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@@ -0,0 +1,400 @@
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+#include <furi.h>
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+#include <gui/gui.h>
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+#include <notification/notification.h>
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+#include <notification/notification_messages.h>
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+#include <input/input.h>
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+#include <stdlib.h>
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+#include "multi_counter_icons.h"
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+
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+#define MAX_COUNT 99
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+#define BOXTIME 2
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+#define BOXWIDTH 26
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+#define BOXWIDTH_BIG 42
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+#define BOXHEIGHT 26
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+#define MIDDLE_X 64 - BOXWIDTH / 2
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+#define MIDDLE_X_BIG 64 - BOXWIDTH_BIG / 2
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+#define MIDDLE_Y 32 - BOXHEIGHT / 2
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+#define OFFSET_Y 9
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+
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+static const Icon* UP = &I_UP;
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+static const Icon* DOWN = &I_DOWN;
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+static const Icon* S_ON = &I_S_ON;
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+static const Icon* S_OFF = &I_S_OFF;
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+
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+typedef struct {
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+ FuriMessageQueue* input_queue;
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+ ViewPort* view_port;
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+ Gui* gui;
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+ NotificationApp* notification;
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+ FuriMutex** mutex;
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+
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+ bool togglelight;
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+ int count;
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+ bool pressed;
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+ int boxtimer;
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+ int count2;
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+ bool pressed2;
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+ int boxtimer2;
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+ int count3;
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+ bool pressed3;
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+ int boxtimer3;
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+ int count4;
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+ bool pressed4;
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+ int boxtimer4;
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+ int player;
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+
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+} Counter;
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+
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+
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+
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+const NotificationSequence sequence_count = {
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+
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+ // Vibrate
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+ &message_vibro_on,
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+ &message_delay_10,
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+ &message_delay_10,
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+ &message_vibro_off,
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+
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+ NULL,
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+};
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+const NotificationSequence sequence_count_buzz = {
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+
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+ // Beep
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+ &message_note_c7,
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+ &message_delay_50,
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+ &message_sound_off,
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+
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+ NULL,
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+};
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+
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+const NotificationSequence sequence_count_ok = {
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+
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+ // Beep
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+ &message_vibro_on,
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+ &message_delay_50,
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+ &message_vibro_off,
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+ &message_delay_100,
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+ &message_vibro_on,
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+ &message_delay_50,
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+ &message_vibro_off,
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+
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+ NULL,
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+};
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+
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+const NotificationSequence sequence_count_ok_buzz = {
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+
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+ // Beep
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+ &message_note_c7,
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+ &message_delay_50,
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+ &message_sound_off,
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+ &message_delay_100,
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+ &message_note_c7,
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+ &message_delay_50,
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+ &message_sound_off,
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+
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+ NULL,
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+};
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+
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+void state_free(Counter* c) {
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+ notification_message_block(c->notification, &sequence_display_backlight_enforce_auto);
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+ gui_remove_view_port(c->gui, c->view_port);
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+ furi_record_close(RECORD_GUI);
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+ furi_record_close(RECORD_NOTIFICATION);
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+ view_port_free(c->view_port);
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+ furi_message_queue_free(c->input_queue);
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+ furi_mutex_free(c->mutex);
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+ free(c);
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+}
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+
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ Counter* c = ctx;
