فهرست منبع

Format and remove view_dispatcher_enable_queue()

Willy-JL 1 سال پیش
والد
کامیت
01d5618966
73فایلهای تغییر یافته به همراه154 افزوده شده و 189 حذف شده
  1. 1 1
      airmouse/air_mouse.c
  2. 0 1
      avr_isp/avr_isp_app.c
  3. 1 1
      barcode_gen/barcode_app.c
  4. 1 1
      ble_spam/ble_spam.c
  5. 0 1
      caesarcipher/caesar_cipher.c
  6. 0 1
      camera_suite/camera_suite.c
  7. 0 1
      chess/flipchess.c
  8. 1 1
      cli_bridge/cligui_main.c
  9. 0 1
      cross_remote/xremote.c
  10. 1 1
      dap_link/gui/dap_gui.c
  11. 1 1
      dtmf_dolphin/dtmf_dolphin.c
  12. 1 1
      esp_flasher/esp_flasher_app.c
  13. 1 1
      evil_portal/evil_portal_app.c
  14. 0 1
      flipbip/flipbip.c
  15. 1 1
      gpio_reader_b/gpio_app.c
  16. 0 1
      hex_viewer/hex_viewer.c
  17. 1 1
      ifttt/ifttt_virtual_button.c
  18. 1 1
      lightmeter/lightmeter.c
  19. 0 1
      malveke_gb_cartridge/gb_cartridge_app.c
  20. 1 1
      malveke_gb_emulator/malveke_gb_emulator.c
  21. 1 1
      malveke_gb_link_camera/link_camera.c
  22. 1 1
      malveke_gb_live_camera/gb_live_camera.c
  23. 0 1
      malveke_gb_photo/malveke_gb_photo.c
  24. 0 1
      malveke_gba_cartridge/gba_cartridge_app.c
  25. 1 1
      malveke_pin_test/malveke_pin_test.c
  26. 0 1
      mass_storage/mass_storage_app.c
  27. 1 1
      mayhem_camera/camera.c
  28. 1 1
      mayhem_marauder/wifi_marauder_app.c
  29. 1 1
      mayhem_morseflash/uart_terminal_app.c
  30. 1 1
      mayhem_motion/uart_echo.c
  31. 1 1
      mayhem_nannycam/uart_echo.c
  32. 1 1
      mayhem_qrcode/uart_echo.c
  33. 0 1
      meal_pager/meal_pager.c
  34. 1 1
      minesweeper/minesweeper.c
  35. 0 2
      mtp/src/scenes/register.c
  36. 0 1
      multi_fuzzer/fuzzer.c
  37. 1 1
      nfc_maker/nfc_maker.c
  38. 0 1
      nfc_rfid_detector/nfc_rfid_detector_app.c
  39. 0 1
      oscilloscope/scope.c
  40. 2 2
      pokemon_trading/src/include/pokemon_attribute.h
  41. 4 5
      pokemon_trading/src/pokemon_app.c
  42. 5 11
      pokemon_trading/src/pokemon_attribute.c
  43. 23 23
      pokemon_trading/src/scenes/include/pokemon_scene_config.h
  44. 0 1
      pokemon_trading/src/scenes/pokemon_exit_confirm.c
  45. 33 45
      pokemon_trading/src/scenes/pokemon_gen.c
  46. 6 2
      pokemon_trading/src/scenes/pokemon_gender.c
  47. 12 9
      pokemon_trading/src/scenes/pokemon_item.c
  48. 1 1
      pokemon_trading/src/scenes/pokemon_menu.c
  49. 19 14
      pokemon_trading/src/scenes/pokemon_move.c
  50. 1 2
      pokemon_trading/src/scenes/pokemon_name_input.c
  51. 1 1
      pokemon_trading/src/scenes/pokemon_number_input.c
  52. 1 1
      pokemon_trading/src/scenes/pokemon_select.c
  53. 1 1
      pokemon_trading/src/scenes/pokemon_shiny.c
  54. 1 1
      pokemon_trading/src/scenes/pokemon_stats.c
  55. 3 4
      pokemon_trading/src/scenes/pokemon_trade_reset_confirm.c
  56. 2 5
      pokemon_trading/src/views/select_pokemon.c
  57. 1 4
      pokemon_trading/src/views/select_pokemon.h
  58. 2 2
      pokemon_trading/src/views/trade.c
  59. 1 1
      protoview/app.c
  60. 1 1
      quac/quac.c
  61. 1 1
      rolling_flaws/rolling_flaws.c
  62. 1 1
      signal_generator/signal_gen_app.c
  63. 1 1
      subghz_bruteforcer/subbrute_device.h
  64. 0 1
      subghz_bruteforcer/subbrute_i.h
  65. 1 1
      t5577_raw_writer/t5577_writer.c
  66. 1 1
      text_viewer/text_viewer.c
  67. 1 1
      uart_terminal/uart_terminal_app.c
  68. 1 1
      unitemp/unitemp.c
  69. 1 1
      usb_consumer_control/usb_ccb.c
  70. 1 1
      vgm_air_mouse/air_mouse_app.c
  71. 0 1
      video_game_module_tool/app.c
  72. 1 1
      wifi_deauther/wifi_deauther_app.c
  73. 1 1
      wifi_marauder_companion/wifi_marauder_app.c

+ 1 - 1
airmouse/air_mouse.c

@@ -66,7 +66,7 @@ AirMouse* air_mouse_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Submenu view

+ 0 - 1
avr_isp/avr_isp_app.c

@@ -31,7 +31,6 @@ AvrIspApp* avr_isp_app_alloc() {
     // View Dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&avr_isp_scene_handlers, app);
-    
 
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
barcode_gen/barcode_app.c

@@ -327,7 +327,7 @@ int32_t barcode_main(void* p) {
     app->gui = furi_record_open(RECORD_GUI);
 
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     app->main_menu = submenu_alloc();

