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14ac4191a6

+ 1 - 0
ReadMe.md

@@ -133,6 +133,7 @@ The Flipper and its community wouldn't be as rich as it is without your contribu
 - [RFID Beacon (By nmrr)](https://github.com/nmrr/flipperzero-rfidbeacon) - `A letter/number Morse beacon on 125 kHz`
 - [Enhanced Sub-GHz Chat (By twisted-pear)](https://github.com/twisted-pear/esubghz_chat)
 - [TPMS Reader (By wosk)](https://github.com/wosk/flipperzero-tpms/tree/main)
+- [Multi Counter (By JadePossible)](https://github.com/JadePossible/Flipper-Multi-Counter)
 
 --- 
 

binární
apps/Tools/multi_counter.fap


+ 21 - 0
non_catalog_apps/multi_counter/LICENSE

@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2023 JadePossible
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.

+ 13 - 0
non_catalog_apps/multi_counter/README.md

@@ -0,0 +1,13 @@
+# Flipper Multi Counter
+This is a simple external application for the [Flipper Zero](https://www.flipperzero.one) modified from [VS Counter](https://github.com/JadePossible/Flipper-Versus-Counter) version.
+The app give you access to up to 4 counters to count your scores for tabletop games for example.
+
+![preview1](media/1.png)
+
+# How To Use ?
+The UP and DOWN buttons are for adding or subbing one from the selected player
+And de LEFT and RIGHT to switch between players
+You can also (un)toggle the sound with the OK key
+
+# How to install this?
+You can either compile it yourself or intall the .fap from the dist folder

+ 16 - 0
non_catalog_apps/multi_counter/application.fam

@@ -0,0 +1,16 @@
+App(
+    appid="multi_counter",
+    name="Multi Counter",
+    apptype=FlipperAppType.EXTERNAL,
+    entry_point="counterapp",
+    requires=[
+        "gui",
+    ],
+    fap_category="Tools",
+    fap_icon="icons/counter_icon.png",
+    fap_icon_assets="icons",
+    fap_description="Counter App with 4 counter for tabletop games",
+    fap_author="@JadePossible & Roro",
+    fap_version="1.0",
+    fap_weburl="https://github.com/JadePossible/Flipper-Multi-Counter",
+)