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+
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+ if(input_event->type == InputTypeShort) {
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+ furi_message_queue_put(c->input_queue, input_event, 0);
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+ }
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+}
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+
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+
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+static void render_callback(Canvas* canvas, void* ctx) {
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+ Counter* c = ctx;
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+
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+ furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
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+ canvas_clear(canvas);
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+ canvas_set_color(canvas, ColorBlack);
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str_aligned(canvas, 16, 18, AlignCenter, AlignCenter, " P1");
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+ canvas_draw_str_aligned(canvas, 46, 18, AlignCenter, AlignCenter, " P2");
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+ canvas_draw_str_aligned(canvas, 76, 18, AlignCenter, AlignCenter, " P3");
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+ canvas_draw_str_aligned(canvas, 106, 18, AlignCenter, AlignCenter, " P4");
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+ canvas_set_font(canvas, FontBigNumbers);
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+
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+ char scount[5];
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+ uint16_t dynamicBoxWidth = BOXWIDTH;
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+ uint16_t dynamicMiddleX = MIDDLE_X-45;
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+ uint16_t dynamicMiddleX2 = MIDDLE_X-15;
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+ uint16_t dynamicMiddleX3 = MIDDLE_X+15;
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+ uint16_t dynamicMiddleX4 = MIDDLE_X+45;
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+ uint16_t dynamicArrowX = 0;
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+
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+ if(c->player == 1) {
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+ dynamicArrowX = dynamicMiddleX+10 ;
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+ if(c->count > 0) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
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+ }
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+ if(c->count < 99) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
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+ }
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+ }
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+ if(c->player == 2) {
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+ dynamicArrowX = dynamicMiddleX2+10 ;
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+ if(c->count2 > 0) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
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+ }
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+ if(c->count2 < 99) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
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+ }
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+ }
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+ if(c->player == 3) {
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+ dynamicArrowX = dynamicMiddleX3+10 ;
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+ if(c->count3 > 0) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
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+ }
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+ if(c->count3 < 99) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
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+ }
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+ }
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+ if(c->player == 4) {
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+ dynamicArrowX = dynamicMiddleX4+10 ;
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+ if(c->count4 > 0) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
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+ }
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+ if(c->count4 < 99) {
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+ canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
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+ }
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+
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+ }
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+
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+ if(c->pressed == true || c->boxtimer > 0) {
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+ canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
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+ c->pressed = false;
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+ c->boxtimer--; }
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+ else if(c->pressed2 == true || c->boxtimer2 > 0) {
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+
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+ canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX2 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX2 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
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+ c->pressed2 = false;
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+ c->boxtimer2--;
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+ }
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+ else if(c->pressed3 == true || c->boxtimer3 > 0) {
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+
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+ canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX3 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX3 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
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+ c->pressed3 = false;
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+ c->boxtimer3--;
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+ }
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+ else if(c->pressed4 == true || c->boxtimer4 > 0) {
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+
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+ canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX4 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
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+ canvas_draw_rframe(
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+ canvas, dynamicMiddleX4 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
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+ c->pressed4 = false;
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+ c->boxtimer4--;
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+ }
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+ if(c->togglelight == true) {
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+ canvas_draw_icon(canvas, 116, 0, S_ON);
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+ }
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+ if(c->togglelight == false) {
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+ canvas_draw_icon(canvas, 116, 0, S_OFF);
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+ }
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+
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+
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+
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+ canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+ canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