+ 1 - 1
ble_spam/ble_spam.c

@@ -670,7 +670,7 @@ int32_t ble_spam(void* p) {
     state->ctx.notification = furi_record_open(RECORD_NOTIFICATION);
     Gui* gui = furi_record_open(RECORD_GUI);
     state->ctx.view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(state->ctx.view_dispatcher);
+
     view_dispatcher_set_event_callback_context(state->ctx.view_dispatcher, state);
     view_dispatcher_set_custom_event_callback(state->ctx.view_dispatcher, custom_event_callback);
     view_dispatcher_set_tick_event_callback(state->ctx.view_dispatcher, tick_event_callback, 100);

+ 0 - 1
caesarcipher/caesar_cipher.c

@@ -126,7 +126,6 @@ int32_t caesar_cipher_app() {
     Gui* gui = furi_record_open("gui");
     //gui_add_view_port(gui, view_port, GuiLayerFullscreen);
 
-
     FURI_LOG_D("caesar_cipher", "Adding text input view to dispatcher");
     view_dispatcher_add_view(
         caesar_state->view_dispatcher, 0, text_input_get_view(caesar_state->text_input));

+ 0 - 1
camera_suite/camera_suite.c

@@ -31,7 +31,6 @@ CameraSuite* camera_suite_app_alloc() {
 
     // Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 0 - 1
chess/flipchess.c

@@ -64,7 +64,6 @@ FlipChess* flipchess_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&flipchess_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
cli_bridge/cligui_main.c

@@ -78,7 +78,7 @@ int32_t cligui_main(void* p) {
     prev_input_callback = cligui->view_dispatcher->view_port->input_callback;
     view_port_input_callback_set(
         cligui->view_dispatcher->view_port, input_callback_wrapper, cligui);
-    view_dispatcher_enable_queue(cligui->view_dispatcher);
+
     view_dispatcher_set_event_callback_context(cligui->view_dispatcher, cligui);
     view_dispatcher_set_custom_event_callback(cligui->view_dispatcher, cligui_custom_event_cb);
     view_dispatcher_set_navigation_event_callback(cligui->view_dispatcher, cligui_back_event_cb);

+ 0 - 1
cross_remote/xremote.c

@@ -29,7 +29,6 @@ XRemote* xremote_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
 
     app->scene_manager = scene_manager_alloc(&xremote_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
dap_link/gui/dap_gui.c

@@ -26,7 +26,7 @@ DapGuiApp* dap_gui_alloc() {
     app->gui = furi_record_open(RECORD_GUI);
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&dap_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(app->view_dispatcher, dap_gui_custom_event_callback);

+ 1 - 1
dtmf_dolphin/dtmf_dolphin.c

@@ -28,7 +28,7 @@ static DTMFDolphinApp* app_alloc() {
     app->gui = furi_record_open(RECORD_GUI);
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&dtmf_dolphin_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
esp_flasher/esp_flasher_app.c

@@ -32,7 +32,7 @@ EspFlasherApp* esp_flasher_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&esp_flasher_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
evil_portal/evil_portal_app.c

@@ -41,7 +41,7 @@ Evil_PortalApp* evil_portal_app_alloc() {
     app->view_dispatcher = view_dispatcher_alloc();
 
     app->scene_manager = scene_manager_alloc(&evil_portal_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 0 - 1
flipbip/flipbip.c

@@ -116,7 +116,6 @@ FlipBip* flipbip_app_alloc() {
 
     // Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&flipbip_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
gpio_reader_b/gpio_app.c

@@ -29,7 +29,7 @@ GpioApp* gpio_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&gpio_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 0 - 1
hex_viewer/hex_viewer.c

@@ -34,7 +34,6 @@ HexViewer* hex_viewer_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&hex_viewer_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
ifttt/ifttt_virtual_button.c

@@ -168,7 +168,7 @@ VirtualButtonApp* ifttt_virtual_button_app_alloc(uint32_t first_scene) {
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&virtual_button_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(
         app->view_dispatcher, ifttt_virtual_button_custom_event_callback);

+ 1 - 1
lightmeter/lightmeter.c

@@ -66,7 +66,7 @@ LightMeterApp* lightmeter_app_alloc(uint32_t first_scene) {
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&lightmeter_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(
         app->view_dispatcher, lightmeter_custom_event_callback);

+ 0 - 1
malveke_gb_cartridge/gb_cartridge_app.c

@@ -47,7 +47,6 @@ GBCartridge* gb_cartridge_app_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
 
     app->scene_manager = scene_manager_alloc(&gb_cartridge_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
malveke_gb_emulator/malveke_gb_emulator.c

@@ -196,7 +196,7 @@ static UartEchoApp* malveke_gb_emulator_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 1 - 1
malveke_gb_link_camera/link_camera.c

@@ -136,7 +136,7 @@ static LinkCameraApp* link_camera_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 1 - 1
malveke_gb_live_camera/gb_live_camera.c

@@ -267,7 +267,7 @@ static UartEchoApp* gb_live_camera_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     //  Turn backlight on

+ 0 - 1
malveke_gb_photo/malveke_gb_photo.c

@@ -31,7 +31,6 @@ Boilerplate* boilerplate_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
 
     app->scene_manager = scene_manager_alloc(&boilerplate_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 0 - 1
malveke_gba_cartridge/gba_cartridge_app.c

@@ -30,7 +30,6 @@ GBACartridge* gba_cartridge_app_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
 
     app->scene_manager = scene_manager_alloc(&gba_cartridge_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
malveke_pin_test/malveke_pin_test.c

@@ -129,7 +129,7 @@ static UartEchoApp* gb_live_camera_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 0 - 1
mass_storage/mass_storage_app.c

@@ -66,7 +66,6 @@ MassStorageApp* mass_storage_app_alloc(char* arg) {
     }
 
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&mass_storage_scene_handlers, app);
 

