index-BPRATuOd.js 2.3 MB

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Se=u.memoizedState;if(Se!==null&&(te=Se.dehydrated,te!==null)){if(D)h.flags&256?(Ec(h),h.flags&=-257,h=zM(u,h,g)):h.memoizedState!==null?(Ac(),h.child=u.child,h.flags|=128,h=null):(Ac(),te=_.fallback,A=h.mode,_=yx({mode:"visible",children:_.children},A),te=Ku(te,A,g,null),te.flags|=2,_.return=h,te.return=h,_.sibling=te,h.child=_,id(h,u.child,null,g),_=h.child,_.memoizedState=IM(g),_.childLanes=UM(u,j,g),h.memoizedState=kM,h=Um(null,_));else if(Ec(h),yE(te)){if(j=te.nextSibling&&te.nextSibling.dataset,j)var ze=j.dgst;j=ze,_=Error(i(419)),_.stack="",_.digest=j,Em({value:_,source:null,stack:null}),h=zM(u,h,g)}else if(ki||Bf(u,h,g,!1),j=(g&u.childLanes)!==0,ki||j){if(j=Bn,j!==null&&(_=ur(j,g),_!==0&&_!==Se.retryLane))throw Se.retryLane=_,Yu(u,_),Ma(j,u,_),OM;xE(te)||Cx(),h=zM(u,h,g)}else xE(te)?(h.flags|=192,h.child=u.child,h=null):(u=Se.treeContext,Xn=ms(te.nextSibling),Cr=h,hn=!0,yc=null,hs=!1,u!==null&&BL(h,u),h=FM(h,_.children),h.flags|=4096);return h}return A?(Ac(),te=_.fallback,A=h.mode,Se=u.child,ze=Se.sibling,_=Qo(Se,{mode:"hidden",children:_.children}),_.subtreeFlags=Se.subtreeFlags&65011712,ze!==null?te=Qo(ze,te):(te=Ku(te,A,g,null),te.flags|=2),te.return=h,_.return=h,_.sibling=te,h.child=_,Um(null,_),_=h.child,te=u.child.memoizedState,te===null?te=IM(g):(A=te.cachePool,A!==null?(Se=Oi._currentValue,A=A.parent!==Se?{parent:Se,pool:Se}:A):A=WL(),te={baseLanes:te.baseLanes|g,cachePool:A}),_.memoizedState=te,_.childLanes=UM(u,j,g),h.memoizedState=kM,Um(u.child,_)):(Ec(h),g=u.child,u=g.sibling,g=Qo(g,{mode:"visible",children:_.children}),g.return=h,g.sibling=null,u!==null&&(j=h.deletions,j===null?(h.deletions=[u],h.flags|=16):j.push(u)),h.child=g,h.memoizedState=null,g)}function FM(u,h){return h=yx({mode:"visible",children:h},u.mode),h.return=u,u.child=h}function yx(u,h){return u=ja(22,u,null,h),u.lanes=0,u}function zM(u,h,g){return id(h,u.child,null,g),u=FM(h,h.pendingProps.children),u.flags|=2,h.memoizedState=null,u}function aI(u,h,g){u.lanes|=h;var _=u.alternate;_!==null&&(_.lanes|=h),eM(u.return,h,g)}function BM(u,h,g,_,A,D){var j=u.memoizedState;j===null?u.memoizedState={isBackwards:h,rendering:null,renderingStartTime:0,last:_,tail:g,tailMode:A,treeForkCount:D}:(j.isBackwards=h,j.rendering=null,j.renderingStartTime=0,j.last=_,j.tail=g,j.tailMode=A,j.treeForkCount=D)}function sI(u,h,g){var _=h.pendingProps,A=_.revealOrder,D=_.tail;_=_.children;var j=Ei.current,te=(j&2)!==0;if(te?(j=j&1|2,h.flags|=128):j&=1,re(Ei,j),Nr(u,h,_,g),_=hn?Mm:0,!te&&u!==null&&(u.flags&128)!==0)e:for(u=h.child;u!==null;){if(u.tag===13)u.memoizedState!==null&&aI(u,g,h);else if(u.tag===19)aI(u,g,h);else if(u.child!==null){u.child.return=u,u=u.child;continue}if(u===h)break e;for(;u.sibling===null;){if(u.return===null||u.return===h)break 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jM(u,h){return(u.lanes&h)!==0?!0:(u=u.dependencies,!!(u!==null&&Qv(u)))}function QJ(u,h,g){switch(h.tag){case 3:De(h,h.stateNode.containerInfo),_c(h,Oi,u.memoizedState.cache),Zu();break;case 27:case 5:Ae(h);break;case 4:De(h,h.stateNode.containerInfo);break;case 10:_c(h,h.type,h.memoizedProps.value);break;case 31:if(h.memoizedState!==null)return h.flags|=128,fM(h),null;break;case 13:var _=h.memoizedState;if(_!==null)return _.dehydrated!==null?(Ec(h),h.flags|=128,null):(g&h.child.childLanes)!==0?rI(u,h,g):(Ec(h),u=al(u,h,g),u!==null?u.sibling:null);Ec(h);break;case 19:var A=(u.flags&128)!==0;if(_=(g&h.childLanes)!==0,_||(Bf(u,h,g,!1),_=(g&h.childLanes)!==0),A){if(_)return sI(u,h,g);h.flags|=128}if(A=h.memoizedState,A!==null&&(A.rendering=null,A.tail=null,A.lastEffect=null),re(Ei,Ei.current),_)break;return null;case 22:return h.lanes=0,Jk(u,h,g,h.pendingProps);case 24:_c(h,Oi,u.memoizedState.cache)}return al(u,h,g)}function oI(u,h,g){if(u!==null)if(u.memoizedProps!==h.pendingProps)ki=!0;else{if(!jM(u,g)&&(h.flags&128)===0)return ki=!1,QJ(u,h,g);ki=(u.flags&131072)!==0}else ki=!1,hn&&(h.flags&1048576)!==0&&zL(h,Mm,h.index);switch(h.lanes=0,h.tag){case 16:e:{var _=h.pendingProps;if(u=td(h.elementType),h.type=u,typeof u=="function")Ww(u)?(_=ad(u,_),h.tag=1,h=nI(null,h,u,_,g)):(h.tag=0,h=LM(null,h,u,_,g));else{if(u!=null){var A=u.$$typeof;if(A===E){h.tag=11,h=Yk(null,h,u,_,g);break e}else if(A===R){h.tag=14,h=Kk(null,h,u,_,g);break e}}throw h=L(u)||u,Error(i(306,h,""))}}return h;case 0:return LM(u,h,h.type,h.pendingProps,g);case 1:return _=h.type,A=ad(_,h.pendingProps),nI(u,h,_,A,g);case 3:e:{if(De(h,h.stateNode.containerInfo),u===null)throw Error(i(387));_=h.pendingProps;var D=h.memoizedState;A=D.element,oM(u,h),Dm(h,_,null,g);var j=h.memoizedState;if(_=j.cache,_c(h,Oi,_),_!==D.cache&&tM(h,[Oi],g,!0),Pm(),_=j.element,D.isDehydrated)if(D={element:_,isDehydrated:!1,cache:j.cache},h.updateQueue.baseState=D,h.memoizedState=D,h.flags&256){h=iI(u,h,_,g);break e}else if(_!==A){A=us(Error(i(424)),h),Em(A),h=iI(u,h,_,g);break e}else{switch(u=h.stateNode.containerInfo,u.nodeType){case 9:u=u.body;break;default:u=u.nodeName==="HTML"?u.ownerDocument.body:u}for(Xn=ms(u.firstChild),Cr=h,hn=!0,yc=null,hs=!0,g=JL(h,null,_,g),h.child=g;g;)g.flags=g.flags&-3|4096,g=g.sibling}else{if(Zu(),_===A){h=al(u,h,g);break e}Nr(u,h,_,g)}h=h.child}return h;case 26:return xx(u,h),u===null?(g=xU(h.type,null,h.pendingProps,null))?h.memoizedState=g:hn||(g=h.type,u=h.pendingProps,_=kx(me.current).createElement(g),_[si]=h,_[wi]=u,Pr(_,g,u),Re(_),h.stateNode=_):h.memoizedState=xU(h.type,u.memoizedProps,h.pendingProps,u.memoizedState),null;case 27:return Ae(h),u===null&&hn&&(_=h.stateNode=mU(h.type,h.pendingProps,me.current),Cr=h,hs=!0,A=Xn,Lc(h.type)?(bE=A,Xn=ms(_.firstChild)):Xn=A),Nr(u,h,h.pendingProps.children,g),xx(u,h),u===null&&(h.flags|=4194304),h.child;case 5:return u===null&&hn&&((A=_=Xn)&&(_=RQ(_,h.type,h.pendingProps,hs),_!==null?(h.stateNode=_,Cr=h,Xn=ms(_.firstChild),hs=!1,A=!0):A=!1),A||bc(h)),Ae(h),A=h.type,D=h.pendingProps,j=u!==null?u.memoizedProps:null,_=D.children,mE(A,D)?_=null:j!==null&&mE(A,j)&&(h.flags|=32),h.memoizedState!==null&&(A=pM(u,h,GJ,null,null,g),Jm._currentValue=A),xx(u,h),Nr(u,h,_,g),h.child;case 6:return u===null&&hn&&((u=g=Xn)&&(g=NQ(g,h.pendingProps,hs),g!==null?(h.stateNode=g,Cr=h,Xn=null,u=!0):u=!1),u||bc(h)),null;case 13:return rI(u,h,g);case 4:return De(h,h.stateNode.containerInfo),_=h.pendingProps,u===null?h.child=id(h,null,_,g):Nr(u,h,_,g),h.child;case 11:return Yk(u,h,h.type,h.pendingProps,g);case 7:return Nr(u,h,h.pendingProps,g),h.child;case 8:return Nr(u,h,h.pendingProps.children,g),h.child;case 12:return Nr(u,h,h.pendingProps.children,g),h.child;case 10:return _=h.pendingProps,_c(h,h.type,_.value),Nr(u,h,_.children,g),h.child;case 9:return A=h.type._context,_=h.pendingProps.children,Qu(h),A=Rr(A),_=_(A),h.flags|=1,Nr(u,h,_,g),h.child;case 14:return Kk(u,h,h.type,h.pendingProps,g);case 15:return Zk(u,h,h.type,h.pendingProps,g);case 19:return sI(u,h,g);case 31:return JJ(u,h,g);case 22:return Jk(u,h,g,h.pendingProps);case 24:return Qu(h),_=Rr(Oi),u===null?(A=rM(),A===null&&(A=Bn,D=nM(),A.pooledCache=D,D.refCount++,D!==null&&(A.pooledCacheLanes|=g),A=D),h.memoizedState={parent:_,cache:A},sM(h),_c(h,Oi,A)):((u.lanes&g)!==0&&(oM(u,h),Dm(h,null,null,g),Pm()),A=u.memoizedState,D=h.memoizedState,A.parent!==_?(A={parent:_,cache:_},h.memoizedState=A,h.lanes===0&&(h.memoizedState=h.updateQueue.baseState=A),_c(h,Oi,_)):(_=D.cache,_c(h,Oi,_),_!==A.cache&&tM(h,[Oi],g,!0))),Nr(u,h,h.pendingProps.children,g),h.child;case 29:throw h.pendingProps}throw Error(i(156,h.tag))}function sl(u){u.flags|=4}function HM(u,h,g,_,A){if((h=(u.mode&32)!==0)&&(h=!1),h){if(u.flags|=16777216,(A&335544128)===A)if(u.stateNode.complete)u.flags|=8192;else if(LI())u.flags|=8192;else throw nd=ix,aM}else u.flags&=-16777217}function lI(u,h){if(h.type!=="stylesheet"||(h.state.loading&4)!==0)u.flags&=-16777217;else if(u.flags|=16777216,!wU(h))if(LI())u.flags|=8192;else throw nd=ix,aM}function bx(u,h){h!==null&&(u.flags|=4),u.flags&16384&&(h=u.tag!==22?yt():536870912,u.lanes|=h,Jf|=h)}function Fm(u,h){if(!hn)switch(u.tailMode){case"hidden":h=u.tail;for(var g=null;h!==null;)h.alternate!==null&&(g=h),h=h.sibling;g===null?u.tail=null:g.sibling=null;break;case"collapsed":g=u.tail;for(var _=null;g!==null;)g.alternate!==null&&(_=g),g=g.sibling;_===null?h||u.tail===null?u.tail=null:u.tail.sibling=null:_.sibling=null}}function Yn(u){var h=u.alternate!==null&&u.alternate.child===u.child,g=0,_=0;if(h)for(var A=u.child;A!==null;)g|=A.lanes|A.childLanes,_|=A.subtreeFlags&65011712,_|=A.flags&65011712,A.return=u,A=A.sibling;else for(A=u.child;A!==null;)g|=A.lanes|A.childLanes,_|=A.subtreeFlags,_|=A.flags,A.return=u,A=A.sibling;return u.subtreeFlags|=_,u.childLanes=g,h}function eQ(u,h,g){var _=h.pendingProps;switch(Kw(h),h.tag){case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Yn(h),null;case 1:return Yn(h),null;case 3:return g=h.stateNode,_=null,u!==null&&(_=u.memoizedState.cache),h.memoizedState.cache!==_&&(h.flags|=2048),nl(Oi),he(),g.pendingContext&&(g.context=g.pendingContext,g.pendingContext=null),(u===null||u.child===null)&&(zf(h)?sl(h):u===null||u.memoizedState.isDehydrated&&(h.flags&256)===0||(h.flags|=1024,Jw())),Yn(h),null;case 26:var A=h.type,D=h.memoizedState;return u===null?(sl(h),D!==null?(Yn(h),lI(h,D)):(Yn(h),HM(h,A,null,_,g))):D?D!==u.memoizedState?(sl(h),Yn(h),lI(h,D)):(Yn(h),h.flags&=-16777217):(u=u.memoizedProps,u!==_&&sl(h),Yn(h),HM(h,A,u,_,g)),null;case 27:if(Be(h),g=me.current,A=h.type,u!==null&&h.stateNode!=null)u.memoizedProps!==_&&sl(h);else{if(!_){if(h.stateNode===null)throw Error(i(166));return Yn(h),null}u=ce.current,zf(h)?jL(h):(u=mU(A,_,g),h.stateNode=u,sl(h))}return Yn(h),null;case 5:if(Be(h),A=h.type,u!==null&&h.stateNode!=null)u.memoizedProps!==_&&sl(h);else{if(!_){if(h.stateNode===null)throw Error(i(166));return Yn(h),null}if(D=ce.current,zf(h))jL(h);else{var j=kx(me.current);switch(D){case 1:D=j.createElementNS("http://www.w3.org/2000/svg",A);break;case 2:D=j.createElementNS("http://www.w3.org/1998/Math/MathML",A);break;default:switch(A){case"svg":D=j.createElementNS("http://www.w3.org/2000/svg",A);break;case"math":D=j.createElementNS("http://www.w3.org/1998/Math/MathML",A);break;case"script":D=j.createElement("div"),D.innerHTML="<script><\/script>",D=D.removeChild(D.firstChild);break;case"select":D=typeof _.is=="string"?j.createElement("select",{is:_.is}):j.createElement("select"),_.multiple?D.multiple=!0:_.size&&(D.size=_.size);break;default:D=typeof _.is=="string"?j.createElement(A,{is:_.is}):j.createElement(A)}}D[si]=h,D[wi]=_;e:for(j=h.child;j!==null;){if(j.tag===5||j.tag===6)D.appendChild(j.stateNode);else if(j.tag!==4&&j.tag!==27&&j.child!==null){j.child.return=j,j=j.child;continue}if(j===h)break e;for(;j.sibling===null;){if(j.return===null||j.return===h)break e;j=j.return}j.sibling.return=j.return,j=j.sibling}h.stateNode=D;e:switch(Pr(D,A,_),A){case"button":case"input":case"select":case"textarea":_=!!_.autoFocus;break e;case"img":_=!0;break e;default:_=!1}_&&sl(h)}}return Yn(h),HM(h,h.type,u===null?null:u.memoizedProps,h.pendingProps,g),null;case 6:if(u&&h.stateNode!=null)u.memoizedProps!==_&&sl(h);else{if(typeof _!="string"&&h.stateNode===null)throw Error(i(166));if(u=me.current,zf(h)){if(u=h.stateNode,g=h.memoizedProps,_=null,A=Cr,A!==null)switch(A.tag){case 27:case 5:_=A.memoizedProps}u[si]=h,u=!!(u.nodeValue===g||_!==null&&_.suppressHydrationWarning===!0||rU(u.nodeValue,g)),u||bc(h,!0)}else u=kx(u).createTextNode(_),u[si]=h,h.stateNode=u}return Yn(h),null;case 31:if(g=h.memoizedState,u===null||u.memoizedState!==null){if(_=zf(h),g!==null){if(u===null){if(!_)throw Error(i(318));if(u=h.memoizedState,u=u!==null?u.dehydrated:null,!u)throw Error(i(557));u[si]=h}else Zu(),(h.flags&128)===0&&(h.memoizedState=null),h.flags|=4;Yn(h),u=!1}else g=Jw(),u!==null&&u.memoizedState!==null&&(u.memoizedState.hydrationErrors=g),u=!0;if(!u)return h.flags&256?(Va(h),h):(Va(h),null);if((h.flags&128)!==0)throw 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e=n=>{switch(t.type){case"failed":return{...n,fetchFailureCount:t.failureCount,fetchFailureReason:t.error};case"pause":return{...n,fetchStatus:"paused"};case"continue":return{...n,fetchStatus:"fetching"};case"fetch":return{...n,...tG(n.data,this.options),fetchMeta:t.meta??null};case"success":const i={...n,...i4(t.data,t.dataUpdatedAt),dataUpdateCount:n.dataUpdateCount+1,...!t.manual&&{fetchStatus:"idle",fetchFailureCount:0,fetchFailureReason:null}};return this.#t=t.manual?i:void 0,i;case"error":const r=t.error;return{...n,error:r,errorUpdateCount:n.errorUpdateCount+1,errorUpdatedAt:Date.now(),fetchFailureCount:n.fetchFailureCount+1,fetchFailureReason:r,fetchStatus:"idle",status:"error"};case"invalidate":return{...n,isInvalidated:!0};case"setState":return{...n,...t.state}}};this.state=e(this.state),er.batch(()=>{this.observers.forEach(n=>{n.onQueryUpdate()}),this.#n.notify({query:this,type:"updated",action:t})})}};function tG(t,e){return{fetchFailureCount:0,fetchFailureReason:null,fetchStatus:JV(e.networkMode)?"fetching":"paused",...t===void 0&&{error:null,status:"pending"}}}function i4(t,e){return{data:t,dataUpdatedAt:e??Date.now(),error:null,isInvalidated:!1,status:"success"}}function r4(t){const e=typeof t.initialData=="function"?t.initialData():t.initialData,n=e!==void 0,i=n?typeof t.initialDataUpdatedAt=="function"?t.initialDataUpdatedAt():t.initialDataUpdatedAt:0;return{data:e,dataUpdateCount:0,dataUpdatedAt:n?i??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:n?"success":"pending",fetchStatus:"idle"}}var Zte=class extends $p{constructor(t,e){super(),this.options=e,this.#e=t,this.#a=null,this.#o=S2(),this.bindMethods(),this.setOptions(e)}#e;#t=void 0;#n=void 0;#r=void 0;#i;#s;#o;#a;#m;#f;#h;#c;#u;#l;#p=new Set;bindMethods(){this.refetch=this.refetch.bind(this)}onSubscribe(){this.listeners.size===1&&(this.#t.addObserver(this),a4(this.#t,this.options)?this.#d():this.updateResult(),this.#y())}onUnsubscribe(){this.hasListeners()||this.destroy()}shouldFetchOnReconnect(){return M2(this.#t,this.options,this.options.refetchOnReconnect)}shouldFetchOnWindowFocus(){return M2(this.#t,this.options,this.options.refetchOnWindowFocus)}destroy(){this.listeners=new Set,this.#b(),this.#_(),this.#t.removeObserver(this)}setOptions(t){const e=this.options,n=this.#t;if(this.options=this.#e.defaultQueryOptions(t),this.options.enabled!==void 0&&typeof this.options.enabled!="boolean"&&typeof this.options.enabled!="function"&&typeof Es(this.options.enabled,this.#t)!="boolean")throw new Error("Expected enabled to be a boolean or a callback that returns a boolean");this.#S(),this.#t.setOptions(this.options),e._defaulted&&!Zb(this.options,e)&&this.#e.getQueryCache().notify({type:"observerOptionsUpdated",query:this.#t,observer:this});const i=this.hasListeners();i&&s4(this.#t,n,this.options,e)&&this.#d(),this.updateResult(),i&&(this.#t!==n||Es(this.options.enabled,this.#t)!==Es(e.enabled,this.#t)||yu(this.options.staleTime,this.#t)!==yu(e.staleTime,this.#t))&&this.#g();const r=this.#v();i&&(this.#t!==n||Es(this.options.enabled,this.#t)!==Es(e.enabled,this.#t)||r!==this.#l)&&this.#x(r)}getOptimisticResult(t){const e=this.#e.getQueryCache().build(this.#e,t),n=this.createResult(e,t);return Qte(this,n)&&(this.#r=n,this.#s=this.options,this.#i=this.#t.state),n}getCurrentResult(){return this.#r}trackResult(t,e){return new Proxy(t,{get:(n,i)=>(this.trackProp(i),e?.(i),i==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&this.#o.status==="pending"&&this.#o.reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(n,i))})}trackProp(t){this.#p.add(t)}getCurrentQuery(){return this.#t}refetch({...t}={}){return this.fetch({...t})}fetchOptimistic(t){const e=this.#e.defaultQueryOptions(t),n=this.#e.getQueryCache().build(this.#e,e);return n.fetch().then(()=>this.createResult(n,e))}fetch(t){return this.#d({...t,cancelRefetch:t.cancelRefetch??!0}).then(()=>(this.updateResult(),this.#r))}#d(t){this.#S();let e=this.#t.fetch(this.options,t);return t?.throwOnError||(e=e.catch(ca)),e}#g(){this.#b();const t=yu(this.options.staleTime,this.#t);if(ef||this.#r.isStale||!y2(t))return;const n=XV(this.#r.dataUpdatedAt,t)+1;this.#c=Pd.setTimeout(()=>{this.#r.isStale||this.updateResult()},n)}#v(){return(typeof this.options.refetchInterval=="function"?this.options.refetchInterval(this.#t):this.options.refetchInterval)??!1}#x(t){this.#_(),this.#l=t,!(ef||Es(this.options.enabled,this.#t)===!1||!y2(this.#l)||this.#l===0)&&(this.#u=Pd.setInterval(()=>{(this.options.refetchIntervalInBackground||TN.isFocused())&&this.#d()},this.#l))}#y(){this.#g(),this.#x(this.#v())}#b(){this.#c&&(Pd.clearTimeout(this.#c),this.#c=void 0)}#_(){this.#u&&(Pd.clearInterval(this.#u),this.#u=void 0)}createResult(t,e){const n=this.#t,i=this.options,r=this.#r,a=this.#i,s=this.#s,l=t!==n?t.state:this.#n,{state:c}=t;let d={...c},f=!1,p;if(e._optimisticResults){const U=this.hasListeners(),N=!U&&a4(t,e),O=U&&s4(t,n,e,i);(N||O)&&(d={...d,...tG(c.data,t.options)}),e._optimisticResults==="isRestoring"&&(d.fetchStatus="idle")}let{error:m,errorUpdatedAt:y,status:b}=d;p=d.data;let x=!1;if(e.placeholderData!==void 0&&p===void 0&&b==="pending"){let U;r?.isPlaceholderData&&e.placeholderData===s?.placeholderData?(U=r.data,x=!0):U=typeof e.placeholderData=="function"?e.placeholderData(this.#h?.state.data,this.#h):e.placeholderData,U!==void 0&&(b="success",p=_2(r?.data,U,e),f=!0)}if(e.select&&p!==void 0&&!x)if(r&&p===a?.data&&e.select===this.#m)p=this.#f;else try{this.#m=e.select,p=e.select(p),p=_2(r?.data,p,e),this.#f=p,this.#a=null}catch(U){this.#a=U}this.#a&&(m=this.#a,p=this.#f,y=Date.now(),b="error");const v=d.fetchStatus==="fetching",w=b==="pending",M=b==="error",E=w&&v,T=p!==void 0,R={status:b,fetchStatus:d.fetchStatus,isPending:w,isSuccess:b==="success",isError:M,isInitialLoading:E,isLoading:E,data:p,dataUpdatedAt:d.dataUpdatedAt,error:m,errorUpdatedAt:y,failureCount:d.fetchFailureCount,failureReason:d.fetchFailureReason,errorUpdateCount:d.errorUpdateCount,isFetched:d.dataUpdateCount>0||d.errorUpdateCount>0,isFetchedAfterMount:d.dataUpdateCount>l.dataUpdateCount||d.errorUpdateCount>l.errorUpdateCount,isFetching:v,isRefetching:v&&!w,isLoadingError:M&&!T,isPaused:d.fetchStatus==="paused",isPlaceholderData:f,isRefetchError:M&&T,isStale:CN(t,e),refetch:this.refetch,promise:this.#o,isEnabled:Es(e.enabled,t)!==!1};if(this.options.experimental_prefetchInRender){const U=B=>{R.status==="error"?B.reject(R.error):R.data!==void 0&&B.resolve(R.data)},N=()=>{const 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e=this.#t;this.#t=t,this.#n=t.state,this.hasListeners()&&(e?.removeObserver(this),t.addObserver(this))}onQueryUpdate(){this.updateResult(),this.hasListeners()&&this.#y()}#w(t){er.batch(()=>{t.listeners&&this.listeners.forEach(e=>{e(this.#r)}),this.#e.getQueryCache().notify({query:this.#t,type:"observerResultsUpdated"})})}};function Jte(t,e){return Es(e.enabled,t)!==!1&&t.state.data===void 0&&!(t.state.status==="error"&&e.retryOnMount===!1)}function a4(t,e){return Jte(t,e)||t.state.data!==void 0&&M2(t,e,e.refetchOnMount)}function M2(t,e,n){if(Es(e.enabled,t)!==!1&&yu(e.staleTime,t)!=="static"){const i=typeof n=="function"?n(t):n;return i==="always"||i!==!1&&CN(t,e)}return!1}function s4(t,e,n,i){return(t!==e||Es(i.enabled,t)===!1)&&(!n.suspense||t.state.status!=="error")&&CN(t,n)}function CN(t,e){return Es(e.enabled,t)!==!1&&t.isStaleByTime(yu(e.staleTime,t))}function Qte(t,e){return!Zb(t.getCurrentResult(),e)}function o4(t){return{onFetch:(e,n)=>{const i=e.options,r=e.fetchOptions?.meta?.fetchMore?.direction,a=e.state.data?.pages||[],s=e.state.data?.pageParams||[];let o={pages:[],pageParams:[]},l=0;const c=async()=>{let d=!1;const f=y=>{Object.defineProperty(y,"signal",{enumerable:!0,get:()=>(e.signal.aborted?d=!0:e.signal.addEventListener("abort",()=>{d=!0}),e.signal)})},p=KV(e.options,e.fetchOptions),m=async(y,b,x)=>{if(d)return Promise.reject();if(b==null&&y.pages.length)return Promise.resolve(y);const w=(()=>{const P={client:e.client,queryKey:e.queryKey,pageParam:b,direction:x?"backward":"forward",meta:e.options.meta};return f(P),P})(),M=await p(w),{maxPages:E}=e.options,T=x?Gte:Vte;return{pages:T(y.pages,M,E),pageParams:T(y.pageParams,b,E)}};if(r&&a.length){const y=r==="backward",b=y?ene:l4,x={pages:a,pageParams:s},v=b(i,x);o=await m(x,v,y)}else{const y=t??a.length;do{const b=l===0?s[0]??i.initialPageParam:l4(i,o);if(l>0&&b==null)break;o=await m(o,b),l++}while(l<y)}return o};e.options.persister?e.fetchFn=()=>e.options.persister?.(c,{client:e.client,queryKey:e.queryKey,meta:e.options.meta,signal:e.signal},n):e.fetchFn=c}}}function l4(t,{pages:e,pageParams:n}){const i=e.length-1;return e.length>0?t.getNextPageParam(e[i],e,n[i],n):void 0}function ene(t,{pages:e,pageParams:n}){return e.length>0?t.getPreviousPageParam?.(e[0],e,n[0],n):void 0}var tne=class extends eG{#e;#t;#n;#r;constructor(t){super(),this.#e=t.client,this.mutationId=t.mutationId,this.#n=t.mutationCache,this.#t=[],this.state=t.state||nG(),this.setOptions(t.options),this.scheduleGc()}setOptions(t){this.options=t,this.updateGcTime(this.options.gcTime)}get meta(){return this.options.meta}addObserver(t){this.#t.includes(t)||(this.#t.push(t),this.clearGcTimeout(),this.#n.notify({type:"observerAdded",mutation:this,observer:t}))}removeObserver(t){this.#t=this.#t.filter(e=>e!==t),this.scheduleGc(),this.#n.notify({type:"observerRemoved",mutation:this,observer:t})}optionalRemove(){this.#t.length||(this.state.status==="pending"?this.scheduleGc():this.#n.remove(this))}continue(){return this.#r?.continue()??this.execute(this.state.variables)}async execute(t){const e=()=>{this.#i({type:"continue"})},n={client:this.#e,meta:this.options.meta,mutationKey:this.options.mutationKey};this.#r=QV({fn:()=>this.options.mutationFn?this.options.mutationFn(t,n):Promise.reject(new Error("No mutationFn found")),onFail:(a,s)=>{this.#i({type:"failed",failureCount:a,error:s})},onPause:()=>{this.#i({type:"pause"})},onContinue:e,retry:this.options.retry??0,retryDelay:this.options.retryDelay,networkMode:this.options.networkMode,canRun:()=>this.#n.canRun(this)});const i=this.state.status==="pending",r=!this.#r.canStart();try{if(i)e();else{this.#i({type:"pending",variables:t,isPaused:r}),await this.#n.config.onMutate?.(t,this,n);const s=await this.options.onMutate?.(t,n);s!==this.state.context&&this.#i({type:"pending",context:s,variables:t,isPaused:r})}const a=await this.#r.start();return await this.#n.config.onSuccess?.(a,t,this.state.context,this,n),await this.options.onSuccess?.(a,t,this.state.context,n),await this.#n.config.onSettled?.(a,null,this.state.variables,this.state.context,this,n),await this.options.onSettled?.(a,null,t,this.state.context,n),this.#i({type:"success",data:a}),a}catch(a){try{throw await this.#n.config.onError?.(a,t,this.state.context,this,n),await this.options.onError?.(a,t,this.state.context,n),await this.#n.config.onSettled?.(void 0,a,this.state.variables,this.state.context,this,n),await this.options.onSettled?.(void 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0,submittedAt:0}}var nne=class extends $p{constructor(t={}){super(),this.config=t,this.#e=new Set,this.#t=new Map,this.#n=0}#e;#t;#n;build(t,e,n){const i=new tne({client:t,mutationCache:this,mutationId:++this.#n,options:t.defaultMutationOptions(e),state:n});return this.add(i),i}add(t){this.#e.add(t);const e=Zx(t);if(typeof e=="string"){const n=this.#t.get(e);n?n.push(t):this.#t.set(e,[t])}this.notify({type:"added",mutation:t})}remove(t){if(this.#e.delete(t)){const e=Zx(t);if(typeof e=="string"){const n=this.#t.get(e);if(n)if(n.length>1){const i=n.indexOf(t);i!==-1&&n.splice(i,1)}else n[0]===t&&this.#t.delete(e)}}this.notify({type:"removed",mutation:t})}canRun(t){const e=Zx(t);if(typeof e=="string"){const i=this.#t.get(e)?.find(r=>r.state.status==="pending");return!i||i===t}else return!0}runNext(t){const e=Zx(t);return typeof e=="string"?this.#t.get(e)?.find(i=>i!==t&&i.state.isPaused)?.continue()??Promise.resolve():Promise.resolve()}clear(){er.batch(()=>{this.#e.forEach(t=>{this.notify({type:"removed",mutation:t})}),this.#e.clear(),this.#t.clear()})}getAll(){return Array.from(this.#e)}find(t){const e={exact:!0,...t};return this.getAll().find(n=>e4(e,n))}findAll(t={}){return this.getAll().filter(e=>e4(t,e))}notify(t){er.batch(()=>{this.listeners.forEach(e=>{e(t)})})}resumePausedMutations(){const t=this.getAll().filter(e=>e.state.isPaused);return er.batch(()=>Promise.all(t.map(e=>e.continue().catch(ca))))}};function Zx(t){return t.options.scope?.id}var ine=class extends $p{#e;#t=void 0;#n;#r;constructor(e,n){super(),this.#e=e,this.setOptions(n),this.bindMethods(),this.#i()}bindMethods(){this.mutate=this.mutate.bind(this),this.reset=this.reset.bind(this)}setOptions(e){const n=this.options;this.options=this.#e.defaultMutationOptions(e),Zb(this.options,n)||this.#e.getMutationCache().notify({type:"observerOptionsUpdated",mutation:this.#n,observer:this}),n?.mutationKey&&this.options.mutationKey&&tf(n.mutationKey)!==tf(this.options.mutationKey)?this.reset():this.#n?.state.status==="pending"&&this.#n.setOptions(this.options)}onUnsubscribe(){this.hasListeners()||this.#n?.removeObserver(this)}onMutationUpdate(e){this.#i(),this.#s(e)}getCurrentResult(){return this.#t}reset(){this.#n?.removeObserver(this),this.#n=void 0,this.#i(),this.#s()}mutate(e,n){return this.#r=n,this.#n?.removeObserver(this),this.#n=this.#e.getMutationCache().build(this.#e,this.options),this.#n.addObserver(this),this.#n.execute(e)}#i(){const e=this.#n?.state??nG();this.#t={...e,isPending:e.status==="pending",isSuccess:e.status==="success",isError:e.status==="error",isIdle:e.status==="idle",mutate:this.mutate,reset:this.reset}}#s(e){er.batch(()=>{if(this.#r&&this.hasListeners()){const n=this.#t.variables,i=this.#t.context,r={client:this.#e,meta:this.options.meta,mutationKey:this.options.mutationKey};e?.type==="success"?(this.#r.onSuccess?.(e.data,n,i,r),this.#r.onSettled?.(e.data,null,n,i,r)):e?.type==="error"&&(this.#r.onError?.(e.error,n,i,r),this.#r.onSettled?.(void 0,e.error,n,i,r))}this.listeners.forEach(n=>{n(this.#t)})})}},rne=class extends $p{constructor(t={}){super(),this.config=t,this.#e=new Map}#e;build(t,e,n){const i=e.queryKey,r=e.queryHash??EN(i,e);let a=this.get(r);return a||(a=new Kte({client:t,queryKey:i,queryHash:r,options:t.defaultQueryOptions(e),state:n,defaultOptions:t.getQueryDefaults(i)}),this.add(a)),a}add(t){this.#e.has(t.queryHash)||(this.#e.set(t.queryHash,t),this.notify({type:"added",query:t}))}remove(t){const e=this.#e.get(t.queryHash);e&&(t.destroy(),e===t&&this.#e.delete(t.queryHash),this.notify({type:"removed",query:t}))}clear(){er.batch(()=>{this.getAll().forEach(t=>{this.remove(t)})})}get(t){return this.#e.get(t)}getAll(){return[...this.#e.values()]}find(t){const e={exact:!0,...t};return this.getAll().find(n=>QU(e,n))}findAll(t={}){const e=this.getAll();return Object.keys(t).length>0?e.filter(n=>QU(t,n)):e}notify(t){er.batch(()=>{this.listeners.forEach(e=>{e(t)})})}onFocus(){er.batch(()=>{this.getAll().forEach(t=>{t.onFocus()})})}onOnline(){er.batch(()=>{this.getAll().forEach(t=>{t.onOnline()})})}},ane=class{#e;#t;#n;#r;#i;#s;#o;#a;constructor(t={}){this.#e=t.queryCache||new rne,this.#t=t.mutationCache||new nne,this.#n=t.defaultOptions||{},this.#r=new Map,this.#i=new Map,this.#s=0}mount(){this.#s++,this.#s===1&&(this.#o=TN.subscribe(async t=>{t&&(await this.resumePausedMutations(),this.#e.onFocus())}),this.#a=Jb.subscribe(async t=>{t&&(await this.resumePausedMutations(),this.#e.onOnline())}))}unmount(){this.#s--,this.#s===0&&(this.#o?.(),this.#o=void 0,this.#a?.(),this.#a=void 0)}isFetching(t){return this.#e.findAll({...t,fetchStatus:"fetching"}).length}isMutating(t){return 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n.isStaleByTime(yu(e.staleTime,n))?n.fetch(e):Promise.resolve(n.state.data)}prefetchQuery(t){return this.fetchQuery(t).then(ca).catch(ca)}fetchInfiniteQuery(t){return t.behavior=o4(t.pages),this.fetchQuery(t)}prefetchInfiniteQuery(t){return this.fetchInfiniteQuery(t).then(ca).catch(ca)}ensureInfiniteQueryData(t){return t.behavior=o4(t.pages),this.ensureQueryData(t)}resumePausedMutations(){return Jb.isOnline()?this.#t.resumePausedMutations():Promise.resolve()}getQueryCache(){return this.#e}getMutationCache(){return this.#t}getDefaultOptions(){return this.#n}setDefaultOptions(t){this.#n=t}setQueryDefaults(t,e){this.#r.set(tf(t),{queryKey:t,defaultOptions:e})}getQueryDefaults(t){const e=[...this.#r.values()],n={};return e.forEach(i=>{c0(t,i.queryKey)&&Object.assign(n,i.defaultOptions)}),n}setMutationDefaults(t,e){this.#i.set(tf(t),{mutationKey:t,defaultOptions:e})}getMutationDefaults(t){const e=[...this.#i.values()],n={};return 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vne(t,e,n){const i=one(),r=une(),a=Hr(),s=a.defaultQueryOptions(t);a.getDefaultOptions().queries?._experimental_beforeQuery?.(s),s._optimisticResults=i?"isRestoring":"optimistic",pne(s),dne(s,r),fne(r);const o=!a.getQueryCache().get(s.queryHash),[l]=C.useState(()=>new e(a,s)),c=l.getOptimisticResult(s),d=!i&&t.subscribed!==!1;if(C.useSyncExternalStore(C.useCallback(f=>{const p=d?l.subscribe(er.batchCalls(f)):ca;return l.updateResult(),p},[l,d]),()=>l.getCurrentResult(),()=>l.getCurrentResult()),C.useEffect(()=>{l.setOptions(s)},[s,l]),gne(s,c))throw c4(s,l,r);if(hne({result:c,errorResetBoundary:r,throwOnError:s.throwOnError,query:a.getQueryCache().get(s.queryHash),suspense:s.suspense}))throw c.error;return a.getDefaultOptions().queries?._experimental_afterQuery?.(s,c),s.experimental_prefetchInRender&&!ef&&mne(c,i)&&(o?c4(s,l,r):a.getQueryCache().get(s.queryHash)?.promise)?.catch(ca).finally(()=>{l.updateResult()}),s.notifyOnChangeProps?c:l.trackResult(c)}function ei(t,e){return vne(t,Zte)}function Gn(t,e){const n=Hr(),[i]=C.useState(()=>new ine(n,t));C.useEffect(()=>{i.setOptions(t)},[i,t]);const r=C.useSyncExternalStore(C.useCallback(s=>i.subscribe(er.batchCalls(s)),[i]),()=>i.getCurrentResult(),()=>i.getCurrentResult()),a=C.useCallback((s,o)=>{i.mutate(s,o).catch(ca)},[i]);if(r.error&&ZV(i.options.throwOnError,[r.error]))throw r.error;return{...r,mutate:a,mutateAsync:r.mutate}}const xne=t=>t.replace(/([a-z0-9])([A-Z])/g,"$1-$2").toLowerCase(),yne=t=>t.replace(/^([A-Z])|[\s-_]+(\w)/g,(e,n,i)=>i?i.toUpperCase():n.toLowerCase()),u4=t=>{const e=yne(t);return e.charAt(0).toUpperCase()+e.slice(1)},aG=(...t)=>t.filter((e,n,i)=>!!e&&e.trim()!==""&&i.indexOf(e)===n).join(" ").trim(),bne=t=>{for(const e in t)if(e.startsWith("aria-")||e==="role"||e==="title")return!0};var _ne={xmlns:"http://www.w3.org/2000/svg",width:24,height:24,viewBox:"0 0 24 24",fill:"none",stroke:"currentColor",strokeWidth:2,strokeLinecap:"round",strokeLinejoin:"round"};const 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wre=[["path",{d:"M14 17H5",key:"gfn3mx"}],["path",{d:"M19 7h-9",key:"6i9tg"}],["circle",{cx:"17",cy:"17",r:"3",key:"18b49y"}],["circle",{cx:"7",cy:"7",r:"3",key:"dfmy0x"}]],hG=ut("settings-2",wre);const Mre=[["path",{d:"M9.671 4.136a2.34 2.34 0 0 1 4.659 0 2.34 2.34 0 0 0 3.319 1.915 2.34 2.34 0 0 1 2.33 4.033 2.34 2.34 0 0 0 0 3.831 2.34 2.34 0 0 1-2.33 4.033 2.34 2.34 0 0 0-3.319 1.915 2.34 2.34 0 0 1-4.659 0 2.34 2.34 0 0 0-3.32-1.915 2.34 2.34 0 0 1-2.33-4.033 2.34 2.34 0 0 0 0-3.831A2.34 2.34 0 0 1 6.35 6.051a2.34 2.34 0 0 0 3.319-1.915",key:"1i5ecw"}],["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}]],Ere=ut("settings",Mre);const Are=[["path",{d:"M21 10.656V19a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h12.344",key:"2acyp4"}],["path",{d:"m9 11 3 3L22 4",key:"1pflzl"}]],e_=ut("square-check-big",Are);const Tre=[["rect",{width:"18",height:"18",x:"3",y:"3",rx:"2",key:"afitv7"}]],t_=ut("square",Tre);const Cre=[["path",{d:"M11.525 2.295a.53.53 0 0 1 .95 0l2.31 4.679a2.123 2.123 0 0 0 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w(e){this._w=e,this._onChangeCallback()}set(e,n,i,r){return this._x=e,this._y=n,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const i=e._x,r=e._y,a=e._z,s=e._order,o=Math.cos,l=Math.sin,c=o(i/2),d=o(r/2),f=o(a/2),p=l(i/2),m=l(r/2),y=l(a/2);switch(s){case"XYZ":this._x=p*d*f+c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f-p*m*y;break;case"YXZ":this._x=p*d*f+c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f+p*m*y;break;case"ZXY":this._x=p*d*f-c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f-p*m*y;break;case"ZYX":this._x=p*d*f-c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f+p*m*y;break;case"YZX":this._x=p*d*f+c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f-p*m*y;break;case"XZY":this._x=p*d*f-c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f+p*m*y;break;default:Ht("Quaternion: .setFromEuler() encountered an unknown order: "+s)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const i=n/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,i=n[0],r=n[4],a=n[8],s=n[1],o=n[5],l=n[9],c=n[2],d=n[6],f=n[10],p=i+o+f;if(p>0){const m=.5/Math.sqrt(p+1);this._w=.25/m,this._x=(d-l)*m,this._y=(a-c)*m,this._z=(s-r)*m}else if(i>o&&i>f){const m=2*Math.sqrt(1+i-o-f);this._w=(d-l)/m,this._x=.25*m,this._y=(r+s)/m,this._z=(a+c)/m}else if(o>f){const m=2*Math.sqrt(1+o-i-f);this._w=(a-c)/m,this._x=(r+s)/m,this._y=.25*m,this._z=(l+d)/m}else{const m=2*Math.sqrt(1+f-i-o);this._w=(s-r)/m,this._x=(a+c)/m,this._y=(l+d)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let i=e.dot(n)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ln(this.dot(e),-1,1)))}rotateTowards(e,n){const i=this.angleTo(e);if(i===0)return this;const r=Math.min(1,n/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const i=e._x,r=e._y,a=e._z,s=e._w,o=n._x,l=n._y,c=n._z,d=n._w;return this._x=i*d+s*o+r*c-a*l,this._y=r*d+s*l+a*o-i*c,this._z=a*d+s*c+i*l-r*o,this._w=s*d-i*o-r*l-a*c,this._onChangeCallback(),this}slerp(e,n){if(n<=0)return this;if(n>=1)return this.copy(e);let i=e._x,r=e._y,a=e._z,s=e._w,o=this.dot(e);o<0&&(i=-i,r=-r,a=-a,s=-s,o=-o);let l=1-n;if(o<.9995){const c=Math.acos(o),d=Math.sin(c);l=Math.sin(l*c)/d,n=Math.sin(n*c)/d,this._x=this._x*l+i*n,this._y=this._y*l+r*n,this._z=this._z*l+a*n,this._w=this._w*l+s*n,this._onChangeCallback()}else this._x=this._x*l+i*n,this._y=this._y*l+r*n,this._z=this._z*l+a*n,this._w=this._w*l+s*n,this.normalize();return this}slerpQuaternions(e,n,i){return this.copy(e).slerp(n,i)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),a=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),a*Math.sin(n),a*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},Ge=class NG{constructor(e=0,n=0,i=0){NG.prototype.isVector3=!0,this.x=e,this.y=n,this.z=i}set(e,n,i){return i===void 0&&(i=this.z),this.x=e,this.y=n,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion(C4.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion(C4.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,i=this.y,r=this.z,a=e.elements;return this.x=a[0]*n+a[3]*i+a[6]*r,this.y=a[1]*n+a[4]*i+a[7]*r,this.z=a[2]*n+a[5]*i+a[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,i=this.y,r=this.z,a=e.elements,s=1/(a[3]*n+a[7]*i+a[11]*r+a[15]);return this.x=(a[0]*n+a[4]*i+a[8]*r+a[12])*s,this.y=(a[1]*n+a[5]*i+a[9]*r+a[13])*s,this.z=(a[2]*n+a[6]*i+a[10]*r+a[14])*s,this}applyQuaternion(e){const n=this.x,i=this.y,r=this.z,a=e.x,s=e.y,o=e.z,l=e.w,c=2*(s*r-o*i),d=2*(o*n-a*r),f=2*(a*i-s*n);return this.x=n+l*c+s*f-o*d,this.y=i+l*d+o*c-a*f,this.z=r+l*f+a*d-s*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,i=this.y,r=this.z,a=e.elements;return this.x=a[0]*n+a[4]*i+a[8]*r,this.y=a[1]*n+a[5]*i+a[9]*r,this.z=a[2]*n+a[6]*i+a[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=ln(this.x,e.x,n.x),this.y=ln(this.y,e.y,n.y),this.z=ln(this.z,e.z,n.z),this}clampScalar(e,n){return this.x=ln(this.x,e,n),this.y=ln(this.y,e,n),this.z=ln(this.z,e,n),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(ln(i,e,n))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const i=e.x,r=e.y,a=e.z,s=n.x,o=n.y,l=n.z;return this.x=r*l-a*o,this.y=a*s-i*l,this.z=i*o-r*s,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const i=e.dot(this)/n;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return BE.copy(this).projectOnVector(e),this.sub(BE)}reflect(e){return this.sub(BE.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const i=this.dot(e)/n;return Math.acos(ln(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return n*n+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,i){const r=Math.sin(n)*e;return this.x=r*Math.sin(i),this.y=Math.cos(n)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,i){return this.x=e*Math.sin(n),this.y=i,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=i,this.z=r,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,i=Math.sqrt(1-n*n);return this.x=i*Math.cos(e),this.y=n,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};const BE=new Ge,C4=new sf;let nn=class PG{constructor(e,n,i,r,a,s,o,l,c){PG.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,n,i,r,a,s,o,l,c)}set(e,n,i,r,a,s,o,l,c){const d=this.elements;return d[0]=e,d[1]=r,d[2]=o,d[3]=n,d[4]=a,d[5]=l,d[6]=i,d[7]=s,d[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const n=this.elements,i=e.elements;return n[0]=i[0],n[1]=i[1],n[2]=i[2],n[3]=i[3],n[4]=i[4],n[5]=i[5],n[6]=i[6],n[7]=i[7],n[8]=i[8],this}extractBasis(e,n,i){return e.setFromMatrix3Column(this,0),n.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const n=e.elements;return this.set(n[0],n[4],n[8],n[1],n[5],n[9],n[2],n[6],n[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const i=e.elements,r=n.elements,a=this.elements,s=i[0],o=i[3],l=i[6],c=i[1],d=i[4],f=i[7],p=i[2],m=i[5],y=i[8],b=r[0],x=r[3],v=r[6],w=r[1],M=r[4],E=r[7],T=r[2],P=r[5],R=r[8];return a[0]=s*b+o*w+l*T,a[3]=s*x+o*M+l*P,a[6]=s*v+o*E+l*R,a[1]=c*b+d*w+f*T,a[4]=c*x+d*M+f*P,a[7]=c*v+d*E+f*R,a[2]=p*b+m*w+y*T,a[5]=p*x+m*M+y*P,a[8]=p*v+m*E+y*R,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=e,n[4]*=e,n[7]*=e,n[2]*=e,n[5]*=e,n[8]*=e,this}determinant(){const e=this.elements,n=e[0],i=e[1],r=e[2],a=e[3],s=e[4],o=e[5],l=e[6],c=e[7],d=e[8];return n*s*d-n*o*c-i*a*d+i*o*l+r*a*c-r*s*l}invert(){const e=this.elements,n=e[0],i=e[1],r=e[2],a=e[3],s=e[4],o=e[5],l=e[6],c=e[7],d=e[8],f=d*s-o*c,p=o*l-d*a,m=c*a-s*l,y=n*f+i*p+r*m;if(y===0)return this.set(0,0,0,0,0,0,0,0,0);const b=1/y;return e[0]=f*b,e[1]=(r*c-d*i)*b,e[2]=(o*i-r*s)*b,e[3]=p*b,e[4]=(d*n-r*l)*b,e[5]=(r*a-o*n)*b,e[6]=m*b,e[7]=(i*l-c*n)*b,e[8]=(s*n-i*a)*b,this}transpose(){let e;const n=this.elements;return e=n[1],n[1]=n[3],n[3]=e,e=n[2],n[2]=n[6],n[6]=e,e=n[5],n[5]=n[7],n[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const n=this.elements;return e[0]=n[0],e[1]=n[3],e[2]=n[6],e[3]=n[1],e[4]=n[4],e[5]=n[7],e[6]=n[2],e[7]=n[5],e[8]=n[8],this}setUvTransform(e,n,i,r,a,s,o){const l=Math.cos(a),c=Math.sin(a);return this.set(i*l,i*c,-i*(l*s+c*o)+s+e,-r*c,r*l,-r*(-c*s+l*o)+o+n,0,0,1),this}scale(e,n){return this.premultiply(jE.makeScale(e,n)),this}rotate(e){return this.premultiply(jE.makeRotation(-e)),this}translate(e,n){return this.premultiply(jE.makeTranslation(e,n)),this}makeTranslation(e,n){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,n,0,0,1),this}makeRotation(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,-i,0,i,n,0,0,0,1),this}makeScale(e,n){return this.set(e,0,0,0,n,0,0,0,1),this}equals(e){const n=this.elements,i=e.elements;for(let r=0;r<9;r++)if(n[r]!==i[r])return!1;return!0}fromArray(e,n=0){for(let i=0;i<9;i++)this.elements[i]=e[i+n];return this}toArray(e=[],n=0){const i=this.elements;return e[n]=i[0],e[n+1]=i[1],e[n+2]=i[2],e[n+3]=i[3],e[n+4]=i[4],e[n+5]=i[5],e[n+6]=i[6],e[n+7]=i[7],e[n+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};const jE=new nn,R4=new nn().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),N4=new nn().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function mse(){const t={enabled:!0,workingColorSpace:bp,spaces:{},convert:function(r,a,s){return this.enabled===!1||a===s||!a||!s||(this.spaces[a].transfer===On&&(r.r=$l(r.r),r.g=$l(r.g),r.b=$l(r.b)),this.spaces[a].primaries!==this.spaces[s].primaries&&(r.applyMatrix3(this.spaces[a].toXYZ),r.applyMatrix3(this.spaces[s].fromXYZ)),this.spaces[s].transfer===On&&(r.r=sp(r.r),r.g=sp(r.g),r.b=sp(r.b))),r},workingToColorSpace:function(r,a){return this.convert(r,this.workingColorSpace,a)},colorSpaceToWorking:function(r,a){return this.convert(r,a,this.workingColorSpace)},getPrimaries:function(r){return this.spaces[r].primaries},getTransfer:function(r){return r===cu?i_:this.spaces[r].transfer},getToneMappingMode:function(r){return this.spaces[r].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(r,a=this.workingColorSpace){return r.fromArray(this.spaces[a].luminanceCoefficients)},define:function(r){Object.assign(this.spaces,r)},_getMatrix:function(r,a,s){return r.copy(this.spaces[a].toXYZ).multiply(this.spaces[s].fromXYZ)},_getDrawingBufferColorSpace:function(r){return this.spaces[r].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(r=this.workingColorSpace){return this.spaces[r].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(r,a){return x0("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),t.workingToColorSpace(r,a)},toWorkingColorSpace:function(r,a){return x0("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),t.colorSpaceToWorking(r,a)}},e=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],i=[.3127,.329];return t.define({[bp]:{primaries:e,whitePoint:i,transfer:i_,toXYZ:R4,fromXYZ:N4,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:As},outputColorSpaceConfig:{drawingBufferColorSpace:As}},[As]:{primaries:e,whitePoint:i,transfer:On,toXYZ:R4,fromXYZ:N4,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:As}}}),t}const xn=mse();function $l(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function sp(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let lh,gse=class{static getDataURL(e,n="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{lh===void 0&&(lh=a_("canvas")),lh.width=e.width,lh.height=e.height;const r=lh.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=lh}return i.toDataURL(n)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=a_("canvas");n.width=e.width,n.height=e.height;const i=n.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const r=i.getImageData(0,0,e.width,e.height),a=r.data;for(let s=0;s<a.length;s++)a[s]=$l(a[s]/255)*255;return i.putImageData(r,0,0),n}else if(e.data){const n=e.data.slice(0);for(let i=0;i<n.length;i++)n instanceof Uint8Array||n instanceof Uint8ClampedArray?n[i]=Math.floor($l(n[i]/255)*255):n[i]=$l(n[i]);return{data:n,width:e.width,height:e.height}}else return Ht("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}},vse=0,HN=class{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:vse++}),this.uuid=iv(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){const n=this.data;return typeof HTMLVideoElement<"u"&&n instanceof HTMLVideoElement?e.set(n.videoWidth,n.videoHeight,0):n instanceof VideoFrame?e.set(n.displayHeight,n.displayWidth,0):n!==null?e.set(n.width,n.height,n.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let a;if(Array.isArray(r)){a=[];for(let s=0,o=r.length;s<o;s++)r[s].isDataTexture?a.push(HE(r[s].image)):a.push(HE(r[s]))}else a=HE(r);i.url=a}return n||(e.images[this.uuid]=i),i}};function HE(t){return typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap?gse.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(Ht("Texture: Unable to serialize Texture."),{})}let xse=0;const VE=new Ge;let vo=class kb extends Ef{constructor(e=kb.DEFAULT_IMAGE,n=kb.DEFAULT_MAPPING,i=Ul,r=Ul,a=Ls,s=Dd,o=lo,l=zo,c=kb.DEFAULT_ANISOTROPY,d=cu){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:xse++}),this.uuid=iv(),this.name="",this.source=new HN(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=a,this.minFilter=s,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Qt(0,0),this.repeat=new Qt(1,1),this.center=new Qt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new nn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=d,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0}get width(){return this.source.getSize(VE).x}get height(){return this.source.getSize(VE).y}get depth(){return this.source.getSize(VE).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const n in e){const i=e[n];if(i===void 0){Ht(`Texture.setValues(): parameter '${n}' has value of undefined.`);continue}const r=this[n];if(r===void 0){Ht(`Texture.setValues(): property '${n}' does not exist.`);continue}r&&i&&r.isVector2&&i.isVector2||r&&i&&r.isVector3&&i.isVector3||r&&i&&r.isMatrix3&&i.isMatrix3?r.copy(i):this[n]=i}}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),n||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xG)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case H2:e.x=e.x-Math.floor(e.x);break;case Ul:e.x=e.x<0?0:1;break;case V2:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case H2:e.y=e.y-Math.floor(e.y);break;case Ul:e.y=e.y<0?0:1;break;case V2:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}};vo.DEFAULT_IMAGE=null;vo.DEFAULT_MAPPING=xG;vo.DEFAULT_ANISOTROPY=1;let Bi=class DG{constructor(e=0,n=0,i=0,r=1){DG.prototype.isVector4=!0,this.x=e,this.y=n,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,i,r){return this.x=e,this.y=n,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,i=this.y,r=this.z,a=this.w,s=e.elements;return this.x=s[0]*n+s[4]*i+s[8]*r+s[12]*a,this.y=s[1]*n+s[5]*i+s[9]*r+s[13]*a,this.z=s[2]*n+s[6]*i+s[10]*r+s[14]*a,this.w=s[3]*n+s[7]*i+s[11]*r+s[15]*a,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,i,r,a;const l=e.elements,c=l[0],d=l[4],f=l[8],p=l[1],m=l[5],y=l[9],b=l[2],x=l[6],v=l[10];if(Math.abs(d-p)<.01&&Math.abs(f-b)<.01&&Math.abs(y-x)<.01){if(Math.abs(d+p)<.1&&Math.abs(f+b)<.1&&Math.abs(y+x)<.1&&Math.abs(c+m+v-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const M=(c+1)/2,E=(m+1)/2,T=(v+1)/2,P=(d+p)/4,R=(f+b)/4,U=(y+x)/4;return M>E&&M>T?M<.01?(i=0,r=.707106781,a=.707106781):(i=Math.sqrt(M),r=P/i,a=R/i):E>T?E<.01?(i=.707106781,r=0,a=.707106781):(r=Math.sqrt(E),i=P/r,a=U/r):T<.01?(i=.707106781,r=.707106781,a=0):(a=Math.sqrt(T),i=R/a,r=U/a),this.set(i,r,a,n),this}let w=Math.sqrt((x-y)*(x-y)+(f-b)*(f-b)+(p-d)*(p-d));return Math.abs(w)<.001&&(w=1),this.x=(x-y)/w,this.y=(f-b)/w,this.z=(p-d)/w,this.w=Math.acos((c+m+v-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=ln(this.x,e.x,n.x),this.y=ln(this.y,e.y,n.y),this.z=ln(this.z,e.z,n.z),this.w=ln(this.w,e.w,n.w),this}clampScalar(e,n){return this.x=ln(this.x,e,n),this.y=ln(this.y,e,n),this.z=ln(this.z,e,n),this.w=ln(this.w,e,n),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(ln(i,e,n))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this.w=e.w+(n.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},yse=class extends Ef{constructor(e=1,n=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Ls,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=i.depth,this.scissor=new Bi(0,0,e,n),this.scissorTest=!1,this.viewport=new Bi(0,0,e,n);const r={width:e,height:n,depth:i.depth},a=new vo(r);this.textures=[];const s=i.count;for(let o=0;o<s;o++)this.textures[o]=a.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}_setTextureOptions(e={}){const n={minFilter:Ls,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(n.mapping=e.mapping),e.wrapS!==void 0&&(n.wrapS=e.wrapS),e.wrapT!==void 0&&(n.wrapT=e.wrapT),e.wrapR!==void 0&&(n.wrapR=e.wrapR),e.magFilter!==void 0&&(n.magFilter=e.magFilter),e.minFilter!==void 0&&(n.minFilter=e.minFilter),e.format!==void 0&&(n.format=e.format),e.type!==void 0&&(n.type=e.type),e.anisotropy!==void 0&&(n.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(n.colorSpace=e.colorSpace),e.flipY!==void 0&&(n.flipY=e.flipY),e.generateMipmaps!==void 0&&(n.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(n.internalFormat=e.internalFormat);for(let i=0;i<this.textures.length;i++)this.textures[i].setValues(n)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,n,i=1){if(this.width!==e||this.height!==n||this.depth!==i){this.width=e,this.height=n,this.depth=i;for(let r=0,a=this.textures.length;r<a;r++)this.textures[r].image.width=e,this.textures[r].image.height=n,this.textures[r].image.depth=i,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,n),this.scissor.set(0,0,e,n)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let n=0,i=e.textures.length;n<i;n++){this.textures[n]=e.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0,this.textures[n].renderTarget=this;const r=Object.assign({},e.textures[n].image);this.textures[n].source=new HN(r)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}},of=class extends yse{constructor(e=1,n=1,i={}){super(e,n,i),this.isWebGLRenderTarget=!0}},OG=class extends vo{constructor(e=null,n=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:n,height:i,depth:r},this.magFilter=ns,this.minFilter=ns,this.wrapR=Ul,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},bse=class extends vo{constructor(e=null,n=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:n,height:i,depth:r},this.magFilter=ns,this.minFilter=ns,this.wrapR=Ul,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},lf=class{constructor(e=new Ge(1/0,1/0,1/0),n=new Ge(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n+=3)this.expandByPoint(Ks.fromArray(e,n));return this}setFromBufferAttribute(e){this.makeEmpty();for(let n=0,i=e.count;n<i;n++)this.expandByPoint(Ks.fromBufferAttribute(e,n));return this}setFromPoints(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const i=Ks.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,n=!1){return this.makeEmpty(),this.expandByObject(e,n)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,n=!1){e.updateWorldMatrix(!1,!1);const i=e.geometry;if(i!==void 0){const a=i.getAttribute("position");if(n===!0&&a!==void 0&&e.isInstancedMesh!==!0)for(let s=0,o=a.count;s<o;s++)e.isMesh===!0?e.getVertexPosition(s,Ks):Ks.fromBufferAttribute(a,s),Ks.applyMatrix4(e.matrixWorld),this.expandByPoint(Ks);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Qx.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),Qx.copy(i.boundingBox)),Qx.applyMatrix4(e.matrixWorld),this.union(Qx)}const r=e.children;for(let a=0,s=r.length;a<s;a++)this.expandByObject(r[a],n);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Ks),Ks.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,i;return e.normal.x>0?(n=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),n<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(sg),ey.subVectors(this.max,sg),ch.subVectors(e.a,sg),uh.subVectors(e.b,sg),dh.subVectors(e.c,sg),Bc.subVectors(uh,ch),jc.subVectors(dh,uh),ld.subVectors(ch,dh);let n=[0,-Bc.z,Bc.y,0,-jc.z,jc.y,0,-ld.z,ld.y,Bc.z,0,-Bc.x,jc.z,0,-jc.x,ld.z,0,-ld.x,-Bc.y,Bc.x,0,-jc.y,jc.x,0,-ld.y,ld.x,0];return!GE(n,ch,uh,dh,ey)||(n=[1,0,0,0,1,0,0,0,1],!GE(n,ch,uh,dh,ey))?!1:(ty.crossVectors(Bc,jc),n=[ty.x,ty.y,ty.z],GE(n,ch,uh,dh,ey))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Ks).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Ks).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(pl[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),pl[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),pl[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),pl[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),pl[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),pl[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),pl[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),pl[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(pl),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}};const pl=[new Ge,new Ge,new Ge,new Ge,new Ge,new Ge,new Ge,new Ge],Ks=new Ge,Qx=new lf,ch=new Ge,uh=new Ge,dh=new Ge,Bc=new Ge,jc=new Ge,ld=new Ge,sg=new Ge,ey=new Ge,ty=new Ge,cd=new Ge;function GE(t,e,n,i,r){for(let a=0,s=t.length-3;a<=s;a+=3){cd.fromArray(t,a);const o=r.x*Math.abs(cd.x)+r.y*Math.abs(cd.y)+r.z*Math.abs(cd.z),l=e.dot(cd),c=n.dot(cd),d=i.dot(cd);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>o)return!1}return!0}const _se=new lf,og=new Ge,$E=new Ge;let lS=class{constructor(e=new Ge,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const i=this.center;n!==void 0?i.copy(n):_se.setFromPoints(e).getCenter(i);let r=0;for(let a=0,s=e.length;a<s;a++)r=Math.max(r,i.distanceToSquared(e[a]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const n=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=n*n}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,n){const i=this.center.distanceToSquared(e);return n.copy(e),i>this.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;og.subVectors(e,this.center);const n=og.lengthSq();if(n>this.radius*this.radius){const i=Math.sqrt(n),r=(i-this.radius)*.5;this.center.addScaledVector(og,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):($E.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(og.copy(e.center).add($E)),this.expandByPoint(og.copy(e.center).sub($E))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}};const ml=new Ge,WE=new Ge,ny=new Ge,Hc=new Ge,qE=new Ge,iy=new Ge,XE=new Ge;let VN=class{constructor(e=new Ge,n=new Ge(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ml)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const i=n.dot(this.direction);return i<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=ml.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(ml.copy(this.origin).addScaledVector(this.direction,n),ml.distanceToSquared(e))}distanceSqToSegment(e,n,i,r){WE.copy(e).add(n).multiplyScalar(.5),ny.copy(n).sub(e).normalize(),Hc.copy(this.origin).sub(WE);const a=e.distanceTo(n)*.5,s=-this.direction.dot(ny),o=Hc.dot(this.direction),l=-Hc.dot(ny),c=Hc.lengthSq(),d=Math.abs(1-s*s);let f,p,m,y;if(d>0)if(f=s*l-o,p=s*o-l,y=a*d,f>=0)if(p>=-y)if(p<=y){const b=1/d;f*=b,p*=b,m=f*(f+s*p+2*o)+p*(s*f+p+2*l)+c}else p=a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;else p=-a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;else p<=-y?(f=Math.max(0,-(-s*a+o)),p=f>0?-a:Math.min(Math.max(-a,-l),a),m=-f*f+p*(p+2*l)+c):p<=y?(f=0,p=Math.min(Math.max(-a,-l),a),m=p*(p+2*l)+c):(f=Math.max(0,-(s*a+o)),p=f>0?a:Math.min(Math.max(-a,-l),a),m=-f*f+p*(p+2*l)+c);else p=s>0?-a:a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,f),r&&r.copy(WE).addScaledVector(ny,p),m}intersectSphere(e,n){ml.subVectors(e.center,this.origin);const i=ml.dot(this.direction),r=ml.dot(ml)-i*i,a=e.radius*e.radius;if(r>a)return null;const s=Math.sqrt(a-r),o=i-s,l=i+s;return l<0?null:o<0?this.at(l,n):this.at(o,n)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/n;return i>=0?i:null}intersectPlane(e,n){const i=this.distanceToPlane(e);return i===null?null:this.at(i,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let i,r,a,s,o,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,p=this.origin;return c>=0?(i=(e.min.x-p.x)*c,r=(e.max.x-p.x)*c):(i=(e.max.x-p.x)*c,r=(e.min.x-p.x)*c),d>=0?(a=(e.min.y-p.y)*d,s=(e.max.y-p.y)*d):(a=(e.max.y-p.y)*d,s=(e.min.y-p.y)*d),i>s||a>r||((a>i||isNaN(i))&&(i=a),(s<r||isNaN(r))&&(r=s),f>=0?(o=(e.min.z-p.z)*f,l=(e.max.z-p.z)*f):(o=(e.max.z-p.z)*f,l=(e.min.z-p.z)*f),i>l||o>r)||((o>i||i!==i)&&(i=o),(l<r||r!==r)&&(r=l),r<0)?null:this.at(i>=0?i:r,n)}intersectsBox(e){return this.intersectBox(e,ml)!==null}intersectTriangle(e,n,i,r,a){qE.subVectors(n,e),iy.subVectors(i,e),XE.crossVectors(qE,iy);let s=this.direction.dot(XE),o;if(s>0){if(r)return null;o=1}else if(s<0)o=-1,s=-s;else return null;Hc.subVectors(this.origin,e);const l=o*this.direction.dot(iy.crossVectors(Hc,iy));if(l<0)return null;const c=o*this.direction.dot(qE.cross(Hc));if(c<0||l+c>s)return null;const d=-o*Hc.dot(XE);return d<0?null:this.at(d/s,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Gi=class yR{constructor(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x){yR.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x)}set(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x){const v=this.elements;return v[0]=e,v[4]=n,v[8]=i,v[12]=r,v[1]=a,v[5]=s,v[9]=o,v[13]=l,v[2]=c,v[6]=d,v[10]=f,v[14]=p,v[3]=m,v[7]=y,v[11]=b,v[15]=x,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new yR().fromArray(this.elements)}copy(e){const n=this.elements,i=e.elements;return n[0]=i[0],n[1]=i[1],n[2]=i[2],n[3]=i[3],n[4]=i[4],n[5]=i[5],n[6]=i[6],n[7]=i[7],n[8]=i[8],n[9]=i[9],n[10]=i[10],n[11]=i[11],n[12]=i[12],n[13]=i[13],n[14]=i[14],n[15]=i[15],this}copyPosition(e){const n=this.elements,i=e.elements;return n[12]=i[12],n[13]=i[13],n[14]=i[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,i){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,n,i){return this.set(e.x,n.x,i.x,0,e.y,n.y,i.y,0,e.z,n.z,i.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,i=e.elements,r=1/fh.setFromMatrixColumn(e,0).length(),a=1/fh.setFromMatrixColumn(e,1).length(),s=1/fh.setFromMatrixColumn(e,2).length();return n[0]=i[0]*r,n[1]=i[1]*r,n[2]=i[2]*r,n[3]=0,n[4]=i[4]*a,n[5]=i[5]*a,n[6]=i[6]*a,n[7]=0,n[8]=i[8]*s,n[9]=i[9]*s,n[10]=i[10]*s,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,i=e.x,r=e.y,a=e.z,s=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),d=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){const p=s*d,m=s*f,y=o*d,b=o*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=m+y*c,n[5]=p-b*c,n[9]=-o*l,n[2]=b-p*c,n[6]=y+m*c,n[10]=s*l}else if(e.order==="YXZ"){const p=l*d,m=l*f,y=c*d,b=c*f;n[0]=p+b*o,n[4]=y*o-m,n[8]=s*c,n[1]=s*f,n[5]=s*d,n[9]=-o,n[2]=m*o-y,n[6]=b+p*o,n[10]=s*l}else if(e.order==="ZXY"){const p=l*d,m=l*f,y=c*d,b=c*f;n[0]=p-b*o,n[4]=-s*f,n[8]=y+m*o,n[1]=m+y*o,n[5]=s*d,n[9]=b-p*o,n[2]=-s*c,n[6]=o,n[10]=s*l}else if(e.order==="ZYX"){const p=s*d,m=s*f,y=o*d,b=o*f;n[0]=l*d,n[4]=y*c-m,n[8]=p*c+b,n[1]=l*f,n[5]=b*c+p,n[9]=m*c-y,n[2]=-c,n[6]=o*l,n[10]=s*l}else if(e.order==="YZX"){const p=s*l,m=s*c,y=o*l,b=o*c;n[0]=l*d,n[4]=b-p*f,n[8]=y*f+m,n[1]=f,n[5]=s*d,n[9]=-o*d,n[2]=-c*d,n[6]=m*f+y,n[10]=p-b*f}else if(e.order==="XZY"){const p=s*l,m=s*c,y=o*l,b=o*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=p*f+b,n[5]=s*d,n[9]=m*f-y,n[2]=y*f-m,n[6]=o*d,n[10]=b*f+p}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Sse,e,wse)}lookAt(e,n,i){const r=this.elements;return qa.subVectors(e,n),qa.lengthSq()===0&&(qa.z=1),qa.normalize(),Vc.crossVectors(i,qa),Vc.lengthSq()===0&&(Math.abs(i.z)===1?qa.x+=1e-4:qa.z+=1e-4,qa.normalize(),Vc.crossVectors(i,qa)),Vc.normalize(),ry.crossVectors(qa,Vc),r[0]=Vc.x,r[4]=ry.x,r[8]=qa.x,r[1]=Vc.y,r[5]=ry.y,r[9]=qa.y,r[2]=Vc.z,r[6]=ry.z,r[10]=qa.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const i=e.elements,r=n.elements,a=this.elements,s=i[0],o=i[4],l=i[8],c=i[12],d=i[1],f=i[5],p=i[9],m=i[13],y=i[2],b=i[6],x=i[10],v=i[14],w=i[3],M=i[7],E=i[11],T=i[15],P=r[0],R=r[4],U=r[8],N=r[12],O=r[1],B=r[5],I=r[9],W=r[13],L=r[2],$=r[6],q=r[10],G=r[14],Y=r[3],Q=r[7],se=r[11],H=r[15];return a[0]=s*P+o*O+l*L+c*Y,a[4]=s*R+o*B+l*$+c*Q,a[8]=s*U+o*I+l*q+c*se,a[12]=s*N+o*W+l*G+c*H,a[1]=d*P+f*O+p*L+m*Y,a[5]=d*R+f*B+p*$+m*Q,a[9]=d*U+f*I+p*q+m*se,a[13]=d*N+f*W+p*G+m*H,a[2]=y*P+b*O+x*L+v*Y,a[6]=y*R+b*B+x*$+v*Q,a[10]=y*U+b*I+x*q+v*se,a[14]=y*N+b*W+x*G+v*H,a[3]=w*P+M*O+E*L+T*Y,a[7]=w*R+M*B+E*$+T*Q,a[11]=w*U+M*I+E*q+T*se,a[15]=w*N+M*W+E*G+T*H,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],i=e[4],r=e[8],a=e[12],s=e[1],o=e[5],l=e[9],c=e[13],d=e[2],f=e[6],p=e[10],m=e[14],y=e[3],b=e[7],x=e[11],v=e[15];return y*(+a*l*f-r*c*f-a*o*p+i*c*p+r*o*m-i*l*m)+b*(+n*l*m-n*c*p+a*s*p-r*s*m+r*c*d-a*l*d)+x*(+n*c*f-n*o*m-a*s*f+i*s*m+a*o*d-i*c*d)+v*(-r*o*d-n*l*f+n*o*p+r*s*f-i*s*p+i*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,i){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=n,r[14]=i),this}invert(){const e=this.elements,n=e[0],i=e[1],r=e[2],a=e[3],s=e[4],o=e[5],l=e[6],c=e[7],d=e[8],f=e[9],p=e[10],m=e[11],y=e[12],b=e[13],x=e[14],v=e[15],w=f*x*c-b*p*c+b*l*m-o*x*m-f*l*v+o*p*v,M=y*p*c-d*x*c-y*l*m+s*x*m+d*l*v-s*p*v,E=d*b*c-y*f*c+y*o*m-s*b*m-d*o*v+s*f*v,T=y*f*l-d*b*l-y*o*p+s*b*p+d*o*x-s*f*x,P=n*w+i*M+r*E+a*T;if(P===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/P;return e[0]=w*R,e[1]=(b*p*a-f*x*a-b*r*m+i*x*m+f*r*v-i*p*v)*R,e[2]=(o*x*a-b*l*a+b*r*c-i*x*c-o*r*v+i*l*v)*R,e[3]=(f*l*a-o*p*a-f*r*c+i*p*c+o*r*m-i*l*m)*R,e[4]=M*R,e[5]=(d*x*a-y*p*a+y*r*m-n*x*m-d*r*v+n*p*v)*R,e[6]=(y*l*a-s*x*a-y*r*c+n*x*c+s*r*v-n*l*v)*R,e[7]=(s*p*a-d*l*a+d*r*c-n*p*c-s*r*m+n*l*m)*R,e[8]=E*R,e[9]=(y*f*a-d*b*a-y*i*m+n*b*m+d*i*v-n*f*v)*R,e[10]=(s*b*a-y*o*a+y*i*c-n*b*c-s*i*v+n*o*v)*R,e[11]=(d*o*a-s*f*a-d*i*c+n*f*c+s*i*m-n*o*m)*R,e[12]=T*R,e[13]=(d*b*r-y*f*r+y*i*p-n*b*p-d*i*x+n*f*x)*R,e[14]=(y*o*r-s*b*r-y*i*l+n*b*l+s*i*x-n*o*x)*R,e[15]=(s*f*r-d*o*r+d*i*l-n*f*l-s*i*p+n*o*p)*R,this}scale(e){const n=this.elements,i=e.x,r=e.y,a=e.z;return n[0]*=i,n[4]*=r,n[8]*=a,n[1]*=i,n[5]*=r,n[9]*=a,n[2]*=i,n[6]*=r,n[10]*=a,n[3]*=i,n[7]*=r,n[11]*=a,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,i,r))}makeTranslation(e,n,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,i,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,n,-i,0,0,i,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,0,i,0,0,1,0,0,-i,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,-i,0,0,i,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const i=Math.cos(n),r=Math.sin(n),a=1-i,s=e.x,o=e.y,l=e.z,c=a*s,d=a*o;return this.set(c*s+i,c*o-r*l,c*l+r*o,0,c*o+r*l,d*o+i,d*l-r*s,0,c*l-r*o,d*l+r*s,a*l*l+i,0,0,0,0,1),this}makeScale(e,n,i){return this.set(e,0,0,0,0,n,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,n,i,r,a,s){return this.set(1,i,a,0,e,1,s,0,n,r,1,0,0,0,0,1),this}compose(e,n,i){const r=this.elements,a=n._x,s=n._y,o=n._z,l=n._w,c=a+a,d=s+s,f=o+o,p=a*c,m=a*d,y=a*f,b=s*d,x=s*f,v=o*f,w=l*c,M=l*d,E=l*f,T=i.x,P=i.y,R=i.z;return r[0]=(1-(b+v))*T,r[1]=(m+E)*T,r[2]=(y-M)*T,r[3]=0,r[4]=(m-E)*P,r[5]=(1-(p+v))*P,r[6]=(x+w)*P,r[7]=0,r[8]=(y+M)*R,r[9]=(x-w)*R,r[10]=(1-(p+b))*R,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,n,i){const r=this.elements;let a=fh.set(r[0],r[1],r[2]).length();const s=fh.set(r[4],r[5],r[6]).length(),o=fh.set(r[8],r[9],r[10]).length();this.determinant()<0&&(a=-a),e.x=r[12],e.y=r[13],e.z=r[14],Zs.copy(this);const c=1/a,d=1/s,f=1/o;return Zs.elements[0]*=c,Zs.elements[1]*=c,Zs.elements[2]*=c,Zs.elements[4]*=d,Zs.elements[5]*=d,Zs.elements[6]*=d,Zs.elements[8]*=f,Zs.elements[9]*=f,Zs.elements[10]*=f,n.setFromRotationMatrix(Zs),i.x=a,i.y=s,i.z=o,this}makePerspective(e,n,i,r,a,s,o=Oo,l=!1){const c=this.elements,d=2*a/(n-e),f=2*a/(i-r),p=(n+e)/(n-e),m=(i+r)/(i-r);let y,b;if(l)y=a/(s-a),b=s*a/(s-a);else if(o===Oo)y=-(s+a)/(s-a),b=-2*s*a/(s-a);else if(o===r_)y=-s/(s-a),b=-s*a/(s-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=d,c[4]=0,c[8]=p,c[12]=0,c[1]=0,c[5]=f,c[9]=m,c[13]=0,c[2]=0,c[6]=0,c[10]=y,c[14]=b,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,n,i,r,a,s,o=Oo,l=!1){const c=this.elements,d=2/(n-e),f=2/(i-r),p=-(n+e)/(n-e),m=-(i+r)/(i-r);let y,b;if(l)y=1/(s-a),b=s/(s-a);else if(o===Oo)y=-2/(s-a),b=-(s+a)/(s-a);else if(o===r_)y=-1/(s-a),b=-a/(s-a);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=d,c[4]=0,c[8]=0,c[12]=p,c[1]=0,c[5]=f,c[9]=0,c[13]=m,c[2]=0,c[6]=0,c[10]=y,c[14]=b,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const n=this.elements,i=e.elements;for(let r=0;r<16;r++)if(n[r]!==i[r])return!1;return!0}fromArray(e,n=0){for(let i=0;i<16;i++)this.elements[i]=e[i+n];return this}toArray(e=[],n=0){const i=this.elements;return e[n]=i[0],e[n+1]=i[1],e[n+2]=i[2],e[n+3]=i[3],e[n+4]=i[4],e[n+5]=i[5],e[n+6]=i[6],e[n+7]=i[7],e[n+8]=i[8],e[n+9]=i[9],e[n+10]=i[10],e[n+11]=i[11],e[n+12]=i[12],e[n+13]=i[13],e[n+14]=i[14],e[n+15]=i[15],e}};const fh=new Ge,Zs=new Gi,Sse=new Ge(0,0,0),wse=new Ge(1,1,1),Vc=new Ge,ry=new Ge,qa=new Ge,P4=new Gi,D4=new sf;let Nu=class LG{constructor(e=0,n=0,i=0,r=LG.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,i,r=this._order){return this._x=e,this._y=n,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,i=!0){const r=e.elements,a=r[0],s=r[4],o=r[8],l=r[1],c=r[5],d=r[9],f=r[2],p=r[6],m=r[10];switch(n){case"XYZ":this._y=Math.asin(ln(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-d,m),this._z=Math.atan2(-s,a)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-ln(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,a),this._z=0);break;case"ZXY":this._x=Math.asin(ln(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-f,m),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(l,a));break;case"ZYX":this._y=Math.asin(-ln(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(p,m),this._z=Math.atan2(l,a)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(ln(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,a)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-ln(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(o,a)):(this._x=Math.atan2(-d,m),this._y=0);break;default:Ht("Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,i){return P4.makeRotationFromQuaternion(e),this.setFromRotationMatrix(P4,n,i)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return D4.setFromEuler(this),this.setFromQuaternion(D4,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};Nu.DEFAULT_ORDER="XYZ";let kG=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}},Mse=0;const O4=new Ge,hh=new sf,gl=new Gi,ay=new Ge,lg=new Ge,Ese=new Ge,Ase=new sf,L4=new Ge(1,0,0),k4=new Ge(0,1,0),I4=new Ge(0,0,1),U4={type:"added"},Tse={type:"removed"},ph={type:"childadded",child:null},YE={type:"childremoved",child:null};let ss=class Ib extends Ef{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Mse++}),this.uuid=iv(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ib.DEFAULT_UP.clone();const e=new Ge,n=new Nu,i=new sf,r=new Ge(1,1,1);function a(){i.setFromEuler(n,!1)}function s(){n.setFromQuaternion(i,void 0,!1)}n._onChange(a),i._onChange(s),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Gi},normalMatrix:{value:new nn}}),this.matrix=new Gi,this.matrixWorld=new Gi,this.matrixAutoUpdate=Ib.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Ib.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new kG,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,n){this.quaternion.setFromAxisAngle(e,n)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,n){return hh.setFromAxisAngle(e,n),this.quaternion.multiply(hh),this}rotateOnWorldAxis(e,n){return hh.setFromAxisAngle(e,n),this.quaternion.premultiply(hh),this}rotateX(e){return this.rotateOnAxis(L4,e)}rotateY(e){return this.rotateOnAxis(k4,e)}rotateZ(e){return this.rotateOnAxis(I4,e)}translateOnAxis(e,n){return O4.copy(e).applyQuaternion(this.quaternion),this.position.add(O4.multiplyScalar(n)),this}translateX(e){return this.translateOnAxis(L4,e)}translateY(e){return this.translateOnAxis(k4,e)}translateZ(e){return this.translateOnAxis(I4,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(gl.copy(this.matrixWorld).invert())}lookAt(e,n,i){e.isVector3?ay.copy(e):ay.set(e,n,i);const r=this.parent;this.updateWorldMatrix(!0,!1),lg.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?gl.lookAt(lg,ay,this.up):gl.lookAt(ay,lg,this.up),this.quaternion.setFromRotationMatrix(gl),r&&(gl.extractRotation(r.matrixWorld),hh.setFromRotationMatrix(gl),this.quaternion.premultiply(hh.invert()))}add(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.add(arguments[n]);return this}return e===this?(Ci("Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(U4),ph.child=e,this.dispatchEvent(ph),ph.child=null):Ci("Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}const n=this.children.indexOf(e);return n!==-1&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(Tse),YE.child=e,this.dispatchEvent(YE),YE.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),gl.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),gl.multiply(e.parent.matrixWorld)),e.applyMatrix4(gl),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(U4),ph.child=e,this.dispatchEvent(ph),ph.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,n){if(this[e]===n)return this;for(let i=0,r=this.children.length;i<r;i++){const s=this.children[i].getObjectByProperty(e,n);if(s!==void 0)return s}}getObjectsByProperty(e,n,i=[]){this[e]===n&&i.push(this);const r=this.children;for(let a=0,s=r.length;a<s;a++)r[a].getObjectsByProperty(e,n,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lg,e,Ese),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lg,Ase,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const n=this.matrixWorld.elements;return e.set(n[8],n[9],n[10]).normalize()}raycast(){}traverse(e){e(this);const n=this.children;for(let i=0,r=n.length;i<r;i++)n[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const n=this.children;for(let i=0,r=n.length;i<r;i++)n[i].traverseVisible(e)}traverseAncestors(e){const n=this.parent;n!==null&&(e(n),n.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const n=this.children;for(let i=0,r=n.length;i<r;i++)n[i].updateMatrixWorld(e)}updateWorldMatrix(e,n){const i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),n===!0){const r=this.children;for(let a=0,s=r.length;a<s;a++)r[a].updateWorldMatrix(!1,!0)}}toJSON(e){const n=e===void 0||typeof e=="string",i={};n&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const r={};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(o=>({...o})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(r.boundingBox=this.boundingBox.toJSON()));function a(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=a(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c<d;c++){const f=l[c];a(e.shapes,f)}else a(e.shapes,l)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(a(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(a(e.materials,this.material[l]));r.material=o}else r.material=a(e.materials,this.material);if(this.children.length>0){r.children=[];for(let o=0;o<this.children.length;o++)r.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];r.animations.push(a(e.animations,l))}}if(n){const o=s(e.geometries),l=s(e.materials),c=s(e.textures),d=s(e.images),f=s(e.shapes),p=s(e.skeletons),m=s(e.animations),y=s(e.nodes);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),d.length>0&&(i.images=d),f.length>0&&(i.shapes=f),p.length>0&&(i.skeletons=p),m.length>0&&(i.animations=m),y.length>0&&(i.nodes=y)}return i.object=r,i;function s(o){const l=[];for(const c in o){const d=o[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let i=0;i<e.children.length;i++){const r=e.children[i];this.add(r.clone())}return this}};ss.DEFAULT_UP=new Ge(0,1,0);ss.DEFAULT_MATRIX_AUTO_UPDATE=!0;ss.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Js=new Ge,vl=new Ge,KE=new Ge,xl=new Ge,mh=new Ge,gh=new Ge,F4=new Ge,ZE=new Ge,JE=new Ge,QE=new Ge,eA=new Bi,tA=new Bi,nA=new Bi;let cg=class $h{constructor(e=new Ge,n=new Ge,i=new Ge){this.a=e,this.b=n,this.c=i}static getNormal(e,n,i,r){r.subVectors(i,n),Js.subVectors(e,n),r.cross(Js);const a=r.lengthSq();return a>0?r.multiplyScalar(1/Math.sqrt(a)):r.set(0,0,0)}static getBarycoord(e,n,i,r,a){Js.subVectors(r,n),vl.subVectors(i,n),KE.subVectors(e,n);const s=Js.dot(Js),o=Js.dot(vl),l=Js.dot(KE),c=vl.dot(vl),d=vl.dot(KE),f=s*c-o*o;if(f===0)return a.set(0,0,0),null;const p=1/f,m=(c*l-o*d)*p,y=(s*d-o*l)*p;return a.set(1-m-y,y,m)}static containsPoint(e,n,i,r){return this.getBarycoord(e,n,i,r,xl)===null?!1:xl.x>=0&&xl.y>=0&&xl.x+xl.y<=1}static getInterpolation(e,n,i,r,a,s,o,l){return this.getBarycoord(e,n,i,r,xl)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(a,xl.x),l.addScaledVector(s,xl.y),l.addScaledVector(o,xl.z),l)}static getInterpolatedAttribute(e,n,i,r,a,s){return eA.setScalar(0),tA.setScalar(0),nA.setScalar(0),eA.fromBufferAttribute(e,n),tA.fromBufferAttribute(e,i),nA.fromBufferAttribute(e,r),s.setScalar(0),s.addScaledVector(eA,a.x),s.addScaledVector(tA,a.y),s.addScaledVector(nA,a.z),s}static isFrontFacing(e,n,i,r){return Js.subVectors(i,n),vl.subVectors(e,n),Js.cross(vl).dot(r)<0}set(e,n,i){return this.a.copy(e),this.b.copy(n),this.c.copy(i),this}setFromPointsAndIndices(e,n,i,r){return this.a.copy(e[n]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,n,i,r){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Js.subVectors(this.c,this.b),vl.subVectors(this.a,this.b),Js.cross(vl).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return $h.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return $h.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,i,r,a){return $h.getInterpolation(e,this.a,this.b,this.c,n,i,r,a)}containsPoint(e){return $h.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return $h.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const i=this.a,r=this.b,a=this.c;let s,o;mh.subVectors(r,i),gh.subVectors(a,i),ZE.subVectors(e,i);const l=mh.dot(ZE),c=gh.dot(ZE);if(l<=0&&c<=0)return n.copy(i);JE.subVectors(e,r);const d=mh.dot(JE),f=gh.dot(JE);if(d>=0&&f<=d)return n.copy(r);const p=l*f-d*c;if(p<=0&&l>=0&&d<=0)return s=l/(l-d),n.copy(i).addScaledVector(mh,s);QE.subVectors(e,a);const m=mh.dot(QE),y=gh.dot(QE);if(y>=0&&m<=y)return n.copy(a);const b=m*c-l*y;if(b<=0&&c>=0&&y<=0)return o=c/(c-y),n.copy(i).addScaledVector(gh,o);const x=d*y-m*f;if(x<=0&&f-d>=0&&m-y>=0)return F4.subVectors(a,r),o=(f-d)/(f-d+(m-y)),n.copy(r).addScaledVector(F4,o);const v=1/(x+b+p);return s=b*v,o=p*v,n.copy(i).addScaledVector(mh,s).addScaledVector(gh,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}};const IG={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Gc={h:0,s:0,l:0},sy={h:0,s:0,l:0};function iA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}let fn=class{constructor(e,n,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,i)}set(e,n,i){if(n===void 0&&i===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,n,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=As){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,xn.colorSpaceToWorking(this,n),this}setRGB(e,n,i,r=xn.workingColorSpace){return this.r=e,this.g=n,this.b=i,xn.colorSpaceToWorking(this,r),this}setHSL(e,n,i,r=xn.workingColorSpace){if(e=hse(e,1),n=ln(n,0,1),i=ln(i,0,1),n===0)this.r=this.g=this.b=i;else{const a=i<=.5?i*(1+n):i+n-i*n,s=2*i-a;this.r=iA(s,a,e+1/3),this.g=iA(s,a,e),this.b=iA(s,a,e-1/3)}return xn.colorSpaceToWorking(this,r),this}setStyle(e,n=As){function i(a){a!==void 0&&parseFloat(a)<1&&Ht("Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let a;const s=r[1],o=r[2];switch(s){case"rgb":case"rgba":if(a=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setRGB(Math.min(255,parseInt(a[1],10))/255,Math.min(255,parseInt(a[2],10))/255,Math.min(255,parseInt(a[3],10))/255,n);if(a=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setRGB(Math.min(100,parseInt(a[1],10))/100,Math.min(100,parseInt(a[2],10))/100,Math.min(100,parseInt(a[3],10))/100,n);break;case"hsl":case"hsla":if(a=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setHSL(parseFloat(a[1])/360,parseFloat(a[2])/100,parseFloat(a[3])/100,n);break;default:Ht("Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const a=r[1],s=a.length;if(s===3)return this.setRGB(parseInt(a.charAt(0),16)/15,parseInt(a.charAt(1),16)/15,parseInt(a.charAt(2),16)/15,n);if(s===6)return this.setHex(parseInt(a,16),n);Ht("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=As){const i=IG[e.toLowerCase()];return i!==void 0?this.setHex(i,n):Ht("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=$l(e.r),this.g=$l(e.g),this.b=$l(e.b),this}copyLinearToSRGB(e){return this.r=sp(e.r),this.g=sp(e.g),this.b=sp(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=As){return xn.workingToColorSpace(Wr.copy(this),e),Math.round(ln(Wr.r*255,0,255))*65536+Math.round(ln(Wr.g*255,0,255))*256+Math.round(ln(Wr.b*255,0,255))}getHexString(e=As){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=xn.workingColorSpace){xn.workingToColorSpace(Wr.copy(this),n);const i=Wr.r,r=Wr.g,a=Wr.b,s=Math.max(i,r,a),o=Math.min(i,r,a);let l,c;const d=(o+s)/2;if(o===s)l=0,c=0;else{const f=s-o;switch(c=d<=.5?f/(s+o):f/(2-s-o),s){case i:l=(r-a)/f+(r<a?6:0);break;case r:l=(a-i)/f+2;break;case a:l=(i-r)/f+4;break}l/=6}return e.h=l,e.s=c,e.l=d,e}getRGB(e,n=xn.workingColorSpace){return xn.workingToColorSpace(Wr.copy(this),n),e.r=Wr.r,e.g=Wr.g,e.b=Wr.b,e}getStyle(e=As){xn.workingToColorSpace(Wr.copy(this),e);const n=Wr.r,i=Wr.g,r=Wr.b;return e!==As?`color(${e} ${n.toFixed(3)} ${i.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(n*255)},${Math.round(i*255)},${Math.round(r*255)})`}offsetHSL(e,n,i){return this.getHSL(Gc),this.setHSL(Gc.h+e,Gc.s+n,Gc.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,n){return this.r=e.r+n.r,this.g=e.g+n.g,this.b=e.b+n.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,n){return this.r+=(e.r-this.r)*n,this.g+=(e.g-this.g)*n,this.b+=(e.b-this.b)*n,this}lerpColors(e,n,i){return this.r=e.r+(n.r-e.r)*i,this.g=e.g+(n.g-e.g)*i,this.b=e.b+(n.b-e.b)*i,this}lerpHSL(e,n){this.getHSL(Gc),e.getHSL(sy);const i=zE(Gc.h,sy.h,n),r=zE(Gc.s,sy.s,n),a=zE(Gc.l,sy.l,n);return this.setHSL(i,r,a),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const n=this.r,i=this.g,r=this.b,a=e.elements;return this.r=a[0]*n+a[3]*i+a[6]*r,this.g=a[1]*n+a[4]*i+a[7]*r,this.b=a[2]*n+a[5]*i+a[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,n=0){return this.r=e[n],this.g=e[n+1],this.b=e[n+2],this}toArray(e=[],n=0){return e[n]=this.r,e[n+1]=this.g,e[n+2]=this.b,e}fromBufferAttribute(e,n){return this.r=e.getX(n),this.g=e.getY(n),this.b=e.getZ(n),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}};const Wr=new fn;fn.NAMES=IG;let Cse=0,Yp=class extends Ef{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Cse++}),this.uuid=iv(),this.name="",this.type="Material",this.blending=ap,this.side=Ru,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=P2,this.blendDst=D2,this.blendEquation=Ed,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new fn(0,0,0),this.blendAlpha=0,this.depthFunc=vp,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=w4,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=oh,this.stencilZFail=oh,this.stencilZPass=oh,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const i=e[n];if(i===void 0){Ht(`Material: parameter '${n}' has value of undefined.`);continue}const r=this[n];if(r===void 0){Ht(`Material: '${n}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[n]=i}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==ap&&(i.blending=this.blending),this.side!==Ru&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==P2&&(i.blendSrc=this.blendSrc),this.blendDst!==D2&&(i.blendDst=this.blendDst),this.blendEquation!==Ed&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==vp&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==w4&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==oh&&(i.stencilFail=this.stencilFail),this.stencilZFail!==oh&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==oh&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(a){const s=[];for(const o in a){const l=a[o];delete l.metadata,s.push(l)}return s}if(n){const a=r(e.textures),s=r(e.images);a.length>0&&(i.textures=a),s.length>0&&(i.images=s)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let i=null;if(n!==null){const r=n.length;i=new Array(r);for(let a=0;a!==r;++a)i[a]=n[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}},GN=class extends Yp{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new fn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Nu,this.combine=LN,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}};const Ui=new Ge,oy=new Qt;let Rse=0,Is=class{constructor(e,n,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:Rse++}),this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=i,this.usage=M4,this.updateRanges=[],this.gpuType=Fl,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,i){e*=this.itemSize,i*=n.itemSize;for(let r=0,a=this.itemSize;r<a;r++)this.array[e+r]=n.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let n=0,i=this.count;n<i;n++)oy.fromBufferAttribute(this,n),oy.applyMatrix3(e),this.setXY(n,oy.x,oy.y);else if(this.itemSize===3)for(let n=0,i=this.count;n<i;n++)Ui.fromBufferAttribute(this,n),Ui.applyMatrix3(e),this.setXYZ(n,Ui.x,Ui.y,Ui.z);return this}applyMatrix4(e){for(let n=0,i=this.count;n<i;n++)Ui.fromBufferAttribute(this,n),Ui.applyMatrix4(e),this.setXYZ(n,Ui.x,Ui.y,Ui.z);return this}applyNormalMatrix(e){for(let n=0,i=this.count;n<i;n++)Ui.fromBufferAttribute(this,n),Ui.applyNormalMatrix(e),this.setXYZ(n,Ui.x,Ui.y,Ui.z);return this}transformDirection(e){for(let n=0,i=this.count;n<i;n++)Ui.fromBufferAttribute(this,n),Ui.transformDirection(e),this.setXYZ(n,Ui.x,Ui.y,Ui.z);return this}set(e,n=0){return this.array.set(e,n),this}getComponent(e,n){let i=this.array[e*this.itemSize+n];return this.normalized&&(i=ag(i,this.array)),i}setComponent(e,n,i){return this.normalized&&(i=Ea(i,this.array)),this.array[e*this.itemSize+n]=i,this}getX(e){let n=this.array[e*this.itemSize];return this.normalized&&(n=ag(n,this.array)),n}setX(e,n){return this.normalized&&(n=Ea(n,this.array)),this.array[e*this.itemSize]=n,this}getY(e){let n=this.array[e*this.itemSize+1];return this.normalized&&(n=ag(n,this.array)),n}setY(e,n){return this.normalized&&(n=Ea(n,this.array)),this.array[e*this.itemSize+1]=n,this}getZ(e){let n=this.array[e*this.itemSize+2];return this.normalized&&(n=ag(n,this.array)),n}setZ(e,n){return this.normalized&&(n=Ea(n,this.array)),this.array[e*this.itemSize+2]=n,this}getW(e){let n=this.array[e*this.itemSize+3];return this.normalized&&(n=ag(n,this.array)),n}setW(e,n){return this.normalized&&(n=Ea(n,this.array)),this.array[e*this.itemSize+3]=n,this}setXY(e,n,i){return e*=this.itemSize,this.normalized&&(n=Ea(n,this.array),i=Ea(i,this.array)),this.array[e+0]=n,this.array[e+1]=i,this}setXYZ(e,n,i,r){return e*=this.itemSize,this.normalized&&(n=Ea(n,this.array),i=Ea(i,this.array),r=Ea(r,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,n,i,r,a){return e*=this.itemSize,this.normalized&&(n=Ea(n,this.array),i=Ea(i,this.array),r=Ea(r,this.array),a=Ea(a,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=a,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==M4&&(e.usage=this.usage),e}},UG=class extends Is{constructor(e,n,i){super(new Uint16Array(e),n,i)}},FG=class extends Is{constructor(e,n,i){super(new Uint32Array(e),n,i)}},fo=class extends Is{constructor(e,n,i){super(new Float32Array(e),n,i)}},Nse=0;const vs=new Gi,rA=new ss,vh=new Ge,Xa=new lf,ug=new lf,mr=new Ge;let Yo=class zG extends Ef{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Nse++}),this.uuid=iv(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(CG(e)?FG:UG)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,n){return this.attributes[e]=n,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,n,i=0){this.groups.push({start:e,count:n,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,n){this.drawRange.start=e,this.drawRange.count=n}applyMatrix4(e){const n=this.attributes.position;n!==void 0&&(n.applyMatrix4(e),n.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const a=new nn().getNormalMatrix(e);i.applyNormalMatrix(a),i.needsUpdate=!0}const r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return vs.makeRotationFromQuaternion(e),this.applyMatrix4(vs),this}rotateX(e){return vs.makeRotationX(e),this.applyMatrix4(vs),this}rotateY(e){return vs.makeRotationY(e),this.applyMatrix4(vs),this}rotateZ(e){return vs.makeRotationZ(e),this.applyMatrix4(vs),this}translate(e,n,i){return vs.makeTranslation(e,n,i),this.applyMatrix4(vs),this}scale(e,n,i){return vs.makeScale(e,n,i),this.applyMatrix4(vs),this}lookAt(e){return rA.lookAt(e),rA.updateMatrix(),this.applyMatrix4(rA.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(vh).negate(),this.translate(vh.x,vh.y,vh.z),this}setFromPoints(e){const n=this.getAttribute("position");if(n===void 0){const i=[];for(let r=0,a=e.length;r<a;r++){const s=e[r];i.push(s.x,s.y,s.z||0)}this.setAttribute("position",new fo(i,3))}else{const i=Math.min(e.length,n.count);for(let r=0;r<i;r++){const a=e[r];n.setXYZ(r,a.x,a.y,a.z||0)}e.length>n.count&&Ht("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),n.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new lf);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Ci("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new Ge(-1/0,-1/0,-1/0),new Ge(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),n)for(let i=0,r=n.length;i<r;i++){const a=n[i];Xa.setFromBufferAttribute(a),this.morphTargetsRelative?(mr.addVectors(this.boundingBox.min,Xa.min),this.boundingBox.expandByPoint(mr),mr.addVectors(this.boundingBox.max,Xa.max),this.boundingBox.expandByPoint(mr)):(this.boundingBox.expandByPoint(Xa.min),this.boundingBox.expandByPoint(Xa.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Ci('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new lS);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Ci("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new Ge,1/0);return}if(e){const i=this.boundingSphere.center;if(Xa.setFromBufferAttribute(e),n)for(let a=0,s=n.length;a<s;a++){const o=n[a];ug.setFromBufferAttribute(o),this.morphTargetsRelative?(mr.addVectors(Xa.min,ug.min),Xa.expandByPoint(mr),mr.addVectors(Xa.max,ug.max),Xa.expandByPoint(mr)):(Xa.expandByPoint(ug.min),Xa.expandByPoint(ug.max))}Xa.getCenter(i);let r=0;for(let a=0,s=e.count;a<s;a++)mr.fromBufferAttribute(e,a),r=Math.max(r,i.distanceToSquared(mr));if(n)for(let a=0,s=n.length;a<s;a++){const o=n[a],l=this.morphTargetsRelative;for(let c=0,d=o.count;c<d;c++)mr.fromBufferAttribute(o,c),l&&(vh.fromBufferAttribute(e,c),mr.add(vh)),r=Math.max(r,i.distanceToSquared(mr))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&Ci('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,n=this.attributes;if(e===null||n.position===void 0||n.normal===void 0||n.uv===void 0){Ci("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const i=n.position,r=n.normal,a=n.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Is(new Float32Array(4*i.count),4));const s=this.getAttribute("tangent"),o=[],l=[];for(let U=0;U<i.count;U++)o[U]=new Ge,l[U]=new Ge;const c=new Ge,d=new Ge,f=new Ge,p=new Qt,m=new Qt,y=new Qt,b=new Ge,x=new Ge;function v(U,N,O){c.fromBufferAttribute(i,U),d.fromBufferAttribute(i,N),f.fromBufferAttribute(i,O),p.fromBufferAttribute(a,U),m.fromBufferAttribute(a,N),y.fromBufferAttribute(a,O),d.sub(c),f.sub(c),m.sub(p),y.sub(p);const B=1/(m.x*y.y-y.x*m.y);isFinite(B)&&(b.copy(d).multiplyScalar(y.y).addScaledVector(f,-m.y).multiplyScalar(B),x.copy(f).multiplyScalar(m.x).addScaledVector(d,-y.x).multiplyScalar(B),o[U].add(b),o[N].add(b),o[O].add(b),l[U].add(x),l[N].add(x),l[O].add(x))}let w=this.groups;w.length===0&&(w=[{start:0,count:e.count}]);for(let U=0,N=w.length;U<N;++U){const O=w[U],B=O.start,I=O.count;for(let W=B,L=B+I;W<L;W+=3)v(e.getX(W+0),e.getX(W+1),e.getX(W+2))}const M=new Ge,E=new Ge,T=new Ge,P=new Ge;function R(U){T.fromBufferAttribute(r,U),P.copy(T);const N=o[U];M.copy(N),M.sub(T.multiplyScalar(T.dot(N))).normalize(),E.crossVectors(P,N);const B=E.dot(l[U])<0?-1:1;s.setXYZW(U,M.x,M.y,M.z,B)}for(let U=0,N=w.length;U<N;++U){const O=w[U],B=O.start,I=O.count;for(let W=B,L=B+I;W<L;W+=3)R(e.getX(W+0)),R(e.getX(W+1)),R(e.getX(W+2))}}computeVertexNormals(){const e=this.index,n=this.getAttribute("position");if(n!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new Is(new Float32Array(n.count*3),3),this.setAttribute("normal",i);else for(let p=0,m=i.count;p<m;p++)i.setXYZ(p,0,0,0);const r=new Ge,a=new Ge,s=new Ge,o=new Ge,l=new Ge,c=new Ge,d=new Ge,f=new Ge;if(e)for(let p=0,m=e.count;p<m;p+=3){const y=e.getX(p+0),b=e.getX(p+1),x=e.getX(p+2);r.fromBufferAttribute(n,y),a.fromBufferAttribute(n,b),s.fromBufferAttribute(n,x),d.subVectors(s,a),f.subVectors(r,a),d.cross(f),o.fromBufferAttribute(i,y),l.fromBufferAttribute(i,b),c.fromBufferAttribute(i,x),o.add(d),l.add(d),c.add(d),i.setXYZ(y,o.x,o.y,o.z),i.setXYZ(b,l.x,l.y,l.z),i.setXYZ(x,c.x,c.y,c.z)}else for(let p=0,m=n.count;p<m;p+=3)r.fromBufferAttribute(n,p+0),a.fromBufferAttribute(n,p+1),s.fromBufferAttribute(n,p+2),d.subVectors(s,a),f.subVectors(r,a),d.cross(f),i.setXYZ(p+0,d.x,d.y,d.z),i.setXYZ(p+1,d.x,d.y,d.z),i.setXYZ(p+2,d.x,d.y,d.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let n=0,i=e.count;n<i;n++)mr.fromBufferAttribute(e,n),mr.normalize(),e.setXYZ(n,mr.x,mr.y,mr.z)}toNonIndexed(){function e(o,l){const c=o.array,d=o.itemSize,f=o.normalized,p=new c.constructor(l.length*d);let m=0,y=0;for(let b=0,x=l.length;b<x;b++){o.isInterleavedBufferAttribute?m=l[b]*o.data.stride+o.offset:m=l[b]*d;for(let v=0;v<d;v++)p[y++]=c[m++]}return new Is(p,d,f)}if(this.index===null)return Ht("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new zG,i=this.index.array,r=this.attributes;for(const o in r){const l=r[o],c=e(l,i);n.setAttribute(o,c)}const a=this.morphAttributes;for(const o in a){const l=[],c=a[o];for(let d=0,f=c.length;d<f;d++){const p=c[d],m=e(p,i);l.push(m)}n.morphAttributes[o]=l}n.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let o=0,l=s.length;o<l;o++){const c=s[o];n.addGroup(c.start,c.count,c.materialIndex)}return n}toJSON(){const e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const r={};let a=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,p=c.length;f<p;f++){const m=c[f];d.push(m.toJSON(e.data))}d.length>0&&(r[l]=d,a=!0)}a&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const r=e.attributes;for(const c in r){const d=r[c];this.setAttribute(c,d.clone(n))}const a=e.morphAttributes;for(const c in a){const d=[],f=a[c];for(let p=0,m=f.length;p<m;p++)d.push(f[p].clone(n));this.morphAttributes[c]=d}this.morphTargetsRelative=e.morphTargetsRelative;const s=e.groups;for(let c=0,d=s.length;c<d;c++){const f=s[c];this.addGroup(f.start,f.count,f.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}};const z4=new Gi,ud=new VN,ly=new lS,B4=new Ge,cy=new Ge,uy=new Ge,dy=new Ge,aA=new Ge,fy=new Ge,j4=new Ge,hy=new Ge;let Bo=class extends ss{constructor(e=new Yo,n=new GN){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=n,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const r=n[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,s=r.length;a<s;a++){const o=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=a}}}}getVertexPosition(e,n){const i=this.geometry,r=i.attributes.position,a=i.morphAttributes.position,s=i.morphTargetsRelative;n.fromBufferAttribute(r,e);const o=this.morphTargetInfluences;if(a&&o){fy.set(0,0,0);for(let l=0,c=a.length;l<c;l++){const d=o[l],f=a[l];d!==0&&(aA.fromBufferAttribute(f,e),s?fy.addScaledVector(aA,d):fy.addScaledVector(aA.sub(n),d))}n.add(fy)}return n}raycast(e,n){const i=this.geometry,r=this.material,a=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),ly.copy(i.boundingSphere),ly.applyMatrix4(a),ud.copy(e.ray).recast(e.near),!(ly.containsPoint(ud.origin)===!1&&(ud.intersectSphere(ly,B4)===null||ud.origin.distanceToSquared(B4)>(e.far-e.near)**2))&&(z4.copy(a).invert(),ud.copy(e.ray).applyMatrix4(z4),!(i.boundingBox!==null&&ud.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,n,ud)))}_computeIntersections(e,n,i){let r;const a=this.geometry,s=this.material,o=a.index,l=a.attributes.position,c=a.attributes.uv,d=a.attributes.uv1,f=a.attributes.normal,p=a.groups,m=a.drawRange;if(o!==null)if(Array.isArray(s))for(let y=0,b=p.length;y<b;y++){const x=p[y],v=s[x.materialIndex],w=Math.max(x.start,m.start),M=Math.min(o.count,Math.min(x.start+x.count,m.start+m.count));for(let E=w,T=M;E<T;E+=3){const P=o.getX(E),R=o.getX(E+1),U=o.getX(E+2);r=py(this,v,e,i,c,d,f,P,R,U),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,n.push(r))}}else{const y=Math.max(0,m.start),b=Math.min(o.count,m.start+m.count);for(let x=y,v=b;x<v;x+=3){const w=o.getX(x),M=o.getX(x+1),E=o.getX(x+2);r=py(this,s,e,i,c,d,f,w,M,E),r&&(r.faceIndex=Math.floor(x/3),n.push(r))}}else if(l!==void 0)if(Array.isArray(s))for(let y=0,b=p.length;y<b;y++){const x=p[y],v=s[x.materialIndex],w=Math.max(x.start,m.start),M=Math.min(l.count,Math.min(x.start+x.count,m.start+m.count));for(let E=w,T=M;E<T;E+=3){const P=E,R=E+1,U=E+2;r=py(this,v,e,i,c,d,f,P,R,U),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,n.push(r))}}else{const y=Math.max(0,m.start),b=Math.min(l.count,m.start+m.count);for(let x=y,v=b;x<v;x+=3){const w=x,M=x+1,E=x+2;r=py(this,s,e,i,c,d,f,w,M,E),r&&(r.faceIndex=Math.floor(x/3),n.push(r))}}}};function Pse(t,e,n,i,r,a,s,o){let l;if(e.side===Pa?l=i.intersectTriangle(s,a,r,!0,o):l=i.intersectTriangle(r,a,s,e.side===Ru,o),l===null)return null;hy.copy(o),hy.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(hy);return c<n.near||c>n.far?null:{distance:c,point:hy.clone(),object:t}}function py(t,e,n,i,r,a,s,o,l,c){t.getVertexPosition(o,cy),t.getVertexPosition(l,uy),t.getVertexPosition(c,dy);const d=Pse(t,e,n,i,cy,uy,dy,j4);if(d){const f=new Ge;cg.getBarycoord(j4,cy,uy,dy,f),r&&(d.uv=cg.getInterpolatedAttribute(r,o,l,c,f,new Qt)),a&&(d.uv1=cg.getInterpolatedAttribute(a,o,l,c,f,new Qt)),s&&(d.normal=cg.getInterpolatedAttribute(s,o,l,c,f,new Ge),d.normal.dot(i.direction)>0&&d.normal.multiplyScalar(-1));const p={a:o,b:l,c,normal:new Ge,materialIndex:0};cg.getNormal(cy,uy,dy,p.normal),d.face=p,d.barycoord=f}return d}let $N=class BG extends Yo{constructor(e=1,n=1,i=1,r=1,a=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:i,widthSegments:r,heightSegments:a,depthSegments:s};const o=this;r=Math.floor(r),a=Math.floor(a),s=Math.floor(s);const l=[],c=[],d=[],f=[];let p=0,m=0;y("z","y","x",-1,-1,i,n,e,s,a,0),y("z","y","x",1,-1,i,n,-e,s,a,1),y("x","z","y",1,1,e,i,n,r,s,2),y("x","z","y",1,-1,e,i,-n,r,s,3),y("x","y","z",1,-1,e,n,i,r,a,4),y("x","y","z",-1,-1,e,n,-i,r,a,5),this.setIndex(l),this.setAttribute("position",new fo(c,3)),this.setAttribute("normal",new fo(d,3)),this.setAttribute("uv",new fo(f,2));function y(b,x,v,w,M,E,T,P,R,U,N){const O=E/R,B=T/U,I=E/2,W=T/2,L=P/2,$=R+1,q=U+1;let G=0,Y=0;const Q=new Ge;for(let se=0;se<q;se++){const H=se*B-W;for(let X=0;X<$;X++){const re=X*O-I;Q[b]=re*w,Q[x]=H*M,Q[v]=L,c.push(Q.x,Q.y,Q.z),Q[b]=0,Q[x]=0,Q[v]=P>0?1:-1,d.push(Q.x,Q.y,Q.z),f.push(X/R),f.push(1-se/U),G+=1}}for(let se=0;se<U;se++)for(let H=0;H<R;H++){const X=p+H+$*se,re=p+H+$*(se+1),ce=p+(H+1)+$*(se+1),ye=p+(H+1)+$*se;l.push(X,re,ye),l.push(re,ce,ye),Y+=6}o.addGroup(m,Y,N),m+=Y,p+=G}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new BG(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};function _p(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(Ht("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function oa(t){const e={};for(let n=0;n<t.length;n++){const i=_p(t[n]);for(const r in i)e[r]=i[r]}return e}function Dse(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}function jG(t){const e=t.getRenderTarget();return e===null?t.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:xn.workingColorSpace}const Ose={clone:_p,merge:oa};var Lse=`void main() {
  11. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  12. }`,kse=`void main() {
  13. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  14. }`;let Ql=class extends Yp{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Lse,this.fragmentShader=kse,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=_p(e.uniforms),this.uniformsGroups=Dse(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const n=super.toJSON(e);n.glslVersion=this.glslVersion,n.uniforms={};for(const r in this.uniforms){const s=this.uniforms[r].value;s&&s.isTexture?n.uniforms[r]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?n.uniforms[r]={type:"c",value:s.getHex()}:s&&s.isVector2?n.uniforms[r]={type:"v2",value:s.toArray()}:s&&s.isVector3?n.uniforms[r]={type:"v3",value:s.toArray()}:s&&s.isVector4?n.uniforms[r]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?n.uniforms[r]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?n.uniforms[r]={type:"m4",value:s.toArray()}:n.uniforms[r]={value:s}}Object.keys(this.defines).length>0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const i={};for(const r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(n.extensions=i),n}},HG=class extends ss{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Gi,this.projectionMatrix=new Gi,this.projectionMatrixInverse=new Gi,this.coordinateSystem=Oo,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}};const $c=new Ge,H4=new Qt,V4=new Qt;let Rs=class extends HG{constructor(e=50,n=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=xR*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Lb*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return xR*2*Math.atan(Math.tan(Lb*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,i){$c.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set($c.x,$c.y).multiplyScalar(-e/$c.z),$c.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set($c.x,$c.y).multiplyScalar(-e/$c.z)}getViewSize(e,n){return this.getViewBounds(e,H4,V4),n.subVectors(V4,H4)}setViewOffset(e,n,i,r,a,s){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Lb*.5*this.fov)/this.zoom,i=2*n,r=this.aspect*i,a=-.5*r;const s=this.view;if(this.view!==null&&this.view.enabled){const l=s.fullWidth,c=s.fullHeight;a+=s.offsetX*r/l,n-=s.offsetY*i/c,r*=s.width/l,i*=s.height/c}const o=this.filmOffset;o!==0&&(a+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+r,n,n-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}};const xh=-90,yh=1;let Ise=class extends ss{constructor(e,n,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Rs(xh,yh,e,n);r.layers=this.layers,this.add(r);const a=new Rs(xh,yh,e,n);a.layers=this.layers,this.add(a);const s=new Rs(xh,yh,e,n);s.layers=this.layers,this.add(s);const o=new Rs(xh,yh,e,n);o.layers=this.layers,this.add(o);const l=new Rs(xh,yh,e,n);l.layers=this.layers,this.add(l);const c=new Rs(xh,yh,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[i,r,a,s,o,l]=n;for(const c of n)this.remove(c);if(e===Oo)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===r_)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[a,s,o,l,c,d]=this.children,f=e.getRenderTarget(),p=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),y=e.xr.enabled;e.xr.enabled=!1;const b=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,r),e.render(n,a),e.setRenderTarget(i,1,r),e.render(n,s),e.setRenderTarget(i,2,r),e.render(n,o),e.setRenderTarget(i,3,r),e.render(n,l),e.setRenderTarget(i,4,r),e.render(n,c),i.texture.generateMipmaps=b,e.setRenderTarget(i,5,r),e.render(n,d),e.setRenderTarget(f,p,m),e.xr.enabled=y,i.texture.needsPMREMUpdate=!0}},VG=class extends vo{constructor(e=[],n=xp,i,r,a,s,o,l,c,d){super(e,n,i,r,a,s,o,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},Use=class extends of{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new VG(r),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:`
  15. varying vec3 vWorldDirection;
  16. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  17. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  18. }
  19. void main() {
  20. vWorldDirection = transformDirection( position, modelMatrix );
  21. #include <begin_vertex>
  22. #include <project_vertex>
  23. }
  24. `,fragmentShader:`
  25. uniform sampler2D tEquirect;
  26. varying vec3 vWorldDirection;
  27. #include <common>
  28. void main() {
  29. vec3 direction = normalize( vWorldDirection );
  30. vec2 sampleUV = equirectUv( direction );
  31. gl_FragColor = texture2D( tEquirect, sampleUV );
  32. }
  33. `},r=new $N(5,5,5),a=new Ql({name:"CubemapFromEquirect",uniforms:_p(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Pa,blending:Gl});a.uniforms.tEquirect.value=n;const s=new Bo(r,a),o=n.minFilter;return n.minFilter===Dd&&(n.minFilter=Ls),new Ise(1,10,this).update(e,s),n.minFilter=o,s.geometry.dispose(),s.material.dispose(),this}clear(e,n=!0,i=!0,r=!0){const a=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(this,s),e.clear(n,i,r);e.setRenderTarget(a)}},Pg=class extends ss{constructor(){super(),this.isGroup=!0,this.type="Group"}};const Fse={type:"move"};let sA=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Pg,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Pg,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Ge,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Ge),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Pg,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Ge,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Ge),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const i of e.hand.values())this._getHandJoint(n,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,i){let r=null,a=null,s=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){s=!0;for(const b of e.hand.values()){const x=n.getJointPose(b,i),v=this._getHandJoint(c,b);x!==null&&(v.matrix.fromArray(x.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=x.radius),v.visible=x!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],p=d.position.distanceTo(f.position),m=.02,y=.005;c.inputState.pinching&&p>m+y?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&p<=m-y&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=n.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(r=n.getPose(e.targetRaySpace,i),r===null&&a!==null&&(r=a),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Fse)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=a!==null),c!==null&&(c.visible=s!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const i=new Pg;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[n.jointName]=i,e.add(i)}return e.joints[n.jointName]}},zse=class extends ss{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Nu,this.environmentIntensity=1,this.environmentRotation=new Nu,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}},Bse=class extends vo{constructor(e=null,n=1,i=1,r,a,s,o,l,c=ns,d=ns,f,p){super(null,s,o,l,c,d,r,a,f,p),this.isDataTexture=!0,this.image={data:e,width:n,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};const oA=new Ge,jse=new Ge,Hse=new nn;let tu=class{constructor(e=new Ge(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,i,r){return this.normal.set(e,n,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,i){const r=oA.subVectors(i,n).cross(jse.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const i=e.delta(oA),r=this.normal.dot(i);if(r===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const a=-(e.start.dot(this.normal)+this.constant)/r;return a<0||a>1?null:n.copy(e.start).addScaledVector(i,a)}intersectsLine(e){const n=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return n<0&&i>0||i<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const i=n||Hse.getNormalMatrix(e),r=this.coplanarPoint(oA).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}};const dd=new lS,Vse=new Qt(.5,.5),my=new Ge;let WN=class{constructor(e=new tu,n=new tu,i=new tu,r=new tu,a=new tu,s=new tu){this.planes=[e,n,i,r,a,s]}set(e,n,i,r,a,s){const o=this.planes;return o[0].copy(e),o[1].copy(n),o[2].copy(i),o[3].copy(r),o[4].copy(a),o[5].copy(s),this}copy(e){const n=this.planes;for(let i=0;i<6;i++)n[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,n=Oo,i=!1){const r=this.planes,a=e.elements,s=a[0],o=a[1],l=a[2],c=a[3],d=a[4],f=a[5],p=a[6],m=a[7],y=a[8],b=a[9],x=a[10],v=a[11],w=a[12],M=a[13],E=a[14],T=a[15];if(r[0].setComponents(c-s,m-d,v-y,T-w).normalize(),r[1].setComponents(c+s,m+d,v+y,T+w).normalize(),r[2].setComponents(c+o,m+f,v+b,T+M).normalize(),r[3].setComponents(c-o,m-f,v-b,T-M).normalize(),i)r[4].setComponents(l,p,x,E).normalize(),r[5].setComponents(c-l,m-p,v-x,T-E).normalize();else if(r[4].setComponents(c-l,m-p,v-x,T-E).normalize(),n===Oo)r[5].setComponents(c+l,m+p,v+x,T+E).normalize();else if(n===r_)r[5].setComponents(l,p,x,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),dd.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),dd.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(dd)}intersectsSprite(e){dd.center.set(0,0,0);const n=Vse.distanceTo(e.center);return dd.radius=.7071067811865476+n,dd.applyMatrix4(e.matrixWorld),this.intersectsSphere(dd)}intersectsSphere(e){const n=this.planes,i=e.center,r=-e.radius;for(let a=0;a<6;a++)if(n[a].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){const n=this.planes;for(let i=0;i<6;i++){const r=n[i];if(my.x=r.normal.x>0?e.max.x:e.min.x,my.y=r.normal.y>0?e.max.y:e.min.y,my.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(my)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let i=0;i<6;i++)if(n[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},GG=class extends Yp{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new fn(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}};const s_=new Ge,o_=new Ge,G4=new Gi,dg=new VN,gy=new lS,lA=new Ge,$4=new Ge;let Gse=class extends ss{constructor(e=new Yo,n=new GG){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=n,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[0];for(let r=1,a=n.count;r<a;r++)s_.fromBufferAttribute(n,r-1),o_.fromBufferAttribute(n,r),i[r]=i[r-1],i[r]+=s_.distanceTo(o_);e.setAttribute("lineDistance",new fo(i,1))}else Ht("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,n){const i=this.geometry,r=this.matrixWorld,a=e.params.Line.threshold,s=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),gy.copy(i.boundingSphere),gy.applyMatrix4(r),gy.radius+=a,e.ray.intersectsSphere(gy)===!1)return;G4.copy(r).invert(),dg.copy(e.ray).applyMatrix4(G4);const o=a/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,d=i.index,p=i.attributes.position;if(d!==null){const m=Math.max(0,s.start),y=Math.min(d.count,s.start+s.count);for(let b=m,x=y-1;b<x;b+=c){const v=d.getX(b),w=d.getX(b+1),M=vy(this,e,dg,l,v,w,b);M&&n.push(M)}if(this.isLineLoop){const b=d.getX(y-1),x=d.getX(m),v=vy(this,e,dg,l,b,x,y-1);v&&n.push(v)}}else{const m=Math.max(0,s.start),y=Math.min(p.count,s.start+s.count);for(let b=m,x=y-1;b<x;b+=c){const v=vy(this,e,dg,l,b,b+1,b);v&&n.push(v)}if(this.isLineLoop){const b=vy(this,e,dg,l,y-1,m,y-1);b&&n.push(b)}}}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const r=n[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,s=r.length;a<s;a++){const o=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=a}}}}};function vy(t,e,n,i,r,a,s){const o=t.geometry.attributes.position;if(s_.fromBufferAttribute(o,r),o_.fromBufferAttribute(o,a),n.distanceSqToSegment(s_,o_,lA,$4)>i)return;lA.applyMatrix4(t.matrixWorld);const c=e.ray.origin.distanceTo(lA);if(!(c<e.near||c>e.far))return{distance:c,point:$4.clone().applyMatrix4(t.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:t}}const W4=new Ge,q4=new Ge;let $se=class extends Gse{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[];for(let r=0,a=n.count;r<a;r+=2)W4.fromBufferAttribute(n,r),q4.fromBufferAttribute(n,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+W4.distanceTo(q4);e.setAttribute("lineDistance",new fo(i,1))}else Ht("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},$G=class extends vo{constructor(e,n,i=af,r,a,s,o=ns,l=ns,c,d=g0,f=1){if(d!==g0&&d!==v0)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const p={width:e,height:n,depth:f};super(p,r,a,s,o,l,d,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new HN(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const n=super.toJSON(e);return this.compareFunction!==null&&(n.compareFunction=this.compareFunction),n}};class WG extends vo{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}let qN=class qG extends Yo{constructor(e=1,n=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:n,widthSegments:i,heightSegments:r};const a=e/2,s=n/2,o=Math.floor(i),l=Math.floor(r),c=o+1,d=l+1,f=e/o,p=n/l,m=[],y=[],b=[],x=[];for(let v=0;v<d;v++){const w=v*p-s;for(let M=0;M<c;M++){const E=M*f-a;y.push(E,-w,0),b.push(0,0,1),x.push(M/o),x.push(1-v/l)}}for(let v=0;v<l;v++)for(let w=0;w<o;w++){const M=w+c*v,E=w+c*(v+1),T=w+1+c*(v+1),P=w+1+c*v;m.push(M,E,P),m.push(E,T,P)}this.setIndex(m),this.setAttribute("position",new fo(y,3)),this.setAttribute("normal",new fo(b,3)),this.setAttribute("uv",new fo(x,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new qG(e.width,e.height,e.widthSegments,e.heightSegments)}};class Wse extends Yp{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new fn(16777215),this.specular=new fn(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new fn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=AG,this.normalScale=new Qt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Nu,this.combine=LN,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}let qse=class extends Yp{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=tse,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},Xse=class extends Yp{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}},XG=class extends ss{constructor(e,n=1){super(),this.isLight=!0,this.type="Light",this.color=new fn(e),this.intensity=n}dispose(){}copy(e,n){return super.copy(e,n),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const n=super.toJSON(e);return n.object.color=this.color.getHex(),n.object.intensity=this.intensity,this.groundColor!==void 0&&(n.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(n.object.distance=this.distance),this.angle!==void 0&&(n.object.angle=this.angle),this.decay!==void 0&&(n.object.decay=this.decay),this.penumbra!==void 0&&(n.object.penumbra=this.penumbra),this.shadow!==void 0&&(n.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(n.object.target=this.target.uuid),n}};const cA=new Gi,X4=new Ge,Y4=new Ge;let Yse=class{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Qt(512,512),this.mapType=zo,this.map=null,this.mapPass=null,this.matrix=new Gi,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new WN,this._frameExtents=new Qt(1,1),this._viewportCount=1,this._viewports=[new Bi(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const n=this.camera,i=this.matrix;X4.setFromMatrixPosition(e.matrixWorld),n.position.copy(X4),Y4.setFromMatrixPosition(e.target.matrixWorld),n.lookAt(Y4),n.updateMatrixWorld(),cA.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(cA,n.coordinateSystem,n.reversedDepth),n.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(cA)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}},YG=class extends HG{constructor(e=-1,n=1,i=1,r=-1,a=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=n,this.top=i,this.bottom=r,this.near=a,this.far=s,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,n,i,r,a,s){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),n=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let a=i-e,s=i+e,o=r+n,l=r-n;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a+=c*this.view.offsetX,s=a+c*this.view.width,o-=d*this.view.offsetY,l=o-d*this.view.height}this.projectionMatrix.makeOrthographic(a,s,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.zoom=this.zoom,n.object.left=this.left,n.object.right=this.right,n.object.top=this.top,n.object.bottom=this.bottom,n.object.near=this.near,n.object.far=this.far,this.view!==null&&(n.object.view=Object.assign({},this.view)),n}};class Kse extends Yse{constructor(){super(new YG(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class K4 extends XG{constructor(e,n){super(e,n),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ss.DEFAULT_UP),this.updateMatrix(),this.target=new ss,this.shadow=new Kse}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}let Zse=class extends XG{constructor(e,n){super(e,n),this.isAmbientLight=!0,this.type="AmbientLight"}},Jse=class extends Rs{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},Z4=class{constructor(e=1,n=0,i=0){this.radius=e,this.phi=n,this.theta=i}set(e,n,i){return this.radius=e,this.phi=n,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=ln(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,i){return this.radius=Math.sqrt(e*e+n*n+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(ln(n/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}};class Qse extends $se{constructor(e=10,n=10,i=4473924,r=8947848){i=new fn(i),r=new fn(r);const a=n/2,s=e/n,o=e/2,l=[],c=[];for(let p=0,m=0,y=-o;p<=n;p++,y+=s){l.push(-o,0,y,o,0,y),l.push(y,0,-o,y,0,o);const b=p===a?i:r;b.toArray(c,m),m+=3,b.toArray(c,m),m+=3,b.toArray(c,m),m+=3,b.toArray(c,m),m+=3}const d=new Yo;d.setAttribute("position",new fo(l,3)),d.setAttribute("color",new fo(c,3));const f=new GG({vertexColors:!0,toneMapped:!1});super(d,f),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class eoe extends Ef{constructor(e,n=null){super(),this.object=e,this.domElement=n,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){Ht("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function J4(t,e,n,i){const r=toe(i);switch(n){case wG:return t*e;case EG:return t*e/r.components*r.byteLength;case FN:return t*e/r.components*r.byteLength;case zN:return t*e*2/r.components*r.byteLength;case BN:return t*e*2/r.components*r.byteLength;case MG:return t*e*3/r.components*r.byteLength;case lo:return t*e*4/r.components*r.byteLength;case jN:return t*e*4/r.components*r.byteLength;case Nb:case Pb:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case Db:case Ob:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case $2:case q2:return Math.max(t,16)*Math.max(e,8)/4;case G2:case W2:return Math.max(t,8)*Math.max(e,8)/2;case X2:case Y2:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case K2:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case Z2:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case J2:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case Q2:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case eR:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case tR:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case nR:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case iR:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case rR:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case aR:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case sR:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case oR:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case lR:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case cR:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case uR:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case dR:case fR:case hR:return Math.ceil(t/4)*Math.ceil(e/4)*16;case pR:case mR:return Math.ceil(t/4)*Math.ceil(e/4)*8;case gR:case vR:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}function toe(t){switch(t){case zo:case yG:return{byteLength:1,components:1};case p0:case bG:case Xp:return{byteLength:2,components:1};case IN:case UN:return{byteLength:2,components:4};case af:case kN:case Fl:return{byteLength:4,components:1};case _G:case SG:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:ON}}));typeof window<"u"&&(window.__THREE__?Ht("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=ON);function KG(){let t=null,e=!1,n=null,i=null;function r(a,s){n(a,s),i=t.requestAnimationFrame(r)}return{start:function(){e!==!0&&n!==null&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){n=a},setContext:function(a){t=a}}}function noe(t){const e=new WeakMap;function n(o,l){const c=o.array,d=o.usage,f=c.byteLength,p=t.createBuffer();t.bindBuffer(l,p),t.bufferData(l,c,d),o.onUploadCallback();let m;if(c instanceof Float32Array)m=t.FLOAT;else if(typeof Float16Array<"u"&&c instanceof Float16Array)m=t.HALF_FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?m=t.HALF_FLOAT:m=t.UNSIGNED_SHORT;else if(c instanceof Int16Array)m=t.SHORT;else if(c instanceof Uint32Array)m=t.UNSIGNED_INT;else if(c instanceof Int32Array)m=t.INT;else if(c instanceof Int8Array)m=t.BYTE;else if(c instanceof Uint8Array)m=t.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)m=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:p,type:m,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:f}}function i(o,l,c){const d=l.array,f=l.updateRanges;if(t.bindBuffer(c,o),f.length===0)t.bufferSubData(c,0,d);else{f.sort((m,y)=>m.start-y.start);let p=0;for(let m=1;m<f.length;m++){const y=f[p],b=f[m];b.start<=y.start+y.count+1?y.count=Math.max(y.count,b.start+b.count-y.start):(++p,f[p]=b)}f.length=p+1;for(let m=0,y=f.length;m<y;m++){const b=f[m];t.bufferSubData(c,b.start*d.BYTES_PER_ELEMENT,d,b.start,b.count)}l.clearUpdateRanges()}l.onUploadCallback()}function r(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function a(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=e.get(o);l&&(t.deleteBuffer(l.buffer),e.delete(o))}function s(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const d=e.get(o);(!d||d.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=e.get(o);if(c===void 0)e.set(o,n(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");i(c.buffer,o,l),c.version=o.version}}return{get:r,remove:a,update:s}}var ioe=`#ifdef USE_ALPHAHASH
  34. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  35. #endif`,roe=`#ifdef USE_ALPHAHASH
  36. const float ALPHA_HASH_SCALE = 0.05;
  37. float hash2D( vec2 value ) {
  38. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  39. }
  40. float hash3D( vec3 value ) {
  41. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  42. }
  43. float getAlphaHashThreshold( vec3 position ) {
  44. float maxDeriv = max(
  45. length( dFdx( position.xyz ) ),
  46. length( dFdy( position.xyz ) )
  47. );
  48. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  49. vec2 pixScales = vec2(
  50. exp2( floor( log2( pixScale ) ) ),
  51. exp2( ceil( log2( pixScale ) ) )
  52. );
  53. vec2 alpha = vec2(
  54. hash3D( floor( pixScales.x * position.xyz ) ),
  55. hash3D( floor( pixScales.y * position.xyz ) )
  56. );
  57. float lerpFactor = fract( log2( pixScale ) );
  58. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  59. float a = min( lerpFactor, 1.0 - lerpFactor );
  60. vec3 cases = vec3(
  61. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  62. ( x - 0.5 * a ) / ( 1.0 - a ),
  63. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  64. );
  65. float threshold = ( x < ( 1.0 - a ) )
  66. ? ( ( x < a ) ? cases.x : cases.y )
  67. : cases.z;
  68. return clamp( threshold , 1.0e-6, 1.0 );
  69. }
  70. #endif`,aoe=`#ifdef USE_ALPHAMAP
  71. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  72. #endif`,soe=`#ifdef USE_ALPHAMAP
  73. uniform sampler2D alphaMap;
  74. #endif`,ooe=`#ifdef USE_ALPHATEST
  75. #ifdef ALPHA_TO_COVERAGE
  76. diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
  77. if ( diffuseColor.a == 0.0 ) discard;
  78. #else
  79. if ( diffuseColor.a < alphaTest ) discard;
  80. #endif
  81. #endif`,loe=`#ifdef USE_ALPHATEST
  82. uniform float alphaTest;
  83. #endif`,coe=`#ifdef USE_AOMAP
  84. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  85. reflectedLight.indirectDiffuse *= ambientOcclusion;
  86. #if defined( USE_CLEARCOAT )
  87. clearcoatSpecularIndirect *= ambientOcclusion;
  88. #endif
  89. #if defined( USE_SHEEN )
  90. sheenSpecularIndirect *= ambientOcclusion;
  91. #endif
  92. #if defined( USE_ENVMAP ) && defined( STANDARD )
  93. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  94. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  95. #endif
  96. #endif`,uoe=`#ifdef USE_AOMAP
  97. uniform sampler2D aoMap;
  98. uniform float aoMapIntensity;
  99. #endif`,doe=`#ifdef USE_BATCHING
  100. #if ! defined( GL_ANGLE_multi_draw )
  101. #define gl_DrawID _gl_DrawID
  102. uniform int _gl_DrawID;
  103. #endif
  104. uniform highp sampler2D batchingTexture;
  105. uniform highp usampler2D batchingIdTexture;
  106. mat4 getBatchingMatrix( const in float i ) {
  107. int size = textureSize( batchingTexture, 0 ).x;
  108. int j = int( i ) * 4;
  109. int x = j % size;
  110. int y = j / size;
  111. vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
  112. vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
  113. vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
  114. vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
  115. return mat4( v1, v2, v3, v4 );
  116. }
  117. float getIndirectIndex( const in int i ) {
  118. int size = textureSize( batchingIdTexture, 0 ).x;
  119. int x = i % size;
  120. int y = i / size;
  121. return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
  122. }
  123. #endif
  124. #ifdef USE_BATCHING_COLOR
  125. uniform sampler2D batchingColorTexture;
  126. vec3 getBatchingColor( const in float i ) {
  127. int size = textureSize( batchingColorTexture, 0 ).x;
  128. int j = int( i );
  129. int x = j % size;
  130. int y = j / size;
  131. return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
  132. }
  133. #endif`,foe=`#ifdef USE_BATCHING
  134. mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
  135. #endif`,hoe=`vec3 transformed = vec3( position );
  136. #ifdef USE_ALPHAHASH
  137. vPosition = vec3( position );
  138. #endif`,poe=`vec3 objectNormal = vec3( normal );
  139. #ifdef USE_TANGENT
  140. vec3 objectTangent = vec3( tangent.xyz );
  141. #endif`,moe=`float G_BlinnPhong_Implicit( ) {
  142. return 0.25;
  143. }
  144. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  145. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  146. }
  147. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  148. vec3 halfDir = normalize( lightDir + viewDir );
  149. float dotNH = saturate( dot( normal, halfDir ) );
  150. float dotVH = saturate( dot( viewDir, halfDir ) );
  151. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  152. float G = G_BlinnPhong_Implicit( );
  153. float D = D_BlinnPhong( shininess, dotNH );
  154. return F * ( G * D );
  155. } // validated`,goe=`#ifdef USE_IRIDESCENCE
  156. const mat3 XYZ_TO_REC709 = mat3(
  157. 3.2404542, -0.9692660, 0.0556434,
  158. -1.5371385, 1.8760108, -0.2040259,
  159. -0.4985314, 0.0415560, 1.0572252
  160. );
  161. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  162. vec3 sqrtF0 = sqrt( fresnel0 );
  163. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  164. }
  165. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  166. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  167. }
  168. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  169. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  170. }
  171. vec3 evalSensitivity( float OPD, vec3 shift ) {
  172. float phase = 2.0 * PI * OPD * 1.0e-9;
  173. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  174. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  175. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  176. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  177. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  178. xyz /= 1.0685e-7;
  179. vec3 rgb = XYZ_TO_REC709 * xyz;
  180. return rgb;
  181. }
  182. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  183. vec3 I;
  184. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  185. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  186. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  187. if ( cosTheta2Sq < 0.0 ) {
  188. return vec3( 1.0 );
  189. }
  190. float cosTheta2 = sqrt( cosTheta2Sq );
  191. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  192. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  193. float T121 = 1.0 - R12;
  194. float phi12 = 0.0;
  195. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  196. float phi21 = PI - phi12;
  197. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  198. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  199. vec3 phi23 = vec3( 0.0 );
  200. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  201. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  202. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  203. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  204. vec3 phi = vec3( phi21 ) + phi23;
  205. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  206. vec3 r123 = sqrt( R123 );
  207. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  208. vec3 C0 = R12 + Rs;
  209. I = C0;
  210. vec3 Cm = Rs - T121;
  211. for ( int m = 1; m <= 2; ++ m ) {
  212. Cm *= r123;
  213. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  214. I += Cm * Sm;
  215. }
  216. return max( I, vec3( 0.0 ) );
  217. }
  218. #endif`,voe=`#ifdef USE_BUMPMAP
  219. uniform sampler2D bumpMap;
  220. uniform float bumpScale;
  221. vec2 dHdxy_fwd() {
  222. vec2 dSTdx = dFdx( vBumpMapUv );
  223. vec2 dSTdy = dFdy( vBumpMapUv );
  224. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  225. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  226. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  227. return vec2( dBx, dBy );
  228. }
  229. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  230. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  231. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  232. vec3 vN = surf_norm;
  233. vec3 R1 = cross( vSigmaY, vN );
  234. vec3 R2 = cross( vN, vSigmaX );
  235. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  236. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  237. return normalize( abs( fDet ) * surf_norm - vGrad );
  238. }
  239. #endif`,xoe=`#if NUM_CLIPPING_PLANES > 0
  240. vec4 plane;
  241. #ifdef ALPHA_TO_COVERAGE
  242. float distanceToPlane, distanceGradient;
  243. float clipOpacity = 1.0;
  244. #pragma unroll_loop_start
  245. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  246. plane = clippingPlanes[ i ];
  247. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  248. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  249. clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  250. if ( clipOpacity == 0.0 ) discard;
  251. }
  252. #pragma unroll_loop_end
  253. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  254. float unionClipOpacity = 1.0;
  255. #pragma unroll_loop_start
  256. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  257. plane = clippingPlanes[ i ];
  258. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  259. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  260. unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  261. }
  262. #pragma unroll_loop_end
  263. clipOpacity *= 1.0 - unionClipOpacity;
  264. #endif
  265. diffuseColor.a *= clipOpacity;
  266. if ( diffuseColor.a == 0.0 ) discard;
  267. #else
  268. #pragma unroll_loop_start
  269. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  270. plane = clippingPlanes[ i ];
  271. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  272. }
  273. #pragma unroll_loop_end
  274. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  275. bool clipped = true;
  276. #pragma unroll_loop_start
  277. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  278. plane = clippingPlanes[ i ];
  279. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  280. }
  281. #pragma unroll_loop_end
  282. if ( clipped ) discard;
  283. #endif
  284. #endif
  285. #endif`,yoe=`#if NUM_CLIPPING_PLANES > 0
  286. varying vec3 vClipPosition;
  287. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  288. #endif`,boe=`#if NUM_CLIPPING_PLANES > 0
  289. varying vec3 vClipPosition;
  290. #endif`,_oe=`#if NUM_CLIPPING_PLANES > 0
  291. vClipPosition = - mvPosition.xyz;
  292. #endif`,Soe=`#if defined( USE_COLOR_ALPHA )
  293. diffuseColor *= vColor;
  294. #elif defined( USE_COLOR )
  295. diffuseColor.rgb *= vColor;
  296. #endif`,woe=`#if defined( USE_COLOR_ALPHA )
  297. varying vec4 vColor;
  298. #elif defined( USE_COLOR )
  299. varying vec3 vColor;
  300. #endif`,Moe=`#if defined( USE_COLOR_ALPHA )
  301. varying vec4 vColor;
  302. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  303. varying vec3 vColor;
  304. #endif`,Eoe=`#if defined( USE_COLOR_ALPHA )
  305. vColor = vec4( 1.0 );
  306. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  307. vColor = vec3( 1.0 );
  308. #endif
  309. #ifdef USE_COLOR
  310. vColor *= color;
  311. #endif
  312. #ifdef USE_INSTANCING_COLOR
  313. vColor.xyz *= instanceColor.xyz;
  314. #endif
  315. #ifdef USE_BATCHING_COLOR
  316. vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
  317. vColor.xyz *= batchingColor.xyz;
  318. #endif`,Aoe=`#define PI 3.141592653589793
  319. #define PI2 6.283185307179586
  320. #define PI_HALF 1.5707963267948966
  321. #define RECIPROCAL_PI 0.3183098861837907
  322. #define RECIPROCAL_PI2 0.15915494309189535
  323. #define EPSILON 1e-6
  324. #ifndef saturate
  325. #define saturate( a ) clamp( a, 0.0, 1.0 )
  326. #endif
  327. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  328. float pow2( const in float x ) { return x*x; }
  329. vec3 pow2( const in vec3 x ) { return x*x; }
  330. float pow3( const in float x ) { return x*x*x; }
  331. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  332. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  333. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  334. highp float rand( const in vec2 uv ) {
  335. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  336. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  337. return fract( sin( sn ) * c );
  338. }
  339. #ifdef HIGH_PRECISION
  340. float precisionSafeLength( vec3 v ) { return length( v ); }
  341. #else
  342. float precisionSafeLength( vec3 v ) {
  343. float maxComponent = max3( abs( v ) );
  344. return length( v / maxComponent ) * maxComponent;
  345. }
  346. #endif
  347. struct IncidentLight {
  348. vec3 color;
  349. vec3 direction;
  350. bool visible;
  351. };
  352. struct ReflectedLight {
  353. vec3 directDiffuse;
  354. vec3 directSpecular;
  355. vec3 indirectDiffuse;
  356. vec3 indirectSpecular;
  357. };
  358. #ifdef USE_ALPHAHASH
  359. varying vec3 vPosition;
  360. #endif
  361. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  362. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  363. }
  364. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  365. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  366. }
  367. bool isPerspectiveMatrix( mat4 m ) {
  368. return m[ 2 ][ 3 ] == - 1.0;
  369. }
  370. vec2 equirectUv( in vec3 dir ) {
  371. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  372. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  373. return vec2( u, v );
  374. }
  375. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  376. return RECIPROCAL_PI * diffuseColor;
  377. }
  378. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  379. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  380. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  381. }
  382. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  383. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  384. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  385. } // validated`,Toe=`#ifdef ENVMAP_TYPE_CUBE_UV
  386. #define cubeUV_minMipLevel 4.0
  387. #define cubeUV_minTileSize 16.0
  388. float getFace( vec3 direction ) {
  389. vec3 absDirection = abs( direction );
  390. float face = - 1.0;
  391. if ( absDirection.x > absDirection.z ) {
  392. if ( absDirection.x > absDirection.y )
  393. face = direction.x > 0.0 ? 0.0 : 3.0;
  394. else
  395. face = direction.y > 0.0 ? 1.0 : 4.0;
  396. } else {
  397. if ( absDirection.z > absDirection.y )
  398. face = direction.z > 0.0 ? 2.0 : 5.0;
  399. else
  400. face = direction.y > 0.0 ? 1.0 : 4.0;
  401. }
  402. return face;
  403. }
  404. vec2 getUV( vec3 direction, float face ) {
  405. vec2 uv;
  406. if ( face == 0.0 ) {
  407. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  408. } else if ( face == 1.0 ) {
  409. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  410. } else if ( face == 2.0 ) {
  411. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  412. } else if ( face == 3.0 ) {
  413. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  414. } else if ( face == 4.0 ) {
  415. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  416. } else {
  417. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  418. }
  419. return 0.5 * ( uv + 1.0 );
  420. }
  421. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  422. float face = getFace( direction );
  423. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  424. mipInt = max( mipInt, cubeUV_minMipLevel );
  425. float faceSize = exp2( mipInt );
  426. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  427. if ( face > 2.0 ) {
  428. uv.y += faceSize;
  429. face -= 3.0;
  430. }
  431. uv.x += face * faceSize;
  432. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  433. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  434. uv.x *= CUBEUV_TEXEL_WIDTH;
  435. uv.y *= CUBEUV_TEXEL_HEIGHT;
  436. #ifdef texture2DGradEXT
  437. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  438. #else
  439. return texture2D( envMap, uv ).rgb;
  440. #endif
  441. }
  442. #define cubeUV_r0 1.0
  443. #define cubeUV_m0 - 2.0
  444. #define cubeUV_r1 0.8
  445. #define cubeUV_m1 - 1.0
  446. #define cubeUV_r4 0.4
  447. #define cubeUV_m4 2.0
  448. #define cubeUV_r5 0.305
  449. #define cubeUV_m5 3.0
  450. #define cubeUV_r6 0.21
  451. #define cubeUV_m6 4.0
  452. float roughnessToMip( float roughness ) {
  453. float mip = 0.0;
  454. if ( roughness >= cubeUV_r1 ) {
  455. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  456. } else if ( roughness >= cubeUV_r4 ) {
  457. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  458. } else if ( roughness >= cubeUV_r5 ) {
  459. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  460. } else if ( roughness >= cubeUV_r6 ) {
  461. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  462. } else {
  463. mip = - 2.0 * log2( 1.16 * roughness ); }
  464. return mip;
  465. }
  466. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  467. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  468. float mipF = fract( mip );
  469. float mipInt = floor( mip );
  470. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  471. if ( mipF == 0.0 ) {
  472. return vec4( color0, 1.0 );
  473. } else {
  474. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  475. return vec4( mix( color0, color1, mipF ), 1.0 );
  476. }
  477. }
  478. #endif`,Coe=`vec3 transformedNormal = objectNormal;
  479. #ifdef USE_TANGENT
  480. vec3 transformedTangent = objectTangent;
  481. #endif
  482. #ifdef USE_BATCHING
  483. mat3 bm = mat3( batchingMatrix );
  484. transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
  485. transformedNormal = bm * transformedNormal;
  486. #ifdef USE_TANGENT
  487. transformedTangent = bm * transformedTangent;
  488. #endif
  489. #endif
  490. #ifdef USE_INSTANCING
  491. mat3 im = mat3( instanceMatrix );
  492. transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
  493. transformedNormal = im * transformedNormal;
  494. #ifdef USE_TANGENT
  495. transformedTangent = im * transformedTangent;
  496. #endif
  497. #endif
  498. transformedNormal = normalMatrix * transformedNormal;
  499. #ifdef FLIP_SIDED
  500. transformedNormal = - transformedNormal;
  501. #endif
  502. #ifdef USE_TANGENT
  503. transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
  504. #ifdef FLIP_SIDED
  505. transformedTangent = - transformedTangent;
  506. #endif
  507. #endif`,Roe=`#ifdef USE_DISPLACEMENTMAP
  508. uniform sampler2D displacementMap;
  509. uniform float displacementScale;
  510. uniform float displacementBias;
  511. #endif`,Noe=`#ifdef USE_DISPLACEMENTMAP
  512. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  513. #endif`,Poe=`#ifdef USE_EMISSIVEMAP
  514. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  515. #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
  516. emissiveColor = sRGBTransferEOTF( emissiveColor );
  517. #endif
  518. totalEmissiveRadiance *= emissiveColor.rgb;
  519. #endif`,Doe=`#ifdef USE_EMISSIVEMAP
  520. uniform sampler2D emissiveMap;
  521. #endif`,Ooe="gl_FragColor = linearToOutputTexel( gl_FragColor );",Loe=`vec4 LinearTransferOETF( in vec4 value ) {
  522. return value;
  523. }
  524. vec4 sRGBTransferEOTF( in vec4 value ) {
  525. return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
  526. }
  527. vec4 sRGBTransferOETF( in vec4 value ) {
  528. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  529. }`,koe=`#ifdef USE_ENVMAP
  530. #ifdef ENV_WORLDPOS
  531. vec3 cameraToFrag;
  532. if ( isOrthographic ) {
  533. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  534. } else {
  535. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  536. }
  537. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  538. #ifdef ENVMAP_MODE_REFLECTION
  539. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  540. #else
  541. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  542. #endif
  543. #else
  544. vec3 reflectVec = vReflect;
  545. #endif
  546. #ifdef ENVMAP_TYPE_CUBE
  547. vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  548. #else
  549. vec4 envColor = vec4( 0.0 );
  550. #endif
  551. #ifdef ENVMAP_BLENDING_MULTIPLY
  552. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  553. #elif defined( ENVMAP_BLENDING_MIX )
  554. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  555. #elif defined( ENVMAP_BLENDING_ADD )
  556. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  557. #endif
  558. #endif`,Ioe=`#ifdef USE_ENVMAP
  559. uniform float envMapIntensity;
  560. uniform float flipEnvMap;
  561. uniform mat3 envMapRotation;
  562. #ifdef ENVMAP_TYPE_CUBE
  563. uniform samplerCube envMap;
  564. #else
  565. uniform sampler2D envMap;
  566. #endif
  567. #endif`,Uoe=`#ifdef USE_ENVMAP
  568. uniform float reflectivity;
  569. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  570. #define ENV_WORLDPOS
  571. #endif
  572. #ifdef ENV_WORLDPOS
  573. varying vec3 vWorldPosition;
  574. uniform float refractionRatio;
  575. #else
  576. varying vec3 vReflect;
  577. #endif
  578. #endif`,Foe=`#ifdef USE_ENVMAP
  579. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  580. #define ENV_WORLDPOS
  581. #endif
  582. #ifdef ENV_WORLDPOS
  583. varying vec3 vWorldPosition;
  584. #else
  585. varying vec3 vReflect;
  586. uniform float refractionRatio;
  587. #endif
  588. #endif`,zoe=`#ifdef USE_ENVMAP
  589. #ifdef ENV_WORLDPOS
  590. vWorldPosition = worldPosition.xyz;
  591. #else
  592. vec3 cameraToVertex;
  593. if ( isOrthographic ) {
  594. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  595. } else {
  596. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  597. }
  598. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  599. #ifdef ENVMAP_MODE_REFLECTION
  600. vReflect = reflect( cameraToVertex, worldNormal );
  601. #else
  602. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  603. #endif
  604. #endif
  605. #endif`,Boe=`#ifdef USE_FOG
  606. vFogDepth = - mvPosition.z;
  607. #endif`,joe=`#ifdef USE_FOG
  608. varying float vFogDepth;
  609. #endif`,Hoe=`#ifdef USE_FOG
  610. #ifdef FOG_EXP2
  611. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  612. #else
  613. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  614. #endif
  615. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  616. #endif`,Voe=`#ifdef USE_FOG
  617. uniform vec3 fogColor;
  618. varying float vFogDepth;
  619. #ifdef FOG_EXP2
  620. uniform float fogDensity;
  621. #else
  622. uniform float fogNear;
  623. uniform float fogFar;
  624. #endif
  625. #endif`,Goe=`#ifdef USE_GRADIENTMAP
  626. uniform sampler2D gradientMap;
  627. #endif
  628. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  629. float dotNL = dot( normal, lightDirection );
  630. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  631. #ifdef USE_GRADIENTMAP
  632. return vec3( texture2D( gradientMap, coord ).r );
  633. #else
  634. vec2 fw = fwidth( coord ) * 0.5;
  635. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  636. #endif
  637. }`,$oe=`#ifdef USE_LIGHTMAP
  638. uniform sampler2D lightMap;
  639. uniform float lightMapIntensity;
  640. #endif`,Woe=`LambertMaterial material;
  641. material.diffuseColor = diffuseColor.rgb;
  642. material.specularStrength = specularStrength;`,qoe=`varying vec3 vViewPosition;
  643. struct LambertMaterial {
  644. vec3 diffuseColor;
  645. float specularStrength;
  646. };
  647. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  648. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  649. vec3 irradiance = dotNL * directLight.color;
  650. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  651. }
  652. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  653. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  654. }
  655. #define RE_Direct RE_Direct_Lambert
  656. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,Xoe=`uniform bool receiveShadow;
  657. uniform vec3 ambientLightColor;
  658. #if defined( USE_LIGHT_PROBES )
  659. uniform vec3 lightProbe[ 9 ];
  660. #endif
  661. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  662. float x = normal.x, y = normal.y, z = normal.z;
  663. vec3 result = shCoefficients[ 0 ] * 0.886227;
  664. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  665. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  666. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  667. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  668. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  669. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  670. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  671. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  672. return result;
  673. }
  674. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  675. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  676. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  677. return irradiance;
  678. }
  679. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  680. vec3 irradiance = ambientLightColor;
  681. return irradiance;
  682. }
  683. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  684. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  685. if ( cutoffDistance > 0.0 ) {
  686. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  687. }
  688. return distanceFalloff;
  689. }
  690. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  691. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  692. }
  693. #if NUM_DIR_LIGHTS > 0
  694. struct DirectionalLight {
  695. vec3 direction;
  696. vec3 color;
  697. };
  698. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  699. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  700. light.color = directionalLight.color;
  701. light.direction = directionalLight.direction;
  702. light.visible = true;
  703. }
  704. #endif
  705. #if NUM_POINT_LIGHTS > 0
  706. struct PointLight {
  707. vec3 position;
  708. vec3 color;
  709. float distance;
  710. float decay;
  711. };
  712. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  713. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  714. vec3 lVector = pointLight.position - geometryPosition;
  715. light.direction = normalize( lVector );
  716. float lightDistance = length( lVector );
  717. light.color = pointLight.color;
  718. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  719. light.visible = ( light.color != vec3( 0.0 ) );
  720. }
  721. #endif
  722. #if NUM_SPOT_LIGHTS > 0
  723. struct SpotLight {
  724. vec3 position;
  725. vec3 direction;
  726. vec3 color;
  727. float distance;
  728. float decay;
  729. float coneCos;
  730. float penumbraCos;
  731. };
  732. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  733. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  734. vec3 lVector = spotLight.position - geometryPosition;
  735. light.direction = normalize( lVector );
  736. float angleCos = dot( light.direction, spotLight.direction );
  737. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  738. if ( spotAttenuation > 0.0 ) {
  739. float lightDistance = length( lVector );
  740. light.color = spotLight.color * spotAttenuation;
  741. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  742. light.visible = ( light.color != vec3( 0.0 ) );
  743. } else {
  744. light.color = vec3( 0.0 );
  745. light.visible = false;
  746. }
  747. }
  748. #endif
  749. #if NUM_RECT_AREA_LIGHTS > 0
  750. struct RectAreaLight {
  751. vec3 color;
  752. vec3 position;
  753. vec3 halfWidth;
  754. vec3 halfHeight;
  755. };
  756. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  757. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  758. #endif
  759. #if NUM_HEMI_LIGHTS > 0
  760. struct HemisphereLight {
  761. vec3 direction;
  762. vec3 skyColor;
  763. vec3 groundColor;
  764. };
  765. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  766. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  767. float dotNL = dot( normal, hemiLight.direction );
  768. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  769. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  770. return irradiance;
  771. }
  772. #endif`,Yoe=`#ifdef USE_ENVMAP
  773. vec3 getIBLIrradiance( const in vec3 normal ) {
  774. #ifdef ENVMAP_TYPE_CUBE_UV
  775. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  776. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
  777. return PI * envMapColor.rgb * envMapIntensity;
  778. #else
  779. return vec3( 0.0 );
  780. #endif
  781. }
  782. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  783. #ifdef ENVMAP_TYPE_CUBE_UV
  784. vec3 reflectVec = reflect( - viewDir, normal );
  785. reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
  786. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  787. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
  788. return envMapColor.rgb * envMapIntensity;
  789. #else
  790. return vec3( 0.0 );
  791. #endif
  792. }
  793. #ifdef USE_ANISOTROPY
  794. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  795. #ifdef ENVMAP_TYPE_CUBE_UV
  796. vec3 bentNormal = cross( bitangent, viewDir );
  797. bentNormal = normalize( cross( bentNormal, bitangent ) );
  798. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  799. return getIBLRadiance( viewDir, bentNormal, roughness );
  800. #else
  801. return vec3( 0.0 );
  802. #endif
  803. }
  804. #endif
  805. #endif`,Koe=`ToonMaterial material;
  806. material.diffuseColor = diffuseColor.rgb;`,Zoe=`varying vec3 vViewPosition;
  807. struct ToonMaterial {
  808. vec3 diffuseColor;
  809. };
  810. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  811. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  812. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  813. }
  814. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  815. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  816. }
  817. #define RE_Direct RE_Direct_Toon
  818. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Joe=`BlinnPhongMaterial material;
  819. material.diffuseColor = diffuseColor.rgb;
  820. material.specularColor = specular;
  821. material.specularShininess = shininess;
  822. material.specularStrength = specularStrength;`,Qoe=`varying vec3 vViewPosition;
  823. struct BlinnPhongMaterial {
  824. vec3 diffuseColor;
  825. vec3 specularColor;
  826. float specularShininess;
  827. float specularStrength;
  828. };
  829. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  830. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  831. vec3 irradiance = dotNL * directLight.color;
  832. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  833. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  834. }
  835. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  836. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  837. }
  838. #define RE_Direct RE_Direct_BlinnPhong
  839. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,ele=`PhysicalMaterial material;
  840. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  841. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  842. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  843. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  844. material.roughness = min( material.roughness, 1.0 );
  845. #ifdef IOR
  846. material.ior = ior;
  847. #ifdef USE_SPECULAR
  848. float specularIntensityFactor = specularIntensity;
  849. vec3 specularColorFactor = specularColor;
  850. #ifdef USE_SPECULAR_COLORMAP
  851. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  852. #endif
  853. #ifdef USE_SPECULAR_INTENSITYMAP
  854. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  855. #endif
  856. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  857. #else
  858. float specularIntensityFactor = 1.0;
  859. vec3 specularColorFactor = vec3( 1.0 );
  860. material.specularF90 = 1.0;
  861. #endif
  862. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  863. #else
  864. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  865. material.specularF90 = 1.0;
  866. #endif
  867. #ifdef USE_CLEARCOAT
  868. material.clearcoat = clearcoat;
  869. material.clearcoatRoughness = clearcoatRoughness;
  870. material.clearcoatF0 = vec3( 0.04 );
  871. material.clearcoatF90 = 1.0;
  872. #ifdef USE_CLEARCOATMAP
  873. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  874. #endif
  875. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  876. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  877. #endif
  878. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  879. material.clearcoatRoughness += geometryRoughness;
  880. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  881. #endif
  882. #ifdef USE_DISPERSION
  883. material.dispersion = dispersion;
  884. #endif
  885. #ifdef USE_IRIDESCENCE
  886. material.iridescence = iridescence;
  887. material.iridescenceIOR = iridescenceIOR;
  888. #ifdef USE_IRIDESCENCEMAP
  889. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  890. #endif
  891. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  892. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  893. #else
  894. material.iridescenceThickness = iridescenceThicknessMaximum;
  895. #endif
  896. #endif
  897. #ifdef USE_SHEEN
  898. material.sheenColor = sheenColor;
  899. #ifdef USE_SHEEN_COLORMAP
  900. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  901. #endif
  902. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  903. #ifdef USE_SHEEN_ROUGHNESSMAP
  904. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  905. #endif
  906. #endif
  907. #ifdef USE_ANISOTROPY
  908. #ifdef USE_ANISOTROPYMAP
  909. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  910. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  911. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  912. #else
  913. vec2 anisotropyV = anisotropyVector;
  914. #endif
  915. material.anisotropy = length( anisotropyV );
  916. if( material.anisotropy == 0.0 ) {
  917. anisotropyV = vec2( 1.0, 0.0 );
  918. } else {
  919. anisotropyV /= material.anisotropy;
  920. material.anisotropy = saturate( material.anisotropy );
  921. }
  922. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  923. material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
  924. material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
  925. #endif`,tle=`uniform sampler2D dfgLUT;
  926. struct PhysicalMaterial {
  927. vec3 diffuseColor;
  928. float roughness;
  929. vec3 specularColor;
  930. float specularF90;
  931. float dispersion;
  932. #ifdef USE_CLEARCOAT
  933. float clearcoat;
  934. float clearcoatRoughness;
  935. vec3 clearcoatF0;
  936. float clearcoatF90;
  937. #endif
  938. #ifdef USE_IRIDESCENCE
  939. float iridescence;
  940. float iridescenceIOR;
  941. float iridescenceThickness;
  942. vec3 iridescenceFresnel;
  943. vec3 iridescenceF0;
  944. #endif
  945. #ifdef USE_SHEEN
  946. vec3 sheenColor;
  947. float sheenRoughness;
  948. #endif
  949. #ifdef IOR
  950. float ior;
  951. #endif
  952. #ifdef USE_TRANSMISSION
  953. float transmission;
  954. float transmissionAlpha;
  955. float thickness;
  956. float attenuationDistance;
  957. vec3 attenuationColor;
  958. #endif
  959. #ifdef USE_ANISOTROPY
  960. float anisotropy;
  961. float alphaT;
  962. vec3 anisotropyT;
  963. vec3 anisotropyB;
  964. #endif
  965. };
  966. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  967. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  968. vec3 sheenSpecularDirect = vec3( 0.0 );
  969. vec3 sheenSpecularIndirect = vec3(0.0 );
  970. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  971. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  972. float x2 = x * x;
  973. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  974. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  975. }
  976. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  977. float a2 = pow2( alpha );
  978. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  979. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  980. return 0.5 / max( gv + gl, EPSILON );
  981. }
  982. float D_GGX( const in float alpha, const in float dotNH ) {
  983. float a2 = pow2( alpha );
  984. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  985. return RECIPROCAL_PI * a2 / pow2( denom );
  986. }
  987. #ifdef USE_ANISOTROPY
  988. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  989. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  990. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  991. float v = 0.5 / ( gv + gl );
  992. return saturate(v);
  993. }
  994. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  995. float a2 = alphaT * alphaB;
  996. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  997. highp float v2 = dot( v, v );
  998. float w2 = a2 / v2;
  999. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1000. }
  1001. #endif
  1002. #ifdef USE_CLEARCOAT
  1003. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1004. vec3 f0 = material.clearcoatF0;
  1005. float f90 = material.clearcoatF90;
  1006. float roughness = material.clearcoatRoughness;
  1007. float alpha = pow2( roughness );
  1008. vec3 halfDir = normalize( lightDir + viewDir );
  1009. float dotNL = saturate( dot( normal, lightDir ) );
  1010. float dotNV = saturate( dot( normal, viewDir ) );
  1011. float dotNH = saturate( dot( normal, halfDir ) );
  1012. float dotVH = saturate( dot( viewDir, halfDir ) );
  1013. vec3 F = F_Schlick( f0, f90, dotVH );
  1014. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1015. float D = D_GGX( alpha, dotNH );
  1016. return F * ( V * D );
  1017. }
  1018. #endif
  1019. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1020. vec3 f0 = material.specularColor;
  1021. float f90 = material.specularF90;
  1022. float roughness = material.roughness;
  1023. float alpha = pow2( roughness );
  1024. vec3 halfDir = normalize( lightDir + viewDir );
  1025. float dotNL = saturate( dot( normal, lightDir ) );
  1026. float dotNV = saturate( dot( normal, viewDir ) );
  1027. float dotNH = saturate( dot( normal, halfDir ) );
  1028. float dotVH = saturate( dot( viewDir, halfDir ) );
  1029. vec3 F = F_Schlick( f0, f90, dotVH );
  1030. #ifdef USE_IRIDESCENCE
  1031. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1032. #endif
  1033. #ifdef USE_ANISOTROPY
  1034. float dotTL = dot( material.anisotropyT, lightDir );
  1035. float dotTV = dot( material.anisotropyT, viewDir );
  1036. float dotTH = dot( material.anisotropyT, halfDir );
  1037. float dotBL = dot( material.anisotropyB, lightDir );
  1038. float dotBV = dot( material.anisotropyB, viewDir );
  1039. float dotBH = dot( material.anisotropyB, halfDir );
  1040. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1041. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1042. #else
  1043. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1044. float D = D_GGX( alpha, dotNH );
  1045. #endif
  1046. return F * ( V * D );
  1047. }
  1048. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1049. const float LUT_SIZE = 64.0;
  1050. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1051. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1052. float dotNV = saturate( dot( N, V ) );
  1053. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1054. uv = uv * LUT_SCALE + LUT_BIAS;
  1055. return uv;
  1056. }
  1057. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1058. float l = length( f );
  1059. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1060. }
  1061. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1062. float x = dot( v1, v2 );
  1063. float y = abs( x );
  1064. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1065. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1066. float v = a / b;
  1067. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1068. return cross( v1, v2 ) * theta_sintheta;
  1069. }
  1070. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1071. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1072. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1073. vec3 lightNormal = cross( v1, v2 );
  1074. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1075. vec3 T1, T2;
  1076. T1 = normalize( V - N * dot( V, N ) );
  1077. T2 = - cross( N, T1 );
  1078. mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
  1079. vec3 coords[ 4 ];
  1080. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1081. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1082. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1083. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1084. coords[ 0 ] = normalize( coords[ 0 ] );
  1085. coords[ 1 ] = normalize( coords[ 1 ] );
  1086. coords[ 2 ] = normalize( coords[ 2 ] );
  1087. coords[ 3 ] = normalize( coords[ 3 ] );
  1088. vec3 vectorFormFactor = vec3( 0.0 );
  1089. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1090. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1091. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1092. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1093. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1094. return vec3( result );
  1095. }
  1096. #if defined( USE_SHEEN )
  1097. float D_Charlie( float roughness, float dotNH ) {
  1098. float alpha = pow2( roughness );
  1099. float invAlpha = 1.0 / alpha;
  1100. float cos2h = dotNH * dotNH;
  1101. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1102. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1103. }
  1104. float V_Neubelt( float dotNV, float dotNL ) {
  1105. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1106. }
  1107. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1108. vec3 halfDir = normalize( lightDir + viewDir );
  1109. float dotNL = saturate( dot( normal, lightDir ) );
  1110. float dotNV = saturate( dot( normal, viewDir ) );
  1111. float dotNH = saturate( dot( normal, halfDir ) );
  1112. float D = D_Charlie( sheenRoughness, dotNH );
  1113. float V = V_Neubelt( dotNV, dotNL );
  1114. return sheenColor * ( D * V );
  1115. }
  1116. #endif
  1117. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1118. float dotNV = saturate( dot( normal, viewDir ) );
  1119. float r2 = roughness * roughness;
  1120. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1121. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1122. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1123. return saturate( DG * RECIPROCAL_PI );
  1124. }
  1125. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1126. float dotNV = saturate( dot( normal, viewDir ) );
  1127. vec2 uv = vec2( roughness, dotNV );
  1128. return texture2D( dfgLUT, uv ).rg;
  1129. }
  1130. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1131. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1132. return specularColor * fab.x + specularF90 * fab.y;
  1133. }
  1134. #ifdef USE_IRIDESCENCE
  1135. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1136. #else
  1137. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1138. #endif
  1139. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1140. #ifdef USE_IRIDESCENCE
  1141. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1142. #else
  1143. vec3 Fr = specularColor;
  1144. #endif
  1145. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1146. float Ess = fab.x + fab.y;
  1147. float Ems = 1.0 - Ess;
  1148. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1149. singleScatter += FssEss;
  1150. multiScatter += Fms * Ems;
  1151. }
  1152. vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1153. vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
  1154. float dotNL = saturate( dot( normal, lightDir ) );
  1155. float dotNV = saturate( dot( normal, viewDir ) );
  1156. vec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );
  1157. vec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );
  1158. vec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;
  1159. vec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;
  1160. float Ess_V = dfgV.x + dfgV.y;
  1161. float Ess_L = dfgL.x + dfgL.y;
  1162. float Ems_V = 1.0 - Ess_V;
  1163. float Ems_L = 1.0 - Ess_L;
  1164. vec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;
  1165. vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );
  1166. float compensationFactor = Ems_V * Ems_L;
  1167. vec3 multiScatter = Fms * compensationFactor;
  1168. return singleScatter + multiScatter;
  1169. }
  1170. #if NUM_RECT_AREA_LIGHTS > 0
  1171. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1172. vec3 normal = geometryNormal;
  1173. vec3 viewDir = geometryViewDir;
  1174. vec3 position = geometryPosition;
  1175. vec3 lightPos = rectAreaLight.position;
  1176. vec3 halfWidth = rectAreaLight.halfWidth;
  1177. vec3 halfHeight = rectAreaLight.halfHeight;
  1178. vec3 lightColor = rectAreaLight.color;
  1179. float roughness = material.roughness;
  1180. vec3 rectCoords[ 4 ];
  1181. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1182. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1183. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1184. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1185. vec4 t1 = texture2D( ltc_1, uv );
  1186. vec4 t2 = texture2D( ltc_2, uv );
  1187. mat3 mInv = mat3(
  1188. vec3( t1.x, 0, t1.y ),
  1189. vec3( 0, 1, 0 ),
  1190. vec3( t1.z, 0, t1.w )
  1191. );
  1192. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1193. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1194. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1195. }
  1196. #endif
  1197. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1198. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1199. vec3 irradiance = dotNL * directLight.color;
  1200. #ifdef USE_CLEARCOAT
  1201. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1202. vec3 ccIrradiance = dotNLcc * directLight.color;
  1203. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1204. #endif
  1205. #ifdef USE_SHEEN
  1206. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1207. #endif
  1208. reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
  1209. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1210. }
  1211. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1212. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1213. }
  1214. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1215. #ifdef USE_CLEARCOAT
  1216. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1217. #endif
  1218. #ifdef USE_SHEEN
  1219. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1220. #endif
  1221. vec3 singleScattering = vec3( 0.0 );
  1222. vec3 multiScattering = vec3( 0.0 );
  1223. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1224. #ifdef USE_IRIDESCENCE
  1225. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1226. #else
  1227. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1228. #endif
  1229. vec3 totalScattering = singleScattering + multiScattering;
  1230. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1231. reflectedLight.indirectSpecular += radiance * singleScattering;
  1232. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1233. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1234. }
  1235. #define RE_Direct RE_Direct_Physical
  1236. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1237. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1238. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1239. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1240. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1241. }`,nle=`
  1242. vec3 geometryPosition = - vViewPosition;
  1243. vec3 geometryNormal = normal;
  1244. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1245. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1246. #ifdef USE_CLEARCOAT
  1247. geometryClearcoatNormal = clearcoatNormal;
  1248. #endif
  1249. #ifdef USE_IRIDESCENCE
  1250. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1251. if ( material.iridescenceThickness == 0.0 ) {
  1252. material.iridescence = 0.0;
  1253. } else {
  1254. material.iridescence = saturate( material.iridescence );
  1255. }
  1256. if ( material.iridescence > 0.0 ) {
  1257. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1258. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1259. }
  1260. #endif
  1261. IncidentLight directLight;
  1262. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1263. PointLight pointLight;
  1264. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1265. PointLightShadow pointLightShadow;
  1266. #endif
  1267. #pragma unroll_loop_start
  1268. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1269. pointLight = pointLights[ i ];
  1270. getPointLightInfo( pointLight, geometryPosition, directLight );
  1271. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1272. pointLightShadow = pointLightShadows[ i ];
  1273. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1274. #endif
  1275. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1276. }
  1277. #pragma unroll_loop_end
  1278. #endif
  1279. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1280. SpotLight spotLight;
  1281. vec4 spotColor;
  1282. vec3 spotLightCoord;
  1283. bool inSpotLightMap;
  1284. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1285. SpotLightShadow spotLightShadow;
  1286. #endif
  1287. #pragma unroll_loop_start
  1288. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1289. spotLight = spotLights[ i ];
  1290. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1291. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1292. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1293. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1294. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1295. #else
  1296. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1297. #endif
  1298. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1299. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1300. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1301. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1302. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1303. #endif
  1304. #undef SPOT_LIGHT_MAP_INDEX
  1305. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1306. spotLightShadow = spotLightShadows[ i ];
  1307. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1308. #endif
  1309. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1310. }
  1311. #pragma unroll_loop_end
  1312. #endif
  1313. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1314. DirectionalLight directionalLight;
  1315. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1316. DirectionalLightShadow directionalLightShadow;
  1317. #endif
  1318. #pragma unroll_loop_start
  1319. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1320. directionalLight = directionalLights[ i ];
  1321. getDirectionalLightInfo( directionalLight, directLight );
  1322. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1323. directionalLightShadow = directionalLightShadows[ i ];
  1324. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1325. #endif
  1326. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1327. }
  1328. #pragma unroll_loop_end
  1329. #endif
  1330. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1331. RectAreaLight rectAreaLight;
  1332. #pragma unroll_loop_start
  1333. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1334. rectAreaLight = rectAreaLights[ i ];
  1335. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1336. }
  1337. #pragma unroll_loop_end
  1338. #endif
  1339. #if defined( RE_IndirectDiffuse )
  1340. vec3 iblIrradiance = vec3( 0.0 );
  1341. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1342. #if defined( USE_LIGHT_PROBES )
  1343. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1344. #endif
  1345. #if ( NUM_HEMI_LIGHTS > 0 )
  1346. #pragma unroll_loop_start
  1347. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1348. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1349. }
  1350. #pragma unroll_loop_end
  1351. #endif
  1352. #endif
  1353. #if defined( RE_IndirectSpecular )
  1354. vec3 radiance = vec3( 0.0 );
  1355. vec3 clearcoatRadiance = vec3( 0.0 );
  1356. #endif`,ile=`#if defined( RE_IndirectDiffuse )
  1357. #ifdef USE_LIGHTMAP
  1358. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1359. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1360. irradiance += lightMapIrradiance;
  1361. #endif
  1362. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1363. iblIrradiance += getIBLIrradiance( geometryNormal );
  1364. #endif
  1365. #endif
  1366. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1367. #ifdef USE_ANISOTROPY
  1368. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1369. #else
  1370. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1371. #endif
  1372. #ifdef USE_CLEARCOAT
  1373. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1374. #endif
  1375. #endif`,rle=`#if defined( RE_IndirectDiffuse )
  1376. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1377. #endif
  1378. #if defined( RE_IndirectSpecular )
  1379. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1380. #endif`,ale=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
  1381. gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1382. #endif`,sle=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
  1383. uniform float logDepthBufFC;
  1384. varying float vFragDepth;
  1385. varying float vIsPerspective;
  1386. #endif`,ole=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
  1387. varying float vFragDepth;
  1388. varying float vIsPerspective;
  1389. #endif`,lle=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
  1390. vFragDepth = 1.0 + gl_Position.w;
  1391. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1392. #endif`,cle=`#ifdef USE_MAP
  1393. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1394. #ifdef DECODE_VIDEO_TEXTURE
  1395. sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
  1396. #endif
  1397. diffuseColor *= sampledDiffuseColor;
  1398. #endif`,ule=`#ifdef USE_MAP
  1399. uniform sampler2D map;
  1400. #endif`,dle=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1401. #if defined( USE_POINTS_UV )
  1402. vec2 uv = vUv;
  1403. #else
  1404. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1405. #endif
  1406. #endif
  1407. #ifdef USE_MAP
  1408. diffuseColor *= texture2D( map, uv );
  1409. #endif
  1410. #ifdef USE_ALPHAMAP
  1411. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1412. #endif`,fle=`#if defined( USE_POINTS_UV )
  1413. varying vec2 vUv;
  1414. #else
  1415. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1416. uniform mat3 uvTransform;
  1417. #endif
  1418. #endif
  1419. #ifdef USE_MAP
  1420. uniform sampler2D map;
  1421. #endif
  1422. #ifdef USE_ALPHAMAP
  1423. uniform sampler2D alphaMap;
  1424. #endif`,hle=`float metalnessFactor = metalness;
  1425. #ifdef USE_METALNESSMAP
  1426. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1427. metalnessFactor *= texelMetalness.b;
  1428. #endif`,ple=`#ifdef USE_METALNESSMAP
  1429. uniform sampler2D metalnessMap;
  1430. #endif`,mle=`#ifdef USE_INSTANCING_MORPH
  1431. float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1432. float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
  1433. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1434. morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
  1435. }
  1436. #endif`,gle=`#if defined( USE_MORPHCOLORS )
  1437. vColor *= morphTargetBaseInfluence;
  1438. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1439. #if defined( USE_COLOR_ALPHA )
  1440. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1441. #elif defined( USE_COLOR )
  1442. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1443. #endif
  1444. }
  1445. #endif`,vle=`#ifdef USE_MORPHNORMALS
  1446. objectNormal *= morphTargetBaseInfluence;
  1447. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1448. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1449. }
  1450. #endif`,xle=`#ifdef USE_MORPHTARGETS
  1451. #ifndef USE_INSTANCING_MORPH
  1452. uniform float morphTargetBaseInfluence;
  1453. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1454. #endif
  1455. uniform sampler2DArray morphTargetsTexture;
  1456. uniform ivec2 morphTargetsTextureSize;
  1457. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1458. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1459. int y = texelIndex / morphTargetsTextureSize.x;
  1460. int x = texelIndex - y * morphTargetsTextureSize.x;
  1461. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1462. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1463. }
  1464. #endif`,yle=`#ifdef USE_MORPHTARGETS
  1465. transformed *= morphTargetBaseInfluence;
  1466. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1467. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1468. }
  1469. #endif`,ble=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1470. #ifdef FLAT_SHADED
  1471. vec3 fdx = dFdx( vViewPosition );
  1472. vec3 fdy = dFdy( vViewPosition );
  1473. vec3 normal = normalize( cross( fdx, fdy ) );
  1474. #else
  1475. vec3 normal = normalize( vNormal );
  1476. #ifdef DOUBLE_SIDED
  1477. normal *= faceDirection;
  1478. #endif
  1479. #endif
  1480. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1481. #ifdef USE_TANGENT
  1482. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1483. #else
  1484. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1485. #if defined( USE_NORMALMAP )
  1486. vNormalMapUv
  1487. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1488. vClearcoatNormalMapUv
  1489. #else
  1490. vUv
  1491. #endif
  1492. );
  1493. #endif
  1494. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1495. tbn[0] *= faceDirection;
  1496. tbn[1] *= faceDirection;
  1497. #endif
  1498. #endif
  1499. #ifdef USE_CLEARCOAT_NORMALMAP
  1500. #ifdef USE_TANGENT
  1501. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1502. #else
  1503. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1504. #endif
  1505. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1506. tbn2[0] *= faceDirection;
  1507. tbn2[1] *= faceDirection;
  1508. #endif
  1509. #endif
  1510. vec3 nonPerturbedNormal = normal;`,_le=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1511. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1512. #ifdef FLIP_SIDED
  1513. normal = - normal;
  1514. #endif
  1515. #ifdef DOUBLE_SIDED
  1516. normal = normal * faceDirection;
  1517. #endif
  1518. normal = normalize( normalMatrix * normal );
  1519. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1520. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1521. mapN.xy *= normalScale;
  1522. normal = normalize( tbn * mapN );
  1523. #elif defined( USE_BUMPMAP )
  1524. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1525. #endif`,Sle=`#ifndef FLAT_SHADED
  1526. varying vec3 vNormal;
  1527. #ifdef USE_TANGENT
  1528. varying vec3 vTangent;
  1529. varying vec3 vBitangent;
  1530. #endif
  1531. #endif`,wle=`#ifndef FLAT_SHADED
  1532. varying vec3 vNormal;
  1533. #ifdef USE_TANGENT
  1534. varying vec3 vTangent;
  1535. varying vec3 vBitangent;
  1536. #endif
  1537. #endif`,Mle=`#ifndef FLAT_SHADED
  1538. vNormal = normalize( transformedNormal );
  1539. #ifdef USE_TANGENT
  1540. vTangent = normalize( transformedTangent );
  1541. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1542. #endif
  1543. #endif`,Ele=`#ifdef USE_NORMALMAP
  1544. uniform sampler2D normalMap;
  1545. uniform vec2 normalScale;
  1546. #endif
  1547. #ifdef USE_NORMALMAP_OBJECTSPACE
  1548. uniform mat3 normalMatrix;
  1549. #endif
  1550. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1551. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1552. vec3 q0 = dFdx( eye_pos.xyz );
  1553. vec3 q1 = dFdy( eye_pos.xyz );
  1554. vec2 st0 = dFdx( uv.st );
  1555. vec2 st1 = dFdy( uv.st );
  1556. vec3 N = surf_norm;
  1557. vec3 q1perp = cross( q1, N );
  1558. vec3 q0perp = cross( N, q0 );
  1559. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1560. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1561. float det = max( dot( T, T ), dot( B, B ) );
  1562. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1563. return mat3( T * scale, B * scale, N );
  1564. }
  1565. #endif`,Ale=`#ifdef USE_CLEARCOAT
  1566. vec3 clearcoatNormal = nonPerturbedNormal;
  1567. #endif`,Tle=`#ifdef USE_CLEARCOAT_NORMALMAP
  1568. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1569. clearcoatMapN.xy *= clearcoatNormalScale;
  1570. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1571. #endif`,Cle=`#ifdef USE_CLEARCOATMAP
  1572. uniform sampler2D clearcoatMap;
  1573. #endif
  1574. #ifdef USE_CLEARCOAT_NORMALMAP
  1575. uniform sampler2D clearcoatNormalMap;
  1576. uniform vec2 clearcoatNormalScale;
  1577. #endif
  1578. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1579. uniform sampler2D clearcoatRoughnessMap;
  1580. #endif`,Rle=`#ifdef USE_IRIDESCENCEMAP
  1581. uniform sampler2D iridescenceMap;
  1582. #endif
  1583. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1584. uniform sampler2D iridescenceThicknessMap;
  1585. #endif`,Nle=`#ifdef OPAQUE
  1586. diffuseColor.a = 1.0;
  1587. #endif
  1588. #ifdef USE_TRANSMISSION
  1589. diffuseColor.a *= material.transmissionAlpha;
  1590. #endif
  1591. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Ple=`vec3 packNormalToRGB( const in vec3 normal ) {
  1592. return normalize( normal ) * 0.5 + 0.5;
  1593. }
  1594. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1595. return 2.0 * rgb.xyz - 1.0;
  1596. }
  1597. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
  1598. const float Inv255 = 1. / 255.;
  1599. const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
  1600. const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
  1601. const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
  1602. const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
  1603. vec4 packDepthToRGBA( const in float v ) {
  1604. if( v <= 0.0 )
  1605. return vec4( 0., 0., 0., 0. );
  1606. if( v >= 1.0 )
  1607. return vec4( 1., 1., 1., 1. );
  1608. float vuf;
  1609. float af = modf( v * PackFactors.a, vuf );
  1610. float bf = modf( vuf * ShiftRight8, vuf );
  1611. float gf = modf( vuf * ShiftRight8, vuf );
  1612. return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
  1613. }
  1614. vec3 packDepthToRGB( const in float v ) {
  1615. if( v <= 0.0 )
  1616. return vec3( 0., 0., 0. );
  1617. if( v >= 1.0 )
  1618. return vec3( 1., 1., 1. );
  1619. float vuf;
  1620. float bf = modf( v * PackFactors.b, vuf );
  1621. float gf = modf( vuf * ShiftRight8, vuf );
  1622. return vec3( vuf * Inv255, gf * PackUpscale, bf );
  1623. }
  1624. vec2 packDepthToRG( const in float v ) {
  1625. if( v <= 0.0 )
  1626. return vec2( 0., 0. );
  1627. if( v >= 1.0 )
  1628. return vec2( 1., 1. );
  1629. float vuf;
  1630. float gf = modf( v * 256., vuf );
  1631. return vec2( vuf * Inv255, gf );
  1632. }
  1633. float unpackRGBAToDepth( const in vec4 v ) {
  1634. return dot( v, UnpackFactors4 );
  1635. }
  1636. float unpackRGBToDepth( const in vec3 v ) {
  1637. return dot( v, UnpackFactors3 );
  1638. }
  1639. float unpackRGToDepth( const in vec2 v ) {
  1640. return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
  1641. }
  1642. vec4 pack2HalfToRGBA( const in vec2 v ) {
  1643. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1644. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  1645. }
  1646. vec2 unpackRGBATo2Half( const in vec4 v ) {
  1647. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  1648. }
  1649. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  1650. return ( viewZ + near ) / ( near - far );
  1651. }
  1652. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1653. return depth * ( near - far ) - near;
  1654. }
  1655. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  1656. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  1657. }
  1658. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1659. return ( near * far ) / ( ( far - near ) * depth - far );
  1660. }`,Dle=`#ifdef PREMULTIPLIED_ALPHA
  1661. gl_FragColor.rgb *= gl_FragColor.a;
  1662. #endif`,Ole=`vec4 mvPosition = vec4( transformed, 1.0 );
  1663. #ifdef USE_BATCHING
  1664. mvPosition = batchingMatrix * mvPosition;
  1665. #endif
  1666. #ifdef USE_INSTANCING
  1667. mvPosition = instanceMatrix * mvPosition;
  1668. #endif
  1669. mvPosition = modelViewMatrix * mvPosition;
  1670. gl_Position = projectionMatrix * mvPosition;`,Lle=`#ifdef DITHERING
  1671. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  1672. #endif`,kle=`#ifdef DITHERING
  1673. vec3 dithering( vec3 color ) {
  1674. float grid_position = rand( gl_FragCoord.xy );
  1675. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  1676. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  1677. return color + dither_shift_RGB;
  1678. }
  1679. #endif`,Ile=`float roughnessFactor = roughness;
  1680. #ifdef USE_ROUGHNESSMAP
  1681. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  1682. roughnessFactor *= texelRoughness.g;
  1683. #endif`,Ule=`#ifdef USE_ROUGHNESSMAP
  1684. uniform sampler2D roughnessMap;
  1685. #endif`,Fle=`#if NUM_SPOT_LIGHT_COORDS > 0
  1686. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1687. #endif
  1688. #if NUM_SPOT_LIGHT_MAPS > 0
  1689. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  1690. #endif
  1691. #ifdef USE_SHADOWMAP
  1692. #if NUM_DIR_LIGHT_SHADOWS > 0
  1693. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  1694. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1695. struct DirectionalLightShadow {
  1696. float shadowIntensity;
  1697. float shadowBias;
  1698. float shadowNormalBias;
  1699. float shadowRadius;
  1700. vec2 shadowMapSize;
  1701. };
  1702. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1703. #endif
  1704. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1705. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  1706. struct SpotLightShadow {
  1707. float shadowIntensity;
  1708. float shadowBias;
  1709. float shadowNormalBias;
  1710. float shadowRadius;
  1711. vec2 shadowMapSize;
  1712. };
  1713. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1714. #endif
  1715. #if NUM_POINT_LIGHT_SHADOWS > 0
  1716. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  1717. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1718. struct PointLightShadow {
  1719. float shadowIntensity;
  1720. float shadowBias;
  1721. float shadowNormalBias;
  1722. float shadowRadius;
  1723. vec2 shadowMapSize;
  1724. float shadowCameraNear;
  1725. float shadowCameraFar;
  1726. };
  1727. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1728. #endif
  1729. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  1730. float depth = unpackRGBAToDepth( texture2D( depths, uv ) );
  1731. #ifdef USE_REVERSED_DEPTH_BUFFER
  1732. return step( depth, compare );
  1733. #else
  1734. return step( compare, depth );
  1735. #endif
  1736. }
  1737. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  1738. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  1739. }
  1740. float VSMShadow( sampler2D shadow, vec2 uv, float compare ) {
  1741. float occlusion = 1.0;
  1742. vec2 distribution = texture2DDistribution( shadow, uv );
  1743. #ifdef USE_REVERSED_DEPTH_BUFFER
  1744. float hard_shadow = step( distribution.x, compare );
  1745. #else
  1746. float hard_shadow = step( compare, distribution.x );
  1747. #endif
  1748. if ( hard_shadow != 1.0 ) {
  1749. float distance = compare - distribution.x;
  1750. float variance = max( 0.00000, distribution.y * distribution.y );
  1751. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  1752. }
  1753. return occlusion;
  1754. }
  1755. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  1756. float shadow = 1.0;
  1757. shadowCoord.xyz /= shadowCoord.w;
  1758. shadowCoord.z += shadowBias;
  1759. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  1760. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  1761. if ( frustumTest ) {
  1762. #if defined( SHADOWMAP_TYPE_PCF )
  1763. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1764. float dx0 = - texelSize.x * shadowRadius;
  1765. float dy0 = - texelSize.y * shadowRadius;
  1766. float dx1 = + texelSize.x * shadowRadius;
  1767. float dy1 = + texelSize.y * shadowRadius;
  1768. float dx2 = dx0 / 2.0;
  1769. float dy2 = dy0 / 2.0;
  1770. float dx3 = dx1 / 2.0;
  1771. float dy3 = dy1 / 2.0;
  1772. shadow = (
  1773. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  1774. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  1775. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  1776. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  1777. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  1778. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  1779. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  1780. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  1781. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  1782. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  1783. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  1784. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  1785. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  1786. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  1787. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  1788. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  1789. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  1790. ) * ( 1.0 / 17.0 );
  1791. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  1792. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1793. float dx = texelSize.x;
  1794. float dy = texelSize.y;
  1795. vec2 uv = shadowCoord.xy;
  1796. vec2 f = fract( uv * shadowMapSize + 0.5 );
  1797. uv -= f * texelSize;
  1798. shadow = (
  1799. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  1800. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  1801. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  1802. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  1803. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  1804. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  1805. f.x ) +
  1806. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  1807. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  1808. f.x ) +
  1809. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  1810. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  1811. f.y ) +
  1812. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  1813. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  1814. f.y ) +
  1815. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  1816. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  1817. f.x ),
  1818. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  1819. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  1820. f.x ),
  1821. f.y )
  1822. ) * ( 1.0 / 9.0 );
  1823. #elif defined( SHADOWMAP_TYPE_VSM )
  1824. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  1825. #else
  1826. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  1827. #endif
  1828. }
  1829. return mix( 1.0, shadow, shadowIntensity );
  1830. }
  1831. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  1832. vec3 absV = abs( v );
  1833. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  1834. absV *= scaleToCube;
  1835. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  1836. vec2 planar = v.xy;
  1837. float almostATexel = 1.5 * texelSizeY;
  1838. float almostOne = 1.0 - almostATexel;
  1839. if ( absV.z >= almostOne ) {
  1840. if ( v.z > 0.0 )
  1841. planar.x = 4.0 - v.x;
  1842. } else if ( absV.x >= almostOne ) {
  1843. float signX = sign( v.x );
  1844. planar.x = v.z * signX + 2.0 * signX;
  1845. } else if ( absV.y >= almostOne ) {
  1846. float signY = sign( v.y );
  1847. planar.x = v.x + 2.0 * signY + 2.0;
  1848. planar.y = v.z * signY - 2.0;
  1849. }
  1850. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  1851. }
  1852. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  1853. float shadow = 1.0;
  1854. vec3 lightToPosition = shadowCoord.xyz;
  1855. float lightToPositionLength = length( lightToPosition );
  1856. if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
  1857. float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  1858. vec3 bd3D = normalize( lightToPosition );
  1859. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  1860. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  1861. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  1862. shadow = (
  1863. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  1864. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  1865. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  1866. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  1867. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  1868. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  1869. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  1870. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  1871. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  1872. ) * ( 1.0 / 9.0 );
  1873. #else
  1874. shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  1875. #endif
  1876. }
  1877. return mix( 1.0, shadow, shadowIntensity );
  1878. }
  1879. #endif`,zle=`#if NUM_SPOT_LIGHT_COORDS > 0
  1880. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  1881. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1882. #endif
  1883. #ifdef USE_SHADOWMAP
  1884. #if NUM_DIR_LIGHT_SHADOWS > 0
  1885. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  1886. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1887. struct DirectionalLightShadow {
  1888. float shadowIntensity;
  1889. float shadowBias;
  1890. float shadowNormalBias;
  1891. float shadowRadius;
  1892. vec2 shadowMapSize;
  1893. };
  1894. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1895. #endif
  1896. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1897. struct SpotLightShadow {
  1898. float shadowIntensity;
  1899. float shadowBias;
  1900. float shadowNormalBias;
  1901. float shadowRadius;
  1902. vec2 shadowMapSize;
  1903. };
  1904. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1905. #endif
  1906. #if NUM_POINT_LIGHT_SHADOWS > 0
  1907. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  1908. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1909. struct PointLightShadow {
  1910. float shadowIntensity;
  1911. float shadowBias;
  1912. float shadowNormalBias;
  1913. float shadowRadius;
  1914. vec2 shadowMapSize;
  1915. float shadowCameraNear;
  1916. float shadowCameraFar;
  1917. };
  1918. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1919. #endif
  1920. #endif`,Ble=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  1921. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  1922. vec4 shadowWorldPosition;
  1923. #endif
  1924. #if defined( USE_SHADOWMAP )
  1925. #if NUM_DIR_LIGHT_SHADOWS > 0
  1926. #pragma unroll_loop_start
  1927. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1928. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  1929. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  1930. }
  1931. #pragma unroll_loop_end
  1932. #endif
  1933. #if NUM_POINT_LIGHT_SHADOWS > 0
  1934. #pragma unroll_loop_start
  1935. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1936. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  1937. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  1938. }
  1939. #pragma unroll_loop_end
  1940. #endif
  1941. #endif
  1942. #if NUM_SPOT_LIGHT_COORDS > 0
  1943. #pragma unroll_loop_start
  1944. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  1945. shadowWorldPosition = worldPosition;
  1946. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1947. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  1948. #endif
  1949. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  1950. }
  1951. #pragma unroll_loop_end
  1952. #endif`,jle=`float getShadowMask() {
  1953. float shadow = 1.0;
  1954. #ifdef USE_SHADOWMAP
  1955. #if NUM_DIR_LIGHT_SHADOWS > 0
  1956. DirectionalLightShadow directionalLight;
  1957. #pragma unroll_loop_start
  1958. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1959. directionalLight = directionalLightShadows[ i ];
  1960. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1961. }
  1962. #pragma unroll_loop_end
  1963. #endif
  1964. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1965. SpotLightShadow spotLight;
  1966. #pragma unroll_loop_start
  1967. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  1968. spotLight = spotLightShadows[ i ];
  1969. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1970. }
  1971. #pragma unroll_loop_end
  1972. #endif
  1973. #if NUM_POINT_LIGHT_SHADOWS > 0
  1974. PointLightShadow pointLight;
  1975. #pragma unroll_loop_start
  1976. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1977. pointLight = pointLightShadows[ i ];
  1978. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  1979. }
  1980. #pragma unroll_loop_end
  1981. #endif
  1982. #endif
  1983. return shadow;
  1984. }`,Hle=`#ifdef USE_SKINNING
  1985. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  1986. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  1987. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  1988. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  1989. #endif`,Vle=`#ifdef USE_SKINNING
  1990. uniform mat4 bindMatrix;
  1991. uniform mat4 bindMatrixInverse;
  1992. uniform highp sampler2D boneTexture;
  1993. mat4 getBoneMatrix( const in float i ) {
  1994. int size = textureSize( boneTexture, 0 ).x;
  1995. int j = int( i ) * 4;
  1996. int x = j % size;
  1997. int y = j / size;
  1998. vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
  1999. vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
  2000. vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
  2001. vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
  2002. return mat4( v1, v2, v3, v4 );
  2003. }
  2004. #endif`,Gle=`#ifdef USE_SKINNING
  2005. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  2006. vec4 skinned = vec4( 0.0 );
  2007. skinned += boneMatX * skinVertex * skinWeight.x;
  2008. skinned += boneMatY * skinVertex * skinWeight.y;
  2009. skinned += boneMatZ * skinVertex * skinWeight.z;
  2010. skinned += boneMatW * skinVertex * skinWeight.w;
  2011. transformed = ( bindMatrixInverse * skinned ).xyz;
  2012. #endif`,$le=`#ifdef USE_SKINNING
  2013. mat4 skinMatrix = mat4( 0.0 );
  2014. skinMatrix += skinWeight.x * boneMatX;
  2015. skinMatrix += skinWeight.y * boneMatY;
  2016. skinMatrix += skinWeight.z * boneMatZ;
  2017. skinMatrix += skinWeight.w * boneMatW;
  2018. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  2019. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  2020. #ifdef USE_TANGENT
  2021. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2022. #endif
  2023. #endif`,Wle=`float specularStrength;
  2024. #ifdef USE_SPECULARMAP
  2025. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2026. specularStrength = texelSpecular.r;
  2027. #else
  2028. specularStrength = 1.0;
  2029. #endif`,qle=`#ifdef USE_SPECULARMAP
  2030. uniform sampler2D specularMap;
  2031. #endif`,Xle=`#if defined( TONE_MAPPING )
  2032. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2033. #endif`,Yle=`#ifndef saturate
  2034. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2035. #endif
  2036. uniform float toneMappingExposure;
  2037. vec3 LinearToneMapping( vec3 color ) {
  2038. return saturate( toneMappingExposure * color );
  2039. }
  2040. vec3 ReinhardToneMapping( vec3 color ) {
  2041. color *= toneMappingExposure;
  2042. return saturate( color / ( vec3( 1.0 ) + color ) );
  2043. }
  2044. vec3 CineonToneMapping( vec3 color ) {
  2045. color *= toneMappingExposure;
  2046. color = max( vec3( 0.0 ), color - 0.004 );
  2047. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2048. }
  2049. vec3 RRTAndODTFit( vec3 v ) {
  2050. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2051. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2052. return a / b;
  2053. }
  2054. vec3 ACESFilmicToneMapping( vec3 color ) {
  2055. const mat3 ACESInputMat = mat3(
  2056. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2057. vec3( 0.04823, 0.01566, 0.83777 )
  2058. );
  2059. const mat3 ACESOutputMat = mat3(
  2060. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2061. vec3( -0.07367, -0.00605, 1.07602 )
  2062. );
  2063. color *= toneMappingExposure / 0.6;
  2064. color = ACESInputMat * color;
  2065. color = RRTAndODTFit( color );
  2066. color = ACESOutputMat * color;
  2067. return saturate( color );
  2068. }
  2069. const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
  2070. vec3( 1.6605, - 0.1246, - 0.0182 ),
  2071. vec3( - 0.5876, 1.1329, - 0.1006 ),
  2072. vec3( - 0.0728, - 0.0083, 1.1187 )
  2073. );
  2074. const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
  2075. vec3( 0.6274, 0.0691, 0.0164 ),
  2076. vec3( 0.3293, 0.9195, 0.0880 ),
  2077. vec3( 0.0433, 0.0113, 0.8956 )
  2078. );
  2079. vec3 agxDefaultContrastApprox( vec3 x ) {
  2080. vec3 x2 = x * x;
  2081. vec3 x4 = x2 * x2;
  2082. return + 15.5 * x4 * x2
  2083. - 40.14 * x4 * x
  2084. + 31.96 * x4
  2085. - 6.868 * x2 * x
  2086. + 0.4298 * x2
  2087. + 0.1191 * x
  2088. - 0.00232;
  2089. }
  2090. vec3 AgXToneMapping( vec3 color ) {
  2091. const mat3 AgXInsetMatrix = mat3(
  2092. vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
  2093. vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
  2094. vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
  2095. );
  2096. const mat3 AgXOutsetMatrix = mat3(
  2097. vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
  2098. vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
  2099. vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
  2100. );
  2101. const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
  2102. color *= toneMappingExposure;
  2103. color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
  2104. color = AgXInsetMatrix * color;
  2105. color = max( color, 1e-10 ); color = log2( color );
  2106. color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
  2107. color = clamp( color, 0.0, 1.0 );
  2108. color = agxDefaultContrastApprox( color );
  2109. color = AgXOutsetMatrix * color;
  2110. color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
  2111. color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
  2112. color = clamp( color, 0.0, 1.0 );
  2113. return color;
  2114. }
  2115. vec3 NeutralToneMapping( vec3 color ) {
  2116. const float StartCompression = 0.8 - 0.04;
  2117. const float Desaturation = 0.15;
  2118. color *= toneMappingExposure;
  2119. float x = min( color.r, min( color.g, color.b ) );
  2120. float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
  2121. color -= offset;
  2122. float peak = max( color.r, max( color.g, color.b ) );
  2123. if ( peak < StartCompression ) return color;
  2124. float d = 1. - StartCompression;
  2125. float newPeak = 1. - d * d / ( peak + d - StartCompression );
  2126. color *= newPeak / peak;
  2127. float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
  2128. return mix( color, vec3( newPeak ), g );
  2129. }
  2130. vec3 CustomToneMapping( vec3 color ) { return color; }`,Kle=`#ifdef USE_TRANSMISSION
  2131. material.transmission = transmission;
  2132. material.transmissionAlpha = 1.0;
  2133. material.thickness = thickness;
  2134. material.attenuationDistance = attenuationDistance;
  2135. material.attenuationColor = attenuationColor;
  2136. #ifdef USE_TRANSMISSIONMAP
  2137. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2138. #endif
  2139. #ifdef USE_THICKNESSMAP
  2140. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2141. #endif
  2142. vec3 pos = vWorldPosition;
  2143. vec3 v = normalize( cameraPosition - pos );
  2144. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2145. vec4 transmitted = getIBLVolumeRefraction(
  2146. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2147. pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
  2148. material.attenuationColor, material.attenuationDistance );
  2149. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2150. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2151. #endif`,Zle=`#ifdef USE_TRANSMISSION
  2152. uniform float transmission;
  2153. uniform float thickness;
  2154. uniform float attenuationDistance;
  2155. uniform vec3 attenuationColor;
  2156. #ifdef USE_TRANSMISSIONMAP
  2157. uniform sampler2D transmissionMap;
  2158. #endif
  2159. #ifdef USE_THICKNESSMAP
  2160. uniform sampler2D thicknessMap;
  2161. #endif
  2162. uniform vec2 transmissionSamplerSize;
  2163. uniform sampler2D transmissionSamplerMap;
  2164. uniform mat4 modelMatrix;
  2165. uniform mat4 projectionMatrix;
  2166. varying vec3 vWorldPosition;
  2167. float w0( float a ) {
  2168. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2169. }
  2170. float w1( float a ) {
  2171. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2172. }
  2173. float w2( float a ){
  2174. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2175. }
  2176. float w3( float a ) {
  2177. return ( 1.0 / 6.0 ) * ( a * a * a );
  2178. }
  2179. float g0( float a ) {
  2180. return w0( a ) + w1( a );
  2181. }
  2182. float g1( float a ) {
  2183. return w2( a ) + w3( a );
  2184. }
  2185. float h0( float a ) {
  2186. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2187. }
  2188. float h1( float a ) {
  2189. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2190. }
  2191. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2192. uv = uv * texelSize.zw + 0.5;
  2193. vec2 iuv = floor( uv );
  2194. vec2 fuv = fract( uv );
  2195. float g0x = g0( fuv.x );
  2196. float g1x = g1( fuv.x );
  2197. float h0x = h0( fuv.x );
  2198. float h1x = h1( fuv.x );
  2199. float h0y = h0( fuv.y );
  2200. float h1y = h1( fuv.y );
  2201. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2202. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2203. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2204. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2205. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2206. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2207. }
  2208. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2209. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2210. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2211. vec2 fLodSizeInv = 1.0 / fLodSize;
  2212. vec2 cLodSizeInv = 1.0 / cLodSize;
  2213. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2214. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2215. return mix( fSample, cSample, fract( lod ) );
  2216. }
  2217. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2218. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2219. vec3 modelScale;
  2220. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2221. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2222. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2223. return normalize( refractionVector ) * thickness * modelScale;
  2224. }
  2225. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2226. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2227. }
  2228. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2229. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2230. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2231. }
  2232. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2233. if ( isinf( attenuationDistance ) ) {
  2234. return vec3( 1.0 );
  2235. } else {
  2236. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2237. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2238. }
  2239. }
  2240. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2241. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2242. const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
  2243. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2244. vec4 transmittedLight;
  2245. vec3 transmittance;
  2246. #ifdef USE_DISPERSION
  2247. float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
  2248. vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
  2249. for ( int i = 0; i < 3; i ++ ) {
  2250. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
  2251. vec3 refractedRayExit = position + transmissionRay;
  2252. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2253. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2254. refractionCoords += 1.0;
  2255. refractionCoords /= 2.0;
  2256. vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
  2257. transmittedLight[ i ] = transmissionSample[ i ];
  2258. transmittedLight.a += transmissionSample.a;
  2259. transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
  2260. }
  2261. transmittedLight.a /= 3.0;
  2262. #else
  2263. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2264. vec3 refractedRayExit = position + transmissionRay;
  2265. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2266. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2267. refractionCoords += 1.0;
  2268. refractionCoords /= 2.0;
  2269. transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2270. transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2271. #endif
  2272. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2273. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2274. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2275. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2276. }
  2277. #endif`,Jle=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2278. varying vec2 vUv;
  2279. #endif
  2280. #ifdef USE_MAP
  2281. varying vec2 vMapUv;
  2282. #endif
  2283. #ifdef USE_ALPHAMAP
  2284. varying vec2 vAlphaMapUv;
  2285. #endif
  2286. #ifdef USE_LIGHTMAP
  2287. varying vec2 vLightMapUv;
  2288. #endif
  2289. #ifdef USE_AOMAP
  2290. varying vec2 vAoMapUv;
  2291. #endif
  2292. #ifdef USE_BUMPMAP
  2293. varying vec2 vBumpMapUv;
  2294. #endif
  2295. #ifdef USE_NORMALMAP
  2296. varying vec2 vNormalMapUv;
  2297. #endif
  2298. #ifdef USE_EMISSIVEMAP
  2299. varying vec2 vEmissiveMapUv;
  2300. #endif
  2301. #ifdef USE_METALNESSMAP
  2302. varying vec2 vMetalnessMapUv;
  2303. #endif
  2304. #ifdef USE_ROUGHNESSMAP
  2305. varying vec2 vRoughnessMapUv;
  2306. #endif
  2307. #ifdef USE_ANISOTROPYMAP
  2308. varying vec2 vAnisotropyMapUv;
  2309. #endif
  2310. #ifdef USE_CLEARCOATMAP
  2311. varying vec2 vClearcoatMapUv;
  2312. #endif
  2313. #ifdef USE_CLEARCOAT_NORMALMAP
  2314. varying vec2 vClearcoatNormalMapUv;
  2315. #endif
  2316. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2317. varying vec2 vClearcoatRoughnessMapUv;
  2318. #endif
  2319. #ifdef USE_IRIDESCENCEMAP
  2320. varying vec2 vIridescenceMapUv;
  2321. #endif
  2322. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2323. varying vec2 vIridescenceThicknessMapUv;
  2324. #endif
  2325. #ifdef USE_SHEEN_COLORMAP
  2326. varying vec2 vSheenColorMapUv;
  2327. #endif
  2328. #ifdef USE_SHEEN_ROUGHNESSMAP
  2329. varying vec2 vSheenRoughnessMapUv;
  2330. #endif
  2331. #ifdef USE_SPECULARMAP
  2332. varying vec2 vSpecularMapUv;
  2333. #endif
  2334. #ifdef USE_SPECULAR_COLORMAP
  2335. varying vec2 vSpecularColorMapUv;
  2336. #endif
  2337. #ifdef USE_SPECULAR_INTENSITYMAP
  2338. varying vec2 vSpecularIntensityMapUv;
  2339. #endif
  2340. #ifdef USE_TRANSMISSIONMAP
  2341. uniform mat3 transmissionMapTransform;
  2342. varying vec2 vTransmissionMapUv;
  2343. #endif
  2344. #ifdef USE_THICKNESSMAP
  2345. uniform mat3 thicknessMapTransform;
  2346. varying vec2 vThicknessMapUv;
  2347. #endif`,Qle=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2348. varying vec2 vUv;
  2349. #endif
  2350. #ifdef USE_MAP
  2351. uniform mat3 mapTransform;
  2352. varying vec2 vMapUv;
  2353. #endif
  2354. #ifdef USE_ALPHAMAP
  2355. uniform mat3 alphaMapTransform;
  2356. varying vec2 vAlphaMapUv;
  2357. #endif
  2358. #ifdef USE_LIGHTMAP
  2359. uniform mat3 lightMapTransform;
  2360. varying vec2 vLightMapUv;
  2361. #endif
  2362. #ifdef USE_AOMAP
  2363. uniform mat3 aoMapTransform;
  2364. varying vec2 vAoMapUv;
  2365. #endif
  2366. #ifdef USE_BUMPMAP
  2367. uniform mat3 bumpMapTransform;
  2368. varying vec2 vBumpMapUv;
  2369. #endif
  2370. #ifdef USE_NORMALMAP
  2371. uniform mat3 normalMapTransform;
  2372. varying vec2 vNormalMapUv;
  2373. #endif
  2374. #ifdef USE_DISPLACEMENTMAP
  2375. uniform mat3 displacementMapTransform;
  2376. varying vec2 vDisplacementMapUv;
  2377. #endif
  2378. #ifdef USE_EMISSIVEMAP
  2379. uniform mat3 emissiveMapTransform;
  2380. varying vec2 vEmissiveMapUv;
  2381. #endif
  2382. #ifdef USE_METALNESSMAP
  2383. uniform mat3 metalnessMapTransform;
  2384. varying vec2 vMetalnessMapUv;
  2385. #endif
  2386. #ifdef USE_ROUGHNESSMAP
  2387. uniform mat3 roughnessMapTransform;
  2388. varying vec2 vRoughnessMapUv;
  2389. #endif
  2390. #ifdef USE_ANISOTROPYMAP
  2391. uniform mat3 anisotropyMapTransform;
  2392. varying vec2 vAnisotropyMapUv;
  2393. #endif
  2394. #ifdef USE_CLEARCOATMAP
  2395. uniform mat3 clearcoatMapTransform;
  2396. varying vec2 vClearcoatMapUv;
  2397. #endif
  2398. #ifdef USE_CLEARCOAT_NORMALMAP
  2399. uniform mat3 clearcoatNormalMapTransform;
  2400. varying vec2 vClearcoatNormalMapUv;
  2401. #endif
  2402. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2403. uniform mat3 clearcoatRoughnessMapTransform;
  2404. varying vec2 vClearcoatRoughnessMapUv;
  2405. #endif
  2406. #ifdef USE_SHEEN_COLORMAP
  2407. uniform mat3 sheenColorMapTransform;
  2408. varying vec2 vSheenColorMapUv;
  2409. #endif
  2410. #ifdef USE_SHEEN_ROUGHNESSMAP
  2411. uniform mat3 sheenRoughnessMapTransform;
  2412. varying vec2 vSheenRoughnessMapUv;
  2413. #endif
  2414. #ifdef USE_IRIDESCENCEMAP
  2415. uniform mat3 iridescenceMapTransform;
  2416. varying vec2 vIridescenceMapUv;
  2417. #endif
  2418. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2419. uniform mat3 iridescenceThicknessMapTransform;
  2420. varying vec2 vIridescenceThicknessMapUv;
  2421. #endif
  2422. #ifdef USE_SPECULARMAP
  2423. uniform mat3 specularMapTransform;
  2424. varying vec2 vSpecularMapUv;
  2425. #endif
  2426. #ifdef USE_SPECULAR_COLORMAP
  2427. uniform mat3 specularColorMapTransform;
  2428. varying vec2 vSpecularColorMapUv;
  2429. #endif
  2430. #ifdef USE_SPECULAR_INTENSITYMAP
  2431. uniform mat3 specularIntensityMapTransform;
  2432. varying vec2 vSpecularIntensityMapUv;
  2433. #endif
  2434. #ifdef USE_TRANSMISSIONMAP
  2435. uniform mat3 transmissionMapTransform;
  2436. varying vec2 vTransmissionMapUv;
  2437. #endif
  2438. #ifdef USE_THICKNESSMAP
  2439. uniform mat3 thicknessMapTransform;
  2440. varying vec2 vThicknessMapUv;
  2441. #endif`,ece=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2442. vUv = vec3( uv, 1 ).xy;
  2443. #endif
  2444. #ifdef USE_MAP
  2445. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2446. #endif
  2447. #ifdef USE_ALPHAMAP
  2448. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2449. #endif
  2450. #ifdef USE_LIGHTMAP
  2451. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2452. #endif
  2453. #ifdef USE_AOMAP
  2454. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2455. #endif
  2456. #ifdef USE_BUMPMAP
  2457. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2458. #endif
  2459. #ifdef USE_NORMALMAP
  2460. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2461. #endif
  2462. #ifdef USE_DISPLACEMENTMAP
  2463. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2464. #endif
  2465. #ifdef USE_EMISSIVEMAP
  2466. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2467. #endif
  2468. #ifdef USE_METALNESSMAP
  2469. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2470. #endif
  2471. #ifdef USE_ROUGHNESSMAP
  2472. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2473. #endif
  2474. #ifdef USE_ANISOTROPYMAP
  2475. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2476. #endif
  2477. #ifdef USE_CLEARCOATMAP
  2478. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2479. #endif
  2480. #ifdef USE_CLEARCOAT_NORMALMAP
  2481. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2482. #endif
  2483. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2484. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2485. #endif
  2486. #ifdef USE_IRIDESCENCEMAP
  2487. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2488. #endif
  2489. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2490. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2491. #endif
  2492. #ifdef USE_SHEEN_COLORMAP
  2493. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2494. #endif
  2495. #ifdef USE_SHEEN_ROUGHNESSMAP
  2496. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2497. #endif
  2498. #ifdef USE_SPECULARMAP
  2499. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2500. #endif
  2501. #ifdef USE_SPECULAR_COLORMAP
  2502. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2503. #endif
  2504. #ifdef USE_SPECULAR_INTENSITYMAP
  2505. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2506. #endif
  2507. #ifdef USE_TRANSMISSIONMAP
  2508. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2509. #endif
  2510. #ifdef USE_THICKNESSMAP
  2511. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2512. #endif`,tce=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2513. vec4 worldPosition = vec4( transformed, 1.0 );
  2514. #ifdef USE_BATCHING
  2515. worldPosition = batchingMatrix * worldPosition;
  2516. #endif
  2517. #ifdef USE_INSTANCING
  2518. worldPosition = instanceMatrix * worldPosition;
  2519. #endif
  2520. worldPosition = modelMatrix * worldPosition;
  2521. #endif`;const nce=`varying vec2 vUv;
  2522. uniform mat3 uvTransform;
  2523. void main() {
  2524. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2525. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2526. }`,ice=`uniform sampler2D t2D;
  2527. uniform float backgroundIntensity;
  2528. varying vec2 vUv;
  2529. void main() {
  2530. vec4 texColor = texture2D( t2D, vUv );
  2531. #ifdef DECODE_VIDEO_TEXTURE
  2532. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2533. #endif
  2534. texColor.rgb *= backgroundIntensity;
  2535. gl_FragColor = texColor;
  2536. #include <tonemapping_fragment>
  2537. #include <colorspace_fragment>
  2538. }`,rce=`varying vec3 vWorldDirection;
  2539. #include <common>
  2540. void main() {
  2541. vWorldDirection = transformDirection( position, modelMatrix );
  2542. #include <begin_vertex>
  2543. #include <project_vertex>
  2544. gl_Position.z = gl_Position.w;
  2545. }`,ace=`#ifdef ENVMAP_TYPE_CUBE
  2546. uniform samplerCube envMap;
  2547. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2548. uniform sampler2D envMap;
  2549. #endif
  2550. uniform float flipEnvMap;
  2551. uniform float backgroundBlurriness;
  2552. uniform float backgroundIntensity;
  2553. uniform mat3 backgroundRotation;
  2554. varying vec3 vWorldDirection;
  2555. #include <cube_uv_reflection_fragment>
  2556. void main() {
  2557. #ifdef ENVMAP_TYPE_CUBE
  2558. vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2559. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2560. vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
  2561. #else
  2562. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2563. #endif
  2564. texColor.rgb *= backgroundIntensity;
  2565. gl_FragColor = texColor;
  2566. #include <tonemapping_fragment>
  2567. #include <colorspace_fragment>
  2568. }`,sce=`varying vec3 vWorldDirection;
  2569. #include <common>
  2570. void main() {
  2571. vWorldDirection = transformDirection( position, modelMatrix );
  2572. #include <begin_vertex>
  2573. #include <project_vertex>
  2574. gl_Position.z = gl_Position.w;
  2575. }`,oce=`uniform samplerCube tCube;
  2576. uniform float tFlip;
  2577. uniform float opacity;
  2578. varying vec3 vWorldDirection;
  2579. void main() {
  2580. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2581. gl_FragColor = texColor;
  2582. gl_FragColor.a *= opacity;
  2583. #include <tonemapping_fragment>
  2584. #include <colorspace_fragment>
  2585. }`,lce=`#include <common>
  2586. #include <batching_pars_vertex>
  2587. #include <uv_pars_vertex>
  2588. #include <displacementmap_pars_vertex>
  2589. #include <morphtarget_pars_vertex>
  2590. #include <skinning_pars_vertex>
  2591. #include <logdepthbuf_pars_vertex>
  2592. #include <clipping_planes_pars_vertex>
  2593. varying vec2 vHighPrecisionZW;
  2594. void main() {
  2595. #include <uv_vertex>
  2596. #include <batching_vertex>
  2597. #include <skinbase_vertex>
  2598. #include <morphinstance_vertex>
  2599. #ifdef USE_DISPLACEMENTMAP
  2600. #include <beginnormal_vertex>
  2601. #include <morphnormal_vertex>
  2602. #include <skinnormal_vertex>
  2603. #endif
  2604. #include <begin_vertex>
  2605. #include <morphtarget_vertex>
  2606. #include <skinning_vertex>
  2607. #include <displacementmap_vertex>
  2608. #include <project_vertex>
  2609. #include <logdepthbuf_vertex>
  2610. #include <clipping_planes_vertex>
  2611. vHighPrecisionZW = gl_Position.zw;
  2612. }`,cce=`#if DEPTH_PACKING == 3200
  2613. uniform float opacity;
  2614. #endif
  2615. #include <common>
  2616. #include <packing>
  2617. #include <uv_pars_fragment>
  2618. #include <map_pars_fragment>
  2619. #include <alphamap_pars_fragment>
  2620. #include <alphatest_pars_fragment>
  2621. #include <alphahash_pars_fragment>
  2622. #include <logdepthbuf_pars_fragment>
  2623. #include <clipping_planes_pars_fragment>
  2624. varying vec2 vHighPrecisionZW;
  2625. void main() {
  2626. vec4 diffuseColor = vec4( 1.0 );
  2627. #include <clipping_planes_fragment>
  2628. #if DEPTH_PACKING == 3200
  2629. diffuseColor.a = opacity;
  2630. #endif
  2631. #include <map_fragment>
  2632. #include <alphamap_fragment>
  2633. #include <alphatest_fragment>
  2634. #include <alphahash_fragment>
  2635. #include <logdepthbuf_fragment>
  2636. #ifdef USE_REVERSED_DEPTH_BUFFER
  2637. float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
  2638. #else
  2639. float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
  2640. #endif
  2641. #if DEPTH_PACKING == 3200
  2642. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2643. #elif DEPTH_PACKING == 3201
  2644. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2645. #elif DEPTH_PACKING == 3202
  2646. gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
  2647. #elif DEPTH_PACKING == 3203
  2648. gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
  2649. #endif
  2650. }`,uce=`#define DISTANCE
  2651. varying vec3 vWorldPosition;
  2652. #include <common>
  2653. #include <batching_pars_vertex>
  2654. #include <uv_pars_vertex>
  2655. #include <displacementmap_pars_vertex>
  2656. #include <morphtarget_pars_vertex>
  2657. #include <skinning_pars_vertex>
  2658. #include <clipping_planes_pars_vertex>
  2659. void main() {
  2660. #include <uv_vertex>
  2661. #include <batching_vertex>
  2662. #include <skinbase_vertex>
  2663. #include <morphinstance_vertex>
  2664. #ifdef USE_DISPLACEMENTMAP
  2665. #include <beginnormal_vertex>
  2666. #include <morphnormal_vertex>
  2667. #include <skinnormal_vertex>
  2668. #endif
  2669. #include <begin_vertex>
  2670. #include <morphtarget_vertex>
  2671. #include <skinning_vertex>
  2672. #include <displacementmap_vertex>
  2673. #include <project_vertex>
  2674. #include <worldpos_vertex>
  2675. #include <clipping_planes_vertex>
  2676. vWorldPosition = worldPosition.xyz;
  2677. }`,dce=`#define DISTANCE
  2678. uniform vec3 referencePosition;
  2679. uniform float nearDistance;
  2680. uniform float farDistance;
  2681. varying vec3 vWorldPosition;
  2682. #include <common>
  2683. #include <packing>
  2684. #include <uv_pars_fragment>
  2685. #include <map_pars_fragment>
  2686. #include <alphamap_pars_fragment>
  2687. #include <alphatest_pars_fragment>
  2688. #include <alphahash_pars_fragment>
  2689. #include <clipping_planes_pars_fragment>
  2690. void main () {
  2691. vec4 diffuseColor = vec4( 1.0 );
  2692. #include <clipping_planes_fragment>
  2693. #include <map_fragment>
  2694. #include <alphamap_fragment>
  2695. #include <alphatest_fragment>
  2696. #include <alphahash_fragment>
  2697. float dist = length( vWorldPosition - referencePosition );
  2698. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2699. dist = saturate( dist );
  2700. gl_FragColor = packDepthToRGBA( dist );
  2701. }`,fce=`varying vec3 vWorldDirection;
  2702. #include <common>
  2703. void main() {
  2704. vWorldDirection = transformDirection( position, modelMatrix );
  2705. #include <begin_vertex>
  2706. #include <project_vertex>
  2707. }`,hce=`uniform sampler2D tEquirect;
  2708. varying vec3 vWorldDirection;
  2709. #include <common>
  2710. void main() {
  2711. vec3 direction = normalize( vWorldDirection );
  2712. vec2 sampleUV = equirectUv( direction );
  2713. gl_FragColor = texture2D( tEquirect, sampleUV );
  2714. #include <tonemapping_fragment>
  2715. #include <colorspace_fragment>
  2716. }`,pce=`uniform float scale;
  2717. attribute float lineDistance;
  2718. varying float vLineDistance;
  2719. #include <common>
  2720. #include <uv_pars_vertex>
  2721. #include <color_pars_vertex>
  2722. #include <fog_pars_vertex>
  2723. #include <morphtarget_pars_vertex>
  2724. #include <logdepthbuf_pars_vertex>
  2725. #include <clipping_planes_pars_vertex>
  2726. void main() {
  2727. vLineDistance = scale * lineDistance;
  2728. #include <uv_vertex>
  2729. #include <color_vertex>
  2730. #include <morphinstance_vertex>
  2731. #include <morphcolor_vertex>
  2732. #include <begin_vertex>
  2733. #include <morphtarget_vertex>
  2734. #include <project_vertex>
  2735. #include <logdepthbuf_vertex>
  2736. #include <clipping_planes_vertex>
  2737. #include <fog_vertex>
  2738. }`,mce=`uniform vec3 diffuse;
  2739. uniform float opacity;
  2740. uniform float dashSize;
  2741. uniform float totalSize;
  2742. varying float vLineDistance;
  2743. #include <common>
  2744. #include <color_pars_fragment>
  2745. #include <uv_pars_fragment>
  2746. #include <map_pars_fragment>
  2747. #include <fog_pars_fragment>
  2748. #include <logdepthbuf_pars_fragment>
  2749. #include <clipping_planes_pars_fragment>
  2750. void main() {
  2751. vec4 diffuseColor = vec4( diffuse, opacity );
  2752. #include <clipping_planes_fragment>
  2753. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2754. discard;
  2755. }
  2756. vec3 outgoingLight = vec3( 0.0 );
  2757. #include <logdepthbuf_fragment>
  2758. #include <map_fragment>
  2759. #include <color_fragment>
  2760. outgoingLight = diffuseColor.rgb;
  2761. #include <opaque_fragment>
  2762. #include <tonemapping_fragment>
  2763. #include <colorspace_fragment>
  2764. #include <fog_fragment>
  2765. #include <premultiplied_alpha_fragment>
  2766. }`,gce=`#include <common>
  2767. #include <batching_pars_vertex>
  2768. #include <uv_pars_vertex>
  2769. #include <envmap_pars_vertex>
  2770. #include <color_pars_vertex>
  2771. #include <fog_pars_vertex>
  2772. #include <morphtarget_pars_vertex>
  2773. #include <skinning_pars_vertex>
  2774. #include <logdepthbuf_pars_vertex>
  2775. #include <clipping_planes_pars_vertex>
  2776. void main() {
  2777. #include <uv_vertex>
  2778. #include <color_vertex>
  2779. #include <morphinstance_vertex>
  2780. #include <morphcolor_vertex>
  2781. #include <batching_vertex>
  2782. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  2783. #include <beginnormal_vertex>
  2784. #include <morphnormal_vertex>
  2785. #include <skinbase_vertex>
  2786. #include <skinnormal_vertex>
  2787. #include <defaultnormal_vertex>
  2788. #endif
  2789. #include <begin_vertex>
  2790. #include <morphtarget_vertex>
  2791. #include <skinning_vertex>
  2792. #include <project_vertex>
  2793. #include <logdepthbuf_vertex>
  2794. #include <clipping_planes_vertex>
  2795. #include <worldpos_vertex>
  2796. #include <envmap_vertex>
  2797. #include <fog_vertex>
  2798. }`,vce=`uniform vec3 diffuse;
  2799. uniform float opacity;
  2800. #ifndef FLAT_SHADED
  2801. varying vec3 vNormal;
  2802. #endif
  2803. #include <common>
  2804. #include <dithering_pars_fragment>
  2805. #include <color_pars_fragment>
  2806. #include <uv_pars_fragment>
  2807. #include <map_pars_fragment>
  2808. #include <alphamap_pars_fragment>
  2809. #include <alphatest_pars_fragment>
  2810. #include <alphahash_pars_fragment>
  2811. #include <aomap_pars_fragment>
  2812. #include <lightmap_pars_fragment>
  2813. #include <envmap_common_pars_fragment>
  2814. #include <envmap_pars_fragment>
  2815. #include <fog_pars_fragment>
  2816. #include <specularmap_pars_fragment>
  2817. #include <logdepthbuf_pars_fragment>
  2818. #include <clipping_planes_pars_fragment>
  2819. void main() {
  2820. vec4 diffuseColor = vec4( diffuse, opacity );
  2821. #include <clipping_planes_fragment>
  2822. #include <logdepthbuf_fragment>
  2823. #include <map_fragment>
  2824. #include <color_fragment>
  2825. #include <alphamap_fragment>
  2826. #include <alphatest_fragment>
  2827. #include <alphahash_fragment>
  2828. #include <specularmap_fragment>
  2829. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2830. #ifdef USE_LIGHTMAP
  2831. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  2832. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  2833. #else
  2834. reflectedLight.indirectDiffuse += vec3( 1.0 );
  2835. #endif
  2836. #include <aomap_fragment>
  2837. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  2838. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  2839. #include <envmap_fragment>
  2840. #include <opaque_fragment>
  2841. #include <tonemapping_fragment>
  2842. #include <colorspace_fragment>
  2843. #include <fog_fragment>
  2844. #include <premultiplied_alpha_fragment>
  2845. #include <dithering_fragment>
  2846. }`,xce=`#define LAMBERT
  2847. varying vec3 vViewPosition;
  2848. #include <common>
  2849. #include <batching_pars_vertex>
  2850. #include <uv_pars_vertex>
  2851. #include <displacementmap_pars_vertex>
  2852. #include <envmap_pars_vertex>
  2853. #include <color_pars_vertex>
  2854. #include <fog_pars_vertex>
  2855. #include <normal_pars_vertex>
  2856. #include <morphtarget_pars_vertex>
  2857. #include <skinning_pars_vertex>
  2858. #include <shadowmap_pars_vertex>
  2859. #include <logdepthbuf_pars_vertex>
  2860. #include <clipping_planes_pars_vertex>
  2861. void main() {
  2862. #include <uv_vertex>
  2863. #include <color_vertex>
  2864. #include <morphinstance_vertex>
  2865. #include <morphcolor_vertex>
  2866. #include <batching_vertex>
  2867. #include <beginnormal_vertex>
  2868. #include <morphnormal_vertex>
  2869. #include <skinbase_vertex>
  2870. #include <skinnormal_vertex>
  2871. #include <defaultnormal_vertex>
  2872. #include <normal_vertex>
  2873. #include <begin_vertex>
  2874. #include <morphtarget_vertex>
  2875. #include <skinning_vertex>
  2876. #include <displacementmap_vertex>
  2877. #include <project_vertex>
  2878. #include <logdepthbuf_vertex>
  2879. #include <clipping_planes_vertex>
  2880. vViewPosition = - mvPosition.xyz;
  2881. #include <worldpos_vertex>
  2882. #include <envmap_vertex>
  2883. #include <shadowmap_vertex>
  2884. #include <fog_vertex>
  2885. }`,yce=`#define LAMBERT
  2886. uniform vec3 diffuse;
  2887. uniform vec3 emissive;
  2888. uniform float opacity;
  2889. #include <common>
  2890. #include <packing>
  2891. #include <dithering_pars_fragment>
  2892. #include <color_pars_fragment>
  2893. #include <uv_pars_fragment>
  2894. #include <map_pars_fragment>
  2895. #include <alphamap_pars_fragment>
  2896. #include <alphatest_pars_fragment>
  2897. #include <alphahash_pars_fragment>
  2898. #include <aomap_pars_fragment>
  2899. #include <lightmap_pars_fragment>
  2900. #include <emissivemap_pars_fragment>
  2901. #include <envmap_common_pars_fragment>
  2902. #include <envmap_pars_fragment>
  2903. #include <fog_pars_fragment>
  2904. #include <bsdfs>
  2905. #include <lights_pars_begin>
  2906. #include <normal_pars_fragment>
  2907. #include <lights_lambert_pars_fragment>
  2908. #include <shadowmap_pars_fragment>
  2909. #include <bumpmap_pars_fragment>
  2910. #include <normalmap_pars_fragment>
  2911. #include <specularmap_pars_fragment>
  2912. #include <logdepthbuf_pars_fragment>
  2913. #include <clipping_planes_pars_fragment>
  2914. void main() {
  2915. vec4 diffuseColor = vec4( diffuse, opacity );
  2916. #include <clipping_planes_fragment>
  2917. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2918. vec3 totalEmissiveRadiance = emissive;
  2919. #include <logdepthbuf_fragment>
  2920. #include <map_fragment>
  2921. #include <color_fragment>
  2922. #include <alphamap_fragment>
  2923. #include <alphatest_fragment>
  2924. #include <alphahash_fragment>
  2925. #include <specularmap_fragment>
  2926. #include <normal_fragment_begin>
  2927. #include <normal_fragment_maps>
  2928. #include <emissivemap_fragment>
  2929. #include <lights_lambert_fragment>
  2930. #include <lights_fragment_begin>
  2931. #include <lights_fragment_maps>
  2932. #include <lights_fragment_end>
  2933. #include <aomap_fragment>
  2934. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  2935. #include <envmap_fragment>
  2936. #include <opaque_fragment>
  2937. #include <tonemapping_fragment>
  2938. #include <colorspace_fragment>
  2939. #include <fog_fragment>
  2940. #include <premultiplied_alpha_fragment>
  2941. #include <dithering_fragment>
  2942. }`,bce=`#define MATCAP
  2943. varying vec3 vViewPosition;
  2944. #include <common>
  2945. #include <batching_pars_vertex>
  2946. #include <uv_pars_vertex>
  2947. #include <color_pars_vertex>
  2948. #include <displacementmap_pars_vertex>
  2949. #include <fog_pars_vertex>
  2950. #include <normal_pars_vertex>
  2951. #include <morphtarget_pars_vertex>
  2952. #include <skinning_pars_vertex>
  2953. #include <logdepthbuf_pars_vertex>
  2954. #include <clipping_planes_pars_vertex>
  2955. void main() {
  2956. #include <uv_vertex>
  2957. #include <color_vertex>
  2958. #include <morphinstance_vertex>
  2959. #include <morphcolor_vertex>
  2960. #include <batching_vertex>
  2961. #include <beginnormal_vertex>
  2962. #include <morphnormal_vertex>
  2963. #include <skinbase_vertex>
  2964. #include <skinnormal_vertex>
  2965. #include <defaultnormal_vertex>
  2966. #include <normal_vertex>
  2967. #include <begin_vertex>
  2968. #include <morphtarget_vertex>
  2969. #include <skinning_vertex>
  2970. #include <displacementmap_vertex>
  2971. #include <project_vertex>
  2972. #include <logdepthbuf_vertex>
  2973. #include <clipping_planes_vertex>
  2974. #include <fog_vertex>
  2975. vViewPosition = - mvPosition.xyz;
  2976. }`,_ce=`#define MATCAP
  2977. uniform vec3 diffuse;
  2978. uniform float opacity;
  2979. uniform sampler2D matcap;
  2980. varying vec3 vViewPosition;
  2981. #include <common>
  2982. #include <dithering_pars_fragment>
  2983. #include <color_pars_fragment>
  2984. #include <uv_pars_fragment>
  2985. #include <map_pars_fragment>
  2986. #include <alphamap_pars_fragment>
  2987. #include <alphatest_pars_fragment>
  2988. #include <alphahash_pars_fragment>
  2989. #include <fog_pars_fragment>
  2990. #include <normal_pars_fragment>
  2991. #include <bumpmap_pars_fragment>
  2992. #include <normalmap_pars_fragment>
  2993. #include <logdepthbuf_pars_fragment>
  2994. #include <clipping_planes_pars_fragment>
  2995. void main() {
  2996. vec4 diffuseColor = vec4( diffuse, opacity );
  2997. #include <clipping_planes_fragment>
  2998. #include <logdepthbuf_fragment>
  2999. #include <map_fragment>
  3000. #include <color_fragment>
  3001. #include <alphamap_fragment>
  3002. #include <alphatest_fragment>
  3003. #include <alphahash_fragment>
  3004. #include <normal_fragment_begin>
  3005. #include <normal_fragment_maps>
  3006. vec3 viewDir = normalize( vViewPosition );
  3007. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  3008. vec3 y = cross( viewDir, x );
  3009. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  3010. #ifdef USE_MATCAP
  3011. vec4 matcapColor = texture2D( matcap, uv );
  3012. #else
  3013. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  3014. #endif
  3015. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  3016. #include <opaque_fragment>
  3017. #include <tonemapping_fragment>
  3018. #include <colorspace_fragment>
  3019. #include <fog_fragment>
  3020. #include <premultiplied_alpha_fragment>
  3021. #include <dithering_fragment>
  3022. }`,Sce=`#define NORMAL
  3023. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3024. varying vec3 vViewPosition;
  3025. #endif
  3026. #include <common>
  3027. #include <batching_pars_vertex>
  3028. #include <uv_pars_vertex>
  3029. #include <displacementmap_pars_vertex>
  3030. #include <normal_pars_vertex>
  3031. #include <morphtarget_pars_vertex>
  3032. #include <skinning_pars_vertex>
  3033. #include <logdepthbuf_pars_vertex>
  3034. #include <clipping_planes_pars_vertex>
  3035. void main() {
  3036. #include <uv_vertex>
  3037. #include <batching_vertex>
  3038. #include <beginnormal_vertex>
  3039. #include <morphinstance_vertex>
  3040. #include <morphnormal_vertex>
  3041. #include <skinbase_vertex>
  3042. #include <skinnormal_vertex>
  3043. #include <defaultnormal_vertex>
  3044. #include <normal_vertex>
  3045. #include <begin_vertex>
  3046. #include <morphtarget_vertex>
  3047. #include <skinning_vertex>
  3048. #include <displacementmap_vertex>
  3049. #include <project_vertex>
  3050. #include <logdepthbuf_vertex>
  3051. #include <clipping_planes_vertex>
  3052. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3053. vViewPosition = - mvPosition.xyz;
  3054. #endif
  3055. }`,wce=`#define NORMAL
  3056. uniform float opacity;
  3057. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3058. varying vec3 vViewPosition;
  3059. #endif
  3060. #include <packing>
  3061. #include <uv_pars_fragment>
  3062. #include <normal_pars_fragment>
  3063. #include <bumpmap_pars_fragment>
  3064. #include <normalmap_pars_fragment>
  3065. #include <logdepthbuf_pars_fragment>
  3066. #include <clipping_planes_pars_fragment>
  3067. void main() {
  3068. vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
  3069. #include <clipping_planes_fragment>
  3070. #include <logdepthbuf_fragment>
  3071. #include <normal_fragment_begin>
  3072. #include <normal_fragment_maps>
  3073. gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
  3074. #ifdef OPAQUE
  3075. gl_FragColor.a = 1.0;
  3076. #endif
  3077. }`,Mce=`#define PHONG
  3078. varying vec3 vViewPosition;
  3079. #include <common>
  3080. #include <batching_pars_vertex>
  3081. #include <uv_pars_vertex>
  3082. #include <displacementmap_pars_vertex>
  3083. #include <envmap_pars_vertex>
  3084. #include <color_pars_vertex>
  3085. #include <fog_pars_vertex>
  3086. #include <normal_pars_vertex>
  3087. #include <morphtarget_pars_vertex>
  3088. #include <skinning_pars_vertex>
  3089. #include <shadowmap_pars_vertex>
  3090. #include <logdepthbuf_pars_vertex>
  3091. #include <clipping_planes_pars_vertex>
  3092. void main() {
  3093. #include <uv_vertex>
  3094. #include <color_vertex>
  3095. #include <morphcolor_vertex>
  3096. #include <batching_vertex>
  3097. #include <beginnormal_vertex>
  3098. #include <morphinstance_vertex>
  3099. #include <morphnormal_vertex>
  3100. #include <skinbase_vertex>
  3101. #include <skinnormal_vertex>
  3102. #include <defaultnormal_vertex>
  3103. #include <normal_vertex>
  3104. #include <begin_vertex>
  3105. #include <morphtarget_vertex>
  3106. #include <skinning_vertex>
  3107. #include <displacementmap_vertex>
  3108. #include <project_vertex>
  3109. #include <logdepthbuf_vertex>
  3110. #include <clipping_planes_vertex>
  3111. vViewPosition = - mvPosition.xyz;
  3112. #include <worldpos_vertex>
  3113. #include <envmap_vertex>
  3114. #include <shadowmap_vertex>
  3115. #include <fog_vertex>
  3116. }`,Ece=`#define PHONG
  3117. uniform vec3 diffuse;
  3118. uniform vec3 emissive;
  3119. uniform vec3 specular;
  3120. uniform float shininess;
  3121. uniform float opacity;
  3122. #include <common>
  3123. #include <packing>
  3124. #include <dithering_pars_fragment>
  3125. #include <color_pars_fragment>
  3126. #include <uv_pars_fragment>
  3127. #include <map_pars_fragment>
  3128. #include <alphamap_pars_fragment>
  3129. #include <alphatest_pars_fragment>
  3130. #include <alphahash_pars_fragment>
  3131. #include <aomap_pars_fragment>
  3132. #include <lightmap_pars_fragment>
  3133. #include <emissivemap_pars_fragment>
  3134. #include <envmap_common_pars_fragment>
  3135. #include <envmap_pars_fragment>
  3136. #include <fog_pars_fragment>
  3137. #include <bsdfs>
  3138. #include <lights_pars_begin>
  3139. #include <normal_pars_fragment>
  3140. #include <lights_phong_pars_fragment>
  3141. #include <shadowmap_pars_fragment>
  3142. #include <bumpmap_pars_fragment>
  3143. #include <normalmap_pars_fragment>
  3144. #include <specularmap_pars_fragment>
  3145. #include <logdepthbuf_pars_fragment>
  3146. #include <clipping_planes_pars_fragment>
  3147. void main() {
  3148. vec4 diffuseColor = vec4( diffuse, opacity );
  3149. #include <clipping_planes_fragment>
  3150. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3151. vec3 totalEmissiveRadiance = emissive;
  3152. #include <logdepthbuf_fragment>
  3153. #include <map_fragment>
  3154. #include <color_fragment>
  3155. #include <alphamap_fragment>
  3156. #include <alphatest_fragment>
  3157. #include <alphahash_fragment>
  3158. #include <specularmap_fragment>
  3159. #include <normal_fragment_begin>
  3160. #include <normal_fragment_maps>
  3161. #include <emissivemap_fragment>
  3162. #include <lights_phong_fragment>
  3163. #include <lights_fragment_begin>
  3164. #include <lights_fragment_maps>
  3165. #include <lights_fragment_end>
  3166. #include <aomap_fragment>
  3167. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3168. #include <envmap_fragment>
  3169. #include <opaque_fragment>
  3170. #include <tonemapping_fragment>
  3171. #include <colorspace_fragment>
  3172. #include <fog_fragment>
  3173. #include <premultiplied_alpha_fragment>
  3174. #include <dithering_fragment>
  3175. }`,Ace=`#define STANDARD
  3176. varying vec3 vViewPosition;
  3177. #ifdef USE_TRANSMISSION
  3178. varying vec3 vWorldPosition;
  3179. #endif
  3180. #include <common>
  3181. #include <batching_pars_vertex>
  3182. #include <uv_pars_vertex>
  3183. #include <displacementmap_pars_vertex>
  3184. #include <color_pars_vertex>
  3185. #include <fog_pars_vertex>
  3186. #include <normal_pars_vertex>
  3187. #include <morphtarget_pars_vertex>
  3188. #include <skinning_pars_vertex>
  3189. #include <shadowmap_pars_vertex>
  3190. #include <logdepthbuf_pars_vertex>
  3191. #include <clipping_planes_pars_vertex>
  3192. void main() {
  3193. #include <uv_vertex>
  3194. #include <color_vertex>
  3195. #include <morphinstance_vertex>
  3196. #include <morphcolor_vertex>
  3197. #include <batching_vertex>
  3198. #include <beginnormal_vertex>
  3199. #include <morphnormal_vertex>
  3200. #include <skinbase_vertex>
  3201. #include <skinnormal_vertex>
  3202. #include <defaultnormal_vertex>
  3203. #include <normal_vertex>
  3204. #include <begin_vertex>
  3205. #include <morphtarget_vertex>
  3206. #include <skinning_vertex>
  3207. #include <displacementmap_vertex>
  3208. #include <project_vertex>
  3209. #include <logdepthbuf_vertex>
  3210. #include <clipping_planes_vertex>
  3211. vViewPosition = - mvPosition.xyz;
  3212. #include <worldpos_vertex>
  3213. #include <shadowmap_vertex>
  3214. #include <fog_vertex>
  3215. #ifdef USE_TRANSMISSION
  3216. vWorldPosition = worldPosition.xyz;
  3217. #endif
  3218. }`,Tce=`#define STANDARD
  3219. #ifdef PHYSICAL
  3220. #define IOR
  3221. #define USE_SPECULAR
  3222. #endif
  3223. uniform vec3 diffuse;
  3224. uniform vec3 emissive;
  3225. uniform float roughness;
  3226. uniform float metalness;
  3227. uniform float opacity;
  3228. #ifdef IOR
  3229. uniform float ior;
  3230. #endif
  3231. #ifdef USE_SPECULAR
  3232. uniform float specularIntensity;
  3233. uniform vec3 specularColor;
  3234. #ifdef USE_SPECULAR_COLORMAP
  3235. uniform sampler2D specularColorMap;
  3236. #endif
  3237. #ifdef USE_SPECULAR_INTENSITYMAP
  3238. uniform sampler2D specularIntensityMap;
  3239. #endif
  3240. #endif
  3241. #ifdef USE_CLEARCOAT
  3242. uniform float clearcoat;
  3243. uniform float clearcoatRoughness;
  3244. #endif
  3245. #ifdef USE_DISPERSION
  3246. uniform float dispersion;
  3247. #endif
  3248. #ifdef USE_IRIDESCENCE
  3249. uniform float iridescence;
  3250. uniform float iridescenceIOR;
  3251. uniform float iridescenceThicknessMinimum;
  3252. uniform float iridescenceThicknessMaximum;
  3253. #endif
  3254. #ifdef USE_SHEEN
  3255. uniform vec3 sheenColor;
  3256. uniform float sheenRoughness;
  3257. #ifdef USE_SHEEN_COLORMAP
  3258. uniform sampler2D sheenColorMap;
  3259. #endif
  3260. #ifdef USE_SHEEN_ROUGHNESSMAP
  3261. uniform sampler2D sheenRoughnessMap;
  3262. #endif
  3263. #endif
  3264. #ifdef USE_ANISOTROPY
  3265. uniform vec2 anisotropyVector;
  3266. #ifdef USE_ANISOTROPYMAP
  3267. uniform sampler2D anisotropyMap;
  3268. #endif
  3269. #endif
  3270. varying vec3 vViewPosition;
  3271. #include <common>
  3272. #include <packing>
  3273. #include <dithering_pars_fragment>
  3274. #include <color_pars_fragment>
  3275. #include <uv_pars_fragment>
  3276. #include <map_pars_fragment>
  3277. #include <alphamap_pars_fragment>
  3278. #include <alphatest_pars_fragment>
  3279. #include <alphahash_pars_fragment>
  3280. #include <aomap_pars_fragment>
  3281. #include <lightmap_pars_fragment>
  3282. #include <emissivemap_pars_fragment>
  3283. #include <iridescence_fragment>
  3284. #include <cube_uv_reflection_fragment>
  3285. #include <envmap_common_pars_fragment>
  3286. #include <envmap_physical_pars_fragment>
  3287. #include <fog_pars_fragment>
  3288. #include <lights_pars_begin>
  3289. #include <normal_pars_fragment>