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+
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+ snprintf(scount, sizeof(scount), "%d", c->count);
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+ canvas_draw_str_aligned(canvas, 19, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
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+ furi_mutex_release(c->mutex);
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+
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+ snprintf(scount, sizeof(scount), "%d", c->count2);
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+ canvas_draw_str_aligned(canvas, 49, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
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+ furi_mutex_release(c->mutex);
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+
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+ snprintf(scount, sizeof(scount), "%d", c->count3);
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+ canvas_draw_str_aligned(canvas, 79, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
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+ furi_mutex_release(c->mutex);
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+
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+ snprintf(scount, sizeof(scount), "%d", c->count4);
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+ canvas_draw_str_aligned(canvas, 109, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
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+ furi_mutex_release(c->mutex);
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+}
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+
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+
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+Counter* state_init() {
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+ Counter* c = malloc(sizeof(Counter));
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+
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+ c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+ c->view_port = view_port_alloc();
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+ c->gui = furi_record_open(RECORD_GUI);
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+ c->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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+ c->notification = furi_record_open(RECORD_NOTIFICATION);
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+
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+ c->togglelight = false ;
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+ c->count = 0;
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+ c->count2 = 0;
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+ c->count3 = 0;
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+ c->count4 = 0;
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+ c->player = 1;
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+ c->boxtimer = 0;
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+
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+ view_port_input_callback_set(c->view_port, input_callback, c);
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+ view_port_draw_callback_set(c->view_port, render_callback, c);
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+ gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen);
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+
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+ return c;
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+}
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+
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+
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+int32_t counterapp(void) {
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+
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+ Counter* c = state_init();
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+
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+ InputEvent input;
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+
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+ while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
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+ furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
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+
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+
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+ switch(input.key) {
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+ case InputKeyBack:
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+ furi_mutex_release(c->mutex);
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+ state_free(c);
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+ return 0;
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+ case InputKeyUp:
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+ if(c->count < MAX_COUNT && c->player == 1) {
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+ c->pressed = true;
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+ c->boxtimer = BOXTIME;
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+ c->count++;
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+ notification_message(c->notification, &sequence_count);
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+ if (c->togglelight == true){
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+ notification_message(c->notification, &sequence_count_buzz);
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+ }
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+ }
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+ if(c->count2 < MAX_COUNT && c->player == 2) {
|
|
|
|
|
+ c->pressed2 = true;
|
|
|
|
|
+ c->boxtimer2 = BOXTIME;
|
|
|
|
|
+ c->count2++;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if(c->count3 < MAX_COUNT && c->player == 3) {
|
|
|
|
|
+ c->pressed3 = true;
|
|
|
|
|
+ c->boxtimer3 = BOXTIME;
|
|
|
|
|
+ c->count3++;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if(c->count4 < MAX_COUNT && c->player == 4) {
|
|
|
|
|
+ c->pressed4 = true;
|
|
|
|
|
+ c->boxtimer4 = BOXTIME;
|
|
|
|
|
+ c->count4++;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyDown:
|
|
|
|
|
+ if(c->count != 0 && c->player == 1) {
|
|
|
|
|
+ c->pressed = true;
|
|
|
|
|
+ c->boxtimer = BOXTIME;
|
|
|
|
|
+ c->count--;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ else if(c->count2 != 0 && c->player == 2) {
|
|
|
|
|
+ c->pressed2 = true;
|
|
|
|
|
+ c->boxtimer2 = BOXTIME;
|
|
|
|
|
+ c->count2--;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ else if(c->count3 != 0 && c->player == 3) {
|
|
|
|
|
+ c->pressed3 = true;
|
|
|
|
|
+ c->boxtimer3 = BOXTIME;
|
|
|
|
|
+ c->count3--;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ else if(c->count4 != 0 && c->player == 4) {
|
|
|
|
|
+ c->pressed4 = true;
|
|
|
|
|
+ c->boxtimer4 = BOXTIME;
|
|
|
|
|
+ c->count4--;
|
|
|
|
|
+ notification_message(c->notification, &sequence_count);
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyRight:
|
|
|
|
|
+ if(c->player == 4) {
|
|
|
|
|
+ c->player = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ if(c->player < 4) {
|
|
|
|
|
+ c->player++;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyLeft:
|
|
|
|
|
+ if(c->player == 1) {
|
|
|
|
|
+ c->player = 4;
|
|
|
|
|
+ }
|
|
|
|
|
+ else {
|
|
|
|
|
+ c->player--;
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputKeyOk:
|
|
|
|
|
+ c->togglelight = !c->togglelight;
|
|
|
|
|
+ if (c->togglelight == true){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_ok_buzz);
|
|
|
|
|
+ }
|
|
|
|
|
+ if (c->togglelight == false){
|
|
|
|
|
+ notification_message(c->notification, &sequence_count_ok);
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ furi_mutex_release(c->mutex);
|
|
|
|
|
+ view_port_update(c->view_port);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ state_free(c);
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|