+ 1 - 1
mayhem_camera/camera.c

@@ -230,7 +230,7 @@ static UartEchoApp* camera_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 1 - 1
mayhem_marauder/wifi_marauder_app.c

@@ -35,7 +35,7 @@ WifiMarauderApp* wifi_marauder_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&wifi_marauder_scene_handlers, app);
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
mayhem_morseflash/uart_terminal_app.c

@@ -29,7 +29,7 @@ UART_TerminalApp* uart_terminal_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&uart_terminal_scene_handlers, app);
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
mayhem_motion/uart_echo.c

@@ -150,7 +150,7 @@ static UartEchoApp* uart_echo_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 1 - 1
mayhem_nannycam/uart_echo.c

@@ -144,7 +144,7 @@ static UartEchoApp* uart_echo_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 1 - 1
mayhem_qrcode/uart_echo.c

@@ -144,7 +144,7 @@ static UartEchoApp* uart_echo_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Views

+ 0 - 1
meal_pager/meal_pager.c

@@ -29,7 +29,6 @@ Meal_Pager* meal_pager_app_alloc() {
 
     //Scene additions
     app->view_dispatcher = view_dispatcher_alloc();
-    
 
     app->scene_manager = scene_manager_alloc(&meal_pager_scene_handlers, app);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);

+ 1 - 1
minesweeper/minesweeper.c

@@ -33,7 +33,7 @@ static MineSweeperApp* app_alloc() {
 
     // Alloc View Dispatcher and enable queue
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     // Set View Dispatcher event callback context and callbacks
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 0 - 2
mtp/src/scenes/register.c

@@ -43,8 +43,6 @@ void register_scenes(App* app) {
         app->allocated_scenes = (void**)malloc(sizeof(void*) * AppSceneNum);
     }
 
-    view_dispatcher_enable_queue(app->view_dispatcher);
-
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(app->view_dispatcher, scene_handler_event_forwarder);
     view_dispatcher_set_navigation_event_callback(

+ 0 - 1
multi_fuzzer/fuzzer.c

@@ -69,7 +69,6 @@ PacsFuzzerApp* fuzzer_app_alloc() {
         fuzzer_view_field_editor_get_view(app->field_editor_view));
 
     app->scene_manager = scene_manager_alloc(&fuzzer_scene_handlers, app);
-    
 
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
nfc_maker/nfc_maker.c

@@ -45,7 +45,7 @@ NfcMaker* nfc_maker_alloc() {
     // View Dispatcher and Scene Manager
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&nfc_maker_scene_handlers, app);
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 0 - 1
nfc_rfid_detector/nfc_rfid_detector_app.c

@@ -30,7 +30,6 @@ NfcRfidDetectorApp* nfc_rfid_detector_app_alloc() {
     // View Dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&nfc_rfid_detector_scene_handlers, app);
-    
 
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 0 - 1
oscilloscope/scope.c

@@ -44,7 +44,6 @@ ScopeApp* scope_app_alloc() {
     // View Dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&scope_scene_handlers, app);
-    
 
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 2 - 2
pokemon_trading/src/include/pokemon_attribute.h

@@ -40,11 +40,11 @@ const char* pokerus_get_status_str(PokemonData* pdata);
 
 void pokerus_set_strain(PokemonData* pdata, uint8_t strain);
 
-void pokerus_set_days(PokemonData *pdata, uint8_t days);
+void pokerus_set_days(PokemonData* pdata, uint8_t days);
 
 bool pokemon_is_shiny(PokemonData* pdata);
 
-void pokemon_set_shiny(PokemonData *pdata, bool shiny);
+void pokemon_set_shiny(PokemonData* pdata, bool shiny);
 
 /* Returns ascii char, or 0 if unown is not the current pokemon */
 char unown_form_get(PokemonData* pdata);

+ 4 - 5
pokemon_trading/src/pokemon_app.c

@@ -23,7 +23,6 @@ bool pokemon_back_event_callback(void* context) {
     return scene_manager_handle_back_event(pokemon_fap->scene_manager);
 }
 
-
 PokemonFap* pokemon_alloc() {
     PokemonFap* pokemon_fap = (PokemonFap*)malloc(sizeof(PokemonFap));
     ViewDispatcher* view_dispatcher = NULL;
@@ -36,9 +35,7 @@ PokemonFap* pokemon_alloc() {
     view_dispatcher_set_custom_event_callback(view_dispatcher, pokemon_custom_event_callback);
     view_dispatcher_set_navigation_event_callback(view_dispatcher, pokemon_back_event_callback);
     view_dispatcher_attach_to_gui(
-        view_dispatcher,
-        (Gui*)furi_record_open(RECORD_GUI),
-        ViewDispatcherTypeFullscreen);
+        view_dispatcher, (Gui*)furi_record_open(RECORD_GUI), ViewDispatcherTypeFullscreen);
 
     // Set up pinout defaults
     memcpy(&pokemon_fap->pins, &common_pinouts[PINOUT_ORIGINAL], sizeof(struct gblink_pins));
@@ -56,7 +53,9 @@ PokemonFap* pokemon_alloc() {
     // Variable Item List
     pokemon_fap->variable_item_list = variable_item_list_alloc();
     view_dispatcher_add_view(
-        view_dispatcher, AppViewVariableItem, variable_item_list_get_view(pokemon_fap->variable_item_list));
+        view_dispatcher,
+        AppViewVariableItem,
+        variable_item_list_get_view(pokemon_fap->variable_item_list));
 
     // DialogEx
     pokemon_fap->dialog_ex = dialog_ex_alloc();

+ 5 - 11
pokemon_trading/src/pokemon_attribute.c

@@ -3,7 +3,6 @@
 #include <src/include/pokemon_data.h>
 #include <src/include/pokemon_attribute.h>
 