  3290. #include <lights_physical_pars_fragment>
  3291. #include <transmission_pars_fragment>
  3292. #include <shadowmap_pars_fragment>
  3293. #include <bumpmap_pars_fragment>
  3294. #include <normalmap_pars_fragment>
  3295. #include <clearcoat_pars_fragment>
  3296. #include <iridescence_pars_fragment>
  3297. #include <roughnessmap_pars_fragment>
  3298. #include <metalnessmap_pars_fragment>
  3299. #include <logdepthbuf_pars_fragment>
  3300. #include <clipping_planes_pars_fragment>
  3301. void main() {
  3302. vec4 diffuseColor = vec4( diffuse, opacity );
  3303. #include <clipping_planes_fragment>
  3304. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3305. vec3 totalEmissiveRadiance = emissive;
  3306. #include <logdepthbuf_fragment>
  3307. #include <map_fragment>
  3308. #include <color_fragment>
  3309. #include <alphamap_fragment>
  3310. #include <alphatest_fragment>
  3311. #include <alphahash_fragment>
  3312. #include <roughnessmap_fragment>
  3313. #include <metalnessmap_fragment>
  3314. #include <normal_fragment_begin>
  3315. #include <normal_fragment_maps>
  3316. #include <clearcoat_normal_fragment_begin>
  3317. #include <clearcoat_normal_fragment_maps>
  3318. #include <emissivemap_fragment>
  3319. #include <lights_physical_fragment>
  3320. #include <lights_fragment_begin>
  3321. #include <lights_fragment_maps>
  3322. #include <lights_fragment_end>
  3323. #include <aomap_fragment>
  3324. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3325. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3326. #include <transmission_fragment>
  3327. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3328. #ifdef USE_SHEEN
  3329. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3330. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3331. #endif
  3332. #ifdef USE_CLEARCOAT
  3333. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3334. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3335. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3336. #endif
  3337. #include <opaque_fragment>
  3338. #include <tonemapping_fragment>
  3339. #include <colorspace_fragment>
  3340. #include <fog_fragment>
  3341. #include <premultiplied_alpha_fragment>
  3342. #include <dithering_fragment>
  3343. }`,Cce=`#define TOON
  3344. varying vec3 vViewPosition;
  3345. #include <common>
  3346. #include <batching_pars_vertex>
  3347. #include <uv_pars_vertex>
  3348. #include <displacementmap_pars_vertex>
  3349. #include <color_pars_vertex>
  3350. #include <fog_pars_vertex>
  3351. #include <normal_pars_vertex>
  3352. #include <morphtarget_pars_vertex>
  3353. #include <skinning_pars_vertex>
  3354. #include <shadowmap_pars_vertex>
  3355. #include <logdepthbuf_pars_vertex>
  3356. #include <clipping_planes_pars_vertex>
  3357. void main() {
  3358. #include <uv_vertex>
  3359. #include <color_vertex>
  3360. #include <morphinstance_vertex>
  3361. #include <morphcolor_vertex>
  3362. #include <batching_vertex>
  3363. #include <beginnormal_vertex>
  3364. #include <morphnormal_vertex>
  3365. #include <skinbase_vertex>
  3366. #include <skinnormal_vertex>
  3367. #include <defaultnormal_vertex>
  3368. #include <normal_vertex>
  3369. #include <begin_vertex>
  3370. #include <morphtarget_vertex>
  3371. #include <skinning_vertex>
  3372. #include <displacementmap_vertex>
  3373. #include <project_vertex>
  3374. #include <logdepthbuf_vertex>
  3375. #include <clipping_planes_vertex>
  3376. vViewPosition = - mvPosition.xyz;
  3377. #include <worldpos_vertex>
  3378. #include <shadowmap_vertex>
  3379. #include <fog_vertex>
  3380. }`,Rce=`#define TOON
  3381. uniform vec3 diffuse;
  3382. uniform vec3 emissive;
  3383. uniform float opacity;
  3384. #include <common>
  3385. #include <packing>
  3386. #include <dithering_pars_fragment>
  3387. #include <color_pars_fragment>
  3388. #include <uv_pars_fragment>
  3389. #include <map_pars_fragment>
  3390. #include <alphamap_pars_fragment>
  3391. #include <alphatest_pars_fragment>
  3392. #include <alphahash_pars_fragment>
  3393. #include <aomap_pars_fragment>
  3394. #include <lightmap_pars_fragment>
  3395. #include <emissivemap_pars_fragment>
  3396. #include <gradientmap_pars_fragment>
  3397. #include <fog_pars_fragment>
  3398. #include <bsdfs>
  3399. #include <lights_pars_begin>
  3400. #include <normal_pars_fragment>
  3401. #include <lights_toon_pars_fragment>
  3402. #include <shadowmap_pars_fragment>
  3403. #include <bumpmap_pars_fragment>
  3404. #include <normalmap_pars_fragment>
  3405. #include <logdepthbuf_pars_fragment>
  3406. #include <clipping_planes_pars_fragment>
  3407. void main() {
  3408. vec4 diffuseColor = vec4( diffuse, opacity );
  3409. #include <clipping_planes_fragment>
  3410. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3411. vec3 totalEmissiveRadiance = emissive;
  3412. #include <logdepthbuf_fragment>
  3413. #include <map_fragment>
  3414. #include <color_fragment>
  3415. #include <alphamap_fragment>
  3416. #include <alphatest_fragment>
  3417. #include <alphahash_fragment>
  3418. #include <normal_fragment_begin>
  3419. #include <normal_fragment_maps>
  3420. #include <emissivemap_fragment>
  3421. #include <lights_toon_fragment>
  3422. #include <lights_fragment_begin>
  3423. #include <lights_fragment_maps>
  3424. #include <lights_fragment_end>
  3425. #include <aomap_fragment>
  3426. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3427. #include <opaque_fragment>
  3428. #include <tonemapping_fragment>
  3429. #include <colorspace_fragment>
  3430. #include <fog_fragment>
  3431. #include <premultiplied_alpha_fragment>
  3432. #include <dithering_fragment>
  3433. }`,Nce=`uniform float size;
  3434. uniform float scale;
  3435. #include <common>
  3436. #include <color_pars_vertex>
  3437. #include <fog_pars_vertex>
  3438. #include <morphtarget_pars_vertex>
  3439. #include <logdepthbuf_pars_vertex>
  3440. #include <clipping_planes_pars_vertex>
  3441. #ifdef USE_POINTS_UV
  3442. varying vec2 vUv;
  3443. uniform mat3 uvTransform;
  3444. #endif
  3445. void main() {
  3446. #ifdef USE_POINTS_UV
  3447. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3448. #endif
  3449. #include <color_vertex>
  3450. #include <morphinstance_vertex>
  3451. #include <morphcolor_vertex>
  3452. #include <begin_vertex>
  3453. #include <morphtarget_vertex>
  3454. #include <project_vertex>
  3455. gl_PointSize = size;
  3456. #ifdef USE_SIZEATTENUATION
  3457. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3458. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3459. #endif
  3460. #include <logdepthbuf_vertex>
  3461. #include <clipping_planes_vertex>
  3462. #include <worldpos_vertex>
  3463. #include <fog_vertex>
  3464. }`,Pce=`uniform vec3 diffuse;
  3465. uniform float opacity;
  3466. #include <common>
  3467. #include <color_pars_fragment>
  3468. #include <map_particle_pars_fragment>
  3469. #include <alphatest_pars_fragment>
  3470. #include <alphahash_pars_fragment>
  3471. #include <fog_pars_fragment>
  3472. #include <logdepthbuf_pars_fragment>
  3473. #include <clipping_planes_pars_fragment>
  3474. void main() {
  3475. vec4 diffuseColor = vec4( diffuse, opacity );
  3476. #include <clipping_planes_fragment>
  3477. vec3 outgoingLight = vec3( 0.0 );
  3478. #include <logdepthbuf_fragment>
  3479. #include <map_particle_fragment>
  3480. #include <color_fragment>
  3481. #include <alphatest_fragment>
  3482. #include <alphahash_fragment>
  3483. outgoingLight = diffuseColor.rgb;
  3484. #include <opaque_fragment>
  3485. #include <tonemapping_fragment>
  3486. #include <colorspace_fragment>
  3487. #include <fog_fragment>
  3488. #include <premultiplied_alpha_fragment>
  3489. }`,Dce=`#include <common>
  3490. #include <batching_pars_vertex>
  3491. #include <fog_pars_vertex>
  3492. #include <morphtarget_pars_vertex>
  3493. #include <skinning_pars_vertex>
  3494. #include <logdepthbuf_pars_vertex>
  3495. #include <shadowmap_pars_vertex>
  3496. void main() {
  3497. #include <batching_vertex>
  3498. #include <beginnormal_vertex>
  3499. #include <morphinstance_vertex>
  3500. #include <morphnormal_vertex>
  3501. #include <skinbase_vertex>
  3502. #include <skinnormal_vertex>
  3503. #include <defaultnormal_vertex>
  3504. #include <begin_vertex>
  3505. #include <morphtarget_vertex>
  3506. #include <skinning_vertex>
  3507. #include <project_vertex>
  3508. #include <logdepthbuf_vertex>
  3509. #include <worldpos_vertex>
  3510. #include <shadowmap_vertex>
  3511. #include <fog_vertex>
  3512. }`,Oce=`uniform vec3 color;
  3513. uniform float opacity;
  3514. #include <common>
  3515. #include <packing>
  3516. #include <fog_pars_fragment>
  3517. #include <bsdfs>
  3518. #include <lights_pars_begin>
  3519. #include <logdepthbuf_pars_fragment>
  3520. #include <shadowmap_pars_fragment>
  3521. #include <shadowmask_pars_fragment>
  3522. void main() {
  3523. #include <logdepthbuf_fragment>
  3524. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3525. #include <tonemapping_fragment>
  3526. #include <colorspace_fragment>
  3527. #include <fog_fragment>
  3528. }`,Lce=`uniform float rotation;
  3529. uniform vec2 center;
  3530. #include <common>
  3531. #include <uv_pars_vertex>
  3532. #include <fog_pars_vertex>
  3533. #include <logdepthbuf_pars_vertex>
  3534. #include <clipping_planes_pars_vertex>
  3535. void main() {
  3536. #include <uv_vertex>
  3537. vec4 mvPosition = modelViewMatrix[ 3 ];
  3538. vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
  3539. #ifndef USE_SIZEATTENUATION
  3540. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3541. if ( isPerspective ) scale *= - mvPosition.z;
  3542. #endif
  3543. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3544. vec2 rotatedPosition;
  3545. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3546. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3547. mvPosition.xy += rotatedPosition;
  3548. gl_Position = projectionMatrix * mvPosition;
  3549. #include <logdepthbuf_vertex>
  3550. #include <clipping_planes_vertex>
  3551. #include <fog_vertex>
  3552. }`,kce=`uniform vec3 diffuse;
  3553. uniform float opacity;
  3554. #include <common>
  3555. #include <uv_pars_fragment>
  3556. #include <map_pars_fragment>
  3557. #include <alphamap_pars_fragment>
  3558. #include <alphatest_pars_fragment>
  3559. #include <alphahash_pars_fragment>
  3560. #include <fog_pars_fragment>
  3561. #include <logdepthbuf_pars_fragment>
  3562. #include <clipping_planes_pars_fragment>
  3563. void main() {
  3564. vec4 diffuseColor = vec4( diffuse, opacity );
  3565. #include <clipping_planes_fragment>
  3566. vec3 outgoingLight = vec3( 0.0 );
  3567. #include <logdepthbuf_fragment>
  3568. #include <map_fragment>
  3569. #include <alphamap_fragment>
  3570. #include <alphatest_fragment>
  3571. #include <alphahash_fragment>
  3572. outgoingLight = diffuseColor.rgb;
  3573. #include <opaque_fragment>
  3574. #include <tonemapping_fragment>
  3575. #include <colorspace_fragment>
  3576. #include <fog_fragment>
  3577. }`,Zt={alphahash_fragment:ioe,alphahash_pars_fragment:roe,alphamap_fragment:aoe,alphamap_pars_fragment:soe,alphatest_fragment:ooe,alphatest_pars_fragment:loe,aomap_fragment:coe,aomap_pars_fragment:uoe,batching_pars_vertex:doe,batching_vertex:foe,begin_vertex:hoe,beginnormal_vertex:poe,bsdfs:moe,iridescence_fragment:goe,bumpmap_pars_fragment:voe,clipping_planes_fragment:xoe,clipping_planes_pars_fragment:yoe,clipping_planes_pars_vertex:boe,clipping_planes_vertex:_oe,color_fragment:Soe,color_pars_fragment:woe,color_pars_vertex:Moe,color_vertex:Eoe,common:Aoe,cube_uv_reflection_fragment:Toe,defaultnormal_vertex:Coe,displacementmap_pars_vertex:Roe,displacementmap_vertex:Noe,emissivemap_fragment:Poe,emissivemap_pars_fragment:Doe,colorspace_fragment:Ooe,colorspace_pars_fragment:Loe,envmap_fragment:koe,envmap_common_pars_fragment:Ioe,envmap_pars_fragment:Uoe,envmap_pars_vertex:Foe,envmap_physical_pars_fragment:Yoe,envmap_vertex:zoe,fog_vertex:Boe,fog_pars_vertex:joe,fog_fragment:Hoe,fog_pars_fragment:Voe,gradientmap_pars_fragment:Goe,lightmap_pars_fragment:$oe,lights_lambert_fragment:Woe,lights_lambert_pars_fragment:qoe,lights_pars_begin:Xoe,lights_toon_fragment:Koe,lights_toon_pars_fragment:Zoe,lights_phong_fragment:Joe,lights_phong_pars_fragment:Qoe,lights_physical_fragment:ele,lights_physical_pars_fragment:tle,lights_fragment_begin:nle,lights_fragment_maps:ile,lights_fragment_end:rle,logdepthbuf_fragment:ale,logdepthbuf_pars_fragment:sle,logdepthbuf_pars_vertex:ole,logdepthbuf_vertex:lle,map_fragment:cle,map_pars_fragment:ule,map_particle_fragment:dle,map_particle_pars_fragment:fle,metalnessmap_fragment:hle,metalnessmap_pars_fragment:ple,morphinstance_vertex:mle,morphcolor_vertex:gle,morphnormal_vertex:vle,morphtarget_pars_vertex:xle,morphtarget_vertex:yle,normal_fragment_begin:ble,normal_fragment_maps:_le,normal_pars_fragment:Sle,normal_pars_vertex:wle,normal_vertex:Mle,normalmap_pars_fragment:Ele,clearcoat_normal_fragment_begin:Ale,clearcoat_normal_fragment_maps:Tle,clearcoat_pars_fragment:Cle,iridescence_pars_fragment:Rle,opaque_fragment:Nle,packing:Ple,premultiplied_alpha_fragment:Dle,project_vertex:Ole,dithering_fragment:Lle,dithering_pars_fragment:kle,roughnessmap_fragment:Ile,roughnessmap_pars_fragment:Ule,shadowmap_pars_fragment:Fle,shadowmap_pars_vertex:zle,shadowmap_vertex:Ble,shadowmask_pars_fragment:jle,skinbase_vertex:Hle,skinning_pars_vertex:Vle,skinning_vertex:Gle,skinnormal_vertex:$le,specularmap_fragment:Wle,specularmap_pars_fragment:qle,tonemapping_fragment:Xle,tonemapping_pars_fragment:Yle,transmission_fragment:Kle,transmission_pars_fragment:Zle,uv_pars_fragment:Jle,uv_pars_vertex:Qle,uv_vertex:ece,worldpos_vertex:tce,background_vert:nce,background_frag:ice,backgroundCube_vert:rce,backgroundCube_frag:ace,cube_vert:sce,cube_frag:oce,depth_vert:lce,depth_frag:cce,distanceRGBA_vert:uce,distanceRGBA_frag:dce,equirect_vert:fce,equirect_frag:hce,linedashed_vert:pce,linedashed_frag:mce,meshbasic_vert:gce,meshbasic_frag:vce,meshlambert_vert:xce,meshlambert_frag:yce,meshmatcap_vert:bce,meshmatcap_frag:_ce,meshnormal_vert:Sce,meshnormal_frag:wce,meshphong_vert:Mce,meshphong_frag:Ece,meshphysical_vert:Ace,meshphysical_frag:Tce,meshtoon_vert:Cce,meshtoon_frag:Rce,points_vert:Nce,points_frag:Pce,shadow_vert:Dce,shadow_frag:Oce,sprite_vert:Lce,sprite_frag:kce},_t={common:{diffuse:{value:new fn(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new nn},alphaMap:{value:null},alphaMapTransform:{value:new nn},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new nn}},envmap:{envMap:{value:null},envMapRotation:{value:new nn},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new nn}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new nn}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new nn},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new nn},normalScale:{value:new Qt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new nn},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new nn}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new nn}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new nn}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new fn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new fn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new nn},alphaTest:{value:0},uvTransform:{value:new nn}},sprite:{diffuse:{value:new fn(16777215)},opacity:{value:1},center:{value:new Qt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new nn},alphaMap:{value:null},alphaMapTransform:{value:new nn},alphaTest:{value:0}}},No={basic:{uniforms:oa([_t.common,_t.specularmap,_t.envmap,_t.aomap,_t.lightmap,_t.fog]),vertexShader:Zt.meshbasic_vert,fragmentShader:Zt.meshbasic_frag},lambert:{uniforms:oa([_t.common,_t.specularmap,_t.envmap,_t.aomap,_t.lightmap,_t.emissivemap,_t.bumpmap,_t.normalmap,_t.displacementmap,_t.fog,_t.lights,{emissive:{value:new fn(0)}}]),vertexShader:Zt.meshlambert_vert,fragmentShader:Zt.meshlambert_frag},phong:{uniforms:oa([_t.common,_t.specularmap,_t.envmap,_t.aomap,_t.lightmap,_t.emissivemap,_t.bumpmap,_t.normalmap,_t.displacementmap,_t.fog,_t.lights,{emissive:{value:new fn(0)},specular:{value:new fn(1118481)},shininess:{value:30}}]),vertexShader:Zt.meshphong_vert,fragmentShader:Zt.meshphong_frag},standard:{uniforms:oa([_t.common,_t.envmap,_t.aomap,_t.lightmap,_t.emissivemap,_t.bumpmap,_t.normalmap,_t.displacementmap,_t.roughnessmap,_t.metalnessmap,_t.fog,_t.lights,{emissive:{value:new fn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Zt.meshphysical_vert,fragmentShader:Zt.meshphysical_frag},toon:{uniforms:oa([_t.common,_t.aomap,_t.lightmap,_t.emissivemap,_t.bumpmap,_t.normalmap,_t.displacementmap,_t.gradientmap,_t.fog,_t.lights,{emissive:{value:new fn(0)}}]),vertexShader:Zt.meshtoon_vert,fragmentShader:Zt.meshtoon_frag},matcap:{uniforms:oa([_t.common,_t.bumpmap,_t.normalmap,_t.displacementmap,_t.fog,{matcap:{value:null}}]),vertexShader:Zt.meshmatcap_vert,fragmentShader:Zt.meshmatcap_frag},points:{uniforms:oa([_t.points,_t.fog]),vertexShader:Zt.points_vert,fragmentShader:Zt.points_frag},dashed:{uniforms:oa([_t.common,_t.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Zt.linedashed_vert,fragmentShader:Zt.linedashed_frag},depth:{uniforms:oa([_t.common,_t.displacementmap]),vertexShader:Zt.depth_vert,fragmentShader:Zt.depth_frag},normal:{uniforms:oa([_t.common,_t.bumpmap,_t.normalmap,_t.displacementmap,{opacity:{value:1}}]),vertexShader:Zt.meshnormal_vert,fragmentShader:Zt.meshnormal_frag},sprite:{uniforms:oa([_t.sprite,_t.fog]),vertexShader:Zt.sprite_vert,fragmentShader:Zt.sprite_frag},background:{uniforms:{uvTransform:{value:new nn},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Zt.background_vert,fragmentShader:Zt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new nn}},vertexShader:Zt.backgroundCube_vert,fragmentShader:Zt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Zt.cube_vert,fragmentShader:Zt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Zt.equirect_vert,fragmentShader:Zt.equirect_frag},distanceRGBA:{uniforms:oa([_t.common,_t.displacementmap,{referencePosition:{value:new Ge},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Zt.distanceRGBA_vert,fragmentShader:Zt.distanceRGBA_frag},shadow:{uniforms:oa([_t.lights,_t.fog,{color:{value:new fn(0)},opacity:{value:1}}]),vertexShader:Zt.shadow_vert,fragmentShader:Zt.shadow_frag}};No.physical={uniforms:oa([No.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new nn},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new nn},clearcoatNormalScale:{value:new Qt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new nn},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new nn},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new nn},sheen:{value:0},sheenColor:{value:new fn(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new nn},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new nn},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new nn},transmissionSamplerSize:{value:new Qt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new nn},attenuationDistance:{value:0},attenuationColor:{value:new fn(0)},specularColor:{value:new fn(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new nn},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new nn},anisotropyVector:{value:new Qt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new nn}}]),vertexShader:Zt.meshphysical_vert,fragmentShader:Zt.meshphysical_frag};const xy={r:0,b:0,g:0},fd=new Nu,Ice=new Gi;function Uce(t,e,n,i,r,a,s){const o=new fn(0);let l=a===!0?0:1,c,d,f=null,p=0,m=null;function y(M){let E=M.isScene===!0?M.background:null;return E&&E.isTexture&&(E=(M.backgroundBlurriness>0?n:e).get(E)),E}function b(M){let E=!1;const T=y(M);T===null?v(o,l):T&&T.isColor&&(v(T,1),E=!0);const P=t.xr.getEnvironmentBlendMode();P==="additive"?i.buffers.color.setClear(0,0,0,1,s):P==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,s),(t.autoClear||E)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil))}function x(M,E){const T=y(E);T&&(T.isCubeTexture||T.mapping===oS)?(d===void 0&&(d=new Bo(new $N(1,1,1),new Ql({name:"BackgroundCubeMaterial",uniforms:_p(No.backgroundCube.uniforms),vertexShader:No.backgroundCube.vertexShader,fragmentShader:No.backgroundCube.fragmentShader,side:Pa,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),d.geometry.deleteAttribute("normal"),d.geometry.deleteAttribute("uv"),d.onBeforeRender=function(P,R,U){this.matrixWorld.copyPosition(U.matrixWorld)},Object.defineProperty(d.material,"envMap",{get:function(){return 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Ql({name:"BackgroundMaterial",uniforms:_p(No.background.uniforms),vertexShader:No.background.vertexShader,fragmentShader:No.background.fragmentShader,side:Ru,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(c)),c.material.uniforms.t2D.value=T,c.material.uniforms.backgroundIntensity.value=E.backgroundIntensity,c.material.toneMapped=xn.getTransfer(T.colorSpace)!==On,T.matrixAutoUpdate===!0&&T.updateMatrix(),c.material.uniforms.uvTransform.value.copy(T.matrix),(f!==T||p!==T.version||m!==t.toneMapping)&&(c.material.needsUpdate=!0,f=T,p=T.version,m=t.toneMapping),c.layers.enableAll(),M.unshift(c,c.geometry,c.material,0,0,null))}function v(M,E){M.getRGB(xy,jG(t)),i.buffers.color.setClear(xy.r,xy.g,xy.b,E,s)}function w(){d!==void 0&&(d.geometry.dispose(),d.material.dispose(),d=void 0),c!==void 0&&(c.geometry.dispose(),c.material.dispose(),c=void 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be=Q.data,De=be.stride,he=Q.offset;if(be.isInstancedInterleavedBuffer){for(let Ae=0;Ae<Y.locationSize;Ae++)v(Y.location+Ae,be.meshPerAttribute);O.isInstancedMesh!==!0&&W._maxInstanceCount===void 0&&(W._maxInstanceCount=be.meshPerAttribute*be.count)}else for(let Ae=0;Ae<Y.locationSize;Ae++)x(Y.location+Ae);t.bindBuffer(t.ARRAY_BUFFER,re);for(let Ae=0;Ae<Y.locationSize;Ae++)M(Y.location+Ae,H/Y.locationSize,ce,se,De*ye,(he+H/Y.locationSize*Ae)*ye,me)}else{if(Q.isInstancedBufferAttribute){for(let be=0;be<Y.locationSize;be++)v(Y.location+be,Q.meshPerAttribute);O.isInstancedMesh!==!0&&W._maxInstanceCount===void 0&&(W._maxInstanceCount=Q.meshPerAttribute*Q.count)}else for(let be=0;be<Y.locationSize;be++)x(Y.location+be);t.bindBuffer(t.ARRAY_BUFFER,re);for(let be=0;be<Y.locationSize;be++)M(Y.location+be,H/Y.locationSize,ce,se,H*ye,H/Y.locationSize*be*ye,me)}}else if(q!==void 0){const se=q[G];if(se!==void 0)switch(se.length){case 2:t.vertexAttrib2fv(Y.location,se);break;case 3:t.vertexAttrib3fv(Y.location,se);break;case 4:t.vertexAttrib4fv(Y.location,se);break;default:t.vertexAttrib1fv(Y.location,se)}}}}w()}function T(){U();for(const O in i){const B=i[O];for(const I in B){const W=B[I];for(const L in W)d(W[L].object),delete W[L];delete B[I]}delete i[O]}}function P(O){if(i[O.id]===void 0)return;const B=i[O.id];for(const I in B){const W=B[I];for(const L in W)d(W[L].object),delete W[L];delete B[I]}delete i[O.id]}function R(O){for(const B in i){const I=i[B];if(I[O.id]===void 0)continue;const W=I[O.id];for(const L in W)d(W[L].object),delete W[L];delete I[O.id]}}function U(){N(),s=!0,a!==r&&(a=r,c(a.object))}function N(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:o,reset:U,resetDefaultState:N,dispose:T,releaseStatesOfGeometry:P,releaseStatesOfProgram:R,initAttributes:b,enableAttribute:x,disableUnusedAttributes:w}}function zce(t,e,n){let i;function r(c){i=c}function a(c,d){t.drawArrays(i,c,d),n.update(d,i,1)}function s(c,d,f){f!==0&&(t.drawArraysInstanced(i,c,d,f),n.update(d,i,f))}function o(c,d,f){if(f===0)return;e.get("WEBGL_multi_draw").multiDrawArraysWEBGL(i,c,0,d,0,f);let m=0;for(let y=0;y<f;y++)m+=d[y];n.update(m,i,1)}function l(c,d,f,p){if(f===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let y=0;y<c.length;y++)s(c[y],d[y],p[y]);else{m.multiDrawArraysInstancedWEBGL(i,c,0,d,0,p,0,f);let y=0;for(let b=0;b<f;b++)y+=d[b]*p[b];n.update(y,i,1)}}this.setMode=r,this.render=a,this.renderInstances=s,this.renderMultiDraw=o,this.renderMultiDrawInstances=l}function Bce(t,e,n,i){let r;function a(){if(r!==void 0)return r;if(e.has("EXT_texture_filter_anisotropic")===!0){const R=e.get("EXT_texture_filter_anisotropic");r=t.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r}function s(R){return!(R!==lo&&i.convert(R)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT))}function o(R){const U=R===Xp&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(R!==zo&&i.convert(R)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)&&R!==Fl&&!U)}function l(R){if(R==="highp"){if(t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=n.precision!==void 0?n.precision:"highp";const d=l(c);d!==c&&(Ht("WebGLRenderer:",c,"not supported, using",d,"instead."),c=d);const f=n.logarithmicDepthBuffer===!0,p=n.reversedDepthBuffer===!0&&e.has("EXT_clip_control"),m=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),y=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),b=t.getParameter(t.MAX_TEXTURE_SIZE),x=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),v=t.getParameter(t.MAX_VERTEX_ATTRIBS),w=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),M=t.getParameter(t.MAX_VARYING_VECTORS),E=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),T=y>0,P=t.getParameter(t.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:a,getMaxPrecision:l,textureFormatReadable:s,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:f,reversedDepthBuffer:p,maxTextures:m,maxVertexTextures:y,maxTextureSize:b,maxCubemapSize:x,maxAttributes:v,maxVertexUniforms:w,maxVaryings:M,maxFragmentUniforms:E,vertexTextures:T,maxSamples:P}}function jce(t){const e=this;let n=null,i=0,r=!1,a=!1;const s=new tu,o=new nn,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,p){const m=f.length!==0||p||i!==0||r;return r=p,i=f.length,m},this.beginShadows=function(){a=!0,d(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(f,p){n=d(f,p,0)},this.setState=function(f,p,m){const y=f.clippingPlanes,b=f.clipIntersection,x=f.clipShadows,v=t.get(f);if(!r||y===null||y.length===0||a&&!x)a?d(null):c();else{const w=a?0:i,M=w*4;let E=v.clippingState||null;l.value=E,E=d(y,p,M,m);for(let T=0;T!==M;++T)E[T]=n[T];v.clippingState=E,this.numIntersection=b?this.numPlanes:0,this.numPlanes+=w}};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function d(f,p,m,y){const b=f!==null?f.length:0;let x=null;if(b!==0){if(x=l.value,y!==!0||x===null){const v=m+b*4,w=p.matrixWorldInverse;o.getNormalMatrix(w),(x===null||x.length<v)&&(x=new Float32Array(v));for(let M=0,E=m;M!==b;++M,E+=4)s.copy(f[M]).applyMatrix4(w,o),s.normal.toArray(x,E),x[E+3]=s.constant}l.value=x,l.needsUpdate=!0}return e.numPlanes=b,e.numIntersection=0,x}}function Hce(t){let e=new WeakMap;function n(s,o){return o===B2?s.mapping=xp:o===j2&&(s.mapping=yp),s}function i(s){if(s&&s.isTexture){const o=s.mapping;if(o===B2||o===j2)if(e.has(s)){const l=e.get(s).texture;return n(l,s.mapping)}else{const l=s.image;if(l&&l.height>0){const c=new Use(l.height);return c.fromEquirectangularTexture(t,s),e.set(s,c),s.addEventListener("dispose",r),n(c.texture,s.mapping)}else return null}}return s}function r(s){const o=s.target;o.removeEventListener("dispose",r);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function a(){e=new WeakMap}return{get:i,dispose:a}}const hu=4,Q4=[.125,.215,.35,.446,.526,.582],Ad=20,Vce=256,fg=new YG,eF=new fn;let uA=null,dA=0,fA=0,hA=!1;const Gce=new Ge;let tF=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,n=0,i=.1,r=100,a={}){const{size:s=256,position:o=Gce}=a;uA=this._renderer.getRenderTarget(),dA=this._renderer.getActiveCubeFace(),fA=this._renderer.getActiveMipmapLevel(),hA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(s);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,r,l,o),n>0&&this._blur(l,0,0,n),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=rF(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=iF(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(uA,dA,fA),this._renderer.xr.enabled=hA,e.scissorTest=!1,bh(e,0,0,e.width,e.height)}_fromTexture(e,n){e.mapping===xp||e.mapping===yp?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),uA=this._renderer.getRenderTarget(),dA=this._renderer.getActiveCubeFace(),fA=this._renderer.getActiveMipmapLevel(),hA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const i=n||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),n=4*this._cubeSize,i={magFilter:Ls,minFilter:Ls,generateMipmaps:!1,type:Xp,format:lo,colorSpace:bp,depthBuffer:!1},r=nF(e,n,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==n){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=nF(e,n,i);const{_lodMax:a}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=$ce(a)),this._blurMaterial=qce(a,e,n),this._ggxMaterial=Wce(a,e,n)}return r}_compileMaterial(e){const n=new Bo(new Yo,e);this._renderer.compile(n,fg)}_sceneToCubeUV(e,n,i,r,a){const l=new Rs(90,1,n,i),c=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],f=this._renderer,p=f.autoClear,m=f.toneMapping;f.getClearColor(eF),f.toneMapping=bu,f.autoClear=!1,f.state.buffers.depth.getReversed()&&(f.setRenderTarget(r),f.clearDepth(),f.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new Bo(new $N,new GN({name:"PMREM.Background",side:Pa,depthWrite:!1,depthTest:!1})));const b=this._backgroundBox,x=b.material;let v=!1;const w=e.background;w?w.isColor&&(x.color.copy(w),e.background=null,v=!0):(x.color.copy(eF),v=!0);for(let M=0;M<6;M++){const E=M%3;E===0?(l.up.set(0,c[M],0),l.position.set(a.x,a.y,a.z),l.lookAt(a.x+d[M],a.y,a.z)):E===1?(l.up.set(0,0,c[M]),l.position.set(a.x,a.y,a.z),l.lookAt(a.x,a.y+d[M],a.z)):(l.up.set(0,c[M],0),l.position.set(a.x,a.y,a.z),l.lookAt(a.x,a.y,a.z+d[M]));const T=this._cubeSize;bh(r,E*T,M>2?T:0,T,T),f.setRenderTarget(r),v&&f.render(b,l),f.render(e,l)}f.toneMapping=m,f.autoClear=p,e.background=w}_textureToCubeUV(e,n){const i=this._renderer,r=e.mapping===xp||e.mapping===yp;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=rF()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=iF());const a=r?this._cubemapMaterial:this._equirectMaterial,s=this._lodMeshes[0];s.material=a;const o=a.uniforms;o.envMap.value=e;const l=this._cubeSize;bh(n,0,0,3*l,2*l),i.setRenderTarget(n),i.render(s,fg)}_applyPMREM(e){const n=this._renderer,i=n.autoClear;n.autoClear=!1;const r=this._lodMeshes.length;for(let a=1;a<r;a++)this._applyGGXFilter(e,a-1,a);n.autoClear=i}_applyGGXFilter(e,n,i){const r=this._renderer,a=this._pingPongRenderTarget,s=this._ggxMaterial,o=this._lodMeshes[i];o.material=s;const l=s.uniforms,c=i/(this._lodMeshes.length-1),d=n/(this._lodMeshes.length-1),f=Math.sqrt(c*c-d*d),p=.05+c*.95,m=f*p,{_lodMax:y}=this,b=this._sizeLods[i],x=3*b*(i>y-hu?i-y+hu:0),v=4*(this._cubeSize-b);l.envMap.value=e.texture,l.roughness.value=m,l.mipInt.value=y-n,bh(a,x,v,3*b,2*b),r.setRenderTarget(a),r.render(o,fg),l.envMap.value=a.texture,l.roughness.value=0,l.mipInt.value=y-i,bh(e,x,v,3*b,2*b),r.setRenderTarget(e),r.render(o,fg)}_blur(e,n,i,r,a){const s=this._pingPongRenderTarget;this._halfBlur(e,s,n,i,r,"latitudinal",a),this._halfBlur(s,e,i,i,r,"longitudinal",a)}_halfBlur(e,n,i,r,a,s,o){const l=this._renderer,c=this._blurMaterial;s!=="latitudinal"&&s!=="longitudinal"&&Ci("blur direction must be either latitudinal or longitudinal!");const d=3,f=this._lodMeshes[r];f.material=c;const p=c.uniforms,m=this._sizeLods[i]-1,y=isFinite(a)?Math.PI/(2*m):2*Math.PI/(2*Ad-1),b=a/y,x=isFinite(a)?1+Math.floor(d*b):Ad;x>Ad&&Ht(`sigmaRadians, ${a}, is too large and will clip, as it requested ${x} samples when the maximum is set to ${Ad}`);const v=[];let w=0;for(let R=0;R<Ad;++R){const U=R/b,N=Math.exp(-U*U/2);v.push(N),R===0?w+=N:R<x&&(w+=2*N)}for(let R=0;R<v.length;R++)v[R]=v[R]/w;p.envMap.value=e.texture,p.samples.value=x,p.weights.value=v,p.latitudinal.value=s==="latitudinal",o&&(p.poleAxis.value=o);const{_lodMax:M}=this;p.dTheta.value=y,p.mipInt.value=M-i;const E=this._sizeLods[r],T=3*E*(r>M-hu?r-M+hu:0),P=4*(this._cubeSize-E);bh(n,T,P,3*E,2*E),l.setRenderTarget(n),l.render(f,fg)}};function $ce(t){const e=[],n=[],i=[];let r=t;const a=t-hu+1+Q4.length;for(let s=0;s<a;s++){const o=Math.pow(2,r);e.push(o);let l=1/o;s>t-hu?l=Q4[s-t+hu-1]:s===0&&(l=0),n.push(l);const c=1/(o-2),d=-c,f=1+c,p=[d,d,f,d,f,f,d,d,f,f,d,f],m=6,y=6,b=3,x=2,v=1,w=new Float32Array(b*y*m),M=new Float32Array(x*y*m),E=new Float32Array(v*y*m);for(let P=0;P<m;P++){const R=P%3*2/3-1,U=P>2?0:-1,N=[R,U,0,R+2/3,U,0,R+2/3,U+1,0,R,U,0,R+2/3,U+1,0,R,U+1,0];w.set(N,b*y*P),M.set(p,x*y*P);const O=[P,P,P,P,P,P];E.set(O,v*y*P)}const T=new Yo;T.setAttribute("position",new Is(w,b)),T.setAttribute("uv",new Is(M,x)),T.setAttribute("faceIndex",new Is(E,v)),i.push(new Bo(T,null)),r>hu&&r--}return{lodMeshes:i,sizeLods:e,sigmas:n}}function nF(t,e,n){const i=new of(t,e,n);return i.texture.mapping=oS,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function bh(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Wce(t,e,n){return new Ql({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:Vce,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:cS(),fragmentShader:`
  3578. precision highp float;
  3579. precision highp int;
  3580. varying vec3 vOutputDirection;
  3581. uniform sampler2D envMap;
  3582. uniform float roughness;
  3583. uniform float mipInt;
  3584. #define ENVMAP_TYPE_CUBE_UV
  3585. #include <cube_uv_reflection_fragment>
  3586. #define PI 3.14159265359
  3587. // Van der Corput radical inverse
  3588. float radicalInverse_VdC(uint bits) {
  3589. bits = (bits << 16u) | (bits >> 16u);
  3590. bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
  3591. bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
  3592. bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
  3593. bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
  3594. return float(bits) * 2.3283064365386963e-10; // / 0x100000000
  3595. }
  3596. // Hammersley sequence
  3597. vec2 hammersley(uint i, uint N) {
  3598. return vec2(float(i) / float(N), radicalInverse_VdC(i));
  3599. }
  3600. // GGX VNDF importance sampling (Eric Heitz 2018)
  3601. // "Sampling the GGX Distribution of Visible Normals"
  3602. // https://jcgt.org/published/0007/04/01/
  3603. vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
  3604. float alpha = roughness * roughness;
  3605. // Section 3.2: Transform view direction to hemisphere configuration
  3606. vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));
  3607. // Section 4.1: Orthonormal basis
  3608. float lensq = Vh.x * Vh.x + Vh.y * Vh.y;
  3609. vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);
  3610. vec3 T2 = cross(Vh, T1);
  3611. // Section 4.2: Parameterization of projected area
  3612. float r = sqrt(Xi.x);
  3613. float phi = 2.0 * PI * Xi.y;
  3614. float t1 = r * cos(phi);
  3615. float t2 = r * sin(phi);
  3616. float s = 0.5 * (1.0 + Vh.z);
  3617. t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
  3618. // Section 4.3: Reprojection onto hemisphere
  3619. vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;
  3620. // Section 3.4: Transform back to ellipsoid configuration
  3621. return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
  3622. }
  3623. void main() {
  3624. vec3 N = normalize(vOutputDirection);
  3625. vec3 V = N; // Assume view direction equals normal for pre-filtering
  3626. vec3 prefilteredColor = vec3(0.0);
  3627. float totalWeight = 0.0;
  3628. // For very low roughness, just sample the environment directly
  3629. if (roughness < 0.001) {
  3630. gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
  3631. return;
  3632. }
  3633. // Tangent space basis for VNDF sampling
  3634. vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
  3635. vec3 tangent = normalize(cross(up, N));
  3636. vec3 bitangent = cross(N, tangent);
  3637. for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
  3638. vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
  3639. // For PMREM, V = N, so in tangent space V is always (0, 0, 1)
  3640. vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
  3641. // Transform H back to world space
  3642. vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
  3643. vec3 L = normalize(2.0 * dot(V, H) * H - V);
  3644. float NdotL = max(dot(N, L), 0.0);
  3645. if(NdotL > 0.0) {
  3646. // Sample environment at fixed mip level
  3647. // VNDF importance sampling handles the distribution filtering
  3648. vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
  3649. // Weight by NdotL for the split-sum approximation
  3650. // VNDF PDF naturally accounts for the visible microfacet distribution
  3651. prefilteredColor += sampleColor * NdotL;
  3652. totalWeight += NdotL;
  3653. }
  3654. }
  3655. if (totalWeight > 0.0) {
  3656. prefilteredColor = prefilteredColor / totalWeight;
  3657. }
  3658. gl_FragColor = vec4(prefilteredColor, 1.0);
  3659. }
  3660. `,blending:Gl,depthTest:!1,depthWrite:!1})}function qce(t,e,n){const i=new Float32Array(Ad),r=new Ge(0,1,0);return new Ql({name:"SphericalGaussianBlur",defines:{n:Ad,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:cS(),fragmentShader:`
  3661. precision mediump float;
  3662. precision mediump int;
  3663. varying vec3 vOutputDirection;
  3664. uniform sampler2D envMap;
  3665. uniform int samples;
  3666. uniform float weights[ n ];
  3667. uniform bool latitudinal;
  3668. uniform float dTheta;
  3669. uniform float mipInt;
  3670. uniform vec3 poleAxis;
  3671. #define ENVMAP_TYPE_CUBE_UV
  3672. #include <cube_uv_reflection_fragment>
  3673. vec3 getSample( float theta, vec3 axis ) {
  3674. float cosTheta = cos( theta );
  3675. // Rodrigues' axis-angle rotation
  3676. vec3 sampleDirection = vOutputDirection * cosTheta
  3677. + cross( axis, vOutputDirection ) * sin( theta )
  3678. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3679. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3680. }
  3681. void main() {
  3682. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3683. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3684. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3685. }
  3686. axis = normalize( axis );
  3687. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3688. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3689. for ( int i = 1; i < n; i++ ) {
  3690. if ( i >= samples ) {
  3691. break;
  3692. }
  3693. float theta = dTheta * float( i );
  3694. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3695. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3696. }
  3697. }
  3698. `,blending:Gl,depthTest:!1,depthWrite:!1})}function iF(){return new Ql({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:cS(),fragmentShader:`
  3699. precision mediump float;
  3700. precision mediump int;
  3701. varying vec3 vOutputDirection;
  3702. uniform sampler2D envMap;
  3703. #include <common>
  3704. void main() {
  3705. vec3 outputDirection = normalize( vOutputDirection );
  3706. vec2 uv = equirectUv( outputDirection );
  3707. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3708. }
  3709. `,blending:Gl,depthTest:!1,depthWrite:!1})}function rF(){return new Ql({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:cS(),fragmentShader:`
  3710. precision mediump float;
  3711. precision mediump int;
  3712. uniform float flipEnvMap;
  3713. varying vec3 vOutputDirection;
  3714. uniform samplerCube envMap;
  3715. void main() {
  3716. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3717. }
  3718. `,blending:Gl,depthTest:!1,depthWrite:!1})}function cS(){return`
  3719. precision mediump float;
  3720. precision mediump int;
  3721. attribute float faceIndex;
  3722. varying vec3 vOutputDirection;
  3723. // RH coordinate system; PMREM face-indexing convention
  3724. vec3 getDirection( vec2 uv, float face ) {
  3725. uv = 2.0 * uv - 1.0;
  3726. vec3 direction = vec3( uv, 1.0 );
  3727. if ( face == 0.0 ) {
  3728. direction = direction.zyx; // ( 1, v, u ) pos x
  3729. } else if ( face == 1.0 ) {
  3730. direction = direction.xzy;
  3731. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3732. } else if ( face == 2.0 ) {
  3733. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3734. } else if ( face == 3.0 ) {
  3735. direction = direction.zyx;
  3736. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3737. } else if ( face == 4.0 ) {
  3738. direction = direction.xzy;
  3739. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3740. } else if ( face == 5.0 ) {
  3741. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3742. }
  3743. return direction;
  3744. }
  3745. void main() {
  3746. vOutputDirection = getDirection( uv, faceIndex );
  3747. gl_Position = vec4( position, 1.0 );
  3748. }
  3749. `}function Xce(t){let e=new WeakMap,n=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===B2||l===j2,d=l===xp||l===yp;if(c||d){let f=e.get(o);const p=f!==void 0?f.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==p)return n===null&&(n=new tF(t)),f=c?n.fromEquirectangular(o,f):n.fromCubemap(o,f),f.texture.pmremVersion=o.pmremVersion,e.set(o,f),f.texture;if(f!==void 0)return f.texture;{const m=o.image;return c&&m&&m.height>0||d&&m&&r(m)?(n===null&&(n=new tF(t)),f=c?n.fromEquirectangular(o):n.fromCubemap(o),f.texture.pmremVersion=o.pmremVersion,e.set(o,f),o.addEventListener("dispose",a),f.texture):null}}}return o}function r(o){let l=0;const c=6;for(let d=0;d<c;d++)o[d]!==void 0&&l++;return l===c}function a(o){const l=o.target;l.removeEventListener("dispose",a);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function s(){e=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:i,dispose:s}}function Yce(t){const e={};function n(i){if(e[i]!==void 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0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z)&&(t.uniform3ui(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(tr(n,e))return;t.uniform3uiv(this.addr,e),nr(n,e)}}function mue(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z||n[3]!==e.w)&&(t.uniform4ui(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(tr(n,e))return;t.uniform4uiv(this.addr,e),nr(n,e)}}function gue(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r);let a;this.type===t.SAMPLER_2D_SHADOW?(aF.compareFunction=TG,a=aF):a=ZG,n.setTexture2D(e||a,r)}function vue(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||QG,r)}function xue(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTextureCube(e||e$,r)}function yue(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||JG,r)}function bue(t){switch(t){case 5126:return tue;case 35664:return nue;case 35665:return iue;case 35666:return rue;case 35674:return aue;case 35675:return sue;case 35676:return oue;case 5124:case 35670:return lue;case 35667:case 35671:return cue;case 35668:case 35672:return uue;case 35669:case 35673:return due;case 5125:return fue;case 36294:return hue;case 36295:return pue;case 36296:return mue;case 35678:case 36198:case 36298:case 36306:case 35682:return gue;case 35679:case 36299:case 36307:return vue;case 35680:case 36300:case 36308:case 36293:return xue;case 36289:case 36303:case 36311:case 36292:return yue}}function _ue(t,e){t.uniform1fv(this.addr,e)}function Sue(t,e){const n=Kp(e,this.size,2);t.uniform2fv(this.addr,n)}function wue(t,e){const n=Kp(e,this.size,3);t.uniform3fv(this.addr,n)}function Mue(t,e){const n=Kp(e,this.size,4);t.uniform4fv(this.addr,n)}function Eue(t,e){const n=Kp(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function Aue(t,e){const n=Kp(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function Tue(t,e){const n=Kp(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function Cue(t,e){t.uniform1iv(this.addr,e)}function Rue(t,e){t.uniform2iv(this.addr,e)}function Nue(t,e){t.uniform3iv(this.addr,e)}function Pue(t,e){t.uniform4iv(this.addr,e)}function Due(t,e){t.uniform1uiv(this.addr,e)}function Oue(t,e){t.uniform2uiv(this.addr,e)}function Lue(t,e){t.uniform3uiv(this.addr,e)}function kue(t,e){t.uniform4uiv(this.addr,e)}function Iue(t,e,n){const i=this.cache,r=e.length,a=uS(n,r);tr(i,a)||(t.uniform1iv(this.addr,a),nr(i,a));for(let s=0;s!==r;++s)n.setTexture2D(e[s]||ZG,a[s])}function Uue(t,e,n){const i=this.cache,r=e.length,a=uS(n,r);tr(i,a)||(t.uniform1iv(this.addr,a),nr(i,a));for(let s=0;s!==r;++s)n.setTexture3D(e[s]||QG,a[s])}function Fue(t,e,n){const i=this.cache,r=e.length,a=uS(n,r);tr(i,a)||(t.uniform1iv(this.addr,a),nr(i,a));for(let s=0;s!==r;++s)n.setTextureCube(e[s]||e$,a[s])}function zue(t,e,n){const i=this.cache,r=e.length,a=uS(n,r);tr(i,a)||(t.uniform1iv(this.addr,a),nr(i,a));for(let s=0;s!==r;++s)n.setTexture2DArray(e[s]||JG,a[s])}function Bue(t){switch(t){case 5126:return _ue;case 35664:return Sue;case 35665:return wue;case 35666:return Mue;case 35674:return Eue;case 35675:return Aue;case 35676:return Tue;case 5124:case 35670:return Cue;case 35667:case 35671:return Rue;case 35668:case 35672:return Nue;case 35669:case 35673:return Pue;case 5125:return Due;case 36294:return Oue;case 36295:return Lue;case 36296:return kue;case 35678:case 36198:case 36298:case 36306:case 35682:return Iue;case 35679:case 36299:case 36307:return Uue;case 35680:case 36300:case 36308:case 36293:return Fue;case 36289:case 36303:case 36311:case 36292:return zue}}let jue=class{constructor(e,n,i){this.id=e,this.addr=i,this.cache=[],this.type=n.type,this.setValue=bue(n.type)}},Hue=class{constructor(e,n,i){this.id=e,this.addr=i,this.cache=[],this.type=n.type,this.size=n.size,this.setValue=Bue(n.type)}},Vue=class{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,n,i){const r=this.seq;for(let a=0,s=r.length;a!==s;++a){const o=r[a];o.setValue(e,n[o.id],i)}}};const pA=/(\w+)(\])?(\[|\.)?/g;function dF(t,e){t.seq.push(e),t.map[e.id]=e}function Gue(t,e,n){const i=t.name,r=i.length;for(pA.lastIndex=0;;){const a=pA.exec(i),s=pA.lastIndex;let o=a[1];const l=a[2]==="]",c=a[3];if(l&&(o=o|0),c===void 0||c==="["&&s+2===r){dF(n,c===void 0?new jue(o,t,e):new Hue(o,t,e));break}else{let f=n.map[o];f===void 0&&(f=new Vue(o),dF(n,f)),n=f}}}let Ub=class{constructor(e,n){this.seq=[],this.map={};const i=e.getProgramParameter(n,e.ACTIVE_UNIFORMS);for(let r=0;r<i;++r){const 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  3756. `)}function Que(t){const e=[];for(const n in t){const i=t[n];i!==!1&&e.push("#define "+n+" "+i)}return e.join(`
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  3758. precision ${t.precision} int;
  3759. precision ${t.precision} sampler2D;
  3760. precision ${t.precision} samplerCube;
  3761. precision ${t.precision} sampler3D;
  3762. precision ${t.precision} sampler2DArray;
  3763. precision ${t.precision} sampler2DShadow;
  3764. precision ${t.precision} samplerCubeShadow;
  3765. precision ${t.precision} sampler2DArrayShadow;
  3766. precision ${t.precision} isampler2D;
  3767. precision ${t.precision} isampler3D;
  3768. precision ${t.precision} isamplerCube;
  3769. precision ${t.precision} isampler2DArray;
  3770. precision ${t.precision} usampler2D;
  3771. precision ${t.precision} usampler3D;
  3772. precision ${t.precision} usamplerCube;
  3773. precision ${t.precision} usampler2DArray;
  3774. `;return t.precision==="highp"?e+=`
  3775. #define HIGH_PRECISION`:t.precision==="mediump"?e+=`
  3776. #define MEDIUM_PRECISION`:t.precision==="lowp"&&(e+=`
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  3778. `:"";n.isRawShaderMaterial?(x=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,y].filter(Dg).join(`
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  3780. `),v=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,y].filter(Dg).join(`
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SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&n.flatShading===!1?"#define USE_MORPHNORMALS":"",n.morphColors?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",n.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3783. `].filter(Dg).join(`
  3784. `),v=[xF(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,y,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+d:"",n.envMap?"#define "+f:"",p?"#define CUBEUV_TEXEL_WIDTH "+p.texelWidth:"",p?"#define CUBEUV_TEXEL_HEIGHT "+p.texelHeight:"",p?"#define CUBEUV_MAX_MIP "+p.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",n.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",n.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==bu?"#define TONE_MAPPING":"",n.toneMapping!==bu?Zt.tonemapping_pars_fragment:"",n.toneMapping!==bu?Kue("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",Zt.colorspace_pars_fragment,Yue("linearToOutputTexel",n.outputColorSpace),Zue(),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"",`
  3785. `].filter(Dg).join(`
  3786. `)),s=bR(s),s=mF(s,n),s=gF(s,n),o=bR(o),o=mF(o,n),o=gF(o,n),s=vF(s),o=vF(o),n.isRawShaderMaterial!==!0&&(w=`#version 300 es
  3787. `,x=[m,"#define attribute in","#define varying out","#define texture2D texture"].join(`
  3788. `)+`
  3789. `+x,v=["#define varying in",n.glslVersion===E4?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===E4?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3790. `)+`
  3791. `+v);const M=w+x+s,E=w+v+o,T=fF(r,r.VERTEX_SHADER,M),P=fF(r,r.FRAGMENT_SHADER,E);r.attachShader(b,T),r.attachShader(b,P),n.index0AttributeName!==void 0?r.bindAttribLocation(b,0,n.index0AttributeName):n.morphTargets===!0&&r.bindAttribLocation(b,0,"position"),r.linkProgram(b);function R(B){if(t.debug.checkShaderErrors){const I=r.getProgramInfoLog(b)||"",W=r.getShaderInfoLog(T)||"",L=r.getShaderInfoLog(P)||"",$=I.trim(),q=W.trim(),G=L.trim();let Y=!0,Q=!0;if(r.getProgramParameter(b,r.LINK_STATUS)===!1)if(Y=!1,typeof t.debug.onShaderError=="function")t.debug.onShaderError(r,b,T,P);else{const se=pF(r,T,"vertex"),H=pF(r,P,"fragment");Ci("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(b,r.VALIDATE_STATUS)+`
  3792. Material Name: `+B.name+`
  3793. Material Type: `+B.type+`
  3794. Program Info Log: `+$+`
  3795. `+se+`
  3796. `+H)}else $!==""?Ht("WebGLProgram: Program Info Log:",$):(q===""||G==="")&&(Q=!1);Q&&(B.diagnostics={runnable:Y,programLog:$,vertexShader:{log:q,prefix:x},fragmentShader:{log:G,prefix:v}})}r.deleteShader(T),r.deleteShader(P),U=new Ub(r,b),N=ede(r,b)}let U;this.getUniforms=function(){return U===void 0&&R(this),U};let N;this.getAttributes=function(){return N===void 0&&R(this),N};let O=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return O===!1&&(O=r.getProgramParameter(b,$ue)),O},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(b),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=Wue++,this.cacheKey=e,this.usedTimes=1,this.program=b,this.vertexShader=T,this.fragmentShader=P,this}let fde=0,hde=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(n),a=this._getShaderStage(i),s=this._getShaderCacheForMaterial(e);return s.has(r)===!1&&(s.add(r),r.usedTimes++),s.has(a)===!1&&(s.add(a),a.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const i of n)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let i=n.get(e);return i===void 0&&(i=new Set,n.set(e,i)),i}_getShaderStage(e){const n=this.shaderCache;let i=n.get(e);return i===void 0&&(i=new pde(e),n.set(e,i)),i}},pde=class{constructor(e){this.id=fde++,this.code=e,this.usedTimes=0}};function mde(t,e,n,i,r,a,s){const o=new kG,l=new hde,c=new Set,d=[],f=r.logarithmicDepthBuffer,p=r.vertexTextures;let m=r.precision;const y={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function b(N){return c.add(N),N===0?"uv":`uv${N}`}function x(N,O,B,I,W){const L=I.fog,$=W.geometry,q=N.isMeshStandardMaterial?I.environment:null,G=(N.isMeshStandardMaterial?n:e).get(N.envMap||q),Y=G&&G.mapping===oS?G.image.height:null,Q=y[N.type];N.precision!==null&&(m=r.getMaxPrecision(N.precision),m!==N.precision&&Ht("WebGLProgram.getParameters:",N.precision,"not supported, using",m,"instead."));const se=$.morphAttributes.position||$.morphAttributes.normal||$.morphAttributes.color,H=se!==void 0?se.length:0;let X=0;$.morphAttributes.position!==void 0&&(X=1),$.morphAttributes.normal!==void 0&&(X=2),$.morphAttributes.color!==void 0&&(X=3);let re,ce,ye,me;if(Q){const Ct=No[Q];re=Ct.vertexShader,ce=Ct.fragmentShader}else re=N.vertexShader,ce=N.fragmentShader,l.update(N),ye=l.getVertexShaderID(N),me=l.getFragmentShaderID(N);const be=t.getRenderTarget(),De=t.state.buffers.depth.getReversed(),he=W.isInstancedMesh===!0,Ae=W.isBatchedMesh===!0,Be=!!N.map,le=!!N.matcap,ct=!!G,z=!!N.aoMap,V=!!N.lightMap,ne=!!N.bumpMap,J=!!N.normalMap,ee=!!N.displacementMap,ae=!!N.emissiveMap,ie=!!N.metalnessMap,we=!!N.roughnessMap,ve=N.anisotropy>0,F=N.clearcoat>0,k=N.dispersion>0,K=N.iridescence>0,pe=N.sheen>0,xe=N.transmission>0,fe=ve&&!!N.anisotropyMap,Ke=F&&!!N.clearcoatMap,ke=F&&!!N.clearcoatNormalMap,$e=F&&!!N.clearcoatRoughnessMap,rt=K&&!!N.iridescenceMap,Ue=K&&!!N.iridescenceThicknessMap,Pe=pe&&!!N.sheenColorMap,dt=pe&&!!N.sheenRoughnessMap,et=!!N.specularMap,Qe=!!N.specularColorMap,st=!!N.specularIntensityMap,ue=xe&&!!N.transmissionMap,tt=xe&&!!N.thicknessMap,de=!!N.gradientMap,Le=!!N.alphaMap,Ee=N.alphaTest>0,ge=!!N.alphaHash,je=!!N.extensions;let at=bu;N.toneMapped&&(be===null||be.isXRRenderTarget===!0)&&(at=t.toneMapping);const yt={shaderID:Q,shaderType:N.type,shaderName:N.name,vertexShader:re,fragmentShader:ce,defines:N.defines,customVertexShaderID:ye,customFragmentShaderID:me,isRawShaderMaterial:N.isRawShaderMaterial===!0,glslVersion:N.glslVersion,precision:m,batching:Ae,batchingColor:Ae&&W._colorsTexture!==null,instancing:he,instancingColor:he&&W.instanceColor!==null,instancingMorph:he&&W.morphTexture!==null,supportsVertexTextures:p,outputColorSpace:be===null?t.outputColorSpace:be.isXRRenderTarget===!0?be.texture.colorSpace:bp,alphaToCoverage:!!N.alphaToCoverage,map:Be,matcap:le,envMap:ct,envMapMode:ct&&G.mapping,envMapCubeUVHeight:Y,aoMap:z,lightMap:V,bumpMap:ne,normalMap:J,displacementMap:p&&ee,emissiveMap:ae,normalMapObjectSpace:J&&N.normalMapType===ise,normalMapTangentSpace:J&&N.normalMapType===AG,metalnessMap:ie,roughnessMap:we,anisotropy:ve,anisotropyMap:fe,clearcoat:F,clearcoatMap:Ke,clearcoatNormalMap:ke,clearcoatRoughnessMap:$e,dispersion:k,iridescence:K,iridescenceMap:rt,iridescenceThicknessMap:Ue,sheen:pe,sheenColorMap:Pe,sheenRoughnessMap:dt,specularMap:et,specularColorMap:Qe,specularIntensityMap:st,transmission:xe,transmissionMap:ue,thicknessMap:tt,gradientMap:de,opaque:N.transparent===!1&&N.blending===ap&&N.alphaToCoverage===!1,alphaMap:Le,alphaTest:Ee,alphaHash:ge,combine:N.combine,mapUv:Be&&b(N.map.channel),aoMapUv:z&&b(N.aoMap.channel),lightMapUv:V&&b(N.lightMap.channel),bumpMapUv:ne&&b(N.bumpMap.channel),normalMapUv:J&&b(N.normalMap.channel),displacementMapUv:ee&&b(N.displacementMap.channel),emissiveMapUv:ae&&b(N.emissiveMap.channel),metalnessMapUv:ie&&b(N.metalnessMap.channel),roughnessMapUv:we&&b(N.roughnessMap.channel),anisotropyMapUv:fe&&b(N.anisotropyMap.channel),clearcoatMapUv:Ke&&b(N.clearcoatMap.channel),clearcoatNormalMapUv:ke&&b(N.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:$e&&b(N.clearcoatRoughnessMap.channel),iridescenceMapUv:rt&&b(N.iridescenceMap.channel),iridescenceThicknessMapUv:Ue&&b(N.iridescenceThicknessMap.channel),sheenColorMapUv:Pe&&b(N.sheenColorMap.channel),sheenRoughnessMapUv:dt&&b(N.sheenRoughnessMap.channel),specularMapUv:et&&b(N.specularMap.channel),specularColorMapUv:Qe&&b(N.specularColorMap.channel),specularIntensityMapUv:st&&b(N.specularIntensityMap.channel),transmissionMapUv:ue&&b(N.transmissionMap.channel),thicknessMapUv:tt&&b(N.thicknessMap.channel),alphaMapUv:Le&&b(N.alphaMap.channel),vertexTangents:!!$.attributes.tangent&&(J||ve),vertexColors:N.vertexColors,vertexAlphas:N.vertexColors===!0&&!!$.attributes.color&&$.attributes.color.itemSize===4,pointsUvs:W.isPoints===!0&&!!$.attributes.uv&&(Be||Le),fog:!!L,useFog:N.fog===!0,fogExp2:!!L&&L.isFogExp2,flatShading:N.flatShading===!0&&N.wireframe===!1,sizeAttenuation:N.sizeAttenuation===!0,logarithmicDepthBuffer:f,reversedDepthBuffer:De,skinning:W.isSkinnedMesh===!0,morphTargets:$.morphAttributes.position!==void 0,morphNormals:$.morphAttributes.normal!==void 0,morphColors:$.morphAttributes.color!==void 0,morphTargetsCount:H,morphTextureStride:X,numDirLights:O.directional.length,numPointLights:O.point.length,numSpotLights:O.spot.length,numSpotLightMaps:O.spotLightMap.length,numRectAreaLights:O.rectArea.length,numHemiLights:O.hemi.length,numDirLightShadows:O.directionalShadowMap.length,numPointLightShadows:O.pointShadowMap.length,numSpotLightShadows:O.spotShadowMap.length,numSpotLightShadowsWithMaps:O.numSpotLightShadowsWithMaps,numLightProbes:O.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:N.dithering,shadowMapEnabled:t.shadowMap.enabled&&B.length>0,shadowMapType:t.shadowMap.type,toneMapping:at,decodeVideoTexture:Be&&N.map.isVideoTexture===!0&&xn.getTransfer(N.map.colorSpace)===On,decodeVideoTextureEmissive:ae&&N.emissiveMap.isVideoTexture===!0&&xn.getTransfer(N.emissiveMap.colorSpace)===On,premultipliedAlpha:N.premultipliedAlpha,doubleSided:N.side===Po,flipSided:N.side===Pa,useDepthPacking:N.depthPacking>=0,depthPacking:N.depthPacking||0,index0AttributeName:N.index0AttributeName,extensionClipCullDistance:je&&N.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(je&&N.extensions.multiDraw===!0||Ae)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:N.customProgramCacheKey()};return yt.vertexUv1s=c.has(1),yt.vertexUv2s=c.has(2),yt.vertexUv3s=c.has(3),c.clear(),yt}function v(N){const O=[];if(N.shaderID?O.push(N.shaderID):(O.push(N.customVertexShaderID),O.push(N.customFragmentShaderID)),N.defines!==void 0)for(const B in N.defines)O.push(B),O.push(N.defines[B]);return N.isRawShaderMaterial===!1&&(w(O,N),M(O,N),O.push(t.outputColorSpace)),O.push(N.customProgramCacheKey),O.join()}function w(N,O){N.push(O.precision),N.push(O.outputColorSpace),N.push(O.envMapMode),N.push(O.envMapCubeUVHeight),N.push(O.mapUv),N.push(O.alphaMapUv),N.push(O.lightMapUv),N.push(O.aoMapUv),N.push(O.bumpMapUv),N.push(O.normalMapUv),N.push(O.displacementMapUv),N.push(O.emissiveMapUv),N.push(O.metalnessMapUv),N.push(O.roughnessMapUv),N.push(O.anisotropyMapUv),N.push(O.clearcoatMapUv),N.push(O.clearcoatNormalMapUv),N.push(O.clearcoatRoughnessMapUv),N.push(O.iridescenceMapUv),N.push(O.iridescenceThicknessMapUv),N.push(O.sheenColorMapUv),N.push(O.sheenRoughnessMapUv),N.push(O.specularMapUv),N.push(O.specularColorMapUv),N.push(O.specularIntensityMapUv),N.push(O.transmissionMapUv),N.push(O.thicknessMapUv),N.push(O.combine),N.push(O.fogExp2),N.push(O.sizeAttenuation),N.push(O.morphTargetsCount),N.push(O.morphAttributeCount),N.push(O.numDirLights),N.push(O.numPointLights),N.push(O.numSpotLights),N.push(O.numSpotLightMaps),N.push(O.numHemiLights),N.push(O.numRectAreaLights),N.push(O.numDirLightShadows),N.push(O.numPointLightShadows),N.push(O.numSpotLightShadows),N.push(O.numSpotLightShadowsWithMaps),N.push(O.numLightProbes),N.push(O.shadowMapType),N.push(O.toneMapping),N.push(O.numClippingPlanes),N.push(O.numClipIntersection),N.push(O.depthPacking)}function M(N,O){o.disableAll(),O.supportsVertexTextures&&o.enable(0),O.instancing&&o.enable(1),O.instancingColor&&o.enable(2),O.instancingMorph&&o.enable(3),O.matcap&&o.enable(4),O.envMap&&o.enable(5),O.normalMapObjectSpace&&o.enable(6),O.normalMapTangentSpace&&o.enable(7),O.clearcoat&&o.enable(8),O.iridescence&&o.enable(9),O.alphaTest&&o.enable(10),O.vertexColors&&o.enable(11),O.vertexAlphas&&o.enable(12),O.vertexUv1s&&o.enable(13),O.vertexUv2s&&o.enable(14),O.vertexUv3s&&o.enable(15),O.vertexTangents&&o.enable(16),O.anisotropy&&o.enable(17),O.alphaHash&&o.enable(18),O.batching&&o.enable(19),O.dispersion&&o.enable(20),O.batchingColor&&o.enable(21),O.gradientMap&&o.enable(22),N.push(o.mask),o.disableAll(),O.fog&&o.enable(0),O.useFog&&o.enable(1),O.flatShading&&o.enable(2),O.logarithmicDepthBuffer&&o.enable(3),O.reversedDepthBuffer&&o.enable(4),O.skinning&&o.enable(5),O.morphTargets&&o.enable(6),O.morphNormals&&o.enable(7),O.morphColors&&o.enable(8),O.premultipliedAlpha&&o.enable(9),O.shadowMapEnabled&&o.enable(10),O.doubleSided&&o.enable(11),O.flipSided&&o.enable(12),O.useDepthPacking&&o.enable(13),O.dithering&&o.enable(14),O.transmission&&o.enable(15),O.sheen&&o.enable(16),O.opaque&&o.enable(17),O.pointsUvs&&o.enable(18),O.decodeVideoTexture&&o.enable(19),O.decodeVideoTextureEmissive&&o.enable(20),O.alphaToCoverage&&o.enable(21),N.push(o.mask)}function E(N){const O=y[N.type];let B;if(O){const I=No[O];B=Ose.clone(I.uniforms)}else B=N.uniforms;return B}function T(N,O){let B;for(let I=0,W=d.length;I<W;I++){const L=d[I];if(L.cacheKey===O){B=L,++B.usedTimes;break}}return B===void 0&&(B=new dde(t,O,N,a),d.push(B)),B}function P(N){if(--N.usedTimes===0){const O=d.indexOf(N);d[O]=d[d.length-1],d.pop(),N.destroy()}}function R(N){l.remove(N)}function U(){l.dispose()}return{getParameters:x,getProgramCacheKey:v,getUniforms:E,acquireProgram:T,releaseProgram:P,releaseShaderCache:R,programs:d,dispose:U}}function gde(){let t=new WeakMap;function e(s){return t.has(s)}function n(s){let o=t.get(s);return o===void 0&&(o={},t.set(s,o)),o}function i(s){t.delete(s)}function r(s,o,l){t.get(s)[o]=l}function a(){t=new WeakMap}return{has:e,get:n,remove:i,update:r,dispose:a}}function vde(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function yF(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function bF(){const t=[];let e=0;const n=[],i=[],r=[];function a(){e=0,n.length=0,i.length=0,r.length=0}function s(f,p,m,y,b,x){let v=t[e];return v===void 0?(v={id:f.id,object:f,geometry:p,material:m,groupOrder:y,renderOrder:f.renderOrder,z:b,group:x},t[e]=v):(v.id=f.id,v.object=f,v.geometry=p,v.material=m,v.groupOrder=y,v.renderOrder=f.renderOrder,v.z=b,v.group=x),e++,v}function o(f,p,m,y,b,x){const v=s(f,p,m,y,b,x);m.transmission>0?i.push(v):m.transparent===!0?r.push(v):n.push(v)}function l(f,p,m,y,b,x){const v=s(f,p,m,y,b,x);m.transmission>0?i.unshift(v):m.transparent===!0?r.unshift(v):n.unshift(v)}function c(f,p){n.length>1&&n.sort(f||vde),i.length>1&&i.sort(p||yF),r.length>1&&r.sort(p||yF)}function d(){for(let f=e,p=t.length;f<p;f++){const m=t[f];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:n,transmissive:i,transparent:r,init:a,push:o,unshift:l,finish:d,sort:c}}function xde(){let t=new WeakMap;function e(i,r){const a=t.get(i);let s;return a===void 0?(s=new bF,t.set(i,[s])):r>=a.length?(s=new bF,a.push(s)):s=a[r],s}function n(){t=new WeakMap}return{get:e,dispose:n}}function yde(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Ge,color:new fn};break;case"SpotLight":n={position:new Ge,direction:new Ge,color:new fn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Ge,color:new fn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Ge,skyColor:new fn,groundColor:new fn};break;case"RectAreaLight":n={color:new fn,position:new Ge,halfWidth:new Ge,halfHeight:new Ge};break}return t[e.id]=n,n}}}function bde(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Qt};break;case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Qt};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Qt,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let _de=0;function Sde(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function wde(t){const e=new yde,n=bde(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new Ge);const r=new Ge,a=new Gi,s=new Gi;function o(c){let d=0,f=0,p=0;for(let N=0;N<9;N++)i.probe[N].set(0,0,0);let m=0,y=0,b=0,x=0,v=0,w=0,M=0,E=0,T=0,P=0,R=0;c.sort(Sde);for(let N=0,O=c.length;N<O;N++){const B=c[N],I=B.color,W=B.intensity,L=B.distance,$=B.shadow&&B.shadow.map?B.shadow.map.texture:null;if(B.isAmbientLight)d+=I.r*W,f+=I.g*W,p+=I.b*W;else if(B.isLightProbe){for(let q=0;q<9;q++)i.probe[q].addScaledVector(B.sh.coefficients[q],W);R++}else if(B.isDirectionalLight){const q=e.get(B);if(q.color.copy(B.color).multiplyScalar(B.intensity),B.castShadow){const G=B.shadow,Y=n.get(B);Y.shadowIntensity=G.intensity,Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,i.directionalShadow[m]=Y,i.directionalShadowMap[m]=$,i.directionalShadowMatrix[m]=B.shadow.matrix,w++}i.directional[m]=q,m++}else if(B.isSpotLight){const q=e.get(B);q.position.setFromMatrixPosition(B.matrixWorld),q.color.copy(I).multiplyScalar(W),q.distance=L,q.coneCos=Math.cos(B.angle),q.penumbraCos=Math.cos(B.angle*(1-B.penumbra)),q.decay=B.decay,i.spot[b]=q;const G=B.shadow;if(B.map&&(i.spotLightMap[T]=B.map,T++,G.updateMatrices(B),B.castShadow&&P++),i.spotLightMatrix[b]=G.matrix,B.castShadow){const Y=n.get(B);Y.shadowIntensity=G.intensity,Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,i.spotShadow[b]=Y,i.spotShadowMap[b]=$,E++}b++}else if(B.isRectAreaLight){const q=e.get(B);q.color.copy(I).multiplyScalar(W),q.halfWidth.set(B.width*.5,0,0),q.halfHeight.set(0,B.height*.5,0),i.rectArea[x]=q,x++}else if(B.isPointLight){const q=e.get(B);if(q.color.copy(B.color).multiplyScalar(B.intensity),q.distance=B.distance,q.decay=B.decay,B.castShadow){const G=B.shadow,Y=n.get(B);Y.shadowIntensity=G.intensity,Y.shadowBias=G.bias,Y.shadowNormalBias=G.normalBias,Y.shadowRadius=G.radius,Y.shadowMapSize=G.mapSize,Y.shadowCameraNear=G.camera.near,Y.shadowCameraFar=G.camera.far,i.pointShadow[y]=Y,i.pointShadowMap[y]=$,i.pointShadowMatrix[y]=B.shadow.matrix,M++}i.point[y]=q,y++}else if(B.isHemisphereLight){const q=e.get(B);q.skyColor.copy(B.color).multiplyScalar(W),q.groundColor.copy(B.groundColor).multiplyScalar(W),i.hemi[v]=q,v++}}x>0&&(t.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=_t.LTC_FLOAT_1,i.rectAreaLTC2=_t.LTC_FLOAT_2):(i.rectAreaLTC1=_t.LTC_HALF_1,i.rectAreaLTC2=_t.LTC_HALF_2)),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=p;const U=i.hash;(U.directionalLength!==m||U.pointLength!==y||U.spotLength!==b||U.rectAreaLength!==x||U.hemiLength!==v||U.numDirectionalShadows!==w||U.numPointShadows!==M||U.numSpotShadows!==E||U.numSpotMaps!==T||U.numLightProbes!==R)&&(i.directional.length=m,i.spot.length=b,i.rectArea.length=x,i.point.length=y,i.hemi.length=v,i.directionalShadow.length=w,i.directionalShadowMap.length=w,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=w,i.pointShadowMatrix.length=M,i.spotLightMatrix.length=E+T-P,i.spotLightMap.length=T,i.numSpotLightShadowsWithMaps=P,i.numLightProbes=R,U.directionalLength=m,U.pointLength=y,U.spotLength=b,U.rectAreaLength=x,U.hemiLength=v,U.numDirectionalShadows=w,U.numPointShadows=M,U.numSpotShadows=E,U.numSpotMaps=T,U.numLightProbes=R,i.version=_de++)}function l(c,d){let f=0,p=0,m=0,y=0,b=0;const x=d.matrixWorldInverse;for(let v=0,w=c.length;v<w;v++){const M=c[v];if(M.isDirectionalLight){const E=i.directional[f];E.direction.setFromMatrixPosition(M.matrixWorld),r.setFromMatrixPosition(M.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(x),f++}else if(M.isSpotLight){const E=i.spot[m];E.position.setFromMatrixPosition(M.matrixWorld),E.position.applyMatrix4(x),E.direction.setFromMatrixPosition(M.matrixWorld),r.setFromMatrixPosition(M.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(x),m++}else if(M.isRectAreaLight){const E=i.rectArea[y];E.position.setFromMatrixPosition(M.matrixWorld),E.position.applyMatrix4(x),s.identity(),a.copy(M.matrixWorld),a.premultiply(x),s.extractRotation(a),E.halfWidth.set(M.width*.5,0,0),E.halfHeight.set(0,M.height*.5,0),E.halfWidth.applyMatrix4(s),E.halfHeight.applyMatrix4(s),y++}else if(M.isPointLight){const E=i.point[p];E.position.setFromMatrixPosition(M.matrixWorld),E.position.applyMatrix4(x),p++}else if(M.isHemisphereLight){const E=i.hemi[b];E.direction.setFromMatrixPosition(M.matrixWorld),E.direction.transformDirection(x),b++}}}return{setup:o,setupView:l,state:i}}function _F(t){const e=new wde(t),n=[],i=[];function r(d){c.camera=d,n.length=0,i.length=0}function a(d){n.push(d)}function s(d){i.push(d)}function o(){e.setup(n)}function l(d){e.setupView(n,d)}const c={lightsArray:n,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:r,state:c,setupLights:o,setupLightsView:l,pushLight:a,pushShadow:s}}function Mde(t){let e=new WeakMap;function n(r,a=0){const s=e.get(r);let o;return s===void 0?(o=new _F(t),e.set(r,[o])):a>=s.length?(o=new _F(t),s.push(o)):o=s[a],o}function i(){e=new WeakMap}return{get:n,dispose:i}}const Ede=`void main() {
  3797. gl_Position = vec4( position, 1.0 );
  3798. }`,Ade=`uniform sampler2D shadow_pass;
  3799. uniform vec2 resolution;
  3800. uniform float radius;
  3801. #include <packing>
  3802. void main() {
  3803. const float samples = float( VSM_SAMPLES );
  3804. float mean = 0.0;
  3805. float squared_mean = 0.0;
  3806. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3807. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3808. for ( float i = 0.0; i < samples; i ++ ) {
  3809. float uvOffset = uvStart + i * uvStride;
  3810. #ifdef HORIZONTAL_PASS
  3811. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3812. mean += distribution.x;
  3813. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3814. #else
  3815. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3816. mean += depth;
  3817. squared_mean += depth * depth;
  3818. #endif
  3819. }
  3820. mean = mean / samples;
  3821. squared_mean = squared_mean / samples;
  3822. float std_dev = sqrt( squared_mean - mean * mean );
  3823. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  3824. }`;function Tde(t,e,n){let i=new WN;const r=new Qt,a=new Qt,s=new Bi,o=new qse({depthPacking:nse}),l=new Xse,c={},d=n.maxTextureSize,f={[Ru]:Pa,[Pa]:Ru,[Po]:Po},p=new Ql({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Qt},radius:{value:4}},vertexShader:Ede,fragmentShader:Ade}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const y=new Yo;y.setAttribute("position",new Is(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const b=new Bo(y,p),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=vG;let v=this.type;this.render=function(P,R,U){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||P.length===0)return;const N=t.getRenderTarget(),O=t.getActiveCubeFace(),B=t.getActiveMipmapLevel(),I=t.state;I.setBlending(Gl),I.buffers.depth.getReversed()===!0?I.buffers.color.setClear(0,0,0,0):I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);const W=v!==Cl&&this.type===Cl,L=v===Cl&&this.type!==Cl;for(let $=0,q=P.length;$<q;$++){const G=P[$],Y=G.shadow;if(Y===void 0){Ht("WebGLShadowMap:",G,"has no shadow.");continue}if(Y.autoUpdate===!1&&Y.needsUpdate===!1)continue;r.copy(Y.mapSize);const Q=Y.getFrameExtents();if(r.multiply(Q),a.copy(Y.mapSize),(r.x>d||r.y>d)&&(r.x>d&&(a.x=Math.floor(d/Q.x),r.x=a.x*Q.x,Y.mapSize.x=a.x),r.y>d&&(a.y=Math.floor(d/Q.y),r.y=a.y*Q.y,Y.mapSize.y=a.y)),Y.map===null||W===!0||L===!0){const H=this.type!==Cl?{minFilter:ns,magFilter:ns}:{};Y.map!==null&&Y.map.dispose(),Y.map=new of(r.x,r.y,H),Y.map.texture.name=G.name+".shadowMap",Y.camera.updateProjectionMatrix()}t.setRenderTarget(Y.map),t.clear();const se=Y.getViewportCount();for(let H=0;H<se;H++){const X=Y.getViewport(H);s.set(a.x*X.x,a.y*X.y,a.x*X.z,a.y*X.w),I.viewport(s),Y.updateMatrices(G,H),i=Y.getFrustum(),E(R,U,Y.camera,G,this.type)}Y.isPointLightShadow!==!0&&this.type===Cl&&w(Y,U),Y.needsUpdate=!1}v=this.type,x.needsUpdate=!1,t.setRenderTarget(N,O,B)};function w(P,R){const U=e.update(b);p.defines.VSM_SAMPLES!==P.blurSamples&&(p.defines.VSM_SAMPLES=P.blurSamples,m.defines.VSM_SAMPLES=P.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),P.mapPass===null&&(P.mapPass=new of(r.x,r.y)),p.uniforms.shadow_pass.value=P.map.texture,p.uniforms.resolution.value=P.mapSize,p.uniforms.radius.value=P.radius,t.setRenderTarget(P.mapPass),t.clear(),t.renderBufferDirect(R,null,U,p,b,null),m.uniforms.shadow_pass.value=P.mapPass.texture,m.uniforms.resolution.value=P.mapSize,m.uniforms.radius.value=P.radius,t.setRenderTarget(P.map),t.clear(),t.renderBufferDirect(R,null,U,m,b,null)}function M(P,R,U,N){let O=null;const B=U.isPointLight===!0?P.customDistanceMaterial:P.customDepthMaterial;if(B!==void 0)O=B;else if(O=U.isPointLight===!0?l:o,t.localClippingEnabled&&R.clipShadows===!0&&Array.isArray(R.clippingPlanes)&&R.clippingPlanes.length!==0||R.displacementMap&&R.displacementScale!==0||R.alphaMap&&R.alphaTest>0||R.map&&R.alphaTest>0||R.alphaToCoverage===!0){const I=O.uuid,W=R.uuid;let L=c[I];L===void 0&&(L={},c[I]=L);let $=L[W];$===void 0&&($=O.clone(),L[W]=$,R.addEventListener("dispose",T)),O=$}if(O.visible=R.visible,O.wireframe=R.wireframe,N===Cl?O.side=R.shadowSide!==null?R.shadowSide:R.side:O.side=R.shadowSide!==null?R.shadowSide:f[R.side],O.alphaMap=R.alphaMap,O.alphaTest=R.alphaToCoverage===!0?.5:R.alphaTest,O.map=R.map,O.clipShadows=R.clipShadows,O.clippingPlanes=R.clippingPlanes,O.clipIntersection=R.clipIntersection,O.displacementMap=R.displacementMap,O.displacementScale=R.displacementScale,O.displacementBias=R.displacementBias,O.wireframeLinewidth=R.wireframeLinewidth,O.linewidth=R.linewidth,U.isPointLight===!0&&O.isMeshDistanceMaterial===!0){const I=t.properties.get(O);I.light=U}return O}function 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ue=!1;const tt=new Bi;let de=null;const Le=new Bi(0,0,0,0);return{setMask:function(Ee){de!==Ee&&!ue&&(t.colorMask(Ee,Ee,Ee,Ee),de=Ee)},setLocked:function(Ee){ue=Ee},setClear:function(Ee,ge,je,at,yt){yt===!0&&(Ee*=at,ge*=at,je*=at),tt.set(Ee,ge,je,at),Le.equals(tt)===!1&&(t.clearColor(Ee,ge,je,at),Le.copy(tt))},reset:function(){ue=!1,de=null,Le.set(-1,0,0,0)}}}function i(){let ue=!1,tt=!1,de=null,Le=null,Ee=null;return{setReversed:function(ge){if(tt!==ge){const je=e.get("EXT_clip_control");ge?je.clipControlEXT(je.LOWER_LEFT_EXT,je.ZERO_TO_ONE_EXT):je.clipControlEXT(je.LOWER_LEFT_EXT,je.NEGATIVE_ONE_TO_ONE_EXT),tt=ge;const at=Ee;Ee=null,this.setClear(at)}},getReversed:function(){return tt},setTest:function(ge){ge?be(t.DEPTH_TEST):De(t.DEPTH_TEST)},setMask:function(ge){de!==ge&&!ue&&(t.depthMask(ge),de=ge)},setFunc:function(ge){if(tt&&(ge=Cde[ge]),Le!==ge){switch(ge){case O2:t.depthFunc(t.NEVER);break;case L2:t.depthFunc(t.ALWAYS);break;case k2:t.depthFunc(t.LESS);break;case 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fe=k;if(k===t.RED&&(K===t.FLOAT&&(fe=t.R32F),K===t.HALF_FLOAT&&(fe=t.R16F),K===t.UNSIGNED_BYTE&&(fe=t.R8)),k===t.RED_INTEGER&&(K===t.UNSIGNED_BYTE&&(fe=t.R8UI),K===t.UNSIGNED_SHORT&&(fe=t.R16UI),K===t.UNSIGNED_INT&&(fe=t.R32UI),K===t.BYTE&&(fe=t.R8I),K===t.SHORT&&(fe=t.R16I),K===t.INT&&(fe=t.R32I)),k===t.RG&&(K===t.FLOAT&&(fe=t.RG32F),K===t.HALF_FLOAT&&(fe=t.RG16F),K===t.UNSIGNED_BYTE&&(fe=t.RG8)),k===t.RG_INTEGER&&(K===t.UNSIGNED_BYTE&&(fe=t.RG8UI),K===t.UNSIGNED_SHORT&&(fe=t.RG16UI),K===t.UNSIGNED_INT&&(fe=t.RG32UI),K===t.BYTE&&(fe=t.RG8I),K===t.SHORT&&(fe=t.RG16I),K===t.INT&&(fe=t.RG32I)),k===t.RGB_INTEGER&&(K===t.UNSIGNED_BYTE&&(fe=t.RGB8UI),K===t.UNSIGNED_SHORT&&(fe=t.RGB16UI),K===t.UNSIGNED_INT&&(fe=t.RGB32UI),K===t.BYTE&&(fe=t.RGB8I),K===t.SHORT&&(fe=t.RGB16I),K===t.INT&&(fe=t.RGB32I)),k===t.RGBA_INTEGER&&(K===t.UNSIGNED_BYTE&&(fe=t.RGBA8UI),K===t.UNSIGNED_SHORT&&(fe=t.RGBA16UI),K===t.UNSIGNED_INT&&(fe=t.RGBA32UI),K===t.BYTE&&(fe=t.RGBA8I),K===t.SHORT&&(fe=t.RGBA16I),K===t.INT&&(fe=t.RGBA32I)),k===t.RGB&&(K===t.UNSIGNED_INT_5_9_9_9_REV&&(fe=t.RGB9_E5),K===t.UNSIGNED_INT_10F_11F_11F_REV&&(fe=t.R11F_G11F_B10F)),k===t.RGBA){const Ke=xe?i_:xn.getTransfer(pe);K===t.FLOAT&&(fe=t.RGBA32F),K===t.HALF_FLOAT&&(fe=t.RGBA16F),K===t.UNSIGNED_BYTE&&(fe=Ke===On?t.SRGB8_ALPHA8:t.RGBA8),K===t.UNSIGNED_SHORT_4_4_4_4&&(fe=t.RGBA4),K===t.UNSIGNED_SHORT_5_5_5_1&&(fe=t.RGB5_A1)}return(fe===t.R16F||fe===t.R32F||fe===t.RG16F||fe===t.RG32F||fe===t.RGBA16F||fe===t.RGBA32F)&&e.get("EXT_color_buffer_float"),fe}function E(F,k){let K;return F?k===null||k===af||k===m0?K=t.DEPTH24_STENCIL8:k===Fl?K=t.DEPTH32F_STENCIL8:k===p0&&(K=t.DEPTH24_STENCIL8,Ht("DepthTexture: 16 bit depth attachment is not supported with stencil. 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OES_texture_float_linear not supported on this device."),t.texParameteri(F,t.TEXTURE_WRAP_S,Q[k.wrapS]),t.texParameteri(F,t.TEXTURE_WRAP_T,Q[k.wrapT]),(F===t.TEXTURE_3D||F===t.TEXTURE_2D_ARRAY)&&t.texParameteri(F,t.TEXTURE_WRAP_R,Q[k.wrapR]),t.texParameteri(F,t.TEXTURE_MAG_FILTER,se[k.magFilter]),t.texParameteri(F,t.TEXTURE_MIN_FILTER,se[k.minFilter]),k.compareFunction&&(t.texParameteri(F,t.TEXTURE_COMPARE_MODE,t.COMPARE_REF_TO_TEXTURE),t.texParameteri(F,t.TEXTURE_COMPARE_FUNC,H[k.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){if(k.magFilter===ns||k.minFilter!==Jx&&k.minFilter!==Dd||k.type===Fl&&e.has("OES_texture_float_linear")===!1)return;if(k.anisotropy>1||i.get(k).__currentAnisotropy){const K=e.get("EXT_texture_filter_anisotropic");t.texParameterf(F,K.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(k.anisotropy,r.getMaxAnisotropy())),i.get(k).__currentAnisotropy=k.anisotropy}}}function re(F,k){let K=!1;F.__webglInit===void 0&&(F.__webglInit=!0,k.addEventListener("dispose",P));const pe=k.source;let xe=p.get(pe);xe===void 0&&(xe={},p.set(pe,xe));const fe=L(k);if(fe!==F.__cacheKey){xe[fe]===void 0&&(xe[fe]={texture:t.createTexture(),usedTimes:0},s.memory.textures++,K=!0),xe[fe].usedTimes++;const Ke=xe[F.__cacheKey];Ke!==void 0&&(xe[F.__cacheKey].usedTimes--,Ke.usedTimes===0&&N(k)),F.__cacheKey=fe,F.__webglTexture=xe[fe].texture}return K}function ce(F,k,K){return Math.floor(Math.floor(F/K)/k)}function ye(F,k,K,pe){const fe=F.updateRanges;if(fe.length===0)n.texSubImage2D(t.TEXTURE_2D,0,0,0,k.width,k.height,K,pe,k.data);else{fe.sort((Ue,Pe)=>Ue.start-Pe.start);let Ke=0;for(let Ue=1;Ue<fe.length;Ue++){const Pe=fe[Ke],dt=fe[Ue],et=Pe.start+Pe.count,Qe=ce(dt.start,k.width,4),st=ce(Pe.start,k.width,4);dt.start<=et+1&&Qe===st&&ce(dt.start+dt.count-1,k.width,4)===Qe?Pe.count=Math.max(Pe.count,dt.start+dt.count-Pe.start):(++Ke,fe[Ke]=dt)}fe.length=Ke+1;const ke=t.getParameter(t.UNPACK_ROW_LENGTH),$e=t.getParameter(t.UNPACK_SKIP_PIXELS),rt=t.getParameter(t.UNPACK_SKIP_ROWS);t.pixelStorei(t.UNPACK_ROW_LENGTH,k.width);for(let Ue=0,Pe=fe.length;Ue<Pe;Ue++){const dt=fe[Ue],et=Math.floor(dt.start/4),Qe=Math.ceil(dt.count/4),st=et%k.width,ue=Math.floor(et/k.width),tt=Qe,de=1;t.pixelStorei(t.UNPACK_SKIP_PIXELS,st),t.pixelStorei(t.UNPACK_SKIP_ROWS,ue),n.texSubImage2D(t.TEXTURE_2D,0,st,ue,tt,de,K,pe,k.data)}F.clearUpdateRanges(),t.pixelStorei(t.UNPACK_ROW_LENGTH,ke),t.pixelStorei(t.UNPACK_SKIP_PIXELS,$e),t.pixelStorei(t.UNPACK_SKIP_ROWS,rt)}}function me(F,k,K){let pe=t.TEXTURE_2D;(k.isDataArrayTexture||k.isCompressedArrayTexture)&&(pe=t.TEXTURE_2D_ARRAY),k.isData3DTexture&&(pe=t.TEXTURE_3D);const xe=re(F,k),fe=k.source;n.bindTexture(pe,F.__webglTexture,t.TEXTURE0+K);const Ke=i.get(fe);if(fe.version!==Ke.__version||xe===!0){n.activeTexture(t.TEXTURE0+K);const ke=xn.getPrimaries(xn.workingColorSpace),$e=k.colorSpace===cu?null:xn.getPrimaries(k.colorSpace),rt=k.colorSpace===cu||ke===$e?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,k.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,k.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,k.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,rt);let Ue=b(k.image,!1,r.maxTextureSize);Ue=we(k,Ue);const Pe=a.convert(k.format,k.colorSpace),dt=a.convert(k.type);let et=M(k.internalFormat,Pe,dt,k.colorSpace,k.isVideoTexture);X(pe,k);let Qe;const st=k.mipmaps,ue=k.isVideoTexture!==!0,tt=Ke.__version===void 0||xe===!0,de=fe.dataReady,Le=T(k,Ue);if(k.isDepthTexture)et=E(k.format===v0,k.type),tt&&(ue?n.texStorage2D(t.TEXTURE_2D,1,et,Ue.width,Ue.height):n.texImage2D(t.TEXTURE_2D,0,et,Ue.width,Ue.height,0,Pe,dt,null));else if(k.isDataTexture)if(st.length>0){ue&&tt&&n.texStorage2D(t.TEXTURE_2D,Le,et,st[0].width,st[0].height);for(let Ee=0,ge=st.length;Ee<ge;Ee++)Qe=st[Ee],ue?de&&n.texSubImage2D(t.TEXTURE_2D,Ee,0,0,Qe.width,Qe.height,Pe,dt,Qe.data):n.texImage2D(t.TEXTURE_2D,Ee,et,Qe.width,Qe.height,0,Pe,dt,Qe.data);k.generateMipmaps=!1}else ue?(tt&&n.texStorage2D(t.TEXTURE_2D,Le,et,Ue.width,Ue.height),de&&ye(k,Ue,Pe,dt)):n.texImage2D(t.TEXTURE_2D,0,et,Ue.width,Ue.height,0,Pe,dt,Ue.data);else if(k.isCompressedTexture)if(k.isCompressedArrayTexture){ue&&tt&&n.texStorage3D(t.TEXTURE_2D_ARRAY,Le,et,st[0].width,st[0].height,Ue.depth);for(let Ee=0,ge=st.length;Ee<ge;Ee++)if(Qe=st[Ee],k.format!==lo)if(Pe!==null)if(ue){if(de)if(k.layerUpdates.size>0){const je=J4(Qe.width,Qe.height,k.format,k.type);for(const at of k.layerUpdates){const yt=Qe.data.subarray(at*je/Qe.data.BYTES_PER_ELEMENT,(at+1)*je/Qe.data.BYTES_PER_ELEMENT);n.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,Ee,0,0,at,Qe.width,Qe.height,1,Pe,yt)}k.clearLayerUpdates()}else 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if(k.isData3DTexture)ue?(tt&&n.texStorage3D(t.TEXTURE_3D,Le,et,Ue.width,Ue.height,Ue.depth),de&&n.texSubImage3D(t.TEXTURE_3D,0,0,0,0,Ue.width,Ue.height,Ue.depth,Pe,dt,Ue.data)):n.texImage3D(t.TEXTURE_3D,0,et,Ue.width,Ue.height,Ue.depth,0,Pe,dt,Ue.data);else if(k.isFramebufferTexture){if(tt)if(ue)n.texStorage2D(t.TEXTURE_2D,Le,et,Ue.width,Ue.height);else{let Ee=Ue.width,ge=Ue.height;for(let je=0;je<Le;je++)n.texImage2D(t.TEXTURE_2D,je,et,Ee,ge,0,Pe,dt,null),Ee>>=1,ge>>=1}}else if(st.length>0){if(ue&&tt){const Ee=ve(st[0]);n.texStorage2D(t.TEXTURE_2D,Le,et,Ee.width,Ee.height)}for(let Ee=0,ge=st.length;Ee<ge;Ee++)Qe=st[Ee],ue?de&&n.texSubImage2D(t.TEXTURE_2D,Ee,0,0,Pe,dt,Qe):n.texImage2D(t.TEXTURE_2D,Ee,et,Pe,dt,Qe);k.generateMipmaps=!1}else if(ue){if(tt){const Ee=ve(Ue);n.texStorage2D(t.TEXTURE_2D,Le,et,Ee.width,Ee.height)}de&&n.texSubImage2D(t.TEXTURE_2D,0,0,0,Pe,dt,Ue)}else n.texImage2D(t.TEXTURE_2D,0,et,Pe,dt,Ue);x(k)&&v(pe),Ke.__version=fe.version,k.onUpdate&&k.onUpdate(k)}F.__version=k.version}function be(F,k,K){if(k.image.length!==6)return;const pe=re(F,k),xe=k.source;n.bindTexture(t.TEXTURE_CUBE_MAP,F.__webglTexture,t.TEXTURE0+K);const fe=i.get(xe);if(xe.version!==fe.__version||pe===!0){n.activeTexture(t.TEXTURE0+K);const Ke=xn.getPrimaries(xn.workingColorSpace),ke=k.colorSpace===cu?null:xn.getPrimaries(k.colorSpace),$e=k.colorSpace===cu||Ke===ke?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,k.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,k.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,k.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,$e);const rt=k.isCompressedTexture||k.image[0].isCompressedTexture,Ue=k.image[0]&&k.image[0].isDataTexture,Pe=[];for(let ge=0;ge<6;ge++)!rt&&!Ue?Pe[ge]=b(k.image[ge],!0,r.maxCubemapSize):Pe[ge]=Ue?k.image[ge].image:k.image[ge],Pe[ge]=we(k,Pe[ge]);const dt=Pe[0],et=a.convert(k.format,k.colorSpace),Qe=a.convert(k.type),st=M(k.internalFormat,et,Qe,k.colorSpace),ue=k.isVideoTexture!==!0,tt=fe.__version===void 0||pe===!0,de=xe.dataReady;let Le=T(k,dt);X(t.TEXTURE_CUBE_MAP,k);let Ee;if(rt){ue&&tt&&n.texStorage2D(t.TEXTURE_CUBE_MAP,Le,st,dt.width,dt.height);for(let ge=0;ge<6;ge++){Ee=Pe[ge].mipmaps;for(let je=0;je<Ee.length;je++){const at=Ee[je];k.format!==lo?et!==null?ue?de&&n.compressedTexSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,0,0,at.width,at.height,et,at.data):n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,st,at.width,at.height,0,at.data):Ht("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):ue?de&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,0,0,at.width,at.height,et,Qe,at.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,st,at.width,at.height,0,et,Qe,at.data)}}}else{if(Ee=k.mipmaps,ue&&tt){Ee.length>0&&Le++;const ge=ve(Pe[0]);n.texStorage2D(t.TEXTURE_CUBE_MAP,Le,st,ge.width,ge.height)}for(let ge=0;ge<6;ge++)if(Ue){ue?de&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,0,0,Pe[ge].width,Pe[ge].height,et,Qe,Pe[ge].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,st,Pe[ge].width,Pe[ge].height,0,et,Qe,Pe[ge].data);for(let je=0;je<Ee.length;je++){const yt=Ee[je].image[ge].image;ue?de&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,0,0,yt.width,yt.height,et,Qe,yt.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,st,yt.width,yt.height,0,et,Qe,yt.data)}}else{ue?de&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,0,0,et,Qe,Pe[ge]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,st,et,Qe,Pe[ge]);for(let je=0;je<Ee.length;je++){const at=Ee[je];ue?de&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,0,0,et,Qe,at.image[ge]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,st,et,Qe,at.image[ge])}}}x(k)&&v(t.TEXTURE_CUBE_MAP),fe.__version=xe.version,k.onUpdate&&k.onUpdate(k)}F.__version=k.version}function De(F,k,K,pe,xe,fe){const Ke=a.convert(K.format,K.colorSpace),ke=a.convert(K.type),$e=M(K.internalFormat,Ke,ke,K.colorSpace),rt=i.get(k),Ue=i.get(K);if(Ue.__renderTarget=k,!rt.__hasExternalTextures){const Pe=Math.max(1,k.width>>fe),dt=Math.max(1,k.height>>fe);xe===t.TEXTURE_3D||xe===t.TEXTURE_2D_ARRAY?n.texImage3D(xe,fe,$e,Pe,dt,k.depth,0,Ke,ke,null):n.texImage2D(xe,fe,$e,Pe,dt,0,Ke,ke,null)}n.bindFramebuffer(t.FRAMEBUFFER,F),ae(k)?o.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,pe,xe,Ue.__webglTexture,0,ee(k)):(xe===t.TEXTURE_2D||xe>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&xe<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,pe,xe,Ue.__webglTexture,fe),n.bindFramebuffer(t.FRAMEBUFFER,null)}function he(F,k,K){if(t.bindRenderbuffer(t.RENDERBUFFER,F),k.depthBuffer){const pe=k.depthTexture,xe=pe&&pe.isDepthTexture?pe.type:null,fe=E(k.stencilBuffer,xe),Ke=k.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,ke=ee(k);ae(k)?o.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,ke,fe,k.width,k.height):K?t.renderbufferStorageMultisample(t.RENDERBUFFER,ke,fe,k.width,k.height):t.renderbufferStorage(t.RENDERBUFFER,fe,k.width,k.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,Ke,t.RENDERBUFFER,F)}else{const pe=k.textures;for(let xe=0;xe<pe.length;xe++){const fe=pe[xe],Ke=a.convert(fe.format,fe.colorSpace),ke=a.convert(fe.type),$e=M(fe.internalFormat,Ke,ke,fe.colorSpace),rt=ee(k);K&&ae(k)===!1?t.renderbufferStorageMultisample(t.RENDERBUFFER,rt,$e,k.width,k.height):ae(k)?o.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,rt,$e,k.width,k.height):t.renderbufferStorage(t.RENDERBUFFER,$e,k.width,k.height)}}t.bindRenderbuffer(t.RENDERBUFFER,null)}function Ae(F,k){if(k&&k.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,F),!(k.depthTexture&&k.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const pe=i.get(k.depthTexture);pe.__renderTarget=k,(!pe.__webglTexture||k.depthTexture.image.width!==k.width||k.depthTexture.image.height!==k.height)&&(k.depthTexture.image.width=k.width,k.depthTexture.image.height=k.height,k.depthTexture.needsUpdate=!0),$(k.depthTexture,0);const xe=pe.__webglTexture,fe=ee(k);if(k.depthTexture.format===g0)ae(k)?o.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,xe,0,fe):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,xe,0);else if(k.depthTexture.format===v0)ae(k)?o.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,xe,0,fe):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,xe,0);else throw new Error("Unknown depthTexture format")}function Be(F){const k=i.get(F),K=F.isWebGLCubeRenderTarget===!0;if(k.__boundDepthTexture!==F.depthTexture){const pe=F.depthTexture;if(k.__depthDisposeCallback&&k.__depthDisposeCallback(),pe){const xe=()=>{delete k.__boundDepthTexture,delete k.__depthDisposeCallback,pe.removeEventListener("dispose",xe)};pe.addEventListener("dispose",xe),k.__depthDisposeCallback=xe}k.__boundDepthTexture=pe}if(F.depthTexture&&!k.__autoAllocateDepthBuffer){if(K)throw new Error("target.depthTexture not supported in Cube render targets");const pe=F.texture.mipmaps;pe&&pe.length>0?Ae(k.__webglFramebuffer[0],F):Ae(k.__webglFramebuffer,F)}else if(K){k.__webglDepthbuffer=[];for(let pe=0;pe<6;pe++)if(n.bindFramebuffer(t.FRAMEBUFFER,k.__webglFramebuffer[pe]),k.__webglDepthbuffer[pe]===void 0)k.__webglDepthbuffer[pe]=t.createRenderbuffer(),he(k.__webglDepthbuffer[pe],F,!1);else{const xe=F.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,fe=k.__webglDepthbuffer[pe];t.bindRenderbuffer(t.RENDERBUFFER,fe),t.framebufferRenderbuffer(t.FRAMEBUFFER,xe,t.RENDERBUFFER,fe)}}else{const pe=F.texture.mipmaps;if(pe&&pe.length>0?n.bindFramebuffer(t.FRAMEBUFFER,k.__webglFramebuffer[0]):n.bindFramebuffer(t.FRAMEBUFFER,k.__webglFramebuffer),k.__webglDepthbuffer===void 0)k.__webglDepthbuffer=t.createRenderbuffer(),he(k.__webglDepthbuffer,F,!1);else{const xe=F.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,fe=k.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,fe),t.framebufferRenderbuffer(t.FRAMEBUFFER,xe,t.RENDERBUFFER,fe)}}n.bindFramebuffer(t.FRAMEBUFFER,null)}function le(F,k,K){const pe=i.get(F);k!==void 0&&De(pe.__webglFramebuffer,F,F.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),K!==void 0&&Be(F)}function ct(F){const k=F.texture,K=i.get(F),pe=i.get(k);F.addEventListener("dispose",R);const xe=F.textures,fe=F.isWebGLCubeRenderTarget===!0,Ke=xe.length>1;if(Ke||(pe.__webglTexture===void 0&&(pe.__webglTexture=t.createTexture()),pe.__version=k.version,s.memory.textures++),fe){K.__webglFramebuffer=[];for(let ke=0;ke<6;ke++)if(k.mipmaps&&k.mipmaps.length>0){K.__webglFramebuffer[ke]=[];for(let $e=0;$e<k.mipmaps.length;$e++)K.__webglFramebuffer[ke][$e]=t.createFramebuffer()}else K.__webglFramebuffer[ke]=t.createFramebuffer()}else{if(k.mipmaps&&k.mipmaps.length>0){K.__webglFramebuffer=[];for(let ke=0;ke<k.mipmaps.length;ke++)K.__webglFramebuffer[ke]=t.createFramebuffer()}else K.__webglFramebuffer=t.createFramebuffer();if(Ke)for(let ke=0,$e=xe.length;ke<$e;ke++){const rt=i.get(xe[ke]);rt.__webglTexture===void 0&&(rt.__webglTexture=t.createTexture(),s.memory.textures++)}if(F.samples>0&&ae(F)===!1){K.__webglMultisampledFramebuffer=t.createFramebuffer(),K.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,K.__webglMultisampledFramebuffer);for(let ke=0;ke<xe.length;ke++){const $e=xe[ke];K.__webglColorRenderbuffer[ke]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,K.__webglColorRenderbuffer[ke]);const rt=a.convert($e.format,$e.colorSpace),Ue=a.convert($e.type),Pe=M($e.internalFormat,rt,Ue,$e.colorSpace,F.isXRRenderTarget===!0),dt=ee(F);t.renderbufferStorageMultisample(t.RENDERBUFFER,dt,Pe,F.width,F.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+ke,t.RENDERBUFFER,K.__webglColorRenderbuffer[ke])}t.bindRenderbuffer(t.RENDERBUFFER,null),F.depthBuffer&&(K.__webglDepthRenderbuffer=t.createRenderbuffer(),he(K.__webglDepthRenderbuffer,F,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(fe){n.bindTexture(t.TEXTURE_CUBE_MAP,pe.__webglTexture),X(t.TEXTURE_CUBE_MAP,k);for(let ke=0;ke<6;ke++)if(k.mipmaps&&k.mipmaps.length>0)for(let $e=0;$e<k.mipmaps.length;$e++)De(K.__webglFramebuffer[ke][$e],F,k,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+ke,$e);else De(K.__webglFramebuffer[ke],F,k,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+ke,0);x(k)&&v(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(Ke){for(let ke=0,$e=xe.length;ke<$e;ke++){const rt=xe[ke],Ue=i.get(rt);let Pe=t.TEXTURE_2D;(F.isWebGL3DRenderTarget||F.isWebGLArrayRenderTarget)&&(Pe=F.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY),n.bindTexture(Pe,Ue.__webglTexture),X(Pe,rt),De(K.__webglFramebuffer,F,rt,t.COLOR_ATTACHMENT0+ke,Pe,0),x(rt)&&v(Pe)}n.unbindTexture()}else{let ke=t.TEXTURE_2D;if((F.isWebGL3DRenderTarget||F.isWebGLArrayRenderTarget)&&(ke=F.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY),n.bindTexture(ke,pe.__webglTexture),X(ke,k),k.mipmaps&&k.mipmaps.length>0)for(let $e=0;$e<k.mipmaps.length;$e++)De(K.__webglFramebuffer[$e],F,k,t.COLOR_ATTACHMENT0,ke,$e);else De(K.__webglFramebuffer,F,k,t.COLOR_ATTACHMENT0,ke,0);x(k)&&v(ke),n.unbindTexture()}F.depthBuffer&&Be(F)}function z(F){const k=F.textures;for(let K=0,pe=k.length;K<pe;K++){const xe=k[K];if(x(xe)){const fe=w(F),Ke=i.get(xe).__webglTexture;n.bindTexture(fe,Ke),v(fe),n.unbindTexture()}}}const V=[],ne=[];function J(F){if(F.samples>0){if(ae(F)===!1){const k=F.textures,K=F.width,pe=F.height;let xe=t.COLOR_BUFFER_BIT;const fe=F.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,Ke=i.get(F),ke=k.length>1;if(ke)for(let rt=0;rt<k.length;rt++)n.bindFramebuffer(t.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,Ke.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer);const $e=F.texture.mipmaps;$e&&$e.length>0?n.bindFramebuffer(t.DRAW_FRAMEBUFFER,Ke.__webglFramebuffer[0]):n.bindFramebuffer(t.DRAW_FRAMEBUFFER,Ke.__webglFramebuffer);for(let rt=0;rt<k.length;rt++){if(F.resolveDepthBuffer&&(F.depthBuffer&&(xe|=t.DEPTH_BUFFER_BIT),F.stencilBuffer&&F.resolveStencilBuffer&&(xe|=t.STENCIL_BUFFER_BIT)),ke){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,Ke.__webglColorRenderbuffer[rt]);const Ue=i.get(k[rt]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,Ue,0)}t.blitFramebuffer(0,0,K,pe,0,0,K,pe,xe,t.NEAREST),l===!0&&(V.length=0,ne.length=0,V.push(t.COLOR_ATTACHMENT0+rt),F.depthBuffer&&F.resolveDepthBuffer===!1&&(V.push(fe),ne.push(fe),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,ne)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,V))}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),ke)for(let rt=0;rt<k.length;rt++){n.bindFramebuffer(t.FRAMEBUFFER,Ke.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.RENDERBUFFER,Ke.__webglColorRenderbuffer[rt]);const Ue=i.get(k[rt]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,Ke.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.TEXTURE_2D,Ue,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,Ke.__webglMultisampledFramebuffer)}else if(F.depthBuffer&&F.resolveDepthBuffer===!1&&l){const k=F.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[k])}}}function ee(F){return Math.min(r.maxSamples,F.samples)}function ae(F){const k=i.get(F);return F.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&k.__useRenderToTexture!==!1}function ie(F){const k=s.render.frame;d.get(F)!==k&&(d.set(F,k),F.update())}function we(F,k){const K=F.colorSpace,pe=F.format,xe=F.type;return F.isCompressedTexture===!0||F.isVideoTexture===!0||K!==bp&&K!==cu&&(xn.getTransfer(K)===On?(pe!==lo||xe!==zo)&&Ht("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):Ci("WebGLTextures: Unsupported texture color space:",K)),k}function ve(F){return typeof HTMLImageElement<"u"&&F instanceof HTMLImageElement?(c.width=F.naturalWidth||F.width,c.height=F.naturalHeight||F.height):typeof VideoFrame<"u"&&F instanceof VideoFrame?(c.width=F.displayWidth,c.height=F.displayHeight):(c.width=F.width,c.height=F.height),c}this.allocateTextureUnit=W,this.resetTextureUnits=I,this.setTexture2D=$,this.setTexture2DArray=q,this.setTexture3D=G,this.setTextureCube=Y,this.rebindTextures=le,this.setupRenderTarget=ct,this.updateRenderTargetMipmap=z,this.updateMultisampleRenderTarget=J,this.setupDepthRenderbuffer=Be,this.setupFrameBufferTexture=De,this.useMultisampledRTT=ae}function Pde(t,e){function n(i,r=cu){let a;const s=xn.getTransfer(r);if(i===zo)return t.UNSIGNED_BYTE;if(i===IN)return t.UNSIGNED_SHORT_4_4_4_4;if(i===UN)return t.UNSIGNED_SHORT_5_5_5_1;if(i===_G)return t.UNSIGNED_INT_5_9_9_9_REV;if(i===SG)return t.UNSIGNED_INT_10F_11F_11F_REV;if(i===yG)return t.BYTE;if(i===bG)return t.SHORT;if(i===p0)return t.UNSIGNED_SHORT;if(i===kN)return t.INT;if(i===af)return t.UNSIGNED_INT;if(i===Fl)return t.FLOAT;if(i===Xp)return t.HALF_FLOAT;if(i===wG)return t.ALPHA;if(i===MG)return t.RGB;if(i===lo)return t.RGBA;if(i===g0)return t.DEPTH_COMPONENT;if(i===v0)return t.DEPTH_STENCIL;if(i===EG)return t.RED;if(i===FN)return t.RED_INTEGER;if(i===zN)return t.RG;if(i===BN)return t.RG_INTEGER;if(i===jN)return t.RGBA_INTEGER;if(i===Nb||i===Pb||i===Db||i===Ob)if(s===On)if(a=e.get("WEBGL_compressed_texture_s3tc_srgb"),a!==null){if(i===Nb)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===Pb)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===Db)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===Ob)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(a=e.get("WEBGL_compressed_texture_s3tc"),a!==null){if(i===Nb)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===Pb)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===Db)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===Ob)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===G2||i===$2||i===W2||i===q2)if(a=e.get("WEBGL_compressed_texture_pvrtc"),a!==null){if(i===G2)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===$2)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===W2)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===q2)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===X2||i===Y2||i===K2)if(a=e.get("WEBGL_compressed_texture_etc"),a!==null){if(i===X2||i===Y2)return s===On?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(i===K2)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===Z2||i===J2||i===Q2||i===eR||i===tR||i===nR||i===iR||i===rR||i===aR||i===sR||i===oR||i===lR||i===cR||i===uR)if(a=e.get("WEBGL_compressed_texture_astc"),a!==null){if(i===Z2)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===J2)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===Q2)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===eR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===tR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===nR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===iR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===rR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===aR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===sR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===oR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===lR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===cR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===uR)return s===On?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===dR||i===fR||i===hR)if(a=e.get("EXT_texture_compression_bptc"),a!==null){if(i===dR)return s===On?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===fR)return a.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===hR)return a.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===pR||i===mR||i===gR||i===vR)if(a=e.get("EXT_texture_compression_rgtc"),a!==null){if(i===pR)return a.COMPRESSED_RED_RGTC1_EXT;if(i===mR)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===gR)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===vR)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===m0?t.UNSIGNED_INT_24_8:t[i]!==void 0?t[i]:null}return{convert:n}}const Dde=`
  3825. void main() {
  3826. gl_Position = vec4( position, 1.0 );
  3827. }`,Ode=`
  3828. uniform sampler2DArray depthColor;
  3829. uniform float depthWidth;
  3830. uniform float depthHeight;
  3831. void main() {
  3832. vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
  3833. if ( coord.x >= 1.0 ) {
  3834. gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
  3835. } else {
  3836. gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
  3837. }
  3838. }`;class Lde{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n){if(this.texture===null){const i=new WG(e.texture);(e.depthNear!==n.depthNear||e.depthFar!==n.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,i=new Ql({vertexShader:Dde,fragmentShader:Ode,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new Bo(new qN(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}let kde=class extends Ef{constructor(e,n){super();const i=this;let r=null,a=1,s=null,o="local-floor",l=1,c=null,d=null,f=null,p=null,m=null,y=null;const b=typeof XRWebGLBinding<"u",x=new Lde,v={},w=n.getContextAttributes();let M=null,E=null;const T=[],P=[],R=new Qt;let U=null;const N=new Rs;N.viewport=new Bi;const O=new Rs;O.viewport=new Bi;const B=[N,O],I=new Jse;let W=null,L=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(me){let be=T[me];return be===void 0&&(be=new sA,T[me]=be),be.getTargetRaySpace()},this.getControllerGrip=function(me){let be=T[me];return be===void 0&&(be=new sA,T[me]=be),be.getGripSpace()},this.getHand=function(me){let be=T[me];return be===void 0&&(be=new sA,T[me]=be),be.getHandSpace()};function $(me){const be=P.indexOf(me.inputSource);if(be===-1)return;const De=T[be];De!==void 0&&(De.update(me.inputSource,me.frame,c||s),De.dispatchEvent({type:me.type,data:me.inputSource}))}function q(){r.removeEventListener("select",$),r.removeEventListener("selectstart",$),r.removeEventListener("selectend",$),r.removeEventListener("squeeze",$),r.removeEventListener("squeezestart",$),r.removeEventListener("squeezeend",$),r.removeEventListener("end",q),r.removeEventListener("inputsourceschange",G);for(let me=0;me<T.length;me++){const be=P[me];be!==null&&(P[me]=null,T[me].disconnect(be))}W=null,L=null,x.reset();for(const me in v)delete v[me];e.setRenderTarget(M),m=null,p=null,f=null,r=null,E=null,ye.stop(),i.isPresenting=!1,e.setPixelRatio(U),e.setSize(R.width,R.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(me){a=me,i.isPresenting===!0&&Ht("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(me){o=me,i.isPresenting===!0&&Ht("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||s},this.setReferenceSpace=function(me){c=me},this.getBaseLayer=function(){return p!==null?p:m},this.getBinding=function(){return f===null&&b&&(f=new XRWebGLBinding(r,n)),f},this.getFrame=function(){return y},this.getSession=function(){return r},this.setSession=async 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r(x,v,w,M,E){v.isMeshBasicMaterial||v.isMeshLambertMaterial?a(x,v):v.isMeshToonMaterial?(a(x,v),f(x,v)):v.isMeshPhongMaterial?(a(x,v),d(x,v)):v.isMeshStandardMaterial?(a(x,v),p(x,v),v.isMeshPhysicalMaterial&&m(x,v,E)):v.isMeshMatcapMaterial?(a(x,v),y(x,v)):v.isMeshDepthMaterial?a(x,v):v.isMeshDistanceMaterial?(a(x,v),b(x,v)):v.isMeshNormalMaterial?a(x,v):v.isLineBasicMaterial?(s(x,v),v.isLineDashedMaterial&&o(x,v)):v.isPointsMaterial?l(x,v,w,M):v.isSpriteMaterial?c(x,v):v.isShadowMaterial?(x.color.value.copy(v.color),x.opacity.value=v.opacity):v.isShaderMaterial&&(v.uniformsNeedUpdate=!1)}function 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w=e.get(v),M=w.envMap,E=w.envMapRotation;M&&(x.envMap.value=M,hd.copy(E),hd.x*=-1,hd.y*=-1,hd.z*=-1,M.isCubeTexture&&M.isRenderTargetTexture===!1&&(hd.y*=-1,hd.z*=-1),x.envMapRotation.value.setFromMatrix4(Ide.makeRotationFromEuler(hd)),x.flipEnvMap.value=M.isCubeTexture&&M.isRenderTargetTexture===!1?-1:1,x.reflectivity.value=v.reflectivity,x.ior.value=v.ior,x.refractionRatio.value=v.refractionRatio),v.lightMap&&(x.lightMap.value=v.lightMap,x.lightMapIntensity.value=v.lightMapIntensity,n(v.lightMap,x.lightMapTransform)),v.aoMap&&(x.aoMap.value=v.aoMap,x.aoMapIntensity.value=v.aoMapIntensity,n(v.aoMap,x.aoMapTransform))}function s(x,v){x.diffuse.value.copy(v.color),x.opacity.value=v.opacity,v.map&&(x.map.value=v.map,n(v.map,x.mapTransform))}function o(x,v){x.dashSize.value=v.dashSize,x.totalSize.value=v.dashSize+v.gapSize,x.scale.value=v.scale}function l(x,v,w,M){x.diffuse.value.copy(v.color),x.opacity.value=v.opacity,x.size.value=v.size*w,x.scale.value=M*.5,v.map&&(x.map.value=v.map,n(v.map,x.uvTransform)),v.alphaMap&&(x.alphaMap.value=v.alphaMap,n(v.alphaMap,x.alphaMapTransform)),v.alphaTest>0&&(x.alphaTest.value=v.alphaTest)}function c(x,v){x.diffuse.value.copy(v.color),x.opacity.value=v.opacity,x.rotation.value=v.rotation,v.map&&(x.map.value=v.map,n(v.map,x.mapTransform)),v.alphaMap&&(x.alphaMap.value=v.alphaMap,n(v.alphaMap,x.alphaMapTransform)),v.alphaTest>0&&(x.alphaTest.value=v.alphaTest)}function d(x,v){x.specular.value.copy(v.specular),x.shininess.value=Math.max(v.shininess,1e-4)}function f(x,v){v.gradientMap&&(x.gradientMap.value=v.gradientMap)}function 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y(x,v){v.matcap&&(x.matcap.value=v.matcap)}function b(x,v){const w=e.get(v).light;x.referencePosition.value.setFromMatrixPosition(w.matrixWorld),x.nearDistance.value=w.shadow.camera.near,x.farDistance.value=w.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:r}}function Fde(t,e,n,i){let r={},a={},s=[];const o=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(w,M){const E=M.program;i.uniformBlockBinding(w,E)}function c(w,M){let E=r[w.id];E===void 0&&(y(w),E=d(w),r[w.id]=E,w.addEventListener("dispose",x));const T=M.program;i.updateUBOMapping(w,T);const P=e.render.frame;a[w.id]!==P&&(p(w),a[w.id]=P)}function d(w){const M=f();w.__bindingPointIndex=M;const E=t.createBuffer(),T=w.__size,P=w.usage;return t.bindBuffer(t.UNIFORM_BUFFER,E),t.bufferData(t.UNIFORM_BUFFER,T,P),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,M,E),E}function f(){for(let w=0;w<o;w++)if(s.indexOf(w)===-1)return s.push(w),w;return Ci("WebGLRenderer: Maximum number of 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Pe.getClearAlpha()},this.setClearAlpha=function(){Pe.setClearAlpha(...arguments)},this.clear=function(Z=!0,_e=!0,Ne=!0){let Re=0;if(Z){let Me=!1;if(O!==null){const Ze=O.texture.format;Me=y.has(Ze)}if(Me){const Ze=O.texture.type,ot=b.has(Ze),mt=Pe.getClearColor(),pt=Pe.getClearAlpha(),Rt=mt.r,St=mt.g,ft=mt.b;ot?(x[0]=Rt,x[1]=St,x[2]=ft,x[3]=pt,V.clearBufferuiv(V.COLOR,0,x)):(v[0]=Rt,v[1]=St,v[2]=ft,v[3]=pt,V.clearBufferiv(V.COLOR,0,v))}else Re|=V.COLOR_BUFFER_BIT}_e&&(Re|=V.DEPTH_BUFFER_BIT),Ne&&(Re|=V.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),V.clear(Re)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",Ee,!1),n.removeEventListener("webglcontextrestored",ge,!1),n.removeEventListener("webglcontextcreationerror",je,!1),Pe.dispose(),ke.dispose(),$e.dispose(),we.dispose(),F.dispose(),k.dispose(),xe.dispose(),ue.dispose(),tt.dispose(),fe.dispose(),Le.dispose(),Le.removeEventListener("sessionstart",zn),Le.removeEventListener("sessionend",ur),Xi.stop()};function Ee(Z){Z.preventDefault(),T4("WebGLRenderer: Context Lost."),R=!0}function ge(){T4("WebGLRenderer: Context Restored."),R=!1;const Z=ie.autoReset,_e=Ue.enabled,Ne=Ue.autoUpdate,Re=Ue.needsUpdate,Me=Ue.type;de(),ie.autoReset=Z,Ue.enabled=_e,Ue.autoUpdate=Ne,Ue.needsUpdate=Re,Ue.type=Me}function je(Z){Ci("WebGLRenderer: A WebGL context could not be created. Reason: ",Z.statusMessage)}function at(Z){const _e=Z.target;_e.removeEventListener("dispose",at),yt(_e)}function yt(Z){Ct(Z),we.remove(Z)}function Ct(Z){const _e=we.get(Z).programs;_e!==void 0&&(_e.forEach(function(Ne){fe.releaseProgram(Ne)}),Z.isShaderMaterial&&fe.releaseShaderCache(Z))}this.renderBufferDirect=function(Z,_e,Ne,Re,Me,Ze){_e===null&&(_e=le);const ot=Me.isMesh&&Me.matrixWorld.determinant()<0,mt=oe(Z,_e,Ne,Re,Me);ae.setMaterial(Re,ot);let pt=Ne.index,Rt=1;if(Re.wireframe===!0){if(pt=pe.getWireframeAttribute(Ne),pt===void 0)return;Rt=2}const St=Ne.drawRange,ft=Ne.attributes.position;let jt=St.start*Rt,Ot=(St.start+St.count)*Rt;Ze!==null&&(jt=Math.max(jt,Ze.start*Rt),Ot=Math.min(Ot,(Ze.start+Ze.count)*Rt)),pt!==null?(jt=Math.max(jt,0),Ot=Math.min(Ot,pt.count)):ft!=null&&(jt=Math.max(jt,0),Ot=Math.min(Ot,ft.count));const Yt=Ot-jt;if(Yt<0||Yt===1/0)return;ue.setup(Me,Re,mt,Ne,pt);let rn,cn=et;if(pt!==null&&(rn=K.get(pt),cn=Qe,cn.setIndex(rn)),Me.isMesh)Re.wireframe===!0?(ae.setLineWidth(Re.wireframeLinewidth*z()),cn.setMode(V.LINES)):cn.setMode(V.TRIANGLES);else if(Me.isLine){let Dt=Re.linewidth;Dt===void 0&&(Dt=1),ae.setLineWidth(Dt*z()),Me.isLineSegments?cn.setMode(V.LINES):Me.isLineLoop?cn.setMode(V.LINE_LOOP):cn.setMode(V.LINE_STRIP)}else Me.isPoints?cn.setMode(V.POINTS):Me.isSprite&&cn.setMode(V.TRIANGLES);if(Me.isBatchedMesh)if(Me._multiDrawInstances!==null)x0("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. 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tn(Z,_e,Ne){Z.transparent===!0&&Z.side===Po&&Z.forceSinglePass===!1?(Z.side=Pa,Z.needsUpdate=!0,wi(Z,_e,Ne),Z.side=Ru,Z.needsUpdate=!0,wi(Z,_e,Ne),Z.side=Po):wi(Z,_e,Ne)}this.compile=function(Z,_e,Ne=null){Ne===null&&(Ne=Z),M=$e.get(Ne),M.init(_e),T.push(M),Ne.traverseVisible(function(Me){Me.isLight&&Me.layers.test(_e.layers)&&(M.pushLight(Me),Me.castShadow&&M.pushShadow(Me))}),Z!==Ne&&Z.traverseVisible(function(Me){Me.isLight&&Me.layers.test(_e.layers)&&(M.pushLight(Me),Me.castShadow&&M.pushShadow(Me))}),M.setupLights();const Re=new Set;return Z.traverse(function(Me){if(!(Me.isMesh||Me.isPoints||Me.isLine||Me.isSprite))return;const Ze=Me.material;if(Ze)if(Array.isArray(Ze))for(let ot=0;ot<Ze.length;ot++){const mt=Ze[ot];tn(mt,Ne,Me),Re.add(mt)}else tn(Ze,Ne,Me),Re.add(Ze)}),M=T.pop(),Re},this.compileAsync=function(Z,_e,Ne=null){const Re=this.compile(Z,_e,Ne);return new Promise(Me=>{function Ze(){if(Re.forEach(function(ot){we.get(ot).currentProgram.isReady()&&Re.delete(ot)}),Re.size===0){Me(Z);return}setTimeout(Ze,10)}J.get("KHR_parallel_shader_compile")!==null?Ze():setTimeout(Ze,10)})};let Pt=null;function wn(Z){Pt&&Pt(Z)}function zn(){Xi.stop()}function ur(){Xi.start()}const Xi=new KG;Xi.setAnimationLoop(wn),typeof self<"u"&&Xi.setContext(self),this.setAnimationLoop=function(Z){Pt=Z,Le.setAnimationLoop(Z),Z===null?Xi.stop():Xi.start()},Le.addEventListener("sessionstart",zn),Le.addEventListener("sessionend",ur),this.render=function(Z,_e){if(_e!==void 0&&_e.isCamera!==!0){Ci("WebGLRenderer.render: camera is not an instance of 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Ne=M.state.shadowsArray;Ue.render(Ne,Z,_e),be===!0&&rt.endShadows(),this.info.autoReset===!0&&this.info.reset();const Re=w.opaque,Me=w.transmissive;if(M.setupLights(),_e.isArrayCamera){const Ze=_e.cameras;if(Me.length>0)for(let ot=0,mt=Ze.length;ot<mt;ot++){const pt=Ze[ot];Vr(Re,Me,Z,pt)}ct&&Pe.render(Z);for(let ot=0,mt=Ze.length;ot<mt;ot++){const pt=Ze[ot];Ar(w,Z,pt,pt.viewport)}}else Me.length>0&&Vr(Re,Me,Z,_e),ct&&Pe.render(Z),Ar(w,Z,_e);O!==null&&N===0&&(ve.updateMultisampleRenderTarget(O),ve.updateRenderTargetMipmap(O)),Z.isScene===!0&&Z.onAfterRender(P,Z,_e),ue.resetDefaultState(),B=-1,I=null,T.pop(),T.length>0?(M=T[T.length-1],be===!0&&rt.setGlobalState(P.clippingPlanes,M.state.camera)):M=null,E.pop(),E.length>0?w=E[E.length-1]:w=null};function dr(Z,_e,Ne,Re){if(Z.visible===!1)return;if(Z.layers.test(_e.layers)){if(Z.isGroup)Ne=Z.renderOrder;else if(Z.isLOD)Z.autoUpdate===!0&&Z.update(_e);else if(Z.isLight)M.pushLight(Z),Z.castShadow&&M.pushShadow(Z);else if(Z.isSprite){if(!Z.frustumCulled||me.intersectsSprite(Z)){Re&&Be.setFromMatrixPosition(Z.matrixWorld).applyMatrix4(he);const ot=xe.update(Z),mt=Z.material;mt.visible&&w.push(Z,ot,mt,Ne,Be.z,null)}}else if((Z.isMesh||Z.isLine||Z.isPoints)&&(!Z.frustumCulled||me.intersectsObject(Z))){const ot=xe.update(Z),mt=Z.material;if(Re&&(Z.boundingSphere!==void 0?(Z.boundingSphere===null&&Z.computeBoundingSphere(),Be.copy(Z.boundingSphere.center)):(ot.boundingSphere===null&&ot.computeBoundingSphere(),Be.copy(ot.boundingSphere.center)),Be.applyMatrix4(Z.matrixWorld).applyMatrix4(he)),Array.isArray(mt)){const pt=ot.groups;for(let Rt=0,St=pt.length;Rt<St;Rt++){const ft=pt[Rt],jt=mt[ft.materialIndex];jt&&jt.visible&&w.push(Z,ot,jt,Ne,Be.z,ft)}}else mt.visible&&w.push(Z,ot,mt,Ne,Be.z,null)}}const Ze=Z.children;for(let ot=0,mt=Ze.length;ot<mt;ot++)dr(Ze[ot],_e,Ne,Re)}function Ar(Z,_e,Ne,Re){const{opaque:Me,transmissive:Ze,transparent:ot}=Z;M.setupLightsView(Ne),be===!0&&rt.setGlobalState(P.clippingPlanes,Ne),Re&&ae.viewport(W.copy(Re)),Me.length>0&&Di(Me,_e,Ne),Ze.length>0&&Di(Ze,_e,Ne),ot.length>0&&Di(ot,_e,Ne),ae.buffers.depth.setTest(!0),ae.buffers.depth.setMask(!0),ae.buffers.color.setMask(!0),ae.setPolygonOffset(!1)}function Vr(Z,_e,Ne,Re){if((Ne.isScene===!0?Ne.overrideMaterial:null)!==null)return;M.state.transmissionRenderTarget[Re.id]===void 0&&(M.state.transmissionRenderTarget[Re.id]=new of(1,1,{generateMipmaps:!0,type:J.has("EXT_color_buffer_half_float")||J.has("EXT_color_buffer_float")?Xp:zo,minFilter:Dd,samples:4,stencilBuffer:a,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:xn.workingColorSpace}));const Ze=M.state.transmissionRenderTarget[Re.id],ot=Re.viewport||W;Ze.setSize(ot.z*P.transmissionResolutionScale,ot.w*P.transmissionResolutionScale);const mt=P.getRenderTarget(),pt=P.getActiveCubeFace(),Rt=P.getActiveMipmapLevel();P.setRenderTarget(Ze),P.getClearColor(q),G=P.getClearAlpha(),G<1&&P.setClearColor(16777215,.5),P.clear(),ct&&Pe.render(Ne);const St=P.toneMapping;P.toneMapping=bu;const ft=Re.viewport;if(Re.viewport!==void 0&&(Re.viewport=void 0),M.setupLightsView(Re),be===!0&&rt.setGlobalState(P.clippingPlanes,Re),Di(Z,Ne,Re),ve.updateMultisampleRenderTarget(Ze),ve.updateRenderTargetMipmap(Ze),J.has("WEBGL_multisampled_render_to_texture")===!1){let jt=!1;for(let Ot=0,Yt=_e.length;Ot<Yt;Ot++){const rn=_e[Ot],{object:cn,geometry:Dt,material:Gt,group:Wt}=rn;if(Gt.side===Po&&cn.layers.test(Re.layers)){const hi=Gt.side;Gt.side=Pa,Gt.needsUpdate=!0,si(cn,Ne,Re,Dt,Gt,Wt),Gt.side=hi,Gt.needsUpdate=!0,jt=!0}}jt===!0&&(ve.updateMultisampleRenderTarget(Ze),ve.updateRenderTargetMipmap(Ze))}P.setRenderTarget(mt,pt,Rt),P.setClearColor(q,G),ft!==void 0&&(Re.viewport=ft),P.toneMapping=St}function Di(Z,_e,Ne){const Re=_e.isScene===!0?_e.overrideMaterial:null;for(let Me=0,Ze=Z.length;Me<Ze;Me++){const ot=Z[Me],{object:mt,geometry:pt,group:Rt}=ot;let St=ot.material;St.allowOverride===!0&&Re!==null&&(St=Re),mt.layers.test(Ne.layers)&&si(mt,_e,Ne,pt,St,Rt)}}function si(Z,_e,Ne,Re,Me,Ze){Z.onBeforeRender(P,_e,Ne,Re,Me,Ze),Z.modelViewMatrix.multiplyMatrices(Ne.matrixWorldInverse,Z.matrixWorld),Z.normalMatrix.getNormalMatrix(Z.modelViewMatrix),Me.onBeforeRender(P,_e,Ne,Re,Z,Ze),Me.transparent===!0&&Me.side===Po&&Me.forceSinglePass===!1?(Me.side=Pa,Me.needsUpdate=!0,P.renderBufferDirect(Ne,_e,Re,Me,Z,Ze),Me.side=Ru,Me.needsUpdate=!0,P.renderBufferDirect(Ne,_e,Re,Me,Z,Ze),Me.side=Po):P.renderBufferDirect(Ne,_e,Re,Me,Z,Ze),Z.onAfterRender(P,_e,Ne,Re,Me,Ze)}function wi(Z,_e,Ne){_e.isScene!==!0&&(_e=le);const Re=we.get(Z),Me=M.state.lights,Ze=M.state.shadowsArray,ot=Me.state.version,mt=fe.getParameters(Z,Me.state,Ze,_e,Ne),pt=fe.getProgramCacheKey(mt);let Rt=Re.programs;Re.environment=Z.isMeshStandardMaterial?_e.environment:null,Re.fog=_e.fog,Re.envMap=(Z.isMeshStandardMaterial?k:F).get(Z.envMap||Re.environment),Re.envMapRotation=Re.environment!==null&&Z.envMap===null?_e.environmentRotation:Z.envMapRotation,Rt===void 0&&(Z.addEventListener("dispose",at),Rt=new Map,Re.programs=Rt);let St=Rt.get(pt);if(St!==void 0){if(Re.currentProgram===St&&Re.lightsStateVersion===ot)return gc(Z,mt),St}else mt.uniforms=fe.getUniforms(Z),Z.onBeforeCompile(mt,P),St=fe.acquireProgram(mt,pt),Rt.set(pt,St),Re.uniforms=mt.uniforms;const ft=Re.uniforms;return(!Z.isShaderMaterial&&!Z.isRawShaderMaterial||Z.clipping===!0)&&(ft.clippingPlanes=rt.uniform),gc(Z,mt),Re.needsLights=qe(Z),Re.lightsStateVersion=ot,Re.needsLights&&(ft.ambientLightColor.value=Me.state.ambient,ft.lightProbe.value=Me.state.probe,ft.directionalLights.value=Me.state.directional,ft.directionalLightShadows.value=Me.state.directionalShadow,ft.spotLights.value=Me.state.spot,ft.spotLightShadows.value=Me.state.spotShadow,ft.rectAreaLights.value=Me.state.rectArea,ft.ltc_1.value=Me.state.rectAreaLTC1,ft.ltc_2.value=Me.state.rectAreaLTC2,ft.pointLights.value=Me.state.point,ft.pointLightShadows.value=Me.state.pointShadow,ft.hemisphereLights.value=Me.state.hemi,ft.directionalShadowMap.value=Me.state.directionalShadowMap,ft.directionalShadowMatrix.value=Me.state.directionalShadowMatrix,ft.spotShadowMap.value=Me.state.spotShadowMap,ft.spotLightMatrix.value=Me.state.spotLightMatrix,ft.spotLightMap.value=Me.state.spotLightMap,ft.pointShadowMap.value=Me.state.pointShadowMap,ft.pointShadowMatrix.value=Me.state.pointShadowMatrix),Re.currentProgram=St,Re.uniformsList=null,St}function $s(Z){if(Z.uniformsList===null){const _e=Z.currentProgram.getUniforms();Z.uniformsList=Ub.seqWithValue(_e.seq,Z.uniforms)}return Z.uniformsList}function gc(Z,_e){const Ne=we.get(Z);Ne.outputColorSpace=_e.outputColorSpace,Ne.batching=_e.batching,Ne.batchingColor=_e.batchingColor,Ne.instancing=_e.instancing,Ne.instancingColor=_e.instancingColor,Ne.instancingMorph=_e.instancingMorph,Ne.skinning=_e.skinning,Ne.morphTargets=_e.morphTargets,Ne.morphNormals=_e.morphNormals,Ne.morphColors=_e.morphColors,Ne.morphTargetsCount=_e.morphTargetsCount,Ne.numClippingPlanes=_e.numClippingPlanes,Ne.numIntersection=_e.numClipIntersection,Ne.vertexAlphas=_e.vertexAlphas,Ne.vertexTangents=_e.vertexTangents,Ne.toneMapping=_e.toneMapping}function oe(Z,_e,Ne,Re,Me){_e.isScene!==!0&&(_e=le),ve.resetTextureUnits();const Ze=_e.fog,ot=Re.isMeshStandardMaterial?_e.environment:null,mt=O===null?P.outputColorSpace:O.isXRRenderTarget===!0?O.texture.colorSpace:bp,pt=(Re.isMeshStandardMaterial?k:F).get(Re.envMap||ot),Rt=Re.vertexColors===!0&&!!Ne.attributes.color&&Ne.attributes.color.itemSize===4,St=!!Ne.attributes.tangent&&(!!Re.normalMap||Re.anisotropy>0),ft=!!Ne.morphAttributes.position,jt=!!Ne.morphAttributes.normal,Ot=!!Ne.morphAttributes.color;let Yt=bu;Re.toneMapped&&(O===null||O.isXRRenderTarget===!0)&&(Yt=P.toneMapping);const rn=Ne.morphAttributes.position||Ne.morphAttributes.normal||Ne.morphAttributes.color,cn=rn!==void 0?rn.length:0,Dt=we.get(Re),Gt=M.state.lights;if(be===!0&&(De===!0||Z!==I)){const hr=Z===I&&Re.id===B;rt.setState(Re,Z,hr)}let Wt=!1;Re.version===Dt.__version?(Dt.needsLights&&Dt.lightsStateVersion!==Gt.state.version||Dt.outputColorSpace!==mt||Me.isBatchedMesh&&Dt.batching===!1||!Me.isBatchedMesh&&Dt.batching===!0||Me.isBatchedMesh&&Dt.batchingColor===!0&&Me.colorTexture===null||Me.isBatchedMesh&&Dt.batchingColor===!1&&Me.colorTexture!==null||Me.isInstancedMesh&&Dt.instancing===!1||!Me.isInstancedMesh&&Dt.instancing===!0||Me.isSkinnedMesh&&Dt.skinning===!1||!Me.isSkinnedMesh&&Dt.skinning===!0||Me.isInstancedMesh&&Dt.instancingColor===!0&&Me.instanceColor===null||Me.isInstancedMesh&&Dt.instancingColor===!1&&Me.instanceColor!==null||Me.isInstancedMesh&&Dt.instancingMorph===!0&&Me.morphTexture===null||Me.isInstancedMesh&&Dt.instancingMorph===!1&&Me.morphTexture!==null||Dt.envMap!==pt||Re.fog===!0&&Dt.fog!==Ze||Dt.numClippingPlanes!==void 0&&(Dt.numClippingPlanes!==rt.numPlanes||Dt.numIntersection!==rt.numIntersection)||Dt.vertexAlphas!==Rt||Dt.vertexTangents!==St||Dt.morphTargets!==ft||Dt.morphNormals!==jt||Dt.morphColors!==Ot||Dt.toneMapping!==Yt||Dt.morphTargetsCount!==cn)&&(Wt=!0):(Wt=!0,Dt.__version=Re.version);let hi=Dt.currentProgram;Wt===!0&&(hi=wi(Re,_e,Me));let Mi=!1,Sn=!1,Ws=!1;const Mn=hi.getUniforms(),fr=Dt.uniforms;if(ae.useProgram(hi.program)&&(Mi=!0,Sn=!0,Ws=!0),Re.id!==B&&(B=Re.id,Sn=!0),Mi||I!==Z){ae.buffers.depth.getReversed()&&Z.reversedDepth!==!0&&(Z._reversedDepth=!0,Z.updateProjectionMatrix()),Mn.setValue(V,"projectionMatrix",Z.projectionMatrix),Mn.setValue(V,"viewMatrix",Z.matrixWorldInverse);const Tr=Mn.map.cameraPosition;Tr!==void 0&&Tr.setValue(V,Ae.setFromMatrixPosition(Z.matrixWorld)),ee.logarithmicDepthBuffer&&Mn.setValue(V,"logDepthBufFC",2/(Math.log(Z.far+1)/Math.LN2)),(Re.isMeshPhongMaterial||Re.isMeshToonMaterial||Re.isMeshLambertMaterial||Re.isMeshBasicMaterial||Re.isMeshStandardMaterial||Re.isShaderMaterial)&&Mn.setValue(V,"isOrthographic",Z.isOrthographicCamera===!0),I!==Z&&(I=Z,Sn=!0,Ws=!0)}if(Me.isSkinnedMesh){Mn.setOptional(V,Me,"bindMatrix"),Mn.setOptional(V,Me,"bindMatrixInverse");const hr=Me.skeleton;hr&&(hr.boneTexture===null&&hr.computeBoneTexture(),Mn.setValue(V,"boneTexture",hr.boneTexture,ve))}Me.isBatchedMesh&&(Mn.setOptional(V,Me,"batchingTexture"),Mn.setValue(V,"batchingTexture",Me._matricesTexture,ve),Mn.setOptional(V,Me,"batchingIdTexture"),Mn.setValue(V,"batchingIdTexture",Me._indirectTexture,ve),Mn.setOptional(V,Me,"batchingColorTexture"),Me._colorsTexture!==null&&Mn.setValue(V,"batchingColorTexture",Me._colorsTexture,ve));const Yi=Ne.morphAttributes;if((Yi.position!==void 0||Yi.normal!==void 0||Yi.color!==void 0)&&dt.update(Me,Ne,hi),(Sn||Dt.receiveShadow!==Me.receiveShadow)&&(Dt.receiveShadow=Me.receiveShadow,Mn.setValue(V,"receiveShadow",Me.receiveShadow)),Re.isMeshGouraudMaterial&&Re.envMap!==null&&(fr.envMap.value=pt,fr.flipEnvMap.value=pt.isCubeTexture&&pt.isRenderTargetTexture===!1?-1:1),Re.isMeshStandardMaterial&&Re.envMap===null&&_e.environment!==null&&(fr.envMapIntensity.value=_e.environmentIntensity),fr.dfgLUT!==void 0&&(fr.dfgLUT.value=Bde()),Sn&&(Mn.setValue(V,"toneMappingExposure",P.toneMappingExposure),Dt.needsLights&&Ie(fr,Ws),Ze&&Re.fog===!0&&Ke.refreshFogUniforms(fr,Ze),Ke.refreshMaterialUniforms(fr,Re,se,Q,M.state.transmissionRenderTarget[Z.id]),Ub.upload(V,$s(Dt),fr,ve)),Re.isShaderMaterial&&Re.uniformsNeedUpdate===!0&&(Ub.upload(V,$s(Dt),fr,ve),Re.uniformsNeedUpdate=!1),Re.isSpriteMaterial&&Mn.setValue(V,"center",Me.center),Mn.setValue(V,"modelViewMatrix",Me.modelViewMatrix),Mn.setValue(V,"normalMatrix",Me.normalMatrix),Mn.setValue(V,"modelMatrix",Me.matrixWorld),Re.isShaderMaterial||Re.isRawShaderMaterial){const hr=Re.uniformsGroups;for(let Tr=0,yo=hr.length;Tr<yo;Tr++){const Ko=hr[Tr];tt.update(Ko,hi),tt.bind(Ko,hi)}}return hi}function Ie(Z,_e){Z.ambientLightColor.needsUpdate=_e,Z.lightProbe.needsUpdate=_e,Z.directionalLights.needsUpdate=_e,Z.directionalLightShadows.needsUpdate=_e,Z.pointLights.needsUpdate=_e,Z.pointLightShadows.needsUpdate=_e,Z.spotLights.needsUpdate=_e,Z.spotLightShadows.needsUpdate=_e,Z.rectAreaLights.needsUpdate=_e,Z.hemisphereLights.needsUpdate=_e}function qe(Z){return Z.isMeshLambertMaterial||Z.isMeshToonMaterial||Z.isMeshPhongMaterial||Z.isMeshStandardMaterial||Z.isShadowMaterial||Z.isShaderMaterial&&Z.lights===!0}this.getActiveCubeFace=function(){return U},this.getActiveMipmapLevel=function(){return N},this.getRenderTarget=function(){return O},this.setRenderTargetTextures=function(Z,_e,Ne){const Re=we.get(Z);Re.__autoAllocateDepthBuffer=Z.resolveDepthBuffer===!1,Re.__autoAllocateDepthBuffer===!1&&(Re.__useRenderToTexture=!1),we.get(Z.texture).__webglTexture=_e,we.get(Z.depthTexture).__webglTexture=Re.__autoAllocateDepthBuffer?void 0:Ne,Re.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(Z,_e){const Ne=we.get(Z);Ne.__webglFramebuffer=_e,Ne.__useDefaultFramebuffer=_e===void 0};const Xe=V.createFramebuffer();this.setRenderTarget=function(Z,_e=0,Ne=0){O=Z,U=_e,N=Ne;let Re=!0,Me=null,Ze=!1,ot=!1;if(Z){const pt=we.get(Z);if(pt.__useDefaultFramebuffer!==void 0)ae.bindFramebuffer(V.FRAMEBUFFER,null),Re=!1;else if(pt.__webglFramebuffer===void 0)ve.setupRenderTarget(Z);else if(pt.__hasExternalTextures)ve.rebindTextures(Z,we.get(Z.texture).__webglTexture,we.get(Z.depthTexture).__webglTexture);else if(Z.depthBuffer){const ft=Z.depthTexture;if(pt.__boundDepthTexture!==ft){if(ft!==null&&we.has(ft)&&(Z.width!==ft.image.width||Z.height!==ft.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");ve.setupDepthRenderbuffer(Z)}}const Rt=Z.texture;(Rt.isData3DTexture||Rt.isDataArrayTexture||Rt.isCompressedArrayTexture)&&(ot=!0);const St=we.get(Z).__webglFramebuffer;Z.isWebGLCubeRenderTarget?(Array.isArray(St[_e])?Me=St[_e][Ne]:Me=St[_e],Ze=!0):Z.samples>0&&ve.useMultisampledRTT(Z)===!1?Me=we.get(Z).__webglMultisampledFramebuffer:Array.isArray(St)?Me=St[Ne]:Me=St,W.copy(Z.viewport),L.copy(Z.scissor),$=Z.scissorTest}else W.copy(re).multiplyScalar(se).floor(),L.copy(ce).multiplyScalar(se).floor(),$=ye;if(Ne!==0&&(Me=Xe),ae.bindFramebuffer(V.FRAMEBUFFER,Me)&&Re&&ae.drawBuffers(Z,Me),ae.viewport(W),ae.scissor(L),ae.setScissorTest($),Ze){const pt=we.get(Z.texture);V.framebufferTexture2D(V.FRAMEBUFFER,V.COLOR_ATTACHMENT0,V.TEXTURE_CUBE_MAP_POSITIVE_X+_e,pt.__webglTexture,Ne)}else if(ot){const pt=_e;for(let Rt=0;Rt<Z.textures.length;Rt++){const St=we.get(Z.textures[Rt]);V.framebufferTextureLayer(V.FRAMEBUFFER,V.COLOR_ATTACHMENT0+Rt,St.__webglTexture,Ne,pt)}}else if(Z!==null&&Ne!==0){const pt=we.get(Z.texture);V.framebufferTexture2D(V.FRAMEBUFFER,V.COLOR_ATTACHMENT0,V.TEXTURE_2D,pt.__webglTexture,Ne)}B=-1},this.readRenderTargetPixels=function(Z,_e,Ne,Re,Me,Ze,ot,mt=0){if(!(Z&&Z.isWebGLRenderTarget)){Ci("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let pt=we.get(Z).__webglFramebuffer;if(Z.isWebGLCubeRenderTarget&&ot!==void 0&&(pt=pt[ot]),pt){ae.bindFramebuffer(V.FRAMEBUFFER,pt);try{const Rt=Z.textures[mt],St=Rt.format,ft=Rt.type;if(!ee.textureFormatReadable(St)){Ci("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ee.textureTypeReadable(ft)){Ci("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}_e>=0&&_e<=Z.width-Re&&Ne>=0&&Ne<=Z.height-Me&&(Z.textures.length>1&&V.readBuffer(V.COLOR_ATTACHMENT0+mt),V.readPixels(_e,Ne,Re,Me,st.convert(St),st.convert(ft),Ze))}finally{const Rt=O!==null?we.get(O).__webglFramebuffer:null;ae.bindFramebuffer(V.FRAMEBUFFER,Rt)}}},this.readRenderTargetPixelsAsync=async function(Z,_e,Ne,Re,Me,Ze,ot,mt=0){if(!(Z&&Z.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let pt=we.get(Z).__webglFramebuffer;if(Z.isWebGLCubeRenderTarget&&ot!==void 0&&(pt=pt[ot]),pt)if(_e>=0&&_e<=Z.width-Re&&Ne>=0&&Ne<=Z.height-Me){ae.bindFramebuffer(V.FRAMEBUFFER,pt);const Rt=Z.textures[mt],St=Rt.format,ft=Rt.type;if(!ee.textureFormatReadable(St))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ee.textureTypeReadable(ft))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const jt=V.createBuffer();V.bindBuffer(V.PIXEL_PACK_BUFFER,jt),V.bufferData(V.PIXEL_PACK_BUFFER,Ze.byteLength,V.STREAM_READ),Z.textures.length>1&&V.readBuffer(V.COLOR_ATTACHMENT0+mt),V.readPixels(_e,Ne,Re,Me,st.convert(St),st.convert(ft),0);const Ot=O!==null?we.get(O).__webglFramebuffer:null;ae.bindFramebuffer(V.FRAMEBUFFER,Ot);const Yt=V.fenceSync(V.SYNC_GPU_COMMANDS_COMPLETE,0);return V.flush(),await fse(V,Yt,4),V.bindBuffer(V.PIXEL_PACK_BUFFER,jt),V.getBufferSubData(V.PIXEL_PACK_BUFFER,0,Ze),V.deleteBuffer(jt),V.deleteSync(Yt),Ze}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(Z,_e=null,Ne=0){const Re=Math.pow(2,-Ne),Me=Math.floor(Z.image.width*Re),Ze=Math.floor(Z.image.height*Re),ot=_e!==null?_e.x:0,mt=_e!==null?_e.y:0;ve.setTexture2D(Z,0),V.copyTexSubImage2D(V.TEXTURE_2D,Ne,0,0,ot,mt,Me,Ze),ae.unbindTexture()};const We=V.createFramebuffer(),bt=V.createFramebuffer();this.copyTextureToTexture=function(Z,_e,Ne=null,Re=null,Me=0,Ze=null){Ze===null&&(Me!==0?(x0("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),Ze=Me,Me=0):Ze=0);let ot,mt,pt,Rt,St,ft,jt,Ot,Yt;const rn=Z.isCompressedTexture?Z.mipmaps[Ze]:Z.image;if(Ne!==null)ot=Ne.max.x-Ne.min.x,mt=Ne.max.y-Ne.min.y,pt=Ne.isBox3?Ne.max.z-Ne.min.z:1,Rt=Ne.min.x,St=Ne.min.y,ft=Ne.isBox3?Ne.min.z:0;else{const Yi=Math.pow(2,-Me);ot=Math.floor(rn.width*Yi),mt=Math.floor(rn.height*Yi),Z.isDataArrayTexture?pt=rn.depth:Z.isData3DTexture?pt=Math.floor(rn.depth*Yi):pt=1,Rt=0,St=0,ft=0}Re!==null?(jt=Re.x,Ot=Re.y,Yt=Re.z):(jt=0,Ot=0,Yt=0);const cn=st.convert(_e.format),Dt=st.convert(_e.type);let Gt;_e.isData3DTexture?(ve.setTexture3D(_e,0),Gt=V.TEXTURE_3D):_e.isDataArrayTexture||_e.isCompressedArrayTexture?(ve.setTexture2DArray(_e,0),Gt=V.TEXTURE_2D_ARRAY):(ve.setTexture2D(_e,0),Gt=V.TEXTURE_2D),V.pixelStorei(V.UNPACK_FLIP_Y_WEBGL,_e.flipY),V.pixelStorei(V.UNPACK_PREMULTIPLY_ALPHA_WEBGL,_e.premultiplyAlpha),V.pixelStorei(V.UNPACK_ALIGNMENT,_e.unpackAlignment);const Wt=V.getParameter(V.UNPACK_ROW_LENGTH),hi=V.getParameter(V.UNPACK_IMAGE_HEIGHT),Mi=V.getParameter(V.UNPACK_SKIP_PIXELS),Sn=V.getParameter(V.UNPACK_SKIP_ROWS),Ws=V.getParameter(V.UNPACK_SKIP_IMAGES);V.pixelStorei(V.UNPACK_ROW_LENGTH,rn.width),V.pixelStorei(V.UNPACK_IMAGE_HEIGHT,rn.height),V.pixelStorei(V.UNPACK_SKIP_PIXELS,Rt),V.pixelStorei(V.UNPACK_SKIP_ROWS,St),V.pixelStorei(V.UNPACK_SKIP_IMAGES,ft);const Mn=Z.isDataArrayTexture||Z.isData3DTexture,fr=_e.isDataArrayTexture||_e.isData3DTexture;if(Z.isDepthTexture){const Yi=we.get(Z),hr=we.get(_e),Tr=we.get(Yi.__renderTarget),yo=we.get(hr.__renderTarget);ae.bindFramebuffer(V.READ_FRAMEBUFFER,Tr.__webglFramebuffer),ae.bindFramebuffer(V.DRAW_FRAMEBUFFER,yo.__webglFramebuffer);for(let Ko=0;Ko<pt;Ko++)Mn&&(V.framebufferTextureLayer(V.READ_FRAMEBUFFER,V.COLOR_ATTACHMENT0,we.get(Z).__webglTexture,Me,ft+Ko),V.framebufferTextureLayer(V.DRAW_FRAMEBUFFER,V.COLOR_ATTACHMENT0,we.get(_e).__webglTexture,Ze,Yt+Ko)),V.blitFramebuffer(Rt,St,ot,mt,jt,Ot,ot,mt,V.DEPTH_BUFFER_BIT,V.NEAREST);ae.bindFramebuffer(V.READ_FRAMEBUFFER,null),ae.bindFramebuffer(V.DRAW_FRAMEBUFFER,null)}else if(Me!==0||Z.isRenderTargetTexture||we.has(Z)){const Yi=we.get(Z),hr=we.get(_e);ae.bindFramebuffer(V.READ_FRAMEBUFFER,We),ae.bindFramebuffer(V.DRAW_FRAMEBUFFER,bt);for(let Tr=0;Tr<pt;Tr++)Mn?V.framebufferTextureLayer(V.READ_FRAMEBUFFER,V.COLOR_ATTACHMENT0,Yi.__webglTexture,Me,ft+Tr):V.framebufferTexture2D(V.READ_FRAMEBUFFER,V.COLOR_ATTACHMENT0,V.TEXTURE_2D,Yi.__webglTexture,Me),fr?V.framebufferTextureLayer(V.DRAW_FRAMEBUFFER,V.COLOR_ATTACHMENT0,hr.__webglTexture,Ze,Yt+Tr):V.framebufferTexture2D(V.DRAW_FRAMEBUFFER,V.COLOR_ATTACHMENT0,V.TEXTURE_2D,hr.__webglTexture,Ze),Me!==0?V.blitFramebuffer(Rt,St,ot,mt,jt,Ot,ot,mt,V.COLOR_BUFFER_BIT,V.NEAREST):fr?V.copyTexSubImage3D(Gt,Ze,jt,Ot,Yt+Tr,Rt,St,ot,mt):V.copyTexSubImage2D(Gt,Ze,jt,Ot,Rt,St,ot,mt);ae.bindFramebuffer(V.READ_FRAMEBUFFER,null),ae.bindFramebuffer(V.DRAW_FRAMEBUFFER,null)}else fr?Z.isDataTexture||Z.isData3DTexture?V.texSubImage3D(Gt,Ze,jt,Ot,Yt,ot,mt,pt,cn,Dt,rn.data):_e.isCompressedArrayTexture?V.compressedTexSubImage3D(Gt,Ze,jt,Ot,Yt,ot,mt,pt,cn,rn.data):V.texSubImage3D(Gt,Ze,jt,Ot,Yt,ot,mt,pt,cn,Dt,rn):Z.isDataTexture?V.texSubImage2D(V.TEXTURE_2D,Ze,jt,Ot,ot,mt,cn,Dt,rn.data):Z.isCompressedTexture?V.compressedTexSubImage2D(V.TEXTURE_2D,Ze,jt,Ot,rn.width,rn.height,cn,rn.data):V.texSubImage2D(V.TEXTURE_2D,Ze,jt,Ot,ot,mt,cn,Dt,rn);V.pixelStorei(V.UNPACK_ROW_LENGTH,Wt),V.pixelStorei(V.UNPACK_IMAGE_HEIGHT,hi),V.pixelStorei(V.UNPACK_SKIP_PIXELS,Mi),V.pixelStorei(V.UNPACK_SKIP_ROWS,Sn),V.pixelStorei(V.UNPACK_SKIP_IMAGES,Ws),Ze===0&&_e.generateMipmaps&&V.generateMipmap(Gt),ae.unbindTexture()},this.initRenderTarget=function(Z){we.get(Z).__webglFramebuffer===void 0&&ve.setupRenderTarget(Z)},this.initTexture=function(Z){Z.isCubeTexture?ve.setTextureCube(Z,0):Z.isData3DTexture?ve.setTexture3D(Z,0):Z.isDataArrayTexture||Z.isCompressedArrayTexture?ve.setTexture2DArray(Z,0):ve.setTexture2D(Z,0),ae.unbindTexture()},this.resetState=function(){U=0,N=0,O=null,ae.reset(),ue.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Oo}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=xn._getDrawingBufferColorSpace(e),n.unpackColorSpace=xn._getUnpackColorSpace()}};const SF={type:"change"},XN={type:"start"},t$={type:"end"},by=new VN,wF=new tu,Hde=Math.cos(70*pse.DEG2RAD),Zi=new Ge,Aa=2*Math.PI,In={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},mA=1e-6;class Vde extends eoe{constructor(e,n=null){super(e,n),this.state=In.NONE,this.target=new Ge,this.cursor=new Ge,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:rp.ROTATE,MIDDLE:rp.DOLLY,RIGHT:rp.PAN},this.touches={ONE:Jh.ROTATE,TWO:Jh.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new Ge,this._lastQuaternion=new sf,this._lastTargetPosition=new Ge,this._quat=new sf().setFromUnitVectors(e.up,new Ge(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Z4,this._sphericalDelta=new Z4,this._scale=1,this._panOffset=new Ge,this._rotateStart=new Qt,this._rotateEnd=new Qt,this._rotateDelta=new Qt,this._panStart=new Qt,this._panEnd=new Qt,this._panDelta=new Qt,this._dollyStart=new Qt,this._dollyEnd=new Qt,this._dollyDelta=new Qt,this._dollyDirection=new Ge,this._mouse=new Qt,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=$de.bind(this),this._onPointerDown=Gde.bind(this),this._onPointerUp=Wde.bind(this),this._onContextMenu=Qde.bind(this),this._onMouseWheel=Yde.bind(this),this._onKeyDown=Kde.bind(this),this._onTouchStart=Zde.bind(this),this._onTouchMove=Jde.bind(this),this._onMouseDown=qde.bind(this),this._onMouseMove=Xde.bind(this),this._interceptControlDown=efe.bind(this),this._interceptControlUp=tfe.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(SF),this.update(),this.state=In.NONE}update(e=null){const n=this.object.position;Zi.copy(n).sub(this.target),Zi.applyQuaternion(this._quat),this._spherical.setFromVector3(Zi),this.autoRotate&&this.state===In.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,r=this.maxAzimuthAngle;isFinite(i)&&isFinite(r)&&(i<-Math.PI?i+=Aa:i>Math.PI&&(i-=Aa),r<-Math.PI?r+=Aa:r>Math.PI&&(r-=Aa),i<=r?this._spherical.theta=Math.max(i,Math.min(r,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+r)/2?Math.max(i,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let a=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const s=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),a=s!=this._spherical.radius}if(Zi.setFromSpherical(this._spherical),Zi.applyQuaternion(this._quatInverse),n.copy(this.target).add(Zi),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let s=null;if(this.object.isPerspectiveCamera){const o=Zi.length();s=this._clampDistance(o*this._scale);const l=o-s;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),a=!!l}else if(this.object.isOrthographicCamera){const o=new Ge(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),a=l!==this.object.zoom;const c=new Ge(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),s=Zi.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;s!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(s).add(this.object.position):(by.origin.copy(this.object.position),by.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(by.direction))<Hde?this.object.lookAt(this.target):(wF.setFromNormalAndCoplanarPoint(this.object.up,this.target),by.intersectPlane(wF,this.target))))}else if(this.object.isOrthographicCamera){const s=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),s!==this.object.zoom&&(this.object.updateProjectionMatrix(),a=!0)}return this._scale=1,this._performCursorZoom=!1,a||this._lastPosition.distanceToSquared(this.object.position)>mA||8*(1-this._lastQuaternion.dot(this.object.quaternion))>mA||this._lastTargetPosition.distanceToSquared(this.target)>mA?(this.dispatchEvent(SF),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?Aa/60*this.autoRotateSpeed*e:Aa/60/60*this.autoRotateSpeed}_getZoomScale(e){const n=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*n)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,n){Zi.setFromMatrixColumn(n,0),Zi.multiplyScalar(-e),this._panOffset.add(Zi)}_panUp(e,n){this.screenSpacePanning===!0?Zi.setFromMatrixColumn(n,1):(Zi.setFromMatrixColumn(n,0),Zi.crossVectors(this.object.up,Zi)),Zi.multiplyScalar(e),this._panOffset.add(Zi)}_pan(e,n){const i=this.domElement;if(this.object.isPerspectiveCamera){const r=this.object.position;Zi.copy(r).sub(this.target);let a=Zi.length();a*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*a/i.clientHeight,this.object.matrix),this._panUp(2*n*a/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(n*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,n){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),r=e-i.left,a=n-i.top,s=i.width,o=i.height;this._mouse.x=r/s*2-1,this._mouse.y=-(a/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const n=this.domElement;this._rotateLeft(Aa*this._rotateDelta.x/n.clientHeight),this._rotateUp(Aa*this._rotateDelta.y/n.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let n=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(Aa*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),n=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-Aa*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),n=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(Aa*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),n=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-Aa*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),n=!0;break}n&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),r=.5*(e.pageY+n.y);this._rotateStart.set(i,r)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),r=.5*(e.pageY+n.y);this._panStart.set(i,r)}}_handleTouchStartDolly(e){const n=this._getSecondPointerPosition(e),i=e.pageX-n.x,r=e.pageY-n.y,a=Math.sqrt(i*i+r*r);this._dollyStart.set(0,a)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),r=.5*(e.pageX+i.x),a=.5*(e.pageY+i.y);this._rotateEnd.set(r,a)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const n=this.domElement;this._rotateLeft(Aa*this._rotateDelta.x/n.clientHeight),this._rotateUp(Aa*this._rotateDelta.y/n.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),r=.5*(e.pageY+n.y);this._panEnd.set(i,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const n=this._getSecondPointerPosition(e),i=e.pageX-n.x,r=e.pageY-n.y,a=Math.sqrt(i*i+r*r);this._dollyEnd.set(0,a),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const s=(e.pageX+n.x)*.5,o=(e.pageY+n.y)*.5;this._updateZoomParameters(s,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let n=0;n<this._pointers.length;n++)if(this._pointers[n]==e.pointerId){this._pointers.splice(n,1);return}}_isTrackingPointer(e){for(let n=0;n<this._pointers.length;n++)if(this._pointers[n]==e.pointerId)return!0;return!1}_trackPointer(e){let n=this._pointerPositions[e.pointerId];n===void 0&&(n=new Qt,this._pointerPositions[e.pointerId]=n),n.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){const n=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[n]}_customWheelEvent(e){const n=e.deltaMode,i={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(n){case 1:i.deltaY*=16;break;case 2:i.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(i.deltaY*=10),i}}function Gde(t){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(t.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(t)&&(this._addPointer(t),t.pointerType==="touch"?this._onTouchStart(t):this._onMouseDown(t)))}function $de(t){this.enabled!==!1&&(t.pointerType==="touch"?this._onTouchMove(t):this._onMouseMove(t))}function Wde(t){switch(this._removePointer(t),this._pointers.length){case 0:this.domElement.releasePointerCapture(t.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(t$),this.state=In.NONE;break;case 1:const e=this._pointers[0],n=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:n.x,pageY:n.y});break}}function qde(t){let e;switch(t.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case rp.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(t),this.state=In.DOLLY;break;case rp.ROTATE:if(t.ctrlKey||t.metaKey||t.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(t),this.state=In.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(t),this.state=In.ROTATE}break;case rp.PAN:if(t.ctrlKey||t.metaKey||t.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(t),this.state=In.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(t),this.state=In.PAN}break;default:this.state=In.NONE}this.state!==In.NONE&&this.dispatchEvent(XN)}function Xde(t){switch(this.state){case In.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(t);break;case In.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(t);break;case In.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(t);break}}function Yde(t){this.enabled===!1||this.enableZoom===!1||this.state!==In.NONE||(t.preventDefault(),this.dispatchEvent(XN),this._handleMouseWheel(this._customWheelEvent(t)),this.dispatchEvent(t$))}function Kde(t){this.enabled!==!1&&this._handleKeyDown(t)}function Zde(t){switch(this._trackPointer(t),this._pointers.length){case 1:switch(this.touches.ONE){case Jh.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(t),this.state=In.TOUCH_ROTATE;break;case Jh.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(t),this.state=In.TOUCH_PAN;break;default:this.state=In.NONE}break;case 2:switch(this.touches.TWO){case Jh.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(t),this.state=In.TOUCH_DOLLY_PAN;break;case Jh.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(t),this.state=In.TOUCH_DOLLY_ROTATE;break;default:this.state=In.NONE}break;default:this.state=In.NONE}this.state!==In.NONE&&this.dispatchEvent(XN)}function Jde(t){switch(this._trackPointer(t),this.state){case In.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(t),this.update();break;case In.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(t),this.update();break;case In.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(t),this.update();break;case In.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(t),this.update();break;default:this.state=In.NONE}}function Qde(t){this.enabled!==!1&&t.preventDefault()}function efe(t){t.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function tfe(t){t.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function nfe(t,e=!1){const n=t[0].index!==null,i=new Set(Object.keys(t[0].attributes)),r=new Set(Object.keys(t[0].morphAttributes)),a={},s={},o=t[0].morphTargetsRelative,l=new Yo;let c=0;for(let d=0;d<t.length;++d){const f=t[d];let p=0;if(n!==(f.index!==null))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(const m in f.attributes){if(!i.has(m))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+'. All geometries must have compatible attributes; make sure "'+m+'" attribute exists among all geometries, or in none of them.'),null;a[m]===void 0&&(a[m]=[]),a[m].push(f.attributes[m]),p++}if(p!==i.size)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+". Make sure all geometries have the same number of attributes."),null;if(o!==f.morphTargetsRelative)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+". .morphTargetsRelative must be consistent throughout all geometries."),null;for(const m in f.morphAttributes){if(!r.has(m))return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+". .morphAttributes must be consistent throughout all geometries."),null;s[m]===void 0&&(s[m]=[]),s[m].push(f.morphAttributes[m])}if(e){let m;if(n)m=f.index.count;else if(f.attributes.position!==void 0)m=f.attributes.position.count;else return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index "+d+". The geometry must have either an index or a position attribute"),null;l.addGroup(c,m,d),c+=m}}if(n){let d=0;const f=[];for(let p=0;p<t.length;++p){const m=t[p].index;for(let y=0;y<m.count;++y)f.push(m.getX(y)+d);d+=t[p].attributes.position.count}l.setIndex(f)}for(const d in a){const f=MF(a[d]);if(!f)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the "+d+" attribute."),null;l.setAttribute(d,f)}for(const d in s){const f=s[d][0].length;if(f===0)break;l.morphAttributes=l.morphAttributes||{},l.morphAttributes[d]=[];for(let p=0;p<f;++p){const m=[];for(let b=0;b<s[d].length;++b)m.push(s[d][b][p]);const y=MF(m);if(!y)return console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the "+d+" morphAttribute."),null;l.morphAttributes[d].push(y)}}return l}function MF(t){let e,n,i,r=-1,a=0;for(let c=0;c<t.length;++c){const d=t[c];if(e===void 0&&(e=d.array.constructor),e!==d.array.constructor)return console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. 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l("uncompressedSize")).pipe(f.compressWorker(p)).pipe(new l("compressedSize")).withStreamInfo("compression",f)},i.exports=c},{"./external":6,"./stream/Crc32Probe":25,"./stream/DataLengthProbe":26,"./stream/DataWorker":27}],3:[function(n,i,r){var a=n("./stream/GenericWorker");r.STORE={magic:"\0\0",compressWorker:function(){return new a("STORE compression")},uncompressWorker:function(){return new a("STORE decompression")}},r.DEFLATE=n("./flate")},{"./flate":7,"./stream/GenericWorker":28}],4:[function(n,i,r){var a=n("./utils"),s=(function(){for(var o,l=[],c=0;c<256;c++){o=c;for(var d=0;d<8;d++)o=1&o?3988292384^o>>>1:o>>>1;l[c]=o}return l})();i.exports=function(o,l){return o!==void 0&&o.length?a.getTypeOf(o)!=="string"?(function(c,d,f,p){var m=s,y=p+f;c^=-1;for(var b=p;b<y;b++)c=c>>>8^m[255&(c^d[b])];return-1^c})(0|l,o,o.length,0):(function(c,d,f,p){var m=s,y=p+f;c^=-1;for(var b=p;b<y;b++)c=c>>>8^m[255&(c^d.charCodeAt(b))];return-1^c})(0|l,o,o.length,0):0}},{"./utils":32}],5:[function(n,i,r){r.base64=!1,r.binary=!1,r.dir=!1,r.createFolders=!0,r.date=null,r.compression=null,r.compressionOptions=null,r.comment=null,r.unixPermissions=null,r.dosPermissions=null},{}],6:[function(n,i,r){var a=null;a=typeof Promise<"u"?Promise:n("lie"),i.exports={Promise:a}},{lie:37}],7:[function(n,i,r){var a=typeof Uint8Array<"u"&&typeof Uint16Array<"u"&&typeof Uint32Array<"u",s=n("pako"),o=n("./utils"),l=n("./stream/GenericWorker"),c=a?"uint8array":"array";function d(f,p){l.call(this,"FlateWorker/"+f),this._pako=null,this._pakoAction=f,this._pakoOptions=p,this.meta={}}r.magic="\b\0",o.inherits(d,l),d.prototype.processChunk=function(f){this.meta=f.meta,this._pako===null&&this._createPako(),this._pako.push(o.transformTo(c,f.data),!1)},d.prototype.flush=function(){l.prototype.flush.call(this),this._pako===null&&this._createPako(),this._pako.push([],!0)},d.prototype.cleanUp=function(){l.prototype.cleanUp.call(this),this._pako=null},d.prototype._createPako=function(){this._pako=new s[this._pakoAction]({raw:!0,level:this._pakoOptions.level||-1});var f=this;this._pako.onData=function(p){f.push({data:p,meta:f.meta})}},r.compressWorker=function(f){return new d("Deflate",f)},r.uncompressWorker=function(){return new d("Inflate",{})}},{"./stream/GenericWorker":28,"./utils":32,pako:38}],8:[function(n,i,r){function a(m,y){var b,x="";for(b=0;b<y;b++)x+=String.fromCharCode(255&m),m>>>=8;return x}function s(m,y,b,x,v,w){var M,E,T=m.file,P=m.compression,R=w!==c.utf8encode,U=o.transformTo("string",w(T.name)),N=o.transformTo("string",c.utf8encode(T.name)),O=T.comment,B=o.transformTo("string",w(O)),I=o.transformTo("string",c.utf8encode(O)),W=N.length!==T.name.length,L=I.length!==O.length,$="",q="",G="",Y=T.dir,Q=T.date,se={crc32:0,compressedSize:0,uncompressedSize:0};y&&!b||(se.crc32=m.crc32,se.compressedSize=m.compressedSize,se.uncompressedSize=m.uncompressedSize);var H=0;y&&(H|=8),R||!W&&!L||(H|=2048);var X=0,re=0;Y&&(X|=16),v==="UNIX"?(re=798,X|=(function(ye,me){var be=ye;return ye||(be=me?16893:33204),(65535&be)<<16})(T.unixPermissions,Y)):(re=20,X|=(function(ye){return 63&(ye||0)})(T.dosPermissions)),M=Q.getUTCHours(),M<<=6,M|=Q.getUTCMinutes(),M<<=5,M|=Q.getUTCSeconds()/2,E=Q.getUTCFullYear()-1980,E<<=4,E|=Q.getUTCMonth()+1,E<<=5,E|=Q.getUTCDate(),W&&(q=a(1,1)+a(d(U),4)+N,$+="up"+a(q.length,2)+q),L&&(G=a(1,1)+a(d(B),4)+I,$+="uc"+a(G.length,2)+G);var ce="";return ce+=`
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y=m.meta.percent||0,b=this.entriesCount,x=this._sources.length;this.accumulate?this.contentBuffer.push(m):(this.bytesWritten+=m.data.length,l.prototype.push.call(this,{data:m.data,meta:{currentFile:this.currentFile,percent:b?(y+100*(b-x-1))/b:100}}))},p.prototype.openedSource=function(m){this.currentSourceOffset=this.bytesWritten,this.currentFile=m.file.name;var y=this.streamFiles&&!m.file.dir;if(y){var b=s(m,y,!1,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);this.push({data:b.fileRecord,meta:{percent:0}})}else this.accumulate=!0},p.prototype.closedSource=function(m){this.accumulate=!1;var y=this.streamFiles&&!m.file.dir,b=s(m,y,!0,this.currentSourceOffset,this.zipPlatform,this.encodeFileName);if(this.dirRecords.push(b.dirRecord),y)this.push({data:(function(x){return f.DATA_DESCRIPTOR+a(x.crc32,4)+a(x.compressedSize,4)+a(x.uncompressedSize,4)})(m),meta:{percent:100}});else for(this.push({data:b.fileRecord,meta:{percent:0}});this.contentBuffer.length;)this.push(this.contentBuffer.shift());this.currentFile=null},p.prototype.flush=function(){for(var m=this.bytesWritten,y=0;y<this.dirRecords.length;y++)this.push({data:this.dirRecords[y],meta:{percent:100}});var b=this.bytesWritten-m,x=(function(v,w,M,E,T){var P=o.transformTo("string",T(E));return f.CENTRAL_DIRECTORY_END+"\0\0\0\0"+a(v,2)+a(v,2)+a(w,4)+a(M,4)+a(P.length,2)+P})(this.dirRecords.length,b,m,this.zipComment,this.encodeFileName);this.push({data:x,meta:{percent:100}})},p.prototype.prepareNextSource=function(){this.previous=this._sources.shift(),this.openedSource(this.previous.streamInfo),this.isPaused?this.previous.pause():this.previous.resume()},p.prototype.registerPrevious=function(m){this._sources.push(m);var y=this;return m.on("data",function(b){y.processChunk(b)}),m.on("end",function(){y.closedSource(y.previous.streamInfo),y._sources.length?y.prepareNextSource():y.end()}),m.on("error",function(b){y.error(b)}),this},p.prototype.resume=function(){return!!l.prototype.resume.call(this)&&(!this.previous&&this._sources.length?(this.prepareNextSource(),!0):this.previous||this._sources.length||this.generatedError?void 0:(this.end(),!0))},p.prototype.error=function(m){var y=this._sources;if(!l.prototype.error.call(this,m))return!1;for(var b=0;b<y.length;b++)try{y[b].error(m)}catch{}return!0},p.prototype.lock=function(){l.prototype.lock.call(this);for(var m=this._sources,y=0;y<m.length;y++)m[y].lock()},i.exports=p},{"../crc32":4,"../signature":23,"../stream/GenericWorker":28,"../utf8":31,"../utils":32}],9:[function(n,i,r){var a=n("../compressions"),s=n("./ZipFileWorker");r.generateWorker=function(o,l,c){var d=new s(l.streamFiles,c,l.platform,l.encodeFileName),f=0;try{o.forEach(function(p,m){f++;var y=(function(w,M){var E=w||M,T=a[E];if(!T)throw new Error(E+" is not a valid compression method !");return T})(m.options.compression,l.compression),b=m.options.compressionOptions||l.compressionOptions||{},x=m.dir,v=m.date;m._compressWorker(y,b).withStreamInfo("file",{name:p,dir:x,date:v,comment:m.comment||"",unixPermissions:m.unixPermissions,dosPermissions:m.dosPermissions}).pipe(d)}),d.entriesCount=f}catch(p){d.error(p)}return d}},{"../compressions":3,"./ZipFileWorker":8}],10:[function(n,i,r){function a(){if(!(this instanceof a))return new a;if(arguments.length)throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide.");this.files=Object.create(null),this.comment=null,this.root="",this.clone=function(){var s=new a;for(var o in this)typeof this[o]!="function"&&(s[o]=this[o]);return s}}(a.prototype=n("./object")).loadAsync=n("./load"),a.support=n("./support"),a.defaults=n("./defaults"),a.version="3.10.1",a.loadAsync=function(s,o){return new a().loadAsync(s,o)},a.external=n("./external"),i.exports=a},{"./defaults":5,"./external":6,"./load":11,"./object":15,"./support":30}],11:[function(n,i,r){var a=n("./utils"),s=n("./external"),o=n("./utf8"),l=n("./zipEntries"),c=n("./stream/Crc32Probe"),d=n("./nodejsUtils");function f(p){return new s.Promise(function(m,y){var b=p.decompressed.getContentWorker().pipe(new c);b.on("error",function(x){y(x)}).on("end",function(){b.streamInfo.crc32!==p.decompressed.crc32?y(new Error("Corrupted zip : CRC32 mismatch")):m()}).resume()})}i.exports=function(p,m){var y=this;return m=a.extend(m||{},{base64:!1,checkCRC32:!1,optimizedBinaryString:!1,createFolders:!1,decodeFileName:o.utf8decode}),d.isNode&&d.isStream(p)?s.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file.")):a.prepareContent("the loaded zip file",p,!0,m.optimizedBinaryString,m.base64).then(function(b){var x=new l(m);return x.load(b),x}).then(function(b){var x=[s.Promise.resolve(b)],v=b.files;if(m.checkCRC32)for(var w=0;w<v.length;w++)x.push(f(v[w]));return s.Promise.all(x)}).then(function(b){for(var x=b.shift(),v=x.files,w=0;w<v.length;w++){var M=v[w],E=M.fileNameStr,T=a.resolve(M.fileNameStr);y.file(T,M.decompressed,{binary:!0,optimizedBinaryString:!0,date:M.date,dir:M.dir,comment:M.fileCommentStr.length?M.fileCommentStr:null,unixPermissions:M.unixPermissions,dosPermissions:M.dosPermissions,createFolders:m.createFolders}),M.dir||(y.file(T).unsafeOriginalName=E)}return x.zipComment.length&&(y.comment=x.zipComment),y})}},{"./external":6,"./nodejsUtils":14,"./stream/Crc32Probe":25,"./utf8":31,"./utils":32,"./zipEntries":33}],12:[function(n,i,r){var a=n("../utils"),s=n("../stream/GenericWorker");function o(l,c){s.call(this,"Nodejs stream input adapter for "+l),this._upstreamEnded=!1,this._bindStream(c)}a.inherits(o,s),o.prototype._bindStream=function(l){var c=this;(this._stream=l).pause(),l.on("data",function(d){c.push({data:d,meta:{percent:0}})}).on("error",function(d){c.isPaused?this.generatedError=d:c.error(d)}).on("end",function(){c.isPaused?c._upstreamEnded=!0:c.end()})},o.prototype.pause=function(){return!!s.prototype.pause.call(this)&&(this._stream.pause(),!0)},o.prototype.resume=function(){return!!s.prototype.resume.call(this)&&(this._upstreamEnded?this.end():this._stream.resume(),!0)},i.exports=o},{"../stream/GenericWorker":28,"../utils":32}],13:[function(n,i,r){var a=n("readable-stream").Readable;function s(o,l,c){a.call(this,l),this._helper=o;var d=this;o.on("data",function(f,p){d.push(f)||d._helper.pause(),c&&c(p)}).on("error",function(f){d.emit("error",f)}).on("end",function(){d.push(null)})}n("../utils").inherits(s,a),s.prototype._read=function(){this._helper.resume()},i.exports=s},{"../utils":32,"readable-stream":16}],14:[function(n,i,r){i.exports={isNode:typeof Buffer<"u",newBufferFrom:function(a,s){if(Buffer.from&&Buffer.from!==Uint8Array.from)return Buffer.from(a,s);if(typeof a=="number")throw new Error('The "data" argument must not be a number');return new Buffer(a,s)},allocBuffer:function(a){if(Buffer.alloc)return Buffer.alloc(a);var s=new Buffer(a);return s.fill(0),s},isBuffer:function(a){return Buffer.isBuffer(a)},isStream:function(a){return a&&typeof a.on=="function"&&typeof a.pause=="function"&&typeof a.resume=="function"}}},{}],15:[function(n,i,r){function a(T,P,R){var U,N=o.getTypeOf(P),O=o.extend(R||{},d);O.date=O.date||new Date,O.compression!==null&&(O.compression=O.compression.toUpperCase()),typeof O.unixPermissions=="string"&&(O.unixPermissions=parseInt(O.unixPermissions,8)),O.unixPermissions&&16384&O.unixPermissions&&(O.dir=!0),O.dosPermissions&&16&O.dosPermissions&&(O.dir=!0),O.dir&&(T=v(T)),O.createFolders&&(U=x(T))&&w.call(this,U,!0);var B=N==="string"&&O.binary===!1&&O.base64===!1;R&&R.binary!==void 0||(O.binary=!B),(P instanceof f&&P.uncompressedSize===0||O.dir||!P||P.length===0)&&(O.base64=!1,O.binary=!0,P="",O.compression="STORE",N="string");var I=null;I=P instanceof f||P instanceof l?P:y.isNode&&y.isStream(P)?new b(T,P):o.prepareContent(T,P,O.binary,O.optimizedBinaryString,O.base64);var W=new p(T,I,O);this.files[T]=W}var s=n("./utf8"),o=n("./utils"),l=n("./stream/GenericWorker"),c=n("./stream/StreamHelper"),d=n("./defaults"),f=n("./compressedObject"),p=n("./zipObject"),m=n("./generate"),y=n("./nodejsUtils"),b=n("./nodejs/NodejsStreamInputAdapter"),x=function(T){T.slice(-1)==="/"&&(T=T.substring(0,T.length-1));var P=T.lastIndexOf("/");return 0<P?T.substring(0,P):""},v=function(T){return T.slice(-1)!=="/"&&(T+="/"),T},w=function(T,P){return P=P!==void 0?P:d.createFolders,T=v(T),this.files[T]||a.call(this,T,null,{dir:!0,createFolders:P}),this.files[T]};function M(T){return Object.prototype.toString.call(T)==="[object RegExp]"}var E={load:function(){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.")},forEach:function(T){var P,R,U;for(P in this.files)U=this.files[P],(R=P.slice(this.root.length,P.length))&&P.slice(0,this.root.length)===this.root&&T(R,U)},filter:function(T){var P=[];return this.forEach(function(R,U){T(R,U)&&P.push(U)}),P},file:function(T,P,R){if(arguments.length!==1)return T=this.root+T,a.call(this,T,P,R),this;if(M(T)){var U=T;return this.filter(function(O,B){return!B.dir&&U.test(O)})}var N=this.files[this.root+T];return N&&!N.dir?N:null},folder:function(T){if(!T)return this;if(M(T))return this.filter(function(N,O){return O.dir&&T.test(N)});var P=this.root+T,R=w.call(this,P),U=this.clone();return U.root=R.name,U},remove:function(T){T=this.root+T;var P=this.files[T];if(P||(T.slice(-1)!=="/"&&(T+="/"),P=this.files[T]),P&&!P.dir)delete this.files[T];else for(var R=this.filter(function(N,O){return O.name.slice(0,T.length)===T}),U=0;U<R.length;U++)delete this.files[R[U].name];return this},generate:function(){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.")},generateInternalStream:function(T){var P,R={};try{if((R=o.extend(T||{},{streamFiles:!1,compression:"STORE",compressionOptions:null,type:"",platform:"DOS",comment:null,mimeType:"application/zip",encodeFileName:s.utf8encode})).type=R.type.toLowerCase(),R.compression=R.compression.toUpperCase(),R.type==="binarystring"&&(R.type="string"),!R.type)throw new Error("No output type specified.");o.checkSupport(R.type),R.platform!=="darwin"&&R.platform!=="freebsd"&&R.platform!=="linux"&&R.platform!=="sunos"||(R.platform="UNIX"),R.platform==="win32"&&(R.platform="DOS");var U=R.comment||this.comment||"";P=m.generateWorker(this,R,U)}catch(N){(P=new l("error")).error(N)}return new c(P,R.type||"string",R.mimeType)},generateAsync:function(T,P){return this.generateInternalStream(T).accumulate(P)},generateNodeStream:function(T,P){return(T=T||{}).type||(T.type="nodebuffer"),this.generateInternalStream(T).toNodejsStream(P)}};i.exports=E},{"./compressedObject":2,"./defaults":5,"./generate":9,"./nodejs/NodejsStreamInputAdapter":12,"./nodejsUtils":14,"./stream/GenericWorker":28,"./stream/StreamHelper":29,"./utf8":31,"./utils":32,"./zipObject":35}],16:[function(n,i,r){i.exports=n("stream")},{stream:void 0}],17:[function(n,i,r){var a=n("./DataReader");function s(o){a.call(this,o);for(var l=0;l<this.data.length;l++)o[l]=255&o[l]}n("../utils").inherits(s,a),s.prototype.byteAt=function(o){return this.data[this.zero+o]},s.prototype.lastIndexOfSignature=function(o){for(var l=o.charCodeAt(0),c=o.charCodeAt(1),d=o.charCodeAt(2),f=o.charCodeAt(3),p=this.length-4;0<=p;--p)if(this.data[p]===l&&this.data[p+1]===c&&this.data[p+2]===d&&this.data[p+3]===f)return p-this.zero;return-1},s.prototype.readAndCheckSignature=function(o){var l=o.charCodeAt(0),c=o.charCodeAt(1),d=o.charCodeAt(2),f=o.charCodeAt(3),p=this.readData(4);return l===p[0]&&c===p[1]&&d===p[2]&&f===p[3]},s.prototype.readData=function(o){if(this.checkOffset(o),o===0)return[];var l=this.data.slice(this.zero+this.index,this.zero+this.index+o);return this.index+=o,l},i.exports=s},{"../utils":32,"./DataReader":18}],18:[function(n,i,r){var a=n("../utils");function s(o){this.data=o,this.length=o.length,this.index=0,this.zero=0}s.prototype={checkOffset:function(o){this.checkIndex(this.index+o)},checkIndex:function(o){if(this.length<this.zero+o||o<0)throw new Error("End of data reached (data length = "+this.length+", asked index = "+o+"). 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p=a.getTypeOf(f);return a.checkSupport(p),p!=="string"||s.uint8array?p==="nodebuffer"?new c(f):s.uint8array?new d(a.transformTo("uint8array",f)):new o(a.transformTo("array",f)):new l(f)}},{"../support":30,"../utils":32,"./ArrayReader":17,"./NodeBufferReader":19,"./StringReader":20,"./Uint8ArrayReader":21}],23:[function(n,i,r){r.LOCAL_FILE_HEADER="PK",r.CENTRAL_FILE_HEADER="PK",r.CENTRAL_DIRECTORY_END="PK",r.ZIP64_CENTRAL_DIRECTORY_LOCATOR="PK\x07",r.ZIP64_CENTRAL_DIRECTORY_END="PK",r.DATA_DESCRIPTOR="PK\x07\b"},{}],24:[function(n,i,r){var a=n("./GenericWorker"),s=n("../utils");function o(l){a.call(this,"ConvertWorker to "+l),this.destType=l}s.inherits(o,a),o.prototype.processChunk=function(l){this.push({data:s.transformTo(this.destType,l.data),meta:l.meta})},i.exports=o},{"../utils":32,"./GenericWorker":28}],25:[function(n,i,r){var a=n("./GenericWorker"),s=n("../crc32");function 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Is it in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?"))})}},{"./base64":1,"./external":6,"./nodejsUtils":14,"./support":30,setimmediate:54}],33:[function(n,i,r){var a=n("./reader/readerFor"),s=n("./utils"),o=n("./signature"),l=n("./zipEntry"),c=n("./support");function d(f){this.files=[],this.loadOptions=f}d.prototype={checkSignature:function(f){if(!this.reader.readAndCheckSignature(f)){this.reader.index-=4;var p=this.reader.readString(4);throw new Error("Corrupted zip or bug: unexpected signature ("+s.pretty(p)+", expected "+s.pretty(f)+")")}},isSignature:function(f,p){var m=this.reader.index;this.reader.setIndex(f);var y=this.reader.readString(4)===p;return this.reader.setIndex(m),y},readBlockEndOfCentral:function(){this.diskNumber=this.reader.readInt(2),this.diskWithCentralDirStart=this.reader.readInt(2),this.centralDirRecordsOnThisDisk=this.reader.readInt(2),this.centralDirRecords=this.reader.readInt(2),this.centralDirSize=this.reader.readInt(4),this.centralDirOffset=this.reader.readInt(4),this.zipCommentLength=this.reader.readInt(2);var f=this.reader.readData(this.zipCommentLength),p=c.uint8array?"uint8array":"array",m=s.transformTo(p,f);this.zipComment=this.loadOptions.decodeFileName(m)},readBlockZip64EndOfCentral:function(){this.zip64EndOfCentralSize=this.reader.readInt(8),this.reader.skip(4),this.diskNumber=this.reader.readInt(4),this.diskWithCentralDirStart=this.reader.readInt(4),this.centralDirRecordsOnThisDisk=this.reader.readInt(8),this.centralDirRecords=this.reader.readInt(8),this.centralDirSize=this.reader.readInt(8),this.centralDirOffset=this.reader.readInt(8),this.zip64ExtensibleData={};for(var f,p,m,y=this.zip64EndOfCentralSize-44;0<y;)f=this.reader.readInt(2),p=this.reader.readInt(4),m=this.reader.readData(p),this.zip64ExtensibleData[f]={id:f,length:p,value:m}},readBlockZip64EndOfCentralLocator:function(){if(this.diskWithZip64CentralDirStart=this.reader.readInt(4),this.relativeOffsetEndOfZip64CentralDir=this.reader.readInt(8),this.disksCount=this.reader.readInt(4),1<this.disksCount)throw new Error("Multi-volumes zip are not supported")},readLocalFiles:function(){var f,p;for(f=0;f<this.files.length;f++)p=this.files[f],this.reader.setIndex(p.localHeaderOffset),this.checkSignature(o.LOCAL_FILE_HEADER),p.readLocalPart(this.reader),p.handleUTF8(),p.processAttributes()},readCentralDir:function(){var f;for(this.reader.setIndex(this.centralDirOffset);this.reader.readAndCheckSignature(o.CENTRAL_FILE_HEADER);)(f=new l({zip64:this.zip64},this.loadOptions)).readCentralPart(this.reader),this.files.push(f);if(this.centralDirRecords!==this.files.length&&this.centralDirRecords!==0&&this.files.length===0)throw new Error("Corrupted zip or bug: expected "+this.centralDirRecords+" records in central dir, got "+this.files.length)},readEndOfCentral:function(){var f=this.reader.lastIndexOfSignature(o.CENTRAL_DIRECTORY_END);if(f<0)throw this.isSignature(0,o.LOCAL_FILE_HEADER)?new Error("Corrupted zip: can't find end of central directory"):new Error("Can't find end of central directory : is this a zip file ? If it is, see https://stuk.github.io/jszip/documentation/howto/read_zip.html");this.reader.setIndex(f);var p=f;if(this.checkSignature(o.CENTRAL_DIRECTORY_END),this.readBlockEndOfCentral(),this.diskNumber===s.MAX_VALUE_16BITS||this.diskWithCentralDirStart===s.MAX_VALUE_16BITS||this.centralDirRecordsOnThisDisk===s.MAX_VALUE_16BITS||this.centralDirRecords===s.MAX_VALUE_16BITS||this.centralDirSize===s.MAX_VALUE_32BITS||this.centralDirOffset===s.MAX_VALUE_32BITS){if(this.zip64=!0,(f=this.reader.lastIndexOfSignature(o.ZIP64_CENTRAL_DIRECTORY_LOCATOR))<0)throw new Error("Corrupted zip: can't find the ZIP64 end of central directory locator");if(this.reader.setIndex(f),this.checkSignature(o.ZIP64_CENTRAL_DIRECTORY_LOCATOR),this.readBlockZip64EndOfCentralLocator(),!this.isSignature(this.relativeOffsetEndOfZip64CentralDir,o.ZIP64_CENTRAL_DIRECTORY_END)&&(this.relativeOffsetEndOfZip64CentralDir=this.reader.lastIndexOfSignature(o.ZIP64_CENTRAL_DIRECTORY_END),this.relativeOffsetEndOfZip64CentralDir<0))throw new Error("Corrupted zip: can't find the ZIP64 end of central directory");this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir),this.checkSignature(o.ZIP64_CENTRAL_DIRECTORY_END),this.readBlockZip64EndOfCentral()}var m=this.centralDirOffset+this.centralDirSize;this.zip64&&(m+=20,m+=12+this.zip64EndOfCentralSize);var y=p-m;if(0<y)this.isSignature(p,o.CENTRAL_FILE_HEADER)||(this.reader.zero=y);else if(y<0)throw new Error("Corrupted zip: missing "+Math.abs(y)+" bytes.")},prepareReader:function(f){this.reader=a(f)},load:function(f){this.prepareReader(f),this.readEndOfCentral(),this.readCentralDir(),this.readLocalFiles()}},i.exports=d},{"./reader/readerFor":22,"./signature":23,"./support":30,"./utils":32,"./zipEntry":34}],34:[function(n,i,r){var a=n("./reader/readerFor"),s=n("./utils"),o=n("./compressedObject"),l=n("./crc32"),c=n("./utf8"),d=n("./compressions"),f=n("./support");function p(m,y){this.options=m,this.loadOptions=y}p.prototype={isEncrypted:function(){return(1&this.bitFlag)==1},useUTF8:function(){return(2048&this.bitFlag)==2048},readLocalPart:function(m){var y,b;if(m.skip(22),this.fileNameLength=m.readInt(2),b=m.readInt(2),this.fileName=m.readData(this.fileNameLength),m.skip(b),this.compressedSize===-1||this.uncompressedSize===-1)throw new Error("Bug or corrupted zip : didn't get enough information from the central directory (compressedSize === -1 || uncompressedSize === -1)");if((y=(function(x){for(var v in d)if(Object.prototype.hasOwnProperty.call(d,v)&&d[v].magic===x)return d[v];return null})(this.compressionMethod))===null)throw new Error("Corrupted zip : compression "+s.pretty(this.compressionMethod)+" unknown (inner file : "+s.transformTo("string",this.fileName)+")");this.decompressed=new o(this.compressedSize,this.uncompressedSize,this.crc32,y,m.readData(this.compressedSize))},readCentralPart:function(m){this.versionMadeBy=m.readInt(2),m.skip(2),this.bitFlag=m.readInt(2),this.compressionMethod=m.readString(2),this.date=m.readDate(),this.crc32=m.readInt(4),this.compressedSize=m.readInt(4),this.uncompressedSize=m.readInt(4);var y=m.readInt(2);if(this.extraFieldsLength=m.readInt(2),this.fileCommentLength=m.readInt(2),this.diskNumberStart=m.readInt(2),this.internalFileAttributes=m.readInt(2),this.externalFileAttributes=m.readInt(4),this.localHeaderOffset=m.readInt(4),this.isEncrypted())throw new Error("Encrypted zip are not supported");m.skip(y),this.readExtraFields(m),this.parseZIP64ExtraField(m),this.fileComment=m.readData(this.fileCommentLength)},processAttributes:function(){this.unixPermissions=null,this.dosPermissions=null;var m=this.versionMadeBy>>8;this.dir=!!(16&this.externalFileAttributes),m==0&&(this.dosPermissions=63&this.externalFileAttributes),m==3&&(this.unixPermissions=this.externalFileAttributes>>16&65535),this.dir||this.fileNameStr.slice(-1)!=="/"||(this.dir=!0)},parseZIP64ExtraField:function(){if(this.extraFields[1]){var m=a(this.extraFields[1].value);this.uncompressedSize===s.MAX_VALUE_32BITS&&(this.uncompressedSize=m.readInt(8)),this.compressedSize===s.MAX_VALUE_32BITS&&(this.compressedSize=m.readInt(8)),this.localHeaderOffset===s.MAX_VALUE_32BITS&&(this.localHeaderOffset=m.readInt(8)),this.diskNumberStart===s.MAX_VALUE_32BITS&&(this.diskNumberStart=m.readInt(4))}},readExtraFields:function(m){var y,b,x,v=m.index+this.extraFieldsLength;for(this.extraFields||(this.extraFields={});m.index+4<v;)y=m.readInt(2),b=m.readInt(2),x=m.readData(b),this.extraFields[y]={id:y,length:b,value:x};m.setIndex(v)},handleUTF8:function(){var m=f.uint8array?"uint8array":"array";if(this.useUTF8())this.fileNameStr=c.utf8decode(this.fileName),this.fileCommentStr=c.utf8decode(this.fileComment);else{var y=this.findExtraFieldUnicodePath();if(y!==null)this.fileNameStr=y;else{var b=s.transformTo(m,this.fileName);this.fileNameStr=this.loadOptions.decodeFileName(b)}var x=this.findExtraFieldUnicodeComment();if(x!==null)this.fileCommentStr=x;else{var v=s.transformTo(m,this.fileComment);this.fileCommentStr=this.loadOptions.decodeFileName(v)}}},findExtraFieldUnicodePath:function(){var m=this.extraFields[28789];if(m){var y=a(m.value);return y.readInt(1)!==1||l(this.fileName)!==y.readInt(4)?null:c.utf8decode(y.readData(m.length-5))}return null},findExtraFieldUnicodeComment:function(){var m=this.extraFields[25461];if(m){var y=a(m.value);return y.readInt(1)!==1||l(this.fileComment)!==y.readInt(4)?null:c.utf8decode(y.readData(m.length-5))}return null}},i.exports=p},{"./compressedObject":2,"./compressions":3,"./crc32":4,"./reader/readerFor":22,"./support":30,"./utf8":31,"./utils":32}],35:[function(n,i,r){function a(y,b,x){this.name=y,this.dir=x.dir,this.date=x.date,this.comment=x.comment,this.unixPermissions=x.unixPermissions,this.dosPermissions=x.dosPermissions,this._data=b,this._dataBinary=x.binary,this.options={compression:x.compression,compressionOptions:x.compressionOptions}}var s=n("./stream/StreamHelper"),o=n("./stream/DataWorker"),l=n("./utf8"),c=n("./compressedObject"),d=n("./stream/GenericWorker");a.prototype={internalStream:function(y){var b=null,x="string";try{if(!y)throw new Error("No output type specified.");var v=(x=y.toLowerCase())==="string"||x==="text";x!=="binarystring"&&x!=="text"||(x="string"),b=this._decompressWorker();var w=!this._dataBinary;w&&!v&&(b=b.pipe(new l.Utf8EncodeWorker)),!w&&v&&(b=b.pipe(new l.Utf8DecodeWorker))}catch(M){(b=new d("error")).error(M)}return new s(b,x,"")},async:function(y,b){return this.internalStream(y).accumulate(b)},nodeStream:function(y,b){return this.internalStream(y||"nodebuffer").toNodejsStream(b)},_compressWorker:function(y,b){if(this._data instanceof c&&this._data.compression.magic===y.magic)return this._data.getCompressedWorker();var x=this._decompressWorker();return this._dataBinary||(x=x.pipe(new l.Utf8EncodeWorker)),c.createWorkerFrom(x,y,b)},_decompressWorker:function(){return this._data instanceof c?this._data.getContentWorker():this._data instanceof d?this._data:new o(this._data)}};for(var f=["asText","asBinary","asNodeBuffer","asUint8Array","asArrayBuffer"],p=function(){throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.")},m=0;m<f.length;m++)a.prototype[f[m]]=p;i.exports=a},{"./compressedObject":2,"./stream/DataWorker":27,"./stream/GenericWorker":28,"./stream/StreamHelper":29,"./utf8":31}],36:[function(n,i,r){(function(a){var s,o,l=a.MutationObserver||a.WebKitMutationObserver;if(l){var c=0,d=new l(y),f=a.document.createTextNode("");d.observe(f,{characterData:!0}),s=function(){f.data=c=++c%2}}else if(a.setImmediate||a.MessageChannel===void 0)s="document"in a&&"onreadystatechange"in a.document.createElement("script")?function(){var b=a.document.createElement("script");b.onreadystatechange=function(){y(),b.onreadystatechange=null,b.parentNode.removeChild(b),b=null},a.document.documentElement.appendChild(b)}:function(){setTimeout(y,0)};else{var p=new a.MessageChannel;p.port1.onmessage=y,s=function(){p.port2.postMessage(0)}}var m=[];function y(){var b,x;o=!0;for(var v=m.length;v;){for(x=m,m=[],b=-1;++b<v;)x[b]();v=m.length}o=!1}i.exports=function(b){m.push(b)!==1||o||s()}}).call(this,typeof Yx<"u"?Yx:typeof self<"u"?self:typeof window<"u"?window:{})},{}],37:[function(n,i,r){var a=n("immediate");function s(){}var o={},l=["REJECTED"],c=["FULFILLED"],d=["PENDING"];function f(v){if(typeof v!="function")throw new TypeError("resolver must be a function");this.state=d,this.queue=[],this.outcome=void 0,v!==s&&b(this,v)}function p(v,w,M){this.promise=v,typeof w=="function"&&(this.onFulfilled=w,this.callFulfilled=this.otherCallFulfilled),typeof M=="function"&&(this.onRejected=M,this.callRejected=this.otherCallRejected)}function m(v,w,M){a(function(){var E;try{E=w(M)}catch(T){return o.reject(v,T)}E===v?o.reject(v,new TypeError("Cannot resolve promise with itself")):o.resolve(v,E)})}function y(v){var w=v&&v.then;if(v&&(typeof v=="object"||typeof v=="function")&&typeof w=="function")return function(){w.apply(v,arguments)}}function b(v,w){var M=!1;function E(R){M||(M=!0,o.reject(v,R))}function T(R){M||(M=!0,o.resolve(v,R))}var P=x(function(){w(T,E)});P.status==="error"&&E(P.value)}function x(v,w){var M={};try{M.value=v(w),M.status="success"}catch(E){M.status="error",M.value=E}return M}(i.exports=f).prototype.finally=function(v){if(typeof v!="function")return this;var w=this.constructor;return this.then(function(M){return w.resolve(v()).then(function(){return M})},function(M){return w.resolve(v()).then(function(){throw M})})},f.prototype.catch=function(v){return this.then(null,v)},f.prototype.then=function(v,w){if(typeof v!="function"&&this.state===c||typeof w!="function"&&this.state===l)return this;var M=new this.constructor(s);return this.state!==d?m(M,this.state===c?v:w,this.outcome):this.queue.push(new p(M,v,w)),M},p.prototype.callFulfilled=function(v){o.resolve(this.promise,v)},p.prototype.otherCallFulfilled=function(v){m(this.promise,this.onFulfilled,v)},p.prototype.callRejected=function(v){o.reject(this.promise,v)},p.prototype.otherCallRejected=function(v){m(this.promise,this.onRejected,v)},o.resolve=function(v,w){var M=x(y,w);if(M.status==="error")return o.reject(v,M.value);var E=M.value;if(E)b(v,E);else{v.state=c,v.outcome=w;for(var T=-1,P=v.queue.length;++T<P;)v.queue[T].callFulfilled(w)}return v},o.reject=function(v,w){v.state=l,v.outcome=w;for(var M=-1,E=v.queue.length;++M<E;)v.queue[M].callRejected(w);return v},f.resolve=function(v){return v instanceof this?v:o.resolve(new this(s),v)},f.reject=function(v){var w=new this(s);return o.reject(w,v)},f.all=function(v){var w=this;if(Object.prototype.toString.call(v)!=="[object Array]")return this.reject(new TypeError("must be an array"));var M=v.length,E=!1;if(!M)return this.resolve([]);for(var T=new Array(M),P=0,R=-1,U=new this(s);++R<M;)N(v[R],R);return U;function N(O,B){w.resolve(O).then(function(I){T[B]=I,++P!==M||E||(E=!0,o.resolve(U,T))},function(I){E||(E=!0,o.reject(U,I))})}},f.race=function(v){var w=this;if(Object.prototype.toString.call(v)!=="[object Array]")return this.reject(new TypeError("must be an array"));var M=v.length,E=!1;if(!M)return this.resolve([]);for(var T=-1,P=new this(s);++T<M;)R=v[T],w.resolve(R).then(function(U){E||(E=!0,o.resolve(P,U))},function(U){E||(E=!0,o.reject(P,U))});var R;return P}},{immediate:36}],38:[function(n,i,r){var a={};(0,n("./lib/utils/common").assign)(a,n("./lib/deflate"),n("./lib/inflate"),n("./lib/zlib/constants")),i.exports=a},{"./lib/deflate":39,"./lib/inflate":40,"./lib/utils/common":41,"./lib/zlib/constants":44}],39:[function(n,i,r){var a=n("./zlib/deflate"),s=n("./utils/common"),o=n("./utils/strings"),l=n("./zlib/messages"),c=n("./zlib/zstream"),d=Object.prototype.toString,f=0,p=-1,m=0,y=8;function b(v){if(!(this instanceof b))return new b(v);this.options=s.assign({level:p,method:y,chunkSize:16384,windowBits:15,memLevel:8,strategy:m,to:""},v||{});var w=this.options;w.raw&&0<w.windowBits?w.windowBits=-w.windowBits:w.gzip&&0<w.windowBits&&w.windowBits<16&&(w.windowBits+=16),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new c,this.strm.avail_out=0;var M=a.deflateInit2(this.strm,w.level,w.method,w.windowBits,w.memLevel,w.strategy);if(M!==f)throw new Error(l[M]);if(w.header&&a.deflateSetHeader(this.strm,w.header),w.dictionary){var E;if(E=typeof w.dictionary=="string"?o.string2buf(w.dictionary):d.call(w.dictionary)==="[object ArrayBuffer]"?new Uint8Array(w.dictionary):w.dictionary,(M=a.deflateSetDictionary(this.strm,E))!==f)throw new Error(l[M]);this._dict_set=!0}}function x(v,w){var M=new b(w);if(M.push(v,!0),M.err)throw M.msg||l[M.err];return M.result}b.prototype.push=function(v,w){var M,E,T=this.strm,P=this.options.chunkSize;if(this.ended)return!1;E=w===~~w?w:w===!0?4:0,typeof v=="string"?T.input=o.string2buf(v):d.call(v)==="[object ArrayBuffer]"?T.input=new Uint8Array(v):T.input=v,T.next_in=0,T.avail_in=T.input.length;do{if(T.avail_out===0&&(T.output=new s.Buf8(P),T.next_out=0,T.avail_out=P),(M=a.deflate(T,E))!==1&&M!==f)return this.onEnd(M),!(this.ended=!0);T.avail_out!==0&&(T.avail_in!==0||E!==4&&E!==2)||(this.options.to==="string"?this.onData(o.buf2binstring(s.shrinkBuf(T.output,T.next_out))):this.onData(s.shrinkBuf(T.output,T.next_out)))}while((0<T.avail_in||T.avail_out===0)&&M!==1);return E===4?(M=a.deflateEnd(this.strm),this.onEnd(M),this.ended=!0,M===f):E!==2||(this.onEnd(f),!(T.avail_out=0))},b.prototype.onData=function(v){this.chunks.push(v)},b.prototype.onEnd=function(v){v===f&&(this.options.to==="string"?this.result=this.chunks.join(""):this.result=s.flattenChunks(this.chunks)),this.chunks=[],this.err=v,this.msg=this.strm.msg},r.Deflate=b,r.deflate=x,r.deflateRaw=function(v,w){return(w=w||{}).raw=!0,x(v,w)},r.gzip=function(v,w){return(w=w||{}).gzip=!0,x(v,w)}},{"./utils/common":41,"./utils/strings":42,"./zlib/deflate":46,"./zlib/messages":51,"./zlib/zstream":53}],40:[function(n,i,r){var a=n("./zlib/inflate"),s=n("./utils/common"),o=n("./utils/strings"),l=n("./zlib/constants"),c=n("./zlib/messages"),d=n("./zlib/zstream"),f=n("./zlib/gzheader"),p=Object.prototype.toString;function m(b){if(!(this instanceof m))return new m(b);this.options=s.assign({chunkSize:16384,windowBits:0,to:""},b||{});var 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13:if(L.last){H>>>=7&X,X-=7&X,L.mode=27;break}for(;X<3;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}switch(L.last=1&H,X-=1,3&(H>>>=1)){case 0:L.mode=14;break;case 1:if(O(L),L.mode=20,W!==6)break;H>>>=2,X-=2;break e;case 2:L.mode=17;break;case 3:I.msg="invalid block type",L.mode=30}H>>>=2,X-=2;break;case 14:for(H>>>=7&X,X-=7&X;X<32;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if((65535&H)!=(H>>>16^65535)){I.msg="invalid stored block lengths",L.mode=30;break}if(L.length=65535&H,X=H=0,L.mode=15,W===6)break e;case 15:L.mode=16;case 16:if(ye=L.length){if(Q<ye&&(ye=Q),se<ye&&(ye=se),ye===0)break e;a.arraySet(q,$,G,ye,Y),Q-=ye,G+=ye,se-=ye,Y+=ye,L.length-=ye;break}L.mode=12;break;case 17:for(;X<14;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if(L.nlen=257+(31&H),H>>>=5,X-=5,L.ndist=1+(31&H),H>>>=5,X-=5,L.ncode=4+(15&H),H>>>=4,X-=4,286<L.nlen||30<L.ndist){I.msg="too many length or distance symbols",L.mode=30;break}L.have=0,L.mode=18;case 18:for(;L.have<L.ncode;){for(;X<3;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}L.lens[ie[L.have++]]=7&H,H>>>=3,X-=3}for(;L.have<19;)L.lens[ie[L.have++]]=0;if(L.lencode=L.lendyn,L.lenbits=7,ne={bits:L.lenbits},V=c(0,L.lens,0,19,L.lencode,0,L.work,ne),L.lenbits=ne.bits,V){I.msg="invalid code lengths set",L.mode=30;break}L.have=0,L.mode=19;case 19:for(;L.have<L.nlen+L.ndist;){for(;he=(ee=L.lencode[H&(1<<L.lenbits)-1])>>>16&255,Ae=65535&ee,!((De=ee>>>24)<=X);){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if(Ae<16)H>>>=De,X-=De,L.lens[L.have++]=Ae;else{if(Ae===16){for(J=De+2;X<J;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if(H>>>=De,X-=De,L.have===0){I.msg="invalid bit length repeat",L.mode=30;break}z=L.lens[L.have-1],ye=3+(3&H),H>>>=2,X-=2}else if(Ae===17){for(J=De+3;X<J;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}X-=De,z=0,ye=3+(7&(H>>>=De)),H>>>=3,X-=3}else{for(J=De+7;X<J;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}X-=De,z=0,ye=11+(127&(H>>>=De)),H>>>=7,X-=7}if(L.have+ye>L.nlen+L.ndist){I.msg="invalid bit length repeat",L.mode=30;break}for(;ye--;)L.lens[L.have++]=z}}if(L.mode===30)break;if(L.lens[256]===0){I.msg="invalid code -- missing end-of-block",L.mode=30;break}if(L.lenbits=9,ne={bits:L.lenbits},V=c(d,L.lens,0,L.nlen,L.lencode,0,L.work,ne),L.lenbits=ne.bits,V){I.msg="invalid literal/lengths set",L.mode=30;break}if(L.distbits=6,L.distcode=L.distdyn,ne={bits:L.distbits},V=c(f,L.lens,L.nlen,L.ndist,L.distcode,0,L.work,ne),L.distbits=ne.bits,V){I.msg="invalid distances set",L.mode=30;break}if(L.mode=20,W===6)break e;case 20:L.mode=21;case 21:if(6<=Q&&258<=se){I.next_out=Y,I.avail_out=se,I.next_in=G,I.avail_in=Q,L.hold=H,L.bits=X,l(I,ce),Y=I.next_out,q=I.output,se=I.avail_out,G=I.next_in,$=I.input,Q=I.avail_in,H=L.hold,X=L.bits,L.mode===12&&(L.back=-1);break}for(L.back=0;he=(ee=L.lencode[H&(1<<L.lenbits)-1])>>>16&255,Ae=65535&ee,!((De=ee>>>24)<=X);){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if(he&&(240&he)==0){for(Be=De,le=he,ct=Ae;he=(ee=L.lencode[ct+((H&(1<<Be+le)-1)>>Be)])>>>16&255,Ae=65535&ee,!(Be+(De=ee>>>24)<=X);){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}H>>>=Be,X-=Be,L.back+=Be}if(H>>>=De,X-=De,L.back+=De,L.length=Ae,he===0){L.mode=26;break}if(32&he){L.back=-1,L.mode=12;break}if(64&he){I.msg="invalid literal/length code",L.mode=30;break}L.extra=15&he,L.mode=22;case 22:if(L.extra){for(J=L.extra;X<J;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}L.length+=H&(1<<L.extra)-1,H>>>=L.extra,X-=L.extra,L.back+=L.extra}L.was=L.length,L.mode=23;case 23:for(;he=(ee=L.distcode[H&(1<<L.distbits)-1])>>>16&255,Ae=65535&ee,!((De=ee>>>24)<=X);){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if((240&he)==0){for(Be=De,le=he,ct=Ae;he=(ee=L.distcode[ct+((H&(1<<Be+le)-1)>>Be)])>>>16&255,Ae=65535&ee,!(Be+(De=ee>>>24)<=X);){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}H>>>=Be,X-=Be,L.back+=Be}if(H>>>=De,X-=De,L.back+=De,64&he){I.msg="invalid distance code",L.mode=30;break}L.offset=Ae,L.extra=15&he,L.mode=24;case 24:if(L.extra){for(J=L.extra;X<J;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}L.offset+=H&(1<<L.extra)-1,H>>>=L.extra,X-=L.extra,L.back+=L.extra}if(L.offset>L.dmax){I.msg="invalid distance too far back",L.mode=30;break}L.mode=25;case 25:if(se===0)break e;if(ye=ce-se,L.offset>ye){if((ye=L.offset-ye)>L.whave&&L.sane){I.msg="invalid distance too far back",L.mode=30;break}me=ye>L.wnext?(ye-=L.wnext,L.wsize-ye):L.wnext-ye,ye>L.length&&(ye=L.length),be=L.window}else be=q,me=Y-L.offset,ye=L.length;for(se<ye&&(ye=se),se-=ye,L.length-=ye;q[Y++]=be[me++],--ye;);L.length===0&&(L.mode=21);break;case 26:if(se===0)break e;q[Y++]=L.length,se--,L.mode=21;break;case 27:if(L.wrap){for(;X<32;){if(Q===0)break e;Q--,H|=$[G++]<<X,X+=8}if(ce-=se,I.total_out+=ce,L.total+=ce,ce&&(I.adler=L.check=L.flags?o(L.check,q,ce,Y-ce):s(L.check,q,ce,Y-ce)),ce=se,(L.flags?H:v(H))!==L.check){I.msg="incorrect data check",L.mode=30;break}X=H=0}L.mode=28;case 28:if(L.wrap&&L.flags){for(;X<32;){if(Q===0)break e;Q--,H+=$[G++]<<X,X+=8}if(H!==(4294967295&L.total)){I.msg="incorrect length check",L.mode=30;break}X=H=0}L.mode=29;case 29:V=1;break e;case 30:V=-3;break e;case 31:return-4;case 32:default:return m}return I.next_out=Y,I.avail_out=se,I.next_in=G,I.avail_in=Q,L.hold=H,L.bits=X,(L.wsize||ce!==I.avail_out&&L.mode<30&&(L.mode<27||W!==4))&&B(I,I.output,I.next_out,ce-I.avail_out)?(L.mode=31,-4):(re-=I.avail_in,ce-=I.avail_out,I.total_in+=re,I.total_out+=ce,L.total+=ce,L.wrap&&ce&&(I.adler=L.check=L.flags?o(L.check,q,ce,I.next_out-ce):s(L.check,q,ce,I.next_out-ce)),I.data_type=L.bits+(L.last?64:0)+(L.mode===12?128:0)+(L.mode===20||L.mode===15?256:0),(re==0&&ce===0||W===4)&&V===p&&(V=-5),V)},r.inflateEnd=function(I){if(!I||!I.state)return m;var W=I.state;return W.window&&(W.window=null),I.state=null,p},r.inflateGetHeader=function(I,W){var L;return I&&I.state?(2&(L=I.state).wrap)==0?m:((L.head=W).done=!1,p):m},r.inflateSetDictionary=function(I,W){var L,$=W.length;return I&&I.state?(L=I.state).wrap!==0&&L.mode!==11?m:L.mode===11&&s(1,W,$,0)!==L.check?-3:B(I,W,$,$)?(L.mode=31,-4):(L.havedict=1,p):m},r.inflateInfo="pako inflate (from Nodeca project)"},{"../utils/common":41,"./adler32":43,"./crc32":45,"./inffast":48,"./inftrees":50}],50:[function(n,i,r){var a=n("../utils/common"),s=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],o=[16,16,16,16,16,16,16,16,17,17,17,17,18,18,18,18,19,19,19,19,20,20,20,20,21,21,21,21,16,72,78],l=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0],c=[16,16,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26,26,27,27,28,28,29,29,64,64];i.exports=function(d,f,p,m,y,b,x,v){var w,M,E,T,P,R,U,N,O,B=v.bits,I=0,W=0,L=0,$=0,q=0,G=0,Y=0,Q=0,se=0,H=0,X=null,re=0,ce=new a.Buf16(16),ye=new a.Buf16(16),me=null,be=0;for(I=0;I<=15;I++)ce[I]=0;for(W=0;W<m;W++)ce[f[p+W]]++;for(q=B,$=15;1<=$&&ce[$]===0;$--);if($<q&&(q=$),$===0)return y[b++]=20971520,y[b++]=20971520,v.bits=1,0;for(L=1;L<$&&ce[L]===0;L++);for(q<L&&(q=L),I=Q=1;I<=15;I++)if(Q<<=1,(Q-=ce[I])<0)return-1;if(0<Q&&(d===0||$!==1))return-1;for(ye[1]=0,I=1;I<15;I++)ye[I+1]=ye[I]+ce[I];for(W=0;W<m;W++)f[p+W]!==0&&(x[ye[f[p+W]]++]=W);if(R=d===0?(X=me=x,19):d===1?(X=s,re-=257,me=o,be-=257,256):(X=l,me=c,-1),I=L,P=b,Y=W=H=0,E=-1,T=(se=1<<(G=q))-1,d===1&&852<se||d===2&&592<se)return 1;for(;;){for(U=I-Y,O=x[W]<R?(N=0,x[W]):x[W]>R?(N=me[be+x[W]],X[re+x[W]]):(N=96,0),w=1<<I-Y,L=M=1<<G;y[P+(H>>Y)+(M-=w)]=U<<24|N<<16|O|0,M!==0;);for(w=1<<I-1;H&w;)w>>=1;if(w!==0?(H&=w-1,H+=w):H=0,W++,--ce[I]==0){if(I===$)break;I=f[p+x[W]]}if(q<I&&(H&T)!==E){for(Y===0&&(Y=q),P+=L,Q=1<<(G=I-Y);G+Y<$&&!((Q-=ce[G+Y])<=0);)G++,Q<<=1;if(se+=1<<G,d===1&&852<se||d===2&&592<se)return 1;y[E=H&T]=q<<24|G<<16|P-b|0}}return H!==0&&(y[P+H]=I-Y<<24|64<<16|0),v.bits=q,0}},{"../utils/common":41}],51:[function(n,i,r){i.exports={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"}},{}],52:[function(n,i,r){var a=n("../utils/common"),s=0,o=1;function l(ee){for(var ae=ee.length;0<=--ae;)ee[ae]=0}var c=0,d=29,f=256,p=f+1+d,m=30,y=19,b=2*p+1,x=15,v=16,w=7,M=256,E=16,T=17,P=18,R=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0],U=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],N=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7],O=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15],B=new Array(2*(p+2));l(B);var I=new Array(2*m);l(I);var W=new Array(512);l(W);var L=new Array(256);l(L);var $=new Array(d);l($);var q,G,Y,Q=new Array(m);function se(ee,ae,ie,we,ve){this.static_tree=ee,this.extra_bits=ae,this.extra_base=ie,this.elems=we,this.max_length=ve,this.has_stree=ee&&ee.length}function H(ee,ae){this.dyn_tree=ee,this.max_code=0,this.stat_desc=ae}function X(ee){return ee<256?W[ee]:W[256+(ee>>>7)]}function re(ee,ae){ee.pending_buf[ee.pending++]=255&ae,ee.pending_buf[ee.pending++]=ae>>>8&255}function ce(ee,ae,ie){ee.bi_valid>v-ie?(ee.bi_buf|=ae<<ee.bi_valid&65535,re(ee,ee.bi_buf),ee.bi_buf=ae>>v-ee.bi_valid,ee.bi_valid+=ie-v):(ee.bi_buf|=ae<<ee.bi_valid&65535,ee.bi_valid+=ie)}function ye(ee,ae,ie){ce(ee,ie[2*ae],ie[2*ae+1])}function me(ee,ae){for(var ie=0;ie|=1&ee,ee>>>=1,ie<<=1,0<--ae;);return ie>>>1}function be(ee,ae,ie){var we,ve,F=new Array(x+1),k=0;for(we=1;we<=x;we++)F[we]=k=k+ie[we-1]<<1;for(ve=0;ve<=ae;ve++){var K=ee[2*ve+1];K!==0&&(ee[2*ve]=me(F[K]++,K))}}function De(ee){var ae;for(ae=0;ae<p;ae++)ee.dyn_ltree[2*ae]=0;for(ae=0;ae<m;ae++)ee.dyn_dtree[2*ae]=0;for(ae=0;ae<y;ae++)ee.bl_tree[2*ae]=0;ee.dyn_ltree[2*M]=1,ee.opt_len=ee.static_len=0,ee.last_lit=ee.matches=0}function he(ee){8<ee.bi_valid?re(ee,ee.bi_buf):0<ee.bi_valid&&(ee.pending_buf[ee.pending++]=ee.bi_buf),ee.bi_buf=0,ee.bi_valid=0}function Ae(ee,ae,ie,we){var ve=2*ae,F=2*ie;return ee[ve]<ee[F]||ee[ve]===ee[F]&&we[ae]<=we[ie]}function Be(ee,ae,ie){for(var we=ee.heap[ie],ve=ie<<1;ve<=ee.heap_len&&(ve<ee.heap_len&&Ae(ae,ee.heap[ve+1],ee.heap[ve],ee.depth)&&ve++,!Ae(ae,we,ee.heap[ve],ee.depth));)ee.heap[ie]=ee.heap[ve],ie=ve,ve<<=1;ee.heap[ie]=we}function le(ee,ae,ie){var we,ve,F,k,K=0;if(ee.last_lit!==0)for(;we=ee.pending_buf[ee.d_buf+2*K]<<8|ee.pending_buf[ee.d_buf+2*K+1],ve=ee.pending_buf[ee.l_buf+K],K++,we===0?ye(ee,ve,ae):(ye(ee,(F=L[ve])+f+1,ae),(k=R[F])!==0&&ce(ee,ve-=$[F],k),ye(ee,F=X(--we),ie),(k=U[F])!==0&&ce(ee,we-=Q[F],k)),K<ee.last_lit;);ye(ee,M,ae)}function ct(ee,ae){var 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"${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(this.enabled===!1||e===n||!e||!n)return t;const i=Sy[e].toReference,r=Sy[n].fromReference;return r(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return Sy[t].primaries},getTransfer:function(t){return t===Ds?c_:Sy[t].transfer}};function lp(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function MA(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let Mh;class g${static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{Mh===void 0&&(Mh=h_("canvas")),Mh.width=e.width,Mh.height=e.height;const i=Mh.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),n=Mh}return n.width>2048||n.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),n.toDataURL("image/jpeg",.6)):n.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=h_("canvas");n.width=e.width,n.height=e.height;const i=n.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const r=i.getImageData(0,0,e.width,e.height),a=r.data;for(let s=0;s<a.length;s++)a[s]=lp(a[s]/255)*255;return i.putImageData(r,0,0),n}else if(e.data){const n=e.data.slice(0);for(let i=0;i<n.length;i++)n instanceof Uint8Array||n instanceof Uint8ClampedArray?n[i]=Math.floor(lp(n[i]/255)*255):n[i]=lp(n[i]);return{data:n,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let whe=0;class v${constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:whe++}),this.uuid=Wl(),this.data=e,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let a;if(Array.isArray(r)){a=[];for(let s=0,o=r.length;s<o;s++)r[s].isDataTexture?a.push(EA(r[s].image)):a.push(EA(r[s]))}else a=EA(r);i.url=a}return n||(e.images[this.uuid]=i),i}}function EA(t){return typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap?g$.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Mhe=0;class Oa extends Af{constructor(e=Oa.DEFAULT_IMAGE,n=Oa.DEFAULT_MAPPING,i=io,r=io,a=Ns,s=y0,o=Ps,l=wu,c=Oa.DEFAULT_ANISOTROPY,d=Ds){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Mhe++}),this.uuid=Wl(),this.name="",this.source=new v$(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=a,this.minFilter=s,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Vt(0,0),this.repeat=new Vt(1,1),this.center=new Vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new an,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,typeof d=="string"?this.colorSpace=d:(Gg("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=d===Vd?Fr:Ds),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),n||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==i$)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case ER:e.x=e.x-Math.floor(e.x);break;case io:e.x=e.x<0?0:1;break;case AR:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case ER:e.y=e.y-Math.floor(e.y);break;case io:e.y=e.y<0?0:1;break;case AR:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return Gg("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===Fr?Vd:d$}set encoding(e){Gg("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=e===Vd?Fr:Ds}}Oa.DEFAULT_IMAGE=null;Oa.DEFAULT_MAPPING=i$;Oa.DEFAULT_ANISOTROPY=1;class Un{constructor(e=0,n=0,i=0,r=1){Un.prototype.isVector4=!0,this.x=e,this.y=n,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,i,r){return this.x=e,this.y=n,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,i=this.y,r=this.z,a=this.w,s=e.elements;return this.x=s[0]*n+s[4]*i+s[8]*r+s[12]*a,this.y=s[1]*n+s[5]*i+s[9]*r+s[13]*a,this.z=s[2]*n+s[6]*i+s[10]*r+s[14]*a,this.w=s[3]*n+s[7]*i+s[11]*r+s[15]*a,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,i,r,a;const l=e.elements,c=l[0],d=l[4],f=l[8],p=l[1],m=l[5],y=l[9],b=l[2],x=l[6],v=l[10];if(Math.abs(d-p)<.01&&Math.abs(f-b)<.01&&Math.abs(y-x)<.01){if(Math.abs(d+p)<.1&&Math.abs(f+b)<.1&&Math.abs(y+x)<.1&&Math.abs(c+m+v-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const M=(c+1)/2,E=(m+1)/2,T=(v+1)/2,P=(d+p)/4,R=(f+b)/4,U=(y+x)/4;return M>E&&M>T?M<.01?(i=0,r=.707106781,a=.707106781):(i=Math.sqrt(M),r=P/i,a=R/i):E>T?E<.01?(i=.707106781,r=0,a=.707106781):(r=Math.sqrt(E),i=P/r,a=U/r):T<.01?(i=.707106781,r=.707106781,a=0):(a=Math.sqrt(T),i=R/a,r=U/a),this.set(i,r,a,n),this}let w=Math.sqrt((x-y)*(x-y)+(f-b)*(f-b)+(p-d)*(p-d));return Math.abs(w)<.001&&(w=1),this.x=(x-y)/w,this.y=(f-b)/w,this.z=(p-d)/w,this.w=Math.acos((c+m+v-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this.w=Math.max(e.w,Math.min(n.w,this.w)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this.w=Math.max(e,Math.min(n,this.w)),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(n,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this.w=e.w+(n.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Ehe extends Af{constructor(e=1,n=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=1,this.scissor=new Un(0,0,e,n),this.scissorTest=!1,this.viewport=new Un(0,0,e,n);const r={width:e,height:n,depth:1};i.encoding!==void 0&&(Gg("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),i.colorSpace=i.encoding===Vd?Fr:Ds),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Ns,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0},i),this.texture=new Oa(r,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=i.generateMipmaps,this.texture.internalFormat=i.internalFormat,this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}setSize(e,n,i=1){(this.width!==e||this.height!==n||this.depth!==i)&&(this.width=e,this.height=n,this.depth=i,this.texture.image.width=e,this.texture.image.height=n,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,e,n),this.scissor.set(0,0,e,n)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;const n=Object.assign({},e.texture.image);return this.texture.source=new v$(n),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class cf extends Ehe{constructor(e=1,n=1,i={}){super(e,n,i),this.isWebGLRenderTarget=!0}}class x$ extends Oa{constructor(e=null,n=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:n,height:i,depth:r},this.magFilter=Ur,this.minFilter=Ur,this.wrapR=io,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Ahe extends Oa{constructor(e=null,n=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:n,height:i,depth:r},this.magFilter=Ur,this.minFilter=Ur,this.wrapR=io,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class uf{constructor(e=0,n=0,i=0,r=1){this.isQuaternion=!0,this._x=e,this._y=n,this._z=i,this._w=r}static slerpFlat(e,n,i,r,a,s,o){let l=i[r+0],c=i[r+1],d=i[r+2],f=i[r+3];const p=a[s+0],m=a[s+1],y=a[s+2],b=a[s+3];if(o===0){e[n+0]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f;return}if(o===1){e[n+0]=p,e[n+1]=m,e[n+2]=y,e[n+3]=b;return}if(f!==b||l!==p||c!==m||d!==y){let x=1-o;const v=l*p+c*m+d*y+f*b,w=v>=0?1:-1,M=1-v*v;if(M>Number.EPSILON){const T=Math.sqrt(M),P=Math.atan2(T,v*w);x=Math.sin(x*P)/T,o=Math.sin(o*P)/T}const E=o*w;if(l=l*x+p*E,c=c*x+m*E,d=d*x+y*E,f=f*x+b*E,x===1-o){const T=1/Math.sqrt(l*l+c*c+d*d+f*f);l*=T,c*=T,d*=T,f*=T}}e[n]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f}static multiplyQuaternionsFlat(e,n,i,r,a,s){const o=i[r],l=i[r+1],c=i[r+2],d=i[r+3],f=a[s],p=a[s+1],m=a[s+2],y=a[s+3];return e[n]=o*y+d*f+l*m-c*p,e[n+1]=l*y+d*p+c*f-o*m,e[n+2]=c*y+d*m+o*p-l*f,e[n+3]=d*y-o*f-l*p-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,i,r){return this._x=e,this._y=n,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n){const i=e._x,r=e._y,a=e._z,s=e._order,o=Math.cos,l=Math.sin,c=o(i/2),d=o(r/2),f=o(a/2),p=l(i/2),m=l(r/2),y=l(a/2);switch(s){case"XYZ":this._x=p*d*f+c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f-p*m*y;break;case"YXZ":this._x=p*d*f+c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f+p*m*y;break;case"ZXY":this._x=p*d*f-c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f-p*m*y;break;case"ZYX":this._x=p*d*f-c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f+p*m*y;break;case"YZX":this._x=p*d*f+c*m*y,this._y=c*m*f+p*d*y,this._z=c*d*y-p*m*f,this._w=c*d*f-p*m*y;break;case"XZY":this._x=p*d*f-c*m*y,this._y=c*m*f-p*d*y,this._z=c*d*y+p*m*f,this._w=c*d*f+p*m*y;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return n!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const i=n/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,i=n[0],r=n[4],a=n[8],s=n[1],o=n[5],l=n[9],c=n[2],d=n[6],f=n[10],p=i+o+f;if(p>0){const m=.5/Math.sqrt(p+1);this._w=.25/m,this._x=(d-l)*m,this._y=(a-c)*m,this._z=(s-r)*m}else if(i>o&&i>f){const m=2*Math.sqrt(1+i-o-f);this._w=(d-l)/m,this._x=.25*m,this._y=(r+s)/m,this._z=(a+c)/m}else if(o>f){const m=2*Math.sqrt(1+o-i-f);this._w=(a-c)/m,this._x=(r+s)/m,this._y=.25*m,this._z=(l+d)/m}else{const m=2*Math.sqrt(1+f-i-o);this._w=(s-r)/m,this._x=(a+c)/m,this._y=(l+d)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let i=e.dot(n)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(zr(this.dot(e),-1,1)))}rotateTowards(e,n){const i=this.angleTo(e);if(i===0)return this;const r=Math.min(1,n/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const i=e._x,r=e._y,a=e._z,s=e._w,o=n._x,l=n._y,c=n._z,d=n._w;return this._x=i*d+s*o+r*c-a*l,this._y=r*d+s*l+a*o-i*c,this._z=a*d+s*c+i*l-r*o,this._w=s*d-i*o-r*l-a*c,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const i=this._x,r=this._y,a=this._z,s=this._w;let o=s*e._w+i*e._x+r*e._y+a*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=s,this._x=i,this._y=r,this._z=a,this;const l=1-o*o;if(l<=Number.EPSILON){const m=1-n;return this._w=m*s+n*this._w,this._x=m*i+n*this._x,this._y=m*r+n*this._y,this._z=m*a+n*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),d=Math.atan2(c,o),f=Math.sin((1-n)*d)/c,p=Math.sin(n*d)/c;return this._w=s*f+this._w*p,this._x=i*f+this._x*p,this._y=r*f+this._y*p,this._z=a*f+this._z*p,this._onChangeCallback(),this}slerpQuaternions(e,n,i){return this.copy(e).slerp(n,i)}random(){const e=Math.random(),n=Math.sqrt(1-e),i=Math.sqrt(e),r=2*Math.PI*Math.random(),a=2*Math.PI*Math.random();return this.set(n*Math.cos(r),i*Math.sin(a),i*Math.cos(a),n*Math.sin(r))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Ce{constructor(e=0,n=0,i=0){Ce.prototype.isVector3=!0,this.x=e,this.y=n,this.z=i}set(e,n,i){return i===void 0&&(i=this.z),this.x=e,this.y=n,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion(hz.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion(hz.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,i=this.y,r=this.z,a=e.elements;return this.x=a[0]*n+a[3]*i+a[6]*r,this.y=a[1]*n+a[4]*i+a[7]*r,this.z=a[2]*n+a[5]*i+a[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,i=this.y,r=this.z,a=e.elements,s=1/(a[3]*n+a[7]*i+a[11]*r+a[15]);return this.x=(a[0]*n+a[4]*i+a[8]*r+a[12])*s,this.y=(a[1]*n+a[5]*i+a[9]*r+a[13])*s,this.z=(a[2]*n+a[6]*i+a[10]*r+a[14])*s,this}applyQuaternion(e){const n=this.x,i=this.y,r=this.z,a=e.x,s=e.y,o=e.z,l=e.w,c=2*(s*r-o*i),d=2*(o*n-a*r),f=2*(a*i-s*n);return this.x=n+l*c+s*f-o*d,this.y=i+l*d+o*c-a*f,this.z=r+l*f+a*d-s*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,i=this.y,r=this.z,a=e.elements;return this.x=a[0]*n+a[4]*i+a[8]*r,this.y=a[1]*n+a[5]*i+a[9]*r,this.z=a[2]*n+a[6]*i+a[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(n,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const i=e.x,r=e.y,a=e.z,s=n.x,o=n.y,l=n.z;return this.x=r*l-a*o,this.y=a*s-i*l,this.z=i*o-r*s,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const i=e.dot(this)/n;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return AA.copy(this).projectOnVector(e),this.sub(AA)}reflect(e){return this.sub(AA.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const i=this.dot(e)/n;return Math.acos(zr(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return n*n+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,i){const r=Math.sin(n)*e;return this.x=r*Math.sin(i),this.y=Math.cos(n)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,i){return this.x=e*Math.sin(n),this.y=i,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=i,this.z=r,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,n=Math.random()*Math.PI*2,i=Math.sqrt(1-e**2);return this.x=i*Math.cos(n),this.y=i*Math.sin(n),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const AA=new Ce,hz=new uf;class Us{constructor(e=new Ce(1/0,1/0,1/0),n=new Ce(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n+=3)this.expandByPoint(Qs.fromArray(e,n));return this}setFromBufferAttribute(e){this.makeEmpty();for(let n=0,i=e.count;n<i;n++)this.expandByPoint(Qs.fromBufferAttribute(e,n));return this}setFromPoints(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const i=Qs.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,n=!1){return this.makeEmpty(),this.expandByObject(e,n)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,n=!1){e.updateWorldMatrix(!1,!1);const i=e.geometry;if(i!==void 0){const a=i.getAttribute("position");if(n===!0&&a!==void 0&&e.isInstancedMesh!==!0)for(let s=0,o=a.count;s<o;s++)e.isMesh===!0?e.getVertexPosition(s,Qs):Qs.fromBufferAttribute(a,s),Qs.applyMatrix4(e.matrixWorld),this.expandByPoint(Qs);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),wy.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),wy.copy(i.boundingBox)),wy.applyMatrix4(e.matrixWorld),this.union(wy)}const r=e.children;for(let a=0,s=r.length;a<s;a++)this.expandByObject(r[a],n);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Qs),Qs.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,i;return e.normal.x>0?(n=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),n<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(hg),My.subVectors(this.max,hg),Eh.subVectors(e.a,hg),Ah.subVectors(e.b,hg),Th.subVectors(e.c,hg),Wc.subVectors(Ah,Eh),qc.subVectors(Th,Ah),pd.subVectors(Eh,Th);let n=[0,-Wc.z,Wc.y,0,-qc.z,qc.y,0,-pd.z,pd.y,Wc.z,0,-Wc.x,qc.z,0,-qc.x,pd.z,0,-pd.x,-Wc.y,Wc.x,0,-qc.y,qc.x,0,-pd.y,pd.x,0];return!TA(n,Eh,Ah,Th,My)||(n=[1,0,0,0,1,0,0,0,1],!TA(n,Eh,Ah,Th,My))?!1:(Ey.crossVectors(Wc,qc),n=[Ey.x,Ey.y,Ey.z],TA(n,Eh,Ah,Th,My))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Qs).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Qs).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(bl[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),bl[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),bl[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),bl[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),bl[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),bl[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),bl[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),bl[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(bl),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const bl=[new Ce,new Ce,new Ce,new Ce,new Ce,new Ce,new Ce,new Ce],Qs=new Ce,wy=new Us,Eh=new Ce,Ah=new Ce,Th=new Ce,Wc=new Ce,qc=new Ce,pd=new Ce,hg=new Ce,My=new Ce,Ey=new Ce,md=new Ce;function TA(t,e,n,i,r){for(let a=0,s=t.length-3;a<=s;a+=3){md.fromArray(t,a);const o=r.x*Math.abs(md.x)+r.y*Math.abs(md.y)+r.z*Math.abs(md.z),l=e.dot(md),c=n.dot(md),d=i.dot(md);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>o)return!1}return!0}const The=new Us,pg=new Ce,CA=new Ce;class Io{constructor(e=new Ce,n=-1){this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const i=this.center;n!==void 0?i.copy(n):The.setFromPoints(e).getCenter(i);let r=0;for(let a=0,s=e.length;a<s;a++)r=Math.max(r,i.distanceToSquared(e[a]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const n=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=n*n}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,n){const i=this.center.distanceToSquared(e);return n.copy(e),i>this.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;pg.subVectors(e,this.center);const n=pg.lengthSq();if(n>this.radius*this.radius){const i=Math.sqrt(n),r=(i-this.radius)*.5;this.center.addScaledVector(pg,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(CA.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(pg.copy(e.center).add(CA)),this.expandByPoint(pg.copy(e.center).sub(CA))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const _l=new Ce,RA=new Ce,Ay=new Ce,Xc=new Ce,NA=new Ce,Ty=new Ce,PA=new Ce;class QN{constructor(e=new Ce,n=new Ce(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,_l)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const i=n.dot(this.direction);return i<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=_l.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(_l.copy(this.origin).addScaledVector(this.direction,n),_l.distanceToSquared(e))}distanceSqToSegment(e,n,i,r){RA.copy(e).add(n).multiplyScalar(.5),Ay.copy(n).sub(e).normalize(),Xc.copy(this.origin).sub(RA);const a=e.distanceTo(n)*.5,s=-this.direction.dot(Ay),o=Xc.dot(this.direction),l=-Xc.dot(Ay),c=Xc.lengthSq(),d=Math.abs(1-s*s);let f,p,m,y;if(d>0)if(f=s*l-o,p=s*o-l,y=a*d,f>=0)if(p>=-y)if(p<=y){const b=1/d;f*=b,p*=b,m=f*(f+s*p+2*o)+p*(s*f+p+2*l)+c}else p=a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;else p=-a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;else p<=-y?(f=Math.max(0,-(-s*a+o)),p=f>0?-a:Math.min(Math.max(-a,-l),a),m=-f*f+p*(p+2*l)+c):p<=y?(f=0,p=Math.min(Math.max(-a,-l),a),m=p*(p+2*l)+c):(f=Math.max(0,-(s*a+o)),p=f>0?a:Math.min(Math.max(-a,-l),a),m=-f*f+p*(p+2*l)+c);else p=s>0?-a:a,f=Math.max(0,-(s*p+o)),m=-f*f+p*(p+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,f),r&&r.copy(RA).addScaledVector(Ay,p),m}intersectSphere(e,n){_l.subVectors(e.center,this.origin);const i=_l.dot(this.direction),r=_l.dot(_l)-i*i,a=e.radius*e.radius;if(r>a)return null;const s=Math.sqrt(a-r),o=i-s,l=i+s;return l<0?null:o<0?this.at(l,n):this.at(o,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/n;return i>=0?i:null}intersectPlane(e,n){const i=this.distanceToPlane(e);return i===null?null:this.at(i,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let i,r,a,s,o,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,p=this.origin;return c>=0?(i=(e.min.x-p.x)*c,r=(e.max.x-p.x)*c):(i=(e.max.x-p.x)*c,r=(e.min.x-p.x)*c),d>=0?(a=(e.min.y-p.y)*d,s=(e.max.y-p.y)*d):(a=(e.max.y-p.y)*d,s=(e.min.y-p.y)*d),i>s||a>r||((a>i||isNaN(i))&&(i=a),(s<r||isNaN(r))&&(r=s),f>=0?(o=(e.min.z-p.z)*f,l=(e.max.z-p.z)*f):(o=(e.max.z-p.z)*f,l=(e.min.z-p.z)*f),i>l||o>r)||((o>i||i!==i)&&(i=o),(l<r||r!==r)&&(r=l),r<0)?null:this.at(i>=0?i:r,n)}intersectsBox(e){return this.intersectBox(e,_l)!==null}intersectTriangle(e,n,i,r,a){NA.subVectors(n,e),Ty.subVectors(i,e),PA.crossVectors(NA,Ty);let s=this.direction.dot(PA),o;if(s>0){if(r)return null;o=1}else if(s<0)o=-1,s=-s;else return null;Xc.subVectors(this.origin,e);const l=o*this.direction.dot(Ty.crossVectors(Xc,Ty));if(l<0)return null;const c=o*this.direction.dot(NA.cross(Xc));if(c<0||l+c>s)return null;const d=-o*Xc.dot(PA);return d<0?null:this.at(d/s,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Wn{constructor(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x){Wn.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x)}set(e,n,i,r,a,s,o,l,c,d,f,p,m,y,b,x){const v=this.elements;return v[0]=e,v[4]=n,v[8]=i,v[12]=r,v[1]=a,v[5]=s,v[9]=o,v[13]=l,v[2]=c,v[6]=d,v[10]=f,v[14]=p,v[3]=m,v[7]=y,v[11]=b,v[15]=x,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Wn().fromArray(this.elements)}copy(e){const n=this.elements,i=e.elements;return n[0]=i[0],n[1]=i[1],n[2]=i[2],n[3]=i[3],n[4]=i[4],n[5]=i[5],n[6]=i[6],n[7]=i[7],n[8]=i[8],n[9]=i[9],n[10]=i[10],n[11]=i[11],n[12]=i[12],n[13]=i[13],n[14]=i[14],n[15]=i[15],this}copyPosition(e){const n=this.elements,i=e.elements;return n[12]=i[12],n[13]=i[13],n[14]=i[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,i){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,n,i){return this.set(e.x,n.x,i.x,0,e.y,n.y,i.y,0,e.z,n.z,i.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,i=e.elements,r=1/Ch.setFromMatrixColumn(e,0).length(),a=1/Ch.setFromMatrixColumn(e,1).length(),s=1/Ch.setFromMatrixColumn(e,2).length();return n[0]=i[0]*r,n[1]=i[1]*r,n[2]=i[2]*r,n[3]=0,n[4]=i[4]*a,n[5]=i[5]*a,n[6]=i[6]*a,n[7]=0,n[8]=i[8]*s,n[9]=i[9]*s,n[10]=i[10]*s,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,i=e.x,r=e.y,a=e.z,s=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),d=Math.cos(a),f=Math.sin(a);if(e.order==="XYZ"){const p=s*d,m=s*f,y=o*d,b=o*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=m+y*c,n[5]=p-b*c,n[9]=-o*l,n[2]=b-p*c,n[6]=y+m*c,n[10]=s*l}else if(e.order==="YXZ"){const p=l*d,m=l*f,y=c*d,b=c*f;n[0]=p+b*o,n[4]=y*o-m,n[8]=s*c,n[1]=s*f,n[5]=s*d,n[9]=-o,n[2]=m*o-y,n[6]=b+p*o,n[10]=s*l}else if(e.order==="ZXY"){const p=l*d,m=l*f,y=c*d,b=c*f;n[0]=p-b*o,n[4]=-s*f,n[8]=y+m*o,n[1]=m+y*o,n[5]=s*d,n[9]=b-p*o,n[2]=-s*c,n[6]=o,n[10]=s*l}else if(e.order==="ZYX"){const p=s*d,m=s*f,y=o*d,b=o*f;n[0]=l*d,n[4]=y*c-m,n[8]=p*c+b,n[1]=l*f,n[5]=b*c+p,n[9]=m*c-y,n[2]=-c,n[6]=o*l,n[10]=s*l}else if(e.order==="YZX"){const p=s*l,m=s*c,y=o*l,b=o*c;n[0]=l*d,n[4]=b-p*f,n[8]=y*f+m,n[1]=f,n[5]=s*d,n[9]=-o*d,n[2]=-c*d,n[6]=m*f+y,n[10]=p-b*f}else if(e.order==="XZY"){const p=s*l,m=s*c,y=o*l,b=o*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=p*f+b,n[5]=s*d,n[9]=m*f-y,n[2]=y*f-m,n[6]=o*d,n[10]=b*f+p}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Che,e,Rhe)}lookAt(e,n,i){const r=this.elements;return Ya.subVectors(e,n),Ya.lengthSq()===0&&(Ya.z=1),Ya.normalize(),Yc.crossVectors(i,Ya),Yc.lengthSq()===0&&(Math.abs(i.z)===1?Ya.x+=1e-4:Ya.z+=1e-4,Ya.normalize(),Yc.crossVectors(i,Ya)),Yc.normalize(),Cy.crossVectors(Ya,Yc),r[0]=Yc.x,r[4]=Cy.x,r[8]=Ya.x,r[1]=Yc.y,r[5]=Cy.y,r[9]=Ya.y,r[2]=Yc.z,r[6]=Cy.z,r[10]=Ya.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const i=e.elements,r=n.elements,a=this.elements,s=i[0],o=i[4],l=i[8],c=i[12],d=i[1],f=i[5],p=i[9],m=i[13],y=i[2],b=i[6],x=i[10],v=i[14],w=i[3],M=i[7],E=i[11],T=i[15],P=r[0],R=r[4],U=r[8],N=r[12],O=r[1],B=r[5],I=r[9],W=r[13],L=r[2],$=r[6],q=r[10],G=r[14],Y=r[3],Q=r[7],se=r[11],H=r[15];return a[0]=s*P+o*O+l*L+c*Y,a[4]=s*R+o*B+l*$+c*Q,a[8]=s*U+o*I+l*q+c*se,a[12]=s*N+o*W+l*G+c*H,a[1]=d*P+f*O+p*L+m*Y,a[5]=d*R+f*B+p*$+m*Q,a[9]=d*U+f*I+p*q+m*se,a[13]=d*N+f*W+p*G+m*H,a[2]=y*P+b*O+x*L+v*Y,a[6]=y*R+b*B+x*$+v*Q,a[10]=y*U+b*I+x*q+v*se,a[14]=y*N+b*W+x*G+v*H,a[3]=w*P+M*O+E*L+T*Y,a[7]=w*R+M*B+E*$+T*Q,a[11]=w*U+M*I+E*q+T*se,a[15]=w*N+M*W+E*G+T*H,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],i=e[4],r=e[8],a=e[12],s=e[1],o=e[5],l=e[9],c=e[13],d=e[2],f=e[6],p=e[10],m=e[14],y=e[3],b=e[7],x=e[11],v=e[15];return y*(+a*l*f-r*c*f-a*o*p+i*c*p+r*o*m-i*l*m)+b*(+n*l*m-n*c*p+a*s*p-r*s*m+r*c*d-a*l*d)+x*(+n*c*f-n*o*m-a*s*f+i*s*m+a*o*d-i*c*d)+v*(-r*o*d-n*l*f+n*o*p+r*s*f-i*s*p+i*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,i){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=n,r[14]=i),this}invert(){const e=this.elements,n=e[0],i=e[1],r=e[2],a=e[3],s=e[4],o=e[5],l=e[6],c=e[7],d=e[8],f=e[9],p=e[10],m=e[11],y=e[12],b=e[13],x=e[14],v=e[15],w=f*x*c-b*p*c+b*l*m-o*x*m-f*l*v+o*p*v,M=y*p*c-d*x*c-y*l*m+s*x*m+d*l*v-s*p*v,E=d*b*c-y*f*c+y*o*m-s*b*m-d*o*v+s*f*v,T=y*f*l-d*b*l-y*o*p+s*b*p+d*o*x-s*f*x,P=n*w+i*M+r*E+a*T;if(P===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/P;return e[0]=w*R,e[1]=(b*p*a-f*x*a-b*r*m+i*x*m+f*r*v-i*p*v)*R,e[2]=(o*x*a-b*l*a+b*r*c-i*x*c-o*r*v+i*l*v)*R,e[3]=(f*l*a-o*p*a-f*r*c+i*p*c+o*r*m-i*l*m)*R,e[4]=M*R,e[5]=(d*x*a-y*p*a+y*r*m-n*x*m-d*r*v+n*p*v)*R,e[6]=(y*l*a-s*x*a-y*r*c+n*x*c+s*r*v-n*l*v)*R,e[7]=(s*p*a-d*l*a+d*r*c-n*p*c-s*r*m+n*l*m)*R,e[8]=E*R,e[9]=(y*f*a-d*b*a-y*i*m+n*b*m+d*i*v-n*f*v)*R,e[10]=(s*b*a-y*o*a+y*i*c-n*b*c-s*i*v+n*o*v)*R,e[11]=(d*o*a-s*f*a-d*i*c+n*f*c+s*i*m-n*o*m)*R,e[12]=T*R,e[13]=(d*b*r-y*f*r+y*i*p-n*b*p-d*i*x+n*f*x)*R,e[14]=(y*o*r-s*b*r-y*i*l+n*b*l+s*i*x-n*o*x)*R,e[15]=(s*f*r-d*o*r+d*i*l-n*f*l-s*i*p+n*o*p)*R,this}scale(e){const n=this.elements,i=e.x,r=e.y,a=e.z;return n[0]*=i,n[4]*=r,n[8]*=a,n[1]*=i,n[5]*=r,n[9]*=a,n[2]*=i,n[6]*=r,n[10]*=a,n[3]*=i,n[7]*=r,n[11]*=a,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,i,r))}makeTranslation(e,n,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,i,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,n,-i,0,0,i,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,0,i,0,0,1,0,0,-i,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,-i,0,0,i,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const i=Math.cos(n),r=Math.sin(n),a=1-i,s=e.x,o=e.y,l=e.z,c=a*s,d=a*o;return this.set(c*s+i,c*o-r*l,c*l+r*o,0,c*o+r*l,d*o+i,d*l-r*s,0,c*l-r*o,d*l+r*s,a*l*l+i,0,0,0,0,1),this}makeScale(e,n,i){return this.set(e,0,0,0,0,n,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,n,i,r,a,s){return this.set(1,i,a,0,e,1,s,0,n,r,1,0,0,0,0,1),this}compose(e,n,i){const r=this.elements,a=n._x,s=n._y,o=n._z,l=n._w,c=a+a,d=s+s,f=o+o,p=a*c,m=a*d,y=a*f,b=s*d,x=s*f,v=o*f,w=l*c,M=l*d,E=l*f,T=i.x,P=i.y,R=i.z;return r[0]=(1-(b+v))*T,r[1]=(m+E)*T,r[2]=(y-M)*T,r[3]=0,r[4]=(m-E)*P,r[5]=(1-(p+v))*P,r[6]=(x+w)*P,r[7]=0,r[8]=(y+M)*R,r[9]=(x-w)*R,r[10]=(1-(p+b))*R,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,n,i){const r=this.elements;let a=Ch.set(r[0],r[1],r[2]).length();const s=Ch.set(r[4],r[5],r[6]).length(),o=Ch.set(r[8],r[9],r[10]).length();this.determinant()<0&&(a=-a),e.x=r[12],e.y=r[13],e.z=r[14],eo.copy(this);const c=1/a,d=1/s,f=1/o;return eo.elements[0]*=c,eo.elements[1]*=c,eo.elements[2]*=c,eo.elements[4]*=d,eo.elements[5]*=d,eo.elements[6]*=d,eo.elements[8]*=f,eo.elements[9]*=f,eo.elements[10]*=f,n.setFromRotationMatrix(eo),i.x=a,i.y=s,i.z=o,this}makePerspective(e,n,i,r,a,s,o=Lo){const l=this.elements,c=2*a/(n-e),d=2*a/(i-r),f=(n+e)/(n-e),p=(i+r)/(i-r);let m,y;if(o===Lo)m=-(s+a)/(s-a),y=-2*s*a/(s-a);else if(o===_0)m=-s/(s-a),y=-s*a/(s-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=d,l[9]=p,l[13]=0,l[2]=0,l[6]=0,l[10]=m,l[14]=y,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,i,r,a,s,o=Lo){const l=this.elements,c=1/(n-e),d=1/(i-r),f=1/(s-a),p=(n+e)*c,m=(i+r)*d;let y,b;if(o===Lo)y=(s+a)*f,b=-2*f;else if(o===_0)y=a*f,b=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-p,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-m,l[2]=0,l[6]=0,l[10]=b,l[14]=-y,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,i=e.elements;for(let r=0;r<16;r++)if(n[r]!==i[r])return!1;return!0}fromArray(e,n=0){for(let i=0;i<16;i++)this.elements[i]=e[i+n];return this}toArray(e=[],n=0){const i=this.elements;return e[n]=i[0],e[n+1]=i[1],e[n+2]=i[2],e[n+3]=i[3],e[n+4]=i[4],e[n+5]=i[5],e[n+6]=i[6],e[n+7]=i[7],e[n+8]=i[8],e[n+9]=i[9],e[n+10]=i[10],e[n+11]=i[11],e[n+12]=i[12],e[n+13]=i[13],e[n+14]=i[14],e[n+15]=i[15],e}}const Ch=new Ce,eo=new Wn,Che=new Ce(0,0,0),Rhe=new Ce(1,1,1),Yc=new Ce,Cy=new Ce,Ya=new Ce,pz=new Wn,mz=new uf;class rv{constructor(e=0,n=0,i=0,r=rv.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,i,r=this._order){return this._x=e,this._y=n,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,i=!0){const r=e.elements,a=r[0],s=r[4],o=r[8],l=r[1],c=r[5],d=r[9],f=r[2],p=r[6],m=r[10];switch(n){case"XYZ":this._y=Math.asin(zr(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-d,m),this._z=Math.atan2(-s,a)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-zr(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,a),this._z=0);break;case"ZXY":this._x=Math.asin(zr(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-f,m),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(l,a));break;case"ZYX":this._y=Math.asin(-zr(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(p,m),this._z=Math.atan2(l,a)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(zr(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,a)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-zr(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(o,a)):(this._x=Math.atan2(-d,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,i){return pz.makeRotationFromQuaternion(e),this.setFromRotationMatrix(pz,n,i)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return mz.setFromEuler(this),this.setFromQuaternion(mz,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}rv.DEFAULT_ORDER="XYZ";class y${constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Nhe=0;const gz=new Ce,Rh=new uf,Sl=new Wn,Ry=new Ce,mg=new Ce,Phe=new Ce,Dhe=new uf,vz=new Ce(1,0,0),xz=new Ce(0,1,0),yz=new Ce(0,0,1),Ohe={type:"added"},Lhe={type:"removed"};class ha extends Af{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Nhe++}),this.uuid=Wl(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ha.DEFAULT_UP.clone();const e=new Ce,n=new rv,i=new uf,r=new Ce(1,1,1);function a(){i.setFromEuler(n,!1)}function s(){n.setFromQuaternion(i,void 0,!1)}n._onChange(a),i._onChange(s),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Wn},normalMatrix:{value:new an}}),this.matrix=new Wn,this.matrixWorld=new Wn,this.matrixAutoUpdate=ha.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ha.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new y$,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,n){this.quaternion.setFromAxisAngle(e,n)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,n){return Rh.setFromAxisAngle(e,n),this.quaternion.multiply(Rh),this}rotateOnWorldAxis(e,n){return Rh.setFromAxisAngle(e,n),this.quaternion.premultiply(Rh),this}rotateX(e){return this.rotateOnAxis(vz,e)}rotateY(e){return this.rotateOnAxis(xz,e)}rotateZ(e){return this.rotateOnAxis(yz,e)}translateOnAxis(e,n){return gz.copy(e).applyQuaternion(this.quaternion),this.position.add(gz.multiplyScalar(n)),this}translateX(e){return this.translateOnAxis(vz,e)}translateY(e){return this.translateOnAxis(xz,e)}translateZ(e){return this.translateOnAxis(yz,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Sl.copy(this.matrixWorld).invert())}lookAt(e,n,i){e.isVector3?Ry.copy(e):Ry.set(e,n,i);const r=this.parent;this.updateWorldMatrix(!0,!1),mg.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Sl.lookAt(mg,Ry,this.up):Sl.lookAt(Ry,mg,this.up),this.quaternion.setFromRotationMatrix(Sl),r&&(Sl.extractRotation(r.matrixWorld),Rh.setFromRotationMatrix(Sl),this.quaternion.premultiply(Rh.invert()))}add(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.add(arguments[n]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Ohe)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}const n=this.children.indexOf(e);return n!==-1&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(Lhe)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Sl.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Sl.multiply(e.parent.matrixWorld)),e.applyMatrix4(Sl),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,n){if(this[e]===n)return this;for(let i=0,r=this.children.length;i<r;i++){const s=this.children[i].getObjectByProperty(e,n);if(s!==void 0)return s}}getObjectsByProperty(e,n,i=[]){this[e]===n&&i.push(this);const r=this.children;for(let a=0,s=r.length;a<s;a++)r[a].getObjectsByProperty(e,n,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(mg,e,Phe),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(mg,Dhe,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const n=this.matrixWorld.elements;return e.set(n[8],n[9],n[10]).normalize()}raycast(){}traverse(e){e(this);const n=this.children;for(let i=0,r=n.length;i<r;i++)n[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const n=this.children;for(let i=0,r=n.length;i<r;i++)n[i].traverseVisible(e)}traverseAncestors(e){const n=this.parent;n!==null&&(e(n),n.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const n=this.children;for(let i=0,r=n.length;i<r;i++){const a=n[i];(a.matrixWorldAutoUpdate===!0||e===!0)&&a.updateMatrixWorld(e)}}updateWorldMatrix(e,n){const i=this.parent;if(e===!0&&i!==null&&i.matrixWorldAutoUpdate===!0&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),n===!0){const r=this.children;for(let a=0,s=r.length;a<s;a++){const o=r[a];o.matrixWorldAutoUpdate===!0&&o.updateWorldMatrix(!1,!0)}}}toJSON(e){const n=e===void 0||typeof e=="string",i={};n&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),r.maxGeometryCount=this._maxGeometryCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(e),this.boundingSphere!==null&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),this.boundingBox!==null&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()}));function a(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=a(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c<d;c++){const f=l[c];a(e.shapes,f)}else a(e.shapes,l)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(a(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(a(e.materials,this.material[l]));r.material=o}else r.material=a(e.materials,this.material);if(this.children.length>0){r.children=[];for(let o=0;o<this.children.length;o++)r.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];r.animations.push(a(e.animations,l))}}if(n){const o=s(e.geometries),l=s(e.materials),c=s(e.textures),d=s(e.images),f=s(e.shapes),p=s(e.skeletons),m=s(e.animations),y=s(e.nodes);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),d.length>0&&(i.images=d),f.length>0&&(i.shapes=f),p.length>0&&(i.skeletons=p),m.length>0&&(i.animations=m),y.length>0&&(i.nodes=y)}return i.object=r,i;function s(o){const l=[];for(const c in o){const d=o[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let i=0;i<e.children.length;i++){const r=e.children[i];this.add(r.clone())}return this}}ha.DEFAULT_UP=new Ce(0,1,0);ha.DEFAULT_MATRIX_AUTO_UPDATE=!0;ha.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const to=new Ce,wl=new Ce,DA=new Ce,Ml=new Ce,Nh=new Ce,Ph=new Ce,bz=new Ce,OA=new Ce,LA=new Ce,kA=new Ce;let Ny=!1;class no{constructor(e=new Ce,n=new Ce,i=new Ce){this.a=e,this.b=n,this.c=i}static getNormal(e,n,i,r){r.subVectors(i,n),to.subVectors(e,n),r.cross(to);const a=r.lengthSq();return a>0?r.multiplyScalar(1/Math.sqrt(a)):r.set(0,0,0)}static getBarycoord(e,n,i,r,a){to.subVectors(r,n),wl.subVectors(i,n),DA.subVectors(e,n);const s=to.dot(to),o=to.dot(wl),l=to.dot(DA),c=wl.dot(wl),d=wl.dot(DA),f=s*c-o*o;if(f===0)return a.set(-2,-1,-1);const p=1/f,m=(c*l-o*d)*p,y=(s*d-o*l)*p;return a.set(1-m-y,y,m)}static containsPoint(e,n,i,r){return this.getBarycoord(e,n,i,r,Ml),Ml.x>=0&&Ml.y>=0&&Ml.x+Ml.y<=1}static getUV(e,n,i,r,a,s,o,l){return Ny===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ny=!0),this.getInterpolation(e,n,i,r,a,s,o,l)}static getInterpolation(e,n,i,r,a,s,o,l){return this.getBarycoord(e,n,i,r,Ml),l.setScalar(0),l.addScaledVector(a,Ml.x),l.addScaledVector(s,Ml.y),l.addScaledVector(o,Ml.z),l}static isFrontFacing(e,n,i,r){return to.subVectors(i,n),wl.subVectors(e,n),to.cross(wl).dot(r)<0}set(e,n,i){return this.a.copy(e),this.b.copy(n),this.c.copy(i),this}setFromPointsAndIndices(e,n,i,r){return this.a.copy(e[n]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,n,i,r){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return to.subVectors(this.c,this.b),wl.subVectors(this.a,this.b),to.cross(wl).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return no.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return no.getBarycoord(e,this.a,this.b,this.c,n)}getUV(e,n,i,r,a){return Ny===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ny=!0),no.getInterpolation(e,this.a,this.b,this.c,n,i,r,a)}getInterpolation(e,n,i,r,a){return no.getInterpolation(e,this.a,this.b,this.c,n,i,r,a)}containsPoint(e){return no.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return no.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const i=this.a,r=this.b,a=this.c;let s,o;Nh.subVectors(r,i),Ph.subVectors(a,i),OA.subVectors(e,i);const l=Nh.dot(OA),c=Ph.dot(OA);if(l<=0&&c<=0)return n.copy(i);LA.subVectors(e,r);const d=Nh.dot(LA),f=Ph.dot(LA);if(d>=0&&f<=d)return n.copy(r);const p=l*f-d*c;if(p<=0&&l>=0&&d<=0)return s=l/(l-d),n.copy(i).addScaledVector(Nh,s);kA.subVectors(e,a);const m=Nh.dot(kA),y=Ph.dot(kA);if(y>=0&&m<=y)return n.copy(a);const b=m*c-l*y;if(b<=0&&c>=0&&y<=0)return o=c/(c-y),n.copy(i).addScaledVector(Ph,o);const x=d*y-m*f;if(x<=0&&f-d>=0&&m-y>=0)return bz.subVectors(a,r),o=(f-d)/(f-d+(m-y)),n.copy(r).addScaledVector(bz,o);const v=1/(x+b+p);return s=b*v,o=p*v,n.copy(i).addScaledVector(Nh,s).addScaledVector(Ph,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const b$={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Kc={h:0,s:0,l:0},Py={h:0,s:0,l:0};function IA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}let Ut=class{constructor(e,n,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,i)}set(e,n,i){if(n===void 0&&i===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,n,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=Fr){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,kn.toWorkingColorSpace(this,n),this}setRGB(e,n,i,r=kn.workingColorSpace){return this.r=e,this.g=n,this.b=i,kn.toWorkingColorSpace(this,r),this}setHSL(e,n,i,r=kn.workingColorSpace){if(e=JN(e,1),n=zr(n,0,1),i=zr(i,0,1),n===0)this.r=this.g=this.b=i;else{const a=i<=.5?i*(1+n):i+n-i*n,s=2*i-a;this.r=IA(s,a,e+1/3),this.g=IA(s,a,e),this.b=IA(s,a,e-1/3)}return kn.toWorkingColorSpace(this,r),this}setStyle(e,n=Fr){function i(a){a!==void 0&&parseFloat(a)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let a;const s=r[1],o=r[2];switch(s){case"rgb":case"rgba":if(a=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setRGB(Math.min(255,parseInt(a[1],10))/255,Math.min(255,parseInt(a[2],10))/255,Math.min(255,parseInt(a[3],10))/255,n);if(a=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setRGB(Math.min(100,parseInt(a[1],10))/100,Math.min(100,parseInt(a[2],10))/100,Math.min(100,parseInt(a[3],10))/100,n);break;case"hsl":case"hsla":if(a=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(a[4]),this.setHSL(parseFloat(a[1])/360,parseFloat(a[2])/100,parseFloat(a[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const a=r[1],s=a.length;if(s===3)return this.setRGB(parseInt(a.charAt(0),16)/15,parseInt(a.charAt(1),16)/15,parseInt(a.charAt(2),16)/15,n);if(s===6)return this.setHex(parseInt(a,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=Fr){const i=b$[e.toLowerCase()];return i!==void 0?this.setHex(i,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=lp(e.r),this.g=lp(e.g),this.b=lp(e.b),this}copyLinearToSRGB(e){return this.r=MA(e.r),this.g=MA(e.g),this.b=MA(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Fr){return kn.fromWorkingColorSpace(Xr.copy(this),e),Math.round(zr(Xr.r*255,0,255))*65536+Math.round(zr(Xr.g*255,0,255))*256+Math.round(zr(Xr.b*255,0,255))}getHexString(e=Fr){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=kn.workingColorSpace){kn.fromWorkingColorSpace(Xr.copy(this),n);const i=Xr.r,r=Xr.g,a=Xr.b,s=Math.max(i,r,a),o=Math.min(i,r,a);let l,c;const d=(o+s)/2;if(o===s)l=0,c=0;else{const f=s-o;switch(c=d<=.5?f/(s+o):f/(2-s-o),s){case i:l=(r-a)/f+(r<a?6:0);break;case r:l=(a-i)/f+2;break;case a:l=(i-r)/f+4;break}l/=6}return e.h=l,e.s=c,e.l=d,e}getRGB(e,n=kn.workingColorSpace){return kn.fromWorkingColorSpace(Xr.copy(this),n),e.r=Xr.r,e.g=Xr.g,e.b=Xr.b,e}getStyle(e=Fr){kn.fromWorkingColorSpace(Xr.copy(this),e);const n=Xr.r,i=Xr.g,r=Xr.b;return e!==Fr?`color(${e} ${n.toFixed(3)} ${i.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(n*255)},${Math.round(i*255)},${Math.round(r*255)})`}offsetHSL(e,n,i){return this.getHSL(Kc),this.setHSL(Kc.h+e,Kc.s+n,Kc.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,n){return this.r=e.r+n.r,this.g=e.g+n.g,this.b=e.b+n.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,n){return this.r+=(e.r-this.r)*n,this.g+=(e.g-this.g)*n,this.b+=(e.b-this.b)*n,this}lerpColors(e,n,i){return this.r=e.r+(n.r-e.r)*i,this.g=e.g+(n.g-e.g)*i,this.b=e.b+(n.b-e.b)*i,this}lerpHSL(e,n){this.getHSL(Kc),e.getHSL(Py);const i=Vg(Kc.h,Py.h,n),r=Vg(Kc.s,Py.s,n),a=Vg(Kc.l,Py.l,n);return this.setHSL(i,r,a),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const n=this.r,i=this.g,r=this.b,a=e.elements;return this.r=a[0]*n+a[3]*i+a[6]*r,this.g=a[1]*n+a[4]*i+a[7]*r,this.b=a[2]*n+a[5]*i+a[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,n=0){return this.r=e[n],this.g=e[n+1],this.b=e[n+2],this}toArray(e=[],n=0){return e[n]=this.r,e[n+1]=this.g,e[n+2]=this.b,e}fromBufferAttribute(e,n){return this.r=e.getX(n),this.g=e.getY(n),this.b=e.getZ(n),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}};const Xr=new Ut;Ut.NAMES=b$;let khe=0;class Zp extends Af{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:khe++}),this.uuid=Wl(),this.name="",this.type="Material",this.blending=op,this.side=Pu,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=_R,this.blendDst=SR,this.blendEquation=Td,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ut(0,0,0),this.blendAlpha=0,this.depthFunc=l_,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=oz,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=wh,this.stencilZFail=wh,this.stencilZPass=wh,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const i=e[n];if(i===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const r=this[n];if(r===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[n]=i}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==op&&(i.blending=this.blending),this.side!==Pu&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==_R&&(i.blendSrc=this.blendSrc),this.blendDst!==SR&&(i.blendDst=this.blendDst),this.blendEquation!==Td&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==l_&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==oz&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==wh&&(i.stencilFail=this.stencilFail),this.stencilZFail!==wh&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==wh&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(a){const s=[];for(const o in a){const l=a[o];delete l.metadata,s.push(l)}return s}if(n){const a=r(e.textures),s=r(e.images);a.length>0&&(i.textures=a),s.length>0&&(i.images=s)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let i=null;if(n!==null){const r=n.length;i=new Array(r);for(let a=0;a!==r;++a)i[a]=n[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class _$ extends Zp{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=YN,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Fi=new Ce,Dy=new Vt;class is{constructor(e,n,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=i,this.usage=TR,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=zl,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return console.warn('THREE.BufferAttribute: "updateRange" is deprecated and removed in r169. Use "addUpdateRange()" instead.'),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,i){e*=this.itemSize,i*=n.itemSize;for(let r=0,a=this.itemSize;r<a;r++)this.array[e+r]=n.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let n=0,i=this.count;n<i;n++)Dy.fromBufferAttribute(this,n),Dy.applyMatrix3(e),this.setXY(n,Dy.x,Dy.y);else if(this.itemSize===3)for(let n=0,i=this.count;n<i;n++)Fi.fromBufferAttribute(this,n),Fi.applyMatrix3(e),this.setXYZ(n,Fi.x,Fi.y,Fi.z);return this}applyMatrix4(e){for(let n=0,i=this.count;n<i;n++)Fi.fromBufferAttribute(this,n),Fi.applyMatrix4(e),this.setXYZ(n,Fi.x,Fi.y,Fi.z);return this}applyNormalMatrix(e){for(let n=0,i=this.count;n<i;n++)Fi.fromBufferAttribute(this,n),Fi.applyNormalMatrix(e),this.setXYZ(n,Fi.x,Fi.y,Fi.z);return this}transformDirection(e){for(let n=0,i=this.count;n<i;n++)Fi.fromBufferAttribute(this,n),Fi.transformDirection(e),this.setXYZ(n,Fi.x,Fi.y,Fi.z);return this}set(e,n=0){return this.array.set(e,n),this}getComponent(e,n){let i=this.array[e*this.itemSize+n];return this.normalized&&(i=Do(i,this.array)),i}setComponent(e,n,i){return this.normalized&&(i=Ln(i,this.array)),this.array[e*this.itemSize+n]=i,this}getX(e){let n=this.array[e*this.itemSize];return this.normalized&&(n=Do(n,this.array)),n}setX(e,n){return this.normalized&&(n=Ln(n,this.array)),this.array[e*this.itemSize]=n,this}getY(e){let n=this.array[e*this.itemSize+1];return this.normalized&&(n=Do(n,this.array)),n}setY(e,n){return this.normalized&&(n=Ln(n,this.array)),this.array[e*this.itemSize+1]=n,this}getZ(e){let n=this.array[e*this.itemSize+2];return this.normalized&&(n=Do(n,this.array)),n}setZ(e,n){return this.normalized&&(n=Ln(n,this.array)),this.array[e*this.itemSize+2]=n,this}getW(e){let n=this.array[e*this.itemSize+3];return this.normalized&&(n=Do(n,this.array)),n}setW(e,n){return this.normalized&&(n=Ln(n,this.array)),this.array[e*this.itemSize+3]=n,this}setXY(e,n,i){return e*=this.itemSize,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array)),this.array[e+0]=n,this.array[e+1]=i,this}setXYZ(e,n,i,r){return e*=this.itemSize,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array),r=Ln(r,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,n,i,r,a){return e*=this.itemSize,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array),r=Ln(r,this.array),a=Ln(a,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=a,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==TR&&(e.usage=this.usage),e}}class S$ extends is{constructor(e,n,i){super(new Uint16Array(e),n,i)}}class w$ extends is{constructor(e,n,i){super(new Uint32Array(e),n,i)}}class Ni extends is{constructor(e,n,i){super(new Float32Array(e),n,i)}}let Ihe=0;const xs=new Wn,UA=new ha,Dh=new Ce,Ka=new Us,gg=new Us,gr=new Ce;class na extends Af{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Ihe++}),this.uuid=Wl(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(m$(e)?w$:S$)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,n){return this.attributes[e]=n,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,n,i=0){this.groups.push({start:e,count:n,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,n){this.drawRange.start=e,this.drawRange.count=n}applyMatrix4(e){const n=this.attributes.position;n!==void 0&&(n.applyMatrix4(e),n.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const a=new an().getNormalMatrix(e);i.applyNormalMatrix(a),i.needsUpdate=!0}const r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return xs.makeRotationFromQuaternion(e),this.applyMatrix4(xs),this}rotateX(e){return xs.makeRotationX(e),this.applyMatrix4(xs),this}rotateY(e){return xs.makeRotationY(e),this.applyMatrix4(xs),this}rotateZ(e){return xs.makeRotationZ(e),this.applyMatrix4(xs),this}translate(e,n,i){return xs.makeTranslation(e,n,i),this.applyMatrix4(xs),this}scale(e,n,i){return xs.makeScale(e,n,i),this.applyMatrix4(xs),this}lookAt(e){return UA.lookAt(e),UA.updateMatrix(),this.applyMatrix4(UA.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Dh).negate(),this.translate(Dh.x,Dh.y,Dh.z),this}setFromPoints(e){const n=[];for(let i=0,r=e.length;i<r;i++){const a=e[i];n.push(a.x,a.y,a.z||0)}return this.setAttribute("position",new Ni(n,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Us);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new Ce(-1/0,-1/0,-1/0),new Ce(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),n)for(let i=0,r=n.length;i<r;i++){const a=n[i];Ka.setFromBufferAttribute(a),this.morphTargetsRelative?(gr.addVectors(this.boundingBox.min,Ka.min),this.boundingBox.expandByPoint(gr),gr.addVectors(this.boundingBox.max,Ka.max),this.boundingBox.expandByPoint(gr)):(this.boundingBox.expandByPoint(Ka.min),this.boundingBox.expandByPoint(Ka.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Io);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new Ce,1/0);return}if(e){const i=this.boundingSphere.center;if(Ka.setFromBufferAttribute(e),n)for(let a=0,s=n.length;a<s;a++){const o=n[a];gg.setFromBufferAttribute(o),this.morphTargetsRelative?(gr.addVectors(Ka.min,gg.min),Ka.expandByPoint(gr),gr.addVectors(Ka.max,gg.max),Ka.expandByPoint(gr)):(Ka.expandByPoint(gg.min),Ka.expandByPoint(gg.max))}Ka.getCenter(i);let r=0;for(let a=0,s=e.count;a<s;a++)gr.fromBufferAttribute(e,a),r=Math.max(r,i.distanceToSquared(gr));if(n)for(let a=0,s=n.length;a<s;a++){const o=n[a],l=this.morphTargetsRelative;for(let c=0,d=o.count;c<d;c++)gr.fromBufferAttribute(o,c),l&&(Dh.fromBufferAttribute(e,c),gr.add(Dh)),r=Math.max(r,i.distanceToSquared(gr))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,n=this.attributes;if(e===null||n.position===void 0||n.normal===void 0||n.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const i=e.array,r=n.position.array,a=n.normal.array,s=n.uv.array,o=r.length/3;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new is(new Float32Array(4*o),4));const l=this.getAttribute("tangent").array,c=[],d=[];for(let O=0;O<o;O++)c[O]=new Ce,d[O]=new Ce;const f=new Ce,p=new Ce,m=new Ce,y=new Vt,b=new Vt,x=new Vt,v=new Ce,w=new Ce;function M(O,B,I){f.fromArray(r,O*3),p.fromArray(r,B*3),m.fromArray(r,I*3),y.fromArray(s,O*2),b.fromArray(s,B*2),x.fromArray(s,I*2),p.sub(f),m.sub(f),b.sub(y),x.sub(y);const W=1/(b.x*x.y-x.x*b.y);isFinite(W)&&(v.copy(p).multiplyScalar(x.y).addScaledVector(m,-b.y).multiplyScalar(W),w.copy(m).multiplyScalar(b.x).addScaledVector(p,-x.x).multiplyScalar(W),c[O].add(v),c[B].add(v),c[I].add(v),d[O].add(w),d[B].add(w),d[I].add(w))}let E=this.groups;E.length===0&&(E=[{start:0,count:i.length}]);for(let O=0,B=E.length;O<B;++O){const I=E[O],W=I.start,L=I.count;for(let $=W,q=W+L;$<q;$+=3)M(i[$+0],i[$+1],i[$+2])}const T=new Ce,P=new Ce,R=new Ce,U=new Ce;function N(O){R.fromArray(a,O*3),U.copy(R);const B=c[O];T.copy(B),T.sub(R.multiplyScalar(R.dot(B))).normalize(),P.crossVectors(U,B);const W=P.dot(d[O])<0?-1:1;l[O*4]=T.x,l[O*4+1]=T.y,l[O*4+2]=T.z,l[O*4+3]=W}for(let O=0,B=E.length;O<B;++O){const I=E[O],W=I.start,L=I.count;for(let $=W,q=W+L;$<q;$+=3)N(i[$+0]),N(i[$+1]),N(i[$+2])}}computeVertexNormals(){const e=this.index,n=this.getAttribute("position");if(n!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new is(new Float32Array(n.count*3),3),this.setAttribute("normal",i);else for(let p=0,m=i.count;p<m;p++)i.setXYZ(p,0,0,0);const r=new Ce,a=new Ce,s=new Ce,o=new Ce,l=new Ce,c=new Ce,d=new Ce,f=new Ce;if(e)for(let p=0,m=e.count;p<m;p+=3){const y=e.getX(p+0),b=e.getX(p+1),x=e.getX(p+2);r.fromBufferAttribute(n,y),a.fromBufferAttribute(n,b),s.fromBufferAttribute(n,x),d.subVectors(s,a),f.subVectors(r,a),d.cross(f),o.fromBufferAttribute(i,y),l.fromBufferAttribute(i,b),c.fromBufferAttribute(i,x),o.add(d),l.add(d),c.add(d),i.setXYZ(y,o.x,o.y,o.z),i.setXYZ(b,l.x,l.y,l.z),i.setXYZ(x,c.x,c.y,c.z)}else for(let p=0,m=n.count;p<m;p+=3)r.fromBufferAttribute(n,p+0),a.fromBufferAttribute(n,p+1),s.fromBufferAttribute(n,p+2),d.subVectors(s,a),f.subVectors(r,a),d.cross(f),i.setXYZ(p+0,d.x,d.y,d.z),i.setXYZ(p+1,d.x,d.y,d.z),i.setXYZ(p+2,d.x,d.y,d.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let n=0,i=e.count;n<i;n++)gr.fromBufferAttribute(e,n),gr.normalize(),e.setXYZ(n,gr.x,gr.y,gr.z)}toNonIndexed(){function e(o,l){const c=o.array,d=o.itemSize,f=o.normalized,p=new c.constructor(l.length*d);let m=0,y=0;for(let b=0,x=l.length;b<x;b++){o.isInterleavedBufferAttribute?m=l[b]*o.data.stride+o.offset:m=l[b]*d;for(let v=0;v<d;v++)p[y++]=c[m++]}return new is(p,d,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new na,i=this.index.array,r=this.attributes;for(const o in r){const l=r[o],c=e(l,i);n.setAttribute(o,c)}const a=this.morphAttributes;for(const o in a){const l=[],c=a[o];for(let d=0,f=c.length;d<f;d++){const p=c[d],m=e(p,i);l.push(m)}n.morphAttributes[o]=l}n.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let o=0,l=s.length;o<l;o++){const c=s[o];n.addGroup(c.start,c.count,c.materialIndex)}return n}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const r={};let a=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,p=c.length;f<p;f++){const m=c[f];d.push(m.toJSON(e.data))}d.length>0&&(r[l]=d,a=!0)}a&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone(n));const r=e.attributes;for(const c in r){const d=r[c];this.setAttribute(c,d.clone(n))}const a=e.morphAttributes;for(const c in a){const d=[],f=a[c];for(let p=0,m=f.length;p<m;p++)d.push(f[p].clone(n));this.morphAttributes[c]=d}this.morphTargetsRelative=e.morphTargetsRelative;const s=e.groups;for(let c=0,d=s.length;c<d;c++){const f=s[c];this.addGroup(f.start,f.count,f.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const _z=new Wn,gd=new QN,Oy=new Io,Sz=new Ce,Oh=new Ce,Lh=new Ce,kh=new Ce,FA=new Ce,Ly=new Ce,ky=new Vt,Iy=new Vt,Uy=new Vt,wz=new Ce,Mz=new Ce,Ez=new Ce,Fy=new Ce,zy=new Ce;class co extends ha{constructor(e=new na,n=new _$){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const r=n[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,s=r.length;a<s;a++){const o=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=a}}}}getVertexPosition(e,n){const i=this.geometry,r=i.attributes.position,a=i.morphAttributes.position,s=i.morphTargetsRelative;n.fromBufferAttribute(r,e);const o=this.morphTargetInfluences;if(a&&o){Ly.set(0,0,0);for(let l=0,c=a.length;l<c;l++){const d=o[l],f=a[l];d!==0&&(FA.fromBufferAttribute(f,e),s?Ly.addScaledVector(FA,d):Ly.addScaledVector(FA.sub(n),d))}n.add(Ly)}return n}raycast(e,n){const i=this.geometry,r=this.material,a=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),Oy.copy(i.boundingSphere),Oy.applyMatrix4(a),gd.copy(e.ray).recast(e.near),!(Oy.containsPoint(gd.origin)===!1&&(gd.intersectSphere(Oy,Sz)===null||gd.origin.distanceToSquared(Sz)>(e.far-e.near)**2))&&(_z.copy(a).invert(),gd.copy(e.ray).applyMatrix4(_z),!(i.boundingBox!==null&&gd.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,n,gd)))}_computeIntersections(e,n,i){let r;const a=this.geometry,s=this.material,o=a.index,l=a.attributes.position,c=a.attributes.uv,d=a.attributes.uv1,f=a.attributes.normal,p=a.groups,m=a.drawRange;if(o!==null)if(Array.isArray(s))for(let y=0,b=p.length;y<b;y++){const x=p[y],v=s[x.materialIndex],w=Math.max(x.start,m.start),M=Math.min(o.count,Math.min(x.start+x.count,m.start+m.count));for(let E=w,T=M;E<T;E+=3){const P=o.getX(E),R=o.getX(E+1),U=o.getX(E+2);r=By(this,v,e,i,c,d,f,P,R,U),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,n.push(r))}}else{const y=Math.max(0,m.start),b=Math.min(o.count,m.start+m.count);for(let x=y,v=b;x<v;x+=3){const w=o.getX(x),M=o.getX(x+1),E=o.getX(x+2);r=By(this,s,e,i,c,d,f,w,M,E),r&&(r.faceIndex=Math.floor(x/3),n.push(r))}}else if(l!==void 0)if(Array.isArray(s))for(let y=0,b=p.length;y<b;y++){const x=p[y],v=s[x.materialIndex],w=Math.max(x.start,m.start),M=Math.min(l.count,Math.min(x.start+x.count,m.start+m.count));for(let E=w,T=M;E<T;E+=3){const P=E,R=E+1,U=E+2;r=By(this,v,e,i,c,d,f,P,R,U),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,n.push(r))}}else{const y=Math.max(0,m.start),b=Math.min(l.count,m.start+m.count);for(let x=y,v=b;x<v;x+=3){const w=x,M=x+1,E=x+2;r=By(this,s,e,i,c,d,f,w,M,E),r&&(r.faceIndex=Math.floor(x/3),n.push(r))}}}}function Uhe(t,e,n,i,r,a,s,o){let l;if(e.side===Da?l=i.intersectTriangle(s,a,r,!0,o):l=i.intersectTriangle(r,a,s,e.side===Pu,o),l===null)return null;zy.copy(o),zy.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(zy);return c<n.near||c>n.far?null:{distance:c,point:zy.clone(),object:t}}function By(t,e,n,i,r,a,s,o,l,c){t.getVertexPosition(o,Oh),t.getVertexPosition(l,Lh),t.getVertexPosition(c,kh);const d=Uhe(t,e,n,i,Oh,Lh,kh,Fy);if(d){r&&(ky.fromBufferAttribute(r,o),Iy.fromBufferAttribute(r,l),Uy.fromBufferAttribute(r,c),d.uv=no.getInterpolation(Fy,Oh,Lh,kh,ky,Iy,Uy,new Vt)),a&&(ky.fromBufferAttribute(a,o),Iy.fromBufferAttribute(a,l),Uy.fromBufferAttribute(a,c),d.uv1=no.getInterpolation(Fy,Oh,Lh,kh,ky,Iy,Uy,new Vt),d.uv2=d.uv1),s&&(wz.fromBufferAttribute(s,o),Mz.fromBufferAttribute(s,l),Ez.fromBufferAttribute(s,c),d.normal=no.getInterpolation(Fy,Oh,Lh,kh,wz,Mz,Ez,new Ce),d.normal.dot(i.direction)>0&&d.normal.multiplyScalar(-1));const f={a:o,b:l,c,normal:new Ce,materialIndex:0};no.getNormal(Oh,Lh,kh,f.normal),d.face=f}return d}class av extends na{constructor(e=1,n=1,i=1,r=1,a=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:i,widthSegments:r,heightSegments:a,depthSegments:s};const o=this;r=Math.floor(r),a=Math.floor(a),s=Math.floor(s);const l=[],c=[],d=[],f=[];let p=0,m=0;y("z","y","x",-1,-1,i,n,e,s,a,0),y("z","y","x",1,-1,i,n,-e,s,a,1),y("x","z","y",1,1,e,i,n,r,s,2),y("x","z","y",1,-1,e,i,-n,r,s,3),y("x","y","z",1,-1,e,n,i,r,a,4),y("x","y","z",-1,-1,e,n,-i,r,a,5),this.setIndex(l),this.setAttribute("position",new Ni(c,3)),this.setAttribute("normal",new Ni(d,3)),this.setAttribute("uv",new Ni(f,2));function y(b,x,v,w,M,E,T,P,R,U,N){const O=E/R,B=T/U,I=E/2,W=T/2,L=P/2,$=R+1,q=U+1;let G=0,Y=0;const Q=new Ce;for(let se=0;se<q;se++){const H=se*B-W;for(let X=0;X<$;X++){const re=X*O-I;Q[b]=re*w,Q[x]=H*M,Q[v]=L,c.push(Q.x,Q.y,Q.z),Q[b]=0,Q[x]=0,Q[v]=P>0?1:-1,d.push(Q.x,Q.y,Q.z),f.push(X/R),f.push(1-se/U),G+=1}}for(let se=0;se<U;se++)for(let H=0;H<R;H++){const X=p+H+$*se,re=p+H+$*(se+1),ce=p+(H+1)+$*(se+1),ye=p+(H+1)+$*se;l.push(X,re,ye),l.push(re,ce,ye),Y+=6}o.addGroup(m,Y,N),m+=Y,p+=G}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new av(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ep(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function la(t){const e={};for(let n=0;n<t.length;n++){const i=Ep(t[n]);for(const r in i)e[r]=i[r]}return e}function Fhe(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}function M$(t){return t.getRenderTarget()===null?t.outputColorSpace:kn.workingColorSpace}const eP={clone:Ep,merge:la};var zhe=`void main() {
  3840. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  3841. }`,Bhe=`void main() {
