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- #!/usr/bin/env python3
- """Generate a polished SpoolBuddy boot splash image (1024x600).
- Uses the SpoolBuddy logo with baked-in glow, radial gradient background,
- subtle light rays, and vignette effects for a premium kiosk boot screen.
- Usage:
- python3 generate_splash.py [output_path]
- Requires: Pillow (pip install Pillow)
- """
- import math
- import os
- import sys
- from PIL import Image, ImageDraw, ImageFilter
- # --- Configuration ---
- WIDTH, HEIGHT = 1024, 600
- BG_CENTER = (55, 55, 55) # Notably lighter center
- BG_EDGE = (2, 2, 2) # Nearly black edges
- ACCENT = (0, 200, 75) # Brighter SpoolBuddy green
- ACCENT_GLOW = (0, 255, 100) # Vivid glow core
- LOGO_SCALE = 0.50 # Scale logo to 50% of canvas width
- GLOW_RADIUS = 160 # Very wide glow spread
- VIGNETTE_STRENGTH = 0.85 # Heavy edge darkening
- RAY_COUNT = 32 # More radial light rays
- RAY_OPACITY = 50 # Clearly visible rays (0-255)
- def radial_gradient(size, center_color, edge_color):
- """Create a radial gradient from center to edges."""
- w, h = size
- img = Image.new("RGB", size)
- pixels = img.load()
- cx, cy = w // 2, h // 2
- max_dist = math.sqrt(cx**2 + cy**2)
- for y in range(h):
- for x in range(w):
- dist = math.sqrt((x - cx) ** 2 + (y - cy) ** 2)
- t = min(dist / max_dist, 1.0)
- # Ease-out curve for smoother falloff
- t = t * t
- r = int(center_color[0] + (edge_color[0] - center_color[0]) * t)
- g = int(center_color[1] + (edge_color[1] - center_color[1]) * t)
- b = int(center_color[2] + (edge_color[2] - center_color[2]) * t)
- pixels[x, y] = (r, g, b)
- return img
- def create_light_rays(size, num_rays, opacity):
- """Create subtle radial light rays emanating from center."""
- w, h = size
- rays = Image.new("RGBA", size, (0, 0, 0, 0))
- draw = ImageDraw.Draw(rays)
- cx, cy = w // 2, h // 2
- max_radius = int(math.sqrt(cx**2 + cy**2)) + 50
- for i in range(num_rays):
- angle = (2 * math.pi * i) / num_rays
- # Vary ray width slightly for organic feel
- half_width = math.radians(1.5 + (i % 3) * 0.5)
- a1 = angle - half_width
- a2 = angle + half_width
- points = [
- (cx, cy),
- (cx + int(max_radius * math.cos(a1)), cy + int(max_radius * math.sin(a1))),
- (cx + int(max_radius * math.cos(a2)), cy + int(max_radius * math.sin(a2))),
- ]
- # Green-tinted rays
- draw.polygon(points, fill=(ACCENT[0], ACCENT[1], ACCENT[2], opacity))
- # Heavy blur to make rays soft and diffuse
- rays = rays.filter(ImageFilter.GaussianBlur(radius=30))
- return rays
- def create_vignette(size, strength):
- """Create a vignette (edge darkening) mask."""
- w, h = size
- vignette = Image.new("L", size, 255)
- pixels = vignette.load()
- cx, cy = w / 2, h / 2
- max_dist = math.sqrt(cx**2 + cy**2)
- for y in range(h):
- for x in range(w):
- dist = math.sqrt((x - cx) ** 2 + (y - cy) ** 2)
- t = dist / max_dist
- # Ramp darkening from ~40% radius outward
- fade = max(0, (t - 0.4) / 0.6)
- fade = fade * fade # Quadratic ease
- val = int(255 * (1 - fade * strength))
- pixels[x, y] = max(0, val)
- return vignette
- def create_glow(logo_img, color, radius, intensity=1.5):
- """Create a colored glow effect from a logo's alpha channel."""
- # Extract alpha as the glow shape
- if logo_img.mode != "RGBA":
- return Image.new("RGBA", logo_img.size, (0, 0, 0, 0))
- alpha = logo_img.split()[3]
- # Create colored version of the alpha shape
- glow = Image.new("RGBA", logo_img.size, (0, 0, 0, 0))
- glow_pixels = glow.load()
- alpha_pixels = alpha.load()
- for y in range(logo_img.height):
- for x in range(logo_img.width):
- a = alpha_pixels[x, y]
- if a > 0:
- boosted = min(255, int(a * intensity))
- glow_pixels[x, y] = (color[0], color[1], color[2], boosted)
- # Blur to create the glow spread
- glow = glow.filter(ImageFilter.GaussianBlur(radius=radius))
- return glow
- def generate_splash(output_path):
- """Generate the final splash image."""
