 #include "furi_hal_usb.h"
 #include "furi_hal_usb.h"
+#include <furi_hal_power.h>
 #include <furi.h>
 #include <furi.h>
 
 
 #include "usb.h"
 #include "usb.h"
@@ -189,6 +190,8 @@ static void susp_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
     if((usb_if_cur != NULL) && (usb_config.connected == true)) {
     if((usb_if_cur != NULL) && (usb_config.connected == true)) {
         usb_config.connected = false;
         usb_config.connected = false;
         usb_if_cur->suspend(&udev);
         usb_if_cur->suspend(&udev);
+
+        furi_hal_power_insomnia_exit();
     }
     }
     if(callback != NULL) {
     if(callback != NULL) {
         callback(FuriHalUsbStateEventSuspend, cb_ctx);
         callback(FuriHalUsbStateEventSuspend, cb_ctx);
@@ -199,6 +202,8 @@ static void wkup_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
     if((usb_if_cur != NULL) && (usb_config.connected == false)) {
     if((usb_if_cur != NULL) && (usb_config.connected == false)) {
         usb_config.connected = true;
         usb_config.connected = true;
         usb_if_cur->wakeup(&udev);
         usb_if_cur->wakeup(&udev);
+
+        furi_hal_power_insomnia_enter();
     }
     }
     if(callback != NULL) {
     if(callback != NULL) {
         callback(FuriHalUsbStateEventWakeup, cb_ctx);
         callback(FuriHalUsbStateEventWakeup, cb_ctx);

+ 4 - 4
firmware/targets/f7/furi_hal/furi_hal_power.c

@@ -89,17 +89,17 @@ uint16_t furi_hal_power_insomnia_level() {
 }
 }
 
 
 void furi_hal_power_insomnia_enter() {
 void furi_hal_power_insomnia_enter() {
-    vTaskSuspendAll();
+    FURI_CRITICAL_ENTER();
     furi_assert(furi_hal_power.insomnia < UINT8_MAX);
     furi_assert(furi_hal_power.insomnia < UINT8_MAX);
     furi_hal_power.insomnia++;
     furi_hal_power.insomnia++;
-    xTaskResumeAll();
+    FURI_CRITICAL_EXIT();
 }
 }
 
 
 void furi_hal_power_insomnia_exit() {
 void furi_hal_power_insomnia_exit() {
-    vTaskSuspendAll();
+    FURI_CRITICAL_ENTER();
     furi_assert(furi_hal_power.insomnia > 0);
     furi_assert(furi_hal_power.insomnia > 0);
     furi_hal_power.insomnia--;
     furi_hal_power.insomnia--;
-    xTaskResumeAll();
+    FURI_CRITICAL_EXIT();
 }
 }
 
 
 bool furi_hal_power_sleep_available() {
 bool furi_hal_power_sleep_available() {

+ 8 - 0
firmware/targets/f7/furi_hal/furi_hal_rtc.c

@@ -163,3 +163,11 @@ void furi_hal_rtc_set_fault_data(uint32_t value) {
 uint32_t furi_hal_rtc_get_fault_data() {
 uint32_t furi_hal_rtc_get_fault_data() {
     return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
     return furi_hal_rtc_get_register(FuriHalRtcRegisterFaultData);
 }
 }
+
+void furi_hal_rtc_set_pin_fails(uint32_t value) {
+    furi_hal_rtc_set_register(FuriHalRtcRegisterPinFails, value);
+}
+
+uint32_t furi_hal_rtc_get_pin_fails() {
+    return furi_hal_rtc_get_register(FuriHalRtcRegisterPinFails);
+}

+ 5 - 0
firmware/targets/f7/furi_hal/furi_hal_usb.c

@@ -1,6 +1,7 @@
 #include "furi_hal_version.h"
 #include "furi_hal_version.h"
 #include "furi_hal_usb_i.h"
 #include "furi_hal_usb_i.h"
 #include "furi_hal_usb.h"
 #include "furi_hal_usb.h"
+#include <furi_hal_power.h>
 #include <furi.h>
 #include <furi.h>
 
 
 #include "usb.h"
 #include "usb.h"
@@ -189,6 +190,8 @@ static void susp_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
     if((usb_if_cur != NULL) && (usb_config.connected == true)) {
     if((usb_if_cur != NULL) && (usb_config.connected == true)) {
         usb_config.connected = false;
         usb_config.connected = false;
         usb_if_cur->suspend(&udev);
         usb_if_cur->suspend(&udev);
+
+        furi_hal_power_insomnia_exit();
     }
     }
     if(callback != NULL) {
     if(callback != NULL) {
         callback(FuriHalUsbStateEventSuspend, cb_ctx);
         callback(FuriHalUsbStateEventSuspend, cb_ctx);
@@ -199,6 +202,8 @@ static void wkup_evt(usbd_device* dev, uint8_t event, uint8_t ep) {
     if((usb_if_cur != NULL) && (usb_config.connected == false)) {
     if((usb_if_cur != NULL) && (usb_config.connected == false)) {
         usb_config.connected = true;
         usb_config.connected = true;
         usb_if_cur->wakeup(&udev);
         usb_if_cur->wakeup(&udev);
+
+        furi_hal_power_insomnia_enter();
     }
     }
     if(callback != NULL) {
     if(callback != NULL) {
         callback(FuriHalUsbStateEventWakeup, cb_ctx);
         callback(FuriHalUsbStateEventWakeup, cb_ctx);

+ 5 - 0
firmware/targets/furi_hal_include/furi_hal_rtc.h

@@ -38,6 +38,7 @@ typedef enum {
     FuriHalRtcRegisterSystemVersion,
     FuriHalRtcRegisterSystemVersion,
     FuriHalRtcRegisterLfsFingerprint,
     FuriHalRtcRegisterLfsFingerprint,
     FuriHalRtcRegisterFaultData,
     FuriHalRtcRegisterFaultData,
+    FuriHalRtcRegisterPinFails,
 } FuriHalRtcRegister;
 } FuriHalRtcRegister;
 
 
 /** Initialize RTC subsystem */
 /** Initialize RTC subsystem */
@@ -67,6 +68,10 @@ void furi_hal_rtc_set_fault_data(uint32_t value);
 
 
 uint32_t furi_hal_rtc_get_fault_data();
 uint32_t furi_hal_rtc_get_fault_data();
 
 
+void furi_hal_rtc_set_pin_fails(uint32_t value);
+
+uint32_t furi_hal_rtc_get_pin_fails();
+
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif