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- #pragma once
- #include <furi.h>
- #include <furi_hal.h>
- #include <input/input.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <gui/gui.h>
- #include <gui/view_dispatcher.h>
- #include <gui/view_stack.h>
- #include <gui/scene_manager.h>
- #include <gui/modules/text_input.h>
- #include <gui/modules/popup.h>
- #include <gui/modules/widget.h>
- #include <gui/modules/loading.h>
- #include <gui/modules/variable_item_list.h>
- #include <subghz_bruteforcer_icons.h>
- #include <assets_icons.h>
- #include <dialogs/dialogs.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include "subbrute.h"
- #include "subbrute_device.h"
- #include "subbrute_settings.h"
- #include "helpers/subbrute_worker.h"
- #include "views/subbrute_attack_view.h"
- #include "views/subbrute_main_view.h"
- #define SUB_BRUTE_FORCER_VERSION "Sub-GHz BruteForcer 3.D"
- #ifdef FURI_DEBUG
- //#define SUBBRUTE_FAST_TRACK false
- #endif
- /**
- * @enum SubBruteView
- * @brief An enumeration representing the different views of the SubBrute application
- *
- * This enumeration represents the possible views that the SubBrute application can have. Each view
- * corresponds to a specific screen or UI element in the application.
- */
- typedef enum {
- SubBruteViewNone, /**< Not used */
- SubBruteViewMain,
- SubBruteViewAttack,
- SubBruteViewTextInput,
- SubBruteViewDialogEx, /**< Not used */
- SubBruteViewPopup,
- SubBruteViewWidget,
- SubBruteViewStack,
- SubBruteViewVarList,
- } SubBruteView;
- /**
- * @class SubBruteState
- * @brief Represents the state of a SubBrute application.
- *
- * This class contains the various elements and variables necessary for the functioning of a SubBrute application.
- */
- struct SubBruteState {
- /** GUI elements */
- NotificationApp* notifications;
- Gui* gui;
- ViewDispatcher* view_dispatcher;
- ViewStack* view_stack;
- TextInput* text_input;
- Popup* popup;
- Widget* widget;
- VariableItemList* var_list;
- DialogsApp* dialogs;
- char text_store[SUBBRUTE_MAX_LEN_NAME]; /**< Text store */
- FuriString* file_path;
- const SubGhzDevice* radio_device; /**< Radio device */
- /** Views */
- SubBruteMainView* view_main; /**< Main menu */
- SubBruteAttackView* view_attack; /**< View for attack and setup current protocol */
- SubBruteView current_view;
- SceneManager* scene_manager; /**< Scene manager */
- SubBruteDevice* device; /**< SubBruteDevice to get value of transmission */
- SubBruteWorker* worker; /**< SubBruteWorker worker for background job */
- SubBruteSettings* settings; /**< Last used settings */
- };
- /**
- * @brief Function to show or hide a loading popup.
- *
- * This function is used to display or hide a loading popup in a user interface.
- * The loading popup appears when an action is being performed that may take some time to complete.
- *
- * @param context A pointer to the context object associated with the loading popup.
- * @param show A boolean value indicating whether to display or hide the loading popup.
- */
- void subbrute_show_loading_popup(void* context, bool show);
- /**
- * @brief Callback function for text input in the sub-brute module.
- *
- * This function serves as a callback for handling text input in the sub-brute module.
- * It should be registered as a callback function for text input events.
- *
- * @param context A pointer to additional context data (if any).
- *
- * @return None
- */
- void subbrute_text_input_callback(void* context);
- /**
- * @brief Callback function called when a popup window is closed.
- *
- * This function is called when a popup window is closed. It can be used to perform
- * any necessary cleanup or additional processing after the popup window is closed.
- *
- * @param context A void pointer to the context data associated with the popup window.
- * It can be used to pass any additional information needed by the callback function.
- *
- * @return void
- */
- void subbrute_popup_closed_callback(void* context);
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