- print(f"Generating {WIDTH}x{HEIGHT} splash image...")
- # 1. Radial gradient background
- print(" Creating radial gradient background...")
- canvas = radial_gradient((WIDTH, HEIGHT), BG_CENTER, BG_EDGE)
- # 2. Light rays
- print(" Adding light rays...")
- rays = create_light_rays((WIDTH, HEIGHT), RAY_COUNT, RAY_OPACITY)
- canvas.paste(
- Image.alpha_composite(
- Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0)),
- rays,
- ),
- (0, 0),
- rays,
- )
- # 3. Load and scale logo
- print(" Loading SpoolBuddy logo...")
- script_dir = os.path.dirname(os.path.abspath(__file__))
- logo_paths = [
- os.path.join(script_dir, "..", "..", "frontend", "public", "spoolbuddy_logo_dark.png"),
- os.path.join(script_dir, "..", "..", "frontend", "public", "img", "spoolbuddy_logo_dark.png"),
- ]
- logo = None
- for p in logo_paths:
- resolved = os.path.normpath(p)
- if os.path.exists(resolved):
- logo = Image.open(resolved).convert("RGBA")
- print(f" Loaded logo from {resolved}")
- break
- if logo is None:
- print(" ERROR: Could not find spoolbuddy_logo_dark.png")
- sys.exit(1)
- # Scale logo to target width
- target_w = int(WIDTH * LOGO_SCALE)
- scale = target_w / logo.width
- target_h = int(logo.height * scale)
- logo = logo.resize((target_w, target_h), Image.LANCZOS)
- # Center position (shift up slightly for visual balance)
- logo_x = (WIDTH - target_w) // 2
- logo_y = (HEIGHT - target_h) // 2 - 10
- # 4. Glow behind logo (two layers: wide diffuse + tight bright)
- print(" Rendering glow effects...")
- # Wide diffuse glow — very prominent
- glow_wide = create_glow(logo, ACCENT, radius=GLOW_RADIUS, intensity=3.0)
- glow_canvas = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
- glow_canvas.paste(glow_wide, (logo_x, logo_y), glow_wide)
- canvas = Image.alpha_composite(canvas.convert("RGBA"), glow_canvas)
- # Medium glow layer for extra punch
- glow_mid = create_glow(logo, ACCENT_GLOW, radius=GLOW_RADIUS // 2, intensity=2.5)
- glow_canvas_mid = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
- glow_canvas_mid.paste(glow_mid, (logo_x, logo_y), glow_mid)
- canvas = Image.alpha_composite(canvas, glow_canvas_mid)
- # Tighter bright glow core
- glow_tight = create_glow(logo, ACCENT_GLOW, radius=GLOW_RADIUS // 4, intensity=2.0)
- glow_canvas2 = Image.new("RGBA", (WIDTH, HEIGHT), (0, 0, 0, 0))
- glow_canvas2.paste(glow_tight, (logo_x, logo_y), glow_tight)
- canvas = Image.alpha_composite(canvas, glow_canvas2)
- # 5. Composite logo on top
- print(" Compositing logo...")
- canvas.paste(logo, (logo_x, logo_y), logo)
- # 6. Apply vignette
- print(" Applying vignette...")
- vignette = create_vignette((WIDTH, HEIGHT), VIGNETTE_STRENGTH)
- canvas_rgb = canvas.convert("RGB")
- # Multiply canvas by vignette mask
- r, g, b = canvas_rgb.split()
- r = Image.composite(r, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
- g = Image.composite(g, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
- b = Image.composite(b, Image.new("L", (WIDTH, HEIGHT), 0), vignette)
- canvas = Image.merge("RGB", (r, g, b))
- # 7. Save
- canvas.save(output_path, "PNG", optimize=True)
- file_size = os.path.getsize(output_path) / 1024
- print(f" Saved to {output_path} ({file_size:.0f} KB)")
- if __name__ == "__main__":
- out = sys.argv[1] if len(sys.argv) > 1 else os.path.join(os.path.dirname(os.path.abspath(__file__)), "splash.png")
- generate_splash(out)
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