-
 static const char* gender_str[] = {
     "Unknown",
     "Female",
@@ -54,7 +53,6 @@ const char* pokemon_gender_get(PokemonData* pdata) {
 }
 
 void pokemon_gender_set(PokemonData* pdata, Gender gender) {
-
     uint8_t ratio = table_stat_base_get(
         pdata->pokemon_table,
         pokemon_stat_get(pdata, STAT_NUM, NONE),
@@ -100,11 +98,9 @@ const char* pokerus_get_status_str(PokemonData* pdata) {
 
     pokerus = pokemon_stat_get(pdata, STAT_POKERUS, NONE);
 
-    if(pokerus == 0x00)
-        return pokerus_states[0];
+    if(pokerus == 0x00) return pokerus_states[0];
 
-    if((pokerus & 0x0f) != 0x00)
-        return pokerus_states[1];
+    if((pokerus & 0x0f) != 0x00) return pokerus_states[1];
 
     return pokerus_states[2];
 }
@@ -117,13 +113,12 @@ void pokerus_set_strain(PokemonData* pdata, uint8_t strain) {
     pokerus &= 0x0f;
     pokerus |= (strain << 4);
 
-    if((pokerus & 0xf0) == 0x00)
-        pokerus = 0;
+    if((pokerus & 0xf0) == 0x00) pokerus = 0;
 
     pokemon_stat_set(pdata, STAT_POKERUS, NONE, pokerus);
 }
 
-void pokerus_set_days(PokemonData *pdata, uint8_t days) {
+void pokerus_set_days(PokemonData* pdata, uint8_t days) {
     uint8_t pokerus;
 
     days &= 0x0f;
@@ -169,13 +164,12 @@ bool pokemon_is_shiny(PokemonData* pdata) {
 }
 
 void pokemon_set_shiny(PokemonData* pdata, bool shiny) {
-
     if(!shiny) {
         do {
             /* First, reset the IV to the selected stat */
             pokemon_stat_set(pdata, STAT_SEL, NONE, pokemon_stat_get(pdata, STAT_SEL, NONE));
 
-	    /* XXX: This may not be right? */
+            /* XXX: This may not be right? */
             /* Next, ensure the current IVs wouldn't make the pokemon shiny */
         } while(pokemon_is_shiny(pdata));
     } else {

+ 23 - 23
pokemon_trading/src/scenes/include/pokemon_scene_config.h

@@ -1,23 +1,23 @@
-ADD_SCENE(pokemon,	main_menu,		MainMenu)
-ADD_SCENE(pokemon,	gen,			GenITrade)
-ADD_SCENE(pokemon,	gen,			GenIITrade)
-ADD_SCENE(pokemon,	select_pokemon,		Select)
-ADD_SCENE(pokemon,	select_name,		Nickname)
-ADD_SCENE(pokemon,	select_number,		Level)
-ADD_SCENE(pokemon,	select_move,		Move)
-ADD_SCENE(pokemon,	select_move_index,	MoveIndex)
-ADD_SCENE(pokemon,	select_move_set,	MoveSet)
-ADD_SCENE(pokemon,	select_item,		Item)
-ADD_SCENE(pokemon,	select_item_set,	ItemSet)
-ADD_SCENE(pokemon,	select_type,		Type)
-ADD_SCENE(pokemon,	select_stats,		Stats)
-ADD_SCENE(pokemon,	select_shiny,		Shiny)
-ADD_SCENE(pokemon,	select_gender,		Gender)
-ADD_SCENE(pokemon,	select_pokerus,		Pokerus)
-ADD_SCENE(pokemon,	select_name,		UnownForm)
-ADD_SCENE(pokemon,	select_number,		OTID)
-ADD_SCENE(pokemon,	select_name,		OTName)
-ADD_SCENE(pokemon,	trade,			Trade)
-ADD_SCENE(pokemon,	select_pins,		Pins)
-ADD_SCENE(pokemon,	exit_confirm,		ExitConfirm)
-ADD_SCENE(pokemon,	reset_confirm,		ResetConfirm)
+ADD_SCENE(pokemon, main_menu, MainMenu)
+ADD_SCENE(pokemon, gen, GenITrade)
+ADD_SCENE(pokemon, gen, GenIITrade)
+ADD_SCENE(pokemon, select_pokemon, Select)
+ADD_SCENE(pokemon, select_name, Nickname)
+ADD_SCENE(pokemon, select_number, Level)
+ADD_SCENE(pokemon, select_move, Move)
+ADD_SCENE(pokemon, select_move_index, MoveIndex)
+ADD_SCENE(pokemon, select_move_set, MoveSet)
+ADD_SCENE(pokemon, select_item, Item)
+ADD_SCENE(pokemon, select_item_set, ItemSet)
+ADD_SCENE(pokemon, select_type, Type)
+ADD_SCENE(pokemon, select_stats, Stats)
+ADD_SCENE(pokemon, select_shiny, Shiny)
+ADD_SCENE(pokemon, select_gender, Gender)
+ADD_SCENE(pokemon, select_pokerus, Pokerus)
+ADD_SCENE(pokemon, select_name, UnownForm)
+ADD_SCENE(pokemon, select_number, OTID)
+ADD_SCENE(pokemon, select_name, OTName)
+ADD_SCENE(pokemon, trade, Trade)
+ADD_SCENE(pokemon, select_pins, Pins)
+ADD_SCENE(pokemon, exit_confirm, ExitConfirm)
+ADD_SCENE(pokemon, reset_confirm, ResetConfirm)

+ 0 - 1
pokemon_trading/src/scenes/pokemon_exit_confirm.c

@@ -78,4 +78,3 @@ bool pokemon_scene_exit_confirm_on_event(void* context, SceneManagerEvent event)
 void pokemon_scene_exit_confirm_on_exit(void* context) {
     UNUSED(context);
 }
-