  3842. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  3843. }`;class Du extends Zp{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=zhe,this.fragmentShader=Bhe,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ep(e.uniforms),this.uniformsGroups=Fhe(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const n=super.toJSON(e);n.glslVersion=this.glslVersion,n.uniforms={};for(const r in this.uniforms){const s=this.uniforms[r].value;s&&s.isTexture?n.uniforms[r]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?n.uniforms[r]={type:"c",value:s.getHex()}:s&&s.isVector2?n.uniforms[r]={type:"v2",value:s.toArray()}:s&&s.isVector3?n.uniforms[r]={type:"v3",value:s.toArray()}:s&&s.isVector4?n.uniforms[r]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?n.uniforms[r]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?n.uniforms[r]={type:"m4",value:s.toArray()}:n.uniforms[r]={value:s}}Object.keys(this.defines).length>0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const i={};for(const r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(n.extensions=i),n}}class E$ extends ha{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Wn,this.projectionMatrix=new Wn,this.projectionMatrixInverse=new Wn,this.coordinateSystem=Lo}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class Ja extends E${constructor(e=50,n=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=S0*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Hg*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return S0*2*Math.atan(Math.tan(Hg*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,n,i,r,a,s){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Hg*.5*this.fov)/this.zoom,i=2*n,r=this.aspect*i,a=-.5*r;const s=this.view;if(this.view!==null&&this.view.enabled){const l=s.fullWidth,c=s.fullHeight;a+=s.offsetX*r/l,n-=s.offsetY*i/c,r*=s.width/l,i*=s.height/c}const o=this.filmOffset;o!==0&&(a+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+r,n,n-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Ih=-90,Uh=1;class jhe extends ha{constructor(e,n,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Ja(Ih,Uh,e,n);r.layers=this.layers,this.add(r);const a=new Ja(Ih,Uh,e,n);a.layers=this.layers,this.add(a);const s=new Ja(Ih,Uh,e,n);s.layers=this.layers,this.add(s);const o=new Ja(Ih,Uh,e,n);o.layers=this.layers,this.add(o);const l=new Ja(Ih,Uh,e,n);l.layers=this.layers,this.add(l);const c=new Ja(Ih,Uh,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[i,r,a,s,o,l]=n;for(const c of n)this.remove(c);if(e===Lo)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===_0)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[a,s,o,l,c,d]=this.children,f=e.getRenderTarget(),p=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),y=e.xr.enabled;e.xr.enabled=!1;const b=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,r),e.render(n,a),e.setRenderTarget(i,1,r),e.render(n,s),e.setRenderTarget(i,2,r),e.render(n,o),e.setRenderTarget(i,3,r),e.render(n,l),e.setRenderTarget(i,4,r),e.render(n,c),i.texture.generateMipmaps=b,e.setRenderTarget(i,5,r),e.render(n,d),e.setRenderTarget(f,p,m),e.xr.enabled=y,i.texture.needsPMREMUpdate=!0}}class A$ extends Oa{constructor(e,n,i,r,a,s,o,l,c,d){e=e!==void 0?e:[],n=n!==void 0?n:Sp,super(e,n,i,r,a,s,o,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Hhe extends cf{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];n.encoding!==void 0&&(Gg("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Vd?Fr:Ds),this.texture=new A$(r,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ns}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:`
  3844. varying vec3 vWorldDirection;
  3845. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  3846. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  3847. }
  3848. void main() {
  3849. vWorldDirection = transformDirection( position, modelMatrix );
  3850. #include <begin_vertex>
  3851. #include <project_vertex>
  3852. }
  3853. `,fragmentShader:`
  3854. uniform sampler2D tEquirect;
  3855. varying vec3 vWorldDirection;
  3856. #include <common>
  3857. void main() {
  3858. vec3 direction = normalize( vWorldDirection );
  3859. vec2 sampleUV = equirectUv( direction );
  3860. gl_FragColor = texture2D( tEquirect, sampleUV );
  3861. }
  3862. `},r=new av(5,5,5),a=new Du({name:"CubemapFromEquirect",uniforms:Ep(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Da,blending:_u});a.uniforms.tEquirect.value=n;const s=new co(r,a),o=n.minFilter;return n.minFilter===y0&&(n.minFilter=Ns),new jhe(1,10,this).update(e,s),n.minFilter=o,s.geometry.dispose(),s.material.dispose(),this}clear(e,n,i,r){const a=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(this,s),e.clear(n,i,r);e.setRenderTarget(a)}}const zA=new Ce,Vhe=new Ce,Ghe=new an;class nu{constructor(e=new Ce(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,i,r){return this.normal.set(e,n,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,i){const r=zA.subVectors(i,n).cross(Vhe.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const i=e.delta(zA),r=this.normal.dot(i);if(r===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const a=-(e.start.dot(this.normal)+this.constant)/r;return a<0||a>1?null:n.copy(e.start).addScaledVector(i,a)}intersectsLine(e){const n=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return n<0&&i>0||i<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const i=n||Ghe.getNormalMatrix(e),r=this.coplanarPoint(zA).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const vd=new Io,jy=new Ce;class pS{constructor(e=new nu,n=new nu,i=new nu,r=new nu,a=new nu,s=new nu){this.planes=[e,n,i,r,a,s]}set(e,n,i,r,a,s){const o=this.planes;return o[0].copy(e),o[1].copy(n),o[2].copy(i),o[3].copy(r),o[4].copy(a),o[5].copy(s),this}copy(e){const n=this.planes;for(let i=0;i<6;i++)n[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,n=Lo){const i=this.planes,r=e.elements,a=r[0],s=r[1],o=r[2],l=r[3],c=r[4],d=r[5],f=r[6],p=r[7],m=r[8],y=r[9],b=r[10],x=r[11],v=r[12],w=r[13],M=r[14],E=r[15];if(i[0].setComponents(l-a,p-c,x-m,E-v).normalize(),i[1].setComponents(l+a,p+c,x+m,E+v).normalize(),i[2].setComponents(l+s,p+d,x+y,E+w).normalize(),i[3].setComponents(l-s,p-d,x-y,E-w).normalize(),i[4].setComponents(l-o,p-f,x-b,E-M).normalize(),n===Lo)i[5].setComponents(l+o,p+f,x+b,E+M).normalize();else if(n===_0)i[5].setComponents(o,f,b,M).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),vd.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),vd.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(vd)}intersectsSprite(e){return vd.center.set(0,0,0),vd.radius=.7071067811865476,vd.applyMatrix4(e.matrixWorld),this.intersectsSphere(vd)}intersectsSphere(e){const n=this.planes,i=e.center,r=-e.radius;for(let a=0;a<6;a++)if(n[a].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){const n=this.planes;for(let i=0;i<6;i++){const r=n[i];if(jy.x=r.normal.x>0?e.max.x:e.min.x,jy.y=r.normal.y>0?e.max.y:e.min.y,jy.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(jy)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let i=0;i<6;i++)if(n[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function T$(){let t=null,e=!1,n=null,i=null;function r(a,s){n(a,s),i=t.requestAnimationFrame(r)}return{start:function(){e!==!0&&n!==null&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(a){n=a},setContext:function(a){t=a}}}function $he(t,e){const n=e.isWebGL2,i=new WeakMap;function r(c,d){const f=c.array,p=c.usage,m=f.byteLength,y=t.createBuffer();t.bindBuffer(d,y),t.bufferData(d,f,p),c.onUploadCallback();let b;if(f instanceof Float32Array)b=t.FLOAT;else if(f instanceof Uint16Array)if(c.isFloat16BufferAttribute)if(n)b=t.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else b=t.UNSIGNED_SHORT;else if(f instanceof Int16Array)b=t.SHORT;else if(f instanceof Uint32Array)b=t.UNSIGNED_INT;else if(f instanceof Int32Array)b=t.INT;else if(f instanceof Int8Array)b=t.BYTE;else if(f instanceof Uint8Array)b=t.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)b=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:y,type:b,bytesPerElement:f.BYTES_PER_ELEMENT,version:c.version,size:m}}function a(c,d,f){const p=d.array,m=d._updateRange,y=d.updateRanges;if(t.bindBuffer(f,c),m.count===-1&&y.length===0&&t.bufferSubData(f,0,p),y.length!==0){for(let b=0,x=y.length;b<x;b++){const v=y[b];n?t.bufferSubData(f,v.start*p.BYTES_PER_ELEMENT,p,v.start,v.count):t.bufferSubData(f,v.start*p.BYTES_PER_ELEMENT,p.subarray(v.start,v.start+v.count))}d.clearUpdateRanges()}m.count!==-1&&(n?t.bufferSubData(f,m.offset*p.BYTES_PER_ELEMENT,p,m.offset,m.count):t.bufferSubData(f,m.offset*p.BYTES_PER_ELEMENT,p.subarray(m.offset,m.offset+m.count)),m.count=-1),d.onUploadCallback()}function s(c){return c.isInterleavedBufferAttribute&&(c=c.data),i.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);const d=i.get(c);d&&(t.deleteBuffer(d.buffer),i.delete(c))}function l(c,d){if(c.isGLBufferAttribute){const p=i.get(c);(!p||p.version<c.version)&&i.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const f=i.get(c);if(f===void 0)i.set(c,r(c,d));else if(f.version<c.version){if(f.size!==c.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");a(f.buffer,c,d),f.version=c.version}}return{get:s,remove:o,update:l}}class tP extends na{constructor(e=1,n=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:n,widthSegments:i,heightSegments:r};const a=e/2,s=n/2,o=Math.floor(i),l=Math.floor(r),c=o+1,d=l+1,f=e/o,p=n/l,m=[],y=[],b=[],x=[];for(let v=0;v<d;v++){const w=v*p-s;for(let M=0;M<c;M++){const E=M*f-a;y.push(E,-w,0),b.push(0,0,1),x.push(M/o),x.push(1-v/l)}}for(let v=0;v<l;v++)for(let w=0;w<o;w++){const M=w+c*v,E=w+c*(v+1),T=w+1+c*(v+1),P=w+1+c*v;m.push(M,E,P),m.push(E,T,P)}this.setIndex(m),this.setAttribute("position",new Ni(y,3)),this.setAttribute("normal",new Ni(b,3)),this.setAttribute("uv",new Ni(x,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new tP(e.width,e.height,e.widthSegments,e.heightSegments)}}var Whe=`#ifdef USE_ALPHAHASH
  3863. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  3864. #endif`,qhe=`#ifdef USE_ALPHAHASH
  3865. const float ALPHA_HASH_SCALE = 0.05;
  3866. float hash2D( vec2 value ) {
  3867. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  3868. }
  3869. float hash3D( vec3 value ) {
  3870. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  3871. }
  3872. float getAlphaHashThreshold( vec3 position ) {
  3873. float maxDeriv = max(
  3874. length( dFdx( position.xyz ) ),
  3875. length( dFdy( position.xyz ) )
  3876. );
  3877. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  3878. vec2 pixScales = vec2(
  3879. exp2( floor( log2( pixScale ) ) ),
  3880. exp2( ceil( log2( pixScale ) ) )
  3881. );
  3882. vec2 alpha = vec2(
  3883. hash3D( floor( pixScales.x * position.xyz ) ),
  3884. hash3D( floor( pixScales.y * position.xyz ) )
  3885. );
  3886. float lerpFactor = fract( log2( pixScale ) );
  3887. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  3888. float a = min( lerpFactor, 1.0 - lerpFactor );
  3889. vec3 cases = vec3(
  3890. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  3891. ( x - 0.5 * a ) / ( 1.0 - a ),
  3892. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  3893. );
  3894. float threshold = ( x < ( 1.0 - a ) )
  3895. ? ( ( x < a ) ? cases.x : cases.y )
  3896. : cases.z;
  3897. return clamp( threshold , 1.0e-6, 1.0 );
  3898. }
  3899. #endif`,Xhe=`#ifdef USE_ALPHAMAP
  3900. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  3901. #endif`,Yhe=`#ifdef USE_ALPHAMAP
  3902. uniform sampler2D alphaMap;
  3903. #endif`,Khe=`#ifdef USE_ALPHATEST
  3904. if ( diffuseColor.a < alphaTest ) discard;
  3905. #endif`,Zhe=`#ifdef USE_ALPHATEST
  3906. uniform float alphaTest;
  3907. #endif`,Jhe=`#ifdef USE_AOMAP
  3908. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  3909. reflectedLight.indirectDiffuse *= ambientOcclusion;
  3910. #if defined( USE_CLEARCOAT )
  3911. clearcoatSpecularIndirect *= ambientOcclusion;
  3912. #endif
  3913. #if defined( USE_SHEEN )
  3914. sheenSpecularIndirect *= ambientOcclusion;
  3915. #endif
  3916. #if defined( USE_ENVMAP ) && defined( STANDARD )
  3917. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  3918. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  3919. #endif
  3920. #endif`,Qhe=`#ifdef USE_AOMAP
  3921. uniform sampler2D aoMap;
  3922. uniform float aoMapIntensity;
  3923. #endif`,epe=`#ifdef USE_BATCHING
  3924. attribute float batchId;
  3925. uniform highp sampler2D batchingTexture;
  3926. mat4 getBatchingMatrix( const in float i ) {
  3927. int size = textureSize( batchingTexture, 0 ).x;
  3928. int j = int( i ) * 4;
  3929. int x = j % size;
  3930. int y = j / size;
  3931. vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
  3932. vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
  3933. vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
  3934. vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
  3935. return mat4( v1, v2, v3, v4 );
  3936. }
  3937. #endif`,tpe=`#ifdef USE_BATCHING
  3938. mat4 batchingMatrix = getBatchingMatrix( batchId );
  3939. #endif`,npe=`vec3 transformed = vec3( position );
  3940. #ifdef USE_ALPHAHASH
  3941. vPosition = vec3( position );
  3942. #endif`,ipe=`vec3 objectNormal = vec3( normal );
  3943. #ifdef USE_TANGENT
  3944. vec3 objectTangent = vec3( tangent.xyz );
  3945. #endif`,rpe=`float G_BlinnPhong_Implicit( ) {
  3946. return 0.25;
  3947. }
  3948. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  3949. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  3950. }
  3951. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  3952. vec3 halfDir = normalize( lightDir + viewDir );
  3953. float dotNH = saturate( dot( normal, halfDir ) );
  3954. float dotVH = saturate( dot( viewDir, halfDir ) );
  3955. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  3956. float G = G_BlinnPhong_Implicit( );
  3957. float D = D_BlinnPhong( shininess, dotNH );
  3958. return F * ( G * D );
  3959. } // validated`,ape=`#ifdef USE_IRIDESCENCE
  3960. const mat3 XYZ_TO_REC709 = mat3(
  3961. 3.2404542, -0.9692660, 0.0556434,
  3962. -1.5371385, 1.8760108, -0.2040259,
  3963. -0.4985314, 0.0415560, 1.0572252
  3964. );
  3965. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  3966. vec3 sqrtF0 = sqrt( fresnel0 );
  3967. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  3968. }
  3969. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  3970. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  3971. }
  3972. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  3973. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  3974. }
  3975. vec3 evalSensitivity( float OPD, vec3 shift ) {
  3976. float phase = 2.0 * PI * OPD * 1.0e-9;
  3977. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  3978. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  3979. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  3980. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  3981. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  3982. xyz /= 1.0685e-7;
  3983. vec3 rgb = XYZ_TO_REC709 * xyz;
  3984. return rgb;
  3985. }
  3986. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  3987. vec3 I;
  3988. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  3989. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  3990. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  3991. if ( cosTheta2Sq < 0.0 ) {
  3992. return vec3( 1.0 );
  3993. }
  3994. float cosTheta2 = sqrt( cosTheta2Sq );
  3995. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  3996. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  3997. float T121 = 1.0 - R12;
  3998. float phi12 = 0.0;
  3999. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  4000. float phi21 = PI - phi12;
  4001. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  4002. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  4003. vec3 phi23 = vec3( 0.0 );
  4004. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  4005. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  4006. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  4007. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  4008. vec3 phi = vec3( phi21 ) + phi23;
  4009. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  4010. vec3 r123 = sqrt( R123 );
  4011. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  4012. vec3 C0 = R12 + Rs;
  4013. I = C0;
  4014. vec3 Cm = Rs - T121;
  4015. for ( int m = 1; m <= 2; ++ m ) {
  4016. Cm *= r123;
  4017. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  4018. I += Cm * Sm;
  4019. }
  4020. return max( I, vec3( 0.0 ) );
  4021. }
  4022. #endif`,spe=`#ifdef USE_BUMPMAP
  4023. uniform sampler2D bumpMap;
  4024. uniform float bumpScale;
  4025. vec2 dHdxy_fwd() {
  4026. vec2 dSTdx = dFdx( vBumpMapUv );
  4027. vec2 dSTdy = dFdy( vBumpMapUv );
  4028. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  4029. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  4030. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  4031. return vec2( dBx, dBy );
  4032. }
  4033. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  4034. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  4035. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  4036. vec3 vN = surf_norm;
  4037. vec3 R1 = cross( vSigmaY, vN );
  4038. vec3 R2 = cross( vN, vSigmaX );
  4039. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  4040. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  4041. return normalize( abs( fDet ) * surf_norm - vGrad );
  4042. }
  4043. #endif`,ope=`#if NUM_CLIPPING_PLANES > 0
  4044. vec4 plane;
  4045. #pragma unroll_loop_start
  4046. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  4047. plane = clippingPlanes[ i ];
  4048. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  4049. }
  4050. #pragma unroll_loop_end
  4051. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  4052. bool clipped = true;
  4053. #pragma unroll_loop_start
  4054. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  4055. plane = clippingPlanes[ i ];
  4056. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  4057. }
  4058. #pragma unroll_loop_end
  4059. if ( clipped ) discard;
  4060. #endif
  4061. #endif`,lpe=`#if NUM_CLIPPING_PLANES > 0
  4062. varying vec3 vClipPosition;
  4063. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  4064. #endif`,cpe=`#if NUM_CLIPPING_PLANES > 0
  4065. varying vec3 vClipPosition;
  4066. #endif`,upe=`#if NUM_CLIPPING_PLANES > 0
  4067. vClipPosition = - mvPosition.xyz;
  4068. #endif`,dpe=`#if defined( USE_COLOR_ALPHA )
  4069. diffuseColor *= vColor;
  4070. #elif defined( USE_COLOR )
  4071. diffuseColor.rgb *= vColor;
  4072. #endif`,fpe=`#if defined( USE_COLOR_ALPHA )
  4073. varying vec4 vColor;
  4074. #elif defined( USE_COLOR )
  4075. varying vec3 vColor;
  4076. #endif`,hpe=`#if defined( USE_COLOR_ALPHA )
  4077. varying vec4 vColor;
  4078. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  4079. varying vec3 vColor;
  4080. #endif`,ppe=`#if defined( USE_COLOR_ALPHA )
  4081. vColor = vec4( 1.0 );
  4082. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  4083. vColor = vec3( 1.0 );
  4084. #endif
  4085. #ifdef USE_COLOR
  4086. vColor *= color;
  4087. #endif
  4088. #ifdef USE_INSTANCING_COLOR
  4089. vColor.xyz *= instanceColor.xyz;
  4090. #endif`,mpe=`#define PI 3.141592653589793
  4091. #define PI2 6.283185307179586
  4092. #define PI_HALF 1.5707963267948966
  4093. #define RECIPROCAL_PI 0.3183098861837907
  4094. #define RECIPROCAL_PI2 0.15915494309189535
  4095. #define EPSILON 1e-6
  4096. #ifndef saturate
  4097. #define saturate( a ) clamp( a, 0.0, 1.0 )
  4098. #endif
  4099. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  4100. float pow2( const in float x ) { return x*x; }
  4101. vec3 pow2( const in vec3 x ) { return x*x; }
  4102. float pow3( const in float x ) { return x*x*x; }
  4103. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  4104. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  4105. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  4106. highp float rand( const in vec2 uv ) {
  4107. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  4108. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  4109. return fract( sin( sn ) * c );
  4110. }
  4111. #ifdef HIGH_PRECISION
  4112. float precisionSafeLength( vec3 v ) { return length( v ); }
  4113. #else
  4114. float precisionSafeLength( vec3 v ) {
  4115. float maxComponent = max3( abs( v ) );
  4116. return length( v / maxComponent ) * maxComponent;
  4117. }
  4118. #endif
  4119. struct IncidentLight {
  4120. vec3 color;
  4121. vec3 direction;
  4122. bool visible;
  4123. };
  4124. struct ReflectedLight {
  4125. vec3 directDiffuse;
  4126. vec3 directSpecular;
  4127. vec3 indirectDiffuse;
  4128. vec3 indirectSpecular;
  4129. };
  4130. #ifdef USE_ALPHAHASH
  4131. varying vec3 vPosition;
  4132. #endif
  4133. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  4134. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  4135. }
  4136. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  4137. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  4138. }
  4139. mat3 transposeMat3( const in mat3 m ) {
  4140. mat3 tmp;
  4141. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  4142. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  4143. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  4144. return tmp;
  4145. }
  4146. float luminance( const in vec3 rgb ) {
  4147. const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
  4148. return dot( weights, rgb );
  4149. }
  4150. bool isPerspectiveMatrix( mat4 m ) {
  4151. return m[ 2 ][ 3 ] == - 1.0;
  4152. }
  4153. vec2 equirectUv( in vec3 dir ) {
  4154. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  4155. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  4156. return vec2( u, v );
  4157. }
  4158. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  4159. return RECIPROCAL_PI * diffuseColor;
  4160. }
  4161. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  4162. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  4163. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  4164. }
  4165. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  4166. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  4167. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  4168. } // validated`,gpe=`#ifdef ENVMAP_TYPE_CUBE_UV
  4169. #define cubeUV_minMipLevel 4.0
  4170. #define cubeUV_minTileSize 16.0
  4171. float getFace( vec3 direction ) {
  4172. vec3 absDirection = abs( direction );
  4173. float face = - 1.0;
  4174. if ( absDirection.x > absDirection.z ) {
  4175. if ( absDirection.x > absDirection.y )
  4176. face = direction.x > 0.0 ? 0.0 : 3.0;
  4177. else
  4178. face = direction.y > 0.0 ? 1.0 : 4.0;
  4179. } else {
  4180. if ( absDirection.z > absDirection.y )
  4181. face = direction.z > 0.0 ? 2.0 : 5.0;
  4182. else
  4183. face = direction.y > 0.0 ? 1.0 : 4.0;
  4184. }
  4185. return face;
  4186. }
  4187. vec2 getUV( vec3 direction, float face ) {
  4188. vec2 uv;
  4189. if ( face == 0.0 ) {
  4190. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  4191. } else if ( face == 1.0 ) {
  4192. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  4193. } else if ( face == 2.0 ) {
  4194. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  4195. } else if ( face == 3.0 ) {
  4196. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  4197. } else if ( face == 4.0 ) {
  4198. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  4199. } else {
  4200. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  4201. }
  4202. return 0.5 * ( uv + 1.0 );
  4203. }
  4204. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  4205. float face = getFace( direction );
  4206. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  4207. mipInt = max( mipInt, cubeUV_minMipLevel );
  4208. float faceSize = exp2( mipInt );
  4209. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  4210. if ( face > 2.0 ) {
  4211. uv.y += faceSize;
  4212. face -= 3.0;
  4213. }
  4214. uv.x += face * faceSize;
  4215. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  4216. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  4217. uv.x *= CUBEUV_TEXEL_WIDTH;
  4218. uv.y *= CUBEUV_TEXEL_HEIGHT;
  4219. #ifdef texture2DGradEXT
  4220. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  4221. #else
  4222. return texture2D( envMap, uv ).rgb;
  4223. #endif
  4224. }
  4225. #define cubeUV_r0 1.0
  4226. #define cubeUV_v0 0.339
  4227. #define cubeUV_m0 - 2.0
  4228. #define cubeUV_r1 0.8
  4229. #define cubeUV_v1 0.276
  4230. #define cubeUV_m1 - 1.0
  4231. #define cubeUV_r4 0.4
  4232. #define cubeUV_v4 0.046
  4233. #define cubeUV_m4 2.0
  4234. #define cubeUV_r5 0.305
  4235. #define cubeUV_v5 0.016
  4236. #define cubeUV_m5 3.0
  4237. #define cubeUV_r6 0.21
  4238. #define cubeUV_v6 0.0038
  4239. #define cubeUV_m6 4.0
  4240. float roughnessToMip( float roughness ) {
  4241. float mip = 0.0;
  4242. if ( roughness >= cubeUV_r1 ) {
  4243. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  4244. } else if ( roughness >= cubeUV_r4 ) {
  4245. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  4246. } else if ( roughness >= cubeUV_r5 ) {
  4247. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  4248. } else if ( roughness >= cubeUV_r6 ) {
  4249. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  4250. } else {
  4251. mip = - 2.0 * log2( 1.16 * roughness ); }
  4252. return mip;
  4253. }
  4254. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  4255. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  4256. float mipF = fract( mip );
  4257. float mipInt = floor( mip );
  4258. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  4259. if ( mipF == 0.0 ) {
  4260. return vec4( color0, 1.0 );
  4261. } else {
  4262. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  4263. return vec4( mix( color0, color1, mipF ), 1.0 );
  4264. }
  4265. }
  4266. #endif`,vpe=`vec3 transformedNormal = objectNormal;
  4267. #ifdef USE_TANGENT
  4268. vec3 transformedTangent = objectTangent;
  4269. #endif
  4270. #ifdef USE_BATCHING
  4271. mat3 bm = mat3( batchingMatrix );
  4272. transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
  4273. transformedNormal = bm * transformedNormal;
  4274. #ifdef USE_TANGENT
  4275. transformedTangent = bm * transformedTangent;
  4276. #endif
  4277. #endif
  4278. #ifdef USE_INSTANCING
  4279. mat3 im = mat3( instanceMatrix );
  4280. transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
  4281. transformedNormal = im * transformedNormal;
  4282. #ifdef USE_TANGENT
  4283. transformedTangent = im * transformedTangent;
  4284. #endif
  4285. #endif
  4286. transformedNormal = normalMatrix * transformedNormal;
  4287. #ifdef FLIP_SIDED
  4288. transformedNormal = - transformedNormal;
  4289. #endif
  4290. #ifdef USE_TANGENT
  4291. transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
  4292. #ifdef FLIP_SIDED
  4293. transformedTangent = - transformedTangent;
  4294. #endif
  4295. #endif`,xpe=`#ifdef USE_DISPLACEMENTMAP
  4296. uniform sampler2D displacementMap;
  4297. uniform float displacementScale;
  4298. uniform float displacementBias;
  4299. #endif`,ype=`#ifdef USE_DISPLACEMENTMAP
  4300. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  4301. #endif`,bpe=`#ifdef USE_EMISSIVEMAP
  4302. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  4303. totalEmissiveRadiance *= emissiveColor.rgb;
  4304. #endif`,_pe=`#ifdef USE_EMISSIVEMAP
  4305. uniform sampler2D emissiveMap;
  4306. #endif`,Spe="gl_FragColor = linearToOutputTexel( gl_FragColor );",wpe=`
  4307. const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
  4308. vec3( 0.8224621, 0.177538, 0.0 ),
  4309. vec3( 0.0331941, 0.9668058, 0.0 ),
  4310. vec3( 0.0170827, 0.0723974, 0.9105199 )
  4311. );
  4312. const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
  4313. vec3( 1.2249401, - 0.2249404, 0.0 ),
  4314. vec3( - 0.0420569, 1.0420571, 0.0 ),
  4315. vec3( - 0.0196376, - 0.0786361, 1.0982735 )
  4316. );
  4317. vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
  4318. return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
  4319. }
  4320. vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
  4321. return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
  4322. }
  4323. vec4 LinearTransferOETF( in vec4 value ) {
  4324. return value;
  4325. }
  4326. vec4 sRGBTransferOETF( in vec4 value ) {
  4327. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  4328. }
  4329. vec4 LinearToLinear( in vec4 value ) {
  4330. return value;
  4331. }
  4332. vec4 LinearTosRGB( in vec4 value ) {
  4333. return sRGBTransferOETF( value );
  4334. }`,Mpe=`#ifdef USE_ENVMAP
  4335. #ifdef ENV_WORLDPOS
  4336. vec3 cameraToFrag;
  4337. if ( isOrthographic ) {
  4338. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  4339. } else {
  4340. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  4341. }
  4342. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  4343. #ifdef ENVMAP_MODE_REFLECTION
  4344. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  4345. #else
  4346. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  4347. #endif
  4348. #else
  4349. vec3 reflectVec = vReflect;
  4350. #endif
  4351. #ifdef ENVMAP_TYPE_CUBE
  4352. vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  4353. #else
  4354. vec4 envColor = vec4( 0.0 );
  4355. #endif
  4356. #ifdef ENVMAP_BLENDING_MULTIPLY
  4357. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  4358. #elif defined( ENVMAP_BLENDING_MIX )
  4359. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  4360. #elif defined( ENVMAP_BLENDING_ADD )
  4361. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  4362. #endif
  4363. #endif`,Epe=`#ifdef USE_ENVMAP
  4364. uniform float envMapIntensity;
  4365. uniform float flipEnvMap;
  4366. #ifdef ENVMAP_TYPE_CUBE
  4367. uniform samplerCube envMap;
  4368. #else
  4369. uniform sampler2D envMap;
  4370. #endif
  4371. #endif`,Ape=`#ifdef USE_ENVMAP
  4372. uniform float reflectivity;
  4373. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  4374. #define ENV_WORLDPOS
  4375. #endif
  4376. #ifdef ENV_WORLDPOS
  4377. varying vec3 vWorldPosition;
  4378. uniform float refractionRatio;
  4379. #else
  4380. varying vec3 vReflect;
  4381. #endif
  4382. #endif`,Tpe=`#ifdef USE_ENVMAP
  4383. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  4384. #define ENV_WORLDPOS
  4385. #endif
  4386. #ifdef ENV_WORLDPOS
  4387. varying vec3 vWorldPosition;
  4388. #else
  4389. varying vec3 vReflect;
  4390. uniform float refractionRatio;
  4391. #endif
  4392. #endif`,Cpe=`#ifdef USE_ENVMAP
  4393. #ifdef ENV_WORLDPOS
  4394. vWorldPosition = worldPosition.xyz;
  4395. #else
  4396. vec3 cameraToVertex;
  4397. if ( isOrthographic ) {
  4398. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  4399. } else {
  4400. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  4401. }
  4402. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  4403. #ifdef ENVMAP_MODE_REFLECTION
  4404. vReflect = reflect( cameraToVertex, worldNormal );
  4405. #else
  4406. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  4407. #endif
  4408. #endif
  4409. #endif`,Rpe=`#ifdef USE_FOG
  4410. vFogDepth = - mvPosition.z;
  4411. #endif`,Npe=`#ifdef USE_FOG
  4412. varying float vFogDepth;
  4413. #endif`,Ppe=`#ifdef USE_FOG
  4414. #ifdef FOG_EXP2
  4415. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  4416. #else
  4417. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  4418. #endif
  4419. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  4420. #endif`,Dpe=`#ifdef USE_FOG
  4421. uniform vec3 fogColor;
  4422. varying float vFogDepth;
  4423. #ifdef FOG_EXP2
  4424. uniform float fogDensity;
  4425. #else
  4426. uniform float fogNear;
  4427. uniform float fogFar;
  4428. #endif
  4429. #endif`,Ope=`#ifdef USE_GRADIENTMAP
  4430. uniform sampler2D gradientMap;
  4431. #endif
  4432. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  4433. float dotNL = dot( normal, lightDirection );
  4434. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  4435. #ifdef USE_GRADIENTMAP
  4436. return vec3( texture2D( gradientMap, coord ).r );
  4437. #else
  4438. vec2 fw = fwidth( coord ) * 0.5;
  4439. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  4440. #endif
  4441. }`,Lpe=`#ifdef USE_LIGHTMAP
  4442. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  4443. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  4444. reflectedLight.indirectDiffuse += lightMapIrradiance;
  4445. #endif`,kpe=`#ifdef USE_LIGHTMAP
  4446. uniform sampler2D lightMap;
  4447. uniform float lightMapIntensity;
  4448. #endif`,Ipe=`LambertMaterial material;
  4449. material.diffuseColor = diffuseColor.rgb;
  4450. material.specularStrength = specularStrength;`,Upe=`varying vec3 vViewPosition;
  4451. struct LambertMaterial {
  4452. vec3 diffuseColor;
  4453. float specularStrength;
  4454. };
  4455. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  4456. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  4457. vec3 irradiance = dotNL * directLight.color;
  4458. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4459. }
  4460. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  4461. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4462. }
  4463. #define RE_Direct RE_Direct_Lambert
  4464. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,Fpe=`uniform bool receiveShadow;
  4465. uniform vec3 ambientLightColor;
  4466. #if defined( USE_LIGHT_PROBES )
  4467. uniform vec3 lightProbe[ 9 ];
  4468. #endif
  4469. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  4470. float x = normal.x, y = normal.y, z = normal.z;
  4471. vec3 result = shCoefficients[ 0 ] * 0.886227;
  4472. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  4473. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  4474. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  4475. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  4476. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  4477. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  4478. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  4479. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  4480. return result;
  4481. }
  4482. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  4483. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  4484. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  4485. return irradiance;
  4486. }
  4487. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  4488. vec3 irradiance = ambientLightColor;
  4489. return irradiance;
  4490. }
  4491. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  4492. #if defined ( LEGACY_LIGHTS )
  4493. if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
  4494. return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
  4495. }
  4496. return 1.0;
  4497. #else
  4498. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  4499. if ( cutoffDistance > 0.0 ) {
  4500. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  4501. }
  4502. return distanceFalloff;
  4503. #endif
  4504. }
  4505. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  4506. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  4507. }
  4508. #if NUM_DIR_LIGHTS > 0
  4509. struct DirectionalLight {
  4510. vec3 direction;
  4511. vec3 color;
  4512. };
  4513. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  4514. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  4515. light.color = directionalLight.color;
  4516. light.direction = directionalLight.direction;
  4517. light.visible = true;
  4518. }
  4519. #endif
  4520. #if NUM_POINT_LIGHTS > 0
  4521. struct PointLight {
  4522. vec3 position;
  4523. vec3 color;
  4524. float distance;
  4525. float decay;
  4526. };
  4527. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  4528. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  4529. vec3 lVector = pointLight.position - geometryPosition;
  4530. light.direction = normalize( lVector );
  4531. float lightDistance = length( lVector );
  4532. light.color = pointLight.color;
  4533. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  4534. light.visible = ( light.color != vec3( 0.0 ) );
  4535. }
  4536. #endif
  4537. #if NUM_SPOT_LIGHTS > 0
  4538. struct SpotLight {
  4539. vec3 position;
  4540. vec3 direction;
  4541. vec3 color;
  4542. float distance;
  4543. float decay;
  4544. float coneCos;
  4545. float penumbraCos;
  4546. };
  4547. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  4548. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  4549. vec3 lVector = spotLight.position - geometryPosition;
  4550. light.direction = normalize( lVector );
  4551. float angleCos = dot( light.direction, spotLight.direction );
  4552. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  4553. if ( spotAttenuation > 0.0 ) {
  4554. float lightDistance = length( lVector );
  4555. light.color = spotLight.color * spotAttenuation;
  4556. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  4557. light.visible = ( light.color != vec3( 0.0 ) );
  4558. } else {
  4559. light.color = vec3( 0.0 );
  4560. light.visible = false;
  4561. }
  4562. }
  4563. #endif
  4564. #if NUM_RECT_AREA_LIGHTS > 0
  4565. struct RectAreaLight {
  4566. vec3 color;
  4567. vec3 position;
  4568. vec3 halfWidth;
  4569. vec3 halfHeight;
  4570. };
  4571. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  4572. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  4573. #endif
  4574. #if NUM_HEMI_LIGHTS > 0
  4575. struct HemisphereLight {
  4576. vec3 direction;
  4577. vec3 skyColor;
  4578. vec3 groundColor;
  4579. };
  4580. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  4581. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  4582. float dotNL = dot( normal, hemiLight.direction );
  4583. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  4584. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  4585. return irradiance;
  4586. }
  4587. #endif`,zpe=`#ifdef USE_ENVMAP
  4588. vec3 getIBLIrradiance( const in vec3 normal ) {
  4589. #ifdef ENVMAP_TYPE_CUBE_UV
  4590. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  4591. vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
  4592. return PI * envMapColor.rgb * envMapIntensity;
  4593. #else
  4594. return vec3( 0.0 );
  4595. #endif
  4596. }
  4597. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  4598. #ifdef ENVMAP_TYPE_CUBE_UV
  4599. vec3 reflectVec = reflect( - viewDir, normal );
  4600. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  4601. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  4602. vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
  4603. return envMapColor.rgb * envMapIntensity;
  4604. #else
  4605. return vec3( 0.0 );
  4606. #endif
  4607. }
  4608. #ifdef USE_ANISOTROPY
  4609. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  4610. #ifdef ENVMAP_TYPE_CUBE_UV
  4611. vec3 bentNormal = cross( bitangent, viewDir );
  4612. bentNormal = normalize( cross( bentNormal, bitangent ) );
  4613. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  4614. return getIBLRadiance( viewDir, bentNormal, roughness );
  4615. #else
  4616. return vec3( 0.0 );
  4617. #endif
  4618. }
  4619. #endif
  4620. #endif`,Bpe=`ToonMaterial material;
  4621. material.diffuseColor = diffuseColor.rgb;`,jpe=`varying vec3 vViewPosition;
  4622. struct ToonMaterial {
  4623. vec3 diffuseColor;
  4624. };
  4625. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  4626. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  4627. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4628. }
  4629. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  4630. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4631. }
  4632. #define RE_Direct RE_Direct_Toon
  4633. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Hpe=`BlinnPhongMaterial material;
  4634. material.diffuseColor = diffuseColor.rgb;
  4635. material.specularColor = specular;
  4636. material.specularShininess = shininess;
  4637. material.specularStrength = specularStrength;`,Vpe=`varying vec3 vViewPosition;
  4638. struct BlinnPhongMaterial {
  4639. vec3 diffuseColor;
  4640. vec3 specularColor;
  4641. float specularShininess;
  4642. float specularStrength;
  4643. };
  4644. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  4645. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  4646. vec3 irradiance = dotNL * directLight.color;
  4647. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4648. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  4649. }
  4650. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  4651. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  4652. }
  4653. #define RE_Direct RE_Direct_BlinnPhong
  4654. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,Gpe=`PhysicalMaterial material;
  4655. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  4656. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  4657. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  4658. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  4659. material.roughness = min( material.roughness, 1.0 );
  4660. #ifdef IOR
  4661. material.ior = ior;
  4662. #ifdef USE_SPECULAR
  4663. float specularIntensityFactor = specularIntensity;
  4664. vec3 specularColorFactor = specularColor;
  4665. #ifdef USE_SPECULAR_COLORMAP
  4666. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  4667. #endif
  4668. #ifdef USE_SPECULAR_INTENSITYMAP
  4669. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  4670. #endif
  4671. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  4672. #else
  4673. float specularIntensityFactor = 1.0;
  4674. vec3 specularColorFactor = vec3( 1.0 );
  4675. material.specularF90 = 1.0;
  4676. #endif
  4677. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  4678. #else
  4679. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  4680. material.specularF90 = 1.0;
  4681. #endif
  4682. #ifdef USE_CLEARCOAT
  4683. material.clearcoat = clearcoat;
  4684. material.clearcoatRoughness = clearcoatRoughness;
  4685. material.clearcoatF0 = vec3( 0.04 );
  4686. material.clearcoatF90 = 1.0;
  4687. #ifdef USE_CLEARCOATMAP
  4688. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  4689. #endif
  4690. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  4691. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  4692. #endif
  4693. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  4694. material.clearcoatRoughness += geometryRoughness;
  4695. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  4696. #endif
  4697. #ifdef USE_IRIDESCENCE
  4698. material.iridescence = iridescence;
  4699. material.iridescenceIOR = iridescenceIOR;
  4700. #ifdef USE_IRIDESCENCEMAP
  4701. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  4702. #endif
  4703. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  4704. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  4705. #else
  4706. material.iridescenceThickness = iridescenceThicknessMaximum;
  4707. #endif
  4708. #endif
  4709. #ifdef USE_SHEEN
  4710. material.sheenColor = sheenColor;
  4711. #ifdef USE_SHEEN_COLORMAP
  4712. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  4713. #endif
  4714. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  4715. #ifdef USE_SHEEN_ROUGHNESSMAP
  4716. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  4717. #endif
  4718. #endif
  4719. #ifdef USE_ANISOTROPY
  4720. #ifdef USE_ANISOTROPYMAP
  4721. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  4722. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  4723. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  4724. #else
  4725. vec2 anisotropyV = anisotropyVector;
  4726. #endif
  4727. material.anisotropy = length( anisotropyV );
  4728. if( material.anisotropy == 0.0 ) {
  4729. anisotropyV = vec2( 1.0, 0.0 );
  4730. } else {
  4731. anisotropyV /= material.anisotropy;
  4732. material.anisotropy = saturate( material.anisotropy );
  4733. }
  4734. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  4735. material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
  4736. material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
  4737. #endif`,$pe=`struct PhysicalMaterial {
  4738. vec3 diffuseColor;
  4739. float roughness;
  4740. vec3 specularColor;
  4741. float specularF90;
  4742. #ifdef USE_CLEARCOAT
  4743. float clearcoat;
  4744. float clearcoatRoughness;
  4745. vec3 clearcoatF0;
  4746. float clearcoatF90;
  4747. #endif
  4748. #ifdef USE_IRIDESCENCE
  4749. float iridescence;
  4750. float iridescenceIOR;
  4751. float iridescenceThickness;
  4752. vec3 iridescenceFresnel;
  4753. vec3 iridescenceF0;
  4754. #endif
  4755. #ifdef USE_SHEEN
  4756. vec3 sheenColor;
  4757. float sheenRoughness;
  4758. #endif
  4759. #ifdef IOR
  4760. float ior;
  4761. #endif
  4762. #ifdef USE_TRANSMISSION
  4763. float transmission;
  4764. float transmissionAlpha;
  4765. float thickness;
  4766. float attenuationDistance;
  4767. vec3 attenuationColor;
  4768. #endif
  4769. #ifdef USE_ANISOTROPY
  4770. float anisotropy;
  4771. float alphaT;
  4772. vec3 anisotropyT;
  4773. vec3 anisotropyB;
  4774. #endif
  4775. };
  4776. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  4777. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  4778. vec3 sheenSpecularDirect = vec3( 0.0 );
  4779. vec3 sheenSpecularIndirect = vec3(0.0 );
  4780. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  4781. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  4782. float x2 = x * x;
  4783. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  4784. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  4785. }
  4786. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  4787. float a2 = pow2( alpha );
  4788. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  4789. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  4790. return 0.5 / max( gv + gl, EPSILON );
  4791. }
  4792. float D_GGX( const in float alpha, const in float dotNH ) {
  4793. float a2 = pow2( alpha );
  4794. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  4795. return RECIPROCAL_PI * a2 / pow2( denom );
  4796. }
  4797. #ifdef USE_ANISOTROPY
  4798. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  4799. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  4800. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  4801. float v = 0.5 / ( gv + gl );
  4802. return saturate(v);
  4803. }
  4804. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  4805. float a2 = alphaT * alphaB;
  4806. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  4807. highp float v2 = dot( v, v );
  4808. float w2 = a2 / v2;
  4809. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  4810. }
  4811. #endif
  4812. #ifdef USE_CLEARCOAT
  4813. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  4814. vec3 f0 = material.clearcoatF0;
  4815. float f90 = material.clearcoatF90;
  4816. float roughness = material.clearcoatRoughness;
  4817. float alpha = pow2( roughness );
  4818. vec3 halfDir = normalize( lightDir + viewDir );
  4819. float dotNL = saturate( dot( normal, lightDir ) );
  4820. float dotNV = saturate( dot( normal, viewDir ) );
  4821. float dotNH = saturate( dot( normal, halfDir ) );
  4822. float dotVH = saturate( dot( viewDir, halfDir ) );
  4823. vec3 F = F_Schlick( f0, f90, dotVH );
  4824. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  4825. float D = D_GGX( alpha, dotNH );
  4826. return F * ( V * D );
  4827. }
  4828. #endif
  4829. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  4830. vec3 f0 = material.specularColor;
  4831. float f90 = material.specularF90;
  4832. float roughness = material.roughness;
  4833. float alpha = pow2( roughness );
  4834. vec3 halfDir = normalize( lightDir + viewDir );
  4835. float dotNL = saturate( dot( normal, lightDir ) );
  4836. float dotNV = saturate( dot( normal, viewDir ) );
  4837. float dotNH = saturate( dot( normal, halfDir ) );
  4838. float dotVH = saturate( dot( viewDir, halfDir ) );
  4839. vec3 F = F_Schlick( f0, f90, dotVH );
  4840. #ifdef USE_IRIDESCENCE
  4841. F = mix( F, material.iridescenceFresnel, material.iridescence );
  4842. #endif
  4843. #ifdef USE_ANISOTROPY
  4844. float dotTL = dot( material.anisotropyT, lightDir );
  4845. float dotTV = dot( material.anisotropyT, viewDir );
  4846. float dotTH = dot( material.anisotropyT, halfDir );
  4847. float dotBL = dot( material.anisotropyB, lightDir );
  4848. float dotBV = dot( material.anisotropyB, viewDir );
  4849. float dotBH = dot( material.anisotropyB, halfDir );
  4850. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  4851. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  4852. #else
  4853. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  4854. float D = D_GGX( alpha, dotNH );
  4855. #endif
  4856. return F * ( V * D );
  4857. }
  4858. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  4859. const float LUT_SIZE = 64.0;
  4860. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  4861. const float LUT_BIAS = 0.5 / LUT_SIZE;
  4862. float dotNV = saturate( dot( N, V ) );
  4863. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  4864. uv = uv * LUT_SCALE + LUT_BIAS;
  4865. return uv;
  4866. }
  4867. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  4868. float l = length( f );
  4869. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  4870. }
  4871. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  4872. float x = dot( v1, v2 );
  4873. float y = abs( x );
  4874. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  4875. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  4876. float v = a / b;
  4877. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  4878. return cross( v1, v2 ) * theta_sintheta;
  4879. }
  4880. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  4881. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  4882. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  4883. vec3 lightNormal = cross( v1, v2 );
  4884. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  4885. vec3 T1, T2;
  4886. T1 = normalize( V - N * dot( V, N ) );
  4887. T2 = - cross( N, T1 );
  4888. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  4889. vec3 coords[ 4 ];
  4890. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  4891. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  4892. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  4893. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  4894. coords[ 0 ] = normalize( coords[ 0 ] );
  4895. coords[ 1 ] = normalize( coords[ 1 ] );
  4896. coords[ 2 ] = normalize( coords[ 2 ] );
  4897. coords[ 3 ] = normalize( coords[ 3 ] );
  4898. vec3 vectorFormFactor = vec3( 0.0 );
  4899. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  4900. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  4901. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  4902. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  4903. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  4904. return vec3( result );
  4905. }
  4906. #if defined( USE_SHEEN )
  4907. float D_Charlie( float roughness, float dotNH ) {
  4908. float alpha = pow2( roughness );
  4909. float invAlpha = 1.0 / alpha;
  4910. float cos2h = dotNH * dotNH;
  4911. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  4912. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  4913. }
  4914. float V_Neubelt( float dotNV, float dotNL ) {
  4915. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  4916. }
  4917. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  4918. vec3 halfDir = normalize( lightDir + viewDir );
  4919. float dotNL = saturate( dot( normal, lightDir ) );
  4920. float dotNV = saturate( dot( normal, viewDir ) );
  4921. float dotNH = saturate( dot( normal, halfDir ) );
  4922. float D = D_Charlie( sheenRoughness, dotNH );
  4923. float V = V_Neubelt( dotNV, dotNL );
  4924. return sheenColor * ( D * V );
  4925. }
  4926. #endif
  4927. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  4928. float dotNV = saturate( dot( normal, viewDir ) );
  4929. float r2 = roughness * roughness;
  4930. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  4931. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  4932. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  4933. return saturate( DG * RECIPROCAL_PI );
  4934. }
  4935. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  4936. float dotNV = saturate( dot( normal, viewDir ) );
  4937. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  4938. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  4939. vec4 r = roughness * c0 + c1;
  4940. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  4941. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  4942. return fab;
  4943. }
  4944. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  4945. vec2 fab = DFGApprox( normal, viewDir, roughness );
  4946. return specularColor * fab.x + specularF90 * fab.y;
  4947. }
  4948. #ifdef USE_IRIDESCENCE
  4949. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  4950. #else
  4951. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  4952. #endif
  4953. vec2 fab = DFGApprox( normal, viewDir, roughness );
  4954. #ifdef USE_IRIDESCENCE
  4955. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  4956. #else
  4957. vec3 Fr = specularColor;
  4958. #endif
  4959. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  4960. float Ess = fab.x + fab.y;
  4961. float Ems = 1.0 - Ess;
  4962. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  4963. singleScatter += FssEss;
  4964. multiScatter += Fms * Ems;
  4965. }
  4966. #if NUM_RECT_AREA_LIGHTS > 0
  4967. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  4968. vec3 normal = geometryNormal;
  4969. vec3 viewDir = geometryViewDir;
  4970. vec3 position = geometryPosition;
  4971. vec3 lightPos = rectAreaLight.position;
  4972. vec3 halfWidth = rectAreaLight.halfWidth;
  4973. vec3 halfHeight = rectAreaLight.halfHeight;
  4974. vec3 lightColor = rectAreaLight.color;
  4975. float roughness = material.roughness;
  4976. vec3 rectCoords[ 4 ];
  4977. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  4978. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  4979. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  4980. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  4981. vec4 t1 = texture2D( ltc_1, uv );
  4982. vec4 t2 = texture2D( ltc_2, uv );
  4983. mat3 mInv = mat3(
  4984. vec3( t1.x, 0, t1.y ),
  4985. vec3( 0, 1, 0 ),
  4986. vec3( t1.z, 0, t1.w )
  4987. );
  4988. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  4989. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  4990. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  4991. }
  4992. #endif
  4993. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  4994. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  4995. vec3 irradiance = dotNL * directLight.color;
  4996. #ifdef USE_CLEARCOAT
  4997. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  4998. vec3 ccIrradiance = dotNLcc * directLight.color;
  4999. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  5000. #endif
  5001. #ifdef USE_SHEEN
  5002. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  5003. #endif
  5004. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  5005. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  5006. }
  5007. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  5008. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  5009. }
  5010. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  5011. #ifdef USE_CLEARCOAT
  5012. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  5013. #endif
  5014. #ifdef USE_SHEEN
  5015. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  5016. #endif
  5017. vec3 singleScattering = vec3( 0.0 );
  5018. vec3 multiScattering = vec3( 0.0 );
  5019. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  5020. #ifdef USE_IRIDESCENCE
  5021. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  5022. #else
  5023. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  5024. #endif
  5025. vec3 totalScattering = singleScattering + multiScattering;
  5026. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  5027. reflectedLight.indirectSpecular += radiance * singleScattering;
  5028. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  5029. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  5030. }
  5031. #define RE_Direct RE_Direct_Physical
  5032. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  5033. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  5034. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  5035. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  5036. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  5037. }`,Wpe=`
  5038. vec3 geometryPosition = - vViewPosition;
  5039. vec3 geometryNormal = normal;
  5040. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  5041. vec3 geometryClearcoatNormal = vec3( 0.0 );
  5042. #ifdef USE_CLEARCOAT
  5043. geometryClearcoatNormal = clearcoatNormal;
  5044. #endif
  5045. #ifdef USE_IRIDESCENCE
  5046. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  5047. if ( material.iridescenceThickness == 0.0 ) {
  5048. material.iridescence = 0.0;
  5049. } else {
  5050. material.iridescence = saturate( material.iridescence );
  5051. }
  5052. if ( material.iridescence > 0.0 ) {
  5053. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  5054. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  5055. }
  5056. #endif
  5057. IncidentLight directLight;
  5058. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  5059. PointLight pointLight;
  5060. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  5061. PointLightShadow pointLightShadow;
  5062. #endif
  5063. #pragma unroll_loop_start
  5064. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  5065. pointLight = pointLights[ i ];
  5066. getPointLightInfo( pointLight, geometryPosition, directLight );
  5067. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  5068. pointLightShadow = pointLightShadows[ i ];
  5069. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  5070. #endif
  5071. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5072. }
  5073. #pragma unroll_loop_end
  5074. #endif
  5075. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  5076. SpotLight spotLight;
  5077. vec4 spotColor;
  5078. vec3 spotLightCoord;
  5079. bool inSpotLightMap;
  5080. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  5081. SpotLightShadow spotLightShadow;
  5082. #endif
  5083. #pragma unroll_loop_start
  5084. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  5085. spotLight = spotLights[ i ];
  5086. getSpotLightInfo( spotLight, geometryPosition, directLight );
  5087. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  5088. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  5089. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  5090. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  5091. #else
  5092. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  5093. #endif
  5094. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  5095. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  5096. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  5097. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  5098. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  5099. #endif
  5100. #undef SPOT_LIGHT_MAP_INDEX
  5101. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  5102. spotLightShadow = spotLightShadows[ i ];
  5103. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  5104. #endif
  5105. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5106. }
  5107. #pragma unroll_loop_end
  5108. #endif
  5109. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  5110. DirectionalLight directionalLight;
  5111. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  5112. DirectionalLightShadow directionalLightShadow;
  5113. #endif
  5114. #pragma unroll_loop_start
  5115. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  5116. directionalLight = directionalLights[ i ];
  5117. getDirectionalLightInfo( directionalLight, directLight );
  5118. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  5119. directionalLightShadow = directionalLightShadows[ i ];
  5120. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  5121. #endif
  5122. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5123. }
  5124. #pragma unroll_loop_end
  5125. #endif
  5126. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  5127. RectAreaLight rectAreaLight;
  5128. #pragma unroll_loop_start
  5129. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  5130. rectAreaLight = rectAreaLights[ i ];
  5131. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5132. }
  5133. #pragma unroll_loop_end
  5134. #endif
  5135. #if defined( RE_IndirectDiffuse )
  5136. vec3 iblIrradiance = vec3( 0.0 );
  5137. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  5138. #if defined( USE_LIGHT_PROBES )
  5139. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  5140. #endif
  5141. #if ( NUM_HEMI_LIGHTS > 0 )
  5142. #pragma unroll_loop_start
  5143. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  5144. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  5145. }
  5146. #pragma unroll_loop_end
  5147. #endif
  5148. #endif
  5149. #if defined( RE_IndirectSpecular )
  5150. vec3 radiance = vec3( 0.0 );
  5151. vec3 clearcoatRadiance = vec3( 0.0 );
  5152. #endif`,qpe=`#if defined( RE_IndirectDiffuse )
  5153. #ifdef USE_LIGHTMAP
  5154. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  5155. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  5156. irradiance += lightMapIrradiance;
  5157. #endif
  5158. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  5159. iblIrradiance += getIBLIrradiance( geometryNormal );
  5160. #endif
  5161. #endif
  5162. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  5163. #ifdef USE_ANISOTROPY
  5164. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  5165. #else
  5166. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  5167. #endif
  5168. #ifdef USE_CLEARCOAT
  5169. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  5170. #endif
  5171. #endif`,Xpe=`#if defined( RE_IndirectDiffuse )
  5172. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5173. #endif
  5174. #if defined( RE_IndirectSpecular )
  5175. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  5176. #endif`,Ype=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  5177. gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  5178. #endif`,Kpe=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  5179. uniform float logDepthBufFC;
  5180. varying float vFragDepth;
  5181. varying float vIsPerspective;
  5182. #endif`,Zpe=`#ifdef USE_LOGDEPTHBUF
  5183. #ifdef USE_LOGDEPTHBUF_EXT
  5184. varying float vFragDepth;
  5185. varying float vIsPerspective;
  5186. #else
  5187. uniform float logDepthBufFC;
  5188. #endif
  5189. #endif`,Jpe=`#ifdef USE_LOGDEPTHBUF
  5190. #ifdef USE_LOGDEPTHBUF_EXT
  5191. vFragDepth = 1.0 + gl_Position.w;
  5192. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  5193. #else
  5194. if ( isPerspectiveMatrix( projectionMatrix ) ) {
  5195. gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
  5196. gl_Position.z *= gl_Position.w;
  5197. }
  5198. #endif
  5199. #endif`,Qpe=`#ifdef USE_MAP
  5200. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  5201. #ifdef DECODE_VIDEO_TEXTURE
  5202. sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
  5203. #endif
  5204. diffuseColor *= sampledDiffuseColor;
  5205. #endif`,eme=`#ifdef USE_MAP
  5206. uniform sampler2D map;
  5207. #endif`,tme=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  5208. #if defined( USE_POINTS_UV )
  5209. vec2 uv = vUv;
  5210. #else
  5211. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  5212. #endif
  5213. #endif
  5214. #ifdef USE_MAP
  5215. diffuseColor *= texture2D( map, uv );
  5216. #endif
  5217. #ifdef USE_ALPHAMAP
  5218. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  5219. #endif`,nme=`#if defined( USE_POINTS_UV )
  5220. varying vec2 vUv;
  5221. #else
  5222. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  5223. uniform mat3 uvTransform;
  5224. #endif
  5225. #endif
  5226. #ifdef USE_MAP
  5227. uniform sampler2D map;
  5228. #endif
  5229. #ifdef USE_ALPHAMAP
  5230. uniform sampler2D alphaMap;
  5231. #endif`,ime=`float metalnessFactor = metalness;
  5232. #ifdef USE_METALNESSMAP
  5233. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  5234. metalnessFactor *= texelMetalness.b;
  5235. #endif`,rme=`#ifdef USE_METALNESSMAP
  5236. uniform sampler2D metalnessMap;
  5237. #endif`,ame=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
  5238. vColor *= morphTargetBaseInfluence;
  5239. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  5240. #if defined( USE_COLOR_ALPHA )
  5241. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  5242. #elif defined( USE_COLOR )
  5243. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  5244. #endif
  5245. }
  5246. #endif`,sme=`#ifdef USE_MORPHNORMALS
  5247. objectNormal *= morphTargetBaseInfluence;
  5248. #ifdef MORPHTARGETS_TEXTURE
  5249. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  5250. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  5251. }
  5252. #else
  5253. objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
  5254. objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
  5255. objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
  5256. objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
  5257. #endif
  5258. #endif`,ome=`#ifdef USE_MORPHTARGETS
  5259. uniform float morphTargetBaseInfluence;
  5260. #ifdef MORPHTARGETS_TEXTURE
  5261. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  5262. uniform sampler2DArray morphTargetsTexture;
  5263. uniform ivec2 morphTargetsTextureSize;
  5264. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  5265. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  5266. int y = texelIndex / morphTargetsTextureSize.x;
  5267. int x = texelIndex - y * morphTargetsTextureSize.x;
  5268. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  5269. return texelFetch( morphTargetsTexture, morphUV, 0 );
  5270. }
  5271. #else
  5272. #ifndef USE_MORPHNORMALS
  5273. uniform float morphTargetInfluences[ 8 ];
  5274. #else
  5275. uniform float morphTargetInfluences[ 4 ];
  5276. #endif
  5277. #endif
  5278. #endif`,lme=`#ifdef USE_MORPHTARGETS
  5279. transformed *= morphTargetBaseInfluence;
  5280. #ifdef MORPHTARGETS_TEXTURE
  5281. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  5282. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  5283. }
  5284. #else
  5285. transformed += morphTarget0 * morphTargetInfluences[ 0 ];
  5286. transformed += morphTarget1 * morphTargetInfluences[ 1 ];
  5287. transformed += morphTarget2 * morphTargetInfluences[ 2 ];
  5288. transformed += morphTarget3 * morphTargetInfluences[ 3 ];
  5289. #ifndef USE_MORPHNORMALS
  5290. transformed += morphTarget4 * morphTargetInfluences[ 4 ];
  5291. transformed += morphTarget5 * morphTargetInfluences[ 5 ];
  5292. transformed += morphTarget6 * morphTargetInfluences[ 6 ];
  5293. transformed += morphTarget7 * morphTargetInfluences[ 7 ];
  5294. #endif
  5295. #endif
  5296. #endif`,cme=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  5297. #ifdef FLAT_SHADED
  5298. vec3 fdx = dFdx( vViewPosition );
  5299. vec3 fdy = dFdy( vViewPosition );
  5300. vec3 normal = normalize( cross( fdx, fdy ) );
  5301. #else
  5302. vec3 normal = normalize( vNormal );
  5303. #ifdef DOUBLE_SIDED
  5304. normal *= faceDirection;
  5305. #endif
  5306. #endif
  5307. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  5308. #ifdef USE_TANGENT
  5309. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  5310. #else
  5311. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  5312. #if defined( USE_NORMALMAP )
  5313. vNormalMapUv
  5314. #elif defined( USE_CLEARCOAT_NORMALMAP )
  5315. vClearcoatNormalMapUv
  5316. #else
  5317. vUv
  5318. #endif
  5319. );
  5320. #endif
  5321. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  5322. tbn[0] *= faceDirection;
  5323. tbn[1] *= faceDirection;
  5324. #endif
  5325. #endif
  5326. #ifdef USE_CLEARCOAT_NORMALMAP
  5327. #ifdef USE_TANGENT
  5328. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  5329. #else
  5330. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  5331. #endif
  5332. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  5333. tbn2[0] *= faceDirection;
  5334. tbn2[1] *= faceDirection;
  5335. #endif
  5336. #endif
  5337. vec3 nonPerturbedNormal = normal;`,ume=`#ifdef USE_NORMALMAP_OBJECTSPACE
  5338. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  5339. #ifdef FLIP_SIDED
  5340. normal = - normal;
  5341. #endif
  5342. #ifdef DOUBLE_SIDED
  5343. normal = normal * faceDirection;
  5344. #endif
  5345. normal = normalize( normalMatrix * normal );
  5346. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  5347. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  5348. mapN.xy *= normalScale;
  5349. normal = normalize( tbn * mapN );
  5350. #elif defined( USE_BUMPMAP )
  5351. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  5352. #endif`,dme=`#ifndef FLAT_SHADED
  5353. varying vec3 vNormal;
  5354. #ifdef USE_TANGENT
  5355. varying vec3 vTangent;
  5356. varying vec3 vBitangent;
  5357. #endif
  5358. #endif`,fme=`#ifndef FLAT_SHADED
  5359. varying vec3 vNormal;
  5360. #ifdef USE_TANGENT
  5361. varying vec3 vTangent;
  5362. varying vec3 vBitangent;
  5363. #endif
  5364. #endif`,hme=`#ifndef FLAT_SHADED
  5365. vNormal = normalize( transformedNormal );
  5366. #ifdef USE_TANGENT
  5367. vTangent = normalize( transformedTangent );
  5368. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  5369. #endif
  5370. #endif`,pme=`#ifdef USE_NORMALMAP
  5371. uniform sampler2D normalMap;
  5372. uniform vec2 normalScale;
  5373. #endif
  5374. #ifdef USE_NORMALMAP_OBJECTSPACE
  5375. uniform mat3 normalMatrix;
  5376. #endif
  5377. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  5378. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  5379. vec3 q0 = dFdx( eye_pos.xyz );
  5380. vec3 q1 = dFdy( eye_pos.xyz );
  5381. vec2 st0 = dFdx( uv.st );
  5382. vec2 st1 = dFdy( uv.st );
  5383. vec3 N = surf_norm;
  5384. vec3 q1perp = cross( q1, N );
  5385. vec3 q0perp = cross( N, q0 );
  5386. vec3 T = q1perp * st0.x + q0perp * st1.x;
  5387. vec3 B = q1perp * st0.y + q0perp * st1.y;
  5388. float det = max( dot( T, T ), dot( B, B ) );
  5389. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  5390. return mat3( T * scale, B * scale, N );
  5391. }
  5392. #endif`,mme=`#ifdef USE_CLEARCOAT
  5393. vec3 clearcoatNormal = nonPerturbedNormal;
  5394. #endif`,gme=`#ifdef USE_CLEARCOAT_NORMALMAP
  5395. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  5396. clearcoatMapN.xy *= clearcoatNormalScale;
  5397. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  5398. #endif`,vme=`#ifdef USE_CLEARCOATMAP
  5399. uniform sampler2D clearcoatMap;
  5400. #endif
  5401. #ifdef USE_CLEARCOAT_NORMALMAP
  5402. uniform sampler2D clearcoatNormalMap;
  5403. uniform vec2 clearcoatNormalScale;
  5404. #endif
  5405. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  5406. uniform sampler2D clearcoatRoughnessMap;
  5407. #endif`,xme=`#ifdef USE_IRIDESCENCEMAP
  5408. uniform sampler2D iridescenceMap;
  5409. #endif
  5410. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  5411. uniform sampler2D iridescenceThicknessMap;
  5412. #endif`,yme=`#ifdef OPAQUE
  5413. diffuseColor.a = 1.0;
  5414. #endif
  5415. #ifdef USE_TRANSMISSION
  5416. diffuseColor.a *= material.transmissionAlpha;
  5417. #endif
  5418. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,bme=`vec3 packNormalToRGB( const in vec3 normal ) {
  5419. return normalize( normal ) * 0.5 + 0.5;
  5420. }
  5421. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  5422. return 2.0 * rgb.xyz - 1.0;
  5423. }
  5424. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
  5425. const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
  5426. const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
  5427. const float ShiftRight8 = 1. / 256.;
  5428. vec4 packDepthToRGBA( const in float v ) {
  5429. vec4 r = vec4( fract( v * PackFactors ), v );
  5430. r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
  5431. }
  5432. float unpackRGBAToDepth( const in vec4 v ) {
  5433. return dot( v, UnpackFactors );
  5434. }
  5435. vec2 packDepthToRG( in highp float v ) {
  5436. return packDepthToRGBA( v ).yx;
  5437. }
  5438. float unpackRGToDepth( const in highp vec2 v ) {
  5439. return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
  5440. }
  5441. vec4 pack2HalfToRGBA( vec2 v ) {
  5442. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  5443. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  5444. }
  5445. vec2 unpackRGBATo2Half( vec4 v ) {
  5446. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  5447. }
  5448. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  5449. return ( viewZ + near ) / ( near - far );
  5450. }
  5451. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  5452. return depth * ( near - far ) - near;
  5453. }
  5454. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  5455. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  5456. }
  5457. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  5458. return ( near * far ) / ( ( far - near ) * depth - far );
  5459. }`,_me=`#ifdef PREMULTIPLIED_ALPHA
  5460. gl_FragColor.rgb *= gl_FragColor.a;
  5461. #endif`,Sme=`vec4 mvPosition = vec4( transformed, 1.0 );
  5462. #ifdef USE_BATCHING
  5463. mvPosition = batchingMatrix * mvPosition;
  5464. #endif
  5465. #ifdef USE_INSTANCING
  5466. mvPosition = instanceMatrix * mvPosition;
  5467. #endif
  5468. mvPosition = modelViewMatrix * mvPosition;
  5469. gl_Position = projectionMatrix * mvPosition;`,wme=`#ifdef DITHERING
  5470. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  5471. #endif`,Mme=`#ifdef DITHERING
  5472. vec3 dithering( vec3 color ) {
  5473. float grid_position = rand( gl_FragCoord.xy );
  5474. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  5475. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  5476. return color + dither_shift_RGB;
  5477. }
  5478. #endif`,Eme=`float roughnessFactor = roughness;
  5479. #ifdef USE_ROUGHNESSMAP
  5480. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  5481. roughnessFactor *= texelRoughness.g;
  5482. #endif`,Ame=`#ifdef USE_ROUGHNESSMAP
  5483. uniform sampler2D roughnessMap;
  5484. #endif`,Tme=`#if NUM_SPOT_LIGHT_COORDS > 0
  5485. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  5486. #endif
  5487. #if NUM_SPOT_LIGHT_MAPS > 0
  5488. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  5489. #endif
  5490. #ifdef USE_SHADOWMAP
  5491. #if NUM_DIR_LIGHT_SHADOWS > 0
  5492. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  5493. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  5494. struct DirectionalLightShadow {
  5495. float shadowBias;
  5496. float shadowNormalBias;
  5497. float shadowRadius;
  5498. vec2 shadowMapSize;
  5499. };
  5500. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  5501. #endif
  5502. #if NUM_SPOT_LIGHT_SHADOWS > 0
  5503. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  5504. struct SpotLightShadow {
  5505. float shadowBias;
  5506. float shadowNormalBias;
  5507. float shadowRadius;
  5508. vec2 shadowMapSize;
  5509. };
  5510. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  5511. #endif
  5512. #if NUM_POINT_LIGHT_SHADOWS > 0
  5513. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  5514. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  5515. struct PointLightShadow {
  5516. float shadowBias;
  5517. float shadowNormalBias;
  5518. float shadowRadius;
  5519. vec2 shadowMapSize;
  5520. float shadowCameraNear;
  5521. float shadowCameraFar;
  5522. };
  5523. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  5524. #endif
  5525. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  5526. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  5527. }
  5528. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  5529. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  5530. }
  5531. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  5532. float occlusion = 1.0;
  5533. vec2 distribution = texture2DDistribution( shadow, uv );
  5534. float hard_shadow = step( compare , distribution.x );
  5535. if (hard_shadow != 1.0 ) {
  5536. float distance = compare - distribution.x ;
  5537. float variance = max( 0.00000, distribution.y * distribution.y );
  5538. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  5539. }
  5540. return occlusion;
  5541. }
  5542. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  5543. float shadow = 1.0;
  5544. shadowCoord.xyz /= shadowCoord.w;
  5545. shadowCoord.z += shadowBias;
  5546. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  5547. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  5548. if ( frustumTest ) {
  5549. #if defined( SHADOWMAP_TYPE_PCF )
  5550. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  5551. float dx0 = - texelSize.x * shadowRadius;
  5552. float dy0 = - texelSize.y * shadowRadius;
  5553. float dx1 = + texelSize.x * shadowRadius;
  5554. float dy1 = + texelSize.y * shadowRadius;
  5555. float dx2 = dx0 / 2.0;
  5556. float dy2 = dy0 / 2.0;
  5557. float dx3 = dx1 / 2.0;
  5558. float dy3 = dy1 / 2.0;
  5559. shadow = (
  5560. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  5561. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  5562. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  5563. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  5564. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  5565. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  5566. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  5567. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  5568. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  5569. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  5570. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  5571. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  5572. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  5573. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  5574. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  5575. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  5576. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  5577. ) * ( 1.0 / 17.0 );
  5578. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  5579. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  5580. float dx = texelSize.x;
  5581. float dy = texelSize.y;
  5582. vec2 uv = shadowCoord.xy;
  5583. vec2 f = fract( uv * shadowMapSize + 0.5 );
  5584. uv -= f * texelSize;
  5585. shadow = (
  5586. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  5587. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  5588. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  5589. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  5590. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  5591. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  5592. f.x ) +
  5593. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  5594. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  5595. f.x ) +
  5596. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  5597. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  5598. f.y ) +
  5599. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  5600. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  5601. f.y ) +
  5602. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  5603. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  5604. f.x ),
  5605. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  5606. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  5607. f.x ),
  5608. f.y )
  5609. ) * ( 1.0 / 9.0 );
  5610. #elif defined( SHADOWMAP_TYPE_VSM )
  5611. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  5612. #else
  5613. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  5614. #endif
  5615. }
  5616. return shadow;
  5617. }
  5618. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  5619. vec3 absV = abs( v );
  5620. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  5621. absV *= scaleToCube;
  5622. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  5623. vec2 planar = v.xy;
  5624. float almostATexel = 1.5 * texelSizeY;
  5625. float almostOne = 1.0 - almostATexel;
  5626. if ( absV.z >= almostOne ) {
  5627. if ( v.z > 0.0 )
  5628. planar.x = 4.0 - v.x;
  5629. } else if ( absV.x >= almostOne ) {
  5630. float signX = sign( v.x );
  5631. planar.x = v.z * signX + 2.0 * signX;
  5632. } else if ( absV.y >= almostOne ) {
  5633. float signY = sign( v.y );
  5634. planar.x = v.x + 2.0 * signY + 2.0;
  5635. planar.y = v.z * signY - 2.0;
  5636. }
  5637. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  5638. }
  5639. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  5640. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  5641. vec3 lightToPosition = shadowCoord.xyz;
  5642. float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  5643. vec3 bd3D = normalize( lightToPosition );
  5644. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  5645. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  5646. return (
  5647. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  5648. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  5649. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  5650. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  5651. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  5652. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  5653. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  5654. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  5655. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  5656. ) * ( 1.0 / 9.0 );
  5657. #else
  5658. return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  5659. #endif
  5660. }
  5661. #endif`,Cme=`#if NUM_SPOT_LIGHT_COORDS > 0
  5662. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  5663. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  5664. #endif
  5665. #ifdef USE_SHADOWMAP
  5666. #if NUM_DIR_LIGHT_SHADOWS > 0
  5667. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  5668. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  5669. struct DirectionalLightShadow {
  5670. float shadowBias;
  5671. float shadowNormalBias;
  5672. float shadowRadius;
  5673. vec2 shadowMapSize;
  5674. };
  5675. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  5676. #endif
  5677. #if NUM_SPOT_LIGHT_SHADOWS > 0
  5678. struct SpotLightShadow {
  5679. float shadowBias;
  5680. float shadowNormalBias;
  5681. float shadowRadius;
  5682. vec2 shadowMapSize;
  5683. };
  5684. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  5685. #endif
  5686. #if NUM_POINT_LIGHT_SHADOWS > 0
  5687. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  5688. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  5689. struct PointLightShadow {
  5690. float shadowBias;
  5691. float shadowNormalBias;
  5692. float shadowRadius;
  5693. vec2 shadowMapSize;
  5694. float shadowCameraNear;
  5695. float shadowCameraFar;
  5696. };
  5697. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  5698. #endif
  5699. #endif`,Rme=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  5700. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  5701. vec4 shadowWorldPosition;
  5702. #endif
  5703. #if defined( USE_SHADOWMAP )
  5704. #if NUM_DIR_LIGHT_SHADOWS > 0
  5705. #pragma unroll_loop_start
  5706. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  5707. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  5708. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  5709. }
  5710. #pragma unroll_loop_end
  5711. #endif
  5712. #if NUM_POINT_LIGHT_SHADOWS > 0
  5713. #pragma unroll_loop_start
  5714. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  5715. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  5716. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  5717. }
  5718. #pragma unroll_loop_end
  5719. #endif
  5720. #endif
  5721. #if NUM_SPOT_LIGHT_COORDS > 0
  5722. #pragma unroll_loop_start
  5723. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  5724. shadowWorldPosition = worldPosition;
  5725. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  5726. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  5727. #endif
  5728. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  5729. }
  5730. #pragma unroll_loop_end
  5731. #endif`,Nme=`float getShadowMask() {
  5732. float shadow = 1.0;
  5733. #ifdef USE_SHADOWMAP
  5734. #if NUM_DIR_LIGHT_SHADOWS > 0
  5735. DirectionalLightShadow directionalLight;
  5736. #pragma unroll_loop_start
  5737. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  5738. directionalLight = directionalLightShadows[ i ];
  5739. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  5740. }
  5741. #pragma unroll_loop_end
  5742. #endif
  5743. #if NUM_SPOT_LIGHT_SHADOWS > 0
  5744. SpotLightShadow spotLight;
  5745. #pragma unroll_loop_start
  5746. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  5747. spotLight = spotLightShadows[ i ];
  5748. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  5749. }
  5750. #pragma unroll_loop_end
  5751. #endif
  5752. #if NUM_POINT_LIGHT_SHADOWS > 0
  5753. PointLightShadow pointLight;
  5754. #pragma unroll_loop_start
  5755. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  5756. pointLight = pointLightShadows[ i ];
  5757. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  5758. }
  5759. #pragma unroll_loop_end
  5760. #endif
  5761. #endif
  5762. return shadow;
  5763. }`,Pme=`#ifdef USE_SKINNING
  5764. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  5765. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  5766. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  5767. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  5768. #endif`,Dme=`#ifdef USE_SKINNING
  5769. uniform mat4 bindMatrix;
  5770. uniform mat4 bindMatrixInverse;
  5771. uniform highp sampler2D boneTexture;
  5772. mat4 getBoneMatrix( const in float i ) {
  5773. int size = textureSize( boneTexture, 0 ).x;
  5774. int j = int( i ) * 4;
  5775. int x = j % size;
  5776. int y = j / size;
  5777. vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
  5778. vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
  5779. vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
  5780. vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
  5781. return mat4( v1, v2, v3, v4 );
  5782. }
  5783. #endif`,Ome=`#ifdef USE_SKINNING
  5784. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  5785. vec4 skinned = vec4( 0.0 );
  5786. skinned += boneMatX * skinVertex * skinWeight.x;
  5787. skinned += boneMatY * skinVertex * skinWeight.y;
  5788. skinned += boneMatZ * skinVertex * skinWeight.z;
  5789. skinned += boneMatW * skinVertex * skinWeight.w;
  5790. transformed = ( bindMatrixInverse * skinned ).xyz;
  5791. #endif`,Lme=`#ifdef USE_SKINNING
  5792. mat4 skinMatrix = mat4( 0.0 );
  5793. skinMatrix += skinWeight.x * boneMatX;
  5794. skinMatrix += skinWeight.y * boneMatY;
  5795. skinMatrix += skinWeight.z * boneMatZ;
  5796. skinMatrix += skinWeight.w * boneMatW;
  5797. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  5798. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  5799. #ifdef USE_TANGENT
  5800. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  5801. #endif
  5802. #endif`,kme=`float specularStrength;
  5803. #ifdef USE_SPECULARMAP
  5804. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  5805. specularStrength = texelSpecular.r;
  5806. #else
  5807. specularStrength = 1.0;
  5808. #endif`,Ime=`#ifdef USE_SPECULARMAP
  5809. uniform sampler2D specularMap;
  5810. #endif`,Ume=`#if defined( TONE_MAPPING )
  5811. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  5812. #endif`,Fme=`#ifndef saturate
  5813. #define saturate( a ) clamp( a, 0.0, 1.0 )
  5814. #endif
  5815. uniform float toneMappingExposure;
  5816. vec3 LinearToneMapping( vec3 color ) {
  5817. return saturate( toneMappingExposure * color );
  5818. }
  5819. vec3 ReinhardToneMapping( vec3 color ) {
  5820. color *= toneMappingExposure;
  5821. return saturate( color / ( vec3( 1.0 ) + color ) );
  5822. }
  5823. vec3 OptimizedCineonToneMapping( vec3 color ) {
  5824. color *= toneMappingExposure;
  5825. color = max( vec3( 0.0 ), color - 0.004 );
  5826. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  5827. }
  5828. vec3 RRTAndODTFit( vec3 v ) {
  5829. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  5830. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  5831. return a / b;
  5832. }
  5833. vec3 ACESFilmicToneMapping( vec3 color ) {
  5834. const mat3 ACESInputMat = mat3(
  5835. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  5836. vec3( 0.04823, 0.01566, 0.83777 )
  5837. );
  5838. const mat3 ACESOutputMat = mat3(
  5839. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  5840. vec3( -0.07367, -0.00605, 1.07602 )
  5841. );
  5842. color *= toneMappingExposure / 0.6;
  5843. color = ACESInputMat * color;
  5844. color = RRTAndODTFit( color );
  5845. color = ACESOutputMat * color;
  5846. return saturate( color );
  5847. }
  5848. vec3 CustomToneMapping( vec3 color ) { return color; }`,zme=`#ifdef USE_TRANSMISSION
  5849. material.transmission = transmission;
  5850. material.transmissionAlpha = 1.0;
  5851. material.thickness = thickness;
  5852. material.attenuationDistance = attenuationDistance;
  5853. material.attenuationColor = attenuationColor;
  5854. #ifdef USE_TRANSMISSIONMAP
  5855. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  5856. #endif
  5857. #ifdef USE_THICKNESSMAP
  5858. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  5859. #endif
  5860. vec3 pos = vWorldPosition;
  5861. vec3 v = normalize( cameraPosition - pos );
  5862. vec3 n = inverseTransformDirection( normal, viewMatrix );
  5863. vec4 transmitted = getIBLVolumeRefraction(
  5864. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  5865. pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
  5866. material.attenuationColor, material.attenuationDistance );
  5867. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  5868. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  5869. #endif`,Bme=`#ifdef USE_TRANSMISSION
  5870. uniform float transmission;
  5871. uniform float thickness;
  5872. uniform float attenuationDistance;
  5873. uniform vec3 attenuationColor;
  5874. #ifdef USE_TRANSMISSIONMAP
  5875. uniform sampler2D transmissionMap;
  5876. #endif
  5877. #ifdef USE_THICKNESSMAP
  5878. uniform sampler2D thicknessMap;
  5879. #endif
  5880. uniform vec2 transmissionSamplerSize;
  5881. uniform sampler2D transmissionSamplerMap;
  5882. uniform mat4 modelMatrix;
  5883. uniform mat4 projectionMatrix;
  5884. varying vec3 vWorldPosition;
  5885. float w0( float a ) {
  5886. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  5887. }
  5888. float w1( float a ) {
  5889. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  5890. }
  5891. float w2( float a ){
  5892. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  5893. }
  5894. float w3( float a ) {
  5895. return ( 1.0 / 6.0 ) * ( a * a * a );
  5896. }
  5897. float g0( float a ) {
  5898. return w0( a ) + w1( a );
  5899. }
  5900. float g1( float a ) {
  5901. return w2( a ) + w3( a );
  5902. }
  5903. float h0( float a ) {
  5904. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  5905. }
  5906. float h1( float a ) {
  5907. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  5908. }
  5909. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  5910. uv = uv * texelSize.zw + 0.5;
  5911. vec2 iuv = floor( uv );
  5912. vec2 fuv = fract( uv );
  5913. float g0x = g0( fuv.x );
  5914. float g1x = g1( fuv.x );
  5915. float h0x = h0( fuv.x );
  5916. float h1x = h1( fuv.x );
  5917. float h0y = h0( fuv.y );
  5918. float h1y = h1( fuv.y );
  5919. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  5920. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  5921. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  5922. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  5923. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  5924. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  5925. }
  5926. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  5927. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  5928. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  5929. vec2 fLodSizeInv = 1.0 / fLodSize;
  5930. vec2 cLodSizeInv = 1.0 / cLodSize;
  5931. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  5932. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  5933. return mix( fSample, cSample, fract( lod ) );
  5934. }
  5935. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  5936. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  5937. vec3 modelScale;
  5938. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  5939. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  5940. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  5941. return normalize( refractionVector ) * thickness * modelScale;
  5942. }
  5943. float applyIorToRoughness( const in float roughness, const in float ior ) {
  5944. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  5945. }
  5946. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  5947. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  5948. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  5949. }
  5950. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  5951. if ( isinf( attenuationDistance ) ) {
  5952. return vec3( 1.0 );
  5953. } else {
  5954. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  5955. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  5956. }
  5957. }
  5958. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  5959. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  5960. const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
  5961. const in vec3 attenuationColor, const in float attenuationDistance ) {
  5962. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  5963. vec3 refractedRayExit = position + transmissionRay;
  5964. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  5965. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  5966. refractionCoords += 1.0;
  5967. refractionCoords /= 2.0;
  5968. vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  5969. vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  5970. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  5971. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  5972. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  5973. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  5974. }
  5975. #endif`,jme=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  5976. varying vec2 vUv;
  5977. #endif
  5978. #ifdef USE_MAP
  5979. varying vec2 vMapUv;
  5980. #endif
  5981. #ifdef USE_ALPHAMAP
  5982. varying vec2 vAlphaMapUv;
  5983. #endif
  5984. #ifdef USE_LIGHTMAP
  5985. varying vec2 vLightMapUv;
  5986. #endif
  5987. #ifdef USE_AOMAP
  5988. varying vec2 vAoMapUv;
  5989. #endif
  5990. #ifdef USE_BUMPMAP
  5991. varying vec2 vBumpMapUv;
  5992. #endif
  5993. #ifdef USE_NORMALMAP
  5994. varying vec2 vNormalMapUv;
  5995. #endif
  5996. #ifdef USE_EMISSIVEMAP
  5997. varying vec2 vEmissiveMapUv;
  5998. #endif
  5999. #ifdef USE_METALNESSMAP
  6000. varying vec2 vMetalnessMapUv;
  6001. #endif
  6002. #ifdef USE_ROUGHNESSMAP
  6003. varying vec2 vRoughnessMapUv;
  6004. #endif
  6005. #ifdef USE_ANISOTROPYMAP
  6006. varying vec2 vAnisotropyMapUv;
  6007. #endif
  6008. #ifdef USE_CLEARCOATMAP
  6009. varying vec2 vClearcoatMapUv;
  6010. #endif
  6011. #ifdef USE_CLEARCOAT_NORMALMAP
  6012. varying vec2 vClearcoatNormalMapUv;
  6013. #endif
  6014. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  6015. varying vec2 vClearcoatRoughnessMapUv;
  6016. #endif
  6017. #ifdef USE_IRIDESCENCEMAP
  6018. varying vec2 vIridescenceMapUv;
  6019. #endif
  6020. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  6021. varying vec2 vIridescenceThicknessMapUv;
  6022. #endif
  6023. #ifdef USE_SHEEN_COLORMAP
  6024. varying vec2 vSheenColorMapUv;
  6025. #endif
  6026. #ifdef USE_SHEEN_ROUGHNESSMAP
  6027. varying vec2 vSheenRoughnessMapUv;
  6028. #endif
  6029. #ifdef USE_SPECULARMAP
  6030. varying vec2 vSpecularMapUv;
  6031. #endif
  6032. #ifdef USE_SPECULAR_COLORMAP
  6033. varying vec2 vSpecularColorMapUv;
  6034. #endif
  6035. #ifdef USE_SPECULAR_INTENSITYMAP
  6036. varying vec2 vSpecularIntensityMapUv;
  6037. #endif
  6038. #ifdef USE_TRANSMISSIONMAP
  6039. uniform mat3 transmissionMapTransform;
  6040. varying vec2 vTransmissionMapUv;
  6041. #endif
  6042. #ifdef USE_THICKNESSMAP
  6043. uniform mat3 thicknessMapTransform;
  6044. varying vec2 vThicknessMapUv;
  6045. #endif`,Hme=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  6046. varying vec2 vUv;
  6047. #endif
  6048. #ifdef USE_MAP
  6049. uniform mat3 mapTransform;
  6050. varying vec2 vMapUv;
  6051. #endif
  6052. #ifdef USE_ALPHAMAP
  6053. uniform mat3 alphaMapTransform;
  6054. varying vec2 vAlphaMapUv;
  6055. #endif
  6056. #ifdef USE_LIGHTMAP
  6057. uniform mat3 lightMapTransform;
  6058. varying vec2 vLightMapUv;
  6059. #endif
  6060. #ifdef USE_AOMAP
  6061. uniform mat3 aoMapTransform;
  6062. varying vec2 vAoMapUv;
  6063. #endif
  6064. #ifdef USE_BUMPMAP
  6065. uniform mat3 bumpMapTransform;
  6066. varying vec2 vBumpMapUv;
  6067. #endif
  6068. #ifdef USE_NORMALMAP
  6069. uniform mat3 normalMapTransform;
  6070. varying vec2 vNormalMapUv;
  6071. #endif
  6072. #ifdef USE_DISPLACEMENTMAP
  6073. uniform mat3 displacementMapTransform;
  6074. varying vec2 vDisplacementMapUv;
  6075. #endif
  6076. #ifdef USE_EMISSIVEMAP
  6077. uniform mat3 emissiveMapTransform;
  6078. varying vec2 vEmissiveMapUv;
  6079. #endif
  6080. #ifdef USE_METALNESSMAP
  6081. uniform mat3 metalnessMapTransform;
  6082. varying vec2 vMetalnessMapUv;
  6083. #endif
  6084. #ifdef USE_ROUGHNESSMAP
  6085. uniform mat3 roughnessMapTransform;
  6086. varying vec2 vRoughnessMapUv;
  6087. #endif
  6088. #ifdef USE_ANISOTROPYMAP
  6089. uniform mat3 anisotropyMapTransform;
  6090. varying vec2 vAnisotropyMapUv;
  6091. #endif
  6092. #ifdef USE_CLEARCOATMAP
  6093. uniform mat3 clearcoatMapTransform;
  6094. varying vec2 vClearcoatMapUv;
  6095. #endif
  6096. #ifdef USE_CLEARCOAT_NORMALMAP
  6097. uniform mat3 clearcoatNormalMapTransform;
  6098. varying vec2 vClearcoatNormalMapUv;
  6099. #endif
  6100. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  6101. uniform mat3 clearcoatRoughnessMapTransform;
  6102. varying vec2 vClearcoatRoughnessMapUv;
  6103. #endif
  6104. #ifdef USE_SHEEN_COLORMAP
  6105. uniform mat3 sheenColorMapTransform;
  6106. varying vec2 vSheenColorMapUv;
  6107. #endif
  6108. #ifdef USE_SHEEN_ROUGHNESSMAP
  6109. uniform mat3 sheenRoughnessMapTransform;
  6110. varying vec2 vSheenRoughnessMapUv;
  6111. #endif
  6112. #ifdef USE_IRIDESCENCEMAP
  6113. uniform mat3 iridescenceMapTransform;
  6114. varying vec2 vIridescenceMapUv;
  6115. #endif
  6116. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  6117. uniform mat3 iridescenceThicknessMapTransform;
  6118. varying vec2 vIridescenceThicknessMapUv;
  6119. #endif
  6120. #ifdef USE_SPECULARMAP
  6121. uniform mat3 specularMapTransform;
  6122. varying vec2 vSpecularMapUv;
  6123. #endif
  6124. #ifdef USE_SPECULAR_COLORMAP
  6125. uniform mat3 specularColorMapTransform;
  6126. varying vec2 vSpecularColorMapUv;
  6127. #endif
  6128. #ifdef USE_SPECULAR_INTENSITYMAP
  6129. uniform mat3 specularIntensityMapTransform;
  6130. varying vec2 vSpecularIntensityMapUv;
  6131. #endif
  6132. #ifdef USE_TRANSMISSIONMAP
  6133. uniform mat3 transmissionMapTransform;
  6134. varying vec2 vTransmissionMapUv;
  6135. #endif
  6136. #ifdef USE_THICKNESSMAP
  6137. uniform mat3 thicknessMapTransform;
  6138. varying vec2 vThicknessMapUv;
  6139. #endif`,Vme=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  6140. vUv = vec3( uv, 1 ).xy;
  6141. #endif
  6142. #ifdef USE_MAP
  6143. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  6144. #endif
  6145. #ifdef USE_ALPHAMAP
  6146. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  6147. #endif
  6148. #ifdef USE_LIGHTMAP
  6149. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  6150. #endif
  6151. #ifdef USE_AOMAP
  6152. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  6153. #endif
  6154. #ifdef USE_BUMPMAP
  6155. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  6156. #endif
  6157. #ifdef USE_NORMALMAP
  6158. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  6159. #endif
  6160. #ifdef USE_DISPLACEMENTMAP
  6161. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  6162. #endif
  6163. #ifdef USE_EMISSIVEMAP
  6164. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  6165. #endif
  6166. #ifdef USE_METALNESSMAP
  6167. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  6168. #endif
  6169. #ifdef USE_ROUGHNESSMAP
  6170. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  6171. #endif
  6172. #ifdef USE_ANISOTROPYMAP
  6173. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  6174. #endif
  6175. #ifdef USE_CLEARCOATMAP
  6176. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  6177. #endif
  6178. #ifdef USE_CLEARCOAT_NORMALMAP
  6179. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  6180. #endif
  6181. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  6182. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  6183. #endif
  6184. #ifdef USE_IRIDESCENCEMAP
  6185. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  6186. #endif
  6187. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  6188. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  6189. #endif
  6190. #ifdef USE_SHEEN_COLORMAP
  6191. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  6192. #endif
  6193. #ifdef USE_SHEEN_ROUGHNESSMAP
  6194. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  6195. #endif
  6196. #ifdef USE_SPECULARMAP
  6197. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  6198. #endif
  6199. #ifdef USE_SPECULAR_COLORMAP
  6200. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  6201. #endif
  6202. #ifdef USE_SPECULAR_INTENSITYMAP
  6203. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  6204. #endif
  6205. #ifdef USE_TRANSMISSIONMAP
  6206. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  6207. #endif
  6208. #ifdef USE_THICKNESSMAP
  6209. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  6210. #endif`,Gme=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  6211. vec4 worldPosition = vec4( transformed, 1.0 );
  6212. #ifdef USE_BATCHING
  6213. worldPosition = batchingMatrix * worldPosition;
  6214. #endif
  6215. #ifdef USE_INSTANCING
  6216. worldPosition = instanceMatrix * worldPosition;
  6217. #endif
  6218. worldPosition = modelMatrix * worldPosition;
  6219. #endif`;const $me=`varying vec2 vUv;
  6220. uniform mat3 uvTransform;
  6221. void main() {
  6222. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  6223. gl_Position = vec4( position.xy, 1.0, 1.0 );
  6224. }`,Wme=`uniform sampler2D t2D;
  6225. uniform float backgroundIntensity;
  6226. varying vec2 vUv;
  6227. void main() {
  6228. vec4 texColor = texture2D( t2D, vUv );
  6229. #ifdef DECODE_VIDEO_TEXTURE
  6230. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  6231. #endif
  6232. texColor.rgb *= backgroundIntensity;
  6233. gl_FragColor = texColor;
  6234. #include <tonemapping_fragment>
  6235. #include <colorspace_fragment>
  6236. }`,qme=`varying vec3 vWorldDirection;
  6237. #include <common>
  6238. void main() {
  6239. vWorldDirection = transformDirection( position, modelMatrix );
  6240. #include <begin_vertex>
  6241. #include <project_vertex>
  6242. gl_Position.z = gl_Position.w;
  6243. }`,Xme=`#ifdef ENVMAP_TYPE_CUBE
  6244. uniform samplerCube envMap;
  6245. #elif defined( ENVMAP_TYPE_CUBE_UV )
  6246. uniform sampler2D envMap;
  6247. #endif
  6248. uniform float flipEnvMap;
  6249. uniform float backgroundBlurriness;
  6250. uniform float backgroundIntensity;
  6251. varying vec3 vWorldDirection;
  6252. #include <cube_uv_reflection_fragment>
  6253. void main() {
  6254. #ifdef ENVMAP_TYPE_CUBE
  6255. vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  6256. #elif defined( ENVMAP_TYPE_CUBE_UV )
  6257. vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
  6258. #else
  6259. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  6260. #endif
  6261. texColor.rgb *= backgroundIntensity;
  6262. gl_FragColor = texColor;
  6263. #include <tonemapping_fragment>
  6264. #include <colorspace_fragment>
  6265. }`,Yme=`varying vec3 vWorldDirection;
  6266. #include <common>
  6267. void main() {
  6268. vWorldDirection = transformDirection( position, modelMatrix );
  6269. #include <begin_vertex>
  6270. #include <project_vertex>
  6271. gl_Position.z = gl_Position.w;
  6272. }`,Kme=`uniform samplerCube tCube;
  6273. uniform float tFlip;
  6274. uniform float opacity;
  6275. varying vec3 vWorldDirection;
  6276. void main() {
  6277. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  6278. gl_FragColor = texColor;
  6279. gl_FragColor.a *= opacity;
  6280. #include <tonemapping_fragment>
  6281. #include <colorspace_fragment>
  6282. }`,Zme=`#include <common>
  6283. #include <batching_pars_vertex>
  6284. #include <uv_pars_vertex>
  6285. #include <displacementmap_pars_vertex>
  6286. #include <morphtarget_pars_vertex>
  6287. #include <skinning_pars_vertex>
  6288. #include <logdepthbuf_pars_vertex>
  6289. #include <clipping_planes_pars_vertex>
  6290. varying vec2 vHighPrecisionZW;
  6291. void main() {
  6292. #include <uv_vertex>
  6293. #include <batching_vertex>
  6294. #include <skinbase_vertex>
  6295. #ifdef USE_DISPLACEMENTMAP
  6296. #include <beginnormal_vertex>
  6297. #include <morphnormal_vertex>
  6298. #include <skinnormal_vertex>
  6299. #endif
  6300. #include <begin_vertex>
  6301. #include <morphtarget_vertex>
  6302. #include <skinning_vertex>
  6303. #include <displacementmap_vertex>
  6304. #include <project_vertex>
  6305. #include <logdepthbuf_vertex>
  6306. #include <clipping_planes_vertex>
  6307. vHighPrecisionZW = gl_Position.zw;
  6308. }`,Jme=`#if DEPTH_PACKING == 3200
  6309. uniform float opacity;
  6310. #endif
  6311. #include <common>
  6312. #include <packing>
  6313. #include <uv_pars_fragment>
  6314. #include <map_pars_fragment>
  6315. #include <alphamap_pars_fragment>
  6316. #include <alphatest_pars_fragment>
  6317. #include <alphahash_pars_fragment>
  6318. #include <logdepthbuf_pars_fragment>
  6319. #include <clipping_planes_pars_fragment>
  6320. varying vec2 vHighPrecisionZW;
  6321. void main() {
  6322. #include <clipping_planes_fragment>
  6323. vec4 diffuseColor = vec4( 1.0 );
  6324. #if DEPTH_PACKING == 3200
  6325. diffuseColor.a = opacity;
  6326. #endif
  6327. #include <map_fragment>
  6328. #include <alphamap_fragment>
  6329. #include <alphatest_fragment>
  6330. #include <alphahash_fragment>
  6331. #include <logdepthbuf_fragment>
  6332. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  6333. #if DEPTH_PACKING == 3200
  6334. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  6335. #elif DEPTH_PACKING == 3201
  6336. gl_FragColor = packDepthToRGBA( fragCoordZ );
  6337. #endif
  6338. }`,Qme=`#define DISTANCE
  6339. varying vec3 vWorldPosition;
  6340. #include <common>
  6341. #include <batching_pars_vertex>
  6342. #include <uv_pars_vertex>
  6343. #include <displacementmap_pars_vertex>
  6344. #include <morphtarget_pars_vertex>
  6345. #include <skinning_pars_vertex>
  6346. #include <clipping_planes_pars_vertex>
  6347. void main() {
  6348. #include <uv_vertex>
  6349. #include <batching_vertex>
  6350. #include <skinbase_vertex>
  6351. #ifdef USE_DISPLACEMENTMAP
  6352. #include <beginnormal_vertex>
  6353. #include <morphnormal_vertex>
  6354. #include <skinnormal_vertex>
  6355. #endif
  6356. #include <begin_vertex>
  6357. #include <morphtarget_vertex>
  6358. #include <skinning_vertex>
  6359. #include <displacementmap_vertex>
  6360. #include <project_vertex>
  6361. #include <worldpos_vertex>
  6362. #include <clipping_planes_vertex>
  6363. vWorldPosition = worldPosition.xyz;
  6364. }`,ege=`#define DISTANCE
  6365. uniform vec3 referencePosition;
  6366. uniform float nearDistance;
  6367. uniform float farDistance;
  6368. varying vec3 vWorldPosition;
  6369. #include <common>
  6370. #include <packing>
  6371. #include <uv_pars_fragment>
  6372. #include <map_pars_fragment>
  6373. #include <alphamap_pars_fragment>
  6374. #include <alphatest_pars_fragment>
  6375. #include <alphahash_pars_fragment>
  6376. #include <clipping_planes_pars_fragment>
  6377. void main () {
  6378. #include <clipping_planes_fragment>
  6379. vec4 diffuseColor = vec4( 1.0 );
  6380. #include <map_fragment>
  6381. #include <alphamap_fragment>
  6382. #include <alphatest_fragment>
  6383. #include <alphahash_fragment>
  6384. float dist = length( vWorldPosition - referencePosition );
  6385. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  6386. dist = saturate( dist );
  6387. gl_FragColor = packDepthToRGBA( dist );
  6388. }`,tge=`varying vec3 vWorldDirection;
  6389. #include <common>
  6390. void main() {
  6391. vWorldDirection = transformDirection( position, modelMatrix );
  6392. #include <begin_vertex>
  6393. #include <project_vertex>
  6394. }`,nge=`uniform sampler2D tEquirect;
  6395. varying vec3 vWorldDirection;
  6396. #include <common>
  6397. void main() {
  6398. vec3 direction = normalize( vWorldDirection );
  6399. vec2 sampleUV = equirectUv( direction );
  6400. gl_FragColor = texture2D( tEquirect, sampleUV );
  6401. #include <tonemapping_fragment>
  6402. #include <colorspace_fragment>
  6403. }`,ige=`uniform float scale;
  6404. attribute float lineDistance;
  6405. varying float vLineDistance;
  6406. #include <common>
  6407. #include <uv_pars_vertex>
  6408. #include <color_pars_vertex>
  6409. #include <fog_pars_vertex>
  6410. #include <morphtarget_pars_vertex>
  6411. #include <logdepthbuf_pars_vertex>
  6412. #include <clipping_planes_pars_vertex>
  6413. void main() {
  6414. vLineDistance = scale * lineDistance;
  6415. #include <uv_vertex>
  6416. #include <color_vertex>
  6417. #include <morphcolor_vertex>
  6418. #include <begin_vertex>
  6419. #include <morphtarget_vertex>
  6420. #include <project_vertex>
  6421. #include <logdepthbuf_vertex>
  6422. #include <clipping_planes_vertex>
  6423. #include <fog_vertex>
  6424. }`,rge=`uniform vec3 diffuse;
  6425. uniform float opacity;
  6426. uniform float dashSize;
  6427. uniform float totalSize;
  6428. varying float vLineDistance;
  6429. #include <common>
  6430. #include <color_pars_fragment>
  6431. #include <uv_pars_fragment>
  6432. #include <map_pars_fragment>
  6433. #include <fog_pars_fragment>
  6434. #include <logdepthbuf_pars_fragment>
  6435. #include <clipping_planes_pars_fragment>
  6436. void main() {
  6437. #include <clipping_planes_fragment>
  6438. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  6439. discard;
  6440. }
  6441. vec3 outgoingLight = vec3( 0.0 );
  6442. vec4 diffuseColor = vec4( diffuse, opacity );
  6443. #include <logdepthbuf_fragment>
  6444. #include <map_fragment>
  6445. #include <color_fragment>
  6446. outgoingLight = diffuseColor.rgb;
  6447. #include <opaque_fragment>
  6448. #include <tonemapping_fragment>
  6449. #include <colorspace_fragment>
  6450. #include <fog_fragment>
  6451. #include <premultiplied_alpha_fragment>
  6452. }`,age=`#include <common>
  6453. #include <batching_pars_vertex>
  6454. #include <uv_pars_vertex>
  6455. #include <envmap_pars_vertex>
  6456. #include <color_pars_vertex>
  6457. #include <fog_pars_vertex>
  6458. #include <morphtarget_pars_vertex>
  6459. #include <skinning_pars_vertex>
  6460. #include <logdepthbuf_pars_vertex>
  6461. #include <clipping_planes_pars_vertex>
  6462. void main() {
  6463. #include <uv_vertex>
  6464. #include <color_vertex>
  6465. #include <morphcolor_vertex>
  6466. #include <batching_vertex>
  6467. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  6468. #include <beginnormal_vertex>
  6469. #include <morphnormal_vertex>
  6470. #include <skinbase_vertex>
  6471. #include <skinnormal_vertex>
  6472. #include <defaultnormal_vertex>
  6473. #endif
  6474. #include <begin_vertex>
  6475. #include <morphtarget_vertex>
  6476. #include <skinning_vertex>
  6477. #include <project_vertex>
  6478. #include <logdepthbuf_vertex>
  6479. #include <clipping_planes_vertex>
  6480. #include <worldpos_vertex>
  6481. #include <envmap_vertex>
  6482. #include <fog_vertex>
  6483. }`,sge=`uniform vec3 diffuse;
  6484. uniform float opacity;
  6485. #ifndef FLAT_SHADED
  6486. varying vec3 vNormal;
  6487. #endif
  6488. #include <common>
  6489. #include <dithering_pars_fragment>
  6490. #include <color_pars_fragment>
  6491. #include <uv_pars_fragment>
  6492. #include <map_pars_fragment>
  6493. #include <alphamap_pars_fragment>
  6494. #include <alphatest_pars_fragment>
  6495. #include <alphahash_pars_fragment>
  6496. #include <aomap_pars_fragment>
  6497. #include <lightmap_pars_fragment>
  6498. #include <envmap_common_pars_fragment>
  6499. #include <envmap_pars_fragment>
  6500. #include <fog_pars_fragment>
  6501. #include <specularmap_pars_fragment>
  6502. #include <logdepthbuf_pars_fragment>
  6503. #include <clipping_planes_pars_fragment>
  6504. void main() {
  6505. #include <clipping_planes_fragment>
  6506. vec4 diffuseColor = vec4( diffuse, opacity );
  6507. #include <logdepthbuf_fragment>
  6508. #include <map_fragment>
  6509. #include <color_fragment>
  6510. #include <alphamap_fragment>
  6511. #include <alphatest_fragment>
  6512. #include <alphahash_fragment>
  6513. #include <specularmap_fragment>
  6514. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  6515. #ifdef USE_LIGHTMAP
  6516. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  6517. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  6518. #else
  6519. reflectedLight.indirectDiffuse += vec3( 1.0 );
  6520. #endif
  6521. #include <aomap_fragment>
  6522. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  6523. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  6524. #include <envmap_fragment>
  6525. #include <opaque_fragment>
  6526. #include <tonemapping_fragment>
  6527. #include <colorspace_fragment>
  6528. #include <fog_fragment>
  6529. #include <premultiplied_alpha_fragment>
  6530. #include <dithering_fragment>
  6531. }`,oge=`#define LAMBERT
  6532. varying vec3 vViewPosition;
  6533. #include <common>
  6534. #include <batching_pars_vertex>
  6535. #include <uv_pars_vertex>
  6536. #include <displacementmap_pars_vertex>
  6537. #include <envmap_pars_vertex>
  6538. #include <color_pars_vertex>
  6539. #include <fog_pars_vertex>
  6540. #include <normal_pars_vertex>
  6541. #include <morphtarget_pars_vertex>
  6542. #include <skinning_pars_vertex>
  6543. #include <shadowmap_pars_vertex>
  6544. #include <logdepthbuf_pars_vertex>
  6545. #include <clipping_planes_pars_vertex>
  6546. void main() {
  6547. #include <uv_vertex>
  6548. #include <color_vertex>
  6549. #include <morphcolor_vertex>
  6550. #include <batching_vertex>
  6551. #include <beginnormal_vertex>
  6552. #include <morphnormal_vertex>
  6553. #include <skinbase_vertex>
  6554. #include <skinnormal_vertex>
  6555. #include <defaultnormal_vertex>
  6556. #include <normal_vertex>
  6557. #include <begin_vertex>
  6558. #include <morphtarget_vertex>
  6559. #include <skinning_vertex>
  6560. #include <displacementmap_vertex>
  6561. #include <project_vertex>
  6562. #include <logdepthbuf_vertex>
  6563. #include <clipping_planes_vertex>
  6564. vViewPosition = - mvPosition.xyz;
  6565. #include <worldpos_vertex>
  6566. #include <envmap_vertex>
  6567. #include <shadowmap_vertex>
  6568. #include <fog_vertex>
  6569. }`,lge=`#define LAMBERT
  6570. uniform vec3 diffuse;
  6571. uniform vec3 emissive;
  6572. uniform float opacity;
  6573. #include <common>
  6574. #include <packing>
  6575. #include <dithering_pars_fragment>
  6576. #include <color_pars_fragment>
  6577. #include <uv_pars_fragment>
  6578. #include <map_pars_fragment>
  6579. #include <alphamap_pars_fragment>
  6580. #include <alphatest_pars_fragment>
  6581. #include <alphahash_pars_fragment>
  6582. #include <aomap_pars_fragment>
  6583. #include <lightmap_pars_fragment>
  6584. #include <emissivemap_pars_fragment>
  6585. #include <envmap_common_pars_fragment>
  6586. #include <envmap_pars_fragment>
  6587. #include <fog_pars_fragment>
  6588. #include <bsdfs>
  6589. #include <lights_pars_begin>
  6590. #include <normal_pars_fragment>
  6591. #include <lights_lambert_pars_fragment>
  6592. #include <shadowmap_pars_fragment>
  6593. #include <bumpmap_pars_fragment>
  6594. #include <normalmap_pars_fragment>
  6595. #include <specularmap_pars_fragment>
  6596. #include <logdepthbuf_pars_fragment>
  6597. #include <clipping_planes_pars_fragment>
  6598. void main() {
  6599. #include <clipping_planes_fragment>
  6600. vec4 diffuseColor = vec4( diffuse, opacity );
  6601. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  6602. vec3 totalEmissiveRadiance = emissive;
  6603. #include <logdepthbuf_fragment>
  6604. #include <map_fragment>
  6605. #include <color_fragment>
  6606. #include <alphamap_fragment>
  6607. #include <alphatest_fragment>
  6608. #include <alphahash_fragment>
  6609. #include <specularmap_fragment>
  6610. #include <normal_fragment_begin>
  6611. #include <normal_fragment_maps>
  6612. #include <emissivemap_fragment>
  6613. #include <lights_lambert_fragment>
  6614. #include <lights_fragment_begin>
  6615. #include <lights_fragment_maps>
  6616. #include <lights_fragment_end>
  6617. #include <aomap_fragment>
  6618. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  6619. #include <envmap_fragment>
  6620. #include <opaque_fragment>
  6621. #include <tonemapping_fragment>
  6622. #include <colorspace_fragment>
  6623. #include <fog_fragment>
  6624. #include <premultiplied_alpha_fragment>
  6625. #include <dithering_fragment>
  6626. }`,cge=`#define MATCAP
  6627. varying vec3 vViewPosition;
  6628. #include <common>
  6629. #include <batching_pars_vertex>
  6630. #include <uv_pars_vertex>
  6631. #include <color_pars_vertex>
  6632. #include <displacementmap_pars_vertex>
  6633. #include <fog_pars_vertex>
  6634. #include <normal_pars_vertex>
  6635. #include <morphtarget_pars_vertex>
  6636. #include <skinning_pars_vertex>
  6637. #include <logdepthbuf_pars_vertex>
  6638. #include <clipping_planes_pars_vertex>
  6639. void main() {
  6640. #include <uv_vertex>
  6641. #include <color_vertex>
  6642. #include <morphcolor_vertex>
  6643. #include <batching_vertex>
  6644. #include <beginnormal_vertex>
  6645. #include <morphnormal_vertex>
  6646. #include <skinbase_vertex>
  6647. #include <skinnormal_vertex>
  6648. #include <defaultnormal_vertex>
  6649. #include <normal_vertex>
  6650. #include <begin_vertex>
  6651. #include <morphtarget_vertex>
  6652. #include <skinning_vertex>
  6653. #include <displacementmap_vertex>
  6654. #include <project_vertex>
  6655. #include <logdepthbuf_vertex>
  6656. #include <clipping_planes_vertex>
  6657. #include <fog_vertex>
  6658. vViewPosition = - mvPosition.xyz;
  6659. }`,uge=`#define MATCAP
  6660. uniform vec3 diffuse;
  6661. uniform float opacity;
  6662. uniform sampler2D matcap;
  6663. varying vec3 vViewPosition;
  6664. #include <common>
  6665. #include <dithering_pars_fragment>
  6666. #include <color_pars_fragment>
  6667. #include <uv_pars_fragment>
  6668. #include <map_pars_fragment>
  6669. #include <alphamap_pars_fragment>
  6670. #include <alphatest_pars_fragment>
  6671. #include <alphahash_pars_fragment>
  6672. #include <fog_pars_fragment>
  6673. #include <normal_pars_fragment>
  6674. #include <bumpmap_pars_fragment>
  6675. #include <normalmap_pars_fragment>
  6676. #include <logdepthbuf_pars_fragment>
  6677. #include <clipping_planes_pars_fragment>
  6678. void main() {
  6679. #include <clipping_planes_fragment>
  6680. vec4 diffuseColor = vec4( diffuse, opacity );
  6681. #include <logdepthbuf_fragment>
  6682. #include <map_fragment>
  6683. #include <color_fragment>
  6684. #include <alphamap_fragment>
  6685. #include <alphatest_fragment>
  6686. #include <alphahash_fragment>
  6687. #include <normal_fragment_begin>
  6688. #include <normal_fragment_maps>
  6689. vec3 viewDir = normalize( vViewPosition );
  6690. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  6691. vec3 y = cross( viewDir, x );