+ 400 - 0
non_catalog_apps/multi_counter/counter.c

@@ -0,0 +1,400 @@
+#include <furi.h>
+#include <gui/gui.h>
+#include <notification/notification.h>
+#include <notification/notification_messages.h>
+#include <input/input.h>
+#include <stdlib.h>
+#include "multi_counter_icons.h"
+
+#define MAX_COUNT 99
+#define BOXTIME 2
+#define BOXWIDTH 26
+#define BOXWIDTH_BIG 42
+#define BOXHEIGHT 26
+#define MIDDLE_X 64 - BOXWIDTH / 2
+#define MIDDLE_X_BIG 64 - BOXWIDTH_BIG / 2
+#define MIDDLE_Y 32 - BOXHEIGHT / 2
+#define OFFSET_Y 9
+
+static const Icon* UP = &I_UP;
+static const Icon* DOWN = &I_DOWN;
+static const Icon* S_ON = &I_S_ON;
+static const Icon* S_OFF = &I_S_OFF;
+
+typedef struct {
+    FuriMessageQueue* input_queue;
+    ViewPort* view_port;
+    Gui* gui;
+    NotificationApp* notification;
+    FuriMutex** mutex;
+
+    bool togglelight;
+    int count;
+    bool pressed;
+    int boxtimer;
+    int count2;
+    bool pressed2;
+    int boxtimer2;
+    int count3;
+    bool pressed3;
+    int boxtimer3;
+    int count4;
+    bool pressed4;
+    int boxtimer4;
+    int player;
+
+} Counter;
+
+
+
+const NotificationSequence sequence_count = {
+    
+    // Vibrate
+    &message_vibro_on,
+    &message_delay_10,
+    &message_delay_10,
+    &message_vibro_off,
+
+    NULL,
+};
+const NotificationSequence sequence_count_buzz = {
+
+    // Beep
+    &message_note_c7,
+    &message_delay_50,
+    &message_sound_off,
+
+    NULL,
+};
+
+const NotificationSequence sequence_count_ok = {
+
+    // Beep
+    &message_vibro_on,
+    &message_delay_50,
+    &message_vibro_off,
+    &message_delay_100,
+    &message_vibro_on,
+    &message_delay_50,
+    &message_vibro_off,
+
+    NULL,
+};
+
+const NotificationSequence sequence_count_ok_buzz = {
+
+    // Beep
+    &message_note_c7,
+    &message_delay_50,
+    &message_sound_off,
+    &message_delay_100,
+    &message_note_c7,
+    &message_delay_50,
+    &message_sound_off,
+
+    NULL,
+};
+
+void state_free(Counter* c) {
+    notification_message_block(c->notification, &sequence_display_backlight_enforce_auto);
+    gui_remove_view_port(c->gui, c->view_port);
+    furi_record_close(RECORD_GUI);
+    furi_record_close(RECORD_NOTIFICATION);
+    view_port_free(c->view_port);
+    furi_message_queue_free(c->input_queue);
+    furi_mutex_free(c->mutex);
+    free(c);
+}
+
+
+static void input_callback(InputEvent* input_event, void* ctx) {
+    Counter* c = ctx;
+
+    if(input_event->type == InputTypeShort) {
+        furi_message_queue_put(c->input_queue, input_event, 0);
+    }
+}
+
+
+static void render_callback(Canvas* canvas, void* ctx) {
+    Counter* c = ctx;
+
+    furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
+    canvas_clear(canvas);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_set_font(canvas, FontPrimary);
+    canvas_draw_str_aligned(canvas, 16, 18, AlignCenter, AlignCenter, "  P1");
+    canvas_draw_str_aligned(canvas, 46, 18, AlignCenter, AlignCenter, "  P2");
+    canvas_draw_str_aligned(canvas, 76, 18, AlignCenter, AlignCenter, "  P3");
+    canvas_draw_str_aligned(canvas, 106, 18, AlignCenter, AlignCenter, "  P4");
+    canvas_set_font(canvas, FontBigNumbers);
+
+    char scount[5];
+    uint16_t dynamicBoxWidth = BOXWIDTH;
+    uint16_t dynamicMiddleX = MIDDLE_X-45;
+    uint16_t dynamicMiddleX2 = MIDDLE_X-15;
+    uint16_t dynamicMiddleX3 = MIDDLE_X+15;
+    uint16_t dynamicMiddleX4 = MIDDLE_X+45;
+    uint16_t dynamicArrowX = 0;
+
+    if(c->player == 1) {
+                    dynamicArrowX = dynamicMiddleX+10 ;
+                    if(c->count > 0) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
+                        }
+                    if(c->count < 99) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 23, UP); 
+                        }
+                }
+    if(c->player == 2) {
+                    dynamicArrowX = dynamicMiddleX2+10 ;
+                    if(c->count2 > 0) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
+                        }
+                    if(c->count2 < 99) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 23, UP); 
+                        }
+                }
+    if(c->player == 3) {
+                    dynamicArrowX = dynamicMiddleX3+10 ;
+                    if(c->count3 > 0) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
+                        }
+                    if(c->count3 < 99) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 23, UP); 
+                        }
+                }
+    if(c->player == 4) {
+                    dynamicArrowX = dynamicMiddleX4+10 ;
+                    if(c->count4 > 0) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
+                        }
+                    if(c->count4 < 99) {
+                        canvas_draw_icon(canvas, dynamicArrowX , 23, UP); 
+                        }
+                    
+                }
+
+    if(c->pressed == true || c->boxtimer > 0) {
+       canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
+        c->pressed = false;
+        c->boxtimer--; }
+    else if(c->pressed2 == true || c->boxtimer2 > 0) {
+
+        canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX2 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX2 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
+        c->pressed2 = false;
+        c->boxtimer2--;
+    } 
+     else if(c->pressed3 == true || c->boxtimer3 > 0) {
+
+        canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX3 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX3 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
+        c->pressed3 = false;
+        c->boxtimer3--;
+    }
+     else if(c->pressed4 == true || c->boxtimer4 > 0) {
+
+        canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX4 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
+        canvas_draw_rframe(