+ 33 - 45
pokemon_trading/src/scenes/pokemon_gen.c

@@ -46,7 +46,7 @@ void pokemon_scene_gen_on_enter(void* context) {
             break;
         }
         pokemon_fap->pdata = pokemon_data_alloc(state);
-	pdata = pokemon_fap->pdata;
+        pdata = pokemon_fap->pdata;
 
         /* Clear the scene state as this is the first entry in to this scene
 	 * we definitely want to be completely reset.
@@ -55,15 +55,13 @@ void pokemon_scene_gen_on_enter(void* context) {
 
         /* Allocate select and trade views */
         /* Allocates its own view and adds it to the main view_dispatcher */
-        pokemon_fap->select = select_pokemon_alloc(
-            pdata,
-            pokemon_fap->view_dispatcher,
-            AppViewSelectPokemon);
+        pokemon_fap->select =
+            select_pokemon_alloc(pdata, pokemon_fap->view_dispatcher, AppViewSelectPokemon);
 
         // Trade View
         /* Allocates its own view and adds it to the main view_dispatcher */
-        pokemon_fap->trade = trade_alloc(
-            pdata, &pokemon_fap->pins, pokemon_fap->view_dispatcher, AppViewTrade);
+        pokemon_fap->trade =
+            trade_alloc(pdata, &pokemon_fap->pins, pokemon_fap->view_dispatcher, AppViewTrade);
     }
 
     pkmn_num = pokemon_stat_get(pdata, STAT_NUM, NONE);
@@ -80,10 +78,7 @@ void pokemon_scene_gen_on_enter(void* context) {
     submenu_reset(pokemon_fap->submenu);
 
     snprintf(
-        buf,
-        sizeof(buf),
-        "Pokemon:   %s",
-        table_stat_name_get(pdata->pokemon_table, pkmn_num));
+        buf, sizeof(buf), "Pokemon:   %s", table_stat_name_get(pdata->pokemon_table, pkmn_num));
     submenu_add_item(
         pokemon_fap->submenu, buf, PokemonSceneSelect, scene_change_from_main_cb, pokemon_fap);
 
@@ -92,11 +87,7 @@ void pokemon_scene_gen_on_enter(void* context) {
     submenu_add_item(
         pokemon_fap->submenu, buf, PokemonSceneNickname, scene_change_from_main_cb, pokemon_fap);
 
-    snprintf(
-        buf,
-        sizeof(buf),
-        "Level:           %d",
-        pokemon_stat_get(pdata, STAT_LEVEL, NONE));
+    snprintf(buf, sizeof(buf), "Level:           %d", pokemon_stat_get(pdata, STAT_LEVEL, NONE));
     submenu_add_item(
         pokemon_fap->submenu, buf, PokemonSceneLevel, scene_change_from_main_cb, pokemon_fap);
 
@@ -106,8 +97,7 @@ void pokemon_scene_gen_on_enter(void* context) {
             sizeof(buf),
             "Held Item:   %s",
             namedlist_name_get_index(
-                pdata->item_list,
-                pokemon_stat_get(pdata, STAT_HELD_ITEM, NONE)));
+                pdata->item_list, pokemon_stat_get(pdata, STAT_HELD_ITEM, NONE)));
         submenu_add_item(
             pokemon_fap->submenu, buf, PokemonSceneItem, scene_change_from_main_cb, pokemon_fap);
     }
@@ -130,18 +120,14 @@ void pokemon_scene_gen_on_enter(void* context) {
 
     submenu_add_item(
         pokemon_fap->submenu,
-        namedlist_name_get_index(
-            pdata->stat_list, pokemon_stat_get(pdata, STAT_SEL, NONE)),
+        namedlist_name_get_index(pdata->stat_list, pokemon_stat_get(pdata, STAT_SEL, NONE)),
         PokemonSceneStats,
         scene_change_from_main_cb,
         pokemon_fap);
 
     if(pdata->gen == GEN_II) {
         snprintf(
-            buf,
-            sizeof(buf),
-            "Shiny:             %s",
-            pokemon_is_shiny(pdata) ? "Yes" : "No");
+            buf, sizeof(buf), "Shiny:             %s", pokemon_is_shiny(pdata) ? "Yes" : "No");
         submenu_add_item(
             pokemon_fap->submenu, buf, PokemonSceneShiny, scene_change_from_main_cb, pokemon_fap);
 
@@ -164,11 +150,7 @@ void pokemon_scene_gen_on_enter(void* context) {
         }
     }
 
-    snprintf(
-        buf,
-        sizeof(buf),
-        "OT ID#:          %05d",
-        pokemon_stat_get(pdata, STAT_OT_ID, NONE));
+    snprintf(buf, sizeof(buf), "OT ID#:          %05d", pokemon_stat_get(pdata, STAT_OT_ID, NONE));
     submenu_add_item(
         pokemon_fap->submenu, buf, PokemonSceneOTID, scene_change_from_main_cb, pokemon_fap);
 
@@ -178,14 +160,19 @@ void pokemon_scene_gen_on_enter(void* context) {
         pokemon_fap->submenu, buf, PokemonSceneOTName, scene_change_from_main_cb, pokemon_fap);
 
     submenu_add_item(
-        pokemon_fap->submenu, "Trade PKMN", PokemonSceneTrade, scene_change_from_main_cb, pokemon_fap);
-
-    if (trade_connected(pokemon_fap->trade)) {
-        submenu_add_item(pokemon_fap->submenu,
-                         "Reset Connection",
-                         PokemonSceneResetConfirm,
-                         scene_change_from_main_cb,
-                         pokemon_fap);
+        pokemon_fap->submenu,
+        "Trade PKMN",
+        PokemonSceneTrade,
+        scene_change_from_main_cb,
+        pokemon_fap);
+
+    if(trade_connected(pokemon_fap->trade)) {
+        submenu_add_item(
+            pokemon_fap->submenu,
+            "Reset Connection",
+            PokemonSceneResetConfirm,
+            scene_change_from_main_cb,
+            pokemon_fap);
     }
 
