desktop_scene_lock_menu.c 3.4 KB

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  1. #include <gui/scene_manager.h>
  2. #include <applications.h>
  3. #include <furi_hal.h>
  4. #include <toolbox/saved_struct.h>
  5. #include <stdbool.h>
  6. #include <loader/loader.h>
  7. #include "../desktop_i.h"
  8. #include "../desktop_settings/desktop_settings.h"
  9. #include "../views/desktop_view_lock_menu.h"
  10. #include "desktop_scene_i.h"
  11. #include "desktop_scene.h"
  12. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  13. Desktop* desktop = (Desktop*)context;
  14. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  15. }
  16. void desktop_scene_lock_menu_on_enter(void* context) {
  17. Desktop* desktop = (Desktop*)context;
  18. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  19. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  20. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  21. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
  22. desktop_lock_menu_set_idx(desktop->lock_menu, 0);
  23. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  24. }
  25. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  26. Desktop* desktop = (Desktop*)context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeTick) {
  29. bool check_pin_changed =
  30. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  31. if(check_pin_changed) {
  32. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  33. if(desktop->settings.pin_code.length > 0) {
  34. desktop_lock_menu_pin_set(desktop->lock_menu, 1);
  35. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  36. }
  37. }
  38. } else if(event.type == SceneManagerEventTypeCustom) {
  39. switch(event.event) {
  40. case DesktopLockMenuEventLock:
  41. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  42. scene_manager_set_scene_state(
  43. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  44. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  45. consumed = true;
  46. break;
  47. case DesktopLockMenuEventPinLock:
  48. if(desktop->settings.pin_code.length > 0) {
  49. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  50. scene_manager_set_scene_state(
  51. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  52. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  53. } else {
  54. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
  55. Loader* loader = furi_record_open("loader");
  56. LoaderStatus status =
  57. loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
  58. furi_check(status == LoaderStatusOk);
  59. furi_record_close("loader");
  60. }
  61. consumed = true;
  62. break;
  63. case DesktopLockMenuEventExit:
  64. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  65. scene_manager_search_and_switch_to_previous_scene(
  66. desktop->scene_manager, DesktopSceneMain);
  67. consumed = true;
  68. break;
  69. default:
  70. break;
  71. }
  72. }
  73. return consumed;
  74. }
  75. void desktop_scene_lock_menu_on_exit(void* context) {
  76. }