+            canvas, dynamicMiddleX4 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
+        c->pressed4 = false;
+        c->boxtimer4--;
+    }
+    if(c->togglelight == true) {
+        canvas_draw_icon(canvas, 116, 0, S_ON); 
+    }
+    if(c->togglelight == false) {
+        canvas_draw_icon(canvas, 116, 0, S_OFF); 
+    }
+
+
+    
+    canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+    canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+    canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+    canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
+
+    snprintf(scount, sizeof(scount), "%d", c->count);
+    canvas_draw_str_aligned(canvas, 19, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
+    furi_mutex_release(c->mutex);
+
+    snprintf(scount, sizeof(scount), "%d", c->count2);
+    canvas_draw_str_aligned(canvas, 49, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
+    furi_mutex_release(c->mutex);
+
+    snprintf(scount, sizeof(scount), "%d", c->count3);
+    canvas_draw_str_aligned(canvas, 79, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
+    furi_mutex_release(c->mutex);
+
+    snprintf(scount, sizeof(scount), "%d", c->count4);
+    canvas_draw_str_aligned(canvas, 109, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
+    furi_mutex_release(c->mutex);
+}
+
+
+Counter* state_init() {
+    Counter* c = malloc(sizeof(Counter));
+
+    c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
+    c->view_port = view_port_alloc();
+    c->gui = furi_record_open(RECORD_GUI);
+    c->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
+    c->notification = furi_record_open(RECORD_NOTIFICATION);
+
+    c->togglelight = false ;
+    c->count = 0;
+    c->count2 = 0;
+    c->count3 = 0;
+    c->count4 = 0;
+    c->player = 1;
+    c->boxtimer = 0;
+
+    view_port_input_callback_set(c->view_port, input_callback, c);
+    view_port_draw_callback_set(c->view_port, render_callback, c);
+    gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen);
+
+    return c;
+}
+
+
+int32_t counterapp(void) {
+    
+    Counter* c = state_init();
+
+    InputEvent input;
+
+    while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
+        furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
+        
+
+        switch(input.key) {
+            case InputKeyBack:
+                furi_mutex_release(c->mutex);
+                state_free(c);
+                return 0;
+            case InputKeyUp:
+                if(c->count < MAX_COUNT && c->player == 1) {
+                    c->pressed = true;
+                    c->boxtimer = BOXTIME;
+                    c->count++;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                if(c->count2 < MAX_COUNT && c->player == 2) {
+                    c->pressed2 = true;
+                    c->boxtimer2 = BOXTIME;
+                    c->count2++;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                if(c->count3 < MAX_COUNT && c->player == 3) {
+                    c->pressed3 = true;
+                    c->boxtimer3 = BOXTIME;
+                    c->count3++;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                if(c->count4 < MAX_COUNT && c->player == 4) {
+                    c->pressed4 = true;
+                    c->boxtimer4 = BOXTIME;
+                    c->count4++;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                break;
+            case InputKeyDown:
+                if(c->count != 0 && c->player == 1) {
+                    c->pressed = true;
+                    c->boxtimer = BOXTIME;
+                    c->count--;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                else if(c->count2 != 0 && c->player == 2) {
+                    c->pressed2 = true;
+                    c->boxtimer2 = BOXTIME;
+                    c->count2--;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                else if(c->count3 != 0 && c->player == 3) {
+                    c->pressed3 = true;
+                    c->boxtimer3 = BOXTIME;
+                    c->count3--;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                else if(c->count4 != 0 && c->player == 4) {
+                    c->pressed4 = true;
+                    c->boxtimer4 = BOXTIME;
+                    c->count4--;
+                    notification_message(c->notification, &sequence_count);
+                    if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_buzz);
+                    }
+                }
+                break;
+            case InputKeyRight:
+                if(c->player == 4) {
+                    c->player = 0;
+                }
+                if(c->player < 4) {
+                    c->player++;
+                }
+                break;
+            case InputKeyLeft:
+                if(c->player == 1) {
+                    c->player = 4;
+                }
+                else {
+                    c->player--;
+                }
+                break;
+            case InputKeyOk:
+                c->togglelight = !c->togglelight; 
+                if (c->togglelight == true){
+                    notification_message(c->notification, &sequence_count_ok_buzz);
+                    }
+                if (c->togglelight == false){
+                    notification_message(c->notification, &sequence_count_ok);
+                    }
+                break;
+            default:
+                break;
+        }
+
+        furi_mutex_release(c->mutex);
+        view_port_update(c->view_port);
+    }
+
+    state_free(c);
+
+    return 0;
+}

binární
non_catalog_apps/multi_counter/icons/DOWN.png


binární
non_catalog_apps/multi_counter/icons/S_OFF.png


binární
non_catalog_apps/multi_counter/icons/S_ON.png


binární
non_catalog_apps/multi_counter/icons/UP.png


binární
non_catalog_apps/multi_counter/icons/counter_icon.png


binární
non_catalog_apps/multi_counter/media/1.png