     /* TODO: Add Save pokemon option here */
@@ -205,17 +192,16 @@ bool pokemon_scene_gen_on_event(void* context, SceneManagerEvent event) {
     uint8_t pokemon_num;
     uint8_t gender_ratio;
 
-
     /* If the user tries to go back from this scene to main menu, instead
      * shift to the exit confirmation scene. That scene will handle freeing
      * data as well as going back to the main menu.
      */
-    if (event.type == SceneManagerEventTypeBack) {
+    if(event.type == SceneManagerEventTypeBack) {
         scene_manager_next_scene(pokemon_fap->scene_manager, PokemonSceneExitConfirm);
         consumed = true;
     }
 
-    if (event.type == SceneManagerEventTypeCustom) {
+    if(event.type == SceneManagerEventTypeCustom) {
         consumed = true;
 
         /* Reuse of scenes to allow for using the same functions to set names */
@@ -223,20 +209,22 @@ bool pokemon_scene_gen_on_event(void* context, SceneManagerEvent event) {
         case PokemonSceneNickname:
         case PokemonSceneOTName:
         case PokemonSceneUnownForm:
-            scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneNickname, event.event);
+            scene_manager_set_scene_state(
+                pokemon_fap->scene_manager, PokemonSceneNickname, event.event);
             break;
         case PokemonSceneLevel:
         case PokemonSceneOTID:
-            scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneLevel, event.event);
+            scene_manager_set_scene_state(
+                pokemon_fap->scene_manager, PokemonSceneLevel, event.event);
             break;
         case PokemonSceneGender:
             pokemon_num = pokemon_stat_get(pdata, STAT_NUM, NONE);
-            gender_ratio = table_stat_base_get(pdata->pokemon_table, pokemon_num, STAT_BASE_GENDER_RATIO, NONE);
+            gender_ratio = table_stat_base_get(
+                pdata->pokemon_table, pokemon_num, STAT_BASE_GENDER_RATIO, NONE);
             /* If the pokemon's gender is static (always male, always female,
              * or unknown), then don't transition to the gender selection scene.
              */
-            if(pokemon_gender_is_static(pdata, gender_ratio))
-                goto out;
+            if(pokemon_gender_is_static(pdata, gender_ratio)) goto out;
             break;
         }
 

+ 6 - 2
pokemon_trading/src/scenes/pokemon_gender.c

@@ -20,7 +20,11 @@ void pokemon_scene_select_gender_on_enter(void* context) {
     submenu_reset(pokemon_fap->submenu);
 
     submenu_add_item(
-        pokemon_fap->submenu, "Female", GENDER_FEMALE, select_gender_selected_callback, pokemon_fap);
+        pokemon_fap->submenu,
+        "Female",
+        GENDER_FEMALE,
+        select_gender_selected_callback,
+        pokemon_fap);
 
     submenu_add_item(
         pokemon_fap->submenu, "Male", GENDER_MALE, select_gender_selected_callback, pokemon_fap);
@@ -31,7 +35,7 @@ bool pokemon_scene_select_gender_on_event(void* context, SceneManagerEvent event
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }

+ 12 - 9
pokemon_trading/src/scenes/pokemon_item.c

@@ -23,7 +23,8 @@ static void select_item_selected_callback(void* context, uint32_t index) {
             pokemon_stat_get(pokemon_fap->pdata, STAT_HELD_ITEM, item)));
 
     /* Move back to Gen menu. This assumes this submenu is only ever used in Gen II */
-    view_dispatcher_send_custom_event(pokemon_fap->view_dispatcher, (PokemonSceneSearch | PokemonSceneGenIITrade));
+    view_dispatcher_send_custom_event(
+        pokemon_fap->view_dispatcher, (PokemonSceneSearch | PokemonSceneGenIITrade));
 }
 
 static void select_item_index_callback(void* context, uint32_t index) {
@@ -76,11 +77,12 @@ bool pokemon_scene_select_item_on_event(void* context, SceneManagerEvent event)
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
-        if (event.event & PokemonSceneBack)
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event & PokemonSceneBack)
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-        else if (event.event & PokemonSceneSearch)
-            scene_manager_search_and_switch_to_previous_scene(pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
+        else if(event.event & PokemonSceneSearch)
+            scene_manager_search_and_switch_to_previous_scene(
+                pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
         else
             scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
 
@@ -124,11 +126,12 @@ bool pokemon_scene_select_item_set_on_event(void* context, SceneManagerEvent eve
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
-        if (event.event & PokemonSceneBack)
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event & PokemonSceneBack)
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-        else if (event.event & PokemonSceneSearch)
-            scene_manager_search_and_switch_to_previous_scene(pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
+        else if(event.event & PokemonSceneSearch)
+            scene_manager_search_and_switch_to_previous_scene(
+                pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
         else
             scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
 

+ 1 - 1
pokemon_trading/src/scenes/pokemon_menu.c

@@ -56,7 +56,7 @@ bool pokemon_scene_main_menu_on_event(void* context, SceneManagerEvent event) {
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
+    if(event.type == SceneManagerEventTypeCustom) {
         scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
         consumed = true;
     }

+ 19 - 14
pokemon_trading/src/scenes/pokemon_move.c

@@ -31,7 +31,8 @@ static void select_move_selected_callback(void* context, uint32_t index) {
         (int)move);
 
     /* Move back to move menu */
-    view_dispatcher_send_custom_event(pokemon_fap->view_dispatcher, (PokemonSceneMove | PokemonSceneSearch));
+    view_dispatcher_send_custom_event(
+        pokemon_fap->view_dispatcher, (PokemonSceneMove | PokemonSceneSearch));
 }
 
 static void select_move_index_callback(void* context, uint32_t index) {
@@ -89,11 +90,12 @@ bool pokemon_scene_select_move_on_event(void* context, SceneManagerEvent event)
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
-        if (event.event & PokemonSceneBack)
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event & PokemonSceneBack)
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-        else if (event.event & PokemonSceneSearch)
-            scene_manager_search_and_switch_to_previous_scene(pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
+        else if(event.event & PokemonSceneSearch)
+            scene_manager_search_and_switch_to_previous_scene(
+                pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
         else
             scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
 