  6692. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  6693. #ifdef USE_MATCAP
  6694. vec4 matcapColor = texture2D( matcap, uv );
  6695. #else
  6696. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  6697. #endif
  6698. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  6699. #include <opaque_fragment>
  6700. #include <tonemapping_fragment>
  6701. #include <colorspace_fragment>
  6702. #include <fog_fragment>
  6703. #include <premultiplied_alpha_fragment>
  6704. #include <dithering_fragment>
  6705. }`,dge=`#define NORMAL
  6706. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  6707. varying vec3 vViewPosition;
  6708. #endif
  6709. #include <common>
  6710. #include <batching_pars_vertex>
  6711. #include <uv_pars_vertex>
  6712. #include <displacementmap_pars_vertex>
  6713. #include <normal_pars_vertex>
  6714. #include <morphtarget_pars_vertex>
  6715. #include <skinning_pars_vertex>
  6716. #include <logdepthbuf_pars_vertex>
  6717. #include <clipping_planes_pars_vertex>
  6718. void main() {
  6719. #include <uv_vertex>
  6720. #include <batching_vertex>
  6721. #include <beginnormal_vertex>
  6722. #include <morphnormal_vertex>
  6723. #include <skinbase_vertex>
  6724. #include <skinnormal_vertex>
  6725. #include <defaultnormal_vertex>
  6726. #include <normal_vertex>
  6727. #include <begin_vertex>
  6728. #include <morphtarget_vertex>
  6729. #include <skinning_vertex>
  6730. #include <displacementmap_vertex>
  6731. #include <project_vertex>
  6732. #include <logdepthbuf_vertex>
  6733. #include <clipping_planes_vertex>
  6734. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  6735. vViewPosition = - mvPosition.xyz;
  6736. #endif
  6737. }`,fge=`#define NORMAL
  6738. uniform float opacity;
  6739. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  6740. varying vec3 vViewPosition;
  6741. #endif
  6742. #include <packing>
  6743. #include <uv_pars_fragment>
  6744. #include <normal_pars_fragment>
  6745. #include <bumpmap_pars_fragment>
  6746. #include <normalmap_pars_fragment>
  6747. #include <logdepthbuf_pars_fragment>
  6748. #include <clipping_planes_pars_fragment>
  6749. void main() {
  6750. #include <clipping_planes_fragment>
  6751. #include <logdepthbuf_fragment>
  6752. #include <normal_fragment_begin>
  6753. #include <normal_fragment_maps>
  6754. gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
  6755. #ifdef OPAQUE
  6756. gl_FragColor.a = 1.0;
  6757. #endif
  6758. }`,hge=`#define PHONG
  6759. varying vec3 vViewPosition;
  6760. #include <common>
  6761. #include <batching_pars_vertex>
  6762. #include <uv_pars_vertex>
  6763. #include <displacementmap_pars_vertex>
  6764. #include <envmap_pars_vertex>
  6765. #include <color_pars_vertex>
  6766. #include <fog_pars_vertex>
  6767. #include <normal_pars_vertex>
  6768. #include <morphtarget_pars_vertex>
  6769. #include <skinning_pars_vertex>
  6770. #include <shadowmap_pars_vertex>
  6771. #include <logdepthbuf_pars_vertex>
  6772. #include <clipping_planes_pars_vertex>
  6773. void main() {
  6774. #include <uv_vertex>
  6775. #include <color_vertex>
  6776. #include <morphcolor_vertex>
  6777. #include <batching_vertex>
  6778. #include <beginnormal_vertex>
  6779. #include <morphnormal_vertex>
  6780. #include <skinbase_vertex>
  6781. #include <skinnormal_vertex>
  6782. #include <defaultnormal_vertex>
  6783. #include <normal_vertex>
  6784. #include <begin_vertex>
  6785. #include <morphtarget_vertex>
  6786. #include <skinning_vertex>
  6787. #include <displacementmap_vertex>
  6788. #include <project_vertex>
  6789. #include <logdepthbuf_vertex>
  6790. #include <clipping_planes_vertex>
  6791. vViewPosition = - mvPosition.xyz;
  6792. #include <worldpos_vertex>
  6793. #include <envmap_vertex>
  6794. #include <shadowmap_vertex>
  6795. #include <fog_vertex>
  6796. }`,pge=`#define PHONG
  6797. uniform vec3 diffuse;
  6798. uniform vec3 emissive;
  6799. uniform vec3 specular;
  6800. uniform float shininess;
  6801. uniform float opacity;
  6802. #include <common>
  6803. #include <packing>
  6804. #include <dithering_pars_fragment>
  6805. #include <color_pars_fragment>
  6806. #include <uv_pars_fragment>
  6807. #include <map_pars_fragment>
  6808. #include <alphamap_pars_fragment>
  6809. #include <alphatest_pars_fragment>
  6810. #include <alphahash_pars_fragment>
  6811. #include <aomap_pars_fragment>
  6812. #include <lightmap_pars_fragment>
  6813. #include <emissivemap_pars_fragment>
  6814. #include <envmap_common_pars_fragment>
  6815. #include <envmap_pars_fragment>
  6816. #include <fog_pars_fragment>
  6817. #include <bsdfs>
  6818. #include <lights_pars_begin>
  6819. #include <normal_pars_fragment>
  6820. #include <lights_phong_pars_fragment>
  6821. #include <shadowmap_pars_fragment>
  6822. #include <bumpmap_pars_fragment>
  6823. #include <normalmap_pars_fragment>
  6824. #include <specularmap_pars_fragment>
  6825. #include <logdepthbuf_pars_fragment>
  6826. #include <clipping_planes_pars_fragment>
  6827. void main() {
  6828. #include <clipping_planes_fragment>
  6829. vec4 diffuseColor = vec4( diffuse, opacity );
  6830. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  6831. vec3 totalEmissiveRadiance = emissive;
  6832. #include <logdepthbuf_fragment>
  6833. #include <map_fragment>
  6834. #include <color_fragment>
  6835. #include <alphamap_fragment>
  6836. #include <alphatest_fragment>
  6837. #include <alphahash_fragment>
  6838. #include <specularmap_fragment>
  6839. #include <normal_fragment_begin>
  6840. #include <normal_fragment_maps>
  6841. #include <emissivemap_fragment>
  6842. #include <lights_phong_fragment>
  6843. #include <lights_fragment_begin>
  6844. #include <lights_fragment_maps>
  6845. #include <lights_fragment_end>
  6846. #include <aomap_fragment>
  6847. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  6848. #include <envmap_fragment>
  6849. #include <opaque_fragment>
  6850. #include <tonemapping_fragment>
  6851. #include <colorspace_fragment>
  6852. #include <fog_fragment>
  6853. #include <premultiplied_alpha_fragment>
  6854. #include <dithering_fragment>
  6855. }`,mge=`#define STANDARD
  6856. varying vec3 vViewPosition;
  6857. #ifdef USE_TRANSMISSION
  6858. varying vec3 vWorldPosition;
  6859. #endif
  6860. #include <common>
  6861. #include <batching_pars_vertex>
  6862. #include <uv_pars_vertex>
  6863. #include <displacementmap_pars_vertex>
  6864. #include <color_pars_vertex>
  6865. #include <fog_pars_vertex>
  6866. #include <normal_pars_vertex>
  6867. #include <morphtarget_pars_vertex>
  6868. #include <skinning_pars_vertex>
  6869. #include <shadowmap_pars_vertex>
  6870. #include <logdepthbuf_pars_vertex>
  6871. #include <clipping_planes_pars_vertex>
  6872. void main() {
  6873. #include <uv_vertex>
  6874. #include <color_vertex>
  6875. #include <morphcolor_vertex>
  6876. #include <batching_vertex>
  6877. #include <beginnormal_vertex>
  6878. #include <morphnormal_vertex>
  6879. #include <skinbase_vertex>
  6880. #include <skinnormal_vertex>
  6881. #include <defaultnormal_vertex>
  6882. #include <normal_vertex>
  6883. #include <begin_vertex>
  6884. #include <morphtarget_vertex>
  6885. #include <skinning_vertex>
  6886. #include <displacementmap_vertex>
  6887. #include <project_vertex>
  6888. #include <logdepthbuf_vertex>
  6889. #include <clipping_planes_vertex>
  6890. vViewPosition = - mvPosition.xyz;
  6891. #include <worldpos_vertex>
  6892. #include <shadowmap_vertex>
  6893. #include <fog_vertex>
  6894. #ifdef USE_TRANSMISSION
  6895. vWorldPosition = worldPosition.xyz;
  6896. #endif
  6897. }`,gge=`#define STANDARD
  6898. #ifdef PHYSICAL
  6899. #define IOR
  6900. #define USE_SPECULAR
  6901. #endif
  6902. uniform vec3 diffuse;
  6903. uniform vec3 emissive;
  6904. uniform float roughness;
  6905. uniform float metalness;
  6906. uniform float opacity;
  6907. #ifdef IOR
  6908. uniform float ior;
  6909. #endif
  6910. #ifdef USE_SPECULAR
  6911. uniform float specularIntensity;
  6912. uniform vec3 specularColor;
  6913. #ifdef USE_SPECULAR_COLORMAP
  6914. uniform sampler2D specularColorMap;
  6915. #endif
  6916. #ifdef USE_SPECULAR_INTENSITYMAP
  6917. uniform sampler2D specularIntensityMap;
  6918. #endif
  6919. #endif
  6920. #ifdef USE_CLEARCOAT
  6921. uniform float clearcoat;
  6922. uniform float clearcoatRoughness;
  6923. #endif
  6924. #ifdef USE_IRIDESCENCE
  6925. uniform float iridescence;
  6926. uniform float iridescenceIOR;
  6927. uniform float iridescenceThicknessMinimum;
  6928. uniform float iridescenceThicknessMaximum;
  6929. #endif
  6930. #ifdef USE_SHEEN
  6931. uniform vec3 sheenColor;
  6932. uniform float sheenRoughness;
  6933. #ifdef USE_SHEEN_COLORMAP
  6934. uniform sampler2D sheenColorMap;
  6935. #endif
  6936. #ifdef USE_SHEEN_ROUGHNESSMAP
  6937. uniform sampler2D sheenRoughnessMap;
  6938. #endif
  6939. #endif
  6940. #ifdef USE_ANISOTROPY
  6941. uniform vec2 anisotropyVector;
  6942. #ifdef USE_ANISOTROPYMAP
  6943. uniform sampler2D anisotropyMap;
  6944. #endif
  6945. #endif
  6946. varying vec3 vViewPosition;
  6947. #include <common>
  6948. #include <packing>
  6949. #include <dithering_pars_fragment>
  6950. #include <color_pars_fragment>
  6951. #include <uv_pars_fragment>
  6952. #include <map_pars_fragment>
  6953. #include <alphamap_pars_fragment>
  6954. #include <alphatest_pars_fragment>
  6955. #include <alphahash_pars_fragment>
  6956. #include <aomap_pars_fragment>
  6957. #include <lightmap_pars_fragment>
  6958. #include <emissivemap_pars_fragment>
  6959. #include <iridescence_fragment>
  6960. #include <cube_uv_reflection_fragment>
  6961. #include <envmap_common_pars_fragment>
  6962. #include <envmap_physical_pars_fragment>
  6963. #include <fog_pars_fragment>
  6964. #include <lights_pars_begin>
  6965. #include <normal_pars_fragment>
  6966. #include <lights_physical_pars_fragment>
  6967. #include <transmission_pars_fragment>
  6968. #include <shadowmap_pars_fragment>
  6969. #include <bumpmap_pars_fragment>
  6970. #include <normalmap_pars_fragment>
  6971. #include <clearcoat_pars_fragment>
  6972. #include <iridescence_pars_fragment>
  6973. #include <roughnessmap_pars_fragment>
  6974. #include <metalnessmap_pars_fragment>
  6975. #include <logdepthbuf_pars_fragment>
  6976. #include <clipping_planes_pars_fragment>
  6977. void main() {
  6978. #include <clipping_planes_fragment>
  6979. vec4 diffuseColor = vec4( diffuse, opacity );
  6980. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  6981. vec3 totalEmissiveRadiance = emissive;
  6982. #include <logdepthbuf_fragment>
  6983. #include <map_fragment>
  6984. #include <color_fragment>
  6985. #include <alphamap_fragment>
  6986. #include <alphatest_fragment>
  6987. #include <alphahash_fragment>
  6988. #include <roughnessmap_fragment>
  6989. #include <metalnessmap_fragment>
  6990. #include <normal_fragment_begin>
  6991. #include <normal_fragment_maps>
  6992. #include <clearcoat_normal_fragment_begin>
  6993. #include <clearcoat_normal_fragment_maps>
  6994. #include <emissivemap_fragment>
  6995. #include <lights_physical_fragment>
  6996. #include <lights_fragment_begin>
  6997. #include <lights_fragment_maps>
  6998. #include <lights_fragment_end>
  6999. #include <aomap_fragment>
  7000. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  7001. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  7002. #include <transmission_fragment>
  7003. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  7004. #ifdef USE_SHEEN
  7005. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  7006. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  7007. #endif
  7008. #ifdef USE_CLEARCOAT
  7009. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  7010. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  7011. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  7012. #endif
  7013. #include <opaque_fragment>
  7014. #include <tonemapping_fragment>
  7015. #include <colorspace_fragment>
  7016. #include <fog_fragment>
  7017. #include <premultiplied_alpha_fragment>
  7018. #include <dithering_fragment>
  7019. }`,vge=`#define TOON
  7020. varying vec3 vViewPosition;
  7021. #include <common>
  7022. #include <batching_pars_vertex>
  7023. #include <uv_pars_vertex>
  7024. #include <displacementmap_pars_vertex>
  7025. #include <color_pars_vertex>
  7026. #include <fog_pars_vertex>
  7027. #include <normal_pars_vertex>
  7028. #include <morphtarget_pars_vertex>
  7029. #include <skinning_pars_vertex>
  7030. #include <shadowmap_pars_vertex>
  7031. #include <logdepthbuf_pars_vertex>
  7032. #include <clipping_planes_pars_vertex>
  7033. void main() {
  7034. #include <uv_vertex>
  7035. #include <color_vertex>
  7036. #include <morphcolor_vertex>
  7037. #include <batching_vertex>
  7038. #include <beginnormal_vertex>
  7039. #include <morphnormal_vertex>
  7040. #include <skinbase_vertex>
  7041. #include <skinnormal_vertex>
  7042. #include <defaultnormal_vertex>
  7043. #include <normal_vertex>
  7044. #include <begin_vertex>
  7045. #include <morphtarget_vertex>
  7046. #include <skinning_vertex>
  7047. #include <displacementmap_vertex>
  7048. #include <project_vertex>
  7049. #include <logdepthbuf_vertex>
  7050. #include <clipping_planes_vertex>
  7051. vViewPosition = - mvPosition.xyz;
  7052. #include <worldpos_vertex>
  7053. #include <shadowmap_vertex>
  7054. #include <fog_vertex>
  7055. }`,xge=`#define TOON
  7056. uniform vec3 diffuse;
  7057. uniform vec3 emissive;
  7058. uniform float opacity;
  7059. #include <common>
  7060. #include <packing>
  7061. #include <dithering_pars_fragment>
  7062. #include <color_pars_fragment>
  7063. #include <uv_pars_fragment>
  7064. #include <map_pars_fragment>
  7065. #include <alphamap_pars_fragment>
  7066. #include <alphatest_pars_fragment>
  7067. #include <alphahash_pars_fragment>
  7068. #include <aomap_pars_fragment>
  7069. #include <lightmap_pars_fragment>
  7070. #include <emissivemap_pars_fragment>
  7071. #include <gradientmap_pars_fragment>
  7072. #include <fog_pars_fragment>
  7073. #include <bsdfs>
  7074. #include <lights_pars_begin>
  7075. #include <normal_pars_fragment>
  7076. #include <lights_toon_pars_fragment>
  7077. #include <shadowmap_pars_fragment>
  7078. #include <bumpmap_pars_fragment>
  7079. #include <normalmap_pars_fragment>
  7080. #include <logdepthbuf_pars_fragment>
  7081. #include <clipping_planes_pars_fragment>
  7082. void main() {
  7083. #include <clipping_planes_fragment>
  7084. vec4 diffuseColor = vec4( diffuse, opacity );
  7085. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  7086. vec3 totalEmissiveRadiance = emissive;
  7087. #include <logdepthbuf_fragment>
  7088. #include <map_fragment>
  7089. #include <color_fragment>
  7090. #include <alphamap_fragment>
  7091. #include <alphatest_fragment>
  7092. #include <alphahash_fragment>
  7093. #include <normal_fragment_begin>
  7094. #include <normal_fragment_maps>
  7095. #include <emissivemap_fragment>
  7096. #include <lights_toon_fragment>
  7097. #include <lights_fragment_begin>
  7098. #include <lights_fragment_maps>
  7099. #include <lights_fragment_end>
  7100. #include <aomap_fragment>
  7101. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  7102. #include <opaque_fragment>
  7103. #include <tonemapping_fragment>
  7104. #include <colorspace_fragment>
  7105. #include <fog_fragment>
  7106. #include <premultiplied_alpha_fragment>
  7107. #include <dithering_fragment>
  7108. }`,yge=`uniform float size;
  7109. uniform float scale;
  7110. #include <common>
  7111. #include <color_pars_vertex>
  7112. #include <fog_pars_vertex>
  7113. #include <morphtarget_pars_vertex>
  7114. #include <logdepthbuf_pars_vertex>
  7115. #include <clipping_planes_pars_vertex>
  7116. #ifdef USE_POINTS_UV
  7117. varying vec2 vUv;
  7118. uniform mat3 uvTransform;
  7119. #endif
  7120. void main() {
  7121. #ifdef USE_POINTS_UV
  7122. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  7123. #endif
  7124. #include <color_vertex>
  7125. #include <morphcolor_vertex>
  7126. #include <begin_vertex>
  7127. #include <morphtarget_vertex>
  7128. #include <project_vertex>
  7129. gl_PointSize = size;
  7130. #ifdef USE_SIZEATTENUATION
  7131. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  7132. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  7133. #endif
  7134. #include <logdepthbuf_vertex>
  7135. #include <clipping_planes_vertex>
  7136. #include <worldpos_vertex>
  7137. #include <fog_vertex>
  7138. }`,bge=`uniform vec3 diffuse;
  7139. uniform float opacity;
  7140. #include <common>
  7141. #include <color_pars_fragment>
  7142. #include <map_particle_pars_fragment>
  7143. #include <alphatest_pars_fragment>
  7144. #include <alphahash_pars_fragment>
  7145. #include <fog_pars_fragment>
  7146. #include <logdepthbuf_pars_fragment>
  7147. #include <clipping_planes_pars_fragment>
  7148. void main() {
  7149. #include <clipping_planes_fragment>
  7150. vec3 outgoingLight = vec3( 0.0 );
  7151. vec4 diffuseColor = vec4( diffuse, opacity );
  7152. #include <logdepthbuf_fragment>
  7153. #include <map_particle_fragment>
  7154. #include <color_fragment>
  7155. #include <alphatest_fragment>
  7156. #include <alphahash_fragment>
  7157. outgoingLight = diffuseColor.rgb;
  7158. #include <opaque_fragment>
  7159. #include <tonemapping_fragment>
  7160. #include <colorspace_fragment>
  7161. #include <fog_fragment>
  7162. #include <premultiplied_alpha_fragment>
  7163. }`,_ge=`#include <common>
  7164. #include <batching_pars_vertex>
  7165. #include <fog_pars_vertex>
  7166. #include <morphtarget_pars_vertex>
  7167. #include <skinning_pars_vertex>
  7168. #include <logdepthbuf_pars_vertex>
  7169. #include <shadowmap_pars_vertex>
  7170. void main() {
  7171. #include <batching_vertex>
  7172. #include <beginnormal_vertex>
  7173. #include <morphnormal_vertex>
  7174. #include <skinbase_vertex>
  7175. #include <skinnormal_vertex>
  7176. #include <defaultnormal_vertex>
  7177. #include <begin_vertex>
  7178. #include <morphtarget_vertex>
  7179. #include <skinning_vertex>
  7180. #include <project_vertex>
  7181. #include <logdepthbuf_vertex>
  7182. #include <worldpos_vertex>
  7183. #include <shadowmap_vertex>
  7184. #include <fog_vertex>
  7185. }`,Sge=`uniform vec3 color;
  7186. uniform float opacity;
  7187. #include <common>
  7188. #include <packing>
  7189. #include <fog_pars_fragment>
  7190. #include <bsdfs>
  7191. #include <lights_pars_begin>
  7192. #include <logdepthbuf_pars_fragment>
  7193. #include <shadowmap_pars_fragment>
  7194. #include <shadowmask_pars_fragment>
  7195. void main() {
  7196. #include <logdepthbuf_fragment>
  7197. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  7198. #include <tonemapping_fragment>
  7199. #include <colorspace_fragment>
  7200. #include <fog_fragment>
  7201. }`,wge=`uniform float rotation;
  7202. uniform vec2 center;
  7203. #include <common>
  7204. #include <uv_pars_vertex>
  7205. #include <fog_pars_vertex>
  7206. #include <logdepthbuf_pars_vertex>
  7207. #include <clipping_planes_pars_vertex>
  7208. void main() {
  7209. #include <uv_vertex>
  7210. vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
  7211. vec2 scale;
  7212. scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
  7213. scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
  7214. #ifndef USE_SIZEATTENUATION
  7215. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  7216. if ( isPerspective ) scale *= - mvPosition.z;
  7217. #endif
  7218. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  7219. vec2 rotatedPosition;
  7220. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  7221. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  7222. mvPosition.xy += rotatedPosition;
  7223. gl_Position = projectionMatrix * mvPosition;
  7224. #include <logdepthbuf_vertex>
  7225. #include <clipping_planes_vertex>
  7226. #include <fog_vertex>
  7227. }`,Mge=`uniform vec3 diffuse;
  7228. uniform float opacity;
  7229. #include <common>
  7230. #include <uv_pars_fragment>
  7231. #include <map_pars_fragment>
  7232. #include <alphamap_pars_fragment>
  7233. #include <alphatest_pars_fragment>
  7234. #include <alphahash_pars_fragment>
  7235. #include <fog_pars_fragment>
  7236. #include <logdepthbuf_pars_fragment>
  7237. #include <clipping_planes_pars_fragment>
  7238. void main() {
  7239. #include <clipping_planes_fragment>
  7240. vec3 outgoingLight = vec3( 0.0 );
  7241. vec4 diffuseColor = vec4( diffuse, opacity );
  7242. #include <logdepthbuf_fragment>
  7243. #include <map_fragment>
  7244. #include <alphamap_fragment>
  7245. #include <alphatest_fragment>
  7246. #include <alphahash_fragment>
  7247. outgoingLight = diffuseColor.rgb;
  7248. #include <opaque_fragment>
  7249. #include <tonemapping_fragment>
  7250. #include <colorspace_fragment>
  7251. #include <fog_fragment>
  7252. }`,Jt={alphahash_fragment:Whe,alphahash_pars_fragment:qhe,alphamap_fragment:Xhe,alphamap_pars_fragment:Yhe,alphatest_fragment:Khe,alphatest_pars_fragment:Zhe,aomap_fragment:Jhe,aomap_pars_fragment:Qhe,batching_pars_vertex:epe,batching_vertex:tpe,begin_vertex:npe,beginnormal_vertex:ipe,bsdfs:rpe,iridescence_fragment:ape,bumpmap_pars_fragment:spe,clipping_planes_fragment:ope,clipping_planes_pars_fragment:lpe,clipping_planes_pars_vertex:cpe,clipping_planes_vertex:upe,color_fragment:dpe,color_pars_fragment:fpe,color_pars_vertex:hpe,color_vertex:ppe,common:mpe,cube_uv_reflection_fragment:gpe,defaultnormal_vertex:vpe,displacementmap_pars_vertex:xpe,displacementmap_vertex:ype,emissivemap_fragment:bpe,emissivemap_pars_fragment:_pe,colorspace_fragment:Spe,colorspace_pars_fragment:wpe,envmap_fragment:Mpe,envmap_common_pars_fragment:Epe,envmap_pars_fragment:Ape,envmap_pars_vertex:Tpe,envmap_physical_pars_fragment:zpe,envmap_vertex:Cpe,fog_vertex:Rpe,fog_pars_vertex:Npe,fog_fragment:Ppe,fog_pars_fragment:Dpe,gradientmap_pars_fragment:Ope,lightmap_fragment:Lpe,lightmap_pars_fragment:kpe,lights_lambert_fragment:Ipe,lights_lambert_pars_fragment:Upe,lights_pars_begin:Fpe,lights_toon_fragment:Bpe,lights_toon_pars_fragment:jpe,lights_phong_fragment:Hpe,lights_phong_pars_fragment:Vpe,lights_physical_fragment:Gpe,lights_physical_pars_fragment:$pe,lights_fragment_begin:Wpe,lights_fragment_maps:qpe,lights_fragment_end:Xpe,logdepthbuf_fragment:Ype,logdepthbuf_pars_fragment:Kpe,logdepthbuf_pars_vertex:Zpe,logdepthbuf_vertex:Jpe,map_fragment:Qpe,map_pars_fragment:eme,map_particle_fragment:tme,map_particle_pars_fragment:nme,metalnessmap_fragment:ime,metalnessmap_pars_fragment:rme,morphcolor_vertex:ame,morphnormal_vertex:sme,morphtarget_pars_vertex:ome,morphtarget_vertex:lme,normal_fragment_begin:cme,normal_fragment_maps:ume,normal_pars_fragment:dme,normal_pars_vertex:fme,normal_vertex:hme,normalmap_pars_fragment:pme,clearcoat_normal_fragment_begin:mme,clearcoat_normal_fragment_maps:gme,clearcoat_pars_fragment:vme,iridescence_pars_fragment:xme,opaque_fragment:yme,packing:bme,premultiplied_alpha_fragment:_me,project_vertex:Sme,dithering_fragment:wme,dithering_pars_fragment:Mme,roughnessmap_fragment:Eme,roughnessmap_pars_fragment:Ame,shadowmap_pars_fragment:Tme,shadowmap_pars_vertex:Cme,shadowmap_vertex:Rme,shadowmask_pars_fragment:Nme,skinbase_vertex:Pme,skinning_pars_vertex:Dme,skinning_vertex:Ome,skinnormal_vertex:Lme,specularmap_fragment:kme,specularmap_pars_fragment:Ime,tonemapping_fragment:Ume,tonemapping_pars_fragment:Fme,transmission_fragment:zme,transmission_pars_fragment:Bme,uv_pars_fragment:jme,uv_pars_vertex:Hme,uv_vertex:Vme,worldpos_vertex:Gme,background_vert:$me,background_frag:Wme,backgroundCube_vert:qme,backgroundCube_frag:Xme,cube_vert:Yme,cube_frag:Kme,depth_vert:Zme,depth_frag:Jme,distanceRGBA_vert:Qme,distanceRGBA_frag:ege,equirect_vert:tge,equirect_frag:nge,linedashed_vert:ige,linedashed_frag:rge,meshbasic_vert:age,meshbasic_frag:sge,meshlambert_vert:oge,meshlambert_frag:lge,meshmatcap_vert:cge,meshmatcap_frag:uge,meshnormal_vert:dge,meshnormal_frag:fge,meshphong_vert:hge,meshphong_frag:pge,meshphysical_vert:mge,meshphysical_frag:gge,meshtoon_vert:vge,meshtoon_frag:xge,points_vert:yge,points_frag:bge,shadow_vert:_ge,shadow_frag:Sge,sprite_vert:wge,sprite_frag:Mge},gt={common:{diffuse:{value:new Ut(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new an},alphaMap:{value:null},alphaMapTransform:{value:new an},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new an}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new an}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new an}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new an},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new an},normalScale:{value:new Vt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new an},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new an}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new an}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new an}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ut(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ut(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new an},alphaTest:{value:0},uvTransform:{value:new an}},sprite:{diffuse:{value:new Ut(16777215)},opacity:{value:1},center:{value:new Vt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new an},alphaMap:{value:null},alphaMapTransform:{value:new an},alphaTest:{value:0}}},Ca={basic:{uniforms:la([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.fog]),vertexShader:Jt.meshbasic_vert,fragmentShader:Jt.meshbasic_frag},lambert:{uniforms:la([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.fog,gt.lights,{emissive:{value:new Ut(0)}}]),vertexShader:Jt.meshlambert_vert,fragmentShader:Jt.meshlambert_frag},phong:{uniforms:la([gt.common,gt.specularmap,gt.envmap,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.fog,gt.lights,{emissive:{value:new Ut(0)},specular:{value:new Ut(1118481)},shininess:{value:30}}]),vertexShader:Jt.meshphong_vert,fragmentShader:Jt.meshphong_frag},standard:{uniforms:la([gt.common,gt.envmap,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.roughnessmap,gt.metalnessmap,gt.fog,gt.lights,{emissive:{value:new Ut(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Jt.meshphysical_vert,fragmentShader:Jt.meshphysical_frag},toon:{uniforms:la([gt.common,gt.aomap,gt.lightmap,gt.emissivemap,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.gradientmap,gt.fog,gt.lights,{emissive:{value:new Ut(0)}}]),vertexShader:Jt.meshtoon_vert,fragmentShader:Jt.meshtoon_frag},matcap:{uniforms:la([gt.common,gt.bumpmap,gt.normalmap,gt.displacementmap,gt.fog,{matcap:{value:null}}]),vertexShader:Jt.meshmatcap_vert,fragmentShader:Jt.meshmatcap_frag},points:{uniforms:la([gt.points,gt.fog]),vertexShader:Jt.points_vert,fragmentShader:Jt.points_frag},dashed:{uniforms:la([gt.common,gt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Jt.linedashed_vert,fragmentShader:Jt.linedashed_frag},depth:{uniforms:la([gt.common,gt.displacementmap]),vertexShader:Jt.depth_vert,fragmentShader:Jt.depth_frag},normal:{uniforms:la([gt.common,gt.bumpmap,gt.normalmap,gt.displacementmap,{opacity:{value:1}}]),vertexShader:Jt.meshnormal_vert,fragmentShader:Jt.meshnormal_frag},sprite:{uniforms:la([gt.sprite,gt.fog]),vertexShader:Jt.sprite_vert,fragmentShader:Jt.sprite_frag},background:{uniforms:{uvTransform:{value:new an},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Jt.background_vert,fragmentShader:Jt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:Jt.backgroundCube_vert,fragmentShader:Jt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Jt.cube_vert,fragmentShader:Jt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Jt.equirect_vert,fragmentShader:Jt.equirect_frag},distanceRGBA:{uniforms:la([gt.common,gt.displacementmap,{referencePosition:{value:new Ce},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Jt.distanceRGBA_vert,fragmentShader:Jt.distanceRGBA_frag},shadow:{uniforms:la([gt.lights,gt.fog,{color:{value:new Ut(0)},opacity:{value:1}}]),vertexShader:Jt.shadow_vert,fragmentShader:Jt.shadow_frag}};Ca.physical={uniforms:la([Ca.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new an},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new an},clearcoatNormalScale:{value:new Vt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new an},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new an},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new an},sheen:{value:0},sheenColor:{value:new Ut(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new an},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new 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be=me.buffer,De=me.type,he=me.bytesPerElement,Ae=i.isWebGL2===!0&&(De===t.INT||De===t.UNSIGNED_INT||re.gpuType===r$);if(re.isInterleavedBufferAttribute){const Be=re.data,le=Be.stride,ct=re.offset;if(Be.isInstancedInterleavedBuffer){for(let z=0;z<X.locationSize;z++)T(X.location+z,Be.meshPerAttribute);L.isInstancedMesh!==!0&&G._maxInstanceCount===void 0&&(G._maxInstanceCount=Be.meshPerAttribute*Be.count)}else for(let z=0;z<X.locationSize;z++)E(X.location+z);t.bindBuffer(t.ARRAY_BUFFER,be);for(let z=0;z<X.locationSize;z++)R(X.location+z,ye/X.locationSize,De,ce,le*he,(ct+ye/X.locationSize*z)*he,Ae)}else{if(re.isInstancedBufferAttribute){for(let Be=0;Be<X.locationSize;Be++)T(X.location+Be,re.meshPerAttribute);L.isInstancedMesh!==!0&&G._maxInstanceCount===void 0&&(G._maxInstanceCount=re.meshPerAttribute*re.count)}else for(let Be=0;Be<X.locationSize;Be++)E(X.location+Be);t.bindBuffer(t.ARRAY_BUFFER,be);for(let Be=0;Be<X.locationSize;Be++)R(X.location+Be,ye/X.locationSize,De,ce,ye*he,ye/X.locationSize*Be*he,Ae)}}else if(se!==void 0){const ce=se[H];if(ce!==void 0)switch(ce.length){case 2:t.vertexAttrib2fv(X.location,ce);break;case 3:t.vertexAttrib3fv(X.location,ce);break;case 4:t.vertexAttrib4fv(X.location,ce);break;default:t.vertexAttrib1fv(X.location,ce)}}}}P()}function N(){I();for(const L in o){const $=o[L];for(const q in $){const G=$[q];for(const Y in G)y(G[Y].object),delete G[Y];delete $[q]}delete o[L]}}function O(L){if(o[L.id]===void 0)return;const $=o[L.id];for(const q in $){const G=$[q];for(const Y in G)y(G[Y].object),delete G[Y];delete $[q]}delete o[L.id]}function B(L){for(const $ in o){const q=o[$];if(q[L.id]===void 0)continue;const G=q[L.id];for(const Y in G)y(G[Y].object),delete G[Y];delete q[L.id]}}function I(){W(),d=!0,c!==l&&(c=l,m(c.object))}function W(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:f,reset:I,resetDefaultState:W,dispose:N,releaseStatesOfGeometry:O,releaseStatesOfProgram:B,initAttributes:M,enableAttribute:E,disableUnusedAttributes:P}}function Tge(t,e,n,i){const r=i.isWebGL2;let a;function s(d){a=d}function o(d,f){t.drawArrays(a,d,f),n.update(f,a,1)}function l(d,f,p){if(p===0)return;let m,y;if(r)m=t,y="drawArraysInstanced";else if(m=e.get("ANGLE_instanced_arrays"),y="drawArraysInstancedANGLE",m===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}m[y](a,d,f,p),n.update(f,a,p)}function c(d,f,p){if(p===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let y=0;y<p;y++)this.render(d[y],f[y]);else{m.multiDrawArraysWEBGL(a,d,0,f,0,p);let y=0;for(let b=0;b<p;b++)y+=f[b];n.update(y,a,1)}}this.setMode=s,this.render=o,this.renderInstances=l,this.renderMultiDraw=c}function Cge(t,e,n){let i;function r(){if(i!==void 0)return i;if(e.has("EXT_texture_filter_anisotropic")===!0){const R=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function a(R){if(R==="highp"){if(t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const s=typeof WebGL2RenderingContext<"u"&&t.constructor.name==="WebGL2RenderingContext";let o=n.precision!==void 0?n.precision:"highp";const l=a(o);l!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",l,"instead."),o=l);const c=s||e.has("WEBGL_draw_buffers"),d=n.logarithmicDepthBuffer===!0,f=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),p=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),m=t.getParameter(t.MAX_TEXTURE_SIZE),y=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),b=t.getParameter(t.MAX_VERTEX_ATTRIBS),x=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),v=t.getParameter(t.MAX_VARYING_VECTORS),w=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),M=p>0,E=s||e.has("OES_texture_float"),T=M&&E,P=s?t.getParameter(t.MAX_SAMPLES):0;return{isWebGL2:s,drawBuffers:c,getMaxAnisotropy:r,getMaxPrecision:a,precision:o,logarithmicDepthBuffer:d,maxTextures:f,maxVertexTextures:p,maxTextureSize:m,maxCubemapSize:y,maxAttributes:b,maxVertexUniforms:x,maxVaryings:v,maxFragmentUniforms:w,vertexTextures:M,floatFragmentTextures:E,floatVertexTextures:T,maxSamples:P}}function Rge(t){const e=this;let n=null,i=0,r=!1,a=!1;const s=new nu,o=new an,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,p){const m=f.length!==0||p||i!==0||r;return r=p,i=f.length,m},this.beginShadows=function(){a=!0,d(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(f,p){n=d(f,p,0)},this.setState=function(f,p,m){const y=f.clippingPlanes,b=f.clipIntersection,x=f.clipShadows,v=t.get(f);if(!r||y===null||y.length===0||a&&!x)a?d(null):c();else{const w=a?0:i,M=w*4;let E=v.clippingState||null;l.value=E,E=d(y,p,M,m);for(let T=0;T!==M;++T)E[T]=n[T];v.clippingState=E,this.numIntersection=b?this.numPlanes:0,this.numPlanes+=w}};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function d(f,p,m,y){const b=f!==null?f.length:0;let x=null;if(b!==0){if(x=l.value,y!==!0||x===null){const v=m+b*4,w=p.matrixWorldInverse;o.getNormalMatrix(w),(x===null||x.length<v)&&(x=new Float32Array(v));for(let M=0,E=m;M!==b;++M,E+=4)s.copy(f[M]).applyMatrix4(w,o),s.normal.toArray(x,E),x[E+3]=s.constant}l.value=x,l.needsUpdate=!0}return e.numPlanes=b,e.numIntersection=0,x}}function Nge(t){let e=new WeakMap;function n(s,o){return o===wR?s.mapping=Sp:o===MR&&(s.mapping=wp),s}function i(s){if(s&&s.isTexture){const o=s.mapping;if(o===wR||o===MR)if(e.has(s)){const l=e.get(s).texture;return n(l,s.mapping)}else{const l=s.image;if(l&&l.height>0){const c=new Hhe(l.height/2);return c.fromEquirectangularTexture(t,s),e.set(s,c),s.addEventListener("dispose",r),n(c.texture,s.mapping)}else return null}}return s}function r(s){const o=s.target;o.removeEventListener("dispose",r);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function a(){e=new WeakMap}return{get:i,dispose:a}}class Pge extends E${constructor(e=-1,n=1,i=1,r=-1,a=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=n,this.top=i,this.bottom=r,this.near=a,this.far=s,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,n,i,r,a,s){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),n=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let a=i-e,s=i+e,o=r+n,l=r-n;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a+=c*this.view.offsetX,s=a+c*this.view.width,o-=d*this.view.offsetY,l=o-d*this.view.height}this.projectionMatrix.makeOrthographic(a,s,o,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.zoom=this.zoom,n.object.left=this.left,n.object.right=this.right,n.object.top=this.top,n.object.bottom=this.bottom,n.object.near=this.near,n.object.far=this.far,this.view!==null&&(n.object.view=Object.assign({},this.view)),n}}const Qh=4,Az=[.125,.215,.35,.446,.526,.582],Cd=20,BA=new Pge,Tz=new Ut;let jA=null,HA=0,VA=0;const _d=(1+Math.sqrt(5))/2,Fh=1/_d,Cz=[new Ce(1,1,1),new Ce(-1,1,1),new Ce(1,1,-1),new Ce(-1,1,-1),new Ce(0,_d,Fh),new Ce(0,_d,-Fh),new Ce(Fh,0,_d),new Ce(-Fh,0,_d),new Ce(_d,Fh,0),new Ce(-_d,Fh,0)];class Rz{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,i=.1,r=100){jA=this._renderer.getRenderTarget(),HA=this._renderer.getActiveCubeFace(),VA=this._renderer.getActiveMipmapLevel(),this._setSize(256);const a=this._allocateTargets();return a.depthBuffer=!0,this._sceneToCubeUV(e,i,r,a),n>0&&this._blur(a,0,0,n),this._applyPMREM(a),this._cleanup(a),a}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Dz(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Pz(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(jA,HA,VA),e.scissorTest=!1,Vy(e,0,0,e.width,e.height)}_fromTexture(e,n){e.mapping===Sp||e.mapping===wp?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),jA=this._renderer.getRenderTarget(),HA=this._renderer.getActiveCubeFace(),VA=this._renderer.getActiveMipmapLevel();const i=n||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),n=4*this._cubeSize,i={magFilter:Ns,minFilter:Ns,generateMipmaps:!1,type:b0,format:Ps,colorSpace:ec,depthBuffer:!1},r=Nz(e,n,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==n){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Nz(e,n,i);const{_lodMax:a}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=Dge(a)),this._blurMaterial=Oge(a,e,n)}return r}_compileMaterial(e){const n=new co(this._lodPlanes[0],e);this._renderer.compile(n,BA)}_sceneToCubeUV(e,n,i,r){const o=new Ja(90,1,n,i),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],d=this._renderer,f=d.autoClear,p=d.toneMapping;d.getClearColor(Tz),d.toneMapping=Su,d.autoClear=!1;const m=new _$({name:"PMREM.Background",side:Da,depthWrite:!1,depthTest:!1}),y=new co(new av,m);let b=!1;const x=e.background;x?x.isColor&&(m.color.copy(x),e.background=null,b=!0):(m.color.copy(Tz),b=!0);for(let v=0;v<6;v++){const w=v%3;w===0?(o.up.set(0,l[v],0),o.lookAt(c[v],0,0)):w===1?(o.up.set(0,0,l[v]),o.lookAt(0,c[v],0)):(o.up.set(0,l[v],0),o.lookAt(0,0,c[v]));const M=this._cubeSize;Vy(r,w*M,v>2?M:0,M,M),d.setRenderTarget(r),b&&d.render(y,o),d.render(e,o)}y.geometry.dispose(),y.material.dispose(),d.toneMapping=p,d.autoClear=f,e.background=x}_textureToCubeUV(e,n){const i=this._renderer,r=e.mapping===Sp||e.mapping===wp;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Dz()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Pz());const a=r?this._cubemapMaterial:this._equirectMaterial,s=new co(this._lodPlanes[0],a),o=a.uniforms;o.envMap.value=e;const l=this._cubeSize;Vy(n,0,0,3*l,2*l),i.setRenderTarget(n),i.render(s,BA)}_applyPMREM(e){const n=this._renderer,i=n.autoClear;n.autoClear=!1;for(let r=1;r<this._lodPlanes.length;r++){const a=Math.sqrt(this._sigmas[r]*this._sigmas[r]-this._sigmas[r-1]*this._sigmas[r-1]),s=Cz[(r-1)%Cz.length];this._blur(e,r-1,r,a,s)}n.autoClear=i}_blur(e,n,i,r,a){const s=this._pingPongRenderTarget;this._halfBlur(e,s,n,i,r,"latitudinal",a),this._halfBlur(s,e,i,i,r,"longitudinal",a)}_halfBlur(e,n,i,r,a,s,o){const l=this._renderer,c=this._blurMaterial;s!=="latitudinal"&&s!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const d=3,f=new co(this._lodPlanes[r],c),p=c.uniforms,m=this._sizeLods[i]-1,y=isFinite(a)?Math.PI/(2*m):2*Math.PI/(2*Cd-1),b=a/y,x=isFinite(a)?1+Math.floor(d*b):Cd;x>Cd&&console.warn(`sigmaRadians, ${a}, is too large and will clip, as it requested ${x} samples when the maximum is set to ${Cd}`);const v=[];let w=0;for(let R=0;R<Cd;++R){const U=R/b,N=Math.exp(-U*U/2);v.push(N),R===0?w+=N:R<x&&(w+=2*N)}for(let R=0;R<v.length;R++)v[R]=v[R]/w;p.envMap.value=e.texture,p.samples.value=x,p.weights.value=v,p.latitudinal.value=s==="latitudinal",o&&(p.poleAxis.value=o);const{_lodMax:M}=this;p.dTheta.value=y,p.mipInt.value=M-i;const E=this._sizeLods[r],T=3*E*(r>M-Qh?r-M+Qh:0),P=4*(this._cubeSize-E);Vy(n,T,P,3*E,2*E),l.setRenderTarget(n),l.render(f,BA)}}function Dge(t){const e=[],n=[],i=[];let r=t;const a=t-Qh+1+Az.length;for(let s=0;s<a;s++){const o=Math.pow(2,r);n.push(o);let l=1/o;s>t-Qh?l=Az[s-t+Qh-1]:s===0&&(l=0),i.push(l);const c=1/(o-2),d=-c,f=1+c,p=[d,d,f,d,f,f,d,d,f,f,d,f],m=6,y=6,b=3,x=2,v=1,w=new Float32Array(b*y*m),M=new Float32Array(x*y*m),E=new Float32Array(v*y*m);for(let P=0;P<m;P++){const R=P%3*2/3-1,U=P>2?0:-1,N=[R,U,0,R+2/3,U,0,R+2/3,U+1,0,R,U,0,R+2/3,U+1,0,R,U+1,0];w.set(N,b*y*P),M.set(p,x*y*P);const O=[P,P,P,P,P,P];E.set(O,v*y*P)}const T=new na;T.setAttribute("position",new is(w,b)),T.setAttribute("uv",new is(M,x)),T.setAttribute("faceIndex",new is(E,v)),e.push(T),r>Qh&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}function Nz(t,e,n){const i=new cf(t,e,n);return i.texture.mapping=fS,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Vy(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Oge(t,e,n){const i=new Float32Array(Cd),r=new Ce(0,1,0);return new Du({name:"SphericalGaussianBlur",defines:{n:Cd,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:nP(),fragmentShader:`
  7253. precision mediump float;
  7254. precision mediump int;
  7255. varying vec3 vOutputDirection;
  7256. uniform sampler2D envMap;
  7257. uniform int samples;
  7258. uniform float weights[ n ];
  7259. uniform bool latitudinal;
  7260. uniform float dTheta;
  7261. uniform float mipInt;
  7262. uniform vec3 poleAxis;
  7263. #define ENVMAP_TYPE_CUBE_UV
  7264. #include <cube_uv_reflection_fragment>
  7265. vec3 getSample( float theta, vec3 axis ) {
  7266. float cosTheta = cos( theta );
  7267. // Rodrigues' axis-angle rotation
  7268. vec3 sampleDirection = vOutputDirection * cosTheta
  7269. + cross( axis, vOutputDirection ) * sin( theta )
  7270. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  7271. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  7272. }
  7273. void main() {
  7274. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  7275. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  7276. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  7277. }
  7278. axis = normalize( axis );
  7279. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  7280. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  7281. for ( int i = 1; i < n; i++ ) {
  7282. if ( i >= samples ) {
  7283. break;
  7284. }
  7285. float theta = dTheta * float( i );
  7286. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  7287. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  7288. }
  7289. }
  7290. `,blending:_u,depthTest:!1,depthWrite:!1})}function Pz(){return new Du({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:nP(),fragmentShader:`
  7291. precision mediump float;
  7292. precision mediump int;
  7293. varying vec3 vOutputDirection;
  7294. uniform sampler2D envMap;
  7295. #include <common>
  7296. void main() {
  7297. vec3 outputDirection = normalize( vOutputDirection );
  7298. vec2 uv = equirectUv( outputDirection );
  7299. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  7300. }
  7301. `,blending:_u,depthTest:!1,depthWrite:!1})}function Dz(){return new Du({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:nP(),fragmentShader:`
  7302. precision mediump float;
  7303. precision mediump int;
  7304. uniform float flipEnvMap;
  7305. varying vec3 vOutputDirection;
  7306. uniform samplerCube envMap;
  7307. void main() {
  7308. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  7309. }
  7310. `,blending:_u,depthTest:!1,depthWrite:!1})}function nP(){return`
  7311. precision mediump float;
  7312. precision mediump int;
  7313. attribute float faceIndex;
  7314. varying vec3 vOutputDirection;
  7315. // RH coordinate system; PMREM face-indexing convention
  7316. vec3 getDirection( vec2 uv, float face ) {
  7317. uv = 2.0 * uv - 1.0;
  7318. vec3 direction = vec3( uv, 1.0 );
  7319. if ( face == 0.0 ) {
  7320. direction = direction.zyx; // ( 1, v, u ) pos x
  7321. } else if ( face == 1.0 ) {
  7322. direction = direction.xzy;
  7323. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  7324. } else if ( face == 2.0 ) {
  7325. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  7326. } else if ( face == 3.0 ) {
  7327. direction = direction.zyx;
  7328. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  7329. } else if ( face == 4.0 ) {
  7330. direction = direction.xzy;
  7331. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  7332. } else if ( face == 5.0 ) {
  7333. direction.z *= -1.0; // ( u, v, -1 ) neg z
  7334. }
  7335. return direction;
  7336. }
  7337. void main() {
  7338. vOutputDirection = getDirection( uv, faceIndex );
  7339. gl_Position = vec4( position, 1.0 );
  7340. }
  7341. `}function Lge(t){let e=new WeakMap,n=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===wR||l===MR,d=l===Sp||l===wp;if(c||d)if(o.isRenderTargetTexture&&o.needsPMREMUpdate===!0){o.needsPMREMUpdate=!1;let f=e.get(o);return n===null&&(n=new Rz(t)),f=c?n.fromEquirectangular(o,f):n.fromCubemap(o,f),e.set(o,f),f.texture}else{if(e.has(o))return e.get(o).texture;{const f=o.image;if(c&&f&&f.height>0||d&&f&&r(f)){n===null&&(n=new Rz(t));const p=c?n.fromEquirectangular(o):n.fromCubemap(o);return e.set(o,p),o.addEventListener("dispose",a),p.texture}else return null}}}return o}function r(o){let l=0;const c=6;for(let d=0;d<c;d++)o[d]!==void 0&&l++;return l===c}function a(o){const l=o.target;l.removeEventListener("dispose",a);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function s(){e=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:i,dispose:s}}function kge(t){const e={};function n(i){if(e[i]!==void 0)return e[i];let r;switch(i){case"WEBGL_depth_texture":r=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=t.getExtension(i)}return e[i]=r,r}return{has:function(i){return n(i)!==null},init:function(i){i.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture")},get:function(i){const r=n(i);return r===null&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),r}}}function Ige(t,e,n,i){const r={},a=new WeakMap;function s(f){const p=f.target;p.index!==null&&e.remove(p.index);for(const y in p.attributes)e.remove(p.attributes[y]);for(const y in p.morphAttributes){const b=p.morphAttributes[y];for(let x=0,v=b.length;x<v;x++)e.remove(b[x])}p.removeEventListener("dispose",s),delete r[p.id];const m=a.get(p);m&&(e.remove(m),a.delete(p)),i.releaseStatesOfGeometry(p),p.isInstancedBufferGeometry===!0&&delete p._maxInstanceCount,n.memory.geometries--}function o(f,p){return r[p.id]===!0||(p.addEventListener("dispose",s),r[p.id]=!0,n.memory.geometries++),p}function l(f){const p=f.attributes;for(const y in p)e.update(p[y],t.ARRAY_BUFFER);const m=f.morphAttributes;for(const y in m){const b=m[y];for(let x=0,v=b.length;x<v;x++)e.update(b[x],t.ARRAY_BUFFER)}}function c(f){const p=[],m=f.index,y=f.attributes.position;let b=0;if(m!==null){const w=m.array;b=m.version;for(let M=0,E=w.length;M<E;M+=3){const T=w[M+0],P=w[M+1],R=w[M+2];p.push(T,P,P,R,R,T)}}else if(y!==void 0){const w=y.array;b=y.version;for(let M=0,E=w.length/3-1;M<E;M+=3){const T=M+0,P=M+1,R=M+2;p.push(T,P,P,R,R,T)}}else return;const x=new(m$(p)?w$:S$)(p,1);x.version=b;const v=a.get(f);v&&e.remove(v),a.set(f,x)}function d(f){const p=a.get(f);if(p){const m=f.index;m!==null&&p.version<m.version&&c(f)}else c(f);return a.get(f)}return{get:o,update:l,getWireframeAttribute:d}}function Uge(t,e,n,i){const r=i.isWebGL2;let a;function s(m){a=m}let o,l;function c(m){o=m.type,l=m.bytesPerElement}function d(m,y){t.drawElements(a,y,o,m*l),n.update(y,a,1)}function f(m,y,b){if(b===0)return;let x,v;if(r)x=t,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](a,y,o,m*l,b),n.update(y,a,b)}function p(m,y,b){if(b===0)return;const x=e.get("WEBGL_multi_draw");if(x===null)for(let v=0;v<b;v++)this.render(m[v]/l,y[v]);else{x.multiDrawElementsWEBGL(a,y,0,o,m,0,b);let v=0;for(let w=0;w<b;w++)v+=y[w];n.update(v,a,1)}}this.setMode=s,this.setIndex=c,this.render=d,this.renderInstances=f,this.renderMultiDraw=p}function Fge(t){const e={geometries:0,textures:0},n={frame:0,calls:0,triangles:0,points:0,lines:0};function i(a,s,o){switch(n.calls++,s){case t.TRIANGLES:n.triangles+=o*(a/3);break;case t.LINES:n.lines+=o*(a/2);break;case t.LINE_STRIP:n.lines+=o*(a-1);break;case t.LINE_LOOP:n.lines+=o*a;break;case t.POINTS:n.points+=o*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",s);break}}function r(){n.calls=0,n.triangles=0,n.points=0,n.lines=0}return{memory:e,render:n,programs:null,autoReset:!0,reset:r,update:i}}function zge(t,e){return t[0]-e[0]}function Bge(t,e){return Math.abs(e[1])-Math.abs(t[1])}function jge(t,e,n){const i={},r=new Float32Array(8),a=new WeakMap,s=new Un,o=[];for(let c=0;c<8;c++)o[c]=[c,0];function l(c,d,f){const p=c.morphTargetInfluences;if(e.isWebGL2===!0){const y=d.morphAttributes.position||d.morphAttributes.normal||d.morphAttributes.color,b=y!==void 0?y.length:0;let x=a.get(d);if(x===void 0||x.count!==b){let $=function(){W.dispose(),a.delete(d),d.removeEventListener("dispose",$)};var m=$;x!==void 0&&x.texture.dispose();const M=d.morphAttributes.position!==void 0,E=d.morphAttributes.normal!==void 0,T=d.morphAttributes.color!==void 0,P=d.morphAttributes.position||[],R=d.morphAttributes.normal||[],U=d.morphAttributes.color||[];let N=0;M===!0&&(N=1),E===!0&&(N=2),T===!0&&(N=3);let O=d.attributes.position.count*N,B=1;O>e.maxTextureSize&&(B=Math.ceil(O/e.maxTextureSize),O=e.maxTextureSize);const I=new Float32Array(O*B*4*b),W=new x$(I,O,B,b);W.type=zl,W.needsUpdate=!0;const L=N*4;for(let q=0;q<b;q++){const G=P[q],Y=R[q],Q=U[q],se=O*B*4*q;for(let H=0;H<G.count;H++){const X=H*L;M===!0&&(s.fromBufferAttribute(G,H),I[se+X+0]=s.x,I[se+X+1]=s.y,I[se+X+2]=s.z,I[se+X+3]=0),E===!0&&(s.fromBufferAttribute(Y,H),I[se+X+4]=s.x,I[se+X+5]=s.y,I[se+X+6]=s.z,I[se+X+7]=0),T===!0&&(s.fromBufferAttribute(Q,H),I[se+X+8]=s.x,I[se+X+9]=s.y,I[se+X+10]=s.z,I[se+X+11]=Q.itemSize===4?s.w:1)}}x={count:b,texture:W,size:new Vt(O,B)},a.set(d,x),d.addEventListener("dispose",$)}let v=0;for(let M=0;M<p.length;M++)v+=p[M];const w=d.morphTargetsRelative?1:1-v;f.getUniforms().setValue(t,"morphTargetBaseInfluence",w),f.getUniforms().setValue(t,"morphTargetInfluences",p),f.getUniforms().setValue(t,"morphTargetsTexture",x.texture,n),f.getUniforms().setValue(t,"morphTargetsTextureSize",x.size)}else{const y=p===void 0?0:p.length;let b=i[d.id];if(b===void 0||b.length!==y){b=[];for(let E=0;E<y;E++)b[E]=[E,0];i[d.id]=b}for(let E=0;E<y;E++){const T=b[E];T[0]=E,T[1]=p[E]}b.sort(Bge);for(let E=0;E<8;E++)E<y&&b[E][1]?(o[E][0]=b[E][0],o[E][1]=b[E][1]):(o[E][0]=Number.MAX_SAFE_INTEGER,o[E][1]=0);o.sort(zge);const x=d.morphAttributes.position,v=d.morphAttributes.normal;let w=0;for(let E=0;E<8;E++){const T=o[E],P=T[0],R=T[1];P!==Number.MAX_SAFE_INTEGER&&R?(x&&d.getAttribute("morphTarget"+E)!==x[P]&&d.setAttribute("morphTarget"+E,x[P]),v&&d.getAttribute("morphNormal"+E)!==v[P]&&d.setAttribute("morphNormal"+E,v[P]),r[E]=R,w+=R):(x&&d.hasAttribute("morphTarget"+E)===!0&&d.deleteAttribute("morphTarget"+E),v&&d.hasAttribute("morphNormal"+E)===!0&&d.deleteAttribute("morphNormal"+E),r[E]=0)}const M=d.morphTargetsRelative?1:1-w;f.getUniforms().setValue(t,"morphTargetBaseInfluence",M),f.getUniforms().setValue(t,"morphTargetInfluences",r)}}return{update:l}}function Hge(t,e,n,i){let r=new WeakMap;function a(l){const c=i.render.frame,d=l.geometry,f=e.get(l,d);if(r.get(f)!==c&&(e.update(f),r.set(f,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",o)===!1&&l.addEventListener("dispose",o),r.get(l)!==c&&(n.update(l.instanceMatrix,t.ARRAY_BUFFER),l.instanceColor!==null&&n.update(l.instanceColor,t.ARRAY_BUFFER),r.set(l,c))),l.isSkinnedMesh){const p=l.skeleton;r.get(p)!==c&&(p.update(),r.set(p,c))}return f}function s(){r=new WeakMap}function o(l){const c=l.target;c.removeEventListener("dispose",o),n.remove(c.instanceMatrix),c.instanceColor!==null&&n.remove(c.instanceColor)}return{update:a,dispose:s}}class C$ extends Oa{constructor(e,n,i,r,a,s,o,l,c,d){if(d=d!==void 0?d:Hd,d!==Hd&&d!==Mp)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");i===void 0&&d===Hd&&(i=pu),i===void 0&&d===Mp&&(i=jd),super(null,r,a,s,o,l,d,i,c),this.isDepthTexture=!0,this.image={width:e,height:n},this.magFilter=o!==void 0?o:Ur,this.minFilter=l!==void 0?l:Ur,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const n=super.toJSON(e);return this.compareFunction!==null&&(n.compareFunction=this.compareFunction),n}}const R$=new Oa,N$=new C$(1,1);N$.compareFunction=h$;const P$=new x$,D$=new Ahe,O$=new 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0)(n[0]!==e.x||n[1]!==e.y)&&(t.uniform2ui(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(ir(n,e))return;t.uniform2uiv(this.addr,e),rr(n,e)}}function n0e(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z)&&(t.uniform3ui(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(ir(n,e))return;t.uniform3uiv(this.addr,e),rr(n,e)}}function i0e(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z||n[3]!==e.w)&&(t.uniform4ui(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(ir(n,e))return;t.uniform4uiv(this.addr,e),rr(n,e)}}function r0e(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r);const a=this.type===t.SAMPLER_2D_SHADOW?N$:R$;n.setTexture2D(e||a,r)}function a0e(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||D$,r)}function s0e(t,e,n){const 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  7352. `:"";n.isRawShaderMaterial?(x=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,y].filter(Og).join(`
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  7357. `].filter(Og).join(`
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  7359. `].filter(Og).join(`
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  7361. `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
  7362. `)+`
  7363. `+x,v=["precision mediump sampler2DArray;","#define varying in",n.glslVersion===lz?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===lz?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  7364. `)+`
  7365. `+v);const M=w+x+s,E=w+v+o,T=zz(r,r.VERTEX_SHADER,M),P=zz(r,r.FRAGMENT_SHADER,E);r.attachShader(b,T),r.attachShader(b,P),n.index0AttributeName!==void 0?r.bindAttribLocation(b,0,n.index0AttributeName):n.morphTargets===!0&&r.bindAttribLocation(b,0,"position"),r.linkProgram(b);function R(B){if(t.debug.checkShaderErrors){const I=r.getProgramInfoLog(b).trim(),W=r.getShaderInfoLog(T).trim(),L=r.getShaderInfoLog(P).trim();let $=!0,q=!0;if(r.getProgramParameter(b,r.LINK_STATUS)===!1)if($=!1,typeof t.debug.onShaderError=="function")t.debug.onShaderError(r,b,T,P);else{const G=Bz(r,T,"vertex"),Y=Bz(r,P,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(b,r.VALIDATE_STATUS)+`
  7366. Program Info Log: `+I+`
  7367. `+G+`
  7368. `+Y)}else I!==""?console.warn("THREE.WebGLProgram: Program Info Log:",I):(W===""||L==="")&&(q=!1);q&&(B.diagnostics={runnable:$,programLog:I,vertexShader:{log:W,prefix:x},fragmentShader:{log:L,prefix:v}})}r.deleteShader(T),r.deleteShader(P),U=new Fb(r,b),N=j0e(r,b)}let U;this.getUniforms=function(){return U===void 0&&R(this),U};let N;this.getAttributes=function(){return N===void 0&&R(this),N};let O=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return O===!1&&(O=r.getProgramParameter(b,O0e)),O},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(b),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=L0e++,this.cacheKey=e,this.usedTimes=1,this.program=b,this.vertexShader=T,this.fragmentShader=P,this}let Q0e=0;class eve{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(n),a=this._getShaderStage(i),s=this._getShaderCacheForMaterial(e);return s.has(r)===!1&&(s.add(r),r.usedTimes++),s.has(a)===!1&&(s.add(a),a.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const i of n)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let i=n.get(e);return i===void 0&&(i=new Set,n.set(e,i)),i}_getShaderStage(e){const n=this.shaderCache;let i=n.get(e);return i===void 0&&(i=new tve(e),n.set(e,i)),i}}class tve{constructor(e){this.id=Q0e++,this.code=e,this.usedTimes=0}}function nve(t,e,n,i,r,a,s){const o=new y$,l=new eve,c=[],d=r.isWebGL2,f=r.logarithmicDepthBuffer,p=r.vertexTextures;let m=r.precision;const y={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function b(N){return N===0?"uv":`uv${N}`}function x(N,O,B,I,W){const L=I.fog,$=W.geometry,q=N.isMeshStandardMaterial?I.environment:null,G=(N.isMeshStandardMaterial?n:e).get(N.envMap||q),Y=G&&G.mapping===fS?G.image.height:null,Q=y[N.type];N.precision!==null&&(m=r.getMaxPrecision(N.precision),m!==N.precision&&console.warn("THREE.WebGLProgram.getParameters:",N.precision,"not supported, using",m,"instead."));const se=$.morphAttributes.position||$.morphAttributes.normal||$.morphAttributes.color,H=se!==void 0?se.length:0;let X=0;$.morphAttributes.position!==void 0&&(X=1),$.morphAttributes.normal!==void 0&&(X=2),$.morphAttributes.color!==void 0&&(X=3);let re,ce,ye,me;if(Q){const tn=Ca[Q];re=tn.vertexShader,ce=tn.fragmentShader}else re=N.vertexShader,ce=N.fragmentShader,l.update(N),ye=l.getVertexShaderID(N),me=l.getFragmentShaderID(N);const be=t.getRenderTarget(),De=W.isInstancedMesh===!0,he=W.isBatchedMesh===!0,Ae=!!N.map,Be=!!N.matcap,le=!!G,ct=!!N.aoMap,z=!!N.lightMap,V=!!N.bumpMap,ne=!!N.normalMap,J=!!N.displacementMap,ee=!!N.emissiveMap,ae=!!N.metalnessMap,ie=!!N.roughnessMap,we=N.anisotropy>0,ve=N.clearcoat>0,F=N.iridescence>0,k=N.sheen>0,K=N.transmission>0,pe=we&&!!N.anisotropyMap,xe=ve&&!!N.clearcoatMap,fe=ve&&!!N.clearcoatNormalMap,Ke=ve&&!!N.clearcoatRoughnessMap,ke=F&&!!N.iridescenceMap,$e=F&&!!N.iridescenceThicknessMap,rt=k&&!!N.sheenColorMap,Ue=k&&!!N.sheenRoughnessMap,Pe=!!N.specularMap,dt=!!N.specularColorMap,et=!!N.specularIntensityMap,Qe=K&&!!N.transmissionMap,st=K&&!!N.thicknessMap,ue=!!N.gradientMap,tt=!!N.alphaMap,de=N.alphaTest>0,Le=!!N.alphaHash,Ee=!!N.extensions,ge=!!$.attributes.uv1,je=!!$.attributes.uv2,at=!!$.attributes.uv3;let yt=Su;return N.toneMapped&&(be===null||be.isXRRenderTarget===!0)&&(yt=t.toneMapping),{isWebGL2:d,shaderID:Q,shaderType:N.type,shaderName:N.name,vertexShader:re,fragmentShader:ce,defines:N.defines,customVertexShaderID:ye,customFragmentShaderID:me,isRawShaderMaterial:N.isRawShaderMaterial===!0,glslVersion:N.glslVersion,precision:m,batching:he,instancing:De,instancingColor:De&&W.instanceColor!==null,supportsVertexTextures:p,outputColorSpace:be===null?t.outputColorSpace:be.isXRRenderTarget===!0?be.texture.colorSpace:ec,map:Ae,matcap:Be,envMap:le,envMapMode:le&&G.mapping,envMapCubeUVHeight:Y,aoMap:ct,lightMap:z,bumpMap:V,normalMap:ne,displacementMap:p&&J,emissiveMap:ee,normalMapObjectSpace:ne&&N.normalMapType===Qfe,normalMapTangentSpace:ne&&N.normalMapType===f$,metalnessMap:ae,roughnessMap:ie,anisotropy:we,anisotropyMap:pe,clearcoat:ve,clearcoatMap:xe,clearcoatNormalMap:fe,clearcoatRoughnessMap:Ke,iridescence:F,iridescenceMap:ke,iridescenceThicknessMap:$e,sheen:k,sheenColorMap:rt,sheenRoughnessMap:Ue,specularMap:Pe,specularColorMap:dt,specularIntensityMap:et,transmission:K,transmissionMap:Qe,thicknessMap:st,gradientMap:ue,opaque:N.transparent===!1&&N.blending===op,alphaMap:tt,alphaTest:de,alphaHash:Le,combine:N.combine,mapUv:Ae&&b(N.map.channel),aoMapUv:ct&&b(N.aoMap.channel),lightMapUv:z&&b(N.lightMap.channel),bumpMapUv:V&&b(N.bumpMap.channel),normalMapUv:ne&&b(N.normalMap.channel),displacementMapUv:J&&b(N.displacementMap.channel),emissiveMapUv:ee&&b(N.emissiveMap.channel),metalnessMapUv:ae&&b(N.metalnessMap.channel),roughnessMapUv:ie&&b(N.roughnessMap.channel),anisotropyMapUv:pe&&b(N.anisotropyMap.channel),clearcoatMapUv:xe&&b(N.clearcoatMap.channel),clearcoatNormalMapUv:fe&&b(N.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Ke&&b(N.clearcoatRoughnessMap.channel),iridescenceMapUv:ke&&b(N.iridescenceMap.channel),iridescenceThicknessMapUv:$e&&b(N.iridescenceThicknessMap.channel),sheenColorMapUv:rt&&b(N.sheenColorMap.channel),sheenRoughnessMapUv:Ue&&b(N.sheenRoughnessMap.channel),specularMapUv:Pe&&b(N.specularMap.channel),specularColorMapUv:dt&&b(N.specularColorMap.channel),specularIntensityMapUv:et&&b(N.specularIntensityMap.channel),transmissionMapUv:Qe&&b(N.transmissionMap.channel),thicknessMapUv:st&&b(N.thicknessMap.channel),alphaMapUv:tt&&b(N.alphaMap.channel),vertexTangents:!!$.attributes.tangent&&(ne||we),vertexColors:N.vertexColors,vertexAlphas:N.vertexColors===!0&&!!$.attributes.color&&$.attributes.color.itemSize===4,vertexUv1s:ge,vertexUv2s:je,vertexUv3s:at,pointsUvs:W.isPoints===!0&&!!$.attributes.uv&&(Ae||tt),fog:!!L,useFog:N.fog===!0,fogExp2:L&&L.isFogExp2,flatShading:N.flatShading===!0,sizeAttenuation:N.sizeAttenuation===!0,logarithmicDepthBuffer:f,skinning:W.isSkinnedMesh===!0,morphTargets:$.morphAttributes.position!==void 0,morphNormals:$.morphAttributes.normal!==void 0,morphColors:$.morphAttributes.color!==void 0,morphTargetsCount:H,morphTextureStride:X,numDirLights:O.directional.length,numPointLights:O.point.length,numSpotLights:O.spot.length,numSpotLightMaps:O.spotLightMap.length,numRectAreaLights:O.rectArea.length,numHemiLights:O.hemi.length,numDirLightShadows:O.directionalShadowMap.length,numPointLightShadows:O.pointShadowMap.length,numSpotLightShadows:O.spotShadowMap.length,numSpotLightShadowsWithMaps:O.numSpotLightShadowsWithMaps,numLightProbes:O.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:N.dithering,shadowMapEnabled:t.shadowMap.enabled&&B.length>0,shadowMapType:t.shadowMap.type,toneMapping:yt,useLegacyLights:t._useLegacyLights,decodeVideoTexture:Ae&&N.map.isVideoTexture===!0&&kn.getTransfer(N.map.colorSpace)===Kn,premultipliedAlpha:N.premultipliedAlpha,doubleSided:N.side===Ol,flipSided:N.side===Da,useDepthPacking:N.depthPacking>=0,depthPacking:N.depthPacking||0,index0AttributeName:N.index0AttributeName,extensionDerivatives:Ee&&N.extensions.derivatives===!0,extensionFragDepth:Ee&&N.extensions.fragDepth===!0,extensionDrawBuffers:Ee&&N.extensions.drawBuffers===!0,extensionShaderTextureLOD:Ee&&N.extensions.shaderTextureLOD===!0,rendererExtensionFragDepth:d||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:d||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:d||i.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:N.customProgramCacheKey()}}function v(N){const O=[];if(N.shaderID?O.push(N.shaderID):(O.push(N.customVertexShaderID),O.push(N.customFragmentShaderID)),N.defines!==void 0)for(const B in N.defines)O.push(B),O.push(N.defines[B]);return N.isRawShaderMaterial===!1&&(w(O,N),M(O,N),O.push(t.outputColorSpace)),O.push(N.customProgramCacheKey),O.join()}function w(N,O){N.push(O.precision),N.push(O.outputColorSpace),N.push(O.envMapMode),N.push(O.envMapCubeUVHeight),N.push(O.mapUv),N.push(O.alphaMapUv),N.push(O.lightMapUv),N.push(O.aoMapUv),N.push(O.bumpMapUv),N.push(O.normalMapUv),N.push(O.displacementMapUv),N.push(O.emissiveMapUv),N.push(O.metalnessMapUv),N.push(O.roughnessMapUv),N.push(O.anisotropyMapUv),N.push(O.clearcoatMapUv),N.push(O.clearcoatNormalMapUv),N.push(O.clearcoatRoughnessMapUv),N.push(O.iridescenceMapUv),N.push(O.iridescenceThicknessMapUv),N.push(O.sheenColorMapUv),N.push(O.sheenRoughnessMapUv),N.push(O.specularMapUv),N.push(O.specularColorMapUv),N.push(O.specularIntensityMapUv),N.push(O.transmissionMapUv),N.push(O.thicknessMapUv),N.push(O.combine),N.push(O.fogExp2),N.push(O.sizeAttenuation),N.push(O.morphTargetsCount),N.push(O.morphAttributeCount),N.push(O.numDirLights),N.push(O.numPointLights),N.push(O.numSpotLights),N.push(O.numSpotLightMaps),N.push(O.numHemiLights),N.push(O.numRectAreaLights),N.push(O.numDirLightShadows),N.push(O.numPointLightShadows),N.push(O.numSpotLightShadows),N.push(O.numSpotLightShadowsWithMaps),N.push(O.numLightProbes),N.push(O.shadowMapType),N.push(O.toneMapping),N.push(O.numClippingPlanes),N.push(O.numClipIntersection),N.push(O.depthPacking)}function M(N,O){o.disableAll(),O.isWebGL2&&o.enable(0),O.supportsVertexTextures&&o.enable(1),O.instancing&&o.enable(2),O.instancingColor&&o.enable(3),O.matcap&&o.enable(4),O.envMap&&o.enable(5),O.normalMapObjectSpace&&o.enable(6),O.normalMapTangentSpace&&o.enable(7),O.clearcoat&&o.enable(8),O.iridescence&&o.enable(9),O.alphaTest&&o.enable(10),O.vertexColors&&o.enable(11),O.vertexAlphas&&o.enable(12),O.vertexUv1s&&o.enable(13),O.vertexUv2s&&o.enable(14),O.vertexUv3s&&o.enable(15),O.vertexTangents&&o.enable(16),O.anisotropy&&o.enable(17),O.alphaHash&&o.enable(18),O.batching&&o.enable(19),N.push(o.mask),o.disableAll(),O.fog&&o.enable(0),O.useFog&&o.enable(1),O.flatShading&&o.enable(2),O.logarithmicDepthBuffer&&o.enable(3),O.skinning&&o.enable(4),O.morphTargets&&o.enable(5),O.morphNormals&&o.enable(6),O.morphColors&&o.enable(7),O.premultipliedAlpha&&o.enable(8),O.shadowMapEnabled&&o.enable(9),O.useLegacyLights&&o.enable(10),O.doubleSided&&o.enable(11),O.flipSided&&o.enable(12),O.useDepthPacking&&o.enable(13),O.dithering&&o.enable(14),O.transmission&&o.enable(15),O.sheen&&o.enable(16),O.opaque&&o.enable(17),O.pointsUvs&&o.enable(18),O.decodeVideoTexture&&o.enable(19),N.push(o.mask)}function E(N){const O=y[N.type];let B;if(O){const I=Ca[O];B=eP.clone(I.uniforms)}else B=N.uniforms;return B}function T(N,O){let B;for(let I=0,W=c.length;I<W;I++){const L=c[I];if(L.cacheKey===O){B=L,++B.usedTimes;break}}return B===void 0&&(B=new J0e(t,O,N,a),c.push(B)),B}function P(N){if(--N.usedTimes===0){const O=c.indexOf(N);c[O]=c[c.length-1],c.pop(),N.destroy()}}function R(N){l.remove(N)}function U(){l.dispose()}return{getParameters:x,getProgramCacheKey:v,getUniforms:E,acquireProgram:T,releaseProgram:P,releaseShaderCache:R,programs:c,dispose:U}}function ive(){let t=new WeakMap;function e(a){let s=t.get(a);return s===void 0&&(s={},t.set(a,s)),s}function n(a){t.delete(a)}function i(a,s,o){t.get(a)[s]=o}function r(){t=new WeakMap}return{get:e,remove:n,update:i,dispose:r}}function rve(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function $z(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Wz(){const t=[];let e=0;const n=[],i=[],r=[];function a(){e=0,n.length=0,i.length=0,r.length=0}function s(f,p,m,y,b,x){let v=t[e];return v===void 0?(v={id:f.id,object:f,geometry:p,material:m,groupOrder:y,renderOrder:f.renderOrder,z:b,group:x},t[e]=v):(v.id=f.id,v.object=f,v.geometry=p,v.material=m,v.groupOrder=y,v.renderOrder=f.renderOrder,v.z=b,v.group=x),e++,v}function o(f,p,m,y,b,x){const v=s(f,p,m,y,b,x);m.transmission>0?i.push(v):m.transparent===!0?r.push(v):n.push(v)}function l(f,p,m,y,b,x){const v=s(f,p,m,y,b,x);m.transmission>0?i.unshift(v):m.transparent===!0?r.unshift(v):n.unshift(v)}function c(f,p){n.length>1&&n.sort(f||rve),i.length>1&&i.sort(p||$z),r.length>1&&r.sort(p||$z)}function d(){for(let f=e,p=t.length;f<p;f++){const m=t[f];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:n,transmissive:i,transparent:r,init:a,push:o,unshift:l,finish:d,sort:c}}function ave(){let t=new WeakMap;function e(i,r){const a=t.get(i);let s;return a===void 0?(s=new Wz,t.set(i,[s])):r>=a.length?(s=new Wz,a.push(s)):s=a[r],s}function n(){t=new WeakMap}return{get:e,dispose:n}}function sve(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Ce,color:new Ut};break;case"SpotLight":n={position:new Ce,direction:new Ce,color:new Ut,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Ce,color:new Ut,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Ce,skyColor:new Ut,groundColor:new Ut};break;case"RectAreaLight":n={color:new Ut,position:new Ce,halfWidth:new Ce,halfHeight:new Ce};break}return t[e.id]=n,n}}}function ove(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt};break;case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vt,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let lve=0;function cve(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function uve(t,e){const n=new sve,i=ove(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let d=0;d<9;d++)r.probe.push(new Ce);const a=new Ce,s=new Wn,o=new Wn;function l(d,f){let p=0,m=0,y=0;for(let I=0;I<9;I++)r.probe[I].set(0,0,0);let b=0,x=0,v=0,w=0,M=0,E=0,T=0,P=0,R=0,U=0,N=0;d.sort(cve);const O=f===!0?Math.PI:1;for(let I=0,W=d.length;I<W;I++){const L=d[I],$=L.color,q=L.intensity,G=L.distance,Y=L.shadow&&L.shadow.map?L.shadow.map.texture:null;if(L.isAmbientLight)p+=$.r*q*O,m+=$.g*q*O,y+=$.b*q*O;else if(L.isLightProbe){for(let Q=0;Q<9;Q++)r.probe[Q].addScaledVector(L.sh.coefficients[Q],q);N++}else if(L.isDirectionalLight){const Q=n.get(L);if(Q.color.copy(L.color).multiplyScalar(L.intensity*O),L.castShadow){const se=L.shadow,H=i.get(L);H.shadowBias=se.bias,H.shadowNormalBias=se.normalBias,H.shadowRadius=se.radius,H.shadowMapSize=se.mapSize,r.directionalShadow[b]=H,r.directionalShadowMap[b]=Y,r.directionalShadowMatrix[b]=L.shadow.matrix,E++}r.directional[b]=Q,b++}else if(L.isSpotLight){const Q=n.get(L);Q.position.setFromMatrixPosition(L.matrixWorld),Q.color.copy($).multiplyScalar(q*O),Q.distance=G,Q.coneCos=Math.cos(L.angle),Q.penumbraCos=Math.cos(L.angle*(1-L.penumbra)),Q.decay=L.decay,r.spot[v]=Q;const se=L.shadow;if(L.map&&(r.spotLightMap[R]=L.map,R++,se.updateMatrices(L),L.castShadow&&U++),r.spotLightMatrix[v]=se.matrix,L.castShadow){const H=i.get(L);H.shadowBias=se.bias,H.shadowNormalBias=se.normalBias,H.shadowRadius=se.radius,H.shadowMapSize=se.mapSize,r.spotShadow[v]=H,r.spotShadowMap[v]=Y,P++}v++}else if(L.isRectAreaLight){const Q=n.get(L);Q.color.copy($).multiplyScalar(q),Q.halfWidth.set(L.width*.5,0,0),Q.halfHeight.set(0,L.height*.5,0),r.rectArea[w]=Q,w++}else if(L.isPointLight){const Q=n.get(L);if(Q.color.copy(L.color).multiplyScalar(L.intensity*O),Q.distance=L.distance,Q.decay=L.decay,L.castShadow){const se=L.shadow,H=i.get(L);H.shadowBias=se.bias,H.shadowNormalBias=se.normalBias,H.shadowRadius=se.radius,H.shadowMapSize=se.mapSize,H.shadowCameraNear=se.camera.near,H.shadowCameraFar=se.camera.far,r.pointShadow[x]=H,r.pointShadowMap[x]=Y,r.pointShadowMatrix[x]=L.shadow.matrix,T++}r.point[x]=Q,x++}else if(L.isHemisphereLight){const Q=n.get(L);Q.skyColor.copy(L.color).multiplyScalar(q*O),Q.groundColor.copy(L.groundColor).multiplyScalar(q*O),r.hemi[M]=Q,M++}}w>0&&(e.isWebGL2||t.has("OES_texture_float_linear")===!0?(r.rectAreaLTC1=gt.LTC_FLOAT_1,r.rectAreaLTC2=gt.LTC_FLOAT_2):t.has("OES_texture_half_float_linear")===!0?(r.rectAreaLTC1=gt.LTC_HALF_1,r.rectAreaLTC2=gt.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=p,r.ambient[1]=m,r.ambient[2]=y;const B=r.hash;(B.directionalLength!==b||B.pointLength!==x||B.spotLength!==v||B.rectAreaLength!==w||B.hemiLength!==M||B.numDirectionalShadows!==E||B.numPointShadows!==T||B.numSpotShadows!==P||B.numSpotMaps!==R||B.numLightProbes!==N)&&(r.directional.length=b,r.spot.length=v,r.rectArea.length=w,r.point.length=x,r.hemi.length=M,r.directionalShadow.length=E,r.directionalShadowMap.length=E,r.pointShadow.length=T,r.pointShadowMap.length=T,r.spotShadow.length=P,r.spotShadowMap.length=P,r.directionalShadowMatrix.length=E,r.pointShadowMatrix.length=T,r.spotLightMatrix.length=P+R-U,r.spotLightMap.length=R,r.numSpotLightShadowsWithMaps=U,r.numLightProbes=N,B.directionalLength=b,B.pointLength=x,B.spotLength=v,B.rectAreaLength=w,B.hemiLength=M,B.numDirectionalShadows=E,B.numPointShadows=T,B.numSpotShadows=P,B.numSpotMaps=R,B.numLightProbes=N,r.version=lve++)}function c(d,f){let p=0,m=0,y=0,b=0,x=0;const v=f.matrixWorldInverse;for(let w=0,M=d.length;w<M;w++){const E=d[w];if(E.isDirectionalLight){const T=r.directional[p];T.direction.setFromMatrixPosition(E.matrixWorld),a.setFromMatrixPosition(E.target.matrixWorld),T.direction.sub(a),T.direction.transformDirection(v),p++}else if(E.isSpotLight){const T=r.spot[y];T.position.setFromMatrixPosition(E.matrixWorld),T.position.applyMatrix4(v),T.direction.setFromMatrixPosition(E.matrixWorld),a.setFromMatrixPosition(E.target.matrixWorld),T.direction.sub(a),T.direction.transformDirection(v),y++}else if(E.isRectAreaLight){const T=r.rectArea[b];T.position.setFromMatrixPosition(E.matrixWorld),T.position.applyMatrix4(v),o.identity(),s.copy(E.matrixWorld),s.premultiply(v),o.extractRotation(s),T.halfWidth.set(E.width*.5,0,0),T.halfHeight.set(0,E.height*.5,0),T.halfWidth.applyMatrix4(o),T.halfHeight.applyMatrix4(o),b++}else if(E.isPointLight){const T=r.point[m];T.position.setFromMatrixPosition(E.matrixWorld),T.position.applyMatrix4(v),m++}else if(E.isHemisphereLight){const T=r.hemi[x];T.direction.setFromMatrixPosition(E.matrixWorld),T.direction.transformDirection(v),x++}}}return{setup:l,setupView:c,state:r}}function qz(t,e){const n=new uve(t,e),i=[],r=[];function a(){i.length=0,r.length=0}function s(f){i.push(f)}function o(f){r.push(f)}function l(f){n.setup(i,f)}function c(f){n.setupView(i,f)}return{init:a,state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:l,setupLightsView:c,pushLight:s,pushShadow:o}}function dve(t,e){let n=new WeakMap;function i(a,s=0){const o=n.get(a);let l;return o===void 0?(l=new qz(t,e),n.set(a,[l])):s>=o.length?(l=new qz(t,e),o.push(l)):l=o[s],l}function r(){n=new WeakMap}return{get:i,dispose:r}}class fve extends Zp{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Zfe,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class hve extends Zp{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const pve=`void main() {
  7369. gl_Position = vec4( position, 1.0 );
  7370. }`,mve=`uniform sampler2D shadow_pass;
  7371. uniform vec2 resolution;
  7372. uniform float radius;
  7373. #include <packing>
  7374. void main() {
  7375. const float samples = float( VSM_SAMPLES );
  7376. float mean = 0.0;
  7377. float squared_mean = 0.0;
  7378. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  7379. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  7380. for ( float i = 0.0; i < samples; i ++ ) {
  7381. float uvOffset = uvStart + i * uvStride;
  7382. #ifdef HORIZONTAL_PASS
  7383. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  7384. mean += distribution.x;
  7385. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  7386. #else
  7387. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  7388. mean += depth;
  7389. squared_mean += depth * depth;
  7390. #endif
  7391. }
  7392. mean = mean / samples;
  7393. squared_mean = squared_mean / samples;
  7394. float std_dev = sqrt( squared_mean - mean * mean );
  7395. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  7396. }`;function gve(t,e,n){let i=new pS;const r=new Vt,a=new Vt,s=new Un,o=new fve({depthPacking:Jfe}),l=new hve,c={},d=n.maxTextureSize,f={[Pu]:Da,[Da]:Pu,[Ol]:Ol},p=new Du({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Vt},radius:{value:4}},vertexShader:pve,fragmentShader:mve}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const y=new na;y.setAttribute("position",new is(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const b=new co(y,p),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=n$;let v=this.type;this.render=function(T,P,R){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||T.length===0)return;const U=t.getRenderTarget(),N=t.getActiveCubeFace(),O=t.getActiveMipmapLevel(),B=t.state;B.setBlending(_u),B.buffers.color.setClear(1,1,1,1),B.buffers.depth.setTest(!0),B.setScissorTest(!1);const I=v!==Rl&&this.type===Rl,W=v===Rl&&this.type!==Rl;for(let L=0,$=T.length;L<$;L++){const q=T[L],G=q.shadow;if(G===void 0){console.warn("THREE.WebGLShadowMap:",q,"has no shadow.");continue}if(G.autoUpdate===!1&&G.needsUpdate===!1)continue;r.copy(G.mapSize);const Y=G.getFrameExtents();if(r.multiply(Y),a.copy(G.mapSize),(r.x>d||r.y>d)&&(r.x>d&&(a.x=Math.floor(d/Y.x),r.x=a.x*Y.x,G.mapSize.x=a.x),r.y>d&&(a.y=Math.floor(d/Y.y),r.y=a.y*Y.y,G.mapSize.y=a.y)),G.map===null||I===!0||W===!0){const se=this.type!==Rl?{minFilter:Ur,magFilter:Ur}:{};G.map!==null&&G.map.dispose(),G.map=new cf(r.x,r.y,se),G.map.texture.name=q.name+".shadowMap",G.camera.updateProjectionMatrix()}t.setRenderTarget(G.map),t.clear();const Q=G.getViewportCount();for(let se=0;se<Q;se++){const H=G.getViewport(se);s.set(a.x*H.x,a.y*H.y,a.x*H.z,a.y*H.w),B.viewport(s),G.updateMatrices(q,se),i=G.getFrustum(),E(P,R,G.camera,q,this.type)}G.isPointLightShadow!==!0&&this.type===Rl&&w(G,R),G.needsUpdate=!1}v=this.type,x.needsUpdate=!1,t.setRenderTarget(U,N,O)};function w(T,P){const R=e.update(b);p.defines.VSM_SAMPLES!==T.blurSamples&&(p.defines.VSM_SAMPLES=T.blurSamples,m.defines.VSM_SAMPLES=T.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),T.mapPass===null&&(T.mapPass=new cf(r.x,r.y)),p.uniforms.shadow_pass.value=T.map.texture,p.uniforms.resolution.value=T.mapSize,p.uniforms.radius.value=T.radius,t.setRenderTarget(T.mapPass),t.clear(),t.renderBufferDirect(P,null,R,p,b,null),m.uniforms.shadow_pass.value=T.mapPass.texture,m.uniforms.resolution.value=T.mapSize,m.uniforms.radius.value=T.radius,t.setRenderTarget(T.map),t.clear(),t.renderBufferDirect(P,null,R,m,b,null)}function M(T,P,R,U){let N=null;const O=R.isPointLight===!0?T.customDistanceMaterial:T.customDepthMaterial;if(O!==void 0)N=O;else if(N=R.isPointLight===!0?l:o,t.localClippingEnabled&&P.clipShadows===!0&&Array.isArray(P.clippingPlanes)&&P.clippingPlanes.length!==0||P.displacementMap&&P.displacementScale!==0||P.alphaMap&&P.alphaTest>0||P.map&&P.alphaTest>0){const B=N.uuid,I=P.uuid;let W=c[B];W===void 0&&(W={},c[B]=W);let L=W[I];L===void 0&&(L=N.clone(),W[I]=L),N=L}if(N.visible=P.visible,N.wireframe=P.wireframe,U===Rl?N.side=P.shadowSide!==null?P.shadowSide:P.side:N.side=P.shadowSide!==null?P.shadowSide:f[P.side],N.alphaMap=P.alphaMap,N.alphaTest=P.alphaTest,N.map=P.map,N.clipShadows=P.clipShadows,N.clippingPlanes=P.clippingPlanes,N.clipIntersection=P.clipIntersection,N.displacementMap=P.displacementMap,N.displacementScale=P.displacementScale,N.displacementBias=P.displacementBias,N.wireframeLinewidth=P.wireframeLinewidth,N.linewidth=P.linewidth,R.isPointLight===!0&&N.isMeshDistanceMaterial===!0){const B=t.properties.get(N);B.light=R}return N}function E(T,P,R,U,N){if(T.visible===!1)return;if(T.layers.test(P.layers)&&(T.isMesh||T.isLine||T.isPoints)&&(T.castShadow||T.receiveShadow&&N===Rl)&&(!T.frustumCulled||i.intersectsObject(T))){T.modelViewMatrix.multiplyMatrices(R.matrixWorldInverse,T.matrixWorld);const I=e.update(T),W=T.material;if(Array.isArray(W)){const L=I.groups;for(let $=0,q=L.length;$<q;$++){const G=L[$],Y=W[G.materialIndex];if(Y&&Y.visible){const Q=M(T,Y,U,N);T.onBeforeShadow(t,T,P,R,I,Q,G),t.renderBufferDirect(R,null,I,Q,T,G),T.onAfterShadow(t,T,P,R,I,Q,G)}}}else if(W.visible){const L=M(T,W,U,N);T.onBeforeShadow(t,T,P,R,I,L,null),t.renderBufferDirect(R,null,I,L,T,null),T.onAfterShadow(t,T,P,R,I,L,null)}}const B=T.children;for(let I=0,W=B.length;I<W;I++)E(B[I],P,R,U,N)}}function vve(t,e,n){const i=n.isWebGL2;function r(){let de=!1;const Le=new Un;let Ee=null;const ge=new Un(0,0,0,0);return{setMask:function(je){Ee!==je&&!de&&(t.colorMask(je,je,je,je),Ee=je)},setLocked:function(je){de=je},setClear:function(je,at,yt,Ct,tn){tn===!0&&(je*=Ct,at*=Ct,yt*=Ct),Le.set(je,at,yt,Ct),ge.equals(Le)===!1&&(t.clearColor(je,at,yt,Ct),ge.copy(Le))},reset:function(){de=!1,Ee=null,ge.set(-1,0,0,0)}}}function a(){let de=!1,Le=null,Ee=null,ge=null;return{setTest:function(je){je?he(t.DEPTH_TEST):Ae(t.DEPTH_TEST)},setMask:function(je){Le!==je&&!de&&(t.depthMask(je),Le=je)},setFunc:function(je){if(Ee!==je){switch(je){case Cfe:t.depthFunc(t.NEVER);break;case Rfe:t.depthFunc(t.ALWAYS);break;case Nfe:t.depthFunc(t.LESS);break;case l_:t.depthFunc(t.LEQUAL);break;case Pfe:t.depthFunc(t.EQUAL);break;case Dfe:t.depthFunc(t.GEQUAL);break;case Ofe:t.depthFunc(t.GREATER);break;case Lfe:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}Ee=je}},setLocked:function(je){de=je},setClear:function(je){ge!==je&&(t.clearDepth(je),ge=je)},reset:function(){de=!1,Le=null,Ee=null,ge=null}}}function s(){let de=!1,Le=null,Ee=null,ge=null,je=null,at=null,yt=null,Ct=null,tn=null;return{setTest:function(Pt){de||(Pt?he(t.STENCIL_TEST):Ae(t.STENCIL_TEST))},setMask:function(Pt){Le!==Pt&&!de&&(t.stencilMask(Pt),Le=Pt)},setFunc:function(Pt,wn,zn){(Ee!==Pt||ge!==wn||je!==zn)&&(t.stencilFunc(Pt,wn,zn),Ee=Pt,ge=wn,je=zn)},setOp:function(Pt,wn,zn){(at!==Pt||yt!==wn||Ct!==zn)&&(t.stencilOp(Pt,wn,zn),at=Pt,yt=wn,Ct=zn)},setLocked:function(Pt){de=Pt},setClear:function(Pt){tn!==Pt&&(t.clearStencil(Pt),tn=Pt)},reset:function(){de=!1,Le=null,Ee=null,ge=null,je=null,at=null,yt=null,Ct=null,tn=null}}}const o=new r,l=new a,c=new s,d=new WeakMap,f=new WeakMap;let p={},m={},y=new WeakMap,b=[],x=null,v=!1,w=null,M=null,E=null,T=null,P=null,R=null,U=null,N=new Ut(0,0,0),O=0,B=!1,I=null,W=null,L=null,$=null,q=null;const G=t.getParameter(t.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let Y=!1,Q=0;const se=t.getParameter(t.VERSION);se.indexOf("WebGL")!==-1?(Q=parseFloat(/^WebGL (\d)/.exec(se)[1]),Y=Q>=1):se.indexOf("OpenGL ES")!==-1&&(Q=parseFloat(/^OpenGL ES (\d)/.exec(se)[1]),Y=Q>=2);let H=null,X={};const re=t.getParameter(t.SCISSOR_BOX),ce=t.getParameter(t.VIEWPORT),ye=new Un().fromArray(re),me=new Un().fromArray(ce);function be(de,Le,Ee,ge){const je=new Uint8Array(4),at=t.createTexture();t.bindTexture(de,at),t.texParameteri(de,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(de,t.TEXTURE_MAG_FILTER,t.NEAREST);for(let yt=0;yt<Ee;yt++)i&&(de===t.TEXTURE_3D||de===t.TEXTURE_2D_ARRAY)?t.texImage3D(Le,0,t.RGBA,1,1,ge,0,t.RGBA,t.UNSIGNED_BYTE,je):t.texImage2D(Le+yt,0,t.RGBA,1,1,0,t.RGBA,t.UNSIGNED_BYTE,je);return at}const De={};De[t.TEXTURE_2D]=be(t.TEXTURE_2D,t.TEXTURE_2D,1),De[t.TEXTURE_CUBE_MAP]=be(t.TEXTURE_CUBE_MAP,t.TEXTURE_CUBE_MAP_POSITIVE_X,6),i&&(De[t.TEXTURE_2D_ARRAY]=be(t.TEXTURE_2D_ARRAY,t.TEXTURE_2D_ARRAY,1,1),De[t.TEXTURE_3D]=be(t.TEXTURE_3D,t.TEXTURE_3D,1,1)),o.setClear(0,0,0,1),l.setClear(1),c.setClear(0),he(t.DEPTH_TEST),l.setFunc(l_),ee(!1),ae(RF),he(t.CULL_FACE),ne(_u);function he(de){p[de]!==!0&&(t.enable(de),p[de]=!0)}function Ae(de){p[de]!==!1&&(t.disable(de),p[de]=!1)}function Be(de,Le){return m[de]!==Le?(t.bindFramebuffer(de,Le),m[de]=Le,i&&(de===t.DRAW_FRAMEBUFFER&&(m[t.FRAMEBUFFER]=Le),de===t.FRAMEBUFFER&&(m[t.DRAW_FRAMEBUFFER]=Le)),!0):!1}function le(de,Le){let Ee=b,ge=!1;if(de)if(Ee=y.get(Le),Ee===void 0&&(Ee=[],y.set(Le,Ee)),de.isWebGLMultipleRenderTargets){const je=de.texture;if(Ee.length!==je.length||Ee[0]!==t.COLOR_ATTACHMENT0){for(let at=0,yt=je.length;at<yt;at++)Ee[at]=t.COLOR_ATTACHMENT0+at;Ee.length=je.length,ge=!0}}else Ee[0]!==t.COLOR_ATTACHMENT0&&(Ee[0]=t.COLOR_ATTACHMENT0,ge=!0);else Ee[0]!==t.BACK&&(Ee[0]=t.BACK,ge=!0);ge&&(n.isWebGL2?t.drawBuffers(Ee):e.get("WEBGL_draw_buffers").drawBuffersWEBGL(Ee))}function ct(de){return x!==de?(t.useProgram(de),x=de,!0):!1}const z={[Td]:t.FUNC_ADD,[hfe]:t.FUNC_SUBTRACT,[pfe]:t.FUNC_REVERSE_SUBTRACT};if(i)z[OF]=t.MIN,z[LF]=t.MAX;else{const de=e.get("EXT_blend_minmax");de!==null&&(z[OF]=de.MIN_EXT,z[LF]=de.MAX_EXT)}const V={[mfe]:t.ZERO,[gfe]:t.ONE,[vfe]:t.SRC_COLOR,[_R]:t.SRC_ALPHA,[wfe]:t.SRC_ALPHA_SATURATE,[_fe]:t.DST_COLOR,[yfe]:t.DST_ALPHA,[xfe]:t.ONE_MINUS_SRC_COLOR,[SR]:t.ONE_MINUS_SRC_ALPHA,[Sfe]:t.ONE_MINUS_DST_COLOR,[bfe]:t.ONE_MINUS_DST_ALPHA,[Mfe]:t.CONSTANT_COLOR,[Efe]:t.ONE_MINUS_CONSTANT_COLOR,[Afe]:t.CONSTANT_ALPHA,[Tfe]:t.ONE_MINUS_CONSTANT_ALPHA};function ne(de,Le,Ee,ge,je,at,yt,Ct,tn,Pt){if(de===_u){v===!0&&(Ae(t.BLEND),v=!1);return}if(v===!1&&(he(t.BLEND),v=!0),de!==ffe){if(de!==w||Pt!==B){if((M!==Td||P!==Td)&&(t.blendEquation(t.FUNC_ADD),M=Td,P=Td),Pt)switch(de){case op:t.blendFuncSeparate(t.ONE,t.ONE_MINUS_SRC_ALPHA,t.ONE,t.ONE_MINUS_SRC_ALPHA);break;case NF:t.blendFunc(t.ONE,t.ONE);break;case PF:t.blendFuncSeparate(t.ZERO,t.ONE_MINUS_SRC_COLOR,t.ZERO,t.ONE);break;case DF:t.blendFuncSeparate(t.ZERO,t.SRC_COLOR,t.ZERO,t.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: 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we(de,Le,Ee){de?(he(t.POLYGON_OFFSET_FILL),($!==Le||q!==Ee)&&(t.polygonOffset(Le,Ee),$=Le,q=Ee)):Ae(t.POLYGON_OFFSET_FILL)}function ve(de){de?he(t.SCISSOR_TEST):Ae(t.SCISSOR_TEST)}function F(de){de===void 0&&(de=t.TEXTURE0+G-1),H!==de&&(t.activeTexture(de),H=de)}function k(de,Le,Ee){Ee===void 0&&(H===null?Ee=t.TEXTURE0+G-1:Ee=H);let ge=X[Ee];ge===void 0&&(ge={type:void 0,texture:void 0},X[Ee]=ge),(ge.type!==de||ge.texture!==Le)&&(H!==Ee&&(t.activeTexture(Ee),H=Ee),t.bindTexture(de,Le||De[de]),ge.type=de,ge.texture=Le)}function K(){const de=X[H];de!==void 0&&de.type!==void 0&&(t.bindTexture(de.type,null),de.type=void 0,de.texture=void 0)}function pe(){try{t.compressedTexImage2D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function xe(){try{t.compressedTexImage3D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function fe(){try{t.texSubImage2D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function Ke(){try{t.texSubImage3D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function ke(){try{t.compressedTexSubImage2D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function $e(){try{t.compressedTexSubImage3D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function rt(){try{t.texStorage2D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function Ue(){try{t.texStorage3D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function Pe(){try{t.texImage2D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function dt(){try{t.texImage3D.apply(t,arguments)}catch(de){console.error("THREE.WebGLState:",de)}}function et(de){ye.equals(de)===!1&&(t.scissor(de.x,de.y,de.z,de.w),ye.copy(de))}function Qe(de){me.equals(de)===!1&&(t.viewport(de.x,de.y,de.z,de.w),me.copy(de))}function st(de,Le){let Ee=f.get(Le);Ee===void 0&&(Ee=new WeakMap,f.set(Le,Ee));let ge=Ee.get(de);ge===void 0&&(ge=t.getUniformBlockIndex(Le,de.name),Ee.set(de,ge))}function ue(de,Le){const ge=f.get(Le).get(de);d.get(Le)!==ge&&(t.uniformBlockBinding(Le,ge,de.__bindingPointIndex),d.set(Le,ge))}function tt(){t.disable(t.BLEND),t.disable(t.CULL_FACE),t.disable(t.DEPTH_TEST),t.disable(t.POLYGON_OFFSET_FILL),t.disable(t.SCISSOR_TEST),t.disable(t.STENCIL_TEST),t.disable(t.SAMPLE_ALPHA_TO_COVERAGE),t.blendEquation(t.FUNC_ADD),t.blendFunc(t.ONE,t.ZERO),t.blendFuncSeparate(t.ONE,t.ZERO,t.ONE,t.ZERO),t.blendColor(0,0,0,0),t.colorMask(!0,!0,!0,!0),t.clearColor(0,0,0,0),t.depthMask(!0),t.depthFunc(t.LESS),t.clearDepth(1),t.stencilMask(4294967295),t.stencilFunc(t.ALWAYS,0,4294967295),t.stencilOp(t.KEEP,t.KEEP,t.KEEP),t.clearStencil(0),t.cullFace(t.BACK),t.frontFace(t.CCW),t.polygonOffset(0,0),t.activeTexture(t.TEXTURE0),t.bindFramebuffer(t.FRAMEBUFFER,null),i===!0&&(t.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),t.bindFramebuffer(t.READ_FRAMEBUFFER,null)),t.useProgram(null),t.lineWidth(1),t.scissor(0,0,t.canvas.width,t.canvas.height),t.viewport(0,0,t.canvas.width,t.canvas.height),p={},H=null,X={},m={},y=new WeakMap,b=[],x=null,v=!1,w=null,M=null,E=null,T=null,P=null,R=null,U=null,N=new Ut(0,0,0),O=0,B=!1,I=null,W=null,L=null,$=null,q=null,ye.set(0,0,t.canvas.width,t.canvas.height),me.set(0,0,t.canvas.width,t.canvas.height),o.reset(),l.reset(),c.reset()}return{buffers:{color:o,depth:l,stencil:c},enable:he,disable:Ae,bindFramebuffer:Be,drawBuffers:le,useProgram:ct,setBlending:ne,setMaterial:J,setFlipSided:ee,setCullFace:ae,setLineWidth:ie,setPolygonOffset:we,setScissorTest:ve,activeTexture:F,bindTexture:k,unbindTexture:K,compressedTexImage2D:pe,compressedTexImage3D:xe,texImage2D:Pe,texImage3D:dt,updateUBOMapping:st,uniformBlockBinding:ue,texStorage2D:rt,texStorage3D:Ue,texSubImage2D:fe,texSubImage3D:Ke,compressedTexSubImage2D:ke,compressedTexSubImage3D:$e,scissor:et,viewport:Qe,reset:tt}}function xve(t,e,n,i,r,a,s){const o=r.isWebGL2,l=r.maxTextures,c=r.maxCubemapSize,d=r.maxTextureSize,f=r.maxSamples,p=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):null,m=typeof navigator>"u"?!1:/OculusBrowser/g.test(navigator.userAgent),y=new WeakMap;let b;const x=new WeakMap;let v=!1;try{v=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function w(F,k){return v?new OffscreenCanvas(F,k):h_("canvas")}function M(F,k,K,pe){let xe=1;if((F.width>pe||F.height>pe)&&(xe=pe/Math.max(F.width,F.height)),xe<1||k===!0)if(typeof HTMLImageElement<"u"&&F instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&F instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&F instanceof ImageBitmap){const fe=k?f_:Math.floor,Ke=fe(xe*F.width),ke=fe(xe*F.height);b===void 0&&(b=w(Ke,ke));const $e=K?w(Ke,ke):b;return $e.width=Ke,$e.height=ke,$e.getContext("2d").drawImage(F,0,0,Ke,ke),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+F.width+"x"+F.height+") to ("+Ke+"x"+ke+")."),$e}else return"data"in F&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+F.width+"x"+F.height+")."),F;return F}function E(F){return RR(F.width)&&RR(F.height)}function T(F){return o?!1:F.wrapS!==io||F.wrapT!==io||F.minFilter!==Ur&&F.minFilter!==Ns}function P(F,k){return F.generateMipmaps&&k&&F.minFilter!==Ur&&F.minFilter!==Ns}function R(F){t.generateMipmap(F)}function U(F,k,K,pe,xe=!1){if(o===!1)return k;if(F!==null){if(t[F]!==void 0)return t[F];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+F+"'")}let fe=k;if(k===t.RED&&(K===t.FLOAT&&(fe=t.R32F),K===t.HALF_FLOAT&&(fe=t.R16F),K===t.UNSIGNED_BYTE&&(fe=t.R8)),k===t.RED_INTEGER&&(K===t.UNSIGNED_BYTE&&(fe=t.R8UI),K===t.UNSIGNED_SHORT&&(fe=t.R16UI),K===t.UNSIGNED_INT&&(fe=t.R32UI),K===t.BYTE&&(fe=t.R8I),K===t.SHORT&&(fe=t.R16I),K===t.INT&&(fe=t.R32I)),k===t.RG&&(K===t.FLOAT&&(fe=t.RG32F),K===t.HALF_FLOAT&&(fe=t.RG16F),K===t.UNSIGNED_BYTE&&(fe=t.RG8)),k===t.RGBA){const Ke=xe?c_:kn.getTransfer(pe);K===t.FLOAT&&(fe=t.RGBA32F),K===t.HALF_FLOAT&&(fe=t.RGBA16F),K===t.UNSIGNED_BYTE&&(fe=Ke===Kn?t.SRGB8_ALPHA8:t.RGBA8),K===t.UNSIGNED_SHORT_4_4_4_4&&(fe=t.RGBA4),K===t.UNSIGNED_SHORT_5_5_5_1&&(fe=t.RGB5_A1)}return(fe===t.R16F||fe===t.R32F||fe===t.RG16F||fe===t.RG32F||fe===t.RGBA16F||fe===t.RGBA32F)&&e.get("EXT_color_buffer_float"),fe}function N(F,k,K){return P(F,K)===!0||F.isFramebufferTexture&&F.minFilter!==Ur&&F.minFilter!==Ns?Math.log2(Math.max(k.width,k.height))+1:F.mipmaps!==void 0&&F.mipmaps.length>0?F.mipmaps.length:F.isCompressedTexture&&Array.isArray(F.image)?k.mipmaps.length:1}function O(F){return F===Ur||F===kF||F===vA?t.NEAREST:t.LINEAR}function B(F){const k=F.target;k.removeEventListener("dispose",B),W(k),k.isVideoTexture&&y.delete(k)}function I(F){const k=F.target;k.removeEventListener("dispose",I),$(k)}function W(F){const k=i.get(F);if(k.__webglInit===void 0)return;const K=F.source,pe=x.get(K);if(pe){const 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Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),k.compareFunction&&(t.texParameteri(F,t.TEXTURE_COMPARE_MODE,t.COMPARE_REF_TO_TEXTURE),t.texParameteri(F,t.TEXTURE_COMPARE_FUNC,me[k.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){const pe=e.get("EXT_texture_filter_anisotropic");if(k.magFilter===Ur||k.minFilter!==vA&&k.minFilter!==y0||k.type===zl&&e.has("OES_texture_float_linear")===!1||o===!1&&k.type===b0&&e.has("OES_texture_half_float_linear")===!1)return;(k.anisotropy>1||i.get(k).__currentAnisotropy)&&(t.texParameterf(F,pe.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(k.anisotropy,r.getMaxAnisotropy())),i.get(k).__currentAnisotropy=k.anisotropy)}}function De(F,k){let K=!1;F.__webglInit===void 0&&(F.__webglInit=!0,k.addEventListener("dispose",B));const pe=k.source;let xe=x.get(pe);xe===void 0&&(xe={},x.set(pe,xe));const fe=Q(k);if(fe!==F.__cacheKey){xe[fe]===void 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Pe=M(k.image,Ue,!1,d);Pe=ve(k,Pe);const dt=E(Pe)||o,et=a.convert(k.format,k.colorSpace);let Qe=a.convert(k.type),st=U(k.internalFormat,et,Qe,k.colorSpace,k.isVideoTexture);be(pe,k,dt);let ue;const tt=k.mipmaps,de=o&&k.isVideoTexture!==!0&&st!==u$,Le=Ke.__version===void 0||xe===!0,Ee=N(k,Pe,dt);if(k.isDepthTexture)st=t.DEPTH_COMPONENT,o?k.type===zl?st=t.DEPTH_COMPONENT32F:k.type===pu?st=t.DEPTH_COMPONENT24:k.type===jd?st=t.DEPTH24_STENCIL8:st=t.DEPTH_COMPONENT16:k.type===zl&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),k.format===Hd&&st===t.DEPTH_COMPONENT&&k.type!==KN&&k.type!==pu&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),k.type=pu,Qe=a.convert(k.type)),k.format===Mp&&st===t.DEPTH_COMPONENT&&(st=t.DEPTH_STENCIL,k.type!==jd&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),k.type=jd,Qe=a.convert(k.type))),Le&&(de?n.texStorage2D(t.TEXTURE_2D,1,st,Pe.width,Pe.height):n.texImage2D(t.TEXTURE_2D,0,st,Pe.width,Pe.height,0,et,Qe,null));else if(k.isDataTexture)if(tt.length>0&&dt){de&&Le&&n.texStorage2D(t.TEXTURE_2D,Ee,st,tt[0].width,tt[0].height);for(let ge=0,je=tt.length;ge<je;ge++)ue=tt[ge],de?n.texSubImage2D(t.TEXTURE_2D,ge,0,0,ue.width,ue.height,et,Qe,ue.data):n.texImage2D(t.TEXTURE_2D,ge,st,ue.width,ue.height,0,et,Qe,ue.data);k.generateMipmaps=!1}else de?(Le&&n.texStorage2D(t.TEXTURE_2D,Ee,st,Pe.width,Pe.height),n.texSubImage2D(t.TEXTURE_2D,0,0,0,Pe.width,Pe.height,et,Qe,Pe.data)):n.texImage2D(t.TEXTURE_2D,0,st,Pe.width,Pe.height,0,et,Qe,Pe.data);else if(k.isCompressedTexture)if(k.isCompressedArrayTexture){de&&Le&&n.texStorage3D(t.TEXTURE_2D_ARRAY,Ee,st,tt[0].width,tt[0].height,Pe.depth);for(let ge=0,je=tt.length;ge<je;ge++)ue=tt[ge],k.format!==Ps?et!==null?de?n.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,ge,0,0,0,ue.width,ue.height,Pe.depth,et,ue.data,0,0):n.compressedTexImage3D(t.TEXTURE_2D_ARRAY,ge,st,ue.width,ue.height,Pe.depth,0,ue.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):de?n.texSubImage3D(t.TEXTURE_2D_ARRAY,ge,0,0,0,ue.width,ue.height,Pe.depth,et,Qe,ue.data):n.texImage3D(t.TEXTURE_2D_ARRAY,ge,st,ue.width,ue.height,Pe.depth,0,et,Qe,ue.data)}else{de&&Le&&n.texStorage2D(t.TEXTURE_2D,Ee,st,tt[0].width,tt[0].height);for(let ge=0,je=tt.length;ge<je;ge++)ue=tt[ge],k.format!==Ps?et!==null?de?n.compressedTexSubImage2D(t.TEXTURE_2D,ge,0,0,ue.width,ue.height,et,ue.data):n.compressedTexImage2D(t.TEXTURE_2D,ge,st,ue.width,ue.height,0,ue.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):de?n.texSubImage2D(t.TEXTURE_2D,ge,0,0,ue.width,ue.height,et,Qe,ue.data):n.texImage2D(t.TEXTURE_2D,ge,st,ue.width,ue.height,0,et,Qe,ue.data)}else if(k.isDataArrayTexture)de?(Le&&n.texStorage3D(t.TEXTURE_2D_ARRAY,Ee,st,Pe.width,Pe.height,Pe.depth),n.texSubImage3D(t.TEXTURE_2D_ARRAY,0,0,0,0,Pe.width,Pe.height,Pe.depth,et,Qe,Pe.data)):n.texImage3D(t.TEXTURE_2D_ARRAY,0,st,Pe.width,Pe.height,Pe.depth,0,et,Qe,Pe.data);else if(k.isData3DTexture)de?(Le&&n.texStorage3D(t.TEXTURE_3D,Ee,st,Pe.width,Pe.height,Pe.depth),n.texSubImage3D(t.TEXTURE_3D,0,0,0,0,Pe.width,Pe.height,Pe.depth,et,Qe,Pe.data)):n.texImage3D(t.TEXTURE_3D,0,st,Pe.width,Pe.height,Pe.depth,0,et,Qe,Pe.data);else if(k.isFramebufferTexture){if(Le)if(de)n.texStorage2D(t.TEXTURE_2D,Ee,st,Pe.width,Pe.height);else{let ge=Pe.width,je=Pe.height;for(let at=0;at<Ee;at++)n.texImage2D(t.TEXTURE_2D,at,st,ge,je,0,et,Qe,null),ge>>=1,je>>=1}}else if(tt.length>0&&dt){de&&Le&&n.texStorage2D(t.TEXTURE_2D,Ee,st,tt[0].width,tt[0].height);for(let ge=0,je=tt.length;ge<je;ge++)ue=tt[ge],de?n.texSubImage2D(t.TEXTURE_2D,ge,0,0,et,Qe,ue):n.texImage2D(t.TEXTURE_2D,ge,st,et,Qe,ue);k.generateMipmaps=!1}else de?(Le&&n.texStorage2D(t.TEXTURE_2D,Ee,st,Pe.width,Pe.height),n.texSubImage2D(t.TEXTURE_2D,0,0,0,et,Qe,Pe)):n.texImage2D(t.TEXTURE_2D,0,st,et,Qe,Pe);P(k,dt)&&R(pe),Ke.__version=fe.version,k.onUpdate&&k.onUpdate(k)}F.__version=k.version}function Ae(F,k,K){if(k.image.length!==6)return;const pe=De(F,k),xe=k.source;n.bindTexture(t.TEXTURE_CUBE_MAP,F.__webglTexture,t.TEXTURE0+K);const fe=i.get(xe);if(xe.version!==fe.__version||pe===!0){n.activeTexture(t.TEXTURE0+K);const Ke=kn.getPrimaries(kn.workingColorSpace),ke=k.colorSpace===Ds?null:kn.getPrimaries(k.colorSpace),$e=k.colorSpace===Ds||Ke===ke?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,k.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,k.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,k.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,$e);const rt=k.isCompressedTexture||k.image[0].isCompressedTexture,Ue=k.image[0]&&k.image[0].isDataTexture,Pe=[];for(let ge=0;ge<6;ge++)!rt&&!Ue?Pe[ge]=M(k.image[ge],!1,!0,c):Pe[ge]=Ue?k.image[ge].image:k.image[ge],Pe[ge]=ve(k,Pe[ge]);const dt=Pe[0],et=E(dt)||o,Qe=a.convert(k.format,k.colorSpace),st=a.convert(k.type),ue=U(k.internalFormat,Qe,st,k.colorSpace),tt=o&&k.isVideoTexture!==!0,de=fe.__version===void 0||pe===!0;let Le=N(k,dt,et);be(t.TEXTURE_CUBE_MAP,k,et);let Ee;if(rt){tt&&de&&n.texStorage2D(t.TEXTURE_CUBE_MAP,Le,ue,dt.width,dt.height);for(let ge=0;ge<6;ge++){Ee=Pe[ge].mipmaps;for(let je=0;je<Ee.length;je++){const at=Ee[je];k.format!==Ps?Qe!==null?tt?n.compressedTexSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,0,0,at.width,at.height,Qe,at.data):n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,ue,at.width,at.height,0,at.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):tt?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,0,0,at.width,at.height,Qe,st,at.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je,ue,at.width,at.height,0,Qe,st,at.data)}}}else{Ee=k.mipmaps,tt&&de&&(Ee.length>0&&Le++,n.texStorage2D(t.TEXTURE_CUBE_MAP,Le,ue,Pe[0].width,Pe[0].height));for(let ge=0;ge<6;ge++)if(Ue){tt?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,0,0,Pe[ge].width,Pe[ge].height,Qe,st,Pe[ge].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,ue,Pe[ge].width,Pe[ge].height,0,Qe,st,Pe[ge].data);for(let je=0;je<Ee.length;je++){const yt=Ee[je].image[ge].image;tt?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,0,0,yt.width,yt.height,Qe,st,yt.data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,ue,yt.width,yt.height,0,Qe,st,yt.data)}}else{tt?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,0,0,Qe,st,Pe[ge]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,0,ue,Qe,st,Pe[ge]);for(let je=0;je<Ee.length;je++){const at=Ee[je];tt?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,0,0,Qe,st,at.image[ge]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ge,je+1,ue,Qe,st,at.image[ge])}}}P(k,et)&&R(t.TEXTURE_CUBE_MAP),fe.__version=xe.version,k.onUpdate&&k.onUpdate(k)}F.__version=k.version}function Be(F,k,K,pe,xe,fe){const Ke=a.convert(K.format,K.colorSpace),ke=a.convert(K.type),$e=U(K.internalFormat,Ke,ke,K.colorSpace);if(!i.get(k).__hasExternalTextures){const Ue=Math.max(1,k.width>>fe),Pe=Math.max(1,k.height>>fe);xe===t.TEXTURE_3D||xe===t.TEXTURE_2D_ARRAY?n.texImage3D(xe,fe,$e,Ue,Pe,k.depth,0,Ke,ke,null):n.texImage2D(xe,fe,$e,Ue,Pe,0,Ke,ke,null)}n.bindFramebuffer(t.FRAMEBUFFER,F),ie(k)?p.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,pe,xe,i.get(K).__webglTexture,0,ae(k)):(xe===t.TEXTURE_2D||xe>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&xe<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,pe,xe,i.get(K).__webglTexture,fe),n.bindFramebuffer(t.FRAMEBUFFER,null)}function le(F,k,K){if(t.bindRenderbuffer(t.RENDERBUFFER,F),k.depthBuffer&&!k.stencilBuffer){let pe=o===!0?t.DEPTH_COMPONENT24:t.DEPTH_COMPONENT16;if(K||ie(k)){const xe=k.depthTexture;xe&&xe.isDepthTexture&&(xe.type===zl?pe=t.DEPTH_COMPONENT32F:xe.type===pu&&(pe=t.DEPTH_COMPONENT24));const fe=ae(k);ie(k)?p.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,fe,pe,k.width,k.height):t.renderbufferStorageMultisample(t.RENDERBUFFER,fe,pe,k.width,k.height)}else t.renderbufferStorage(t.RENDERBUFFER,pe,k.width,k.height);t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,F)}else if(k.depthBuffer&&k.stencilBuffer){const pe=ae(k);K&&ie(k)===!1?t.renderbufferStorageMultisample(t.RENDERBUFFER,pe,t.DEPTH24_STENCIL8,k.width,k.height):ie(k)?p.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,pe,t.DEPTH24_STENCIL8,k.width,k.height):t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,k.width,k.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,F)}else{const pe=k.isWebGLMultipleRenderTargets===!0?k.texture:[k.texture];for(let xe=0;xe<pe.length;xe++){const fe=pe[xe],Ke=a.convert(fe.format,fe.colorSpace),ke=a.convert(fe.type),$e=U(fe.internalFormat,Ke,ke,fe.colorSpace),rt=ae(k);K&&ie(k)===!1?t.renderbufferStorageMultisample(t.RENDERBUFFER,rt,$e,k.width,k.height):ie(k)?p.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,rt,$e,k.width,k.height):t.renderbufferStorage(t.RENDERBUFFER,$e,k.width,k.height)}}t.bindRenderbuffer(t.RENDERBUFFER,null)}function ct(F,k){if(k&&k.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,F),!(k.depthTexture&&k.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(k.depthTexture).__webglTexture||k.depthTexture.image.width!==k.width||k.depthTexture.image.height!==k.height)&&(k.depthTexture.image.width=k.width,k.depthTexture.image.height=k.height,k.depthTexture.needsUpdate=!0),se(k.depthTexture,0);const pe=i.get(k.depthTexture).__webglTexture,xe=ae(k);if(k.depthTexture.format===Hd)ie(k)?p.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,pe,0,xe):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,pe,0);else if(k.depthTexture.format===Mp)ie(k)?p.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,pe,0,xe):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,pe,0);else throw new Error("Unknown depthTexture format")}function z(F){const k=i.get(F),K=F.isWebGLCubeRenderTarget===!0;if(F.depthTexture&&!k.__autoAllocateDepthBuffer){if(K)throw new Error("target.depthTexture not supported in Cube render targets");ct(k.__webglFramebuffer,F)}else if(K){k.__webglDepthbuffer=[];for(let pe=0;pe<6;pe++)n.bindFramebuffer(t.FRAMEBUFFER,k.__webglFramebuffer[pe]),k.__webglDepthbuffer[pe]=t.createRenderbuffer(),le(k.__webglDepthbuffer[pe],F,!1)}else n.bindFramebuffer(t.FRAMEBUFFER,k.__webglFramebuffer),k.__webglDepthbuffer=t.createRenderbuffer(),le(k.__webglDepthbuffer,F,!1);n.bindFramebuffer(t.FRAMEBUFFER,null)}function V(F,k,K){const pe=i.get(F);k!==void 0&&Be(pe.__webglFramebuffer,F,F.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),K!==void 0&&z(F)}function ne(F){const k=F.texture,K=i.get(F),pe=i.get(k);F.addEventListener("dispose",I),F.isWebGLMultipleRenderTargets!==!0&&(pe.__webglTexture===void 0&&(pe.__webglTexture=t.createTexture()),pe.__version=k.version,s.memory.textures++);const xe=F.isWebGLCubeRenderTarget===!0,fe=F.isWebGLMultipleRenderTargets===!0,Ke=E(F)||o;if(xe){K.__webglFramebuffer=[];for(let ke=0;ke<6;ke++)if(o&&k.mipmaps&&k.mipmaps.length>0){K.__webglFramebuffer[ke]=[];for(let $e=0;$e<k.mipmaps.length;$e++)K.__webglFramebuffer[ke][$e]=t.createFramebuffer()}else K.__webglFramebuffer[ke]=t.createFramebuffer()}else{if(o&&k.mipmaps&&k.mipmaps.length>0){K.__webglFramebuffer=[];for(let ke=0;ke<k.mipmaps.length;ke++)K.__webglFramebuffer[ke]=t.createFramebuffer()}else K.__webglFramebuffer=t.createFramebuffer();if(fe)if(r.drawBuffers){const ke=F.texture;for(let $e=0,rt=ke.length;$e<rt;$e++){const Ue=i.get(ke[$e]);Ue.__webglTexture===void 0&&(Ue.__webglTexture=t.createTexture(),s.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&F.samples>0&&ie(F)===!1){const ke=fe?k:[k];K.__webglMultisampledFramebuffer=t.createFramebuffer(),K.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,K.__webglMultisampledFramebuffer);for(let $e=0;$e<ke.length;$e++){const rt=ke[$e];K.__webglColorRenderbuffer[$e]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,K.__webglColorRenderbuffer[$e]);const Ue=a.convert(rt.format,rt.colorSpace),Pe=a.convert(rt.type),dt=U(rt.internalFormat,Ue,Pe,rt.colorSpace,F.isXRRenderTarget===!0),et=ae(F);t.renderbufferStorageMultisample(t.RENDERBUFFER,et,dt,F.width,F.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+$e,t.RENDERBUFFER,K.__webglColorRenderbuffer[$e])}t.bindRenderbuffer(t.RENDERBUFFER,null),F.depthBuffer&&(K.__webglDepthRenderbuffer=t.createRenderbuffer(),le(K.__webglDepthRenderbuffer,F,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(xe){n.bindTexture(t.TEXTURE_CUBE_MAP,pe.__webglTexture),be(t.TEXTURE_CUBE_MAP,k,Ke);for(let ke=0;ke<6;ke++)if(o&&k.mipmaps&&k.mipmaps.length>0)for(let $e=0;$e<k.mipmaps.length;$e++)Be(K.__webglFramebuffer[ke][$e],F,k,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+ke,$e);else Be(K.__webglFramebuffer[ke],F,k,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+ke,0);P(k,Ke)&&R(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(fe){const ke=F.texture;for(let $e=0,rt=ke.length;$e<rt;$e++){const Ue=ke[$e],Pe=i.get(Ue);n.bindTexture(t.TEXTURE_2D,Pe.__webglTexture),be(t.TEXTURE_2D,Ue,Ke),Be(K.__webglFramebuffer,F,Ue,t.COLOR_ATTACHMENT0+$e,t.TEXTURE_2D,0),P(Ue,Ke)&&R(t.TEXTURE_2D)}n.unbindTexture()}else{let ke=t.TEXTURE_2D;if((F.isWebGL3DRenderTarget||F.isWebGLArrayRenderTarget)&&(o?ke=F.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(ke,pe.__webglTexture),be(ke,k,Ke),o&&k.mipmaps&&k.mipmaps.length>0)for(let $e=0;$e<k.mipmaps.length;$e++)Be(K.__webglFramebuffer[$e],F,k,t.COLOR_ATTACHMENT0,ke,$e);else Be(K.__webglFramebuffer,F,k,t.COLOR_ATTACHMENT0,ke,0);P(k,Ke)&&R(ke),n.unbindTexture()}F.depthBuffer&&z(F)}function J(F){const k=E(F)||o,K=F.isWebGLMultipleRenderTargets===!0?F.texture:[F.texture];for(let pe=0,xe=K.length;pe<xe;pe++){const fe=K[pe];if(P(fe,k)){const Ke=F.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,ke=i.get(fe).__webglTexture;n.bindTexture(Ke,ke),R(Ke),n.unbindTexture()}}}function ee(F){if(o&&F.samples>0&&ie(F)===!1){const k=F.isWebGLMultipleRenderTargets?F.texture:[F.texture],K=F.width,pe=F.height;let xe=t.COLOR_BUFFER_BIT;const fe=[],Ke=F.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,ke=i.get(F),$e=F.isWebGLMultipleRenderTargets===!0;if($e)for(let rt=0;rt<k.length;rt++)n.bindFramebuffer(t.FRAMEBUFFER,ke.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,ke.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,ke.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,ke.__webglFramebuffer);for(let rt=0;rt<k.length;rt++){fe.push(t.COLOR_ATTACHMENT0+rt),F.depthBuffer&&fe.push(Ke);const Ue=ke.__ignoreDepthValues!==void 0?ke.__ignoreDepthValues:!1;if(Ue===!1&&(F.depthBuffer&&(xe|=t.DEPTH_BUFFER_BIT),F.stencilBuffer&&(xe|=t.STENCIL_BUFFER_BIT)),$e&&t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,ke.__webglColorRenderbuffer[rt]),Ue===!0&&(t.invalidateFramebuffer(t.READ_FRAMEBUFFER,[Ke]),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[Ke])),$e){const Pe=i.get(k[rt]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,Pe,0)}t.blitFramebuffer(0,0,K,pe,0,0,K,pe,xe,t.NEAREST),m&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,fe)}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),$e)for(let rt=0;rt<k.length;rt++){n.bindFramebuffer(t.FRAMEBUFFER,ke.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.RENDERBUFFER,ke.__webglColorRenderbuffer[rt]);const Ue=i.get(k[rt]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,ke.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.TEXTURE_2D,Ue,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,ke.__webglMultisampledFramebuffer)}}function ae(F){return Math.min(f,F.samples)}function ie(F){const k=i.get(F);return o&&F.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&k.__useRenderToTexture!==!1}function we(F){const k=s.render.frame;y.get(F)!==k&&(y.set(F,k),F.update())}function ve(F,k){const K=F.colorSpace,pe=F.format,xe=F.type;return F.isCompressedTexture===!0||F.isVideoTexture===!0||F.format===CR||K!==ec&&K!==Ds&&(kn.getTransfer(K)===Kn?o===!1?e.has("EXT_sRGB")===!0&&pe===Ps?(F.format=CR,F.minFilter=Ns,F.generateMipmaps=!1):k=g$.sRGBToLinear(k):(pe!==Ps||xe!==wu)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",K)),k}this.allocateTextureUnit=Y,this.resetTextureUnits=G,this.setTexture2D=se,this.setTexture2DArray=H,this.setTexture3D=X,this.setTextureCube=re,this.rebindTextures=V,this.setupRenderTarget=ne,this.updateRenderTargetMipmap=J,this.updateMultisampleRenderTarget=ee,this.setupDepthRenderbuffer=z,this.setupFrameBufferTexture=Be,this.useMultisampledRTT=ie}function yve(t,e,n){const i=n.isWebGL2;function r(a,s=Ds){let o;const l=kn.getTransfer(s);if(a===wu)return t.UNSIGNED_BYTE;if(a===a$)return t.UNSIGNED_SHORT_4_4_4_4;if(a===s$)return t.UNSIGNED_SHORT_5_5_5_1;if(a===Vfe)return t.BYTE;if(a===Gfe)return t.SHORT;if(a===KN)return t.UNSIGNED_SHORT;if(a===r$)return t.INT;if(a===pu)return t.UNSIGNED_INT;if(a===zl)return t.FLOAT;if(a===b0)return i?t.HALF_FLOAT:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(a===$fe)return t.ALPHA;if(a===Ps)return t.RGBA;if(a===Wfe)return t.LUMINANCE;if(a===qfe)return t.LUMINANCE_ALPHA;if(a===Hd)return t.DEPTH_COMPONENT;if(a===Mp)return t.DEPTH_STENCIL;if(a===CR)return o=e.get("EXT_sRGB"),o!==null?o.SRGB_ALPHA_EXT:null;if(a===Xfe)return t.RED;if(a===o$)return t.RED_INTEGER;if(a===Yfe)return t.RG;if(a===l$)return t.RG_INTEGER;if(a===c$)return t.RGBA_INTEGER;if(a===xA||a===yA||a===bA||a===_A)if(l===Kn)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(a===xA)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(a===yA)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(a===bA)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(a===_A)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(a===xA)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===yA)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===bA)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===_A)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(a===IF||a===UF||a===FF||a===zF)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(a===IF)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===UF)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===FF)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===zF)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(a===u$)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if(a===BF||a===jF)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(a===BF)return l===Kn?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(a===jF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(a===HF||a===VF||a===GF||a===$F||a===WF||a===qF||a===XF||a===YF||a===KF||a===ZF||a===JF||a===QF||a===ez||a===tz)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(a===HF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(a===VF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(a===GF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(a===$F)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(a===WF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(a===qF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(a===XF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(a===YF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(a===KF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(a===ZF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(a===JF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(a===QF)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(a===ez)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(a===tz)return l===Kn?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(a===SA||a===nz||a===iz)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(a===SA)return l===Kn?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(a===nz)return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(a===iz)return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(a===Kfe||a===rz||a===az||a===sz)if(o=e.get("EXT_texture_compression_rgtc"),o!==null){if(a===SA)return o.COMPRESSED_RED_RGTC1_EXT;if(a===rz)return o.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(a===az)return o.COMPRESSED_RED_GREEN_RGTC2_EXT;if(a===sz)return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return a===jd?i?t.UNSIGNED_INT_24_8:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null):t[a]!==void 0?t[a]:null}return{convert:r}}class bve extends Ja{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Lg extends ha{constructor(){super(),this.isGroup=!0,this.type="Group"}}const _ve={type:"move"};class $A{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Lg,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Lg,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Ce,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Ce),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Lg,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Ce,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Ce),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const i of e.hand.values())this._getHandJoint(n,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,i){let r=null,a=null,s=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){s=!0;for(const b of e.hand.values()){const x=n.getJointPose(b,i),v=this._getHandJoint(c,b);x!==null&&(v.matrix.fromArray(x.transform.matrix),v.matrix.decompose(v.position,v.rotation,v.scale),v.matrixWorldNeedsUpdate=!0,v.jointRadius=x.radius),v.visible=x!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],p=d.position.distanceTo(f.position),m=.02,y=.005;c.inputState.pinching&&p>m+y?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&p<=m-y&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(a=n.getPose(e.gripSpace,i),a!==null&&(l.matrix.fromArray(a.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,a.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(a.linearVelocity)):l.hasLinearVelocity=!1,a.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(a.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(r=n.getPose(e.targetRaySpace,i),r===null&&a!==null&&(r=a),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(_ve)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=a!==null),c!==null&&(c.visible=s!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const i=new Lg;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[n.jointName]=i,e.add(i)}return e.joints[n.jointName]}}class Sve extends Af{constructor(e,n){super();const i=this;let r=null,a=1,s=null,o="local-floor",l=1,c=null,d=null,f=null,p=null,m=null,y=null;const b=n.getContextAttributes();let x=null,v=null;const w=[],M=[],E=new Vt;let T=null;const P=new Ja;P.layers.enable(1),P.viewport=new Un;const R=new Ja;R.layers.enable(2),R.viewport=new Un;const U=[P,R],N=new bve;N.layers.enable(1),N.layers.enable(2);let O=null,B=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(re){let ce=w[re];return ce===void 0&&(ce=new $A,w[re]=ce),ce.getTargetRaySpace()},this.getControllerGrip=function(re){let ce=w[re];return ce===void 0&&(ce=new $A,w[re]=ce),ce.getGripSpace()},this.getHand=function(re){let ce=w[re];return ce===void 0&&(ce=new $A,w[re]=ce),ce.getHandSpace()};function I(re){const ce=M.indexOf(re.inputSource);if(ce===-1)return;const ye=w[ce];ye!==void 0&&(ye.update(re.inputSource,re.frame,c||s),ye.dispatchEvent({type:re.type,data:re.inputSource}))}function W(){r.removeEventListener("select",I),r.removeEventListener("selectstart",I),r.removeEventListener("selectend",I),r.removeEventListener("squeeze",I),r.removeEventListener("squeezestart",I),r.removeEventListener("squeezeend",I),r.removeEventListener("end",W),r.removeEventListener("inputsourceschange",L);for(let re=0;re<w.length;re++){const ce=M[re];ce!==null&&(M[re]=null,w[re].disconnect(ce))}O=null,B=null,e.setRenderTarget(x),m=null,p=null,f=null,r=null,v=null,X.stop(),i.isPresenting=!1,e.setPixelRatio(T),e.setSize(E.width,E.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(re){a=re,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(re){o=re,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||s},this.setReferenceSpace=function(re){c=re},this.getBaseLayer=function(){return p!==null?p:m},this.getBinding=function(){return f},this.getFrame=function(){return y},this.getSession=function(){return r},this.setSession=async function(re){if(r=re,r!==null){if(x=e.getRenderTarget(),r.addEventListener("select",I),r.addEventListener("selectstart",I),r.addEventListener("selectend",I),r.addEventListener("squeeze",I),r.addEventListener("squeezestart",I),r.addEventListener("squeezeend",I),r.addEventListener("end",W),r.addEventListener("inputsourceschange",L),b.xrCompatible!==!0&&await n.makeXRCompatible(),T=e.getPixelRatio(),e.getSize(E),r.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const ce={antialias:r.renderState.layers===void 0?b.antialias:!0,alpha:!0,depth:b.depth,stencil:b.stencil,framebufferScaleFactor:a};m=new XRWebGLLayer(r,n,ce),r.updateRenderState({baseLayer:m}),e.setPixelRatio(1),e.setSize(m.framebufferWidth,m.framebufferHeight,!1),v=new cf(m.framebufferWidth,m.framebufferHeight,{format:Ps,type:wu,colorSpace:e.outputColorSpace,stencilBuffer:b.stencil})}else{let ce=null,ye=null,me=null;b.depth&&(me=b.stencil?n.DEPTH24_STENCIL8:n.DEPTH_COMPONENT24,ce=b.stencil?Mp:Hd,ye=b.stencil?jd:pu);const be={colorFormat:n.RGBA8,depthFormat:me,scaleFactor:a};f=new XRWebGLBinding(r,n),p=f.createProjectionLayer(be),r.updateRenderState({layers:[p]}),e.setPixelRatio(1),e.setSize(p.textureWidth,p.textureHeight,!1),v=new cf(p.textureWidth,p.textureHeight,{format:Ps,type:wu,depthTexture:new C$(p.textureWidth,p.textureHeight,ye,void 0,void 0,void 0,void 0,void 0,void 0,ce),stencilBuffer:b.stencil,colorSpace:e.outputColorSpace,samples:b.antialias?4:0});const De=e.properties.get(v);De.__ignoreDepthValues=p.ignoreDepthValues}v.isXRRenderTarget=!0,this.setFoveation(l),c=null,s=await r.requestReferenceSpace(o),X.setContext(r),X.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(r!==null)return r.environmentBlendMode};function L(re){for(let ce=0;ce<re.removed.length;ce++){const ye=re.removed[ce],me=M.indexOf(ye);me>=0&&(M[me]=null,w[me].disconnect(ye))}for(let ce=0;ce<re.added.length;ce++){const ye=re.added[ce];let me=M.indexOf(ye);if(me===-1){for(let De=0;De<w.length;De++)if(De>=M.length){M.push(ye),me=De;break}else if(M[De]===null){M[De]=ye,me=De;break}if(me===-1)break}const be=w[me];be&&be.connect(ye)}}const $=new Ce,q=new Ce;function G(re,ce,ye){$.setFromMatrixPosition(ce.matrixWorld),q.setFromMatrixPosition(ye.matrixWorld);const me=$.distanceTo(q),be=ce.projectionMatrix.elements,De=ye.projectionMatrix.elements,he=be[14]/(be[10]-1),Ae=be[14]/(be[10]+1),Be=(be[9]+1)/be[5],le=(be[9]-1)/be[5],ct=(be[8]-1)/be[0],z=(De[8]+1)/De[0],V=he*ct,ne=he*z,J=me/(-ct+z),ee=J*-ct;ce.matrixWorld.decompose(re.position,re.quaternion,re.scale),re.translateX(ee),re.translateZ(J),re.matrixWorld.compose(re.position,re.quaternion,re.scale),re.matrixWorldInverse.copy(re.matrixWorld).invert();const ae=he+J,ie=Ae+J,we=V-ee,ve=ne+(me-ee),F=Be*Ae/ie*ae,k=le*Ae/ie*ae;re.projectionMatrix.makePerspective(we,ve,F,k,ae,ie),re.projectionMatrixInverse.copy(re.projectionMatrix).invert()}function Y(re,ce){ce===null?re.matrixWorld.copy(re.matrix):re.matrixWorld.multiplyMatrices(ce.matrixWorld,re.matrix),re.matrixWorldInverse.copy(re.matrixWorld).invert()}this.updateCamera=function(re){if(r===null)return;N.near=R.near=P.near=re.near,N.far=R.far=P.far=re.far,(O!==N.near||B!==N.far)&&(r.updateRenderState({depthNear:N.near,depthFar:N.far}),O=N.near,B=N.far);const ce=re.parent,ye=N.cameras;Y(N,ce);for(let me=0;me<ye.length;me++)Y(ye[me],ce);ye.length===2?G(N,P,R):N.projectionMatrix.copy(P.projectionMatrix),Q(re,N,ce)};function Q(re,ce,ye){ye===null?re.matrix.copy(ce.matrixWorld):(re.matrix.copy(ye.matrixWorld),re.matrix.invert(),re.matrix.multiply(ce.matrixWorld)),re.matrix.decompose(re.position,re.quaternion,re.scale),re.updateMatrixWorld(!0),re.projectionMatrix.copy(ce.projectionMatrix),re.projectionMatrixInverse.copy(ce.projectionMatrixInverse),re.isPerspectiveCamera&&(re.fov=S0*2*Math.atan(1/re.projectionMatrix.elements[5]),re.zoom=1)}this.getCamera=function(){return N},this.getFoveation=function(){if(!(p===null&&m===null))return l},this.setFoveation=function(re){l=re,p!==null&&(p.fixedFoveation=re),m!==null&&m.fixedFoveation!==void 0&&(m.fixedFoveation=re)};let se=null;function H(re,ce){if(d=ce.getViewerPose(c||s),y=ce,d!==null){const ye=d.views;m!==null&&(e.setRenderTargetFramebuffer(v,m.framebuffer),e.setRenderTarget(v));let me=!1;ye.length!==N.cameras.length&&(N.cameras.length=0,me=!0);for(let be=0;be<ye.length;be++){const De=ye[be];let he=null;if(m!==null)he=m.getViewport(De);else{const Be=f.getViewSubImage(p,De);he=Be.viewport,be===0&&(e.setRenderTargetTextures(v,Be.colorTexture,p.ignoreDepthValues?void 0:Be.depthStencilTexture),e.setRenderTarget(v))}let Ae=U[be];Ae===void 0&&(Ae=new Ja,Ae.layers.enable(be),Ae.viewport=new Un,U[be]=Ae),Ae.matrix.fromArray(De.transform.matrix),Ae.matrix.decompose(Ae.position,Ae.quaternion,Ae.scale),Ae.projectionMatrix.fromArray(De.projectionMatrix),Ae.projectionMatrixInverse.copy(Ae.projectionMatrix).invert(),Ae.viewport.set(he.x,he.y,he.width,he.height),be===0&&(N.matrix.copy(Ae.matrix),N.matrix.decompose(N.position,N.quaternion,N.scale)),me===!0&&N.cameras.push(Ae)}}for(let ye=0;ye<w.length;ye++){const me=M[ye],be=w[ye];me!==null&&be!==void 0&&be.update(me,ce,c||s)}se&&se(re,ce),ce.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:ce}),y=null}const X=new T$;X.setAnimationLoop(H),this.setAnimationLoop=function(re){se=re},this.dispose=function(){}}}function wve(t,e){function n(x,v){x.matrixAutoUpdate===!0&&x.updateMatrix(),v.value.copy(x.matrix)}function i(x,v){v.color.getRGB(x.fogColor.value,M$(t)),v.isFog?(x.fogNear.value=v.near,x.fogFar.value=v.far):v.isFogExp2&&(x.fogDensity.value=v.density)}function r(x,v,w,M,E){v.isMeshBasicMaterial||v.isMeshLambertMaterial?a(x,v):v.isMeshToonMaterial?(a(x,v),f(x,v)):v.isMeshPhongMaterial?(a(x,v),d(x,v)):v.isMeshStandardMaterial?(a(x,v),p(x,v),v.isMeshPhysicalMaterial&&m(x,v,E)):v.isMeshMatcapMaterial?(a(x,v),y(x,v)):v.isMeshDepthMaterial?a(x,v):v.isMeshDistanceMaterial?(a(x,v),b(x,v)):v.isMeshNormalMaterial?a(x,v):v.isLineBasicMaterial?(s(x,v),v.isLineDashedMaterial&&o(x,v)):v.isPointsMaterial?l(x,v,w,M):v.isSpriteMaterial?c(x,v):v.isShadowMaterial?(x.color.value.copy(v.color),x.opacity.value=v.opacity):v.isShaderMaterial&&(v.uniformsNeedUpdate=!1)}function a(x,v){x.opacity.value=v.opacity,v.color&&x.diffuse.value.copy(v.color),v.emissive&&x.emissive.value.copy(v.emissive).multiplyScalar(v.emissiveIntensity),v.map&&(x.map.value=v.map,n(v.map,x.mapTransform)),v.alphaMap&&(x.alphaMap.value=v.alphaMap,n(v.alphaMap,x.alphaMapTransform)),v.bumpMap&&(x.bumpMap.value=v.bumpMap,n(v.bumpMap,x.bumpMapTransform),x.bumpScale.value=v.bumpScale,v.side===Da&&(x.bumpScale.value*=-1)),v.normalMap&&(x.normalMap.value=v.normalMap,n(v.normalMap,x.normalMapTransform),x.normalScale.value.copy(v.normalScale),v.side===Da&&x.normalScale.value.negate()),v.displacementMap&&(x.displacementMap.value=v.displacementMap,n(v.displacementMap,x.displacementMapTransform),x.displacementScale.value=v.displacementScale,x.displacementBias.value=v.displacementBias),v.emissiveMap&&(x.emissiveMap.value=v.emissiveMap,n(v.emissiveMap,x.emissiveMapTransform)),v.specularMap&&(x.specularMap.value=v.specularMap,n(v.specularMap,x.specularMapTransform)),v.alphaTest>0&&(x.alphaTest.value=v.alphaTest);const w=e.get(v).envMap;if(w&&(x.envMap.value=w,x.flipEnvMap.value=w.isCubeTexture&&w.isRenderTargetTexture===!1?