@@ -113,7 +115,8 @@ void pokemon_scene_select_move_index_on_enter(void* context) {
     char letter[2] = {'\0'};
     char buf[32];
     const char* name;
-    uint32_t move_num = scene_manager_get_scene_state(pokemon_fap->scene_manager, PokemonSceneMove);
+    uint32_t move_num =
+        scene_manager_get_scene_state(pokemon_fap->scene_manager, PokemonSceneMove);
 
     submenu_reset(pokemon_fap->submenu);
     /* The move list should always start with No Move, put that at the start
@@ -166,11 +169,12 @@ bool pokemon_scene_select_move_index_on_event(void* context, SceneManagerEvent e
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
-        if (event.event & PokemonSceneBack)
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event & PokemonSceneBack)
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-        else if (event.event & PokemonSceneSearch)
-            scene_manager_search_and_switch_to_previous_scene(pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
+        else if(event.event & PokemonSceneSearch)
+            scene_manager_search_and_switch_to_previous_scene(
+                pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
         else
             scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
 
@@ -214,11 +218,12 @@ bool pokemon_scene_select_move_set_on_event(void* context, SceneManagerEvent eve
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom) {
-        if (event.event & PokemonSceneBack)
+    if(event.type == SceneManagerEventTypeCustom) {
+        if(event.event & PokemonSceneBack)
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-        else if (event.event & PokemonSceneSearch)
-            scene_manager_search_and_switch_to_previous_scene(pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
+        else if(event.event & PokemonSceneSearch)
+            scene_manager_search_and_switch_to_previous_scene(
+                pokemon_fap->scene_manager, (event.event & ~PokemonSceneSearch));
         else
             scene_manager_next_scene(pokemon_fap->scene_manager, event.event);
 

+ 1 - 2
pokemon_trading/src/scenes/pokemon_name_input.c

@@ -127,7 +127,7 @@ bool pokemon_scene_select_name_on_event(void* context, SceneManagerEvent event)
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }
@@ -137,5 +137,4 @@ bool pokemon_scene_select_name_on_event(void* context, SceneManagerEvent event)
 
 void pokemon_scene_select_name_on_exit(void* context) {
     UNUSED(context);
-
 }

+ 1 - 1
pokemon_trading/src/scenes/pokemon_number_input.c

@@ -105,7 +105,7 @@ bool pokemon_scene_select_number_on_event(void* context, SceneManagerEvent event
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }

+ 1 - 1
pokemon_trading/src/scenes/pokemon_select.c

@@ -15,7 +15,7 @@ bool pokemon_scene_select_pokemon_on_event(void* context, SceneManagerEvent even
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }

+ 1 - 1
pokemon_trading/src/scenes/pokemon_shiny.c

@@ -30,7 +30,7 @@ bool pokemon_scene_select_shiny_on_event(void* context, SceneManagerEvent event)
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }

+ 1 - 1
pokemon_trading/src/scenes/pokemon_stats.c

@@ -38,7 +38,7 @@ bool pokemon_scene_select_stats_on_event(void* context, SceneManagerEvent event)
     PokemonFap* pokemon_fap = context;
     bool consumed = false;
 
-    if (event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
+    if(event.type == SceneManagerEventTypeCustom && event.event & PokemonSceneBack) {
         scene_manager_previous_scene(pokemon_fap->scene_manager);
         consumed = true;
     }

+ 3 - 4
pokemon_trading/src/scenes/pokemon_trade_reset_confirm.c

@@ -43,13 +43,13 @@ bool pokemon_scene_reset_confirm_on_event(void* context, SceneManagerEvent event
     bool consumed = false;
 
     if(event.type == SceneManagerEventTypeCustom) {
-        switch (event.event) {
+        switch(event.event) {
         case DialogExResultLeft:
             trade_reset_connection(pokemon_fap->trade);
-        [[fallthrough]];
+            [[fallthrough]];
         case DialogExResultRight:
             scene_manager_previous_scene(pokemon_fap->scene_manager);
-	    consumed = true;
+            consumed = true;
             break;
         }
     } else if(event.type == SceneManagerEventTypeBack) {
@@ -62,4 +62,3 @@ bool pokemon_scene_reset_confirm_on_event(void* context, SceneManagerEvent event
 void pokemon_scene_reset_confirm_on_exit(void* context) {
     UNUSED(context);
 }
-

+ 2 - 5
pokemon_trading/src/views/select_pokemon.c

@@ -75,7 +75,7 @@ static bool select_pokemon_input_callback(InputEvent* event, void* context) {
     /* Advance to next view with the selected pokemon */
     case InputKeyOk:
         pokemon_stat_set(select->pdata, STAT_NUM, NONE, selected_pokemon);
-	view_dispatcher_send_custom_event(select->view_dispatcher, PokemonSceneBack);
+        view_dispatcher_send_custom_event(select->view_dispatcher, PokemonSceneBack);
         consumed = true;
         break;
 
@@ -147,10 +147,7 @@ void select_pokemon_enter_callback(void* context) {
         true);
 }
 
-void* select_pokemon_alloc(
-    PokemonData* pdata,
-    ViewDispatcher* view_dispatcher,
-    uint32_t viewid) {
+void* select_pokemon_alloc(PokemonData* pdata, ViewDispatcher* view_dispatcher, uint32_t viewid) {
     furi_assert(pdata);
 
     struct select_ctx* select = malloc(sizeof(struct select_ctx));

+ 1 - 4
pokemon_trading/src/views/select_pokemon.h

@@ -6,10 +6,7 @@
 #include <gui/view.h>
 #include <src/include/pokemon_app.h>
 
-void* select_pokemon_alloc(
-    PokemonData* pdata,
-    ViewDispatcher* view_dispatcher,
-    uint32_t viewid);
+void* select_pokemon_alloc(PokemonData* pdata, ViewDispatcher* view_dispatcher, uint32_t viewid);
 
 void select_pokemon_free(ViewDispatcher* view_dispatcher, uint32_t viewid, void* select_ctx);
 

+ 2 - 2
pokemon_trading/src/views/trade.c

@@ -965,7 +965,7 @@ void trade_free(ViewDispatcher* view_dispatcher, uint32_t view_id, void* trade_c
 }
 
 void trade_reset_connection(void* trade_ctx) {
-    struct trade_ctx *trade = trade_ctx;
+    struct trade_ctx* trade = trade_ctx;
 
     with_view_model(
         trade->view,
@@ -975,7 +975,7 @@ void trade_reset_connection(void* trade_ctx) {
 }
 
 bool trade_connected(void* trade_ctx) {
-    struct trade_ctx *trade = trade_ctx;
+    struct trade_ctx* trade = trade_ctx;
     bool connected = false;
 
     with_view_model(

+ 1 - 1
protoview/app.c

@@ -345,7 +345,7 @@ int32_t protoview_app_entry(void* p) {
             /* Allocate a view dispatcher, add a text input view to it,
              * and activate it. */
             app->view_dispatcher = view_dispatcher_alloc();
-            
+
             /* We need to set a navigation callback for the view dispatcher
              * otherwise when the user presses back on the keyboard to
              * abort, the dispatcher will not stop. */

+ 1 - 1
quac/quac.c

@@ -14,7 +14,7 @@ App* app_alloc() {
     App* app = malloc(sizeof(App));
     app->scene_manager = scene_manager_alloc(&app_scene_handlers, app);
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(app->view_dispatcher, app_scene_custom_callback);
     view_dispatcher_set_navigation_event_callback(app->view_dispatcher, app_back_event_callback);

+ 1 - 1
rolling_flaws/rolling_flaws.c

@@ -341,7 +341,7 @@ RollingFlaws* rolling_flaws_alloc() {
     app->model->opened = false;
 
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
signal_generator/signal_gen_app.c

@@ -28,7 +28,7 @@ SignalGenApp* signal_gen_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
subghz_bruteforcer/subbrute_device.h

@@ -51,7 +51,7 @@ typedef struct {
 
     uint64_t current_step; /**< Current step */
 
-     /** @see @c SubGhz service for more info */
+    /** @see @c SubGhz service for more info */
     SubGhzReceiver* receiver; /**< Receiver */
     SubGhzProtocolDecoderBase* decoder_result; /**< Decoder result */
     SubGhzEnvironment* environment; /**< Environment */

+ 0 - 1
subghz_bruteforcer/subbrute_i.h

@@ -76,7 +76,6 @@ struct SubBruteState {
     VariableItemList* var_list;
     DialogsApp* dialogs;
 
-
     char text_store[SUBBRUTE_MAX_LEN_NAME]; /**< Text store */
     FuriString* file_path;
 

+ 1 - 1
t5577_raw_writer/t5577_writer.c

@@ -637,7 +637,7 @@ static T5577WriterApp* t5577_writer_app_alloc() {
     app->view_dispatcher = view_dispatcher_alloc();
     app->dialogs = furi_record_open(RECORD_DIALOGS);
     app->file_path = furi_string_alloc();
-    view_dispatcher_enable_queue(app->view_dispatcher);
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     app->submenu = submenu_alloc();

+ 1 - 1
text_viewer/text_viewer.c

@@ -18,7 +18,7 @@ TextViewer* text_viewer_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&text_viewer_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
uart_terminal/uart_terminal_app.c

@@ -29,7 +29,7 @@ UART_TerminalApp* uart_terminal_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&uart_terminal_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
unitemp/unitemp.c

@@ -260,7 +260,7 @@ static bool unitemp_alloc(void) {
     app->gui = furi_record_open(RECORD_GUI);
     //Диспетчер окон
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_tick_event_callback(
         app->view_dispatcher, unitemp_sensors_update_callback, 100);

+ 1 - 1
usb_consumer_control/usb_ccb.c

@@ -59,7 +59,7 @@ UsbCcb* usb_ccb_app_alloc() {
 
     // View dispatcher
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     // Submenu view

+ 1 - 1
vgm_air_mouse/air_mouse_app.c

@@ -206,7 +206,7 @@ static AirMouseApp* air_mouse_alloc(void) {
 
     app->gui = furi_record_open(RECORD_GUI);
     app->view_dispatcher = view_dispatcher_alloc();
-    
+
     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
 
     app->air_mouse_view = air_mouse_view_alloc(air_mouse_hid_deinit, app);

+ 0 - 1
video_game_module_tool/app.c

@@ -43,7 +43,6 @@ static App* app_alloc() {
     view_dispatcher_add_view(
         app->view_dispatcher, ViewIdProgress, progress_get_view(app->progress));
 
-    
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
     view_dispatcher_set_custom_event_callback(app->view_dispatcher, custom_event_callback);
     view_dispatcher_set_navigation_event_callback(app->view_dispatcher, back_event_callback);

+ 1 - 1
wifi_deauther/wifi_deauther_app.c

@@ -30,7 +30,7 @@ WifideautherApp* wifi_deauther_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&wifi_deauther_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(

+ 1 - 1
wifi_marauder_companion/wifi_marauder_app.c

@@ -35,7 +35,7 @@ WifiMarauderApp* wifi_marauder_app_alloc() {
 
     app->view_dispatcher = view_dispatcher_alloc();
     app->scene_manager = scene_manager_alloc(&wifi_marauder_scene_handlers, app);
-    
+
     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
 
     view_dispatcher_set_custom_event_callback(