-1:1,x.reflectivity.value=v.reflectivity,x.ior.value=v.ior,x.refractionRatio.value=v.refractionRatio),v.lightMap){x.lightMap.value=v.lightMap;const M=t._useLegacyLights===!0?Math.PI:1;x.lightMapIntensity.value=v.lightMapIntensity*M,n(v.lightMap,x.lightMapTransform)}v.aoMap&&(x.aoMap.value=v.aoMap,x.aoMapIntensity.value=v.aoMapIntensity,n(v.aoMap,x.aoMapTransform))}function s(x,v){x.diffuse.value.copy(v.color),x.opacity.value=v.opacity,v.map&&(x.map.value=v.map,n(v.map,x.mapTransform))}function o(x,v){x.dashSize.value=v.dashSize,x.totalSize.value=v.dashSize+v.gapSize,x.scale.value=v.scale}function l(x,v,w,M){x.diffuse.value.copy(v.color),x.opacity.value=v.opacity,x.size.value=v.size*w,x.scale.value=M*.5,v.map&&(x.map.value=v.map,n(v.map,x.uvTransform)),v.alphaMap&&(x.alphaMap.value=v.alphaMap,n(v.alphaMap,x.alphaMapTransform)),v.alphaTest>0&&(x.alphaTest.value=v.alphaTest)}function 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at(oe,Ie,qe){oe.transparent===!0&&oe.side===Ol&&oe.forceSinglePass===!1?(oe.side=Da,oe.needsUpdate=!0,Vr(oe,Ie,qe),oe.side=Pu,oe.needsUpdate=!0,Vr(oe,Ie,qe),oe.side=Ol):Vr(oe,Ie,qe)}this.compile=function(oe,Ie,qe=null){qe===null&&(qe=oe),x=fe.get(qe),x.init(),w.push(x),qe.traverseVisible(function(We){We.isLight&&We.layers.test(Ie.layers)&&(x.pushLight(We),We.castShadow&&x.pushShadow(We))}),oe!==qe&&oe.traverseVisible(function(We){We.isLight&&We.layers.test(Ie.layers)&&(x.pushLight(We),We.castShadow&&x.pushShadow(We))}),x.setupLights(M._useLegacyLights);const Xe=new Set;return oe.traverse(function(We){const bt=We.material;if(bt)if(Array.isArray(bt))for(let Z=0;Z<bt.length;Z++){const _e=bt[Z];at(_e,qe,We),Xe.add(_e)}else at(bt,qe,We),Xe.add(bt)}),w.pop(),x=null,Xe},this.compileAsync=function(oe,Ie,qe=null){const Xe=this.compile(oe,Ie,qe);return new Promise(We=>{function bt(){if(Xe.forEach(function(Z){ee.get(Z).currentProgram.isReady()&&Xe.delete(Z)}),Xe.size===0){We(oe);return}setTimeout(bt,10)}z.get("KHR_parallel_shader_compile")!==null?bt():setTimeout(bt,10)})};let yt=null;function Ct(oe){yt&&yt(oe)}function tn(){wn.stop()}function Pt(){wn.start()}const wn=new T$;wn.setAnimationLoop(Ct),typeof self<"u"&&wn.setContext(self),this.setAnimationLoop=function(oe){yt=oe,ue.setAnimationLoop(oe),oe===null?wn.stop():wn.start()},ue.addEventListener("sessionstart",tn),ue.addEventListener("sessionend",Pt),this.render=function(oe,Ie){if(Ie!==void 0&&Ie.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(E===!0)return;oe.matrixWorldAutoUpdate===!0&&oe.updateMatrixWorld(),Ie.parent===null&&Ie.matrixWorldAutoUpdate===!0&&Ie.updateMatrixWorld(),ue.enabled===!0&&ue.isPresenting===!0&&(ue.cameraAutoUpdate===!0&&ue.updateCamera(Ie),Ie=ue.getCamera()),oe.isScene===!0&&oe.onBeforeRender(M,oe,Ie,R),x=fe.get(oe,w.length),x.init(),w.push(x),be.multiplyMatrices(Ie.projectionMatrix,Ie.matrixWorldInverse),re.setFromProjectionMatrix(be),ye=this.localClippingEnabled,ce=Ke.init(this.clippingPlanes,ye),b=xe.get(oe,v.length),b.init(),v.push(b),zn(oe,Ie,0,M.sortObjects),b.finish(),M.sortObjects===!0&&b.sort(Y,Q),this.info.render.frame++,ce===!0&&Ke.beginShadows();const qe=x.state.shadowsArray;if(ke.render(qe,oe,Ie),ce===!0&&Ke.endShadows(),this.info.autoReset===!0&&this.info.reset(),$e.render(b,oe),x.setupLights(M._useLegacyLights),Ie.isArrayCamera){const Xe=Ie.cameras;for(let We=0,bt=Xe.length;We<bt;We++){const Z=Xe[We];ur(b,oe,Z,Z.viewport)}}else ur(b,oe,Ie);R!==null&&(ae.updateMultisampleRenderTarget(R),ae.updateRenderTargetMipmap(R)),oe.isScene===!0&&oe.onAfterRender(M,oe,Ie),et.resetDefaultState(),U=-1,N=null,w.pop(),w.length>0?x=w[w.length-1]:x=null,v.pop(),v.length>0?b=v[v.length-1]:b=null};function zn(oe,Ie,qe,Xe){if(oe.visible===!1)return;if(oe.layers.test(Ie.layers)){if(oe.isGroup)qe=oe.renderOrder;else if(oe.isLOD)oe.autoUpdate===!0&&oe.update(Ie);else if(oe.isLight)x.pushLight(oe),oe.castShadow&&x.pushShadow(oe);else if(oe.isSprite){if(!oe.frustumCulled||re.intersectsSprite(oe)){Xe&&he.setFromMatrixPosition(oe.matrixWorld).applyMatrix4(be);const Z=k.update(oe),_e=oe.material;_e.visible&&b.push(oe,Z,_e,qe,he.z,null)}}else if((oe.isMesh||oe.isLine||oe.isPoints)&&(!oe.frustumCulled||re.intersectsObject(oe))){const Z=k.update(oe),_e=oe.material;if(Xe&&(oe.boundingSphere!==void 0?(oe.boundingSphere===null&&oe.computeBoundingSphere(),he.copy(oe.boundingSphere.center)):(Z.boundingSphere===null&&Z.computeBoundingSphere(),he.copy(Z.boundingSphere.center)),he.applyMatrix4(oe.matrixWorld).applyMatrix4(be)),Array.isArray(_e)){const Ne=Z.groups;for(let Re=0,Me=Ne.length;Re<Me;Re++){const Ze=Ne[Re],ot=_e[Ze.materialIndex];ot&&ot.visible&&b.push(oe,Z,ot,qe,he.z,Ze)}}else _e.visible&&b.push(oe,Z,_e,qe,he.z,null)}}const bt=oe.children;for(let Z=0,_e=bt.length;Z<_e;Z++)zn(bt[Z],Ie,qe,Xe)}function ur(oe,Ie,qe,Xe){const We=oe.opaque,bt=oe.transmissive,Z=oe.transparent;x.setupLightsView(qe),ce===!0&&Ke.setGlobalState(M.clippingPlanes,qe),bt.length>0&&Xi(We,bt,Ie,qe),Xe&&ne.viewport(O.copy(Xe)),We.length>0&&dr(We,Ie,qe),bt.length>0&&dr(bt,Ie,qe),Z.length>0&&dr(Z,Ie,qe),ne.buffers.depth.setTest(!0),ne.buffers.depth.setMask(!0),ne.buffers.color.setMask(!0),ne.setPolygonOffset(!1)}function Xi(oe,Ie,qe,Xe){if((qe.isScene===!0?qe.overrideMaterial:null)!==null)return;const bt=V.isWebGL2;me===null&&(me=new cf(1,1,{generateMipmaps:!0,type:z.has("EXT_color_buffer_half_float")?b0:wu,minFilter:y0,samples:bt?4:0})),M.getDrawingBufferSize(De),bt?me.setSize(De.x,De.y):me.setSize(f_(De.x),f_(De.y));const Z=M.getRenderTarget();M.setRenderTarget(me),M.getClearColor(W),L=M.getClearAlpha(),L<1&&M.setClearColor(16777215,.5),M.clear();const _e=M.toneMapping;M.toneMapping=Su,dr(oe,qe,Xe),ae.updateMultisampleRenderTarget(me),ae.updateRenderTargetMipmap(me);let Ne=!1;for(let Re=0,Me=Ie.length;Re<Me;Re++){const Ze=Ie[Re],ot=Ze.object,mt=Ze.geometry,pt=Ze.material,Rt=Ze.group;if(pt.side===Ol&&ot.layers.test(Xe.layers)){const St=pt.side;pt.side=Da,pt.needsUpdate=!0,Ar(ot,qe,Xe,mt,pt,Rt),pt.side=St,pt.needsUpdate=!0,Ne=!0}}Ne===!0&&(ae.updateMultisampleRenderTarget(me),ae.updateRenderTargetMipmap(me)),M.setRenderTarget(Z),M.setClearColor(W,L),M.toneMapping=_e}function dr(oe,Ie,qe){const Xe=Ie.isScene===!0?Ie.overrideMaterial:null;for(let We=0,bt=oe.length;We<bt;We++){const Z=oe[We],_e=Z.object,Ne=Z.geometry,Re=Xe===null?Z.material:Xe,Me=Z.group;_e.layers.test(qe.layers)&&Ar(_e,Ie,qe,Ne,Re,Me)}}function Ar(oe,Ie,qe,Xe,We,bt){oe.onBeforeRender(M,Ie,qe,Xe,We,bt),oe.modelViewMatrix.multiplyMatrices(qe.matrixWorldInverse,oe.matrixWorld),oe.normalMatrix.getNormalMatrix(oe.modelViewMatrix),We.onBeforeRender(M,Ie,qe,Xe,oe,bt),We.transparent===!0&&We.side===Ol&&We.forceSinglePass===!1?(We.side=Da,We.needsUpdate=!0,M.renderBufferDirect(qe,Ie,Xe,We,oe,bt),We.side=Pu,We.needsUpdate=!0,M.renderBufferDirect(qe,Ie,Xe,We,oe,bt),We.side=Ol):M.renderBufferDirect(qe,Ie,Xe,We,oe,bt),oe.onAfterRender(M,Ie,qe,Xe,We,bt)}function Vr(oe,Ie,qe){Ie.isScene!==!0&&(Ie=Ae);const Xe=ee.get(oe),We=x.state.lights,bt=x.state.shadowsArray,Z=We.state.version,_e=K.getParameters(oe,We.state,bt,Ie,qe),Ne=K.getProgramCacheKey(_e);let Re=Xe.programs;Xe.environment=oe.isMeshStandardMaterial?Ie.environment:null,Xe.fog=Ie.fog,Xe.envMap=(oe.isMeshStandardMaterial?we:ie).get(oe.envMap||Xe.environment),Re===void 0&&(oe.addEventListener("dispose",Ee),Re=new Map,Xe.programs=Re);let Me=Re.get(Ne);if(Me!==void 0){if(Xe.currentProgram===Me&&Xe.lightsStateVersion===Z)return si(oe,_e),Me}else _e.uniforms=K.getUniforms(oe),oe.onBuild(qe,_e,M),oe.onBeforeCompile(_e,M),Me=K.acquireProgram(_e,Ne),Re.set(Ne,Me),Xe.uniforms=_e.uniforms;const Ze=Xe.uniforms;return(!oe.isShaderMaterial&&!oe.isRawShaderMaterial||oe.clipping===!0)&&(Ze.clippingPlanes=Ke.uniform),si(oe,_e),Xe.needsLights=gc(oe),Xe.lightsStateVersion=Z,Xe.needsLights&&(Ze.ambientLightColor.value=We.state.ambient,Ze.lightProbe.value=We.state.probe,Ze.directionalLights.value=We.state.directional,Ze.directionalLightShadows.value=We.state.directionalShadow,Ze.spotLights.value=We.state.spot,Ze.spotLightShadows.value=We.state.spotShadow,Ze.rectAreaLights.value=We.state.rectArea,Ze.ltc_1.value=We.state.rectAreaLTC1,Ze.ltc_2.value=We.state.rectAreaLTC2,Ze.pointLights.value=We.state.point,Ze.pointLightShadows.value=We.state.pointShadow,Ze.hemisphereLights.value=We.state.hemi,Ze.directionalShadowMap.value=We.state.directionalShadowMap,Ze.directionalShadowMatrix.value=We.state.directionalShadowMatrix,Ze.spotShadowMap.value=We.state.spotShadowMap,Ze.spotLightMatrix.value=We.state.spotLightMatrix,Ze.spotLightMap.value=We.state.spotLightMap,Ze.pointShadowMap.value=We.state.pointShadowMap,Ze.pointShadowMatrix.value=We.state.pointShadowMatrix),Xe.currentProgram=Me,Xe.uniformsList=null,Me}function Di(oe){if(oe.uniformsList===null){const Ie=oe.currentProgram.getUniforms();oe.uniformsList=Fb.seqWithValue(Ie.seq,oe.uniforms)}return oe.uniformsList}function si(oe,Ie){const qe=ee.get(oe);qe.outputColorSpace=Ie.outputColorSpace,qe.batching=Ie.batching,qe.instancing=Ie.instancing,qe.instancingColor=Ie.instancingColor,qe.skinning=Ie.skinning,qe.morphTargets=Ie.morphTargets,qe.morphNormals=Ie.morphNormals,qe.morphColors=Ie.morphColors,qe.morphTargetsCount=Ie.morphTargetsCount,qe.numClippingPlanes=Ie.numClippingPlanes,qe.numIntersection=Ie.numClipIntersection,qe.vertexAlphas=Ie.vertexAlphas,qe.vertexTangents=Ie.vertexTangents,qe.toneMapping=Ie.toneMapping}function wi(oe,Ie,qe,Xe,We){Ie.isScene!==!0&&(Ie=Ae),ae.resetTextureUnits();const bt=Ie.fog,Z=Xe.isMeshStandardMaterial?Ie.environment:null,_e=R===null?M.outputColorSpace:R.isXRRenderTarget===!0?R.texture.colorSpace:ec,Ne=(Xe.isMeshStandardMaterial?we:ie).get(Xe.envMap||Z),Re=Xe.vertexColors===!0&&!!qe.attributes.color&&qe.attributes.color.itemSize===4,Me=!!qe.attributes.tangent&&(!!Xe.normalMap||Xe.anisotropy>0),Ze=!!qe.morphAttributes.position,ot=!!qe.morphAttributes.normal,mt=!!qe.morphAttributes.color;let pt=Su;Xe.toneMapped&&(R===null||R.isXRRenderTarget===!0)&&(pt=M.toneMapping);const Rt=qe.morphAttributes.position||qe.morphAttributes.normal||qe.morphAttributes.color,St=Rt!==void 0?Rt.length:0,ft=ee.get(Xe),jt=x.state.lights;if(ce===!0&&(ye===!0||oe!==N)){const Mi=oe===N&&Xe.id===U;Ke.setState(Xe,oe,Mi)}let Ot=!1;Xe.version===ft.__version?(ft.needsLights&&ft.lightsStateVersion!==jt.state.version||ft.outputColorSpace!==_e||We.isBatchedMesh&&ft.batching===!1||!We.isBatchedMesh&&ft.batching===!0||We.isInstancedMesh&&ft.instancing===!1||!We.isInstancedMesh&&ft.instancing===!0||We.isSkinnedMesh&&ft.skinning===!1||!We.isSkinnedMesh&&ft.skinning===!0||We.isInstancedMesh&&ft.instancingColor===!0&&We.instanceColor===null||We.isInstancedMesh&&ft.instancingColor===!1&&We.instanceColor!==null||ft.envMap!==Ne||Xe.fog===!0&&ft.fog!==bt||ft.numClippingPlanes!==void 0&&(ft.numClippingPlanes!==Ke.numPlanes||ft.numIntersection!==Ke.numIntersection)||ft.vertexAlphas!==Re||ft.vertexTangents!==Me||ft.morphTargets!==Ze||ft.morphNormals!==ot||ft.morphColors!==mt||ft.toneMapping!==pt||V.isWebGL2===!0&&ft.morphTargetsCount!==St)&&(Ot=!0):(Ot=!0,ft.__version=Xe.version);let Yt=ft.currentProgram;Ot===!0&&(Yt=Vr(Xe,Ie,We));let rn=!1,cn=!1,Dt=!1;const Gt=Yt.getUniforms(),Wt=ft.uniforms;if(ne.useProgram(Yt.program)&&(rn=!0,cn=!0,Dt=!0),Xe.id!==U&&(U=Xe.id,cn=!0),rn||N!==oe){Gt.setValue(le,"projectionMatrix",oe.projectionMatrix),Gt.setValue(le,"viewMatrix",oe.matrixWorldInverse);const Mi=Gt.map.cameraPosition;Mi!==void 0&&Mi.setValue(le,he.setFromMatrixPosition(oe.matrixWorld)),V.logarithmicDepthBuffer&&Gt.setValue(le,"logDepthBufFC",2/(Math.log(oe.far+1)/Math.LN2)),(Xe.isMeshPhongMaterial||Xe.isMeshToonMaterial||Xe.isMeshLambertMaterial||Xe.isMeshBasicMaterial||Xe.isMeshStandardMaterial||Xe.isShaderMaterial)&&Gt.setValue(le,"isOrthographic",oe.isOrthographicCamera===!0),N!==oe&&(N=oe,cn=!0,Dt=!0)}if(We.isSkinnedMesh){Gt.setOptional(le,We,"bindMatrix"),Gt.setOptional(le,We,"bindMatrixInverse");const Mi=We.skeleton;Mi&&(V.floatVertexTextures?(Mi.boneTexture===null&&Mi.computeBoneTexture(),Gt.setValue(le,"boneTexture",Mi.boneTexture,ae)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}We.isBatchedMesh&&(Gt.setOptional(le,We,"batchingTexture"),Gt.setValue(le,"batchingTexture",We._matricesTexture,ae));const hi=qe.morphAttributes;if((hi.position!==void 0||hi.normal!==void 0||hi.color!==void 0&&V.isWebGL2===!0)&&rt.update(We,qe,Yt),(cn||ft.receiveShadow!==We.receiveShadow)&&(ft.receiveShadow=We.receiveShadow,Gt.setValue(le,"receiveShadow",We.receiveShadow)),Xe.isMeshGouraudMaterial&&Xe.envMap!==null&&(Wt.envMap.value=Ne,Wt.flipEnvMap.value=Ne.isCubeTexture&&Ne.isRenderTargetTexture===!1?-1:1),cn&&(Gt.setValue(le,"toneMappingExposure",M.toneMappingExposure),ft.needsLights&&$s(Wt,Dt),bt&&Xe.fog===!0&&pe.refreshFogUniforms(Wt,bt),pe.refreshMaterialUniforms(Wt,Xe,G,q,me),Fb.upload(le,Di(ft),Wt,ae)),Xe.isShaderMaterial&&Xe.uniformsNeedUpdate===!0&&(Fb.upload(le,Di(ft),Wt,ae),Xe.uniformsNeedUpdate=!1),Xe.isSpriteMaterial&&Gt.setValue(le,"center",We.center),Gt.setValue(le,"modelViewMatrix",We.modelViewMatrix),Gt.setValue(le,"normalMatrix",We.normalMatrix),Gt.setValue(le,"modelMatrix",We.matrixWorld),Xe.isShaderMaterial||Xe.isRawShaderMaterial){const Mi=Xe.uniformsGroups;for(let Sn=0,Ws=Mi.length;Sn<Ws;Sn++)if(V.isWebGL2){const Mn=Mi[Sn];Qe.update(Mn,Yt),Qe.bind(Mn,Yt)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return Yt}function $s(oe,Ie){oe.ambientLightColor.needsUpdate=Ie,oe.lightProbe.needsUpdate=Ie,oe.directionalLights.needsUpdate=Ie,oe.directionalLightShadows.needsUpdate=Ie,oe.pointLights.needsUpdate=Ie,oe.pointLightShadows.needsUpdate=Ie,oe.spotLights.needsUpdate=Ie,oe.spotLightShadows.needsUpdate=Ie,oe.rectAreaLights.needsUpdate=Ie,oe.hemisphereLights.needsUpdate=Ie}function gc(oe){return oe.isMeshLambertMaterial||oe.isMeshToonMaterial||oe.isMeshPhongMaterial||oe.isMeshStandardMaterial||oe.isShadowMaterial||oe.isShaderMaterial&&oe.lights===!0}this.getActiveCubeFace=function(){return T},this.getActiveMipmapLevel=function(){return P},this.getRenderTarget=function(){return R},this.setRenderTargetTextures=function(oe,Ie,qe){ee.get(oe.texture).__webglTexture=Ie,ee.get(oe.depthTexture).__webglTexture=qe;const Xe=ee.get(oe);Xe.__hasExternalTextures=!0,Xe.__hasExternalTextures&&(Xe.__autoAllocateDepthBuffer=qe===void 0,Xe.__autoAllocateDepthBuffer||z.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),Xe.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(oe,Ie){const qe=ee.get(oe);qe.__webglFramebuffer=Ie,qe.__useDefaultFramebuffer=Ie===void 0},this.setRenderTarget=function(oe,Ie=0,qe=0){R=oe,T=Ie,P=qe;let Xe=!0,We=null,bt=!1,Z=!1;if(oe){const Ne=ee.get(oe);Ne.__useDefaultFramebuffer!==void 0?(ne.bindFramebuffer(le.FRAMEBUFFER,null),Xe=!1):Ne.__webglFramebuffer===void 0?ae.setupRenderTarget(oe):Ne.__hasExternalTextures&&ae.rebindTextures(oe,ee.get(oe.texture).__webglTexture,ee.get(oe.depthTexture).__webglTexture);const Re=oe.texture;(Re.isData3DTexture||Re.isDataArrayTexture||Re.isCompressedArrayTexture)&&(Z=!0);const Me=ee.get(oe).__webglFramebuffer;oe.isWebGLCubeRenderTarget?(Array.isArray(Me[Ie])?We=Me[Ie][qe]:We=Me[Ie],bt=!0):V.isWebGL2&&oe.samples>0&&ae.useMultisampledRTT(oe)===!1?We=ee.get(oe).__webglMultisampledFramebuffer:Array.isArray(Me)?We=Me[qe]:We=Me,O.copy(oe.viewport),B.copy(oe.scissor),I=oe.scissorTest}else O.copy(se).multiplyScalar(G).floor(),B.copy(H).multiplyScalar(G).floor(),I=X;if(ne.bindFramebuffer(le.FRAMEBUFFER,We)&&V.drawBuffers&&Xe&&ne.drawBuffers(oe,We),ne.viewport(O),ne.scissor(B),ne.setScissorTest(I),bt){const Ne=ee.get(oe.texture);le.framebufferTexture2D(le.FRAMEBUFFER,le.COLOR_ATTACHMENT0,le.TEXTURE_CUBE_MAP_POSITIVE_X+Ie,Ne.__webglTexture,qe)}else if(Z){const Ne=ee.get(oe.texture),Re=Ie||0;le.framebufferTextureLayer(le.FRAMEBUFFER,le.COLOR_ATTACHMENT0,Ne.__webglTexture,qe||0,Re)}U=-1},this.readRenderTargetPixels=function(oe,Ie,qe,Xe,We,bt,Z){if(!(oe&&oe.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let _e=ee.get(oe).__webglFramebuffer;if(oe.isWebGLCubeRenderTarget&&Z!==void 0&&(_e=_e[Z]),_e){ne.bindFramebuffer(le.FRAMEBUFFER,_e);try{const Ne=oe.texture,Re=Ne.format,Me=Ne.type;if(Re!==Ps&&dt.convert(Re)!==le.getParameter(le.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ze=Me===b0&&(z.has("EXT_color_buffer_half_float")||V.isWebGL2&&z.has("EXT_color_buffer_float"));if(Me!==wu&&dt.convert(Me)!==le.getParameter(le.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Me===zl&&(V.isWebGL2||z.has("OES_texture_float")||z.has("WEBGL_color_buffer_float")))&&!Ze){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Ie>=0&&Ie<=oe.width-Xe&&qe>=0&&qe<=oe.height-We&&le.readPixels(Ie,qe,Xe,We,dt.convert(Re),dt.convert(Me),bt)}finally{const Ne=R!==null?ee.get(R).__webglFramebuffer:null;ne.bindFramebuffer(le.FRAMEBUFFER,Ne)}}},this.copyFramebufferToTexture=function(oe,Ie,qe=0){const Xe=Math.pow(2,-qe),We=Math.floor(Ie.image.width*Xe),bt=Math.floor(Ie.image.height*Xe);ae.setTexture2D(Ie,0),le.copyTexSubImage2D(le.TEXTURE_2D,qe,0,0,oe.x,oe.y,We,bt),ne.unbindTexture()},this.copyTextureToTexture=function(oe,Ie,qe,Xe=0){const We=Ie.image.width,bt=Ie.image.height,Z=dt.convert(qe.format),_e=dt.convert(qe.type);ae.setTexture2D(qe,0),le.pixelStorei(le.UNPACK_FLIP_Y_WEBGL,qe.flipY),le.pixelStorei(le.UNPACK_PREMULTIPLY_ALPHA_WEBGL,qe.premultiplyAlpha),le.pixelStorei(le.UNPACK_ALIGNMENT,qe.unpackAlignment),Ie.isDataTexture?le.texSubImage2D(le.TEXTURE_2D,Xe,oe.x,oe.y,We,bt,Z,_e,Ie.image.data):Ie.isCompressedTexture?le.compressedTexSubImage2D(le.TEXTURE_2D,Xe,oe.x,oe.y,Ie.mipmaps[0].width,Ie.mipmaps[0].height,Z,Ie.mipmaps[0].data):le.texSubImage2D(le.TEXTURE_2D,Xe,oe.x,oe.y,Z,_e,Ie.image),Xe===0&&qe.generateMipmaps&&le.generateMipmap(le.TEXTURE_2D),ne.unbindTexture()},this.copyTextureToTexture3D=function(oe,Ie,qe,Xe,We=0){if(M.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const bt=oe.max.x-oe.min.x+1,Z=oe.max.y-oe.min.y+1,_e=oe.max.z-oe.min.z+1,Ne=dt.convert(Xe.format),Re=dt.convert(Xe.type);let Me;if(Xe.isData3DTexture)ae.setTexture3D(Xe,0),Me=le.TEXTURE_3D;else if(Xe.isDataArrayTexture)ae.setTexture2DArray(Xe,0),Me=le.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}le.pixelStorei(le.UNPACK_FLIP_Y_WEBGL,Xe.flipY),le.pixelStorei(le.UNPACK_PREMULTIPLY_ALPHA_WEBGL,Xe.premultiplyAlpha),le.pixelStorei(le.UNPACK_ALIGNMENT,Xe.unpackAlignment);const Ze=le.getParameter(le.UNPACK_ROW_LENGTH),ot=le.getParameter(le.UNPACK_IMAGE_HEIGHT),mt=le.getParameter(le.UNPACK_SKIP_PIXELS),pt=le.getParameter(le.UNPACK_SKIP_ROWS),Rt=le.getParameter(le.UNPACK_SKIP_IMAGES),St=qe.isCompressedTexture?qe.mipmaps[0]:qe.image;le.pixelStorei(le.UNPACK_ROW_LENGTH,St.width),le.pixelStorei(le.UNPACK_IMAGE_HEIGHT,St.height),le.pixelStorei(le.UNPACK_SKIP_PIXELS,oe.min.x),le.pixelStorei(le.UNPACK_SKIP_ROWS,oe.min.y),le.pixelStorei(le.UNPACK_SKIP_IMAGES,oe.min.z),qe.isDataTexture||qe.isData3DTexture?le.texSubImage3D(Me,We,Ie.x,Ie.y,Ie.z,bt,Z,_e,Ne,Re,St.data):qe.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),le.compressedTexSubImage3D(Me,We,Ie.x,Ie.y,Ie.z,bt,Z,_e,Ne,St.data)):le.texSubImage3D(Me,We,Ie.x,Ie.y,Ie.z,bt,Z,_e,Ne,Re,St),le.pixelStorei(le.UNPACK_ROW_LENGTH,Ze),le.pixelStorei(le.UNPACK_IMAGE_HEIGHT,ot),le.pixelStorei(le.UNPACK_SKIP_PIXELS,mt),le.pixelStorei(le.UNPACK_SKIP_ROWS,pt),le.pixelStorei(le.UNPACK_SKIP_IMAGES,Rt),We===0&&Xe.generateMipmaps&&le.generateMipmap(Me),ne.unbindTexture()},this.initTexture=function(oe){oe.isCubeTexture?ae.setTextureCube(oe,0):oe.isData3DTexture?ae.setTexture3D(oe,0):oe.isDataArrayTexture||oe.isCompressedArrayTexture?ae.setTexture2DArray(oe,0):ae.setTexture2D(oe,0),ne.unbindTexture()},this.resetState=function(){T=0,P=0,R=null,ne.reset(),et.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Lo}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=e===ZN?"display-p3":"srgb",n.unpackColorSpace=kn.workingColorSpace===hS?"display-p3":"srgb"}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(e){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!e}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Fr?Vd:d$}set outputEncoding(e){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=e===Vd?Fr:ec}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}}class Eve extends PR{}Eve.prototype.isWebGL1Renderer=!0;class iP{constructor(e,n=1,i=1e3){this.isFog=!0,this.name="",this.color=new Ut(e),this.near=n,this.far=i}clone(){return new iP(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class Ave extends ha{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n}}class Tve{constructor(e,n){this.isInterleavedBuffer=!0,this.array=e,this.stride=n,this.count=e!==void 0?e.length/n:0,this.usage=TR,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=Wl()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return console.warn('THREE.InterleavedBuffer: "updateRange" is deprecated and removed in r169. Use "addUpdateRange()" instead.'),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,n,i){e*=this.stride,i*=n.stride;for(let r=0,a=this.stride;r<a;r++)this.array[e+r]=n.array[i+r];return this}set(e,n=0){return this.array.set(e,n),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wl()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const n=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(n,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wl()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const sa=new Ce;class mu{constructor(e,n,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=n,this.offset=i,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let n=0,i=this.data.count;n<i;n++)sa.fromBufferAttribute(this,n),sa.applyMatrix4(e),this.setXYZ(n,sa.x,sa.y,sa.z);return this}applyNormalMatrix(e){for(let n=0,i=this.count;n<i;n++)sa.fromBufferAttribute(this,n),sa.applyNormalMatrix(e),this.setXYZ(n,sa.x,sa.y,sa.z);return this}transformDirection(e){for(let n=0,i=this.count;n<i;n++)sa.fromBufferAttribute(this,n),sa.transformDirection(e),this.setXYZ(n,sa.x,sa.y,sa.z);return this}setX(e,n){return this.normalized&&(n=Ln(n,this.array)),this.data.array[e*this.data.stride+this.offset]=n,this}setY(e,n){return this.normalized&&(n=Ln(n,this.array)),this.data.array[e*this.data.stride+this.offset+1]=n,this}setZ(e,n){return this.normalized&&(n=Ln(n,this.array)),this.data.array[e*this.data.stride+this.offset+2]=n,this}setW(e,n){return this.normalized&&(n=Ln(n,this.array)),this.data.array[e*this.data.stride+this.offset+3]=n,this}getX(e){let n=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(n=Do(n,this.array)),n}getY(e){let n=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(n=Do(n,this.array)),n}getZ(e){let n=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(n=Do(n,this.array)),n}getW(e){let n=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(n=Do(n,this.array)),n}setXY(e,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=i,this}setXYZ(e,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array),r=Ln(r,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,n,i,r,a){return e=e*this.data.stride+this.offset,this.normalized&&(n=Ln(n,this.array),i=Ln(i,this.array),r=Ln(r,this.array),a=Ln(a,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=a,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let i=0;i<this.count;i++){const r=i*this.data.stride+this.offset;for(let a=0;a<this.itemSize;a++)n.push(this.data.array[r+a])}return new is(new this.array.constructor(n),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new mu(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let i=0;i<this.count;i++){const r=i*this.data.stride+this.offset;for(let a=0;a<this.itemSize;a++)n.push(this.data.array[r+a])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:n,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class Cve extends Oa{constructor(e=null,n=1,i=1,r,a,s,o,l,c=Ur,d=Ur,f,p){super(null,s,o,l,c,d,r,a,f,p),this.isDataTexture=!0,this.image={data:e,width:n,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}function Rve(t,e){return t.z-e.z}function Nve(t,e){return e.z-t.z}class Pve{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,n){const i=this.pool,r=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1});const a=i[this.index];r.push(a),this.index++,a.start=e.start,a.count=e.count,a.z=n}reset(){this.list.length=0,this.index=0}}const zh="batchId",Zc=new Wn,Xz=new Wn,Dve=new Wn,Yz=new Wn,WA=new pS,Gy=new Us,xd=new Io,vg=new Ce,qA=new Pve,Yr=new co,$y=[];function Ove(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let a=0;a<r;a++)for(let s=0;s<i;s++)e.setComponent(a+n,s,t.getComponent(a,s))}else e.array.set(t.array,n*i);e.needsUpdate=!0}class Lve extends co{get maxGeometryCount(){return this._maxGeometryCount}constructor(e,n,i=n*2,r){super(new na,r),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._drawRanges=[],this._reservedRanges=[],this._visibility=[],this._active=[],this._bounds=[],this._maxGeometryCount=e,this._maxVertexCount=n,this._maxIndexCount=i,this._geometryInitialized=!1,this._geometryCount=0,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._visibilityChanged=!0,this._matricesTexture=null,this._initMatricesTexture()}_initMatricesTexture(){let e=Math.sqrt(this._maxGeometryCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const n=new Float32Array(e*e*4),i=new Cve(n,e,e,Ps,zl);this._matricesTexture=i}_initializeGeometry(e){const n=this.geometry,i=this._maxVertexCount,r=this._maxGeometryCount,a=this._maxIndexCount;if(this._geometryInitialized===!1){for(const o in e.attributes){const l=e.getAttribute(o),{array:c,itemSize:d,normalized:f}=l,p=new c.constructor(i*d),m=new l.constructor(p,d,f);m.setUsage(l.usage),n.setAttribute(o,m)}if(e.getIndex()!==null){const o=i>65536?new Uint32Array(a):new Uint16Array(a);n.setIndex(new is(o,1))}const s=r>65536?new Uint32Array(i):new Uint16Array(i);n.setAttribute(zh,new is(s,1)),this._geometryInitialized=!0}}_validateGeometry(e){if(e.getAttribute(zh))throw new Error(`BatchedMesh: Geometry cannot use attribute "${zh}"`);const n=this.geometry;if(!!e.getIndex()!=!!n.getIndex())throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const i in n.attributes){if(i===zh)continue;if(!e.hasAttribute(i))throw new Error(`BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);const r=e.getAttribute(i),a=n.getAttribute(i);if(r.itemSize!==a.itemSize||r.normalized!==a.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Us);const e=this._geometryCount,n=this.boundingBox,i=this._active;n.makeEmpty();for(let r=0;r<e;r++)i[r]!==!1&&(this.getMatrixAt(r,Zc),this.getBoundingBoxAt(r,Gy).applyMatrix4(Zc),n.union(Gy))}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Io);const e=this._geometryCount,n=this.boundingSphere,i=this._active;n.makeEmpty();for(let r=0;r<e;r++)i[r]!==!1&&(this.getMatrixAt(r,Zc),this.getBoundingSphereAt(r,xd).applyMatrix4(Zc),n.union(xd))}addGeometry(e,n=-1,i=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._geometryCount>=this._maxGeometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");const r={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let a=null;const s=this._reservedRanges,o=this._drawRanges,l=this._bounds;this._geometryCount!==0&&(a=s[s.length-1]),n===-1?r.vertexCount=e.getAttribute("position").count:r.vertexCount=n,a===null?r.vertexStart=0:r.vertexStart=a.vertexStart+a.vertexCount;const c=e.getIndex(),d=c!==null;if(d&&(i===-1?r.indexCount=c.count:r.indexCount=i,a===null?r.indexStart=0:r.indexStart=a.indexStart+a.indexCount),r.indexStart!==-1&&r.indexStart+r.indexCount>this._maxIndexCount||r.vertexStart+r.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const f=this._visibility,p=this._active,m=this._matricesTexture,y=this._matricesTexture.image.data;f.push(!0),p.push(!0);const b=this._geometryCount;this._geometryCount++,Dve.toArray(y,b*16),m.needsUpdate=!0,s.push(r),o.push({start:d?r.indexStart:r.vertexStart,count:-1}),l.push({boxInitialized:!1,box:new Us,sphereInitialized:!1,sphere:new Io});const x=this.geometry.getAttribute(zh);for(let v=0;v<r.vertexCount;v++)x.setX(r.vertexStart+v,b);return x.needsUpdate=!0,this.setGeometryAt(b,e),b}setGeometryAt(e,n){if(e>=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(n);const i=this.geometry,r=i.getIndex()!==null,a=i.getIndex(),s=n.getIndex(),o=this._reservedRanges[e];if(r&&s.count>o.indexCount||n.attributes.position.count>o.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const l=o.vertexStart,c=o.vertexCount;for(const m in i.attributes){if(m===zh)continue;const y=n.getAttribute(m),b=i.getAttribute(m);Ove(y,b,l);const x=y.itemSize;for(let v=y.count,w=c;v<w;v++){const M=l+v;for(let E=0;E<x;E++)b.setComponent(M,E,0)}b.needsUpdate=!0}if(r){const m=o.indexStart;for(let y=0;y<s.count;y++)a.setX(m+y,l+s.getX(y));for(let y=s.count,b=o.indexCount;y<b;y++)a.setX(m+y,l);a.needsUpdate=!0}const d=this._bounds[e];n.boundingBox!==null?(d.box.copy(n.boundingBox),d.boxInitialized=!0):d.boxInitialized=!1,n.boundingSphere!==null?(d.sphere.copy(n.boundingSphere),d.sphereInitialized=!0):d.sphereInitialized=!1;const f=this._drawRanges[e],p=n.getAttribute("position");return f.count=r?s.count:p.count,this._visibilityChanged=!0,e}deleteGeometry(e){const n=this._active;return e>=n.length||n[e]===!1?this:(n[e]=!1,this._visibilityChanged=!0,this)}getBoundingBoxAt(e,n){if(this._active[e]===!1)return this;const r=this._bounds[e],a=r.box,s=this.geometry;if(r.boxInitialized===!1){a.makeEmpty();const o=s.index,l=s.attributes.position,c=this._drawRanges[e];for(let d=c.start,f=c.start+c.count;d<f;d++){let p=d;o&&(p=o.getX(p)),a.expandByPoint(vg.fromBufferAttribute(l,p))}r.boxInitialized=!0}return n.copy(a),n}getBoundingSphereAt(e,n){if(this._active[e]===!1)return this;const r=this._bounds[e],a=r.sphere,s=this.geometry;if(r.sphereInitialized===!1){a.makeEmpty(),this.getBoundingBoxAt(e,Gy),Gy.getCenter(a.center);const o=s.index,l=s.attributes.position,c=this._drawRanges[e];let d=0;for(let f=c.start,p=c.start+c.count;f<p;f++){let m=f;o&&(m=o.getX(m)),vg.fromBufferAttribute(l,m),d=Math.max(d,a.center.distanceToSquared(vg))}a.radius=Math.sqrt(d),r.sphereInitialized=!0}return n.copy(a),n}setMatrixAt(e,n){const i=this._active,r=this._matricesTexture,a=this._matricesTexture.image.data,s=this._geometryCount;return e>=s||i[e]===!1?this:(n.toArray(a,e*16),r.needsUpdate=!0,this)}getMatrixAt(e,n){const i=this._active,r=this._matricesTexture.image.data,a=this._geometryCount;return e>=a||i[e]===!1?null:n.fromArray(r,e*16)}setVisibleAt(e,n){const i=this._visibility,r=this._active,a=this._geometryCount;return e>=a||r[e]===!1||i[e]===n?this:(i[e]=n,this._visibilityChanged=!0,this)}getVisibleAt(e){const n=this._visibility,i=this._active,r=this._geometryCount;return e>=r||i[e]===!1?!1:n[e]}raycast(e,n){const i=this._visibility,r=this._active,a=this._drawRanges,s=this._geometryCount,o=this.matrixWorld,l=this.geometry;Yr.material=this.material,Yr.geometry.index=l.index,Yr.geometry.attributes=l.attributes,Yr.geometry.boundingBox===null&&(Yr.geometry.boundingBox=new Us),Yr.geometry.boundingSphere===null&&(Yr.geometry.boundingSphere=new Io);for(let c=0;c<s;c++){if(!i[c]||!r[c])continue;const d=a[c];Yr.geometry.setDrawRange(d.start,d.count),this.getMatrixAt(c,Yr.matrixWorld).premultiply(o),this.getBoundingBoxAt(c,Yr.geometry.boundingBox),this.getBoundingSphereAt(c,Yr.geometry.boundingSphere),Yr.raycast(e,$y);for(let f=0,p=$y.length;f<p;f++){const m=$y[f];m.object=this,m.batchId=c,n.push(m)}$y.length=0}Yr.material=null,Yr.geometry.index=null,Yr.geometry.attributes={},Yr.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._drawRanges=e._drawRanges.map(n=>({...n})),this._reservedRanges=e._reservedRanges.map(n=>({...n})),this._visibility=e._visibility.slice(),this._active=e._active.slice(),this._bounds=e._bounds.map(n=>({boxInitialized:n.boxInitialized,box:n.box.clone(),sphereInitialized:n.sphereInitialized,sphere:n.sphere.clone()})),this._maxGeometryCount=e._maxGeometryCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.slice(),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this}onBeforeRender(e,n,i,r,a){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=r.getIndex(),o=s===null?1:s.array.BYTES_PER_ELEMENT,l=this._visibility,c=this._multiDrawStarts,d=this._multiDrawCounts,f=this._drawRanges,p=this.perObjectFrustumCulled;p&&(Yz.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),WA.setFromProjectionMatrix(Yz,e.isWebGPURenderer?_0:Lo));let m=0;if(this.sortObjects){Xz.copy(this.matrixWorld).invert(),vg.setFromMatrixPosition(i.matrixWorld).applyMatrix4(Xz);for(let x=0,v=l.length;x<v;x++)if(l[x]){this.getMatrixAt(x,Zc),this.getBoundingSphereAt(x,xd).applyMatrix4(Zc);let w=!1;if(p&&(w=!WA.intersectsSphere(xd)),!w){const M=vg.distanceTo(xd.center);qA.push(f[x],M)}}const y=qA.list,b=this.customSort;b===null?y.sort(a.transparent?Nve:Rve):b.call(this,y,i);for(let x=0,v=y.length;x<v;x++){const w=y[x];c[m]=w.start*o,d[m]=w.count,m++}qA.reset()}else for(let y=0,b=l.length;y<b;y++)if(l[y]){let x=!1;if(p&&(this.getMatrixAt(y,Zc),this.getBoundingSphereAt(y,xd).applyMatrix4(Zc),x=!WA.intersectsSphere(xd)),!x){const v=f[y];c[m]=v.start*o,d[m]=v.count,m++}}this._multiDrawCount=m,this._visibilityChanged=!1}onBeforeShadow(e,n,i,r,a,s){this.onBeforeRender(e,null,r,a,s)}}class sv extends Zp{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ut(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Kz=new Ce,Zz=new Ce,Jz=new Wn,XA=new QN,Wy=new Io;class kve extends ha{constructor(e=new na,n=new sv){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[0];for(let r=1,a=n.count;r<a;r++)Kz.fromBufferAttribute(n,r-1),Zz.fromBufferAttribute(n,r),i[r]=i[r-1],i[r]+=Kz.distanceTo(Zz);e.setAttribute("lineDistance",new Ni(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,n){const i=this.geometry,r=this.matrixWorld,a=e.params.Line.threshold,s=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),Wy.copy(i.boundingSphere),Wy.applyMatrix4(r),Wy.radius+=a,e.ray.intersectsSphere(Wy)===!1)return;Jz.copy(r).invert(),XA.copy(e.ray).applyMatrix4(Jz);const o=a/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=new Ce,d=new Ce,f=new Ce,p=new Ce,m=this.isLineSegments?2:1,y=i.index,x=i.attributes.position;if(y!==null){const v=Math.max(0,s.start),w=Math.min(y.count,s.start+s.count);for(let M=v,E=w-1;M<E;M+=m){const T=y.getX(M),P=y.getX(M+1);if(c.fromBufferAttribute(x,T),d.fromBufferAttribute(x,P),XA.distanceSqToSegment(c,d,p,f)>l)continue;p.applyMatrix4(this.matrixWorld);const U=e.ray.origin.distanceTo(p);U<e.near||U>e.far||n.push({distance:U,point:f.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}else{const v=Math.max(0,s.start),w=Math.min(x.count,s.start+s.count);for(let M=v,E=w-1;M<E;M+=m){if(c.fromBufferAttribute(x,M),d.fromBufferAttribute(x,M+1),XA.distanceSqToSegment(c,d,p,f)>l)continue;p.applyMatrix4(this.matrixWorld);const P=e.ray.origin.distanceTo(p);P<e.near||P>e.far||n.push({distance:P,point:f.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const r=n[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,s=r.length;a<s;a++){const o=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=a}}}}}const Qz=new Ce,eB=new Ce;class gS extends kve{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[];for(let r=0,a=n.count;r<a;r+=2)Qz.fromBufferAttribute(n,r),eB.fromBufferAttribute(n,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+Qz.distanceTo(eB);e.setAttribute("lineDistance",new Ni(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Ive extends na{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const n=[],i=new Set,r=new Ce,a=new Ce;if(e.index!==null){const s=e.attributes.position,o=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:o.count,materialIndex:0}]);for(let c=0,d=l.length;c<d;++c){const f=l[c],p=f.start,m=f.count;for(let y=p,b=p+m;y<b;y+=3)for(let x=0;x<3;x++){const v=o.getX(y+x),w=o.getX(y+(x+1)%3);r.fromBufferAttribute(s,v),a.fromBufferAttribute(s,w),tB(r,a,i)===!0&&(n.push(r.x,r.y,r.z),n.push(a.x,a.y,a.z))}}}else{const s=e.attributes.position;for(let o=0,l=s.count/3;o<l;o++)for(let c=0;c<3;c++){const d=3*o+c,f=3*o+(c+1)%3;r.fromBufferAttribute(s,d),a.fromBufferAttribute(s,f),tB(r,a,i)===!0&&(n.push(r.x,r.y,r.z),n.push(a.x,a.y,a.z))}}this.setAttribute("position",new Ni(n,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function tB(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return n.has(i)===!0||n.has(r)===!0?!1:(n.add(i),n.add(r),!0)}class Uve extends Zp{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=f$,this.normalScale=new Vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=YN,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Fve extends sv{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}class L$ extends ha{constructor(e,n=1){super(),this.isLight=!0,this.type="Light",this.color=new Ut(e),this.intensity=n}dispose(){}copy(e,n){return super.copy(e,n),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const n=super.toJSON(e);return n.object.color=this.color.getHex(),n.object.intensity=this.intensity,this.groundColor!==void 0&&(n.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(n.object.distance=this.distance),this.angle!==void 0&&(n.object.angle=this.angle),this.decay!==void 0&&(n.object.decay=this.decay),this.penumbra!==void 0&&(n.object.penumbra=this.penumbra),this.shadow!==void 0&&(n.object.shadow=this.shadow.toJSON()),n}}const YA=new Wn,nB=new Ce,iB=new Ce;class zve{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Vt(512,512),this.map=null,this.mapPass=null,this.matrix=new Wn,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new pS,this._frameExtents=new Vt(1,1),this._viewportCount=1,this._viewports=[new Un(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const n=this.camera,i=this.matrix;nB.setFromMatrixPosition(e.matrixWorld),n.position.copy(nB),iB.setFromMatrixPosition(e.target.matrixWorld),n.lookAt(iB),n.updateMatrixWorld(),YA.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(YA),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(YA)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}const rB=new Wn,xg=new Ce,KA=new Ce;class Bve extends zve{constructor(){super(new Ja(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Vt(4,2),this._viewportCount=6,this._viewports=[new Un(2,1,1,1),new Un(0,1,1,1),new Un(3,1,1,1),new Un(1,1,1,1),new Un(3,0,1,1),new Un(1,0,1,1)],this._cubeDirections=[new Ce(1,0,0),new Ce(-1,0,0),new Ce(0,0,1),new Ce(0,0,-1),new Ce(0,1,0),new Ce(0,-1,0)],this._cubeUps=[new Ce(0,1,0),new Ce(0,1,0),new Ce(0,1,0),new Ce(0,1,0),new Ce(0,0,1),new Ce(0,0,-1)]}updateMatrices(e,n=0){const i=this.camera,r=this.matrix,a=e.distance||i.far;a!==i.far&&(i.far=a,i.updateProjectionMatrix()),xg.setFromMatrixPosition(e.matrixWorld),i.position.copy(xg),KA.copy(i.position),KA.add(this._cubeDirections[n]),i.up.copy(this._cubeUps[n]),i.lookAt(KA),i.updateMatrixWorld(),r.makeTranslation(-xg.x,-xg.y,-xg.z),rB.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(rB)}}class jve extends L${constructor(e,n,i=0,r=2){super(e,n),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=r,this.shadow=new Bve}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class Hve extends L${constructor(e,n){super(e,n),this.isAmbientLight=!0,this.type="AmbientLight"}}class Vve extends na{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class DR extends Tve{constructor(e,n,i=1){super(e,n),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const n=super.clone(e);return n.meshPerAttribute=this.meshPerAttribute,n}toJSON(e){const n=super.toJSON(e);return n.isInstancedInterleavedBuffer=!0,n.meshPerAttribute=this.meshPerAttribute,n}}class aB{constructor(e=1,n=0,i=0){return this.radius=e,this.phi=n,this.theta=i,this}set(e,n,i){return this.radius=e,this.phi=n,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,i){return this.radius=Math.sqrt(e*e+n*n+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(zr(n/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}const sB=new Ce,qy=new Ce;class Gve{constructor(e=new Ce,n=new Ce){this.start=e,this.end=n}set(e,n){return this.start.copy(e),this.end.copy(n),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,n){return this.delta(n).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,n){sB.subVectors(e,this.start),qy.subVectors(this.end,this.start);const i=qy.dot(qy);let a=qy.dot(sB)/i;return n&&(a=zr(a,0,1)),a}closestPointToPoint(e,n,i){const r=this.closestPointToPointParameter(e,n);return this.delta(i).multiplyScalar(r).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}class $ve extends gS{constructor(e=1){const n=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],r=new na;r.setAttribute("position",new Ni(n,3)),r.setAttribute("color",new Ni(i,3));const a=new sv({vertexColors:!0,toneMapped:!1});super(r,a),this.type="AxesHelper"}setColors(e,n,i){const r=new Ut,a=this.geometry.attributes.color.array;return r.set(e),r.toArray(a,0),r.toArray(a,3),r.set(n),r.toArray(a,6),r.toArray(a,9),r.set(i),r.toArray(a,12),r.toArray(a,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:dS}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=dS);class Uo{constructor(e,n,i,r,a="div"){this.parent=e,this.object=n,this.property=i,this._disabled=!1,this._hidden=!1,this.initialValue=this.getValue(),this.domElement=document.createElement(a),this.domElement.classList.add("controller"),this.domElement.classList.add(r),this.$name=document.createElement("div"),this.$name.classList.add("name"),Uo.nextNameID=Uo.nextNameID||0,this.$name.id=`lil-gui-name-${++Uo.nextNameID}`,this.$widget=document.createElement("div"),this.$widget.classList.add("widget"),this.$disable=this.$widget,this.domElement.appendChild(this.$name),this.domElement.appendChild(this.$widget),this.domElement.addEventListener("keydown",s=>s.stopPropagation()),this.domElement.addEventListener("keyup",s=>s.stopPropagation()),this.parent.children.push(this),this.parent.controllers.push(this),this.parent.$children.appendChild(this.domElement),this._listenCallback=this._listenCallback.bind(this),this.name(i)}name(e){return this._name=e,this.$name.textContent=e,this}onChange(e){return this._onChange=e,this}_callOnChange(){this.parent._callOnChange(this),this._onChange!==void 0&&this._onChange.call(this,this.getValue()),this._changed=!0}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(){this._changed&&(this.parent._callOnFinishChange(this),this._onFinishChange!==void 0&&this._onFinishChange.call(this,this.getValue())),this._changed=!1}reset(){return this.setValue(this.initialValue),this._callOnFinishChange(),this}enable(e=!0){return this.disable(!e)}disable(e=!0){return e===this._disabled?this:(this._disabled=e,this.domElement.classList.toggle("disabled",e),this.$disable.toggleAttribute("disabled",e),this)}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}options(e){const n=this.parent.add(this.object,this.property,e);return n.name(this._name),this.destroy(),n}min(e){return this}max(e){return this}step(e){return this}decimals(e){return this}listen(e=!0){return this._listening=e,this._listenCallbackID!==void 0&&(cancelAnimationFrame(this._listenCallbackID),this._listenCallbackID=void 0),this._listening&&this._listenCallback(),this}_listenCallback(){this._listenCallbackID=requestAnimationFrame(this._listenCallback);const e=this.save();e!==this._listenPrevValue&&this.updateDisplay(),this._listenPrevValue=e}getValue(){return this.object[this.property]}setValue(e){return this.getValue()!==e&&(this.object[this.property]=e,this._callOnChange(),this.updateDisplay()),this}updateDisplay(){return this}load(e){return this.setValue(e),this._callOnFinishChange(),this}save(){return this.getValue()}destroy(){this.listen(!1),this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.controllers.splice(this.parent.controllers.indexOf(this),1),this.parent.$children.removeChild(this.domElement)}}class Wve extends Uo{constructor(e,n,i){super(e,n,i,"boolean","label"),this.$input=document.createElement("input"),this.$input.setAttribute("type","checkbox"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$widget.appendChild(this.$input),this.$input.addEventListener("change",()=>{this.setValue(this.$input.checked),this._callOnFinishChange()}),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.checked=this.getValue(),this}}function OR(t){let e,n;return(e=t.match(/(#|0x)?([a-f0-9]{6})/i))?n=e[2]:(e=t.match(/rgb\(\s*(\d*)\s*,\s*(\d*)\s*,\s*(\d*)\s*\)/))?n=parseInt(e[1]).toString(16).padStart(2,0)+parseInt(e[2]).toString(16).padStart(2,0)+parseInt(e[3]).toString(16).padStart(2,0):(e=t.match(/^#?([a-f0-9])([a-f0-9])([a-f0-9])$/i))&&(n=e[1]+e[1]+e[2]+e[2]+e[3]+e[3]),n?"#"+n:!1}const qve={isPrimitive:!0,match:t=>typeof t=="string",fromHexString:OR,toHexString:OR},w0={isPrimitive:!0,match:t=>typeof t=="number",fromHexString:t=>parseInt(t.substring(1),16),toHexString:t=>"#"+t.toString(16).padStart(6,0)},Xve={isPrimitive:!1,match:t=>Array.isArray(t),fromHexString(t,e,n=1){const i=w0.fromHexString(t);e[0]=(i>>16&255)/255*n,e[1]=(i>>8&255)/255*n,e[2]=(i&255)/255*n},toHexString([t,e,n],i=1){i=255/i;const r=t*i<<16^e*i<<8^n*i<<0;return w0.toHexString(r)}},Yve={isPrimitive:!1,match:t=>Object(t)===t,fromHexString(t,e,n=1){const i=w0.fromHexString(t);e.r=(i>>16&255)/255*n,e.g=(i>>8&255)/255*n,e.b=(i&255)/255*n},toHexString({r:t,g:e,b:n},i=1){i=255/i;const r=t*i<<16^e*i<<8^n*i<<0;return w0.toHexString(r)}},Kve=[qve,w0,Xve,Yve];function Zve(t){return Kve.find(e=>e.match(t))}class Jve extends Uo{constructor(e,n,i,r){super(e,n,i,"color"),this.$input=document.createElement("input"),this.$input.setAttribute("type","color"),this.$input.setAttribute("tabindex",-1),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$text=document.createElement("input"),this.$text.setAttribute("type","text"),this.$text.setAttribute("spellcheck","false"),this.$text.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$display.appendChild(this.$input),this.$widget.appendChild(this.$display),this.$widget.appendChild(this.$text),this._format=Zve(this.initialValue),this._rgbScale=r,this._initialValueHexString=this.save(),this._textFocused=!1,this.$input.addEventListener("input",()=>{this._setValueFromHexString(this.$input.value)}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$text.addEventListener("input",()=>{const a=OR(this.$text.value);a&&this._setValueFromHexString(a)}),this.$text.addEventListener("focus",()=>{this._textFocused=!0,this.$text.select()}),this.$text.addEventListener("blur",()=>{this._textFocused=!1,this.updateDisplay(),this._callOnFinishChange()}),this.$disable=this.$text,this.updateDisplay()}reset(){return this._setValueFromHexString(this._initialValueHexString),this}_setValueFromHexString(e){if(this._format.isPrimitive){const n=this._format.fromHexString(e);this.setValue(n)}else this._format.fromHexString(e,this.getValue(),this._rgbScale),this._callOnChange(),this.updateDisplay()}save(){return this._format.toHexString(this.getValue(),this._rgbScale)}load(e){return this._setValueFromHexString(e),this._callOnFinishChange(),this}updateDisplay(){return this.$input.value=this._format.toHexString(this.getValue(),this._rgbScale),this._textFocused||(this.$text.value=this.$input.value.substring(1)),this.$display.style.backgroundColor=this.$input.value,this}}class ZA extends Uo{constructor(e,n,i){super(e,n,i,"function"),this.$button=document.createElement("button"),this.$button.appendChild(this.$name),this.$widget.appendChild(this.$button),this.$button.addEventListener("click",r=>{r.preventDefault(),this.getValue().call(this.object),this._callOnChange()}),this.$button.addEventListener("touchstart",()=>{},{passive:!0}),this.$disable=this.$button}}class Qve extends Uo{constructor(e,n,i,r,a,s){super(e,n,i,"number"),this._initInput(),this.min(r),this.max(a);const o=s!==void 0;this.step(o?s:this._getImplicitStep(),o),this.updateDisplay()}decimals(e){return this._decimals=e,this.updateDisplay(),this}min(e){return this._min=e,this._onUpdateMinMax(),this}max(e){return this._max=e,this._onUpdateMinMax(),this}step(e,n=!0){return this._step=e,this._stepExplicit=n,this}updateDisplay(){const e=this.getValue();if(this._hasSlider){let n=(e-this._min)/(this._max-this._min);n=Math.max(0,Math.min(n,1)),this.$fill.style.width=n*100+"%"}return this._inputFocused||(this.$input.value=this._decimals===void 0?e:e.toFixed(this._decimals)),this}_initInput(){this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("aria-labelledby",this.$name.id),window.matchMedia("(pointer: coarse)").matches&&(this.$input.setAttribute("type","number"),this.$input.setAttribute("step","any")),this.$widget.appendChild(this.$input),this.$disable=this.$input;const n=()=>{let w=parseFloat(this.$input.value);isNaN(w)||(this._stepExplicit&&(w=this._snap(w)),this.setValue(this._clamp(w)))},i=w=>{const M=parseFloat(this.$input.value);isNaN(M)||(this._snapClampSetValue(M+w),this.$input.value=this.getValue())},r=w=>{w.key==="Enter"&&this.$input.blur(),w.code==="ArrowUp"&&(w.preventDefault(),i(this._step*this._arrowKeyMultiplier(w))),w.code==="ArrowDown"&&(w.preventDefault(),i(this._step*this._arrowKeyMultiplier(w)*-1))},a=w=>{this._inputFocused&&(w.preventDefault(),i(this._step*this._normalizeMouseWheel(w)))};let s=!1,o,l,c,d,f;const p=5,m=w=>{o=w.clientX,l=c=w.clientY,s=!0,d=this.getValue(),f=0,window.addEventListener("mousemove",y),window.addEventListener("mouseup",b)},y=w=>{if(s){const M=w.clientX-o,E=w.clientY-l;Math.abs(E)>p?(w.preventDefault(),this.$input.blur(),s=!1,this._setDraggingStyle(!0,"vertical")):Math.abs(M)>p&&b()}if(!s){const M=w.clientY-c;f-=M*this._step*this._arrowKeyMultiplier(w),d+f>this._max?f=this._max-d:d+f<this._min&&(f=this._min-d),this._snapClampSetValue(d+f)}c=w.clientY},b=()=>{this._setDraggingStyle(!1,"vertical"),this._callOnFinishChange(),window.removeEventListener("mousemove",y),window.removeEventListener("mouseup",b)},x=()=>{this._inputFocused=!0},v=()=>{this._inputFocused=!1,this.updateDisplay(),this._callOnFinishChange()};this.$input.addEventListener("input",n),this.$input.addEventListener("keydown",r),this.$input.addEventListener("wheel",a,{passive:!1}),this.$input.addEventListener("mousedown",m),this.$input.addEventListener("focus",x),this.$input.addEventListener("blur",v)}_initSlider(){this._hasSlider=!0,this.$slider=document.createElement("div"),this.$slider.classList.add("slider"),this.$fill=document.createElement("div"),this.$fill.classList.add("fill"),this.$slider.appendChild(this.$fill),this.$widget.insertBefore(this.$slider,this.$input),this.domElement.classList.add("hasSlider");const e=(v,w,M,E,T)=>(v-w)/(M-w)*(T-E)+E,n=v=>{const w=this.$slider.getBoundingClientRect();let M=e(v,w.left,w.right,this._min,this._max);this._snapClampSetValue(M)},i=v=>{this._setDraggingStyle(!0),n(v.clientX),window.addEventListener("mousemove",r),window.addEventListener("mouseup",a)},r=v=>{n(v.clientX)},a=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("mousemove",r),window.removeEventListener("mouseup",a)};let s=!1,o,l;const c=v=>{v.preventDefault(),this._setDraggingStyle(!0),n(v.touches[0].clientX),s=!1},d=v=>{v.touches.length>1||(this._hasScrollBar?(o=v.touches[0].clientX,l=v.touches[0].clientY,s=!0):c(v),window.addEventListener("touchmove",f,{passive:!1}),window.addEventListener("touchend",p))},f=v=>{if(s){const w=v.touches[0].clientX-o,M=v.touches[0].clientY-l;Math.abs(w)>Math.abs(M)?c(v):(window.removeEventListener("touchmove",f),window.removeEventListener("touchend",p))}else v.preventDefault(),n(v.touches[0].clientX)},p=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("touchmove",f),window.removeEventListener("touchend",p)},m=this._callOnFinishChange.bind(this),y=400;let b;const x=v=>{if(Math.abs(v.deltaX)<Math.abs(v.deltaY)&&this._hasScrollBar)return;v.preventDefault();const M=this._normalizeMouseWheel(v)*this._step;this._snapClampSetValue(this.getValue()+M),this.$input.value=this.getValue(),clearTimeout(b),b=setTimeout(m,y)};this.$slider.addEventListener("mousedown",i),this.$slider.addEventListener("touchstart",d,{passive:!1}),this.$slider.addEventListener("wheel",x,{passive:!1})}_setDraggingStyle(e,n="horizontal"){this.$slider&&this.$slider.classList.toggle("active",e),document.body.classList.toggle("lil-gui-dragging",e),document.body.classList.toggle(`lil-gui-${n}`,e)}_getImplicitStep(){return this._hasMin&&this._hasMax?(this._max-this._min)/1e3:.1}_onUpdateMinMax(){!this._hasSlider&&this._hasMin&&this._hasMax&&(this._stepExplicit||this.step(this._getImplicitStep(),!1),this._initSlider(),this.updateDisplay())}_normalizeMouseWheel(e){let{deltaX:n,deltaY:i}=e;return Math.floor(e.deltaY)!==e.deltaY&&e.wheelDelta&&(n=0,i=-e.wheelDelta/120,i*=this._stepExplicit?1:10),n+-i}_arrowKeyMultiplier(e){let n=this._stepExplicit?1:10;return e.shiftKey?n*=10:e.altKey&&(n/=10),n}_snap(e){const n=Math.round(e/this._step)*this._step;return parseFloat(n.toPrecision(15))}_clamp(e){return e<this._min&&(e=this._min),e>this._max&&(e=this._max),e}_snapClampSetValue(e){this.setValue(this._clamp(this._snap(e)))}get _hasScrollBar(){const e=this.parent.root.$children;return e.scrollHeight>e.clientHeight}get _hasMin(){return this._min!==void 0}get _hasMax(){return this._max!==void 0}}class exe extends Uo{constructor(e,n,i,r){super(e,n,i,"option"),this.$select=document.createElement("select"),this.$select.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$select.addEventListener("change",()=>{this.setValue(this._values[this.$select.selectedIndex]),this._callOnFinishChange()}),this.$select.addEventListener("focus",()=>{this.$display.classList.add("focus")}),this.$select.addEventListener("blur",()=>{this.$display.classList.remove("focus")}),this.$widget.appendChild(this.$select),this.$widget.appendChild(this.$display),this.$disable=this.$select,this.options(r)}options(e){return this._values=Array.isArray(e)?e:Object.values(e),this._names=Array.isArray(e)?e:Object.keys(e),this.$select.replaceChildren(),this._names.forEach(n=>{const i=document.createElement("option");i.textContent=n,this.$select.appendChild(i)}),this.updateDisplay(),this}updateDisplay(){const e=this.getValue(),n=this._values.indexOf(e);return this.$select.selectedIndex=n,this.$display.textContent=n===-1?e:this._names[n],this}}class txe extends Uo{constructor(e,n,i){super(e,n,i,"string"),this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("spellcheck","false"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$input.addEventListener("input",()=>{this.setValue(this.$input.value)}),this.$input.addEventListener("keydown",r=>{r.code==="Enter"&&this.$input.blur()}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$widget.appendChild(this.$input),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.value=this.getValue(),this}}const nxe=`.lil-gui {
  7397. font-family: var(--font-family);
  7398. font-size: var(--font-size);
  7399. line-height: 1;
  7400. font-weight: normal;
  7401. font-style: normal;
  7402. text-align: left;
  7403. color: var(--text-color);
  7404. user-select: none;
  7405. -webkit-user-select: none;
  7406. touch-action: manipulation;
  7407. --background-color: #1f1f1f;
  7408. --text-color: #ebebeb;
  7409. --title-background-color: #111111;
  7410. --title-text-color: #ebebeb;
  7411. --widget-color: #424242;
  7412. --hover-color: #4f4f4f;
  7413. --focus-color: #595959;
  7414. --number-color: #2cc9ff;
  7415. --string-color: #a2db3c;
  7416. --font-size: 11px;
  7417. --input-font-size: 11px;
  7418. --font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Arial, sans-serif;
  7419. --font-family-mono: Menlo, Monaco, Consolas, "Droid Sans Mono", monospace;
  7420. --padding: 4px;
  7421. --spacing: 4px;
  7422. --widget-height: 20px;
  7423. --title-height: calc(var(--widget-height) + var(--spacing) * 1.25);
  7424. --name-width: 45%;
  7425. --slider-knob-width: 2px;
  7426. --slider-input-width: 27%;
  7427. --color-input-width: 27%;
  7428. --slider-input-min-width: 45px;
  7429. --color-input-min-width: 45px;
  7430. --folder-indent: 7px;
  7431. --widget-padding: 0 0 0 3px;
  7432. --widget-border-radius: 2px;
  7433. --checkbox-size: calc(0.75 * var(--widget-height));
  7434. --scrollbar-width: 5px;
  7435. }
  7436. .lil-gui, .lil-gui * {
  7437. box-sizing: border-box;
  7438. margin: 0;
  7439. padding: 0;
  7440. }
  7441. .lil-gui.root {
  7442. width: var(--width, 245px);
  7443. display: flex;
  7444. flex-direction: column;
  7445. background: var(--background-color);
  7446. }
  7447. .lil-gui.root > .title {
  7448. background: var(--title-background-color);
  7449. color: var(--title-text-color);
  7450. }
  7451. .lil-gui.root > .children {
  7452. overflow-x: hidden;
  7453. overflow-y: auto;
  7454. }
  7455. .lil-gui.root > .children::-webkit-scrollbar {
  7456. width: var(--scrollbar-width);
  7457. height: var(--scrollbar-width);
  7458. background: var(--background-color);
  7459. }
  7460. .lil-gui.root > .children::-webkit-scrollbar-thumb {
  7461. border-radius: var(--scrollbar-width);
  7462. background: var(--focus-color);
  7463. }
  7464. @media (pointer: coarse) {
  7465. .lil-gui.allow-touch-styles, .lil-gui.allow-touch-styles .lil-gui {
  7466. --widget-height: 28px;
  7467. --padding: 6px;
  7468. --spacing: 6px;
  7469. --font-size: 13px;
  7470. --input-font-size: 16px;
  7471. --folder-indent: 10px;
  7472. --scrollbar-width: 7px;
  7473. --slider-input-min-width: 50px;
  7474. --color-input-min-width: 65px;
  7475. }
  7476. }
  7477. .lil-gui.force-touch-styles, .lil-gui.force-touch-styles .lil-gui {
  7478. --widget-height: 28px;
  7479. --padding: 6px;
  7480. --spacing: 6px;
  7481. --font-size: 13px;
  7482. --input-font-size: 16px;
  7483. --folder-indent: 10px;
  7484. --scrollbar-width: 7px;
  7485. --slider-input-min-width: 50px;
  7486. --color-input-min-width: 65px;
  7487. }
  7488. .lil-gui.autoPlace {
  7489. max-height: 100%;
  7490. position: fixed;
  7491. top: 0;
  7492. right: 15px;
  7493. z-index: 1001;
  7494. }
  7495. .lil-gui .controller {
  7496. display: flex;
  7497. align-items: center;
  7498. padding: 0 var(--padding);
  7499. margin: var(--spacing) 0;
  7500. }
  7501. .lil-gui .controller.disabled {
  7502. opacity: 0.5;
  7503. }
  7504. .lil-gui .controller.disabled, .lil-gui .controller.disabled * {
  7505. pointer-events: none !important;
  7506. }
  7507. .lil-gui .controller > .name {
  7508. min-width: var(--name-width);
  7509. flex-shrink: 0;
  7510. white-space: pre;
  7511. padding-right: var(--spacing);
  7512. line-height: var(--widget-height);
  7513. }
  7514. .lil-gui .controller .widget {
  7515. position: relative;
  7516. display: flex;
  7517. align-items: center;
  7518. width: 100%;
  7519. min-height: var(--widget-height);
  7520. }
  7521. .lil-gui .controller.string input {
  7522. color: var(--string-color);
  7523. }
  7524. .lil-gui .controller.boolean {
  7525. cursor: pointer;
  7526. }
  7527. .lil-gui .controller.color .display {
  7528. width: 100%;
  7529. height: var(--widget-height);
  7530. border-radius: var(--widget-border-radius);
  7531. position: relative;
  7532. }
  7533. @media (hover: hover) {
  7534. .lil-gui .controller.color .display:hover:before {
  7535. content: " ";
  7536. display: block;
  7537. position: absolute;
  7538. border-radius: var(--widget-border-radius);
  7539. border: 1px solid #fff9;
  7540. top: 0;
  7541. right: 0;
  7542. bottom: 0;
  7543. left: 0;
  7544. }
  7545. }
  7546. .lil-gui .controller.color input[type=color] {
  7547. opacity: 0;
  7548. width: 100%;
  7549. height: 100%;
  7550. cursor: pointer;
  7551. }
  7552. .lil-gui .controller.color input[type=text] {
  7553. margin-left: var(--spacing);
  7554. font-family: var(--font-family-mono);
  7555. min-width: var(--color-input-min-width);
  7556. width: var(--color-input-width);
  7557. flex-shrink: 0;
  7558. }
  7559. .lil-gui .controller.option select {
  7560. opacity: 0;
  7561. position: absolute;
  7562. width: 100%;
  7563. max-width: 100%;
  7564. }
  7565. .lil-gui .controller.option .display {
  7566. position: relative;
  7567. pointer-events: none;
  7568. border-radius: var(--widget-border-radius);
  7569. height: var(--widget-height);
  7570. line-height: var(--widget-height);
  7571. max-width: 100%;
  7572. overflow: hidden;
  7573. word-break: break-all;
  7574. padding-left: 0.55em;
  7575. padding-right: 1.75em;
  7576. background: var(--widget-color);
  7577. }
  7578. @media (hover: hover) {
  7579. .lil-gui .controller.option .display.focus {
  7580. background: var(--focus-color);
  7581. }
  7582. }
  7583. .lil-gui .controller.option .display.active {
  7584. background: var(--focus-color);
  7585. }
  7586. .lil-gui .controller.option .display:after {
  7587. font-family: "lil-gui";
  7588. content: "↕";
  7589. position: absolute;
  7590. top: 0;
  7591. right: 0;
  7592. bottom: 0;
  7593. padding-right: 0.375em;
  7594. }
  7595. .lil-gui .controller.option .widget,
  7596. .lil-gui .controller.option select {
  7597. cursor: pointer;
  7598. }
  7599. @media (hover: hover) {
  7600. .lil-gui .controller.option .widget:hover .display {
  7601. background: var(--hover-color);
  7602. }
  7603. }
  7604. .lil-gui .controller.number input {
  7605. color: var(--number-color);
  7606. }
  7607. .lil-gui .controller.number.hasSlider input {
  7608. margin-left: var(--spacing);
  7609. width: var(--slider-input-width);
  7610. min-width: var(--slider-input-min-width);
  7611. flex-shrink: 0;
  7612. }
  7613. .lil-gui .controller.number .slider {
  7614. width: 100%;
  7615. height: var(--widget-height);
  7616. background: var(--widget-color);
  7617. border-radius: var(--widget-border-radius);
  7618. padding-right: var(--slider-knob-width);
  7619. overflow: hidden;
  7620. cursor: ew-resize;
  7621. touch-action: pan-y;
  7622. }
  7623. @media (hover: hover) {
  7624. .lil-gui .controller.number .slider:hover {
  7625. background: var(--hover-color);
  7626. }
  7627. }
  7628. .lil-gui .controller.number .slider.active {
  7629. background: var(--focus-color);
  7630. }
  7631. .lil-gui .controller.number .slider.active .fill {
  7632. opacity: 0.95;
  7633. }
  7634. .lil-gui .controller.number .fill {
  7635. height: 100%;
  7636. border-right: var(--slider-knob-width) solid var(--number-color);
  7637. box-sizing: content-box;
  7638. }
  7639. .lil-gui-dragging .lil-gui {
  7640. --hover-color: var(--widget-color);
  7641. }
  7642. .lil-gui-dragging * {
  7643. cursor: ew-resize !important;
  7644. }
  7645. .lil-gui-dragging.lil-gui-vertical * {
  7646. cursor: ns-resize !important;
  7647. }
  7648. .lil-gui .title {
  7649. height: var(--title-height);
  7650. line-height: calc(var(--title-height) - 4px);
  7651. font-weight: 600;
  7652. padding: 0 var(--padding);
  7653. -webkit-tap-highlight-color: transparent;
  7654. cursor: pointer;
  7655. outline: none;
  7656. text-decoration-skip: objects;
  7657. }
  7658. .lil-gui .title:before {
  7659. font-family: "lil-gui";
  7660. content: "▾";
  7661. padding-right: 2px;
  7662. display: inline-block;
  7663. }
  7664. .lil-gui .title:active {
  7665. background: var(--title-background-color);
  7666. opacity: 0.75;
  7667. }
  7668. @media (hover: hover) {
  7669. body:not(.lil-gui-dragging) .lil-gui .title:hover {
  7670. background: var(--title-background-color);
  7671. opacity: 0.85;
  7672. }
  7673. .lil-gui .title:focus {
  7674. text-decoration: underline var(--focus-color);
  7675. }
  7676. }
  7677. .lil-gui.root > .title:focus {
  7678. text-decoration: none !important;
  7679. }
  7680. .lil-gui.closed > .title:before {
  7681. content: "▸";
  7682. }
  7683. .lil-gui.closed > .children {
  7684. transform: translateY(-7px);
  7685. opacity: 0;
  7686. }
  7687. .lil-gui.closed:not(.transition) > .children {
  7688. display: none;
  7689. }
  7690. .lil-gui.transition > .children {
  7691. transition-duration: 300ms;
  7692. transition-property: height, opacity, transform;
  7693. transition-timing-function: cubic-bezier(0.2, 0.6, 0.35, 1);
  7694. overflow: hidden;
  7695. pointer-events: none;
  7696. }
  7697. .lil-gui .children:empty:before {
  7698. content: "Empty";
  7699. padding: 0 var(--padding);
  7700. margin: var(--spacing) 0;
  7701. display: block;
  7702. height: var(--widget-height);
  7703. font-style: italic;
  7704. line-height: var(--widget-height);
  7705. opacity: 0.5;
  7706. }
  7707. .lil-gui.root > .children > .lil-gui > .title {
  7708. border: 0 solid var(--widget-color);
  7709. border-width: 1px 0;
  7710. transition: border-color 300ms;
  7711. }
  7712. .lil-gui.root > .children > .lil-gui.closed > .title {
  7713. border-bottom-color: transparent;
  7714. }
  7715. .lil-gui + .controller {
  7716. border-top: 1px solid var(--widget-color);
  7717. margin-top: 0;
  7718. padding-top: var(--spacing);
  7719. }
  7720. .lil-gui .lil-gui .lil-gui > .title {
  7721. border: none;
  7722. }
  7723. .lil-gui .lil-gui .lil-gui > .children {
  7724. border: none;
  7725. margin-left: var(--folder-indent);
  7726. border-left: 2px solid var(--widget-color);
  7727. }
  7728. .lil-gui .lil-gui .controller {
  7729. border: none;
  7730. }
  7731. .lil-gui label, .lil-gui input, .lil-gui button {
  7732. -webkit-tap-highlight-color: transparent;
  7733. }
  7734. .lil-gui input {
  7735. border: 0;
  7736. outline: none;
  7737. font-family: var(--font-family);
  7738. font-size: var(--input-font-size);
  7739. border-radius: var(--widget-border-radius);
  7740. height: var(--widget-height);
  7741. background: var(--widget-color);
  7742. color: var(--text-color);
  7743. width: 100%;
  7744. }
  7745. @media (hover: hover) {
  7746. .lil-gui input:hover {
  7747. background: var(--hover-color);
  7748. }
  7749. .lil-gui input:active {
  7750. background: var(--focus-color);
  7751. }
  7752. }
  7753. .lil-gui input:disabled {
  7754. opacity: 1;
  7755. }
  7756. .lil-gui input[type=text],
  7757. .lil-gui input[type=number] {
  7758. padding: var(--widget-padding);
  7759. -moz-appearance: textfield;
  7760. }
  7761. .lil-gui input[type=text]:focus,
  7762. .lil-gui input[type=number]:focus {
  7763. background: var(--focus-color);
  7764. }
  7765. .lil-gui input[type=checkbox] {
  7766. appearance: none;
  7767. width: var(--checkbox-size);
  7768. height: var(--checkbox-size);
  7769. border-radius: var(--widget-border-radius);
  7770. text-align: center;
  7771. cursor: pointer;
  7772. }
  7773. .lil-gui input[type=checkbox]:checked:before {
  7774. font-family: "lil-gui";
  7775. content: "✓";
  7776. font-size: var(--checkbox-size);
  7777. line-height: var(--checkbox-size);
  7778. }
  7779. @media (hover: hover) {
  7780. .lil-gui input[type=checkbox]:focus {
  7781. box-shadow: inset 0 0 0 1px var(--focus-color);
  7782. }
  7783. }
  7784. .lil-gui button {
  7785. outline: none;
  7786. cursor: pointer;
  7787. font-family: var(--font-family);
  7788. font-size: var(--font-size);
  7789. color: var(--text-color);
  7790. width: 100%;
  7791. height: var(--widget-height);
  7792. text-transform: none;
  7793. background: var(--widget-color);
  7794. border-radius: var(--widget-border-radius);
  7795. border: none;
  7796. }
  7797. @media (hover: hover) {
  7798. .lil-gui button:hover {
  7799. background: var(--hover-color);
  7800. }
  7801. .lil-gui button:focus {
  7802. box-shadow: inset 0 0 0 1px var(--focus-color);
  7803. }
  7804. }
  7805. .lil-gui button:active {
  7806. background: var(--focus-color);
  7807. }
  7808. @font-face {
  7809. font-family: "lil-gui";
  7810. src: url("data:application/font-woff;charset=utf-8;base64,d09GRgABAAAAAAUsAAsAAAAACJwAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAABHU1VCAAABCAAAAH4AAADAImwmYE9TLzIAAAGIAAAAPwAAAGBKqH5SY21hcAAAAcgAAAD0AAACrukyyJBnbHlmAAACvAAAAF8AAACEIZpWH2hlYWQAAAMcAAAAJwAAADZfcj2zaGhlYQAAA0QAAAAYAAAAJAC5AHhobXR4AAADXAAAABAAAABMAZAAAGxvY2EAAANsAAAAFAAAACgCEgIybWF4cAAAA4AAAAAeAAAAIAEfABJuYW1lAAADoAAAASIAAAIK9SUU/XBvc3QAAATEAAAAZgAAAJCTcMc2eJxVjbEOgjAURU+hFRBK1dGRL+ALnAiToyMLEzFpnPz/eAshwSa97517c/MwwJmeB9kwPl+0cf5+uGPZXsqPu4nvZabcSZldZ6kfyWnomFY/eScKqZNWupKJO6kXN3K9uCVoL7iInPr1X5baXs3tjuMqCtzEuagm/AAlzQgPAAB4nGNgYRBlnMDAysDAYM/gBiT5oLQBAwuDJAMDEwMrMwNWEJDmmsJwgCFeXZghBcjlZMgFCzOiKOIFAB71Bb8AeJy1kjFuwkAQRZ+DwRAwBtNQRUGKQ8OdKCAWUhAgKLhIuAsVSpWz5Bbkj3dEgYiUIszqWdpZe+Z7/wB1oCYmIoboiwiLT2WjKl/jscrHfGg/pKdMkyklC5Zs2LEfHYpjcRoPzme9MWWmk3dWbK9ObkWkikOetJ554fWyoEsmdSlt+uR0pCJR34b6t/TVg1SY3sYvdf8vuiKrpyaDXDISiegp17p7579Gp3p++y7HPAiY9pmTibljrr85qSidtlg4+l25GLCaS8e6rRxNBmsnERunKbaOObRz7N72ju5vdAjYpBXHgJylOAVsMseDAPEP8LYoUHicY2BiAAEfhiAGJgZWBgZ7RnFRdnVJELCQlBSRlATJMoLV2DK4glSYs6ubq5vbKrJLSbGrgEmovDuDJVhe3VzcXFwNLCOILB/C4IuQ1xTn5FPilBTj5FPmBAB4WwoqAHicY2BkYGAA4sk1sR/j+W2+MnAzpDBgAyEMQUCSg4EJxAEAwUgFHgB4nGNgZGBgSGFggJMhDIwMqEAYAByHATJ4nGNgAIIUNEwmAABl3AGReJxjYAACIQYlBiMGJ3wQAEcQBEV4nGNgZGBgEGZgY2BiAAEQyQWEDAz/wXwGAAsPATIAAHicXdBNSsNAHAXwl35iA0UQXYnMShfS9GPZA7T7LgIu03SSpkwzYTIt1BN4Ak/gKTyAeCxfw39jZkjymzcvAwmAW/wgwHUEGDb36+jQQ3GXGot79L24jxCP4gHzF/EIr4jEIe7wxhOC3g2TMYy4Q7+Lu/SHuEd/ivt4wJd4wPxbPEKMX3GI5+DJFGaSn4qNzk8mcbKSR6xdXdhSzaOZJGtdapd4vVPbi6rP+cL7TGXOHtXKll4bY1Xl7EGnPtp7Xy2n00zyKLVHfkHBa4IcJ2oD3cgggWvt/V/FbDrUlEUJhTn/0azVWbNTNr0Ens8de1tceK9xZmfB1CPjOmPH4kitmvOubcNpmVTN3oFJyjzCvnmrwhJTzqzVj9jiSX911FjeAAB4nG3HMRKCMBBA0f0giiKi4DU8k0V2GWbIZDOh4PoWWvq6J5V8If9NVNQcaDhyouXMhY4rPTcG7jwYmXhKq8Wz+p762aNaeYXom2n3m2dLTVgsrCgFJ7OTmIkYbwIbC6vIB7WmFfAAAA==") format("woff");
  7811. }`;function ixe(t){const e=document.createElement("style");e.innerHTML=t;const n=document.querySelector("head link[rel=stylesheet], head style");n?document.head.insertBefore(e,n):document.head.appendChild(e)}let oB=!1;class p_{constructor({parent:e,autoPlace:n=e===void 0,container:i,width:r,title:a="Controls",closeFolders:s=!1,injectStyles:o=!0,touchStyles:l=!0}={}){if(this.parent=e,this.root=e?e.root:this,this.children=[],this.controllers=[],this.folders=[],this._closed=!1,this._hidden=!1,this.domElement=document.createElement("div"),this.domElement.classList.add("lil-gui"),this.$title=document.createElement("div"),this.$title.classList.add("title"),this.$title.setAttribute("role","button"),this.$title.setAttribute("aria-expanded",!0),this.$title.setAttribute("tabindex",0),this.$title.addEventListener("click",()=>this.openAnimated(this._closed)),this.$title.addEventListener("keydown",c=>{(c.code==="Enter"||c.code==="Space")&&(c.preventDefault(),this.$title.click())}),this.$title.addEventListener("touchstart",()=>{},{passive:!0}),this.$children=document.createElement("div"),this.$children.classList.add("children"),this.domElement.appendChild(this.$title),this.domElement.appendChild(this.$children),this.title(a),this.parent){this.parent.children.push(this),this.parent.folders.push(this),this.parent.$children.appendChild(this.domElement);return}this.domElement.classList.add("root"),l&&this.domElement.classList.add("allow-touch-styles"),!oB&&o&&(ixe(nxe),oB=!0),i?i.appendChild(this.domElement):n&&(this.domElement.classList.add("autoPlace"),document.body.appendChild(this.domElement)),r&&this.domElement.style.setProperty("--width",r+"px"),this._closeFolders=s}add(e,n,i,r,a){if(Object(i)===i)return new exe(this,e,n,i);const s=e[n];switch(typeof s){case"number":return new Qve(this,e,n,i,r,a);case"boolean":return new Wve(this,e,n);case"string":return new txe(this,e,n);case"function":return new ZA(this,e,n)}console.error(`gui.add failed
  7812. property:`,n,`
  7813. object:`,e,`
  7814. value:`,s)}addColor(e,n,i=1){return new Jve(this,e,n,i)}addFolder(e){const n=new p_({parent:this,title:e});return this.root._closeFolders&&n.close(),n}load(e,n=!0){return e.controllers&&this.controllers.forEach(i=>{i instanceof ZA||i._name in e.controllers&&i.load(e.controllers[i._name])}),n&&e.folders&&this.folders.forEach(i=>{i._title in e.folders&&i.load(e.folders[i._title])}),this}save(e=!0){const n={controllers:{},folders:{}};return this.controllers.forEach(i=>{if(!(i instanceof ZA)){if(i._name in n.controllers)throw new Error(`Cannot save GUI with duplicate property "${i._name}"`);n.controllers[i._name]=i.save()}}),e&&this.folders.forEach(i=>{if(i._title in n.folders)throw new Error(`Cannot save GUI with duplicate folder "${i._title}"`);n.folders[i._title]=i.save()}),n}open(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),this.domElement.classList.toggle("closed",this._closed),this}close(){return this.open(!1)}_setClosed(e){this._closed!==e&&(this._closed=e,this._callOnOpenClose(this))}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}openAnimated(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),requestAnimationFrame(()=>{const n=this.$children.clientHeight;this.$children.style.height=n+"px",this.domElement.classList.add("transition");const i=a=>{a.target===this.$children&&(this.$children.style.height="",this.domElement.classList.remove("transition"),this.$children.removeEventListener("transitionend",i))};this.$children.addEventListener("transitionend",i);const r=e?this.$children.scrollHeight:0;this.domElement.classList.toggle("closed",!e),requestAnimationFrame(()=>{this.$children.style.height=r+"px"})}),this}title(e){return this._title=e,this.$title.textContent=e,this}reset(e=!0){return(e?this.controllersRecursive():this.controllers).forEach(i=>i.reset()),this}onChange(e){return this._onChange=e,this}_callOnChange(e){this.parent&&this.parent._callOnChange(e),this._onChange!==void 0&&this._onChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(e){this.parent&&this.parent._callOnFinishChange(e),this._onFinishChange!==void 0&&this._onFinishChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onOpenClose(e){return this._onOpenClose=e,this}_callOnOpenClose(e){this.parent&&this.parent._callOnOpenClose(e),this._onOpenClose!==void 0&&this._onOpenClose.call(this,e)}destroy(){this.parent&&(this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.folders.splice(this.parent.folders.indexOf(this),1)),this.domElement.parentElement&&this.domElement.parentElement.removeChild(this.domElement),Array.from(this.children).forEach(e=>e.destroy())}controllersRecursive(){let e=Array.from(this.controllers);return this.folders.forEach(n=>{e=e.concat(n.controllersRecursive())}),e}foldersRecursive(){let e=Array.from(this.folders);return this.folders.forEach(n=>{e=e.concat(n.foldersRecursive())}),e}}function JA(t,e,n,i){return new(n||(n=Promise))((function(r,a){function s(c){try{l(i.next(c))}catch(d){a(d)}}function o(c){try{l(i.throw(c))}catch(d){a(d)}}function l(c){var d;c.done?r(c.value):(d=c.value,d instanceof n?d:new n((function(f){f(d)}))).then(s,o)}l((i=i.apply(t,[])).next())}))}class rP{constructor(e,n,i,r){this.size=e,this.width=n,this.height=i,this.charLength=r,this.chars=""}static parse(e){const n=e.split(" "),i=n[0],r=i.split("x");return new rP(i,+r[0],+r[1],+n[1])}get src(){return"data:image/jpeg;base64,"+this.chars}get isValid(){return this.chars.length==this.charLength&&/^(?:[A-Za-z0-9+/]{4})*(?:[A-Za-z0-9+/]{2}==|[A-Za-z0-9+/]{3}=)?$/.test(this.chars)}}class aP{constructor(e,n,i,r){this.src=e,this.gcode=n,this.params=i,this.comment=r}}class lB extends aP{constructor(e,n,i,r){super(e,n,i,r),this.params=i}}class Jc extends aP{constructor(e,n,i,r){super(e,n,void 0,i),this.toolIndex=r}}class cB{constructor(e,n,i,r=0){this.layer=e,this.commands=n,this.lineNumber=i,this.height=r}}class m_{constructor(e){this.lines=[],this.preamble=new cB(-1,[],0),this.layers=[],this.curZ=0,this.maxZ=0,this.metadata={thumbnails:{}},this.tolerance=0,this.tolerance=e??this.tolerance}parseGCode(e){const n=Array.isArray(e)?e:e.split(`
  7815. `);this.lines=this.lines.concat(n);const i=this.lines2commands(n);this.groupIntoLayers(i);const r=this.parseMetadata(i.filter((a=>a.comment))).thumbnails;for(const[a,s]of Object.entries(r))this.metadata.thumbnails[a]=s;return{layers:this.layers,metadata:this.metadata}}lines2commands(e){return e.map((n=>this.parseCommand(n)))}parseCommand(e,n=!0){var i;const r=e.trim().split(";"),a=r[0],s=n&&r[1]||void 0,o=a.split(/([a-zA-Z])/g).slice(1).map((d=>d.trim())),l=o.length?`${(i=o[0])===null||i===void 0?void 0:i.toLowerCase()}${o[1]}`:"",c=this.parseParams(o.slice(2));switch(l){case"g0":case"g00":case"g1":case"g01":case"g2":case"g02":case"g3":case"g03":return new lB(e,l,c,s);case"t0":return new Jc(e,l,s,0);case"t1":return new Jc(e,l,s,1);case"t2":return new Jc(e,l,s,2);case"t3":return new Jc(e,l,s,3);case"t4":return new Jc(e,l,s,4);case"t5":return new Jc(e,l,s,5);case"t6":return new Jc(e,l,s,6);case"t7":return new Jc(e,l,s,7);default:return new aP(e,l,c,s)}}parseMove(e){return e.reduce(((n,i)=>{const r=i.charAt(0).toLowerCase();return r!="x"&&r!="y"&&r!="z"&&r!="e"&&r!="r"&&r!="f"&&r!="i"&&r!="j"||(n[r]=parseFloat(i.slice(1))),n}),{})}isAlpha(e){const n=e.charCodeAt(0);return n>=97&&n<=122||n>=65&&n<=90}parseParams(e){return e.reduce(((n,i,r,a)=>{if(r%2==0)return n;let s=a[r-1];return s=s.toLowerCase(),this.isAlpha(s)&&(n[s]=parseFloat(i)),n}),{})}groupIntoLayers(e){var n;for(let i=0;i<e.length;i++){const r=e[i];if(r instanceof lB){const a=r.params;if(a.z&&(this.curZ=a.z),((n=a.e)!==null&&n!==void 0?n:0)>0&&(a.x!=null||a.y!=null)&&Math.abs(this.curZ-(this.maxZ||-1/0))>this.tolerance){const s=Math.abs(this.curZ-this.maxZ);this.maxZ=this.curZ,this.layers.push(new cB(this.layers.length,[],i,s))}}this.maxLayer.commands.push(r)}return this.layers}get maxLayer(){var e;return(e=this.layers[this.layers.length-1])!==null&&e!==void 0?e:this.preamble}parseMetadata(e){const n={};let i;for(const r of e){const a=r.comment;if(!a)continue;const s=a.indexOf("thumbnail begin"),o=a.indexOf("thumbnail end");s>-1?i=rP.parse(a.slice(s+15).trim()):i&&(o==-1?i.chars+=a.trim():(i.isValid&&(n[i.size]=i),i=void 0))}return{thumbnails:n}}}m_.prototype.parseGcode=m_.prototype.parseGCode;const uB={type:"change"},QA={type:"start"},dB={type:"end"},Xy=new QN,fB=new nu,rxe=Math.cos(70*p$.DEG2RAD);class axe extends Af{constructor(e,n){super(),this.object=e,this.domElement=n,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new Ce,this.cursor=new Ce,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:_h.ROTATE,MIDDLE:_h.DOLLY,RIGHT:_h.PAN},this.touches={ONE:Sh.ROTATE,TWO:Sh.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return o.phi},this.getAzimuthalAngle=function(){return o.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(V){V.addEventListener("keydown",Be),this._domElementKeyEvents=V},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",Be),this._domElementKeyEvents=null},this.saveState=function(){i.target0.copy(i.target),i.position0.copy(i.object.position),i.zoom0=i.object.zoom},this.reset=function(){i.target.copy(i.target0),i.object.position.copy(i.position0),i.object.zoom=i.zoom0,i.object.updateProjectionMatrix(),i.dispatchEvent(uB),i.update(),a=r.NONE},this.update=(function(){const V=new Ce,ne=new uf().setFromUnitVectors(e.up,new Ce(0,1,0)),J=ne.clone().invert(),ee=new Ce,ae=new uf,ie=new Ce,we=2*Math.PI;return function(ve=null){const F=i.object.position;V.copy(F).sub(i.target),V.applyQuaternion(ne),o.setFromVector3(V),i.autoRotate&&a===r.NONE&&O((function(xe){return xe!==null?2*Math.PI/60*i.autoRotateSpeed*xe:2*Math.PI/60/60*i.autoRotateSpeed})(ve)),i.enableDamping?(o.theta+=l.theta*i.dampingFactor,o.phi+=l.phi*i.dampingFactor):(o.theta+=l.theta,o.phi+=l.phi);let k=i.minAzimuthAngle,K=i.maxAzimuthAngle;isFinite(k)&&isFinite(K)&&(k<-Math.PI?k+=we:k>Math.PI&&(k-=we),K<-Math.PI?K+=we:K>Math.PI&&(K-=we),o.theta=k<=K?Math.max(k,Math.min(K,o.theta)):o.theta>(k+K)/2?Math.max(k,o.theta):Math.min(K,o.theta)),o.phi=Math.max(i.minPolarAngle,Math.min(i.maxPolarAngle,o.phi)),o.makeSafe(),i.enableDamping===!0?i.target.addScaledVector(d,i.dampingFactor):i.target.add(d),i.target.sub(i.cursor),i.target.clampLength(i.minTargetRadius,i.maxTargetRadius),i.target.add(i.cursor),i.zoomToCursor&&P||i.object.isOrthographicCamera?o.radius=Y(o.radius):o.radius=Y(o.radius*c),V.setFromSpherical(o),V.applyQuaternion(J),F.copy(i.target).add(V),i.object.lookAt(i.target),i.enableDamping===!0?(l.theta*=1-i.dampingFactor,l.phi*=1-i.dampingFactor,d.multiplyScalar(1-i.dampingFactor)):(l.set(0,0,0),d.set(0,0,0));let pe=!1;if(i.zoomToCursor&&P){let xe=null;if(i.object.isPerspectiveCamera){const fe=V.length();xe=Y(fe*c);const Ke=fe-xe;i.object.position.addScaledVector(E,Ke),i.object.updateMatrixWorld()}else if(i.object.isOrthographicCamera){const fe=new Ce(T.x,T.y,0);fe.unproject(i.object),i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom/c)),i.object.updateProjectionMatrix(),pe=!0;const Ke=new Ce(T.x,T.y,0);Ke.unproject(i.object),i.object.position.sub(Ke).add(fe),i.object.updateMatrixWorld(),xe=V.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),i.zoomToCursor=!1;xe!==null&&(this.screenSpacePanning?i.target.set(0,0,-1).transformDirection(i.object.matrix).multiplyScalar(xe).add(i.object.position):(Xy.origin.copy(i.object.position),Xy.direction.set(0,0,-1).transformDirection(i.object.matrix),Math.abs(i.object.up.dot(Xy.direction))<rxe?e.lookAt(i.target):(fB.setFromNormalAndCoplanarPoint(i.object.up,i.target),Xy.intersectPlane(fB,i.target))))}else i.object.isOrthographicCamera&&(i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom/c)),i.object.updateProjectionMatrix(),pe=!0);return c=1,P=!1,!!(pe||ee.distanceToSquared(i.object.position)>s||8*(1-ae.dot(i.object.quaternion))>s||ie.distanceToSquared(i.target)>0)&&(i.dispatchEvent(uB),ee.copy(i.object.position),ae.copy(i.object.quaternion),ie.copy(i.target),!0)}})(),this.dispose=function(){i.domElement.removeEventListener("contextmenu",le),i.domElement.removeEventListener("pointerdown",be),i.domElement.removeEventListener("pointercancel",he),i.domElement.removeEventListener("wheel",Ae),i.domElement.removeEventListener("pointermove",De),i.domElement.removeEventListener("pointerup",he),i._domElementKeyEvents!==null&&(i._domElementKeyEvents.removeEventListener("keydown",Be),i._domElementKeyEvents=null)};const i=this,r={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let a=r.NONE;const s=1e-6,o=new aB,l=new aB;let c=1;const d=new Ce,f=new Vt,p=new Vt,m=new Vt,y=new Vt,b=new Vt,x=new Vt,v=new Vt,w=new Vt,M=new Vt,E=new Ce,T=new Vt;let P=!1;const R=[],U={};function N(){return Math.pow(.95,i.zoomSpeed)}function O(V){l.theta-=V}function B(V){l.phi-=V}const I=(function(){const V=new Ce;return function(ne,J){V.setFromMatrixColumn(J,0),V.multiplyScalar(-ne),d.add(V)}})(),W=(function(){const V=new Ce;return function(ne,J){i.screenSpacePanning===!0?V.setFromMatrixColumn(J,1):(V.setFromMatrixColumn(J,0),V.crossVectors(i.object.up,V)),V.multiplyScalar(ne),d.add(V)}})(),L=(function(){const V=new Ce;return function(ne,J){const ee=i.domElement;if(i.object.isPerspectiveCamera){const ae=i.object.position;V.copy(ae).sub(i.target);let ie=V.length();ie*=Math.tan(i.object.fov/2*Math.PI/180),I(2*ne*ie/ee.clientHeight,i.object.matrix),W(2*J*ie/ee.clientHeight,i.object.matrix)}else i.object.isOrthographicCamera?(I(ne*(i.object.right-i.object.left)/i.object.zoom/ee.clientWidth,i.object.matrix),W(J*(i.object.top-i.object.bottom)/i.object.zoom/ee.clientHeight,i.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),i.enablePan=!1)}})();function $(V){i.object.isPerspectiveCamera||i.object.isOrthographicCamera?c/=V:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function q(V){i.object.isPerspectiveCamera||i.object.isOrthographicCamera?c*=V:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function G(V){if(!i.zoomToCursor)return;P=!0;const ne=i.domElement.getBoundingClientRect(),J=V.clientX-ne.left,ee=V.clientY-ne.top,ae=ne.width,ie=ne.height;T.x=J/ae*2-1,T.y=-ee/ie*2+1,E.set(T.x,T.y,1).unproject(i.object).sub(i.object.position).normalize()}function Y(V){return Math.max(i.minDistance,Math.min(i.maxDistance,V))}function Q(V){f.set(V.clientX,V.clientY)}function se(V){y.set(V.clientX,V.clientY)}function H(){if(R.length===1)f.set(R[0].pageX,R[0].pageY);else{const V=.5*(R[0].pageX+R[1].pageX),ne=.5*(R[0].pageY+R[1].pageY);f.set(V,ne)}}function X(){if(R.length===1)y.set(R[0].pageX,R[0].pageY);else{const V=.5*(R[0].pageX+R[1].pageX),ne=.5*(R[0].pageY+R[1].pageY);y.set(V,ne)}}function re(){const V=R[0].pageX-R[1].pageX,ne=R[0].pageY-R[1].pageY,J=Math.sqrt(V*V+ne*ne);v.set(0,J)}function ce(V){if(R.length==1)p.set(V.pageX,V.pageY);else{const J=z(V),ee=.5*(V.pageX+J.x),ae=.5*(V.pageY+J.y);p.set(ee,ae)}m.subVectors(p,f).multiplyScalar(i.rotateSpeed);const ne=i.domElement;O(2*Math.PI*m.x/ne.clientHeight),B(2*Math.PI*m.y/ne.clientHeight),f.copy(p)}function ye(V){if(R.length===1)b.set(V.pageX,V.pageY);else{const ne=z(V),J=.5*(V.pageX+ne.x),ee=.5*(V.pageY+ne.y);b.set(J,ee)}x.subVectors(b,y).multiplyScalar(i.panSpeed),L(x.x,x.y),y.copy(b)}function me(V){const ne=z(V),J=V.pageX-ne.x,ee=V.pageY-ne.y,ae=Math.sqrt(J*J+ee*ee);w.set(0,ae),M.set(0,Math.pow(w.y/v.y,i.zoomSpeed)),$(M.y),v.copy(w)}function be(V){i.enabled!==!1&&(R.length===0&&(i.domElement.setPointerCapture(V.pointerId),i.domElement.addEventListener("pointermove",De),i.domElement.addEventListener("pointerup",he)),(function(ne){R.push(ne)})(V),V.pointerType==="touch"?(function(ne){switch(ct(ne),R.length){case 1:switch(i.touches.ONE){case Sh.ROTATE:if(i.enableRotate===!1)return;H(),a=r.TOUCH_ROTATE;break;case Sh.PAN:if(i.enablePan===!1)return;X(),a=r.TOUCH_PAN;break;default:a=r.NONE}break;case 2:switch(i.touches.TWO){case Sh.DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;i.enableZoom&&re(),i.enablePan&&X(),a=r.TOUCH_DOLLY_PAN;break;case Sh.DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;i.enableZoom&&re(),i.enableRotate&&H(),a=r.TOUCH_DOLLY_ROTATE;break;default:a=r.NONE}break;default:a=r.NONE}a!==r.NONE&&i.dispatchEvent(QA)})(V):(function(ne){let J;switch(ne.button){case 0:J=i.mouseButtons.LEFT;break;case 1:J=i.mouseButtons.MIDDLE;break;case 2:J=i.mouseButtons.RIGHT;break;default:J=-1}switch(J){case _h.DOLLY:if(i.enableZoom===!1)return;(function(ee){G(ee),v.set(ee.clientX,ee.clientY)})(ne),a=r.DOLLY;break;case _h.ROTATE:if(ne.ctrlKey||ne.metaKey||ne.shiftKey){if(i.enablePan===!1)return;se(ne),a=r.PAN}else{if(i.enableRotate===!1)return;Q(ne),a=r.ROTATE}break;case _h.PAN:if(ne.ctrlKey||ne.metaKey||ne.shiftKey){if(i.enableRotate===!1)return;Q(ne),a=r.ROTATE}else{if(i.enablePan===!1)return;se(ne),a=r.PAN}break;default:a=r.NONE}a!==r.NONE&&i.dispatchEvent(QA)})(V))}function De(V){i.enabled!==!1&&(V.pointerType==="touch"?(function(ne){switch(ct(ne),a){case r.TOUCH_ROTATE:if(i.enableRotate===!1)return;ce(ne),i.update();break;case r.TOUCH_PAN:if(i.enablePan===!1)return;ye(ne),i.update();break;case r.TOUCH_DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;(function(J){i.enableZoom&&me(J),i.enablePan&&ye(J)})(ne),i.update();break;case r.TOUCH_DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;(function(J){i.enableZoom&&me(J),i.enableRotate&&ce(J)})(ne),i.update();break;default:a=r.NONE}})(V):(function(ne){switch(a){case r.ROTATE:if(i.enableRotate===!1)return;(function(J){p.set(J.clientX,J.clientY),m.subVectors(p,f).multiplyScalar(i.rotateSpeed);const ee=i.domElement;O(2*Math.PI*m.x/ee.clientHeight),B(2*Math.PI*m.y/ee.clientHeight),f.copy(p),i.update()})(ne);break;case r.DOLLY:if(i.enableZoom===!1)return;(function(J){w.set(J.clientX,J.clientY),M.subVectors(w,v),M.y>0?$(N()):M.y<0&&q(N()),v.copy(w),i.update()})(ne);break;case r.PAN:if(i.enablePan===!1)return;(function(J){b.set(J.clientX,J.clientY),x.subVectors(b,y).multiplyScalar(i.panSpeed),L(x.x,x.y),y.copy(b),i.update()})(ne)}})(V))}function he(V){(function(ne){delete U[ne.pointerId];for(let J=0;J<R.length;J++)if(R[J].pointerId==ne.pointerId)return void R.splice(J,1)})(V),R.length===0&&(i.domElement.releasePointerCapture(V.pointerId),i.domElement.removeEventListener("pointermove",De),i.domElement.removeEventListener("pointerup",he)),i.dispatchEvent(dB),a=r.NONE}function Ae(V){i.enabled!==!1&&i.enableZoom!==!1&&a===r.NONE&&(V.preventDefault(),i.dispatchEvent(QA),(function(ne){G(ne),ne.deltaY<0?q(N()):ne.deltaY>0&&$(N()),i.update()})(V),i.dispatchEvent(dB))}function Be(V){i.enabled!==!1&&i.enablePan!==!1&&(function(ne){let J=!1;switch(ne.code){case i.keys.UP:ne.ctrlKey||ne.metaKey||ne.shiftKey?B(2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):L(0,i.keyPanSpeed),J=!0;break;case i.keys.BOTTOM:ne.ctrlKey||ne.metaKey||ne.shiftKey?B(-2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):L(0,-i.keyPanSpeed),J=!0;break;case i.keys.LEFT:ne.ctrlKey||ne.metaKey||ne.shiftKey?O(2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):L(i.keyPanSpeed,0),J=!0;break;case i.keys.RIGHT:ne.ctrlKey||ne.metaKey||ne.shiftKey?O(-2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):L(-i.keyPanSpeed,0),J=!0}J&&(ne.preventDefault(),i.update())})(V)}function le(V){i.enabled!==!1&&V.preventDefault()}function ct(V){let ne=U[V.pointerId];ne===void 0&&(ne=new Vt,U[V.pointerId]=ne),ne.set(V.pageX,V.pageY)}function z(V){const ne=V.pointerId===R[0].pointerId?R[1]:R[0];return U[ne.pointerId]}i.domElement.addEventListener("contextmenu",le),i.domElement.addEventListener("pointerdown",be),i.domElement.addEventListener("pointercancel",he),i.domElement.addEventListener("wheel",Ae,{passive:!1}),this.update()}}gt.line={worldUnits:{value:1},linewidth:{value:1},resolution:{value:new Vt(1,1)},dashOffset:{value:0},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1}},Ca.line={uniforms:eP.merge([gt.common,gt.fog,gt.line]),vertexShader:`
  7816. #include <common>
  7817. #include <color_pars_vertex>
  7818. #include <fog_pars_vertex>
  7819. #include <logdepthbuf_pars_vertex>
  7820. #include <clipping_planes_pars_vertex>
  7821. uniform float linewidth;
  7822. uniform vec2 resolution;
  7823. attribute vec3 instanceStart;
  7824. attribute vec3 instanceEnd;
  7825. attribute vec3 instanceColorStart;
  7826. attribute vec3 instanceColorEnd;
  7827. #ifdef WORLD_UNITS
  7828. varying vec4 worldPos;
  7829. varying vec3 worldStart;
  7830. varying vec3 worldEnd;
  7831. #ifdef USE_DASH
  7832. varying vec2 vUv;
  7833. #endif
  7834. #else
  7835. varying vec2 vUv;
  7836. #endif
  7837. #ifdef USE_DASH
  7838. uniform float dashScale;
  7839. attribute float instanceDistanceStart;
  7840. attribute float instanceDistanceEnd;
  7841. varying float vLineDistance;
  7842. #endif
  7843. void trimSegment( const in vec4 start, inout vec4 end ) {
  7844. // trim end segment so it terminates between the camera plane and the near plane
  7845. // conservative estimate of the near plane
  7846. float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
  7847. float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
  7848. float nearEstimate = - 0.5 * b / a;
  7849. float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
  7850. end.xyz = mix( start.xyz, end.xyz, alpha );
  7851. }
  7852. void main() {
  7853. #ifdef USE_COLOR
  7854. vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
  7855. #endif
  7856. #ifdef USE_DASH
  7857. vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
  7858. vUv = uv;
  7859. #endif
  7860. float aspect = resolution.x / resolution.y;
  7861. // camera space
  7862. vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
  7863. vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
  7864. #ifdef WORLD_UNITS
  7865. worldStart = start.xyz;
  7866. worldEnd = end.xyz;
  7867. #else
  7868. vUv = uv;
  7869. #endif
  7870. // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
  7871. // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
  7872. // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
  7873. // perhaps there is a more elegant solution -- WestLangley
  7874. bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
  7875. if ( perspective ) {
  7876. if ( start.z < 0.0 && end.z >= 0.0 ) {
  7877. trimSegment( start, end );
  7878. } else if ( end.z < 0.0 && start.z >= 0.0 ) {
  7879. trimSegment( end, start );
  7880. }
  7881. }
  7882. // clip space
  7883. vec4 clipStart = projectionMatrix * start;
  7884. vec4 clipEnd = projectionMatrix * end;
  7885. // ndc space
  7886. vec3 ndcStart = clipStart.xyz / clipStart.w;
  7887. vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
  7888. // direction
  7889. vec2 dir = ndcEnd.xy - ndcStart.xy;
  7890. // account for clip-space aspect ratio
  7891. dir.x *= aspect;
  7892. dir = normalize( dir );
  7893. #ifdef WORLD_UNITS
  7894. // get the offset direction as perpendicular to the view vector
  7895. vec3 worldDir = normalize( end.xyz - start.xyz );
  7896. vec3 offset;
  7897. if ( position.y < 0.5 ) {
  7898. offset = normalize( cross( start.xyz, worldDir ) );
  7899. } else {
  7900. offset = normalize( cross( end.xyz, worldDir ) );
  7901. }
  7902. // sign flip
  7903. if ( position.x < 0.0 ) offset *= - 1.0;
  7904. float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
  7905. // don't extend the line if we're rendering dashes because we
  7906. // won't be rendering the endcaps
  7907. #ifndef USE_DASH
  7908. // extend the line bounds to encompass endcaps
  7909. start.xyz += - worldDir * linewidth * 0.5;
  7910. end.xyz += worldDir * linewidth * 0.5;
  7911. // shift the position of the quad so it hugs the forward edge of the line
  7912. offset.xy -= dir * forwardOffset;
  7913. offset.z += 0.5;
  7914. #endif
  7915. // endcaps
  7916. if ( position.y > 1.0 || position.y < 0.0 ) {
  7917. offset.xy += dir * 2.0 * forwardOffset;
  7918. }
  7919. // adjust for linewidth
  7920. offset *= linewidth * 0.5;
  7921. // set the world position
  7922. worldPos = ( position.y < 0.5 ) ? start : end;
  7923. worldPos.xyz += offset;
  7924. // project the worldpos
  7925. vec4 clip = projectionMatrix * worldPos;
  7926. // shift the depth of the projected points so the line
  7927. // segments overlap neatly
  7928. vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
  7929. clip.z = clipPose.z * clip.w;
  7930. #else
  7931. vec2 offset = vec2( dir.y, - dir.x );
  7932. // undo aspect ratio adjustment
  7933. dir.x /= aspect;
  7934. offset.x /= aspect;
  7935. // sign flip
  7936. if ( position.x < 0.0 ) offset *= - 1.0;
  7937. // endcaps
  7938. if ( position.y < 0.0 ) {
  7939. offset += - dir;
  7940. } else if ( position.y > 1.0 ) {
  7941. offset += dir;
  7942. }
  7943. // adjust for linewidth
  7944. offset *= linewidth;
  7945. // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
  7946. offset /= resolution.y;
  7947. // select end
  7948. vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
  7949. // back to clip space
  7950. offset *= clip.w;
  7951. clip.xy += offset;
  7952. #endif
  7953. gl_Position = clip;
  7954. vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
  7955. #include <logdepthbuf_vertex>
  7956. #include <clipping_planes_vertex>
  7957. #include <fog_vertex>
  7958. }
  7959. `,fragmentShader:`
  7960. uniform vec3 diffuse;
  7961. uniform float opacity;
  7962. uniform float linewidth;
  7963. #ifdef USE_DASH
  7964. uniform float dashOffset;
  7965. uniform float dashSize;
  7966. uniform float gapSize;
  7967. #endif
  7968. varying float vLineDistance;
  7969. #ifdef WORLD_UNITS
  7970. varying vec4 worldPos;
  7971. varying vec3 worldStart;
  7972. varying vec3 worldEnd;
  7973. #ifdef USE_DASH
  7974. varying vec2 vUv;
  7975. #endif
  7976. #else
  7977. varying vec2 vUv;
  7978. #endif
  7979. #include <common>
  7980. #include <color_pars_fragment>
  7981. #include <fog_pars_fragment>
  7982. #include <logdepthbuf_pars_fragment>
  7983. #include <clipping_planes_pars_fragment>
  7984. vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
  7985. float mua;
  7986. float mub;
  7987. vec3 p13 = p1 - p3;
  7988. vec3 p43 = p4 - p3;
  7989. vec3 p21 = p2 - p1;
  7990. float d1343 = dot( p13, p43 );
  7991. float d4321 = dot( p43, p21 );
  7992. float d1321 = dot( p13, p21 );
  7993. float d4343 = dot( p43, p43 );
  7994. float d2121 = dot( p21, p21 );
  7995. float denom = d2121 * d4343 - d4321 * d4321;
  7996. float numer = d1343 * d4321 - d1321 * d4343;
  7997. mua = numer / denom;
  7998. mua = clamp( mua, 0.0, 1.0 );
  7999. mub = ( d1343 + d4321 * ( mua ) ) / d4343;
  8000. mub = clamp( mub, 0.0, 1.0 );
  8001. return vec2( mua, mub );
  8002. }
  8003. void main() {
  8004. #include <clipping_planes_fragment>
  8005. #ifdef USE_DASH
  8006. if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
  8007. if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
  8008. #endif
  8009. float alpha = opacity;
  8010. #ifdef WORLD_UNITS
  8011. // Find the closest points on the view ray and the line segment
  8012. vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
  8013. vec3 lineDir = worldEnd - worldStart;
  8014. vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
  8015. vec3 p1 = worldStart + lineDir * params.x;
  8016. vec3 p2 = rayEnd * params.y;
  8017. vec3 delta = p1 - p2;
  8018. float len = length( delta );
  8019. float norm = len / linewidth;
  8020. #ifndef USE_DASH
  8021. #ifdef USE_ALPHA_TO_COVERAGE
  8022. float dnorm = fwidth( norm );
  8023. alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
  8024. #else
  8025. if ( norm > 0.5 ) {
  8026. discard;
  8027. }
  8028. #endif
  8029. #endif
  8030. #else
  8031. #ifdef USE_ALPHA_TO_COVERAGE
  8032. // artifacts appear on some hardware if a derivative is taken within a conditional
  8033. float a = vUv.x;
  8034. float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
  8035. float len2 = a * a + b * b;
  8036. float dlen = fwidth( len2 );
  8037. if ( abs( vUv.y ) > 1.0 ) {
  8038. alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
  8039. }
  8040. #else
  8041. if ( abs( vUv.y ) > 1.0 ) {
  8042. float a = vUv.x;
  8043. float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
  8044. float len2 = a * a + b * b;
  8045. if ( len2 > 1.0 ) discard;
  8046. }
  8047. #endif
  8048. #endif
  8049. vec4 diffuseColor = vec4( diffuse, alpha );
  8050. #include <logdepthbuf_fragment>
  8051. #include <color_fragment>
  8052. gl_FragColor = vec4( diffuseColor.rgb, alpha );
  8053. #include <tonemapping_fragment>
  8054. #include <colorspace_fragment>
  8055. #include <fog_fragment>
  8056. #include <premultiplied_alpha_fragment>
  8057. }
  8058. `};class k$ extends Du{constructor(e){super({type:"LineMaterial",uniforms:eP.clone(Ca.line.uniforms),vertexShader:Ca.line.vertexShader,fragmentShader:Ca.line.fragmentShader,clipping:!0}),this.isLineMaterial=!0,this.setValues(e)}get color(){return this.uniforms.diffuse.value}set color(e){this.uniforms.diffuse.value=e}get worldUnits(){return"WORLD_UNITS"in this.defines}set worldUnits(e){e===!0?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}get linewidth(){return this.uniforms.linewidth.value}set linewidth(e){this.uniforms.linewidth&&(this.uniforms.linewidth.value=e)}get dashed(){return"USE_DASH"in this.defines}set dashed(e){e===!0!==this.dashed&&(this.needsUpdate=!0),e===!0?this.defines.USE_DASH="":delete this.defines.USE_DASH}get dashScale(){return this.uniforms.dashScale.value}set dashScale(e){this.uniforms.dashScale.value=e}get dashSize(){return this.uniforms.dashSize.value}set dashSize(e){this.uniforms.dashSize.value=e}get dashOffset(){return this.uniforms.dashOffset.value}set dashOffset(e){this.uniforms.dashOffset.value=e}get gapSize(){return this.uniforms.gapSize.value}set gapSize(e){this.uniforms.gapSize.value=e}get opacity(){return this.uniforms.opacity.value}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get resolution(){return this.uniforms.resolution.value}set resolution(e){this.uniforms.resolution.value.copy(e)}get alphaToCoverage(){return"USE_ALPHA_TO_COVERAGE"in this.defines}set alphaToCoverage(e){this.defines&&(e===!0!==this.alphaToCoverage&&(this.needsUpdate=!0),e===!0?(this.defines.USE_ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.USE_ALPHA_TO_COVERAGE,this.extensions.derivatives=!1))}}const hB=new Us,Yy=new Ce;class I$ extends Vve{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new Ni([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new Ni([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(e){const n=this.attributes.instanceStart,i=this.attributes.instanceEnd;return n!==void 0&&(n.applyMatrix4(e),i.applyMatrix4(e),n.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}setPositions(e){let n;e instanceof Float32Array?n=e:Array.isArray(e)&&(n=new Float32Array(e));const i=new DR(n,6,1);return this.setAttribute("instanceStart",new mu(i,3,0)),this.setAttribute("instanceEnd",new mu(i,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e){let n;e instanceof Float32Array?n=e:Array.isArray(e)&&(n=new Float32Array(e));const i=new DR(n,6,1);return this.setAttribute("instanceColorStart",new mu(i,3,0)),this.setAttribute("instanceColorEnd",new mu(i,3,3)),this}fromWireframeGeometry(e){return this.setPositions(e.attributes.position.array),this}fromEdgesGeometry(e){return this.setPositions(e.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new Ive(e.geometry)),this}fromLineSegments(e){const n=e.geometry;return this.setPositions(n.attributes.position.array),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Us);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;e!==void 0&&n!==void 0&&(this.boundingBox.setFromBufferAttribute(e),hB.setFromBufferAttribute(n),this.boundingBox.union(hB))}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Io),this.boundingBox===null&&this.computeBoundingBox();const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(e!==void 0&&n!==void 0){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let a=0,s=e.count;a<s;a++)Yy.fromBufferAttribute(e,a),r=Math.max(r,i.distanceToSquared(Yy)),Yy.fromBufferAttribute(n,a),r=Math.max(r,i.distanceToSquared(Yy));this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(e){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(e)}}const pB=new Ce,mB=new Ce,Dr=new Un,Or=new Un,Mo=new Un,eT=new Ce,tT=new Wn,Lr=new Gve,gB=new Ce,Ky=new Us,Zy=new Io,Eo=new Un;let Ao,Rd;function vB(t,e,n){return Eo.set(0,0,-e,1).applyMatrix4(t.projectionMatrix),Eo.multiplyScalar(1/Eo.w),Eo.x=Rd/n.width,Eo.y=Rd/n.height,Eo.applyMatrix4(t.projectionMatrixInverse),Eo.multiplyScalar(1/Eo.w),Math.abs(Math.max(Eo.x,Eo.y))}class sxe extends co{constructor(e=new I$,n=new k$({color:16777215*Math.random()})){super(e,n),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,n=e.attributes.instanceStart,i=e.attributes.instanceEnd,r=new Float32Array(2*n.count);for(let s=0,o=0,l=n.count;s<l;s++,o+=2)pB.fromBufferAttribute(n,s),mB.fromBufferAttribute(i,s),r[o]=o===0?0:r[o-1],r[o+1]=r[o]+pB.distanceTo(mB);const a=new DR(r,2,1);return e.setAttribute("instanceDistanceStart",new mu(a,1,0)),e.setAttribute("instanceDistanceEnd",new mu(a,1,1)),this}raycast(e,n){const i=this.material.worldUnits,r=e.camera;r!==null||i||console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const a=e.params.Line2!==void 0&&e.params.Line2.threshold||0;Ao=e.ray;const s=this.matrixWorld,o=this.geometry,l=this.material;let c,d;Rd=l.linewidth+a,o.boundingSphere===null&&o.computeBoundingSphere(),Zy.copy(o.boundingSphere).applyMatrix4(s),i?c=.5*Rd:c=vB(r,Math.max(r.near,Zy.distanceToPoint(Ao.origin)),l.resolution),Zy.radius+=c,Ao.intersectsSphere(Zy)!==!1&&(o.boundingBox===null&&o.computeBoundingBox(),Ky.copy(o.boundingBox).applyMatrix4(s),i?d=.5*Rd:d=vB(r,Math.max(r.near,Ky.distanceToPoint(Ao.origin)),l.resolution),Ky.expandByScalar(d),Ao.intersectsBox(Ky)!==!1&&(i?(function(f,p){const m=f.matrixWorld,y=f.geometry,b=y.attributes.instanceStart,x=y.attributes.instanceEnd;for(let v=0,w=Math.min(y.instanceCount,b.count);v<w;v++){Lr.start.fromBufferAttribute(b,v),Lr.end.fromBufferAttribute(x,v),Lr.applyMatrix4(m);const M=new Ce,E=new Ce;Ao.distanceSqToSegment(Lr.start,Lr.end,E,M),E.distanceTo(M)<.5*Rd&&p.push({point:E,pointOnLine:M,distance:Ao.origin.distanceTo(E),object:f,face:null,faceIndex:v,uv:null,uv1:null})}})(this,n):(function(f,p,m){const y=p.projectionMatrix,b=f.material.resolution,x=f.matrixWorld,v=f.geometry,w=v.attributes.instanceStart,M=v.attributes.instanceEnd,E=Math.min(v.instanceCount,w.count),T=-p.near;Ao.at(1,Mo),Mo.w=1,Mo.applyMatrix4(p.matrixWorldInverse),Mo.applyMatrix4(y),Mo.multiplyScalar(1/Mo.w),Mo.x*=b.x/2,Mo.y*=b.y/2,Mo.z=0,eT.copy(Mo),tT.multiplyMatrices(p.matrixWorldInverse,x);for(let P=0,R=E;P<R;P++){if(Dr.fromBufferAttribute(w,P),Or.fromBufferAttribute(M,P),Dr.w=1,Or.w=1,Dr.applyMatrix4(tT),Or.applyMatrix4(tT),Dr.z>T&&Or.z>T)continue;if(Dr.z>T){const I=Dr.z-Or.z,W=(Dr.z-T)/I;Dr.lerp(Or,W)}else if(Or.z>T){const I=Or.z-Dr.z,W=(Or.z-T)/I;Or.lerp(Dr,W)}Dr.applyMatrix4(y),Or.applyMatrix4(y),Dr.multiplyScalar(1/Dr.w),Or.multiplyScalar(1/Or.w),Dr.x*=b.x/2,Dr.y*=b.y/2,Or.x*=b.x/2,Or.y*=b.y/2,Lr.start.copy(Dr),Lr.start.z=0,Lr.end.copy(Or),Lr.end.z=0;const U=Lr.closestPointToPointParameter(eT,!0);Lr.at(U,gB);const N=p$.lerp(Dr.z,Or.z,U),O=N>=-1&&N<=1,B=eT.distanceTo(gB)<.5*Rd;if(O&&B){Lr.start.fromBufferAttribute(w,P),Lr.end.fromBufferAttribute(M,P),Lr.start.applyMatrix4(x),Lr.end.applyMatrix4(x);const I=new Ce,W=new Ce;Ao.distanceSqToSegment(Lr.start,Lr.end,W,I),m.push({point:W,pointOnLine:I,distance:Ao.origin.distanceTo(W),object:f,face:null,faceIndex:P,uv:null,uv1:null})}}})(this,r,n)))}}class oxe extends gS{constructor(e,n,i,r,a=4473924,s=8947848){a=new Ut(a),s=new Ut(s);const o=Math.round(e/n);i=Math.round(i/r)*r/2;const l=[],c=[];let d=0;for(let p=-1*(e=o*n/2);p<=e;p+=n){l.push(p,0,-1*i,p,0,i);const m=p===0?a:s;m.toArray(c,d),d+=3,m.toArray(c,d),d+=3,m.toArray(c,d),d+=3,m.toArray(c,d),d+=3}for(let p=-1*i;p<=i;p+=r){l.push(-1*e,0,p,e,0,p);const m=p===0?a:s;m.toArray(c,d),d+=3,m.toArray(c,d),d+=3,m.toArray(c,d),d+=3,m.toArray(c,d),d+=3}const f=new na;f.setAttribute("position",new Ni(l,3)),f.setAttribute("color",new Ni(c,3)),super(f,new sv({vertexColors:!0,toneMapped:!1}))}}function lxe(t,e,n,i){const r=(function(s,o,l){s*=.5,o*=.5,l*=.5;const c=new na,d=[];return d.push(-s,-o,-l,-s,o,-l,-s,o,-l,s,o,-l,s,o,-l,s,-o,-l,s,-o,-l,-s,-o,-l,-s,-o,l,-s,o,l,-s,o,l,s,o,l,s,o,l,s,-o,l,s,-o,l,-s,-o,l,-s,-o,-l,-s,-o,l,-s,o,-l,-s,o,l,s,o,-l,s,o,l,s,-o,-l,s,-o,l),c.setAttribute("position",new Ni(d,3)),c})(t,e,n),a=new gS(r,new Fve({color:new Ut(i),dashSize:3,gapSize:1}));return a.computeLineDistances(),a}var $g=function(){var t=0,e=document.createElement("div");function n(d){return e.appendChild(d.dom),d}function i(d){for(var f=0;f<e.children.length;f++)e.children[f].style.display=f===d?"block":"none";t=d}e.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000",e.addEventListener("click",(function(d){d.preventDefault(),i(++t%e.children.length)}),!1);var r=(performance||Date).now(),a=r,s=0,o=n(new $g.Panel("FPS","#0ff","#002")),l=n(new $g.Panel("MS","#0f0","#020"));if(self.performance&&self.performance.memory)var c=n(new $g.Panel("MB","#f08","#201"));return i(0),{REVISION:16,dom:e,addPanel:n,showPanel:i,begin:function(){r=(performance||Date).now()},end:function(){s++;var d=(performance||Date).now();if(l.update(d-r,200),d>=a+1e3&&(o.update(1e3*s/(d-a),100),a=d,s=0,c)){var f=performance.memory;c.update(f.usedJSHeapSize/1048576,f.jsHeapSizeLimit/1048576)}return d},update:function(){r=this.end()},domElement:e,setMode:i}};$g.Panel=function(t,e,n){var i=1/0,r=0,a=Math.round,s=a(window.devicePixelRatio||1),o=80*s,l=48*s,c=3*s,d=2*s,f=3*s,p=15*s,m=74*s,y=30*s,b=document.createElement("canvas");b.width=o,b.height=l,b.style.cssText="width:80px;height:48px";var x=b.getContext("2d");return x.font="bold "+9*s+"px Helvetica,Arial,sans-serif",x.textBaseline="top",x.fillStyle=n,x.fillRect(0,0,o,l),x.fillStyle=e,x.fillText(t,c,d),x.fillRect(f,p,m,y),x.fillStyle=n,x.globalAlpha=.9,x.fillRect(f,p,m,y),{dom:b,update:function(v,w){i=Math.min(i,v),r=Math.max(r,v),x.fillStyle=n,x.globalAlpha=1,x.fillRect(0,0,o,p),x.fillStyle=e,x.fillText(a(v)+" "+t+" ("+a(i)+"-"+a(r)+")",c,d),x.drawImage(b,f+s,p,m-s,y,f,p,m-s,y),x.fillRect(f+m-s,p,s,y),x.fillStyle=n,x.globalAlpha=.9,x.fillRect(f+m-s,p,s,a((1-v/w)*y))}}};var cxe=$g;class xB{constructor(e,n){this.openFolders=[],this.watchedObject=e,this.options=n,this.gui=new p_,this.gui.title("Dev info"),this.setup()}setup(){this.loadOpenFolders(),this.options&&!this.options.renderer||this.setupRedererFolder(),this.options&&!this.options.camera||this.setupCameraFolder(),this.options&&!this.options.parser||this.setupParserFolder(),this.options&&!this.options.buildVolume||this.setupBuildVolumeFolder(),this.options&&!this.options.devHelpers||this.setupDevHelpers()}reset(){this.gui.destroy(),this.gui=new p_,this.gui.title("Dev info"),this.setup()}loadOpenFolders(){this.openFolders=JSON.parse(localStorage.getItem("dev-gui-open")||"{}").open||[]}saveOpenFolders(){this.openFolders=this.gui.foldersRecursive().filter((e=>!e._closed)).map((e=>e._title)),console.log(this.openFolders),localStorage.setItem("dev-gui-open",JSON.stringify({open:this.openFolders}))}setupRedererFolder(){const e=this.gui.addFolder("Render Info");this.openFolders.includes("Render Info")||e.close(),e.onOpenClose((()=>{this.saveOpenFolders()})),e.add(this.watchedObject.renderer.info.render,"triangles").listen(),e.add(this.watchedObject.renderer.info.render,"calls").listen(),e.add(this.watchedObject.renderer.info.render,"lines").listen(),e.add(this.watchedObject.renderer.info.render,"points").listen(),e.add(this.watchedObject.renderer.info.memory,"geometries").listen(),e.add(this.watchedObject.renderer.info.memory,"textures").listen(),e.add(this.watchedObject,"_lastRenderTime").listen()}setupCameraFolder(){const e=this.gui.addFolder("Camera");this.openFolders.includes("Camera")||e.close(),e.onOpenClose((()=>{this.saveOpenFolders()}));const n=e.addFolder("Camera position");n.add(this.watchedObject.camera.position,"x").listen(),n.add(this.watchedObject.camera.position,"y").listen(),n.add(this.watchedObject.camera.position,"z").listen();const i=e.addFolder("Camera rotation");i.add(this.watchedObject.camera.rotation,"x").listen(),i.add(this.watchedObject.camera.rotation,"y").listen(),i.add(this.watchedObject.camera.rotation,"z").listen()}setupParserFolder(){const e=this.gui.addFolder("Parser");this.openFolders.includes("Parser")||e.close(),e.onOpenClose((()=>{this.saveOpenFolders()})),e.add(this.watchedObject.parser,"curZ").listen(),e.add(this.watchedObject.parser,"maxZ").listen(),e.add(this.watchedObject.parser,"tolerance").listen(),e.add(this.watchedObject.parser.layers,"length").name("layers.count").listen(),e.add(this.watchedObject.parser.lines,"length").name("lines.count").listen()}setupBuildVolumeFolder(){const e=this.gui.addFolder("Build Volume");this.openFolders.includes("Build Volume")||e.close(),e.onOpenClose((()=>{this.saveOpenFolders()})),e.add(this.watchedObject.buildVolume,"x").min(0).max(600).listen().onChange((()=>{this.watchedObject.render()})),e.add(this.watchedObject.buildVolume,"y").min(0).max(600).listen().onChange((()=>{this.watchedObject.render()})),e.add(this.watchedObject.buildVolume,"z").min(0).max(600).listen().onChange((()=>{this.watchedObject.render()}))}setupDevHelpers(){const e=this.gui.addFolder("Dev Helpers");this.openFolders.includes("Dev Helpers")||e.close(),e.onOpenClose((()=>{this.saveOpenFolders()})),e.add(this.watchedObject,"_wireframe").listen().onChange((()=>{this.watchedObject.render()})),e.add(this.watchedObject,"render").listen(),e.add(this.watchedObject,"clear").listen()}}class uxe extends na{constructor(e=[new Ce],n=.6,i=.2,r=8){super(),this.type="ExtrusionGeometry",this.parameters={points:e,lineWidth:n,lineHeight:i,radialSegments:r,closed:!1};const a=new Ce,s=new Ce,o=new Vt,l=[],c=[],d=[],f=[];function p(m){const[y,b,x]=(function(v){const w=e[v],M=new Ce,E=new Ce,T=new Ce,P=new Ce;M.copy(w).sub(e[v-1]||w).normalize().add((e[v+1]||w).clone().sub(w).normalize()).normalize();let R=Number.MAX_VALUE;const U=Math.abs(M.x),N=Math.abs(M.y),O=Math.abs(M.z);return U<=R&&(R=U,E.set(1,0,0)),N<=R&&(R=N,E.set(0,1,0)),O<=R&&E.set(0,0,1),P.crossVectors(M,E).normalize(),E.crossVectors(M,P),T.crossVectors(M,E),[w,E,T]})(m);for(let v=0;v<=r;v++){const w=v/r*Math.PI*2,M=Math.sin(w),E=-Math.cos(w);s.x=E*b.x+M*x.x,s.y=E*b.y+M*x.y,s.z=E*b.z+M*x.z,s.normalize(),c.push(s.x,s.y,s.z),a.x=y.x+n*s.x*.5,a.y=y.y+n*s.y*.5,a.z=y.z+i*s.z*.5,l.push(a.x,a.y,a.z)}}(function(){for(let m=0;m<e.length;m++)p(m);p(closed===!1?e.length-1:0),(function(){for(let m=0;m<e.length;m++)for(let y=0;y<=r;y++)o.x=m/e.length,o.y=y/r,d.push(o.x,o.y)})(),(function(){for(let m=1;m<e.length;m++)for(let y=1;y<=r;y++){const b=(r+1)*(m-1)+(y-1),x=(r+1)*m+(y-1),v=(r+1)*m+y,w=(r+1)*(m-1)+y;f.push(b,x,w),f.push(x,v,w)}})()})(),this.setIndex(f),this.setAttribute("position",new Ni(l,3)),this.setAttribute("normal",new Ni(c,3)),this.setAttribute("uv",new Ni(d,2))}}class Wg{static get initial(){const e=new Wg;return Object.assign(e,{x:0,y:0,z:0,r:0,e:0,i:0,j:0,t:0}),e}}const nT={h:0,s:0,l:0};class cp{constructor(e){var n,i,r,a,s,o,l,c,d;if(this.minLayerThreshold=.05,this.renderExtrusion=!0,this.renderTravel=!1,this.renderTubes=!1,this.extrusionWidth=.6,this.singleLayerMode=!1,this.initialCameraPosition=[-100,400,450],this.debug=!1,this.inches=!1,this.nonTravelmoves=[],this.disableGradient=!1,this.state=Wg.initial,this.beyondFirstMove=!1,this.disposables=[],this._extrusionColor=cp.defaultExtrusionColor,this.renderLayerIndex=0,this._geometries={},this._backgroundColor=new Ut(14737632),this._travelColor=new Ut(10027008),this._toolColors={},this.devMode=!1,this._lastRenderTime=0,this._wireframe=!1,this.minLayerThreshold=(n=e.minLayerThreshold)!==null&&n!==void 0?n:this.minLayerThreshold,this.parser=new m_(this.minLayerThreshold),this.scene=new Ave,this.scene.background=this._backgroundColor,e.backgroundColor!==void 0&&(this.backgroundColor=new Ut(e.backgroundColor)),this.targetId=e.targetId,this.endLayer=e.endLayer,this.startLayer=e.startLayer,this.lineWidth=e.lineWidth,this.lineHeight=e.lineHeight,this.buildVolume=e.buildVolume,this.initialCameraPosition=(i=e.initialCameraPosition)!==null&&i!==void 0?i:this.initialCameraPosition,this.debug=(r=e.debug)!==null&&r!==void 0?r:this.debug,this.renderExtrusion=(a=e.renderExtrusion)!==null&&a!==void 0?a:this.renderExtrusion,this.renderTravel=(s=e.renderTravel)!==null&&s!==void 0?s:this.renderTravel,this.nonTravelmoves=(o=e.nonTravelMoves)!==null&&o!==void 0?o:this.nonTravelmoves,this.renderTubes=(l=e.renderTubes)!==null&&l!==void 0?l:this.renderTubes,this.extrusionWidth=(c=e.extrusionWidth)!==null&&c!==void 0?c:this.extrusionWidth,this.devMode=(d=e.devMode)!==null&&d!==void 0?d:this.devMode,this.stats=this.devMode?new cxe:void 0,e.extrusionColor!==void 0&&(this.extrusionColor=e.extrusionColor),e.travelColor!==void 0&&(this.travelColor=new Ut(e.travelColor)),e.topLayerColor!==void 0&&(this.topLayerColor=new Ut(e.topLayerColor)),e.lastSegmentColor!==void 0&&(this.lastSegmentColor=new Ut(e.lastSegmentColor)),e.toolColors){this._toolColors={};for(const[m,y]of Object.entries(e.toolColors))this._toolColors[parseInt(m)]=new Ut(y)}if(e.disableGradient!==void 0&&(this.disableGradient=e.disableGradient),console.info("Using THREE r"+dS),console.debug("opts",e),this.targetId&&console.warn("`targetId` is deprecated and will removed in the future. Use `canvas` instead."),e.canvas)this.canvas=e.canvas,this.renderer=new PR({canvas:this.canvas,preserveDrawingBuffer:!0});else{if(!this.targetId)throw Error("Set either opts.canvas or opts.targetId");const m=document.getElementById(this.targetId);if(!m)throw new Error("Unable to find element "+this.targetId);this.renderer=new PR({preserveDrawingBuffer:!0}),this.canvas=this.renderer.domElement,m.appendChild(this.canvas)}this.camera=new Ja(25,this.canvas.offsetWidth/this.canvas.offsetHeight,10,5e3),this.camera.position.fromArray(this.initialCameraPosition);const f=this.camera.far,p=.8*f;this.scene.fog=new iP(this._backgroundColor,p,f),this.resize(),this.controls=new axe(this.camera,this.renderer.domElement),this.initScene(),this.animate(),e.allowDragNDrop&&this._enableDropHandler(),this.initStats()}get extrusionColor(){return this._extrusionColor}set extrusionColor(e){if(Array.isArray(e)){this._extrusionColor=[];for(const[n,i]of e.entries())this._extrusionColor[n]=new Ut(i)}else this._extrusionColor=new Ut(e)}get currentToolColor(){var e;return this._extrusionColor===void 0?cp.defaultExtrusionColor:this._extrusionColor instanceof Ut?this._extrusionColor:(e=this._extrusionColor[this.state.t])!==null&&e!==void 0?e:cp.defaultExtrusionColor}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){this._backgroundColor=new Ut(e),this.scene.background=this._backgroundColor}get travelColor(){return this._travelColor}set travelColor(e){this._travelColor=new Ut(e)}get topLayerColor(){return this._topLayerColor}set topLayerColor(e){this._topLayerColor=e!==void 0?new Ut(e):void 0}get lastSegmentColor(){return this._lastSegmentColor}set lastSegmentColor(e){this._lastSegmentColor=e!==void 0?new Ut(e):void 0}get layers(){return[this.parser.preamble].concat(this.parser.layers.concat())}get maxLayerIndex(){var e;return((e=this.endLayer)!==null&&e!==void 0?e:this.layers.length)-1}get minLayerIndex(){var e;return this.singleLayerMode?this.maxLayerIndex:((e=this.startLayer)!==null&&e!==void 0?e:0)-1}animate(){var e;this.animationFrameId=requestAnimationFrame((()=>this.animate())),this.controls.update(),this.renderer.render(this.scene,this.camera),(e=this.stats)===null||e===void 0||e.update()}processGCode(e){this.parser.parseGCode(e),this.render()}initScene(){for(;this.scene.children.length>0;)this.scene.remove(this.scene.children[0]);for(;this.disposables.length>0;){const e=this.disposables.pop();e&&e.dispose()}if(this.debug&&this.buildVolume){const e=new $ve(Math.max(this.buildVolume.x/2,this.buildVolume.y/2)+20);this.scene.add(e)}if(this.buildVolume&&this.drawBuildVolume(),this.renderTubes){console.warn("Volumetric rendering is experimental. It may not work as expected or change in the future.");const e=new Hve(13421772,.3*Math.PI),n=new jve(16777215,Math.PI,void 0,.001);n.position.set(0,500,500),this.scene.add(e),this.scene.add(n)}}createGroup(e){const n=new Lg;return n.name=e,n.quaternion.setFromEuler(new rv(-Math.PI/2,0,0)),this.buildVolume?n.position.set(-this.buildVolume.x/2,0,this.buildVolume.y/2):n.position.set(-100,0,100),n}render(){const e=performance.now();this.group=this.createGroup("allLayers"),this.state=Wg.initial,this.initScene();for(let n=0;n<this.layers.length;n++)this.renderLayer(n);this.batchGeometries(),this.scene.add(this.group),this.renderer.render(this.scene,this.camera),this._lastRenderTime=performance.now()-e}renderAnimated(e=1){return JA(this,void 0,void 0,(function*(){return this.initScene(),this.renderLayerIndex=0,this.renderFrameLoop(e>0?e:1)}))}renderFrameLoop(e){return new Promise((n=>{const i=()=>{this.renderLayerIndex>this.layers.length-1?n():(this.renderFrame(e),requestAnimationFrame(i))};i()}))}renderFrame(e){this.group=this.createGroup("layer"+this.renderLayerIndex);for(let n=0;n<e&&this.renderLayerIndex+n<this.layers.length;n++)this.renderLayer(this.renderLayerIndex),this.renderLayerIndex++;this.batchGeometries(),this.scene.add(this.group)}renderLayer(e){var n,i,r,a,s,o,l,c;if(e>this.maxLayerIndex)return;const d=this.layers[e],f={extrusion:[],travel:[],z:this.state.z,height:d.height};for(const p of d.commands)if(p.gcode!="g20"){if(p.gcode.startsWith("t")){this.doRenderExtrusion(f,e),f.extrusion=[];const m=p;this.state.t=m.toolIndex}else if(["g0","g00","g1","g01","g2","g02","g3","g03"].indexOf(p.gcode)>-1){const m=p,y={x:(n=m.params.x)!==null&&n!==void 0?n:this.state.x,y:(i=m.params.y)!==null&&i!==void 0?i:this.state.y,z:(r=m.params.z)!==null&&r!==void 0?r:this.state.z,r:(a=m.params.r)!==null&&a!==void 0?a:this.state.r,e:(s=m.params.e)!==null&&s!==void 0?s:this.state.e,i:(o=m.params.i)!==null&&o!==void 0?o:this.state.i,j:(l=m.params.j)!==null&&l!==void 0?l:this.state.j,t:this.state.t};if(e>=this.minLayerIndex){const b=((c=m.params.e)!==null&&c!==void 0?c:0)>0||this.nonTravelmoves.indexOf(p.gcode)>-1;(y.x!=this.state.x||y.y!=this.state.y||y.z!=this.state.z)&&(b&&this.renderExtrusion||!b&&this.renderTravel)&&(p.gcode=="g2"||p.gcode=="g3"||p.gcode=="g02"||p.gcode=="g03"?this.addArcSegment(f,this.state,y,b,p.gcode=="g2"||p.gcode=="g02"):this.addLineSegment(f,this.state,y,b))}this.state.x=y.x,this.state.y=y.y,this.state.z=y.z,this.beyondFirstMove||(this.beyondFirstMove=!0)}}else this.setInches();this.doRenderExtrusion(f,e)}doRenderExtrusion(e,n){var i,r;if(this.renderExtrusion){let a=this.currentToolColor;if(!this.singleLayerMode&&!this.renderTubes&&!this.disableGradient){const s=.1+.7*n/this.layers.length;a.getHSL(nT),a=new Ut().setHSL(nT.h,nT.s,s)}if(n==this.layers.length-1){const s=(i=this._topLayerColor)!==null&&i!==void 0?i:a,o=(r=this._lastSegmentColor)!==null&&r!==void 0?r:s,l=e.extrusion.splice(-3),c=e.extrusion.splice(-3);this.renderTubes?(this.addTubeLine(e.extrusion,s.getHex(),e.height),this.addTubeLine([...c,...l],o.getHex(),e.height)):(this.addLine(e.extrusion,s.getHex()),this.addLine([...c,...l],o.getHex()))}else this.renderTubes?this.addTubeLine(e.extrusion,a.getHex(),e.height):this.addLine(e.extrusion,a.getHex())}this.renderTravel&&this.addLine(e.travel,this._travelColor.getHex())}setInches(){this.beyondFirstMove?console.warn("Switching units after movement is already made is discouraged and is not supported."):this.inches=!0}drawBuildVolume(){if(!this.buildVolume)return;this.scene.add(new oxe(this.buildVolume.x,10,this.buildVolume.y,10));const e=lxe(this.buildVolume.x,this.buildVolume.z,this.buildVolume.y,8947848);e.position.setY(this.buildVolume.z/2),this.scene.add(e)}clear(){this.resetState(),this.parser=new m_(this.minLayerThreshold)}resetState(){var e;this.startLayer=1,this.endLayer=1/0,this.singleLayerMode=!1,this.beyondFirstMove=!1,this.state=Wg.initial,(e=this.devGui)===null||e===void 0||e.reset(),this._geometries={}}resize(){const[e,n]=[this.canvas.offsetWidth,this.canvas.offsetHeight];this.camera.aspect=e/n,this.camera.updateProjectionMatrix(),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(e,n,!1)}addLineSegment(e,n,i,r){(r?e.extrusion:e.travel).push(n.x,n.y,n.z,i.x,i.y,i.z)}addArcSegment(e,n,i,r,a){const s=r?e.extrusion:e.travel,o=n.x,l=n.y,c=n.z,d=i.x,f=i.y,p=i.z;let m=i.r,y=i.i,b=i.j;if(m){const $=d-o,q=f-l,G=Math.sqrt(Math.pow($/2,2)+Math.pow(q/2,2));m=Math.max(m,G);const Y=Math.pow($,2)+Math.pow(q,2),Q=Math.pow(m,2)-Y/4;let se=Math.sqrt(Q/Y);(a&&m<0||!a&&m>0)&&(se=-se),y=$/2+q*se,b=q/2-$*se}const x=o==d&&l==f,v=o+y,w=l+b,M=Math.sqrt(y*y+b*b),E=Math.atan2(-b,-y),T=Math.atan2(f-w,d-v);let P;x?P=2*Math.PI:(P=a?E-T:T-E,P<0&&(P+=2*Math.PI));let R=M*P/1.8;this.inches&&(R*=25),R<1&&(R=1);let U=P/R;U*=a?-1:1;const N=[];N.push({x:o,y:l,z:c});const O=(c-p)/R;let B=o,I=l,W=c,L=E;for(let $=0;$<R-1;$++)L+=U,B=v+M*Math.cos(L),I=w+M*Math.sin(L),W+=O,N.push({x:B,y:I,z:W});N.push({x:i.x,y:i.y,z:i.z});for(let $=0;$<N.length-1;$++)s.push(N[$].x,N[$].y,N[$].z,N[$+1].x,N[$+1].y,N[$+1].z)}addLine(e,n){var i;if(typeof this.lineWidth=="number"&&this.lineWidth>0)return void this.addThickLine(e,n);const r=new na;r.setAttribute("position",new Ni(e,3)),this.disposables.push(r);const a=new sv({color:n});this.disposables.push(a);const s=new gS(r,a);(i=this.group)===null||i===void 0||i.add(s)}addTubeLine(e,n,i=.2){let r=[];const a=[];for(let s=0;s<e.length;s+=6){const o=e.slice(s,s+9),l=new Ce(o[0],o[1],o[2]),c=new Ce(o[3],o[4],o[5]),d=new Ce(o[6],o[7],o[8]);r.push(l),c.equals(d)||(r.push(c),a.push(r),r=[])}a.forEach((s=>{var o;const l=new uxe(s,this.extrusionWidth,this.lineHeight||i,4);(o=this._geometries)[n]||(o[n]=[]),this._geometries[n].push(l)}))}addThickLine(e,n){var i;if(!e.length||!this.lineWidth)return;const r=new I$;this.disposables.push(r);const a=new k$({color:n,linewidth:this.lineWidth/(1e3*window.devicePixelRatio)});this.disposables.push(a),r.setPositions(e);const s=new sxe(r,a);(i=this.group)===null||i===void 0||i.add(s)}dispose(){this.disposables.forEach((e=>e.dispose())),this.disposables=[],this.controls.dispose(),this.renderer.dispose(),this.cancelAnimation()}cancelAnimation(){this.animationFrameId!==void 0&&cancelAnimationFrame(this.animationFrameId),this.animationFrameId=void 0}_enableDropHandler(){console.warn("Drag and drop is deprecated as a library feature. See the demo how to implement your own."),this.canvas.addEventListener("dragover",(e=>{e.stopPropagation(),e.preventDefault(),e.dataTransfer&&(e.dataTransfer.dropEffect="copy"),this.canvas.classList.add("dragging")})),this.canvas.addEventListener("dragleave",(e=>{e.stopPropagation(),e.preventDefault(),this.canvas.classList.remove("dragging")})),this.canvas.addEventListener("drop",(e=>JA(this,void 0,void 0,(function*(){var n,i;e.stopPropagation(),e.preventDefault(),this.canvas.classList.remove("dragging");const r=((i=(n=e.dataTransfer)===null||n===void 0?void 0:n.files)!==null&&i!==void 0?i:[])[0];this.clear(),yield this._readFromStream(r.stream()),this.render()}))))}batchGeometries(){if(this._geometries)for(const e in this._geometries){const n=this.createBatchMesh(parseInt(e));for(;this._geometries[e].length>0;){const i=this._geometries[e].pop();n.addGeometry(i)}}}createBatchMesh(e){var n;const i=this._geometries[e],r=new Uve({color:e,wireframe:this._wireframe});this.disposables.push(r);const a=i.reduce(((o,l)=>3*l.attributes.position.count+o),0),s=new Lve(i.length,a,void 0,r);return this.disposables.push(s),(n=this.group)===null||n===void 0||n.add(s),s}_readFromStream(e){var n,i;return JA(this,void 0,void 0,(function*(){const r=e.getReader();let a,s="",o=0;do{console.debug("reading from stream"),a=yield r.read(),o+=(i=(n=a.value)===null||n===void 0?void 0:n.length)!==null&&i!==void 0?i:0;const c=(l=a.value,new TextDecoder("utf-8").decode(l)),d=c.lastIndexOf(`
  8059. `),f=c.slice(0,d);this.parser.parseGCode(s+f),s=c.slice(d)}while(!a.done);var l;console.debug("read from stream",o)}))}initGui(){typeof this.devMode=="boolean"&&this.devMode===!0?this.devGui=new xB(this):typeof this.devMode=="object"&&(this.devGui=new xB(this,this.devMode))}initStats(){var e;this.stats&&(typeof this.devMode=="object"&&(this.statsContainer=this.devMode.statsContainer),((e=this.statsContainer)!==null&&e!==void 0?e:document.body).appendChild(this.stats.dom),this.stats.dom.classList.add("stats"),this.initGui())}}cp.defaultExtrusionColor=new Ut("hotpink");const dxe=function(t){return new cp(t)};function fxe({gcodeUrl:t,buildVolume:e={x:256,y:256,z:256},className:n=""}){const i=C.useRef(null),r=C.useRef(null),[a,s]=C.useState(!0),[o,l]=C.useState(null),[c,d]=C.useState(!1),[f,p]=C.useState(0),[m,y]=C.useState(0);C.useEffect(()=>{if(!i.current)return;const v=i.current,w=dxe({canvas:v,buildVolume:e,backgroundColor:1710618,travelColor:4473924,extrusionColor:44610,topLayerColor:65370,lastSegmentColor:16777215,lineWidth:2,renderTravel:!1,renderExtrusion:!0});r.current=w,s(!0),l(null),d(!1),fetch(t).then(async E=>{if(!E.ok)throw E.status===404&&(await E.json().catch(()=>({}))).detail?.includes("sliced")?(d(!0),new Error("not_sliced")):new Error("Failed to load G-code");return E.text()}).then(E=>{w.processGCode(E);const T=w.layers?.length||0;y(T),p(T),w.render(),s(!1)}).catch(E=>{l(E.message),s(!1)});const M=()=>{if(v.parentElement){const E=v.parentElement.getBoundingClientRect();v.width=E.width,v.height=E.height,w.resize()}};return M(),window.addEventListener("resize",M),()=>{window.removeEventListener("resize",M),w.dispose()}},[t,e]);const b=v=>{if(!r.current)return;const w=Math.max(1,Math.min(v,m));p(w),r.current.render()},x=v=>{b(parseInt(v.target.value,10))};return S.jsxs("div",{className:`relative flex flex-col h-full ${n}`,children:[S.jsxs("div",{className:"flex-1 relative bg-bambu-dark rounded-lg overflow-hidden",children:[S.jsx("canvas",{ref:i,className:"w-full h-full"}),a&&S.jsx("div",{className:"absolute inset-0 flex items-center justify-center bg-bambu-dark/80",children:S.jsxs("div",{className:"text-center",children:[S.jsx(ci,{className:"w-8 h-8 animate-spin text-bambu-green mx-auto mb-2"}),S.jsx("p",{className:"text-bambu-gray text-sm",children:"Loading G-code..."})]})}),c&&S.jsx("div",{className:"absolute inset-0 flex items-center justify-center bg-bambu-dark/80",children:S.jsxs("div",{className:"text-center max-w-sm px-4",children:[S.jsx(pie,{className:"w-12 h-12 text-bambu-gray mx-auto mb-3"}),S.jsx("p",{className:"text-white font-medium mb-2",children:"G-code not available"}),S.jsx("p",{className:"text-bambu-gray text-sm",children:"This file hasn't been sliced yet. G-code preview is only available after slicing the model in Bambu Studio or Orca Slicer."})]})}),o&&!c&&S.jsx("div",{className:"absolute inset-0 flex items-center justify-center bg-bambu-dark/80",children:S.jsx("div",{className:"text-center text-red-400",children:S.jsx("p",{className:"text-sm",children:o})})})]}),!a&&!o&&!c&&m>0&&S.jsx("div",{className:"mt-4 px-2",children:S.jsxs("div",{className:"flex items-center gap-3",children:[S.jsx(cG,{className:"w-4 h-4 text-bambu-gray flex-shrink-0"}),S.jsx("button",{onClick:()=>b(f-1),disabled:f<=1,className:"p-1 rounded hover:bg-bambu-dark-tertiary disabled:opacity-30 disabled:cursor-not-allowed",children:S.jsx(nf,{className:"w-4 h-4"})}),S.jsx("input",{type:"range",min:1,max:m,value:f,onChange:x,className:"flex-1 h-2 bg-bambu-dark-tertiary rounded-lg appearance-none cursor-pointer accent-bambu-green"}),S.jsx("button",{onClick:()=>b(f+1),disabled:f>=m,className:"p-1 rounded hover:bg-bambu-dark-tertiary disabled:opacity-30 disabled:cursor-not-allowed",children:S.jsx(Wp,{className:"w-4 h-4"})}),S.jsxs("span",{className:"text-sm text-bambu-gray min-w-[80px] text-right",children:[f," / ",m]})]})})]})}function hxe({archiveId:t,title:e,onClose:n}){const[i,r]=C.useState(null),[a,s]=C.useState(null),[o,l]=C.useState(!0);C.useEffect(()=>{const d=f=>{f.key==="Escape"&&n()};return window.addEventListener("keydown",d),()=>window.removeEventListener("keydown",d)},[n]),C.useEffect(()=>{vt.getArchiveCapabilities(t).then(d=>{s(d),d.has_model?r("3d"):d.has_gcode&&r("gcode"),l(!1)}).catch(()=>{s({has_model:!0,has_gcode:!1,build_volume:{x:256,y:256,z:256}}),r("3d"),l(!1)})},[t]);const c=()=>{const d=e||"model",f=`${window.location.origin}${vt.getArchiveForSlicer(t,d)}`;window.location.href=`bambustudioopen://${encodeURIComponent(f)}`};return S.jsx("div",{className:"fixed inset-0 bg-black/70 flex items-center justify-center z-50 p-8",onClick:n,children:S.jsxs("div",{className:"bg-bambu-dark-secondary rounded-xl border border-bambu-dark-tertiary w-full max-w-4xl h-[80vh] flex flex-col",onClick:d=>d.stopPropagation(),children:[S.jsxs("div",{className:"flex items-center justify-between px-6 py-4 border-b border-bambu-dark-tertiary",children:[S.jsx("h2",{className:"text-lg font-semibold text-white truncate flex-1 mr-4",children:e}),S.jsxs("div",{className:"flex items-center gap-2",children:[S.jsxs(xt,{variant:"secondary",size:"sm",onClick:c,children:[S.jsx(gp,{className:"w-4 h-4"}),"Open in Slicer"]}),S.jsx(xt,{variant:"ghost",size:"sm",onClick:n,children:S.jsx(_i,{className:"w-5 h-5"})})]})]}),a&&S.jsxs("div",{className:"flex border-b border-bambu-dark-tertiary",children:[S.jsxs("button",{onClick:()=>a.has_model&&r("3d"),disabled:!a.has_model,className:`flex items-center gap-2 px-6 py-3 text-sm font-medium transition-colors ${i==="3d"?"text-bambu-green border-b-2 border-bambu-green":a.has_model?"text-bambu-gray hover:text-white":"text-bambu-gray/30 cursor-not-allowed"}`,children:[S.jsx(u0,{className:"w-4 h-4"}),"3D Model",!a.has_model&&S.jsx("span",{className:"text-xs",children:"(not available)"})]}),S.jsxs("button",{onClick:()=>a.has_gcode&&r("gcode"),disabled:!a.has_gcode,className:`flex items-center gap-2 px-6 py-3 text-sm font-medium transition-colors ${i==="gcode"?"text-bambu-green border-b-2 border-bambu-green":a.has_gcode?"text-bambu-gray hover:text-white":"text-bambu-gray/30 cursor-not-allowed"}`,children:[S.jsx(Jne,{className:"w-4 h-4"}),"G-code Preview",!a.has_gcode&&S.jsx("span",{className:"text-xs",children:"(not sliced)"})]})]}),S.jsx("div",{className:"flex-1 overflow-hidden p-4",children:o?S.jsx("div",{className:"w-full h-full flex items-center justify-center",children:S.jsx(ci,{className:"w-8 h-8 animate-spin text-bambu-green"})}):i==="3d"&&a?S.jsx(lfe,{url:vt.getArchiveDownload(t),buildVolume:a.build_volume,className:"w-full h-full"}):i==="gcode"&&a?S.jsx(fxe,{gcodeUrl:vt.getArchiveGcode(t),buildVolume:a.build_volume,className:"w-full h-full"}):S.jsx("div",{className:"w-full h-full flex items-center justify-center text-bambu-gray",children:"No preview available for this file"})})]})})}function pxe({archiveId:t,archiveName:e,onClose:n,onSuccess:i}){const[r,a]=C.useState(null),{data:s,isLoading:o}=ei({queryKey:["printers"],queryFn:vt.getPrinters}),l=Gn({mutationFn:()=>{if(!r)throw new Error("No printer selected");return vt.reprintArchive(t,r)},onSuccess:()=>{i(),n()}}),c=s?.filter(d=>d.is_active)||[];return S.jsx("div",{className:"fixed inset-0 bg-black/70 flex items-center justify-center z-50 p-8",children:S.jsx(bi,{className:"w-full max-w-md",children:S.jsxs(Ri,{children:[S.jsxs("div",{className:"flex items-center justify-between mb-4",children:[S.jsx("h2",{className:"text-lg font-semibold text-white",children:"Re-print"}),S.jsx(xt,{variant:"ghost",size:"sm",onClick:n,children:S.jsx(_i,{className:"w-5 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this.pos-this.parentOffset==e.pos-e.parentOffset}max(e){return e.pos>this.pos?e:this}min(e){return e.pos<this.pos?e:this}toString(){let e="";for(let n=1;n<=this.depth;n++)e+=(e?"/":"")+this.node(n).type.name+"_"+this.index(n-1);return e+":"+this.parentOffset}static resolve(e,n){if(!(n>=0&&n<=e.content.size))throw new RangeError("Position "+n+" out of range");let i=[],r=0,a=n;for(let s=e;;){let{index:o,offset:l}=s.content.findIndex(a),c=a-l;if(i.push(s,o,r+l),!c||(s=s.child(o),s.isText))break;a=c-1,r+=l+1}return new M0(n,i,a)}static resolveCached(e,n){let i=_B.get(e);if(i)for(let a=0;a<i.elts.length;a++){let s=i.elts[a];if(s.pos==n)return s}else _B.set(e,i=new Nxe);let r=i.elts[i.i]=M0.resolve(e,n);return i.i=(i.i+1)%Pxe,r}}class Nxe{constructor(){this.elts=[],this.i=0}}const Pxe=12,_B=new WeakMap;class y_{constructor(e,n,i){this.$from=e,this.$to=n,this.depth=i}get start(){return this.$from.before(this.depth+1)}get end(){return this.$to.after(this.depth+1)}get parent(){return 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this.content.size&&(e+="("+this.content.toStringInner()+")"),W$(this.marks,e)}contentMatchAt(e){let n=this.type.contentMatch.matchFragment(this.content,0,e);if(!n)throw new Error("Called contentMatchAt on a node with invalid content");return n}canReplace(e,n,i=lt.empty,r=0,a=i.childCount){let s=this.contentMatchAt(e).matchFragment(i,r,a),o=s&&s.matchFragment(this.content,n);if(!o||!o.validEnd)return!1;for(let l=r;l<a;l++)if(!this.type.allowsMarks(i.child(l).marks))return!1;return!0}canReplaceWith(e,n,i,r){if(r&&!this.type.allowsMarks(r))return!1;let a=this.contentMatchAt(e).matchType(i),s=a&&a.matchFragment(this.content,n);return s?s.validEnd:!1}canAppend(e){return e.content.size?this.canReplace(this.childCount,this.childCount,e.content):this.type.compatibleContent(e.type)}check(){this.type.checkContent(this.content),this.type.checkAttrs(this.attrs);let e=jn.none;for(let n=0;n<this.marks.length;n++){let 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this.nodes[this.open]}addDOM(e,n){e.nodeType==3?this.addTextNode(e,n):e.nodeType==1&&this.addElement(e,n)}addTextNode(e,n){let i=e.nodeValue,r=this.top,a=r.options&FR?"full":this.localPreserveWS||(r.options&E0)>0,{schema:s}=this.parser;if(a==="full"||r.inlineContext(e)||/[^ \t\r\n\u000c]/.test(i)){if(a)if(a==="full")i=i.replace(/\r\n?/g,`
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  8062. `),n)}ignoreFallback(e,n){e.nodeName=="BR"&&(!this.top.type||!this.top.type.inlineContent)&&this.findPlace(this.parser.schema.text("-"),n,!0)}readStyles(e,n){let i=e.style;if(i&&i.length)for(let r=0;r<this.parser.matchedStyles.length;r++){let a=this.parser.matchedStyles[r],s=i.getPropertyValue(a);if(s)for(let o=void 0;;){let l=this.parser.matchStyle(a,s,this,o);if(!l)break;if(l.ignore)return null;if(l.clearMark?n=n.filter(c=>!l.clearMark(c)):n=n.concat(this.parser.schema.marks[l.mark].create(l.attrs)),l.consuming===!1)o=l;else break}}return n}addElementByRule(e,n,i,r){let a,s;if(n.node)if(s=this.parser.schema.nodes[n.node],s.isLeaf)this.insertNode(s.create(n.attrs),i,e.nodeName=="BR")||this.leafFallback(e,i);else{let l=this.enter(s,n.attrs||null,i,n.preserveWhitespace);l&&(a=!0,i=l)}else{let l=this.parser.schema.marks[n.mark];i=i.concat(l.create(n.attrs))}let o=this.top;if(s&&s.isLeaf)this.findInside(e);else if(r)this.addElement(e,i,r);else 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r=this.findPlace(e,n,i);if(r){this.closeExtra();let a=this.top;a.match&&(a.match=a.match.matchType(e.type));let s=jn.none;for(let o of r.concat(e.marks))(a.type?a.type.allowsMarkType(o.type):RB(o.type,e.type))&&(s=o.addToSet(s));return a.content.push(e.mark(s)),!0}return!1}enter(e,n,i,r){let a=this.findPlace(e.create(n),i,!1);return a&&(a=this.enterInner(e,n,i,!0,r)),a}enterInner(e,n,i,r=!1,a){this.closeExtra();let s=this.top;s.match=s.match&&s.match.matchType(e);let o=AB(e,a,s.options);s.options&Yg&&s.content.length==0&&(o|=Yg);let l=jn.none;return i=i.filter(c=>(s.type?s.type.allowsMarkType(c.type):RB(c.type,e))?(l=c.addToSet(l),!1):!0),this.nodes.push(new Qy(e,n,l,r,null,o)),this.open++,i}closeExtra(e=!1){let n=this.nodes.length-1;if(n>this.open){for(;n>this.open;n--)this.nodes[n-1].content.push(this.nodes[n].finish(e));this.nodes.length=this.open+1}}finish(){return this.open=0,this.closeExtra(this.isOpen),this.nodes[0].finish(!!(this.isOpen||this.options.topOpen))}sync(e){for(let n=this.open;n>=0;n--){if(this.nodes[n]==e)return this.open=n,!0;this.localPreserveWS&&(this.nodes[n].options|=E0)}return!1}get currentPos(){this.closeExtra();let e=0;for(let n=this.open;n>=0;n--){let i=this.nodes[n].content;for(let r=i.length-1;r>=0;r--)e+=i[r].nodeSize;n&&e++}return e}findAtPoint(e,n){if(this.find)for(let i=0;i<this.find.length;i++)this.find[i].node==e&&this.find[i].offset==n&&(this.find[i].pos=this.currentPos)}findInside(e){if(this.find)for(let n=0;n<this.find.length;n++)this.find[n].pos==null&&e.nodeType==1&&e.contains(this.find[n].node)&&(this.find[n].pos=this.currentPos)}findAround(e,n,i){if(e!=n&&this.find)for(let r=0;r<this.find.length;r++)this.find[r].pos==null&&e.nodeType==1&&e.contains(this.find[r].node)&&n.compareDocumentPosition(this.find[r].node)&(i?2:4)&&(this.find[r].pos=this.currentPos)}findInText(e){if(this.find)for(let n=0;n<this.find.length;n++)this.find[n].node==e&&(this.find[n].pos=this.currentPos-(e.nodeValue.length-this.find[n].offset))}matchesContext(e){if(e.indexOf("|")>-1)return e.split(/\s*\|\s*/).some(this.matchesContext,this);let n=e.split("/"),i=this.options.context,r=!this.isOpen&&(!i||i.parent.type==this.nodes[0].type),a=-(i?i.depth+1:0)+(r?0:1),s=(o,l)=>{for(;o>=0;o--){let c=n[o];if(c==""){if(o==n.length-1||o==0)continue;for(;l>=a;l--)if(s(o-1,l))return!0;return!1}else{let d=l>0||l==0&&r?this.nodes[l].type:i&&l>=a?i.node(l-a).type:null;if(!d||d.name!=c&&!d.isInGroup(c))return!1;l--}}return!0};return s(n.length-1,this.open)}textblockFromContext(){let e=this.options.context;if(e)for(let n=e.depth;n>=0;n--){let i=e.node(n).contentMatchAt(e.indexAfter(n)).defaultType;if(i&&i.isTextblock&&i.defaultAttrs)return i}for(let n in this.parser.schema.nodes){let i=this.parser.schema.nodes[n];if(i.isTextblock&&i.defaultAttrs)return i}}}function qxe(t){for(let e=t.firstChild,n=null;e;e=e.nextSibling){let i=e.nodeType==1?e.nodeName.toLowerCase():null;i&&n9.hasOwnProperty(i)&&n?(n.appendChild(e),e=n):i=="li"?n=e:i&&(n=null)}}function Xxe(t,e){return(t.matches||t.msMatchesSelector||t.webkitMatchesSelector||t.mozMatchesSelector).call(t,e)}function CB(t){let e={};for(let n in t)e[n]=t[n];return e}function RB(t,e){let n=e.schema.nodes;for(let i in n){let r=n[i];if(!r.allowsMarkType(t))continue;let a=[],s=o=>{a.push(o);for(let l=0;l<o.edgeCount;l++){let{type:c,next:d}=o.edge(l);if(c==e||a.indexOf(d)<0&&s(d))return!0}};if(s(r.contentMatch))return!0}}class Tf{constructor(e,n){this.nodes=e,this.marks=n}serializeFragment(e,n={},i){i||(i=sT(n).createDocumentFragment());let r=i,a=[];return e.forEach(s=>{if(a.length||s.marks.length){let o=0,l=0;for(;o<a.length&&l<s.marks.length;){let c=s.marks[l];if(!this.marks[c.type.name]){l++;continue}if(!c.eq(a[o][0])||c.type.spec.spanning===!1)break;o++,l++}for(;o<a.length;)r=a.pop()[1];for(;l<s.marks.length;){let c=s.marks[l++],d=this.serializeMark(c,s.isInline,n);d&&(a.push([c,r]),r.appendChild(d.dom),r=d.contentDOM||d.dom)}}r.appendChild(this.serializeNodeInner(s,n))}),i}serializeNodeInner(e,n){let{dom:i,contentDOM:r}=zb(sT(n),this.nodes[e.type.name](e),null,e.attrs);if(r){if(e.isLeaf)throw new RangeError("Content hole not allowed in a leaf node spec");this.serializeFragment(e.content,n,r)}return i}serializeNode(e,n={}){let i=this.serializeNodeInner(e,n);for(let r=e.marks.length-1;r>=0;r--){let a=this.serializeMark(e.marks[r],e.isInline,n);a&&((a.contentDOM||a.dom).appendChild(i),i=a.dom)}return i}serializeMark(e,n,i={}){let r=this.marks[e.type.name];return r&&zb(sT(i),r(e,n),null,e.attrs)}static renderSpec(e,n,i=null,r){return zb(e,n,i,r)}static fromSchema(e){return e.cached.domSerializer||(e.cached.domSerializer=new Tf(this.nodesFromSchema(e),this.marksFromSchema(e)))}static nodesFromSchema(e){let n=NB(e.nodes);return n.text||(n.text=i=>i.text),n}static marksFromSchema(e){return NB(e.marks)}}function NB(t){let e={};for(let n in t){let i=t[n].spec.toDOM;i&&(e[n]=i)}return e}function sT(t){return t.document||window.document}const PB=new WeakMap;function Yxe(t){let e=PB.get(t);return e===void 0&&PB.set(t,e=Kxe(t)),e}function Kxe(t){let e=null;function n(i){if(i&&typeof i=="object")if(Array.isArray(i))if(typeof i[0]=="string")e||(e=[]),e.push(i);else for(let r=0;r<i.length;r++)n(i[r]);else for(let r in i)n(i[r])}return n(t),e}function zb(t,e,n,i){if(typeof e=="string")return{dom:t.createTextNode(e)};if(e.nodeType!=null)return{dom:e};if(e.dom&&e.dom.nodeType!=null)return e;let r=e[0],a;if(typeof r!="string")throw new RangeError("Invalid array passed to renderSpec");if(i&&(a=Yxe(i))&&a.indexOf(e)>-1)throw new RangeError("Using an array from an attribute object as a DOM spec. 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deleted(){return(this.delInfo&o9)>0}get deletedBefore(){return(this.delInfo&(a9|Bb))>0}get deletedAfter(){return(this.delInfo&(s9|Bb))>0}get deletedAcross(){return(this.delInfo&Bb)>0}}class Qa{constructor(e,n=!1){if(this.ranges=e,this.inverted=n,!e.length&&Qa.empty)return Qa.empty}recover(e){let n=0,i=DB(e);if(!this.inverted)for(let r=0;r<i;r++)n+=this.ranges[r*3+2]-this.ranges[r*3+1];return this.ranges[i*3]+n+Jxe(e)}mapResult(e,n=1){return this._map(e,n,!1)}map(e,n=1){return this._map(e,n,!0)}_map(e,n,i){let r=0,a=this.inverted?2:1,s=this.inverted?1:2;for(let o=0;o<this.ranges.length;o+=3){let l=this.ranges[o]-(this.inverted?r:0);if(l>e)break;let c=this.ranges[o+a],d=this.ranges[o+s],f=l+c;if(e<=f){let p=c?e==l?-1:e==f?1:n:n,m=l+r+(p<0?0:d);if(i)return m;let y=e==(n<0?l:f)?null:Zxe(o/3,e-l),b=e==l?s9:e==f?a9:Bb;return(n<0?e!=l:e!=f)&&(b|=o9),new zR(m,b,y)}r+=d-c}return i?e+r:new zR(e+r,0,null)}touches(e,n){let i=0,r=DB(n),a=this.inverted?2:1,s=this.inverted?1:2;for(let o=0;o<this.ranges.length;o+=3){let l=this.ranges[o]-(this.inverted?i:0);if(l>e)break;let c=this.ranges[o+a],d=l+c;if(e<=d&&o==r*3)return!0;i+=this.ranges[o+s]-c}return!1}forEach(e){let n=this.inverted?2:1,i=this.inverted?1:2;for(let r=0,a=0;r<this.ranges.length;r+=3){let s=this.ranges[r],o=s-(this.inverted?a:0),l=s+(this.inverted?0:a),c=this.ranges[r+n],d=this.ranges[r+i];e(o,o+c,l,l+d),a+=d-c}}invert(){return new Qa(this.ranges,!this.inverted)}toString(){return(this.inverted?"-":"")+JSON.stringify(this.ranges)}static offset(e){return e==0?Qa.empty:new Qa(e<0?[0,-e,0]:[0,0,e])}}Qa.empty=new Qa([]);class A0{constructor(e,n,i=0,r=e?e.length:0){this.mirror=n,this.from=i,this.to=r,this._maps=e||[],this.ownData=!(e||n)}get maps(){return this._maps}slice(e=0,n=this.maps.length){return new A0(this._maps,this.mirror,e,n)}appendMap(e,n){this.ownData||(this._maps=this._maps.slice(),this.mirror=this.mirror&&this.mirror.slice(),this.ownData=!0),this.to=this._maps.push(e),n!=null&&this.setMirror(this._maps.length-1,n)}appendMapping(e){for(let n=0,i=this._maps.length;n<e._maps.length;n++){let r=e.getMirror(n);this.appendMap(e._maps[n],r!=null&&r<n?i+r:void 0)}}getMirror(e){if(this.mirror){for(let n=0;n<this.mirror.length;n++)if(this.mirror[n]==e)return this.mirror[n+(n%2?-1:1)]}}setMirror(e,n){this.mirror||(this.mirror=[]),this.mirror.push(e,n)}appendMappingInverted(e){for(let n=e.maps.length-1,i=this._maps.length+e._maps.length;n>=0;n--){let r=e.getMirror(n);this.appendMap(e._maps[n].invert(),r!=null&&r>n?i-r-1:void 0)}}invert(){let e=new A0;return e.appendMappingInverted(this),e}map(e,n=1){if(this.mirror)return this._map(e,n,!0);for(let i=this.from;i<this.to;i++)e=this._maps[i].map(e,n);return e}mapResult(e,n=1){return this._map(e,n,!1)}_map(e,n,i){let r=0;for(let a=this.from;a<this.to;a++){let s=this._maps[a],o=s.mapResult(e,n);if(o.recover!=null){let l=this.getMirror(a);if(l!=null&&l>a&&l<this.to){a=l,e=this._maps[l].recover(o.recover);continue}}r|=o.delInfo,e=o.pos}return i?e:new zR(e,r,null)}}const oT=Object.create(null);let ia=class{getMap(){return Qa.empty}merge(e){return null}static fromJSON(e,n){if(!n||!n.stepType)throw new RangeError("Invalid input for Step.fromJSON");let i=oT[n.stepType];if(!i)throw new RangeError(`No step type ${n.stepType} defined`);return i.fromJSON(e,n)}static jsonID(e,n){if(e in oT)throw new RangeError("Duplicate use of step JSON ID "+e);return oT[e]=n,n.prototype.jsonID=e,n}};class ji{constructor(e,n){this.doc=e,this.failed=n}static ok(e){return new ji(e,null)}static fail(e){return new ji(null,e)}static fromReplace(e,n,i,r){try{return ji.ok(e.replace(n,i,r))}catch(a){if(a instanceof v_)return ji.fail(a.message);throw a}}}function sP(t,e,n){let i=[];for(let r=0;r<t.childCount;r++){let a=t.child(r);a.content.size&&(a=a.copy(sP(a.content,e,a))),a.isInline&&(a=e(a,n,r)),i.push(a)}return lt.fromArray(i)}class gu extends ia{constructor(e,n,i){super(),this.from=e,this.to=n,this.mark=i}apply(e){let n=e.slice(this.from,this.to),i=e.resolve(this.from),r=i.node(i.sharedDepth(this.to)),a=new wt(sP(n.content,(s,o)=>!s.isAtom||!o.type.allowsMarkType(this.mark.type)?s:s.mark(this.mark.addToSet(s.marks)),r),n.openStart,n.openEnd);return ji.fromReplace(e,this.from,this.to,a)}invert(){return new uo(this.from,this.to,this.mark)}map(e){let n=e.mapResult(this.from,1),i=e.mapResult(this.to,-1);return n.deleted&&i.deleted||n.pos>=i.pos?null:new gu(n.pos,i.pos,this.mark)}merge(e){return e instanceof gu&&e.mark.eq(this.mark)&&this.from<=e.to&&this.to>=e.from?new gu(Math.min(this.from,e.from),Math.max(this.to,e.to),this.mark):null}toJSON(){return{stepType:"addMark",mark:this.mark.toJSON(),from:this.from,to:this.to}}static fromJSON(e,n){if(typeof n.from!="number"||typeof n.to!="number")throw new RangeError("Invalid input for AddMarkStep.fromJSON");return new gu(n.from,n.to,e.markFromJSON(n.mark))}}ia.jsonID("addMark",gu);class uo extends ia{constructor(e,n,i){super(),this.from=e,this.to=n,this.mark=i}apply(e){let n=e.slice(this.from,this.to),i=new wt(sP(n.content,r=>r.mark(this.mark.removeFromSet(r.marks)),e),n.openStart,n.openEnd);return ji.fromReplace(e,this.from,this.to,i)}invert(){return new gu(this.from,this.to,this.mark)}map(e){let n=e.mapResult(this.from,1),i=e.mapResult(this.to,-1);return n.deleted&&i.deleted||n.pos>=i.pos?null:new uo(n.pos,i.pos,this.mark)}merge(e){return e instanceof uo&&e.mark.eq(this.mark)&&this.from<=e.to&&this.to>=e.from?new uo(Math.min(this.from,e.from),Math.max(this.to,e.to),this.mark):null}toJSON(){return{stepType:"removeMark",mark:this.mark.toJSON(),from:this.from,to:this.to}}static fromJSON(e,n){if(typeof n.from!="number"||typeof n.to!="number")throw new RangeError("Invalid input for RemoveMarkStep.fromJSON");return new uo(n.from,n.to,e.markFromJSON(n.mark))}}ia.jsonID("removeMark",uo);class vu extends ia{constructor(e,n){super(),this.pos=e,this.mark=n}apply(e){let n=e.nodeAt(this.pos);if(!n)return ji.fail("No node at mark step's position");let i=n.type.create(n.attrs,null,this.mark.addToSet(n.marks));return ji.fromReplace(e,this.pos,this.pos+1,new wt(lt.from(i),0,n.isLeaf?0:1))}invert(e){let n=e.nodeAt(this.pos);if(n){let i=this.mark.addToSet(n.marks);if(i.length==n.marks.length){for(let r=0;r<n.marks.length;r++)if(!n.marks[r].isInSet(i))return new vu(this.pos,n.marks[r]);return new vu(this.pos,this.mark)}}return new ff(this.pos,this.mark)}map(e){let n=e.mapResult(this.pos,1);return n.deletedAfter?null:new vu(n.pos,this.mark)}toJSON(){return{stepType:"addNodeMark",pos:this.pos,mark:this.mark.toJSON()}}static fromJSON(e,n){if(typeof n.pos!="number")throw new RangeError("Invalid input for AddNodeMarkStep.fromJSON");return new vu(n.pos,e.markFromJSON(n.mark))}}ia.jsonID("addNodeMark",vu);class ff extends ia{constructor(e,n){super(),this.pos=e,this.mark=n}apply(e){let n=e.nodeAt(this.pos);if(!n)return ji.fail("No node at mark step's position");let i=n.type.create(n.attrs,null,this.mark.removeFromSet(n.marks));return ji.fromReplace(e,this.pos,this.pos+1,new wt(lt.from(i),0,n.isLeaf?0:1))}invert(e){let n=e.nodeAt(this.pos);return!n||!this.mark.isInSet(n.marks)?this:new vu(this.pos,this.mark)}map(e){let n=e.mapResult(this.pos,1);return n.deletedAfter?null:new ff(n.pos,this.mark)}toJSON(){return{stepType:"removeNodeMark",pos:this.pos,mark:this.mark.toJSON()}}static fromJSON(e,n){if(typeof n.pos!="number")throw new RangeError("Invalid input for RemoveNodeMarkStep.fromJSON");return new ff(n.pos,e.markFromJSON(n.mark))}}ia.jsonID("removeNodeMark",ff);class _r extends ia{constructor(e,n,i,r=!1){super(),this.from=e,this.to=n,this.slice=i,this.structure=r}apply(e){return this.structure&&BR(e,this.from,this.to)?ji.fail("Structure replace would overwrite content"):ji.fromReplace(e,this.from,this.to,this.slice)}getMap(){return new Qa([this.from,this.to-this.from,this.slice.size])}invert(e){return new _r(this.from,this.from+this.slice.size,e.slice(this.from,this.to))}map(e){let n=e.mapResult(this.from,1),i=e.mapResult(this.to,-1);return n.deletedAcross&&i.deletedAcross?null:new _r(n.pos,Math.max(n.pos,i.pos),this.slice,this.structure)}merge(e){if(!(e instanceof _r)||e.structure||this.structure)return null;if(this.from+this.slice.size==e.from&&!this.slice.openEnd&&!e.slice.openStart){let n=this.slice.size+e.slice.size==0?wt.empty:new wt(this.slice.content.append(e.slice.content),this.slice.openStart,e.slice.openEnd);return new _r(this.from,this.to+(e.to-e.from),n,this.structure)}else if(e.to==this.from&&!this.slice.openStart&&!e.slice.openEnd){let n=this.slice.size+e.slice.size==0?wt.empty:new wt(e.slice.content.append(this.slice.content),e.slice.openStart,this.slice.openEnd);return new _r(e.from,this.to,n,this.structure)}else return null}toJSON(){let e={stepType:"replace",from:this.from,to:this.to};return this.slice.size&&(e.slice=this.slice.toJSON()),this.structure&&(e.structure=!0),e}static fromJSON(e,n){if(typeof n.from!="number"||typeof n.to!="number")throw new RangeError("Invalid input for ReplaceStep.fromJSON");return new _r(n.from,n.to,wt.fromJSON(e,n.slice),!!n.structure)}}ia.jsonID("replace",_r);class wr extends ia{constructor(e,n,i,r,a,s,o=!1){super(),this.from=e,this.to=n,this.gapFrom=i,this.gapTo=r,this.slice=a,this.insert=s,this.structure=o}apply(e){if(this.structure&&(BR(e,this.from,this.gapFrom)||BR(e,this.gapTo,this.to)))return ji.fail("Structure gap-replace would overwrite content");let n=e.slice(this.gapFrom,this.gapTo);if(n.openStart||n.openEnd)return ji.fail("Gap is not a flat range");let i=this.slice.insertAt(this.insert,n.content);return i?ji.fromReplace(e,this.from,this.to,i):ji.fail("Content does not fit in gap")}getMap(){return new Qa([this.from,this.gapFrom-this.from,this.insert,this.gapTo,this.to-this.gapTo,this.slice.size-this.insert])}invert(e){let n=this.gapTo-this.gapFrom;return new wr(this.from,this.from+this.slice.size+n,this.from+this.insert,this.from+this.insert+n,e.slice(this.from,this.to).removeBetween(this.gapFrom-this.from,this.gapTo-this.from),this.gapFrom-this.from,this.structure)}map(e){let n=e.mapResult(this.from,1),i=e.mapResult(this.to,-1),r=this.from==this.gapFrom?n.pos:e.map(this.gapFrom,-1),a=this.to==this.gapTo?i.pos:e.map(this.gapTo,1);return n.deletedAcross&&i.deletedAcross||r<n.pos||a>i.pos?null:new wr(n.pos,i.pos,r,a,this.slice,this.insert,this.structure)}toJSON(){let e={stepType:"replaceAround",from:this.from,to:this.to,gapFrom:this.gapFrom,gapTo:this.gapTo,insert:this.insert};return this.slice.size&&(e.slice=this.slice.toJSON()),this.structure&&(e.structure=!0),e}static fromJSON(e,n){if(typeof n.from!="number"||typeof n.to!="number"||typeof n.gapFrom!="number"||typeof n.gapTo!="number"||typeof n.insert!="number")throw new RangeError("Invalid input for ReplaceAroundStep.fromJSON");return new wr(n.from,n.to,n.gapFrom,n.gapTo,wt.fromJSON(e,n.slice),n.insert,!!n.structure)}}ia.jsonID("replaceAround",wr);function BR(t,e,n){let i=t.resolve(e),r=n-e,a=i.depth;for(;r>0&&a>0&&i.indexAfter(a)==i.node(a).childCount;)a--,r--;if(r>0){let s=i.node(a).maybeChild(i.indexAfter(a));for(;r>0;){if(!s||s.isLeaf)return!0;s=s.firstChild,r--}}return!1}function Qxe(t,e,n,i){let r=[],a=[],s,o;t.doc.nodesBetween(e,n,(l,c,d)=>{if(!l.isInline)return;let f=l.marks;if(!i.isInSet(f)&&d.type.allowsMarkType(i.type)){let p=Math.max(c,e),m=Math.min(c+l.nodeSize,n),y=i.addToSet(f);for(let b=0;b<f.length;b++)f[b].isInSet(y)||(s&&s.to==p&&s.mark.eq(f[b])?s.to=m:r.push(s=new uo(p,m,f[b])));o&&o.to==p?o.to=m:a.push(o=new gu(p,m,i))}}),r.forEach(l=>t.step(l)),a.forEach(l=>t.step(l))}function eye(t,e,n,i){let r=[],a=0;t.doc.nodesBetween(e,n,(s,o)=>{if(!s.isInline)return;a++;let l=null;if(i instanceof vS){let c=s.marks,d;for(;d=i.isInSet(c);)(l||(l=[])).push(d),c=d.removeFromSet(c)}else i?i.isInSet(s.marks)&&(l=[i]):l=s.marks;if(l&&l.length){let c=Math.min(o+s.nodeSize,n);for(let d=0;d<l.length;d++){let f=l[d],p;for(let m=0;m<r.length;m++){let y=r[m];y.step==a-1&&f.eq(r[m].style)&&(p=y)}p?(p.to=c,p.step=a):r.push({style:f,from:Math.max(o,e),to:c,step:a})}}}),r.forEach(s=>t.step(new uo(s.from,s.to,s.style)))}function oP(t,e,n,i=n.contentMatch,r=!0){let a=t.doc.nodeAt(e),s=[],o=e+1;for(let l=0;l<a.childCount;l++){let c=a.child(l),d=o+c.nodeSize,f=i.matchType(c.type);if(!f)s.push(new _r(o,d,wt.empty));else{i=f;for(let p=0;p<c.marks.length;p++)n.allowsMarkType(c.marks[p].type)||t.step(new uo(o,d,c.marks[p]));if(r&&c.isText&&n.whitespace!="pre"){let p,m=/\r?\n|\r/g,y;for(;p=m.exec(c.text);)y||(y=new wt(lt.from(n.schema.text(" ",n.allowedMarks(c.marks))),0,0)),s.push(new _r(o+p.index,o+p.index+p[0].length,y))}}o=d}if(!i.validEnd){let l=i.fillBefore(lt.empty,!0);t.replace(o,o,new wt(l,0,0))}for(let l=s.length-1;l>=0;l--)t.step(s[l])}function tye(t,e,n){return(e==0||t.canReplace(e,t.childCount))&&(n==t.childCount||t.canReplace(0,n))}function Qp(t){let n=t.parent.content.cutByIndex(t.startIndex,t.endIndex);for(let i=t.depth,r=0,a=0;;--i){let s=t.$from.node(i),o=t.$from.index(i)+r,l=t.$to.indexAfter(i)-a;if(i<t.depth&&s.canReplace(o,l,n))return i;if(i==0||s.type.spec.isolating||!tye(s,o,l))break;o&&(r=1),l<s.childCount&&(a=1)}return null}function nye(t,e,n){let{$from:i,$to:r,depth:a}=e,s=i.before(a+1),o=r.after(a+1),l=s,c=o,d=lt.empty,f=0;for(let y=a,b=!1;y>n;y--)b||i.index(y)>0?(b=!0,d=lt.from(i.node(y).copy(d)),f++):l--;let p=lt.empty,m=0;for(let y=a,b=!1;y>n;y--)b||r.after(y+1)<r.end(y)?(b=!0,p=lt.from(r.node(y).copy(p)),m++):c++;t.step(new wr(l,c,s,o,new wt(d.append(p),f,m),d.size-f,!0))}function lP(t,e,n=null,i=t){let r=iye(t,e),a=r&&rye(i,e);return a?r.map(OB).concat({type:e,attrs:n}).concat(a.map(OB)):null}function OB(t){return{type:t,attrs:null}}function iye(t,e){let{parent:n,startIndex:i,endIndex:r}=t,a=n.contentMatchAt(i).findWrapping(e);if(!a)return null;let s=a.length?a[0]:e;return n.canReplaceWith(i,r,s)?a:null}function rye(t,e){let{parent:n,startIndex:i,endIndex:r}=t,a=n.child(i),s=e.contentMatch.findWrapping(a.type);if(!s)return null;let l=(s.length?s[s.length-1]:e).contentMatch;for(let c=i;l&&c<r;c++)l=l.matchType(n.child(c).type);return!l||!l.validEnd?null:s}function aye(t,e,n){let i=lt.empty;for(let s=n.length-1;s>=0;s--){if(i.size){let o=n[s].type.contentMatch.matchFragment(i);if(!o||!o.validEnd)throw new RangeError("Wrapper type given to Transform.wrap does not form valid content of its parent wrapper")}i=lt.from(n[s].type.create(n[s].attrs,i))}let r=e.start,a=e.end;t.step(new wr(r,a,r,a,new wt(i,0,0),n.length,!0))}function sye(t,e,n,i,r){if(!i.isTextblock)throw new RangeError("Type given to setBlockType should be a textblock");let a=t.steps.length;t.doc.nodesBetween(e,n,(s,o)=>{let l=typeof r=="function"?r(s):r;if(s.isTextblock&&!s.hasMarkup(i,l)&&oye(t.doc,t.mapping.slice(a).map(o),i)){let c=null;if(i.schema.linebreakReplacement){let m=i.whitespace=="pre",y=!!i.contentMatch.matchType(i.schema.linebreakReplacement);m&&!y?c=!1:!m&&y&&(c=!0)}c===!1&&c9(t,s,o,a),oP(t,t.mapping.slice(a).map(o,1),i,void 0,c===null);let d=t.mapping.slice(a),f=d.map(o,1),p=d.map(o+s.nodeSize,1);return t.step(new wr(f,p,f+1,p-1,new wt(lt.from(i.create(l,null,s.marks)),0,0),1,!0)),c===!0&&l9(t,s,o,a),!1}})}function l9(t,e,n,i){e.forEach((r,a)=>{if(r.isText){let s,o=/\r?\n|\r/g;for(;s=o.exec(r.text);){let l=t.mapping.slice(i).map(n+1+a+s.index);t.replaceWith(l,l+1,e.type.schema.linebreakReplacement.create())}}})}function c9(t,e,n,i){e.forEach((r,a)=>{if(r.type==r.type.schema.linebreakReplacement){let s=t.mapping.slice(i).map(n+1+a);t.replaceWith(s,s+1,e.type.schema.text(`
  8063. `))}})}function oye(t,e,n){let i=t.resolve(e),r=i.index();return i.parent.canReplaceWith(r,r+1,n)}function lye(t,e,n,i,r){let a=t.doc.nodeAt(e);if(!a)throw new RangeError("No node at given position");n||(n=a.type);let s=n.create(i,null,r||a.marks);if(a.isLeaf)return t.replaceWith(e,e+a.nodeSize,s);if(!n.validContent(a.content))throw new RangeError("Invalid content for node type "+n.name);t.step(new wr(e,e+a.nodeSize,e+1,e+a.nodeSize-1,new wt(lt.from(s),0,0),1,!0))}function ql(t,e,n=1,i){let r=t.resolve(e),a=r.depth-n,s=i&&i[i.length-1]||r.parent;if(a<0||r.parent.type.spec.isolating||!r.parent.canReplace(r.index(),r.parent.childCount)||!s.type.validContent(r.parent.content.cutByIndex(r.index(),r.parent.childCount)))return!1;for(let c=r.depth-1,d=n-2;c>a;c--,d--){let f=r.node(c),p=r.index(c);if(f.type.spec.isolating)return!1;let m=f.content.cutByIndex(p,f.childCount),y=i&&i[d+1];y&&(m=m.replaceChild(0,y.type.create(y.attrs)));let b=i&&i[d]||f;if(!f.canReplace(p+1,f.childCount)||!b.type.validContent(m))return!1}let o=r.indexAfter(a),l=i&&i[0];return r.node(a).canReplaceWith(o,o,l?l.type:r.node(a+1).type)}function cye(t,e,n=1,i){let r=t.doc.resolve(e),a=lt.empty,s=lt.empty;for(let o=r.depth,l=r.depth-n,c=n-1;o>l;o--,c--){a=lt.from(r.node(o).copy(a));let d=i&&i[c];s=lt.from(d?d.type.create(d.attrs,s):r.node(o).copy(s))}t.step(new _r(e,e,new wt(a.append(s),n,n),!0))}function Bu(t,e){let n=t.resolve(e),i=n.index();return u9(n.nodeBefore,n.nodeAfter)&&n.parent.canReplace(i,i+1)}function uye(t,e){e.content.size||t.type.compatibleContent(e.type);let n=t.contentMatchAt(t.childCount),{linebreakReplacement:i}=t.type.schema;for(let r=0;r<e.childCount;r++){let a=e.child(r),s=a.type==i?t.type.schema.nodes.text:a.type;if(n=n.matchType(s),!n||!t.type.allowsMarks(a.marks))return!1}return n.validEnd}function u9(t,e){return!!(t&&e&&!t.isLeaf&&uye(t,e))}function xS(t,e,n=-1){let i=t.resolve(e);for(let r=i.depth;;r--){let a,s,o=i.index(r);if(r==i.depth?(a=i.nodeBefore,s=i.nodeAfter):n>0?(a=i.node(r+1),o++,s=i.node(r).maybeChild(o)):(a=i.node(r).maybeChild(o-1),s=i.node(r+1)),a&&!a.isTextblock&&u9(a,s)&&i.node(r).canReplace(o,o+1))return e;if(r==0)break;e=n<0?i.before(r):i.after(r)}}function dye(t,e,n){let i=null,{linebreakReplacement:r}=t.doc.type.schema,a=t.doc.resolve(e-n),s=a.node().type;if(r&&s.inlineContent){let d=s.whitespace=="pre",f=!!s.contentMatch.matchType(r);d&&!f?i=!1:!d&&f&&(i=!0)}let o=t.steps.length;if(i===!1){let d=t.doc.resolve(e+n);c9(t,d.node(),d.before(),o)}s.inlineContent&&oP(t,e+n-1,s,a.node().contentMatchAt(a.index()),i==null);let l=t.mapping.slice(o),c=l.map(e-n);if(t.step(new _r(c,l.map(e+n,-1),wt.empty,!0)),i===!0){let d=t.doc.resolve(c);l9(t,d.node(),d.before(),t.steps.length)}return t}function fye(t,e,n){let i=t.resolve(e);if(i.parent.canReplaceWith(i.index(),i.index(),n))return e;if(i.parentOffset==0)for(let r=i.depth-1;r>=0;r--){let a=i.index(r);if(i.node(r).canReplaceWith(a,a,n))return i.before(r+1);if(a>0)return null}if(i.parentOffset==i.parent.content.size)for(let r=i.depth-1;r>=0;r--){let a=i.indexAfter(r);if(i.node(r).canReplaceWith(a,a,n))return i.after(r+1);if(a<i.node(r).childCount)return null}return null}function d9(t,e,n){let i=t.resolve(e);if(!n.content.size)return e;let r=n.content;for(let a=0;a<n.openStart;a++)r=r.firstChild.content;for(let a=1;a<=(n.openStart==0&&n.size?2:1);a++)for(let s=i.depth;s>=0;s--){let o=s==i.depth?0:i.pos<=(i.start(s+1)+i.end(s+1))/2?-1:1,l=i.index(s)+(o>0?1:0),c=i.node(s),d=!1;if(a==1)d=c.canReplace(l,l,r);else{let f=c.contentMatchAt(l).findWrapping(r.firstChild.type);d=f&&c.canReplaceWith(l,l,f[0])}if(d)return o==0?i.pos:o<0?i.before(s+1):i.after(s+1)}return null}function yS(t,e,n=e,i=wt.empty){if(e==n&&!i.size)return null;let r=t.resolve(e),a=t.resolve(n);return f9(r,a,i)?new _r(e,n,i):new hye(r,a,i).fit()}function f9(t,e,n){return!n.openStart&&!n.openEnd&&t.start()==e.start()&&t.parent.canReplace(t.index(),e.index(),n.content)}class hye{constructor(e,n,i){this.$from=e,this.$to=n,this.unplaced=i,this.frontier=[],this.placed=lt.empty;for(let r=0;r<=e.depth;r++){let a=e.node(r);this.frontier.push({type:a.type,match:a.contentMatchAt(e.indexAfter(r))})}for(let r=e.depth;r>0;r--)this.placed=lt.from(e.node(r).copy(this.placed))}get depth(){return this.frontier.length-1}fit(){for(;this.unplaced.size;){let c=this.findFittable();c?this.placeNodes(c):this.openMore()||this.dropNode()}let e=this.mustMoveInline(),n=this.placed.size-this.depth-this.$from.depth,i=this.$from,r=this.close(e<0?this.$to:i.doc.resolve(e));if(!r)return null;let a=this.placed,s=i.depth,o=r.depth;for(;s&&o&&a.childCount==1;)a=a.firstChild.content,s--,o--;let l=new wt(a,s,o);return e>-1?new wr(i.pos,e,this.$to.pos,this.$to.end(),l,n):l.size||i.pos!=this.$to.pos?new _r(i.pos,r.pos,l):null}findFittable(){let e=this.unplaced.openStart;for(let n=this.unplaced.content,i=0,r=this.unplaced.openEnd;i<e;i++){let a=n.firstChild;if(n.childCount>1&&(r=0),a.type.spec.isolating&&r<=i){e=i;break}n=a.content}for(let n=1;n<=2;n++)for(let i=n==1?e:this.unplaced.openStart;i>=0;i--){let r,a=null;i?(a=lT(this.unplaced.content,i-1).firstChild,r=a.content):r=this.unplaced.content;let s=r.firstChild;for(let o=this.depth;o>=0;o--){let{type:l,match:c}=this.frontier[o],d,f=null;if(n==1&&(s?c.matchType(s.type)||(f=c.fillBefore(lt.from(s),!1)):a&&l.compatibleContent(a.type)))return{sliceDepth:i,frontierDepth:o,parent:a,inject:f};if(n==2&&s&&(d=c.findWrapping(s.type)))return{sliceDepth:i,frontierDepth:o,parent:a,wrap:d};if(a&&c.matchType(a.type))break}}}openMore(){let{content:e,openStart:n,openEnd:i}=this.unplaced,r=lT(e,n);return!r.childCount||r.firstChild.isLeaf?!1:(this.unplaced=new wt(e,n+1,Math.max(i,r.size+n>=e.size-i?n+1:0)),!0)}dropNode(){let{content:e,openStart:n,openEnd:i}=this.unplaced,r=lT(e,n);if(r.childCount<=1&&n>0){let a=e.size-n<=n+r.size;this.unplaced=new wt(kg(e,n-1,1),n-1,a?n-1:i)}else this.unplaced=new wt(kg(e,n,1),n,i)}placeNodes({sliceDepth:e,frontierDepth:n,parent:i,inject:r,wrap:a}){for(;this.depth>n;)this.closeFrontierNode();if(a)for(let b=0;b<a.length;b++)this.openFrontierNode(a[b]);let s=this.unplaced,o=i?i.content:s.content,l=s.openStart-e,c=0,d=[],{match:f,type:p}=this.frontier[n];if(r){for(let b=0;b<r.childCount;b++)d.push(r.child(b));f=f.matchFragment(r)}let m=o.size+e-(s.content.size-s.openEnd);for(;c<o.childCount;){let b=o.child(c),x=f.matchType(b.type);if(!x)break;c++,(c>1||l==0||b.content.size)&&(f=x,d.push(h9(b.mark(p.allowedMarks(b.marks)),c==1?l:0,c==o.childCount?m:-1)))}let y=c==o.childCount;y||(m=-1),this.placed=Ig(this.placed,n,lt.from(d)),this.frontier[n].match=f,y&&m<0&&i&&i.type==this.frontier[this.depth].type&&this.frontier.length>1&&this.closeFrontierNode();for(let b=0,x=o;b<m;b++){let v=x.lastChild;this.frontier.push({type:v.type,match:v.contentMatchAt(v.childCount)}),x=v.content}this.unplaced=y?e==0?wt.empty:new wt(kg(s.content,e-1,1),e-1,m<0?s.openEnd:e-1):new wt(kg(s.content,e,c),s.openStart,s.openEnd)}mustMoveInline(){if(!this.$to.parent.isTextblock)return-1;let e=this.frontier[this.depth],n;if(!e.type.isTextblock||!cT(this.$to,this.$to.depth,e.type,e.match,!1)||this.$to.depth==this.depth&&(n=this.findCloseLevel(this.$to))&&n.depth==this.depth)return-1;let{depth:i}=this.$to,r=this.$to.after(i);for(;i>1&&r==this.$to.end(--i);)++r;return r}findCloseLevel(e){e:for(let n=Math.min(this.depth,e.depth);n>=0;n--){let{match:i,type:r}=this.frontier[n],a=n<e.depth&&e.end(n+1)==e.pos+(e.depth-(n+1)),s=cT(e,n,r,i,a);if(s){for(let o=n-1;o>=0;o--){let{match:l,type:c}=this.frontier[o],d=cT(e,o,c,l,!0);if(!d||d.childCount)continue e}return{depth:n,fit:s,move:a?e.doc.resolve(e.after(n+1)):e}}}}close(e){let n=this.findCloseLevel(e);if(!n)return null;for(;this.depth>n.depth;)this.closeFrontierNode();n.fit.childCount&&(this.placed=Ig(this.placed,n.depth,n.fit)),e=n.move;for(let i=n.depth+1;i<=e.depth;i++){let r=e.node(i),a=r.type.contentMatch.fillBefore(r.content,!0,e.index(i));this.openFrontierNode(r.type,r.attrs,a)}return e}openFrontierNode(e,n=null,i){let r=this.frontier[this.depth];r.match=r.match.matchType(e),this.placed=Ig(this.placed,this.depth,lt.from(e.create(n,i))),this.frontier.push({type:e,match:e.contentMatch})}closeFrontierNode(){let n=this.frontier.pop().match.fillBefore(lt.empty,!0);n.childCount&&(this.placed=Ig(this.placed,this.frontier.length,n))}}function kg(t,e,n){return e==0?t.cutByIndex(n,t.childCount):t.replaceChild(0,t.firstChild.copy(kg(t.firstChild.content,e-1,n)))}function Ig(t,e,n){return e==0?t.append(n):t.replaceChild(t.childCount-1,t.lastChild.copy(Ig(t.lastChild.content,e-1,n)))}function lT(t,e){for(let n=0;n<e;n++)t=t.firstChild.content;return t}function h9(t,e,n){if(e<=0)return t;let i=t.content;return e>1&&(i=i.replaceChild(0,h9(i.firstChild,e-1,i.childCount==1?n-1:0))),e>0&&(i=t.type.contentMatch.fillBefore(i).append(i),n<=0&&(i=i.append(t.type.contentMatch.matchFragment(i).fillBefore(lt.empty,!0)))),t.copy(i)}function cT(t,e,n,i,r){let a=t.node(e),s=r?t.indexAfter(e):t.index(e);if(s==a.childCount&&!n.compatibleContent(a.type))return null;let o=i.fillBefore(a.content,!0,s);return o&&!pye(n,a.content,s)?o:null}function pye(t,e,n){for(let i=n;i<e.childCount;i++)if(!t.allowsMarks(e.child(i).marks))return!0;return!1}function mye(t){return t.spec.defining||t.spec.definingForContent}function gye(t,e,n,i){if(!i.size)return t.deleteRange(e,n);let r=t.doc.resolve(e),a=t.doc.resolve(n);if(f9(r,a,i))return t.step(new _r(e,n,i));let s=m9(r,a);s[s.length-1]==0&&s.pop();let o=-(r.depth+1);s.unshift(o);for(let p=r.depth,m=r.pos-1;p>0;p--,m--){let y=r.node(p).type.spec;if(y.defining||y.definingAsContext||y.isolating)break;s.indexOf(p)>-1?o=p:r.before(p)==m&&s.splice(1,0,-p)}let l=s.indexOf(o),c=[],d=i.openStart;for(let p=i.content,m=0;;m++){let y=p.firstChild;if(c.push(y),m==i.openStart)break;p=y.content}for(let p=d-1;p>=0;p--){let m=c[p],y=mye(m.type);if(y&&!m.sameMarkup(r.node(Math.abs(o)-1)))d=p;else if(y||!m.type.isTextblock)break}for(let p=i.openStart;p>=0;p--){let m=(p+d+1)%(i.openStart+1),y=c[m];if(y)for(let b=0;b<s.length;b++){let x=s[(b+l)%s.length],v=!0;x<0&&(v=!1,x=-x);let w=r.node(x-1),M=r.index(x-1);if(w.canReplaceWith(M,M,y.type,y.marks))return t.replace(r.before(x),v?a.after(x):n,new wt(p9(i.content,0,i.openStart,m),m,i.openEnd))}}let f=t.steps.length;for(let p=s.length-1;p>=0&&(t.replace(e,n,i),!(t.steps.length>f));p--){let m=s[p];m<0||(e=r.before(m),n=a.after(m))}}function p9(t,e,n,i,r){if(e<n){let a=t.firstChild;t=t.replaceChild(0,a.copy(p9(a.content,e+1,n,i,a)))}if(e>i){let a=r.contentMatchAt(0),s=a.fillBefore(t).append(t);t=s.append(a.matchFragment(s).fillBefore(lt.empty,!0))}return t}function vye(t,e,n,i){if(!i.isInline&&e==n&&t.doc.resolve(e).parent.content.size){let r=fye(t.doc,e,i.type);r!=null&&(e=n=r)}t.replaceRange(e,n,new wt(lt.from(i),0,0))}function xye(t,e,n){let i=t.doc.resolve(e),r=t.doc.resolve(n),a=m9(i,r);for(let s=0;s<a.length;s++){let o=a[s],l=s==a.length-1;if(l&&o==0||i.node(o).type.contentMatch.validEnd)return t.delete(i.start(o),r.end(o));if(o>0&&(l||i.node(o-1).canReplace(i.index(o-1),r.indexAfter(o-1))))return t.delete(i.before(o),r.after(o))}for(let s=1;s<=i.depth&&s<=r.depth;s++)if(e-i.start(s)==i.depth-s&&n>i.end(s)&&r.end(s)-n!=r.depth-s&&i.start(s-1)==r.start(s-1)&&i.node(s-1).canReplace(i.index(s-1),r.index(s-1)))return t.delete(i.before(s),n);t.delete(e,n)}function m9(t,e){let n=[],i=Math.min(t.depth,e.depth);for(let r=i;r>=0;r--){let a=t.start(r);if(a<t.pos-(t.depth-r)||e.end(r)>e.pos+(e.depth-r)||t.node(r).type.spec.isolating||e.node(r).type.spec.isolating)break;(a==e.start(r)||r==t.depth&&r==e.depth&&t.parent.inlineContent&&e.parent.inlineContent&&r&&e.start(r-1)==a-1)&&n.push(r)}return n}class up extends ia{constructor(e,n,i){super(),this.pos=e,this.attr=n,this.value=i}apply(e){let n=e.nodeAt(this.pos);if(!n)return ji.fail("No node at attribute step's position");let i=Object.create(null);for(let a in n.attrs)i[a]=n.attrs[a];i[this.attr]=this.value;let r=n.type.create(i,null,n.marks);return ji.fromReplace(e,this.pos,this.pos+1,new wt(lt.from(r),0,n.isLeaf?0:1))}getMap(){return Qa.empty}invert(e){return new up(this.pos,this.attr,e.nodeAt(this.pos).attrs[this.attr])}map(e){let n=e.mapResult(this.pos,1);return n.deletedAfter?null:new up(n.pos,this.attr,this.value)}toJSON(){return{stepType:"attr",pos:this.pos,attr:this.attr,value:this.value}}static fromJSON(e,n){if(typeof n.pos!="number"||typeof n.attr!="string")throw new RangeError("Invalid input for AttrStep.fromJSON");return new up(n.pos,n.attr,n.value)}}ia.jsonID("attr",up);class T0 extends ia{constructor(e,n){super(),this.attr=e,this.value=n}apply(e){let n=Object.create(null);for(let r in e.attrs)n[r]=e.attrs[r];n[this.attr]=this.value;let i=e.type.create(n,e.content,e.marks);return ji.ok(i)}getMap(){return Qa.empty}invert(e){return new T0(this.attr,e.attrs[this.attr])}map(e){return this}toJSON(){return{stepType:"docAttr",attr:this.attr,value:this.value}}static fromJSON(e,n){if(typeof n.attr!="string")throw new RangeError("Invalid input for DocAttrStep.fromJSON");return new T0(n.attr,n.value)}}ia.jsonID("docAttr",T0);let Ap=class extends Error{};Ap=function t(e){let n=Error.call(this,e);return n.__proto__=t.prototype,n};Ap.prototype=Object.create(Error.prototype);Ap.prototype.constructor=Ap;Ap.prototype.name="TransformError";class g9{constructor(e){this.doc=e,this.steps=[],this.docs=[],this.mapping=new A0}get before(){return this.docs.length?this.docs[0]:this.doc}step(e){let n=this.maybeStep(e);if(n.failed)throw new Ap(n.failed);return this}maybeStep(e){let n=e.apply(this.doc);return n.failed||this.addStep(e,n.doc),n}get docChanged(){return this.steps.length>0}addStep(e,n){this.docs.push(this.doc),this.steps.push(e),this.mapping.appendMap(e.getMap()),this.doc=n}replace(e,n=e,i=wt.empty){let r=yS(this.doc,e,n,i);return r&&this.step(r),this}replaceWith(e,n,i){return this.replace(e,n,new wt(lt.from(i),0,0))}delete(e,n){return this.replace(e,n,wt.empty)}insert(e,n){return this.replaceWith(e,e,n)}replaceRange(e,n,i){return gye(this,e,n,i),this}replaceRangeWith(e,n,i){return vye(this,e,n,i),this}deleteRange(e,n){return xye(this,e,n),this}lift(e,n){return nye(this,e,n),this}join(e,n=1){return dye(this,e,n),this}wrap(e,n){return aye(this,e,n),this}setBlockType(e,n=e,i,r=null){return sye(this,e,n,i,r),this}setNodeMarkup(e,n,i=null,r){return lye(this,e,n,i,r),this}setNodeAttribute(e,n,i){return this.step(new up(e,n,i)),this}setDocAttribute(e,n){return this.step(new T0(e,n)),this}addNodeMark(e,n){return this.step(new vu(e,n)),this}removeNodeMark(e,n){let i=this.doc.nodeAt(e);if(!i)throw new RangeError("No node at position "+e);if(n instanceof jn)n.isInSet(i.marks)&&this.step(new ff(e,n));else{let r=i.marks,a,s=[];for(;a=n.isInSet(r);)s.push(new ff(e,a)),r=a.removeFromSet(r);for(let o=s.length-1;o>=0;o--)this.step(s[o])}return this}split(e,n=1,i){return cye(this,e,n,i),this}addMark(e,n,i){return Qxe(this,e,n,i),this}removeMark(e,n,i){return eye(this,e,n,i),this}clearIncompatible(e,n,i){return oP(this,e,n,i),this}}const uT=Object.create(null);class en{constructor(e,n,i){this.$anchor=e,this.$head=n,this.ranges=i||[new yye(e.min(n),e.max(n))]}get anchor(){return this.$anchor.pos}get head(){return this.$head.pos}get from(){return this.$from.pos}get to(){return this.$to.pos}get $from(){return this.ranges[0].$from}get $to(){return this.ranges[0].$to}get empty(){let e=this.ranges;for(let n=0;n<e.length;n++)if(e[n].$from.pos!=e[n].$to.pos)return!1;return!0}content(){return this.$from.doc.slice(this.from,this.to,!0)}replace(e,n=wt.empty){let i=n.content.lastChild,r=null;for(let o=0;o<n.openEnd;o++)r=i,i=i.lastChild;let a=e.steps.length,s=this.ranges;for(let o=0;o<s.length;o++){let{$from:l,$to:c}=s[o],d=e.mapping.slice(a);e.replaceRange(d.map(l.pos),d.map(c.pos),o?wt.empty:n),o==0&&IB(e,a,(i?i.isInline:r&&r.isTextblock)?-1:1)}}replaceWith(e,n){let i=e.steps.length,r=this.ranges;for(let a=0;a<r.length;a++){let{$from:s,$to:o}=r[a],l=e.mapping.slice(i),c=l.map(s.pos),d=l.map(o.pos);a?e.deleteRange(c,d):(e.replaceRangeWith(c,d,n),IB(e,i,n.isInline?-1:1))}}static findFrom(e,n,i=!1){let r=e.parent.inlineContent?new Bt(e):Wh(e.node(0),e.parent,e.pos,e.index(),n,i);if(r)return r;for(let a=e.depth-1;a>=0;a--){let s=n<0?Wh(e.node(0),e.node(a),e.before(a+1),e.index(a),n,i):Wh(e.node(0),e.node(a),e.after(a+1),e.index(a)+1,n,i);if(s)return s}return null}static near(e,n=1){return this.findFrom(e,n)||this.findFrom(e,-n)||new rs(e.node(0))}static atStart(e){return Wh(e,e,0,0,1)||new rs(e)}static atEnd(e){return Wh(e,e,e.content.size,e.childCount,-1)||new rs(e)}static fromJSON(e,n){if(!n||!n.type)throw new RangeError("Invalid input for Selection.fromJSON");let i=uT[n.type];if(!i)throw new RangeError(`No selection type ${n.type} defined`);return i.fromJSON(e,n)}static jsonID(e,n){if(e in uT)throw new RangeError("Duplicate use of selection JSON ID "+e);return uT[e]=n,n.prototype.jsonID=e,n}getBookmark(){return Bt.between(this.$anchor,this.$head).getBookmark()}}en.prototype.visible=!0;class yye{constructor(e,n){this.$from=e,this.$to=n}}let LB=!1;function kB(t){!LB&&!t.parent.inlineContent&&(LB=!0,console.warn("TextSelection endpoint not pointing into a node with inline content ("+t.parent.type.name+")"))}class Bt extends en{constructor(e,n=e){kB(e),kB(n),super(e,n)}get $cursor(){return this.$anchor.pos==this.$head.pos?this.$head:null}map(e,n){let i=e.resolve(n.map(this.head));if(!i.parent.inlineContent)return en.near(i);let r=e.resolve(n.map(this.anchor));return new Bt(r.parent.inlineContent?r:i,i)}replace(e,n=wt.empty){if(super.replace(e,n),n==wt.empty){let i=this.$from.marksAcross(this.$to);i&&e.ensureMarks(i)}}eq(e){return e instanceof Bt&&e.anchor==this.anchor&&e.head==this.head}getBookmark(){return new bS(this.anchor,this.head)}toJSON(){return{type:"text",anchor:this.anchor,head:this.head}}static fromJSON(e,n){if(typeof n.anchor!="number"||typeof n.head!="number")throw new RangeError("Invalid input for TextSelection.fromJSON");return new Bt(e.resolve(n.anchor),e.resolve(n.head))}static create(e,n,i=n){let r=e.resolve(n);return new this(r,i==n?r:e.resolve(i))}static between(e,n,i){let r=e.pos-n.pos;if((!i||r)&&(i=r>=0?1:-1),!n.parent.inlineContent){let a=en.findFrom(n,i,!0)||en.findFrom(n,-i,!0);if(a)n=a.$head;else return en.near(n,i)}return e.parent.inlineContent||(r==0?e=n:(e=(en.findFrom(e,-i,!0)||en.findFrom(e,i,!0)).$anchor,e.pos<n.pos!=r<0&&(e=n))),new Bt(e,n)}}en.jsonID("text",Bt);class bS{constructor(e,n){this.anchor=e,this.head=n}map(e){return new bS(e.map(this.anchor),e.map(this.head))}resolve(e){return Bt.between(e.resolve(this.anchor),e.resolve(this.head))}}class It extends en{constructor(e){let n=e.nodeAfter,i=e.node(0).resolve(e.pos+n.nodeSize);super(e,i),this.node=n}map(e,n){let{deleted:i,pos:r}=n.mapResult(this.anchor),a=e.resolve(r);return i?en.near(a):new It(a)}content(){return new wt(lt.from(this.node),0,0)}eq(e){return e instanceof It&&e.anchor==this.anchor}toJSON(){return{type:"node",anchor:this.anchor}}getBookmark(){return new cP(this.anchor)}static fromJSON(e,n){if(typeof n.anchor!="number")throw new RangeError("Invalid input for NodeSelection.fromJSON");return new It(e.resolve(n.anchor))}static create(e,n){return new It(e.resolve(n))}static isSelectable(e){return!e.isText&&e.type.spec.selectable!==!1}}It.prototype.visible=!1;en.jsonID("node",It);class cP{constructor(e){this.anchor=e}map(e){let{deleted:n,pos:i}=e.mapResult(this.anchor);return n?new bS(i,i):new cP(i)}resolve(e){let n=e.resolve(this.anchor),i=n.nodeAfter;return i&&It.isSelectable(i)?new It(n):en.near(n)}}class rs extends en{constructor(e){super(e.resolve(0),e.resolve(e.content.size))}replace(e,n=wt.empty){if(n==wt.empty){e.delete(0,e.doc.content.size);let i=en.atStart(e.doc);i.eq(e.selection)||e.setSelection(i)}else super.replace(e,n)}toJSON(){return{type:"all"}}static fromJSON(e){return new rs(e)}map(e){return new rs(e)}eq(e){return e instanceof rs}getBookmark(){return bye}}en.jsonID("all",rs);const bye={map(){return this},resolve(t){return new rs(t)}};function Wh(t,e,n,i,r,a=!1){if(e.inlineContent)return Bt.create(t,n);for(let s=i-(r>0?0:1);r>0?s<e.childCount:s>=0;s+=r){let o=e.child(s);if(o.isAtom){if(!a&&It.isSelectable(o))return It.create(t,n-(r<0?o.nodeSize:0))}else{let l=Wh(t,o,n+r,r<0?o.childCount:0,r,a);if(l)return l}n+=o.nodeSize*r}return null}function IB(t,e,n){let i=t.steps.length-1;if(i<e)return;let r=t.steps[i];if(!(r instanceof _r||r instanceof wr))return;let a=t.mapping.maps[i],s;a.forEach((o,l,c,d)=>{s==null&&(s=d)}),t.setSelection(en.near(t.doc.resolve(s),n))}const UB=1,eb=2,FB=4;class _ye extends g9{constructor(e){super(e.doc),this.curSelectionFor=0,this.updated=0,this.meta=Object.create(null),this.time=Date.now(),this.curSelection=e.selection,this.storedMarks=e.storedMarks}get selection(){return this.curSelectionFor<this.steps.length&&(this.curSelection=this.curSelection.map(this.doc,this.mapping.slice(this.curSelectionFor)),this.curSelectionFor=this.steps.length),this.curSelection}setSelection(e){if(e.$from.doc!=this.doc)throw new RangeError("Selection passed to setSelection must point at the current document");return this.curSelection=e,this.curSelectionFor=this.steps.length,this.updated=(this.updated|UB)&~eb,this.storedMarks=null,this}get selectionSet(){return(this.updated&UB)>0}setStoredMarks(e){return this.storedMarks=e,this.updated|=eb,this}ensureMarks(e){return jn.sameSet(this.storedMarks||this.selection.$from.marks(),e)||this.setStoredMarks(e),this}addStoredMark(e){return this.ensureMarks(e.addToSet(this.storedMarks||this.selection.$head.marks()))}removeStoredMark(e){return this.ensureMarks(e.removeFromSet(this.storedMarks||this.selection.$head.marks()))}get storedMarksSet(){return(this.updated&eb)>0}addStep(e,n){super.addStep(e,n),this.updated=this.updated&~eb,this.storedMarks=null}setTime(e){return this.time=e,this}replaceSelection(e){return this.selection.replace(this,e),this}replaceSelectionWith(e,n=!0){let i=this.selection;return n&&(e=e.mark(this.storedMarks||(i.empty?i.$from.marks():i.$from.marksAcross(i.$to)||jn.none))),i.replaceWith(this,e),this}deleteSelection(){return this.selection.replace(this),this}insertText(e,n,i){let r=this.doc.type.schema;if(n==null)return e?this.replaceSelectionWith(r.text(e),!0):this.deleteSelection();{if(i==null&&(i=n),!e)return this.deleteRange(n,i);let a=this.storedMarks;if(!a){let s=this.doc.resolve(n);a=i==n?s.marks():s.marksAcross(this.doc.resolve(i))}return this.replaceRangeWith(n,i,r.text(e,a)),!this.selection.empty&&this.selection.to==n+e.length&&this.setSelection(en.near(this.selection.$to)),this}}setMeta(e,n){return this.meta[typeof e=="string"?e:e.key]=n,this}getMeta(e){return this.meta[typeof e=="string"?e:e.key]}get isGeneric(){for(let e in this.meta)return!1;return!0}scrollIntoView(){return this.updated|=FB,this}get scrolledIntoView(){return(this.updated&FB)>0}}function zB(t,e){return!e||!t?t:t.bind(e)}class Ug{constructor(e,n,i){this.name=e,this.init=zB(n.init,i),this.apply=zB(n.apply,i)}}const Sye=[new Ug("doc",{init(t){return t.doc||t.schema.topNodeType.createAndFill()},apply(t){return t.doc}}),new Ug("selection",{init(t,e){return t.selection||en.atStart(e.doc)},apply(t){return t.selection}}),new Ug("storedMarks",{init(t){return t.storedMarks||null},apply(t,e,n,i){return i.selection.$cursor?t.storedMarks:null}}),new Ug("scrollToSelection",{init(){return 0},apply(t,e){return t.scrolledIntoView?e+1:e}})];class dT{constructor(e,n){this.schema=e,this.plugins=[],this.pluginsByKey=Object.create(null),this.fields=Sye.slice(),n&&n.forEach(i=>{if(this.pluginsByKey[i.key])throw new RangeError("Adding different instances of a keyed plugin ("+i.key+")");this.plugins.push(i),this.pluginsByKey[i.key]=i,i.spec.state&&this.fields.push(new Ug(i.key,i.spec.state,i))})}}class ep{constructor(e){this.config=e}get schema(){return this.config.schema}get plugins(){return this.config.plugins}apply(e){return this.applyTransaction(e).state}filterTransaction(e,n=-1){for(let i=0;i<this.config.plugins.length;i++)if(i!=n){let r=this.config.plugins[i];if(r.spec.filterTransaction&&!r.spec.filterTransaction.call(r,e,this))return!1}return!0}applyTransaction(e){if(!this.filterTransaction(e))return{state:this,transactions:[]};let n=[e],i=this.applyInner(e),r=null;for(;;){let a=!1;for(let s=0;s<this.config.plugins.length;s++){let o=this.config.plugins[s];if(o.spec.appendTransaction){let l=r?r[s].n:0,c=r?r[s].state:this,d=l<n.length&&o.spec.appendTransaction.call(o,l?n.slice(l):n,c,i);if(d&&i.filterTransaction(d,s)){if(d.setMeta("appendedTransaction",e),!r){r=[];for(let f=0;f<this.config.plugins.length;f++)r.push(f<s?{state:i,n:n.length}:{state:this,n:0})}n.push(d),i=i.applyInner(d),a=!0}r&&(r[s]={state:i,n:n.length})}}if(!a)return{state:i,transactions:n}}}applyInner(e){if(!e.before.eq(this.doc))throw new RangeError("Applying a mismatched transaction");let n=new ep(this.config),i=this.config.fields;for(let r=0;r<i.length;r++){let a=i[r];n[a.name]=a.apply(e,this[a.name],this,n)}return n}get tr(){return new _ye(this)}static create(e){let n=new dT(e.doc?e.doc.type.schema:e.schema,e.plugins),i=new ep(n);for(let r=0;r<n.fields.length;r++)i[n.fields[r].name]=n.fields[r].init(e,i);return i}reconfigure(e){let n=new dT(this.schema,e.plugins),i=n.fields,r=new ep(n);for(let a=0;a<i.length;a++){let s=i[a].name;r[s]=this.hasOwnProperty(s)?this[s]:i[a].init(e,r)}return r}toJSON(e){let n={doc:this.doc.toJSON(),selection:this.selection.toJSON()};if(this.storedMarks&&(n.storedMarks=this.storedMarks.map(i=>i.toJSON())),e&&typeof e=="object")for(let i in e){if(i=="doc"||i=="selection")throw new RangeError("The JSON fields `doc` and `selection` are reserved");let r=e[i],a=r.spec.state;a&&a.toJSON&&(n[i]=a.toJSON.call(r,this[r.key]))}return n}static fromJSON(e,n,i){if(!n)throw new RangeError("Invalid input for EditorState.fromJSON");if(!e.schema)throw new RangeError("Required config field 'schema' missing");let r=new dT(e.schema,e.plugins),a=new ep(r);return r.fields.forEach(s=>{if(s.name=="doc")a.doc=Mu.fromJSON(e.schema,n.doc);else if(s.name=="selection")a.selection=en.fromJSON(a.doc,n.selection);else if(s.name=="storedMarks")n.storedMarks&&(a.storedMarks=n.storedMarks.map(e.schema.markFromJSON));else{if(i)for(let o in i){let l=i[o],c=l.spec.state;if(l.key==s.name&&c&&c.fromJSON&&Object.prototype.hasOwnProperty.call(n,o)){a[s.name]=c.fromJSON.call(l,e,n[o],a);return}}a[s.name]=s.init(e,a)}}),a}}function v9(t,e,n){for(let i in t){let r=t[i];r instanceof Function?r=r.bind(e):i=="handleDOMEvents"&&(r=v9(r,e,{})),n[i]=r}return n}class di{constructor(e){this.spec=e,this.props={},e.props&&v9(e.props,this,this.props),this.key=e.key?e.key.key:x9("plugin")}getState(e){return e[this.key]}}const fT=Object.create(null);function x9(t){return t in fT?t+"$"+ ++fT[t]:(fT[t]=0,t+"$")}class ar{constructor(e="key"){this.key=x9(e)}get(e){return e.config.pluginsByKey[this.key]}getState(e){return e[this.key]}}const uP=(t,e)=>t.selection.empty?!1:(e&&e(t.tr.deleteSelection().scrollIntoView()),!0);function y9(t,e){let{$cursor:n}=t.selection;return!n||(e?!e.endOfTextblock("backward",t):n.parentOffset>0)?null:n}const b9=(t,e,n)=>{let i=y9(t,n);if(!i)return!1;let r=dP(i);if(!r){let s=i.blockRange(),o=s&&Qp(s);return o==null?!1:(e&&e(t.tr.lift(s,o).scrollIntoView()),!0)}let a=r.nodeBefore;if(R9(t,r,e,-1))return!0;if(i.parent.content.size==0&&(Tp(a,"end")||It.isSelectable(a)))for(let s=i.depth;;s--){let o=yS(t.doc,i.before(s),i.after(s),wt.empty);if(o&&o.slice.size<o.to-o.from){if(e){let l=t.tr.step(o);l.setSelection(Tp(a,"end")?en.findFrom(l.doc.resolve(l.mapping.map(r.pos,-1)),-1):It.create(l.doc,r.pos-a.nodeSize)),e(l.scrollIntoView())}return!0}if(s==1||i.node(s-1).childCount>1)break}return a.isAtom&&r.depth==i.depth-1?(e&&e(t.tr.delete(r.pos-a.nodeSize,r.pos).scrollIntoView()),!0):!1},wye=(t,e,n)=>{let i=y9(t,n);if(!i)return!1;let r=dP(i);return r?_9(t,r,e):!1},Mye=(t,e,n)=>{let i=w9(t,n);if(!i)return!1;let r=fP(i);return r?_9(t,r,e):!1};function _9(t,e,n){let i=e.nodeBefore,r=i,a=e.pos-1;for(;!r.isTextblock;a--){if(r.type.spec.isolating)return!1;let d=r.lastChild;if(!d)return!1;r=d}let s=e.nodeAfter,o=s,l=e.pos+1;for(;!o.isTextblock;l++){if(o.type.spec.isolating)return!1;let d=o.firstChild;if(!d)return!1;o=d}let c=yS(t.doc,a,l,wt.empty);if(!c||c.from!=a||c instanceof _r&&c.slice.size>=l-a)return!1;if(n){let d=t.tr.step(c);d.setSelection(Bt.create(d.doc,a)),n(d.scrollIntoView())}return!0}function Tp(t,e,n=!1){for(let i=t;i;i=e=="start"?i.firstChild:i.lastChild){if(i.isTextblock)return!0;if(n&&i.childCount!=1)return!1}return!1}const S9=(t,e,n)=>{let{$head:i,empty:r}=t.selection,a=i;if(!r)return!1;if(i.parent.isTextblock){if(n?!n.endOfTextblock("backward",t):i.parentOffset>0)return!1;a=dP(i)}let s=a&&a.nodeBefore;return!s||!It.isSelectable(s)?!1:(e&&e(t.tr.setSelection(It.create(t.doc,a.pos-s.nodeSize)).scrollIntoView()),!0)};function dP(t){if(!t.parent.type.spec.isolating)for(let e=t.depth-1;e>=0;e--){if(t.index(e)>0)return t.doc.resolve(t.before(e+1));if(t.node(e).type.spec.isolating)break}return null}function w9(t,e){let{$cursor:n}=t.selection;return!n||(e?!e.endOfTextblock("forward",t):n.parentOffset<n.parent.content.size)?null:n}const M9=(t,e,n)=>{let i=w9(t,n);if(!i)return!1;let r=fP(i);if(!r)return!1;let a=r.nodeAfter;if(R9(t,r,e,1))return!0;if(i.parent.content.size==0&&(Tp(a,"start")||It.isSelectable(a))){let s=yS(t.doc,i.before(),i.after(),wt.empty);if(s&&s.slice.size<s.to-s.from){if(e){let o=t.tr.step(s);o.setSelection(Tp(a,"start")?en.findFrom(o.doc.resolve(o.mapping.map(r.pos)),1):It.create(o.doc,o.mapping.map(r.pos))),e(o.scrollIntoView())}return!0}}return a.isAtom&&r.depth==i.depth-1?(e&&e(t.tr.delete(r.pos,r.pos+a.nodeSize).scrollIntoView()),!0):!1},E9=(t,e,n)=>{let{$head:i,empty:r}=t.selection,a=i;if(!r)return!1;if(i.parent.isTextblock){if(n?!n.endOfTextblock("forward",t):i.parentOffset<i.parent.content.size)return!1;a=fP(i)}let s=a&&a.nodeAfter;return!s||!It.isSelectable(s)?!1:(e&&e(t.tr.setSelection(It.create(t.doc,a.pos)).scrollIntoView()),!0)};function fP(t){if(!t.parent.type.spec.isolating)for(let e=t.depth-1;e>=0;e--){let n=t.node(e);if(t.index(e)+1<n.childCount)return t.doc.resolve(t.after(e+1));if(n.type.spec.isolating)break}return null}const Eye=(t,e)=>{let n=t.selection,i=n instanceof It,r;if(i){if(n.node.isTextblock||!Bu(t.doc,n.from))return!1;r=n.from}else if(r=xS(t.doc,n.from,-1),r==null)return!1;if(e){let a=t.tr.join(r);i&&a.setSelection(It.create(a.doc,r-t.doc.resolve(r).nodeBefore.nodeSize)),e(a.scrollIntoView())}return!0},Aye=(t,e)=>{let n=t.selection,i;if(n instanceof It){if(n.node.isTextblock||!Bu(t.doc,n.to))return!1;i=n.to}else if(i=xS(t.doc,n.to,1),i==null)return!1;return e&&e(t.tr.join(i).scrollIntoView()),!0},Tye=(t,e)=>{let{$from:n,$to:i}=t.selection,r=n.blockRange(i),a=r&&Qp(r);return a==null?!1:(e&&e(t.tr.lift(r,a).scrollIntoView()),!0)},A9=(t,e)=>{let{$head:n,$anchor:i}=t.selection;return!n.parent.type.spec.code||!n.sameParent(i)?!1:(e&&e(t.tr.insertText(`
  8064. `).scrollIntoView()),!0)};function hP(t){for(let e=0;e<t.edgeCount;e++){let{type:n}=t.edge(e);if(n.isTextblock&&!n.hasRequiredAttrs())return n}return null}const Cye=(t,e)=>{let{$head:n,$anchor:i}=t.selection;if(!n.parent.type.spec.code||!n.sameParent(i))return!1;let r=n.node(-1),a=n.indexAfter(-1),s=hP(r.contentMatchAt(a));if(!s||!r.canReplaceWith(a,a,s))return!1;if(e){let o=n.after(),l=t.tr.replaceWith(o,o,s.createAndFill());l.setSelection(en.near(l.doc.resolve(o),1)),e(l.scrollIntoView())}return!0},T9=(t,e)=>{let n=t.selection,{$from:i,$to:r}=n;if(n instanceof rs||i.parent.inlineContent||r.parent.inlineContent)return!1;let a=hP(r.parent.contentMatchAt(r.indexAfter()));if(!a||!a.isTextblock)return!1;if(e){let s=(!i.parentOffset&&r.index()<r.parent.childCount?i:r).pos,o=t.tr.insert(s,a.createAndFill());o.setSelection(Bt.create(o.doc,s+1)),e(o.scrollIntoView())}return!0},C9=(t,e)=>{let{$cursor:n}=t.selection;if(!n||n.parent.content.size)return!1;if(n.depth>1&&n.after()!=n.end(-1)){let a=n.before();if(ql(t.doc,a))return e&&e(t.tr.split(a).scrollIntoView()),!0}let i=n.blockRange(),r=i&&Qp(i);return r==null?!1:(e&&e(t.tr.lift(i,r).scrollIntoView()),!0)};function Rye(t){return(e,n)=>{let{$from:i,$to:r}=e.selection;if(e.selection instanceof It&&e.selection.node.isBlock)return!i.parentOffset||!ql(e.doc,i.pos)?!1:(n&&n(e.tr.split(i.pos).scrollIntoView()),!0);if(!i.depth)return!1;let a=[],s,o,l=!1,c=!1;for(let m=i.depth;;m--)if(i.node(m).isBlock){l=i.end(m)==i.pos+(i.depth-m),c=i.start(m)==i.pos-(i.depth-m),o=hP(i.node(m-1).contentMatchAt(i.indexAfter(m-1))),a.unshift(l&&o?{type:o}:null),s=m;break}else{if(m==1)return!1;a.unshift(null)}let d=e.tr;(e.selection instanceof Bt||e.selection instanceof rs)&&d.deleteSelection();let f=d.mapping.map(i.pos),p=ql(d.doc,f,a.length,a);if(p||(a[0]=o?{type:o}:null,p=ql(d.doc,f,a.length,a)),!p)return!1;if(d.split(f,a.length,a),!l&&c&&i.node(s).type!=o){let m=d.mapping.map(i.before(s)),y=d.doc.resolve(m);o&&i.node(s-1).canReplaceWith(y.index(),y.index()+1,o)&&d.setNodeMarkup(d.mapping.map(i.before(s)),o)}return n&&n(d.scrollIntoView()),!0}}const Nye=Rye(),Pye=(t,e)=>{let{$from:n,to:i}=t.selection,r,a=n.sharedDepth(i);return a==0?!1:(r=n.before(a),e&&e(t.tr.setSelection(It.create(t.doc,r))),!0)};function Dye(t,e,n){let i=e.nodeBefore,r=e.nodeAfter,a=e.index();return!i||!r||!i.type.compatibleContent(r.type)?!1:!i.content.size&&e.parent.canReplace(a-1,a)?(n&&n(t.tr.delete(e.pos-i.nodeSize,e.pos).scrollIntoView()),!0):!e.parent.canReplace(a,a+1)||!(r.isTextblock||Bu(t.doc,e.pos))?!1:(n&&n(t.tr.join(e.pos).scrollIntoView()),!0)}function R9(t,e,n,i){let r=e.nodeBefore,a=e.nodeAfter,s,o,l=r.type.spec.isolating||a.type.spec.isolating;if(!l&&Dye(t,e,n))return!0;let c=!l&&e.parent.canReplace(e.index(),e.index()+1);if(c&&(s=(o=r.contentMatchAt(r.childCount)).findWrapping(a.type))&&o.matchType(s[0]||a.type).validEnd){if(n){let m=e.pos+a.nodeSize,y=lt.empty;for(let v=s.length-1;v>=0;v--)y=lt.from(s[v].create(null,y));y=lt.from(r.copy(y));let b=t.tr.step(new wr(e.pos-1,m,e.pos,m,new wt(y,1,0),s.length,!0)),x=b.doc.resolve(m+2*s.length);x.nodeAfter&&x.nodeAfter.type==r.type&&Bu(b.doc,x.pos)&&b.join(x.pos),n(b.scrollIntoView())}return!0}let d=a.type.spec.isolating||i>0&&l?null:en.findFrom(e,1),f=d&&d.$from.blockRange(d.$to),p=f&&Qp(f);if(p!=null&&p>=e.depth)return n&&n(t.tr.lift(f,p).scrollIntoView()),!0;if(c&&Tp(a,"start",!0)&&Tp(r,"end")){let m=r,y=[];for(;y.push(m),!m.isTextblock;)m=m.lastChild;let b=a,x=1;for(;!b.isTextblock;b=b.firstChild)x++;if(m.canReplace(m.childCount,m.childCount,b.content)){if(n){let v=lt.empty;for(let M=y.length-1;M>=0;M--)v=lt.from(y[M].copy(v));let w=t.tr.step(new wr(e.pos-y.length,e.pos+a.nodeSize,e.pos+x,e.pos+a.nodeSize-x,new wt(v,y.length,0),0,!0));n(w.scrollIntoView())}return!0}}return!1}function N9(t){return function(e,n){let i=e.selection,r=t<0?i.$from:i.$to,a=r.depth;for(;r.node(a).isInline;){if(!a)return!1;a--}return r.node(a).isTextblock?(n&&n(e.tr.setSelection(Bt.create(e.doc,t<0?r.start(a):r.end(a)))),!0):!1}}const Oye=N9(-1),Lye=N9(1);function kye(t,e=null){return function(n,i){let{$from:r,$to:a}=n.selection,s=r.blockRange(a),o=s&&lP(s,t,e);return o?(i&&i(n.tr.wrap(s,o).scrollIntoView()),!0):!1}}function BB(t,e=null){return function(n,i){let r=!1;for(let a=0;a<n.selection.ranges.length&&!r;a++){let{$from:{pos:s},$to:{pos:o}}=n.selection.ranges[a];n.doc.nodesBetween(s,o,(l,c)=>{if(r)return!1;if(!(!l.isTextblock||l.hasMarkup(t,e)))if(l.type==t)r=!0;else{let d=n.doc.resolve(c),f=d.index();r=d.parent.canReplaceWith(f,f+1,t)}})}if(!r)return!1;if(i){let a=n.tr;for(let s=0;s<n.selection.ranges.length;s++){let{$from:{pos:o},$to:{pos:l}}=n.selection.ranges[s];a.setBlockType(o,l,t,e)}i(a.scrollIntoView())}return!0}}function pP(...t){return function(e,n,i){for(let r=0;r<t.length;r++)if(t[r](e,n,i))return!0;return!1}}pP(uP,b9,S9);pP(uP,M9,E9);pP(A9,T9,C9,Nye);typeof navigator<"u"?/Mac|iP(hone|[oa]d)/.test(navigator.platform):typeof os<"u"&&os.platform&&os.platform()=="darwin";function Iye(t,e=null){return function(n,i){let{$from:r,$to:a}=n.selection,s=r.blockRange(a);if(!s)return!1;let o=i?n.tr:null;return Uye(o,s,t,e)?(i&&i(o.scrollIntoView()),!0):!1}}function Uye(t,e,n,i=null){let r=!1,a=e,s=e.$from.doc;if(e.depth>=2&&e.$from.node(e.depth-1).type.compatibleContent(n)&&e.startIndex==0){if(e.$from.index(e.depth-1)==0)return!1;let l=s.resolve(e.start-2);a=new y_(l,l,e.depth),e.endIndex<e.parent.childCount&&(e=new y_(e.$from,s.resolve(e.$to.end(e.depth)),e.depth)),r=!0}let o=lP(a,n,i,e);return o?(t&&Fye(t,e,o,r,n),!0):!1}function Fye(t,e,n,i,r){let a=lt.empty;for(let d=n.length-1;d>=0;d--)a=lt.from(n[d].type.create(n[d].attrs,a));t.step(new wr(e.start-(i?2:0),e.end,e.start,e.end,new wt(a,0,0),n.length,!0));let s=0;for(let d=0;d<n.length;d++)n[d].type==r&&(s=d+1);let o=n.length-s,l=e.start+n.length-(i?2:0),c=e.parent;for(let d=e.startIndex,f=e.endIndex,p=!0;d<f;d++,p=!1)!p&&ql(t.doc,l,o)&&(t.split(l,o),l+=2*o),l+=c.child(d).nodeSize;return t}function zye(t){return function(e,n){let{$from:i,$to:r}=e.selection,a=i.blockRange(r,s=>s.childCount>0&&s.firstChild.type==t);return a?n?i.node(a.depth-1).type==t?Bye(e,n,t,a):jye(e,n,a):!0:!1}}function Bye(t,e,n,i){let r=t.tr,a=i.end,s=i.$to.end(i.depth);a<s&&(r.step(new wr(a-1,s,a,s,new wt(lt.from(n.create(null,i.parent.copy())),1,0),1,!0)),i=new y_(r.doc.resolve(i.$from.pos),r.doc.resolve(s),i.depth));const o=Qp(i);if(o==null)return!1;r.lift(i,o);let l=r.doc.resolve(r.mapping.map(a,-1)-1);return Bu(r.doc,l.pos)&&l.nodeBefore.type==l.nodeAfter.type&&r.join(l.pos),e(r.scrollIntoView()),!0}function jye(t,e,n){let i=t.tr,r=n.parent;for(let m=n.end,y=n.endIndex-1,b=n.startIndex;y>b;y--)m-=r.child(y).nodeSize,i.delete(m-1,m+1);let a=i.doc.resolve(n.start),s=a.nodeAfter;if(i.mapping.map(n.end)!=n.start+a.nodeAfter.nodeSize)return!1;let o=n.startIndex==0,l=n.endIndex==r.childCount,c=a.node(-1),d=a.index(-1);if(!c.canReplace(d+(o?0:1),d+1,s.content.append(l?lt.empty:lt.from(r))))return!1;let f=a.pos,p=f+s.nodeSize;return i.step(new wr(f-(o?1:0),p+(l?1:0),f+1,p-1,new wt((o?lt.empty:lt.from(r.copy(lt.empty))).append(l?lt.empty:lt.from(r.copy(lt.empty))),o?0:1,l?0:1),o?0:1)),e(i.scrollIntoView()),!0}function Hye(t){return function(e,n){let{$from:i,$to:r}=e.selection,a=i.blockRange(r,c=>c.childCount>0&&c.firstChild.type==t);if(!a)return!1;let s=a.startIndex;if(s==0)return!1;let o=a.parent,l=o.child(s-1);if(l.type!=t)return!1;if(n){let 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cv{constructor(e,n,i,r){this.parent=e,this.children=n,this.dom=i,this.contentDOM=r,this.dirty=zs,i.pmViewDesc=this}matchesWidget(e){return!1}matchesMark(e){return!1}matchesNode(e,n,i){return!1}matchesHack(e){return!1}parseRule(){return null}stopEvent(e){return!1}get size(){let e=0;for(let n=0;n<this.children.length;n++)e+=this.children[n].size;return e}get border(){return 0}destroy(){this.parent=void 0,this.dom.pmViewDesc==this&&(this.dom.pmViewDesc=void 0);for(let e=0;e<this.children.length;e++)this.children[e].destroy()}posBeforeChild(e){for(let n=0,i=this.posAtStart;;n++){let r=this.children[n];if(r==e)return i;i+=r.size}}get posBefore(){return this.parent.posBeforeChild(this)}get posAtStart(){return this.parent?this.parent.posBeforeChild(this)+this.border:0}get posAfter(){return this.posBefore+this.size}get posAtEnd(){return this.posAtStart+this.size-2*this.border}localPosFromDOM(e,n,i){if(this.contentDOM&&this.contentDOM.contains(e.nodeType==1?e:e.parentNode))if(i<0){let a,s;if(e==this.contentDOM)a=e.childNodes[n-1];else{for(;e.parentNode!=this.contentDOM;)e=e.parentNode;a=e.previousSibling}for(;a&&!((s=a.pmViewDesc)&&s.parent==this);)a=a.previousSibling;return a?this.posBeforeChild(s)+s.size:this.posAtStart}else{let a,s;if(e==this.contentDOM)a=e.childNodes[n];else{for(;e.parentNode!=this.contentDOM;)e=e.parentNode;a=e.nextSibling}for(;a&&!((s=a.pmViewDesc)&&s.parent==this);)a=a.nextSibling;return a?this.posBeforeChild(s):this.posAtEnd}let r;if(e==this.dom&&this.contentDOM)r=n>Br(this.contentDOM);else if(this.contentDOM&&this.contentDOM!=this.dom&&this.dom.contains(this.contentDOM))r=e.compareDocumentPosition(this.contentDOM)&2;else if(this.dom.firstChild){if(n==0)for(let a=e;;a=a.parentNode){if(a==this.dom){r=!1;break}if(a.previousSibling)break}if(r==null&&n==e.childNodes.length)for(let a=e;;a=a.parentNode){if(a==this.dom){r=!0;break}if(a.nextSibling)break}}return r??i>0?this.posAtEnd:this.posAtStart}nearestDesc(e,n=!1){for(let i=!0,r=e;r;r=r.parentNode){let a=this.getDesc(r),s;if(a&&(!n||a.node))if(i&&(s=a.nodeDOM)&&!(s.nodeType==1?s.contains(e.nodeType==1?e:e.parentNode):s==e))i=!1;else return a}}getDesc(e){let n=e.pmViewDesc;for(let i=n;i;i=i.parent)if(i==this)return n}posFromDOM(e,n,i){for(let r=e;r;r=r.parentNode){let a=this.getDesc(r);if(a)return a.localPosFromDOM(e,n,i)}return-1}descAt(e){for(let n=0,i=0;n<this.children.length;n++){let r=this.children[n],a=i+r.size;if(i==e&&a!=i){for(;!r.border&&r.children.length;)for(let s=0;s<r.children.length;s++){let o=r.children[s];if(o.size){r=o;break}}return r}if(e<a)return r.descAt(e-i-r.border);i=a}}domFromPos(e,n){if(!this.contentDOM)return{node:this.dom,offset:0,atom:e+1};let i=0,r=0;for(let a=0;i<this.children.length;i++){let s=this.children[i],o=a+s.size;if(o>e||s instanceof B9){r=e-a;break}a=o}if(r)return this.children[i].domFromPos(r-this.children[i].border,n);for(let a;i&&!(a=this.children[i-1]).size&&a instanceof z9&&a.side>=0;i--);if(n<=0){let a,s=!0;for(;a=i?this.children[i-1]:null,!(!a||a.dom.parentNode==this.contentDOM);i--,s=!1);return a&&n&&s&&!a.border&&!a.domAtom?a.domFromPos(a.size,n):{node:this.contentDOM,offset:a?Br(a.dom)+1:0}}else{let a,s=!0;for(;a=i<this.children.length?this.children[i]:null,!(!a||a.dom.parentNode==this.contentDOM);i++,s=!1);return a&&s&&!a.border&&!a.domAtom?a.domFromPos(0,n):{node:this.contentDOM,offset:a?Br(a.dom):this.contentDOM.childNodes.length}}}parseRange(e,n,i=0){if(this.children.length==0)return{node:this.contentDOM,from:e,to:n,fromOffset:0,toOffset:this.contentDOM.childNodes.length};let r=-1,a=-1;for(let s=i,o=0;;o++){let l=this.children[o],c=s+l.size;if(r==-1&&e<=c){let d=s+l.border;if(e>=d&&n<=c-l.border&&l.node&&l.contentDOM&&this.contentDOM.contains(l.contentDOM))return l.parseRange(e,n,d);e=s;for(let f=o;f>0;f--){let p=this.children[f-1];if(p.size&&p.dom.parentNode==this.contentDOM&&!p.emptyChildAt(1)){r=Br(p.dom)+1;break}e-=p.size}r==-1&&(r=0)}if(r>-1&&(c>n||o==this.children.length-1)){n=c;for(let d=o+1;d<this.children.length;d++){let f=this.children[d];if(f.size&&f.dom.parentNode==this.contentDOM&&!f.emptyChildAt(-1)){a=Br(f.dom);break}n+=f.size}a==-1&&(a=this.contentDOM.childNodes.length);break}s=c}return{node:this.contentDOM,from:e,to:n,fromOffset:r,toOffset:a}}emptyChildAt(e){if(this.border||!this.contentDOM||!this.children.length)return!1;let n=this.children[e<0?0:this.children.length-1];return n.size==0||n.emptyChildAt(e)}domAfterPos(e){let{node:n,offset:i}=this.domFromPos(e,0);if(n.nodeType!=1||i==n.childNodes.length)throw new RangeError("No node after pos "+e);return n.childNodes[i]}setSelection(e,n,i,r=!1){let a=Math.min(e,n),s=Math.max(e,n);for(let m=0,y=0;m<this.children.length;m++){let b=this.children[m],x=y+b.size;if(a>y&&s<x)return b.setSelection(e-y-b.border,n-y-b.border,i,r);y=x}let o=this.domFromPos(e,e?-1:1),l=n==e?o:this.domFromPos(n,n?-1:1),c=i.root.getSelection(),d=i.domSelectionRange(),f=!1;if((Fs||pa)&&e==n){let{node:m,offset:y}=o;if(m.nodeType==3){if(f=!!(y&&m.nodeValue[y-1]==`
  8065. `),f&&y==m.nodeValue.length)for(let b=m,x;b;b=b.parentNode){if(x=b.nextSibling){x.nodeName=="BR"&&(o=l={node:x.parentNode,offset:Br(x)+1});break}let v=b.pmViewDesc;if(v&&v.node&&v.node.isBlock)break}}else{let b=m.childNodes[y-1];f=b&&(b.nodeName=="BR"||b.contentEditable=="false")}}if(Fs&&d.focusNode&&d.focusNode!=l.node&&d.focusNode.nodeType==1){let m=d.focusNode.childNodes[d.focusOffset];m&&m.contentEditable=="false"&&(r=!0)}if(!(r||f&&pa)&&hf(o.node,o.offset,d.anchorNode,d.anchorOffset)&&hf(l.node,l.offset,d.focusNode,d.focusOffset))return;let p=!1;if((c.extend||e==n)&&!(f&&Fs)){c.collapse(o.node,o.offset);try{e!=n&&c.extend(l.node,l.offset),p=!0}catch{}}if(!p){if(e>n){let y=o;o=l,l=y}let m=document.createRange();m.setEnd(l.node,l.offset),m.setStart(o.node,o.offset),c.removeAllRanges(),c.addRange(m)}}ignoreMutation(e){return!this.contentDOM&&e.type!="selection"}get contentLost(){return this.contentDOM&&this.contentDOM!=this.dom&&!this.dom.contains(this.contentDOM)}markDirty(e,n){for(let i=0,r=0;r<this.children.length;r++){let a=this.children[r],s=i+a.size;if(i==s?e<=s&&n>=i:e<s&&n>i){let o=i+a.border,l=s-a.border;if(e>=o&&n<=l){this.dirty=e==i||n==s?Od:XB,e==o&&n==l&&(a.contentLost||a.dom.parentNode!=this.contentDOM)?a.dirty=Ho:a.markDirty(e-o,n-o);return}else a.dirty=a.dom==a.contentDOM&&a.dom.parentNode==this.contentDOM&&!a.children.length?Od:Ho}i=s}this.dirty=Od}markParentsDirty(){let e=1;for(let n=this.parent;n;n=n.parent,e++){let i=e==1?Od:XB;n.dirty<i&&(n.dirty=i)}}get domAtom(){return!1}get ignoreForCoords(){return!1}get ignoreForSelection(){return!1}isText(e){return!1}}class z9 extends cv{constructor(e,n,i,r){let a,s=n.type.toDOM;if(typeof s=="function"&&(s=s(i,()=>{if(!a)return r;if(a.parent)return a.parent.posBeforeChild(a)})),!n.type.spec.raw){if(s.nodeType!=1){let o=document.createElement("span");o.appendChild(s),s=o}s.contentEditable="false",s.classList.add("ProseMirror-widget")}super(e,[],s,null),this.widget=n,this.widget=n,a=this}matchesWidget(e){return this.dirty==zs&&e.type.eq(this.widget.type)}parseRule(){return{ignore:!0}}stopEvent(e){let n=this.widget.spec.stopEvent;return n?n(e):!1}ignoreMutation(e){return e.type!="selection"||this.widget.spec.ignoreSelection}destroy(){this.widget.type.destroy(this.dom),super.destroy()}get domAtom(){return!0}get ignoreForSelection(){return!!this.widget.type.spec.relaxedSide}get side(){return this.widget.type.side}}class hbe extends cv{constructor(e,n,i,r){super(e,[],n,null),this.textDOM=i,this.text=r}get size(){return this.text.length}localPosFromDOM(e,n){return e!=this.textDOM?this.posAtStart+(n?this.size:0):this.posAtStart+n}domFromPos(e){return{node:this.textDOM,offset:e}}ignoreMutation(e){return e.type==="characterData"&&e.target.nodeValue==e.oldValue}}class pf extends cv{constructor(e,n,i,r,a){super(e,[],i,r),this.mark=n,this.spec=a}static create(e,n,i,r){let a=r.nodeViews[n.type.name],s=a&&a(n,r,i);return(!s||!s.dom)&&(s=Tf.renderSpec(document,n.type.spec.toDOM(n,i),null,n.attrs)),new pf(e,n,s.dom,s.contentDOM||s.dom,s)}parseRule(){return this.dirty&Ho||this.mark.type.spec.reparseInView?null:{mark:this.mark.type.name,attrs:this.mark.attrs,contentElement:this.contentDOM}}matchesMark(e){return this.dirty!=Ho&&this.mark.eq(e)}markDirty(e,n){if(super.markDirty(e,n),this.dirty!=zs){let i=this.parent;for(;!i.node;)i=i.parent;i.dirty<this.dirty&&(i.dirty=this.dirty),this.dirty=zs}}slice(e,n,i){let r=pf.create(this.parent,this.mark,!0,i),a=this.children,s=this.size;n<s&&(a=WR(a,n,s,i)),e>0&&(a=WR(a,0,e,i));for(let o=0;o<a.length;o++)a[o].parent=r;return r.children=a,r}ignoreMutation(e){return this.spec.ignoreMutation?this.spec.ignoreMutation(e):super.ignoreMutation(e)}destroy(){this.spec.destroy&&this.spec.destroy(),super.destroy()}}class Au extends cv{constructor(e,n,i,r,a,s,o,l,c){super(e,[],a,s),this.node=n,this.outerDeco=i,this.innerDeco=r,this.nodeDOM=o}static create(e,n,i,r,a,s){let o=a.nodeViews[n.type.name],l,c=o&&o(n,a,()=>{if(!l)return s;if(l.parent)return l.parent.posBeforeChild(l)},i,r),d=c&&c.dom,f=c&&c.contentDOM;if(n.isText){if(!d)d=document.createTextNode(n.text);else if(d.nodeType!=3)throw new RangeError("Text must be rendered as a DOM text node")}else d||({dom:d,contentDOM:f}=Tf.renderSpec(document,n.type.spec.toDOM(n),null,n.attrs));!f&&!n.isText&&d.nodeName!="BR"&&(d.hasAttribute("contenteditable")||(d.contentEditable="false"),n.type.spec.draggable&&(d.draggable=!0));let p=d;return d=V9(d,i,n),c?l=new pbe(e,n,i,r,d,f||null,p,c,a,s+1):n.isText?new SS(e,n,i,r,d,p,a):new Au(e,n,i,r,d,f||null,p,a,s+1)}parseRule(){if(this.node.type.spec.reparseInView)return null;let e={node:this.node.type.name,attrs:this.node.attrs};if(this.node.type.whitespace=="pre"&&(e.preserveWhitespace="full"),!this.contentDOM)e.getContent=()=>this.node.content;else if(!this.contentLost)e.contentElement=this.contentDOM;else{for(let n=this.children.length-1;n>=0;n--){let i=this.children[n];if(this.dom.contains(i.dom.parentNode)){e.contentElement=i.dom.parentNode;break}}e.contentElement||(e.getContent=()=>lt.empty)}return e}matchesNode(e,n,i){return this.dirty==zs&&e.eq(this.node)&&__(n,this.outerDeco)&&i.eq(this.innerDeco)}get size(){return this.node.nodeSize}get border(){return this.node.isLeaf?0:1}updateChildren(e,n){let i=this.node.inlineContent,r=n,a=e.composing?this.localCompositionInfo(e,n):null,s=a&&a.pos>-1?a:null,o=a&&a.pos<0,l=new gbe(this,s&&s.node,e);ybe(this.node,this.innerDeco,(c,d,f)=>{c.spec.marks?l.syncToMarks(c.spec.marks,i,e):c.type.side>=0&&!f&&l.syncToMarks(d==this.node.childCount?jn.none:this.node.child(d).marks,i,e),l.placeWidget(c,e,r)},(c,d,f,p)=>{l.syncToMarks(c.marks,i,e);let m;l.findNodeMatch(c,d,f,p)||o&&e.state.selection.from>r&&e.state.selection.to<r+c.nodeSize&&(m=l.findIndexWithChild(a.node))>-1&&l.updateNodeAt(c,d,f,m,e)||l.updateNextNode(c,d,f,e,p,r)||l.addNode(c,d,f,e,r),r+=c.nodeSize}),l.syncToMarks([],i,e),this.node.isTextblock&&l.addTextblockHacks(),l.destroyRest(),(l.changed||this.dirty==Od)&&(s&&this.protectLocalComposition(e,s),j9(this.contentDOM,this.children,e),Rp&&bbe(this.dom))}localCompositionInfo(e,n){let{from:i,to:r}=e.state.selection;if(!(e.state.selection instanceof Bt)||i<n||r>n+this.node.content.size)return null;let a=e.input.compositionNode;if(!a||!this.dom.contains(a.parentNode))return null;if(this.node.inlineContent){let s=a.nodeValue,o=_be(this.node.content,s,i-n,r-n);return o<0?null:{node:a,pos:o,text:s}}else return{node:a,pos:-1,text:""}}protectLocalComposition(e,{node:n,pos:i,text:r}){if(this.getDesc(n))return;let a=n;for(;a.parentNode!=this.contentDOM;a=a.parentNode){for(;a.previousSibling;)a.parentNode.removeChild(a.previousSibling);for(;a.nextSibling;)a.parentNode.removeChild(a.nextSibling);a.pmViewDesc&&(a.pmViewDesc=void 0)}let s=new hbe(this,a,n,r);e.input.compositionNodes.push(s),this.children=WR(this.children,i,i+r.length,e,s)}update(e,n,i,r){return this.dirty==Ho||!e.sameMarkup(this.node)?!1:(this.updateInner(e,n,i,r),!0)}updateInner(e,n,i,r){this.updateOuterDeco(n),this.node=e,this.innerDeco=i,this.contentDOM&&this.updateChildren(r,this.posAtStart),this.dirty=zs}updateOuterDeco(e){if(__(e,this.outerDeco))return;let n=this.nodeDOM.nodeType!=1,i=this.dom;this.dom=H9(this.dom,this.nodeDOM,$R(this.outerDeco,this.node,n),$R(e,this.node,n)),this.dom!=i&&(i.pmViewDesc=void 0,this.dom.pmViewDesc=this),this.outerDeco=e}selectNode(){this.nodeDOM.nodeType==1&&(this.nodeDOM.classList.add("ProseMirror-selectednode"),(this.contentDOM||!this.node.type.spec.draggable)&&(this.nodeDOM.draggable=!0))}deselectNode(){this.nodeDOM.nodeType==1&&(this.nodeDOM.classList.remove("ProseMirror-selectednode"),(this.contentDOM||!this.node.type.spec.draggable)&&this.nodeDOM.removeAttribute("draggable"))}get domAtom(){return this.node.isAtom}}function YB(t,e,n,i,r){V9(i,e,t);let a=new Au(void 0,t,e,n,i,i,i,r,0);return a.contentDOM&&a.updateChildren(r,0),a}class SS extends Au{constructor(e,n,i,r,a,s,o){super(e,n,i,r,a,null,s,o,0)}parseRule(){let e=this.nodeDOM.parentNode;for(;e&&e!=this.dom&&!e.pmIsDeco;)e=e.parentNode;return{skip:e||!0}}update(e,n,i,r){return this.dirty==Ho||this.dirty!=zs&&!this.inParent()||!e.sameMarkup(this.node)?!1:(this.updateOuterDeco(n),(this.dirty!=zs||e.text!=this.node.text)&&e.text!=this.nodeDOM.nodeValue&&(this.nodeDOM.nodeValue=e.text,r.trackWrites==this.nodeDOM&&(r.trackWrites=null)),this.node=e,this.dirty=zs,!0)}inParent(){let e=this.parent.contentDOM;for(let n=this.nodeDOM;n;n=n.parentNode)if(n==e)return!0;return!1}domFromPos(e){return{node:this.nodeDOM,offset:e}}localPosFromDOM(e,n,i){return e==this.nodeDOM?this.posAtStart+Math.min(n,this.node.text.length):super.localPosFromDOM(e,n,i)}ignoreMutation(e){return e.type!="characterData"&&e.type!="selection"}slice(e,n,i){let r=this.node.cut(e,n),a=document.createTextNode(r.text);return new SS(this.parent,r,this.outerDeco,this.innerDeco,a,a,i)}markDirty(e,n){super.markDirty(e,n),this.dom!=this.nodeDOM&&(e==0||n==this.nodeDOM.nodeValue.length)&&(this.dirty=Ho)}get domAtom(){return!1}isText(e){return this.node.text==e}}class B9 extends cv{parseRule(){return{ignore:!0}}matchesHack(e){return this.dirty==zs&&this.dom.nodeName==e}get domAtom(){return!0}get ignoreForCoords(){return this.dom.nodeName=="IMG"}}class pbe extends Au{constructor(e,n,i,r,a,s,o,l,c,d){super(e,n,i,r,a,s,o,c,d),this.spec=l}update(e,n,i,r){if(this.dirty==Ho)return!1;if(this.spec.update&&(this.node.type==e.type||this.spec.multiType)){let a=this.spec.update(e,n,i);return a&&this.updateInner(e,n,i,r),a}else return!this.contentDOM&&!e.isLeaf?!1:super.update(e,n,i,r)}selectNode(){this.spec.selectNode?this.spec.selectNode():super.selectNode()}deselectNode(){this.spec.deselectNode?this.spec.deselectNode():super.deselectNode()}setSelection(e,n,i,r){this.spec.setSelection?this.spec.setSelection(e,n,i.root):super.setSelection(e,n,i,r)}destroy(){this.spec.destroy&&this.spec.destroy(),super.destroy()}stopEvent(e){return this.spec.stopEvent?this.spec.stopEvent(e):!1}ignoreMutation(e){return this.spec.ignoreMutation?this.spec.ignoreMutation(e):super.ignoreMutation(e)}}function j9(t,e,n){let i=t.firstChild,r=!1;for(let a=0;a<e.length;a++){let s=e[a],o=s.dom;if(o.parentNode==t){for(;o!=i;)i=KB(i),r=!0;i=i.nextSibling}else r=!0,t.insertBefore(o,i);if(s instanceof pf){let l=i?i.previousSibling:t.lastChild;j9(s.contentDOM,s.children,n),i=l?l.nextSibling:t.firstChild}}for(;i;)i=KB(i),r=!0;r&&n.trackWrites==t&&(n.trackWrites=null)}const Kg=function(t){t&&(this.nodeName=t)};Kg.prototype=Object.create(null);const Ld=[new Kg];function $R(t,e,n){if(t.length==0)return Ld;let i=n?Ld[0]:new Kg,r=[i];for(let a=0;a<t.length;a++){let s=t[a].type.attrs;if(s){s.nodeName&&r.push(i=new Kg(s.nodeName));for(let o in s){let l=s[o];l!=null&&(n&&r.length==1&&r.push(i=new Kg(e.isInline?"span":"div")),o=="class"?i.class=(i.class?i.class+" ":"")+l:o=="style"?i.style=(i.style?i.style+";":"")+l:o!="nodeName"&&(i[o]=l))}}}return r}function H9(t,e,n,i){if(n==Ld&&i==Ld)return e;let r=e;for(let a=0;a<i.length;a++){let s=i[a],o=n[a];if(a){let l;o&&o.nodeName==s.nodeName&&r!=t&&(l=r.parentNode)&&l.nodeName.toLowerCase()==s.nodeName||(l=document.createElement(s.nodeName),l.pmIsDeco=!0,l.appendChild(r),o=Ld[0]),r=l}mbe(r,o||Ld[0],s)}return r}function mbe(t,e,n){for(let i in e)i!="class"&&i!="style"&&i!="nodeName"&&!(i in n)&&t.removeAttribute(i);for(let i in n)i!="class"&&i!="style"&&i!="nodeName"&&n[i]!=e[i]&&t.setAttribute(i,n[i]);if(e.class!=n.class){let i=e.class?e.class.split(" ").filter(Boolean):[],r=n.class?n.class.split(" ").filter(Boolean):[];for(let a=0;a<i.length;a++)r.indexOf(i[a])==-1&&t.classList.remove(i[a]);for(let a=0;a<r.length;a++)i.indexOf(r[a])==-1&&t.classList.add(r[a]);t.classList.length==0&&t.removeAttribute("class")}if(e.style!=n.style){if(e.style){let i=/\s*([\w\-\xa1-\uffff]+)\s*:(?:"(?:\\.|[^"])*"|'(?:\\.|[^'])*'|\(.*?\)|[^;])*/g,r;for(;r=i.exec(e.style);)t.style.removeProperty(r[1])}n.style&&(t.style.cssText+=n.style)}}function V9(t,e,n){return H9(t,t,Ld,$R(e,n,t.nodeType!=1))}function __(t,e){if(t.length!=e.length)return!1;for(let n=0;n<t.length;n++)if(!t[n].type.eq(e[n].type))return!1;return!0}function KB(t){let e=t.nextSibling;return t.parentNode.removeChild(t),e}class gbe{constructor(e,n,i){this.lock=n,this.view=i,this.index=0,this.stack=[],this.changed=!1,this.top=e,this.preMatch=vbe(e.node.content,e)}destroyBetween(e,n){if(e!=n){for(let i=e;i<n;i++)this.top.children[i].destroy();this.top.children.splice(e,n-e),this.changed=!0}}destroyRest(){this.destroyBetween(this.index,this.top.children.length)}syncToMarks(e,n,i){let r=0,a=this.stack.length>>1,s=Math.min(a,e.length);for(;r<s&&(r==a-1?this.top:this.stack[r+1<<1]).matchesMark(e[r])&&e[r].type.spec.spanning!==!1;)r++;for(;r<a;)this.destroyRest(),this.top.dirty=zs,this.index=this.stack.pop(),this.top=this.stack.pop(),a--;for(;a<e.length;){this.stack.push(this.top,this.index+1);let o=-1;for(let l=this.index;l<Math.min(this.index+3,this.top.children.length);l++){let c=this.top.children[l];if(c.matchesMark(e[a])&&!this.isLocked(c.dom)){o=l;break}}if(o>-1)o>this.index&&(this.changed=!0,this.destroyBetween(this.index,o)),this.top=this.top.children[this.index];else{let l=pf.create(this.top,e[a],n,i);this.top.children.splice(this.index,0,l),this.top=l,this.changed=!0}this.index=0,a++}}findNodeMatch(e,n,i,r){let a=-1,s;if(r>=this.preMatch.index&&(s=this.preMatch.matches[r-this.preMatch.index]).parent==this.top&&s.matchesNode(e,n,i))a=this.top.children.indexOf(s,this.index);else for(let o=this.index,l=Math.min(this.top.children.length,o+5);o<l;o++){let c=this.top.children[o];if(c.matchesNode(e,n,i)&&!this.preMatch.matched.has(c)){a=o;break}}return a<0?!1:(this.destroyBetween(this.index,a),this.index++,!0)}updateNodeAt(e,n,i,r,a){let s=this.top.children[r];return s.dirty==Ho&&s.dom==s.contentDOM&&(s.dirty=Od),s.update(e,n,i,a)?(this.destroyBetween(this.index,r),this.index++,!0):!1}findIndexWithChild(e){for(;;){let n=e.parentNode;if(!n)return-1;if(n==this.top.contentDOM){let i=e.pmViewDesc;if(i){for(let r=this.index;r<this.top.children.length;r++)if(this.top.children[r]==i)return r}return-1}e=n}}updateNextNode(e,n,i,r,a,s){for(let o=this.index;o<this.top.children.length;o++){let l=this.top.children[o];if(l instanceof Au){let c=this.preMatch.matched.get(l);if(c!=null&&c!=a)return!1;let d=l.dom,f,p=this.isLocked(d)&&!(e.isText&&l.node&&l.node.isText&&l.nodeDOM.nodeValue==e.text&&l.dirty!=Ho&&__(n,l.outerDeco));if(!p&&l.update(e,n,i,r))return this.destroyBetween(this.index,o),l.dom!=d&&(this.changed=!0),this.index++,!0;if(!p&&(f=this.recreateWrapper(l,e,n,i,r,s)))return this.destroyBetween(this.index,o),this.top.children[this.index]=f,f.contentDOM&&(f.dirty=Od,f.updateChildren(r,s+1),f.dirty=zs),this.changed=!0,this.index++,!0;break}}return!1}recreateWrapper(e,n,i,r,a,s){if(e.dirty||n.isAtom||!e.children.length||!e.node.content.eq(n.content)||!__(i,e.outerDeco)||!r.eq(e.innerDeco))return null;let o=Au.create(this.top,n,i,r,a,s);if(o.contentDOM){o.children=e.children,e.children=[];for(let l of o.children)l.parent=o}return e.destroy(),o}addNode(e,n,i,r,a){let s=Au.create(this.top,e,n,i,r,a);s.contentDOM&&s.updateChildren(r,a+1),this.top.children.splice(this.index++,0,s),this.changed=!0}placeWidget(e,n,i){let r=this.index<this.top.children.length?this.top.children[this.index]:null;if(r&&r.matchesWidget(e)&&(e==r.widget||!r.widget.type.toDOM.parentNode))this.index++;else{let a=new z9(this.top,e,n,i);this.top.children.splice(this.index++,0,a),this.changed=!0}}addTextblockHacks(){let e=this.top.children[this.index-1],n=this.top;for(;e instanceof pf;)n=e,e=n.children[n.children.length-1];(!e||!(e instanceof SS)||/\n$/.test(e.node.text)||this.view.requiresGeckoHackNode&&/\s$/.test(e.node.text))&&((pa||ea)&&e&&e.dom.contentEditable=="false"&&this.addHackNode("IMG",n),this.addHackNode("BR",this.top))}addHackNode(e,n){if(n==this.top&&this.index<n.children.length&&n.children[this.index].matchesHack(e))this.index++;else{let i=document.createElement(e);e=="IMG"&&(i.className="ProseMirror-separator",i.alt=""),e=="BR"&&(i.className="ProseMirror-trailingBreak");let r=new B9(this.top,[],i,null);n!=this.top?n.children.push(r):n.children.splice(this.index++,0,r),this.changed=!0}}isLocked(e){return this.lock&&(e==this.lock||e.nodeType==1&&e.contains(this.lock.parentNode))}}function vbe(t,e){let n=e,i=n.children.length,r=t.childCount,a=new Map,s=[];e:for(;r>0;){let o;for(;;)if(i){let c=n.children[i-1];if(c instanceof pf)n=c,i=c.children.length;else{o=c,i--;break}}else{if(n==e)break e;i=n.parent.children.indexOf(n),n=n.parent}let l=o.node;if(l){if(l!=t.child(r-1))break;--r,a.set(o,r),s.push(o)}}return{index:r,matched:a,matches:s.reverse()}}function xbe(t,e){return t.type.side-e.type.side}function ybe(t,e,n,i){let r=e.locals(t),a=0;if(r.length==0){for(let c=0;c<t.childCount;c++){let d=t.child(c);i(d,r,e.forChild(a,d),c),a+=d.nodeSize}return}let s=0,o=[],l=null;for(let c=0;;){let d,f;for(;s<r.length&&r[s].to==a;){let x=r[s++];x.widget&&(d?(f||(f=[d])).push(x):d=x)}if(d)if(f){f.sort(xbe);for(let x=0;x<f.length;x++)n(f[x],c,!!l)}else n(d,c,!!l);let p,m;if(l)m=-1,p=l,l=null;else if(c<t.childCount)m=c,p=t.child(c++);else break;for(let x=0;x<o.length;x++)o[x].to<=a&&o.splice(x--,1);for(;s<r.length&&r[s].from<=a&&r[s].to>a;)o.push(r[s++]);let y=a+p.nodeSize;if(p.isText){let x=y;s<r.length&&r[s].from<x&&(x=r[s].from);for(let v=0;v<o.length;v++)o[v].to<x&&(x=o[v].to);x<y&&(l=p.cut(x-a),p=p.cut(0,x-a),y=x,m=-1)}else for(;s<r.length&&r[s].to<y;)s++;let b=p.isInline&&!p.isLeaf?o.filter(x=>!x.inline):o.slice();i(p,b,e.forChild(a,p),m),a=y}}function bbe(t){if(t.nodeName=="UL"||t.nodeName=="OL"){let e=t.style.cssText;t.style.cssText=e+"; list-style: square !important",window.getComputedStyle(t).listStyle,t.style.cssText=e}}function _be(t,e,n,i){for(let r=0,a=0;r<t.childCount&&a<=i;){let s=t.child(r++),o=a;if(a+=s.nodeSize,!s.isText)continue;let l=s.text;for(;r<t.childCount;){let c=t.child(r++);if(a+=c.nodeSize,!c.isText)break;l+=c.text}if(a>=n){if(a>=i&&l.slice(i-e.length-o,i-o)==e)return i-e.length;let c=o<i?l.lastIndexOf(e,i-o-1):-1;if(c>=0&&c+e.length+o>=n)return o+c;if(n==i&&l.length>=i+e.length-o&&l.slice(i-o,i-o+e.length)==e)return i}}return-1}function WR(t,e,n,i,r){let a=[];for(let s=0,o=0;s<t.length;s++){let l=t[s],c=o,d=o+=l.size;c>=n||d<=e?a.push(l):(c<e&&a.push(l.slice(0,e-c,i)),r&&(a.push(r),r=void 0),d>n&&a.push(l.slice(n-c,l.size,i)))}return a}function gP(t,e=null){let n=t.domSelectionRange(),i=t.state.doc;if(!n.focusNode)return null;let r=t.docView.nearestDesc(n.focusNode),a=r&&r.size==0,s=t.docView.posFromDOM(n.focusNode,n.focusOffset,1);if(s<0)return null;let o=i.resolve(s),l,c;if(_S(n)){for(l=s;r&&!r.node;)r=r.parent;let f=r.node;if(r&&f.isAtom&&It.isSelectable(f)&&r.parent&&!(f.isInline&&qye(n.focusNode,n.focusOffset,r.dom))){let p=r.posBefore;c=new It(s==p?o:i.resolve(p))}}else{if(n instanceof t.dom.ownerDocument.defaultView.Selection&&n.rangeCount>1){let f=s,p=s;for(let m=0;m<n.rangeCount;m++){let y=n.getRangeAt(m);f=Math.min(f,t.docView.posFromDOM(y.startContainer,y.startOffset,1)),p=Math.max(p,t.docView.posFromDOM(y.endContainer,y.endOffset,-1))}if(f<0)return null;[l,s]=p==t.state.selection.anchor?[p,f]:[f,p],o=i.resolve(s)}else l=t.docView.posFromDOM(n.anchorNode,n.anchorOffset,1);if(l<0)return null}let d=i.resolve(l);if(!c){let f=e=="pointer"||t.state.selection.head<o.pos&&!a?1:-1;c=vP(t,d,o,f)}return c}function G9(t){return t.editable?t.hasFocus():W9(t)&&document.activeElement&&document.activeElement.contains(t.dom)}function Xl(t,e=!1){let n=t.state.selection;if($9(t,n),!!G9(t)){if(!e&&t.input.mouseDown&&t.input.mouseDown.allowDefault&&ea){let i=t.domSelectionRange(),r=t.domObserver.currentSelection;if(i.anchorNode&&r.anchorNode&&hf(i.anchorNode,i.anchorOffset,r.anchorNode,r.anchorOffset)){t.input.mouseDown.delayedSelectionSync=!0,t.domObserver.setCurSelection();return}}if(t.domObserver.disconnectSelection(),t.cursorWrapper)wbe(t);else{let{anchor:i,head:r}=n,a,s;ZB&&!(n instanceof Bt)&&(n.$from.parent.inlineContent||(a=JB(t,n.from)),!n.empty&&!n.$from.parent.inlineContent&&(s=JB(t,n.to))),t.docView.setSelection(i,r,t,e),ZB&&(a&&QB(a),s&&QB(s)),n.visible?t.dom.classList.remove("ProseMirror-hideselection"):(t.dom.classList.add("ProseMirror-hideselection"),"onselectionchange"in document&&Sbe(t))}t.domObserver.setCurSelection(),t.domObserver.connectSelection()}}const ZB=pa||ea&&D9<63;function JB(t,e){let{node:n,offset:i}=t.docView.domFromPos(e,0),r=i<n.childNodes.length?n.childNodes[i]:null,a=i?n.childNodes[i-1]:null;if(pa&&r&&r.contentEditable=="false")return pT(r);if((!r||r.contentEditable=="false")&&(!a||a.contentEditable=="false")){if(r)return pT(r);if(a)return pT(a)}}function pT(t){return t.contentEditable="true",pa&&t.draggable&&(t.draggable=!1,t.wasDraggable=!0),t}function QB(t){t.contentEditable="false",t.wasDraggable&&(t.draggable=!0,t.wasDraggable=null)}function Sbe(t){let e=t.dom.ownerDocument;e.removeEventListener("selectionchange",t.input.hideSelectionGuard);let n=t.domSelectionRange(),i=n.anchorNode,r=n.anchorOffset;e.addEventListener("selectionchange",t.input.hideSelectionGuard=()=>{(n.anchorNode!=i||n.anchorOffset!=r)&&(e.removeEventListener("selectionchange",t.input.hideSelectionGuard),setTimeout(()=>{(!G9(t)||t.state.selection.visible)&&t.dom.classList.remove("ProseMirror-hideselection")},20))})}function wbe(t){let e=t.domSelection();if(!e)return;let n=t.cursorWrapper.dom,i=n.nodeName=="IMG";i?e.collapse(n.parentNode,Br(n)+1):e.collapse(n,0),!i&&!t.state.selection.visible&&La&&Eu<=11&&(n.disabled=!0,n.disabled=!1)}function $9(t,e){if(e instanceof It){let n=t.docView.descAt(e.from);n!=t.lastSelectedViewDesc&&(e5(t),n&&n.selectNode(),t.lastSelectedViewDesc=n)}else e5(t)}function e5(t){t.lastSelectedViewDesc&&(t.lastSelectedViewDesc.parent&&t.lastSelectedViewDesc.deselectNode(),t.lastSelectedViewDesc=void 0)}function vP(t,e,n,i){return t.someProp("createSelectionBetween",r=>r(t,e,n))||Bt.between(e,n,i)}function t5(t){return t.editable&&!t.hasFocus()?!1:W9(t)}function W9(t){let e=t.domSelectionRange();if(!e.anchorNode)return!1;try{return t.dom.contains(e.anchorNode.nodeType==3?e.anchorNode.parentNode:e.anchorNode)&&(t.editable||t.dom.contains(e.focusNode.nodeType==3?e.focusNode.parentNode:e.focusNode))}catch{return!1}}function Mbe(t){let e=t.docView.domFromPos(t.state.selection.anchor,0),n=t.domSelectionRange();return hf(e.node,e.offset,n.anchorNode,n.anchorOffset)}function qR(t,e){let{$anchor:n,$head:i}=t.selection,r=e>0?n.max(i):n.min(i),a=r.parent.inlineContent?r.depth?t.doc.resolve(e>0?r.after():r.before()):null:r;return a&&en.findFrom(a,e)}function iu(t,e){return t.dispatch(t.state.tr.setSelection(e).scrollIntoView()),!0}function n5(t,e,n){let i=t.state.selection;if(i instanceof Bt)if(n.indexOf("s")>-1){let{$head:r}=i,a=r.textOffset?null:e<0?r.nodeBefore:r.nodeAfter;if(!a||a.isText||!a.isLeaf)return!1;let s=t.state.doc.resolve(r.pos+a.nodeSize*(e<0?-1:1));return iu(t,new Bt(i.$anchor,s))}else if(i.empty){if(t.endOfTextblock(e>0?"forward":"backward")){let r=qR(t.state,e);return r&&r instanceof It?iu(t,r):!1}else if(!(Ts&&n.indexOf("m")>-1)){let r=i.$head,a=r.textOffset?null:e<0?r.nodeBefore:r.nodeAfter,s;if(!a||a.isText)return!1;let o=e<0?r.pos-a.nodeSize:r.pos;return a.isAtom||(s=t.docView.descAt(o))&&!s.contentDOM?It.isSelectable(a)?iu(t,new It(e<0?t.state.doc.resolve(r.pos-a.nodeSize):r)):lv?iu(t,new Bt(t.state.doc.resolve(e<0?o:o+a.nodeSize))):!1:!1}}else return!1;else{if(i instanceof It&&i.node.isInline)return iu(t,new Bt(e>0?i.$to:i.$from));{let r=qR(t.state,e);return r?iu(t,r):!1}}}function S_(t){return t.nodeType==3?t.nodeValue.length:t.childNodes.length}function Zg(t,e){let n=t.pmViewDesc;return n&&n.size==0&&(e<0||t.nextSibling||t.nodeName!="BR")}function jh(t,e){return e<0?Ebe(t):Abe(t)}function Ebe(t){let e=t.domSelectionRange(),n=e.focusNode,i=e.focusOffset;if(!n)return;let r,a,s=!1;for(Fs&&n.nodeType==1&&i<S_(n)&&Zg(n.childNodes[i],-1)&&(s=!0);;)if(i>0){if(n.nodeType!=1)break;{let o=n.childNodes[i-1];if(Zg(o,-1))r=n,a=--i;else if(o.nodeType==3)n=o,i=n.nodeValue.length;else break}}else{if(q9(n))break;{let o=n.previousSibling;for(;o&&Zg(o,-1);)r=n.parentNode,a=Br(o),o=o.previousSibling;if(o)n=o,i=S_(n);else{if(n=n.parentNode,n==t.dom)break;i=0}}}s?XR(t,n,i):r&&XR(t,r,a)}function Abe(t){let e=t.domSelectionRange(),n=e.focusNode,i=e.focusOffset;if(!n)return;let r=S_(n),a,s;for(;;)if(i<r){if(n.nodeType!=1)break;let o=n.childNodes[i];if(Zg(o,1))a=n,s=++i;else break}else{if(q9(n))break;{let o=n.nextSibling;for(;o&&Zg(o,1);)a=o.parentNode,s=Br(o)+1,o=o.nextSibling;if(o)n=o,i=0,r=S_(n);else{if(n=n.parentNode,n==t.dom)break;i=r=0}}}a&&XR(t,a,s)}function q9(t){let e=t.pmViewDesc;return e&&e.node&&e.node.isBlock}function Tbe(t,e){for(;t&&e==t.childNodes.length&&!ov(t);)e=Br(t)+1,t=t.parentNode;for(;t&&e<t.childNodes.length;){let n=t.childNodes[e];if(n.nodeType==3)return n;if(n.nodeType==1&&n.contentEditable=="false")break;t=n,e=0}}function Cbe(t,e){for(;t&&!e&&!ov(t);)e=Br(t),t=t.parentNode;for(;t&&e;){let n=t.childNodes[e-1];if(n.nodeType==3)return n;if(n.nodeType==1&&n.contentEditable=="false")break;t=n,e=t.childNodes.length}}function XR(t,e,n){if(e.nodeType!=3){let a,s;(s=Tbe(e,n))?(e=s,n=0):(a=Cbe(e,n))&&(e=a,n=a.nodeValue.length)}let i=t.domSelection();if(!i)return;if(_S(i)){let a=document.createRange();a.setEnd(e,n),a.setStart(e,n),i.removeAllRanges(),i.addRange(a)}else i.extend&&i.extend(e,n);t.domObserver.setCurSelection();let{state:r}=t;setTimeout(()=>{t.state==r&&Xl(t)},50)}function i5(t,e){let n=t.state.doc.resolve(e);if(!(ea||Kye)&&n.parent.inlineContent){let r=t.coordsAtPos(e);if(e>n.start()){let a=t.coordsAtPos(e-1),s=(a.top+a.bottom)/2;if(s>r.top&&s<r.bottom&&Math.abs(a.left-r.left)>1)return a.left<r.left?"ltr":"rtl"}if(e<n.end()){let a=t.coordsAtPos(e+1),s=(a.top+a.bottom)/2;if(s>r.top&&s<r.bottom&&Math.abs(a.left-r.left)>1)return a.left>r.left?"ltr":"rtl"}}return getComputedStyle(t.dom).direction=="rtl"?"rtl":"ltr"}function r5(t,e,n){let i=t.state.selection;if(i instanceof Bt&&!i.empty||n.indexOf("s")>-1||Ts&&n.indexOf("m")>-1)return!1;let{$from:r,$to:a}=i;if(!r.parent.inlineContent||t.endOfTextblock(e<0?"up":"down")){let s=qR(t.state,e);if(s&&s instanceof It)return 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t.ctrlKey&&(e+="c"),t.metaKey&&(e+="m"),t.altKey&&(e+="a"),t.shiftKey&&(e+="s"),e}function Pbe(t,e){let n=e.keyCode,i=Nbe(e);if(n==8||Ts&&n==72&&i=="c")return a5(t,-1)||jh(t,-1);if(n==46&&!e.shiftKey||Ts&&n==68&&i=="c")return a5(t,1)||jh(t,1);if(n==13||n==27)return!0;if(n==37||Ts&&n==66&&i=="c"){let r=n==37?i5(t,t.state.selection.from)=="ltr"?-1:1:-1;return n5(t,r,i)||jh(t,r)}else if(n==39||Ts&&n==70&&i=="c"){let r=n==39?i5(t,t.state.selection.from)=="ltr"?1:-1:1;return n5(t,r,i)||jh(t,r)}else{if(n==38||Ts&&n==80&&i=="c")return r5(t,-1,i)||jh(t,-1);if(n==40||Ts&&n==78&&i=="c")return Rbe(t)||r5(t,1,i)||jh(t,1);if(i==(Ts?"m":"c")&&(n==66||n==73||n==89||n==90))return!0}return!1}function xP(t,e){t.someProp("transformCopied",m=>{e=m(e,t)});let n=[],{content:i,openStart:r,openEnd:a}=e;for(;r>1&&a>1&&i.childCount==1&&i.firstChild.childCount==1;){r--,a--;let m=i.firstChild;n.push(m.type.name,m.attrs!=m.type.defaultAttrs?m.attrs:null),i=m.content}let 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r=0;r<i.length;r++)this.queue.push(i[r]);La&&Eu<=11&&i.some(r=>r.type=="childList"&&r.removedNodes.length||r.type=="characterData"&&r.oldValue.length>r.target.nodeValue.length)?this.flushSoon():this.flush()}),l_e&&(this.onCharData=i=>{this.queue.push({target:i.target,type:"characterData",oldValue:i.prevValue}),this.flushSoon()}),this.onSelectionChange=this.onSelectionChange.bind(this)}flushSoon(){this.flushingSoon<0&&(this.flushingSoon=window.setTimeout(()=>{this.flushingSoon=-1,this.flush()},20))}forceFlush(){this.flushingSoon>-1&&(window.clearTimeout(this.flushingSoon),this.flushingSoon=-1,this.flush())}start(){this.observer&&(this.observer.takeRecords(),this.observer.observe(this.view.dom,o_e)),this.onCharData&&this.view.dom.addEventListener("DOMCharacterDataModified",this.onCharData),this.connectSelection()}stop(){if(this.observer){let e=this.observer.takeRecords();if(e.length){for(let n=0;n<e.length;n++)this.queue.push(e[n]);window.setTimeout(()=>this.flush(),20)}this.observer.disconnect()}this.onCharData&&this.view.dom.removeEventListener("DOMCharacterDataModified",this.onCharData),this.disconnectSelection()}connectSelection(){this.view.dom.ownerDocument.addEventListener("selectionchange",this.onSelectionChange)}disconnectSelection(){this.view.dom.ownerDocument.removeEventListener("selectionchange",this.onSelectionChange)}suppressSelectionUpdates(){this.suppressingSelectionUpdates=!0,setTimeout(()=>this.suppressingSelectionUpdates=!1,50)}onSelectionChange(){if(t5(this.view)){if(this.suppressingSelectionUpdates)return Xl(this.view);if(La&&Eu<=11&&!this.view.state.selection.empty){let e=this.view.domSelectionRange();if(e.focusNode&&hf(e.focusNode,e.focusOffset,e.anchorNode,e.anchorOffset))return this.flushSoon()}this.flush()}}setCurSelection(){this.currentSelection.set(this.view.domSelectionRange())}ignoreSelectionChange(e){if(!e.focusNode)return!0;let n=new Set,i;for(let a=e.focusNode;a;a=Cp(a))n.add(a);for(let a=e.anchorNode;a;a=Cp(a))if(n.has(a)){i=a;break}let r=i&&this.view.docView.nearestDesc(i);if(r&&r.ignoreMutation({type:"selection",target:i.nodeType==3?i.parentNode:i}))return this.setCurSelection(),!0}pendingRecords(){if(this.observer)for(let e of this.observer.takeRecords())this.queue.push(e);return this.queue}flush(){let{view:e}=this;if(!e.docView||this.flushingSoon>-1)return;let n=this.pendingRecords();n.length&&(this.queue=[]);let i=e.domSelectionRange(),r=!this.suppressingSelectionUpdates&&!this.currentSelection.eq(i)&&t5(e)&&!this.ignoreSelectionChange(i),a=-1,s=-1,o=!1,l=[];if(e.editable)for(let d=0;d<n.length;d++){let f=this.registerMutation(n[d],l);f&&(a=a<0?f.from:Math.min(f.from,a),s=s<0?f.to:Math.max(f.to,s),f.typeOver&&(o=!0))}if(Fs&&l.length){let d=l.filter(f=>f.nodeName=="BR");if(d.length==2){let[f,p]=d;f.parentNode&&f.parentNode.parentNode==p.parentNode?p.remove():f.remove()}else{let{focusNode:f}=this.currentSelection;for(let p of d){let m=p.parentNode;m&&m.nodeName=="LI"&&(!f||h_e(e,f)!=m)&&p.remove()}}}let c=null;a<0&&r&&e.input.lastFocus>Date.now()-200&&Math.max(e.input.lastTouch,e.input.lastClick.time)<Date.now()-300&&_S(i)&&(c=gP(e))&&c.eq(en.near(e.state.doc.resolve(0),1))?(e.input.lastFocus=0,Xl(e),this.currentSelection.set(i),e.scrollToSelection()):(a>-1||r)&&(a>-1&&(e.docView.markDirty(a,s),d_e(e)),this.handleDOMChange(a,s,o,l),e.docView&&e.docView.dirty?e.updateState(e.state):this.currentSelection.eq(i)||Xl(e),this.currentSelection.set(i))}registerMutation(e,n){if(n.indexOf(e.target)>-1)return null;let i=this.view.docView.nearestDesc(e.target);if(e.type=="attributes"&&(i==this.view.docView||e.attributeName=="contenteditable"||e.attributeName=="style"&&!e.oldValue&&!e.target.getAttribute("style"))||!i||i.ignoreMutation(e))return null;if(e.type=="childList"){for(let d=0;d<e.addedNodes.length;d++){let f=e.addedNodes[d];n.push(f),f.nodeType==3&&(this.lastChangedTextNode=f)}if(i.contentDOM&&i.contentDOM!=i.dom&&!i.contentDOM.contains(e.target))return{from:i.posBefore,to:i.posAfter};let r=e.previousSibling,a=e.nextSibling;if(La&&Eu<=11&&e.addedNodes.length)for(let d=0;d<e.addedNodes.length;d++){let{previousSibling:f,nextSibling:p}=e.addedNodes[d];(!f||Array.prototype.indexOf.call(e.addedNodes,f)<0)&&(r=f),(!p||Array.prototype.indexOf.call(e.addedNodes,p)<0)&&(a=p)}let s=r&&r.parentNode==e.target?Br(r)+1:0,o=i.localPosFromDOM(e.target,s,-1),l=a&&a.parentNode==e.target?Br(a):e.target.childNodes.length,c=i.localPosFromDOM(e.target,l,1);return{from:o,to:c}}else return e.type=="attributes"?{from:i.posAtStart-i.border,to:i.posAtEnd+i.border}:(this.lastChangedTextNode=e.target,{from:i.posAtStart,to:i.posAtEnd,typeOver:e.target.nodeValue==e.oldValue})}}let u5=new WeakMap,d5=!1;function d_e(t){if(!u5.has(t)&&(u5.set(t,null),["normal","nowrap","pre-line"].indexOf(getComputedStyle(t.dom).whiteSpace)!==-1)){if(t.requiresGeckoHackNode=Fs,d5)return;console.warn("ProseMirror expects the CSS white-space property to be set, preferably to 'pre-wrap'. It is recommended to load style/prosemirror.css from the prosemirror-view package."),d5=!0}}function f5(t,e){let n=e.startContainer,i=e.startOffset,r=e.endContainer,a=e.endOffset,s=t.domAtPos(t.state.selection.anchor);return hf(s.node,s.offset,r,a)&&([n,i,r,a]=[r,a,n,i]),{anchorNode:n,anchorOffset:i,focusNode:r,focusOffset:a}}function f_e(t,e){if(e.getComposedRanges){let r=e.getComposedRanges(t.root)[0];if(r)return f5(t,r)}let n;function i(r){r.preventDefault(),r.stopImmediatePropagation(),n=r.getTargetRanges()[0]}return t.dom.addEventListener("beforeinput",i,!0),document.execCommand("indent"),t.dom.removeEventListener("beforeinput",i,!0),n?f5(t,n):null}function h_e(t,e){for(let n=e.parentNode;n&&n!=t.dom;n=n.parentNode){let i=t.docView.nearestDesc(n,!0);if(i&&i.node.isBlock)return n}return null}function p_e(t,e,n){let{node:i,fromOffset:r,toOffset:a,from:s,to:o}=t.docView.parseRange(e,n),l=t.domSelectionRange(),c,d=l.anchorNode;if(d&&t.dom.contains(d.nodeType==1?d:d.parentNode)&&(c=[{node:d,offset:l.anchorOffset}],_S(l)||c.push({node:l.focusNode,offset:l.focusOffset})),ea&&t.input.lastKeyCode===8)for(let x=a;x>r;x--){let v=i.childNodes[x-1],w=v.pmViewDesc;if(v.nodeName=="BR"&&!w){a=x;break}if(!w||w.size)break}let f=t.state.doc,p=t.someProp("domParser")||Xg.fromSchema(t.state.schema),m=f.resolve(s),y=null,b=p.parse(i,{topNode:m.parent,topMatch:m.parent.contentMatchAt(m.index()),topOpen:!0,from:r,to:a,preserveWhitespace:m.parent.type.whitespace=="pre"?"full":!0,findPositions:c,ruleFromNode:m_e,context:m});if(c&&c[0].pos!=null){let x=c[0].pos,v=c[1]&&c[1].pos;v==null&&(v=x),y={anchor:x+s,head:v+s}}return{doc:b,sel:y,from:s,to:o}}function m_e(t){let e=t.pmViewDesc;if(e)return e.parseRule();if(t.nodeName=="BR"&&t.parentNode){if(pa&&/^(ul|ol)$/i.test(t.parentNode.nodeName)){let n=document.createElement("div");return n.appendChild(document.createElement("li")),{skip:n}}else if(t.parentNode.lastChild==t||pa&&/^(tr|table)$/i.test(t.parentNode.nodeName))return{ignore:!0}}else if(t.nodeName=="IMG"&&t.getAttribute("mark-placeholder"))return{ignore:!0};return null}const g_e=/^(a|abbr|acronym|b|bd[io]|big|br|button|cite|code|data(list)?|del|dfn|em|i|img|ins|kbd|label|map|mark|meter|output|q|ruby|s|samp|small|span|strong|su[bp]|time|u|tt|var)$/i;function v_e(t,e,n,i,r){let a=t.input.compositionPendingChanges||(t.composing?t.input.compositionID:0);if(t.input.compositionPendingChanges=0,e<0){let R=t.input.lastSelectionTime>Date.now()-50?t.input.lastSelectionOrigin:null,U=gP(t,R);if(U&&!t.state.selection.eq(U)){if(ea&&Bl&&t.input.lastKeyCode===13&&Date.now()-100<t.input.lastKeyCodeTime&&t.someProp("handleKeyDown",O=>O(t,Nd(13,"Enter"))))return;let N=t.state.tr.setSelection(U);R=="pointer"?N.setMeta("pointer",!0):R=="key"&&N.scrollIntoView(),a&&N.setMeta("composition",a),t.dispatch(N)}return}let s=t.state.doc.resolve(e),o=s.sharedDepth(n);e=s.before(o+1),n=t.state.doc.resolve(n).after(o+1);let l=t.state.selection,c=p_e(t,e,n),d=t.state.doc,f=d.slice(c.from,c.to),p,m;t.input.lastKeyCode===8&&Date.now()-100<t.input.lastKeyCodeTime?(p=t.state.selection.to,m="end"):(p=t.state.selection.from,m="start"),t.input.lastKeyCode=null;let y=b_e(f.content,c.doc.content,c.from,p,m);if(y&&t.input.domChangeCount++,(Rp&&t.input.lastIOSEnter>Date.now()-225||Bl)&&r.some(R=>R.nodeType==1&&!g_e.test(R.nodeName))&&(!y||y.endA>=y.endB)&&t.someProp("handleKeyDown",R=>R(t,Nd(13,"Enter")))){t.input.lastIOSEnter=0;return}if(!y)if(i&&l instanceof Bt&&!l.empty&&l.$head.sameParent(l.$anchor)&&!t.composing&&!(c.sel&&c.sel.anchor!=c.sel.head))y={start:l.from,endA:l.to,endB:l.to};else{if(c.sel){let R=h5(t,t.state.doc,c.sel);if(R&&!R.eq(t.state.selection)){let U=t.state.tr.setSelection(R);a&&U.setMeta("composition",a),t.dispatch(U)}}return}t.state.selection.from<t.state.selection.to&&y.start==y.endB&&t.state.selection instanceof Bt&&(y.start>t.state.selection.from&&y.start<=t.state.selection.from+2&&t.state.selection.from>=c.from?y.start=t.state.selection.from:y.endA<t.state.selection.to&&y.endA>=t.state.selection.to-2&&t.state.selection.to<=c.to&&(y.endB+=t.state.selection.to-y.endA,y.endA=t.state.selection.to)),La&&Eu<=11&&y.endB==y.start+1&&y.endA==y.start&&y.start>c.from&&c.doc.textBetween(y.start-c.from-1,y.start-c.from+1)=="  "&&(y.start--,y.endA--,y.endB--);let b=c.doc.resolveNoCache(y.start-c.from),x=c.doc.resolveNoCache(y.endB-c.from),v=d.resolve(y.start),w=b.sameParent(x)&&b.parent.inlineContent&&v.end()>=y.endA;if((Rp&&t.input.lastIOSEnter>Date.now()-225&&(!w||r.some(R=>R.nodeName=="DIV"||R.nodeName=="P"))||!w&&b.pos<c.doc.content.size&&(!b.sameParent(x)||!b.parent.inlineContent)&&b.pos<x.pos&&!/\S/.test(c.doc.textBetween(b.pos,x.pos,"","")))&&t.someProp("handleKeyDown",R=>R(t,Nd(13,"Enter")))){t.input.lastIOSEnter=0;return}if(t.state.selection.anchor>y.start&&y_e(d,y.start,y.endA,b,x)&&t.someProp("handleKeyDown",R=>R(t,Nd(8,"Backspace")))){Bl&&ea&&t.domObserver.suppressSelectionUpdates();return}ea&&y.endB==y.start&&(t.input.lastChromeDelete=Date.now()),Bl&&!w&&b.start()!=x.start()&&x.parentOffset==0&&b.depth==x.depth&&c.sel&&c.sel.anchor==c.sel.head&&c.sel.head==y.endA&&(y.endB-=2,x=c.doc.resolveNoCache(y.endB-c.from),setTimeout(()=>{t.someProp("handleKeyDown",function(R){return R(t,Nd(13,"Enter"))})},20));let M=y.start,E=y.endA,T=R=>{let U=R||t.state.tr.replace(M,E,c.doc.slice(y.start-c.from,y.endB-c.from));if(c.sel){let N=h5(t,U.doc,c.sel);N&&!(ea&&t.composing&&N.empty&&(y.start!=y.endB||t.input.lastChromeDelete<Date.now()-100)&&(N.head==M||N.head==U.mapping.map(E)-1)||La&&N.empty&&N.head==M)&&U.setSelection(N)}return a&&U.setMeta("composition",a),U.scrollIntoView()},P;if(w)if(b.pos==x.pos){La&&Eu<=11&&b.parentOffset==0&&(t.domObserver.suppressSelectionUpdates(),setTimeout(()=>Xl(t),20));let R=T(t.state.tr.delete(M,E)),U=d.resolve(y.start).marksAcross(d.resolve(y.endA));U&&R.ensureMarks(U),t.dispatch(R)}else if(y.endA==y.endB&&(P=x_e(b.parent.content.cut(b.parentOffset,x.parentOffset),v.parent.content.cut(v.parentOffset,y.endA-v.start())))){let R=T(t.state.tr);P.type=="add"?R.addMark(M,E,P.mark):R.removeMark(M,E,P.mark),t.dispatch(R)}else if(b.parent.child(b.index()).isText&&b.index()==x.index()-(x.textOffset?0:1)){let R=b.parent.textBetween(b.parentOffset,x.parentOffset),U=()=>T(t.state.tr.insertText(R,M,E));t.someProp("handleTextInput",N=>N(t,M,E,R,U))||t.dispatch(U())}else t.dispatch(T());else t.dispatch(T())}function h5(t,e,n){return Math.max(n.anchor,n.head)>e.content.size?null:vP(t,e.resolve(n.anchor),e.resolve(n.head))}function x_e(t,e){let n=t.firstChild.marks,i=e.firstChild.marks,r=n,a=i,s,o,l;for(let d=0;d<i.length;d++)r=i[d].removeFromSet(r);for(let d=0;d<n.length;d++)a=n[d].removeFromSet(a);if(r.length==1&&a.length==0)o=r[0],s="add",l=d=>d.mark(o.addToSet(d.marks));else if(r.length==0&&a.length==1)o=a[0],s="remove",l=d=>d.mark(o.removeFromSet(d.marks));else return null;let c=[];for(let d=0;d<e.childCount;d++)c.push(l(e.child(d)));if(lt.from(c).eq(t))return{mark:o,type:s}}function y_e(t,e,n,i,r){if(n-e<=r.pos-i.pos||vT(i,!0,!1)<r.pos)return!1;let a=t.resolve(e);if(!i.parent.isTextblock){let o=a.nodeAfter;return o!=null&&n==e+o.nodeSize}if(a.parentOffset<a.parent.content.size||!a.parent.isTextblock)return!1;let s=t.resolve(vT(a,!0,!0));return!s.parent.isTextblock||s.pos>n||vT(s,!0,!1)<n?!1:i.parent.content.cut(i.parentOffset).eq(s.parent.content)}function vT(t,e,n){let i=t.depth,r=e?t.end():t.pos;for(;i>0&&(e||t.indexAfter(i)==t.node(i).childCount);)i--,r++,e=!1;if(n){let a=t.node(i).maybeChild(t.indexAfter(i));for(;a&&!a.isLeaf;)a=a.firstChild,r++}return r}function b_e(t,e,n,i,r){let a=t.findDiffStart(e,n);if(a==null)return null;let{a:s,b:o}=t.findDiffEnd(e,n+t.size,n+e.size);if(r=="end"){let l=Math.max(0,a-Math.min(s,o));i-=s+l-a}if(s<a&&t.size<e.size){let l=i<=a&&i>=s?a-i:0;a-=l,a&&a<e.size&&p5(e.textBetween(a-1,a+1))&&(a+=l?1:-1),o=a+(o-s),s=a}else if(o<a){let l=i<=a&&i>=o?a-i:0;a-=l,a&&a<t.size&&p5(t.textBetween(a-1,a+1))&&(a+=l?1:-1),s=a+(s-o),o=a}return{start:a,endA:s,endB:o}}function p5(t){if(t.length!=2)return!1;let e=t.charCodeAt(0),n=t.charCodeAt(1);return e>=56320&&e<=57343&&n>=55296&&n<=56319}class uW{constructor(e,n){this._root=null,this.focused=!1,this.trackWrites=null,this.mounted=!1,this.markCursor=null,this.cursorWrapper=null,this.lastSelectedViewDesc=void 0,this.input=new zbe,this.prevDirectPlugins=[],this.pluginViews=[],this.requiresGeckoHackNode=!1,this.dragging=null,this._props=n,this.state=n.state,this.directPlugins=n.plugins||[],this.directPlugins.forEach(y5),this.dispatch=this.dispatch.bind(this),this.dom=e&&e.mount||document.createElement("div"),e&&(e.appendChild?e.appendChild(this.dom):typeof e=="function"?e(this.dom):e.mount&&(this.mounted=!0)),this.editable=v5(this),g5(this),this.nodeViews=x5(this),this.docView=YB(this.state.doc,m5(this),gT(this),this.dom,this),this.domObserver=new u_e(this,(i,r,a,s)=>v_e(this,i,r,a,s)),this.domObserver.start(),Bbe(this),this.updatePluginViews()}get composing(){return this.input.composing}get props(){if(this._props.state!=this.state){let e=this._props;this._props={};for(let n in e)this._props[n]=e[n];this._props.state=this.state}return this._props}update(e){e.handleDOMEvents!=this._props.handleDOMEvents&&KR(this);let n=this._props;this._props=e,e.plugins&&(e.plugins.forEach(y5),this.directPlugins=e.plugins),this.updateStateInner(e.state,n)}setProps(e){let n={};for(let i in this._props)n[i]=this._props[i];n.state=this.state;for(let i in e)n[i]=e[i];this.update(n)}updateState(e){this.updateStateInner(e,this._props)}updateStateInner(e,n){var i;let r=this.state,a=!1,s=!1;e.storedMarks&&this.composing&&(iW(this),s=!0),this.state=e;let o=r.plugins!=e.plugins||this._props.plugins!=n.plugins;if(o||this._props.plugins!=n.plugins||this._props.nodeViews!=n.nodeViews){let m=x5(this);S_e(m,this.nodeViews)&&(this.nodeViews=m,a=!0)}(o||n.handleDOMEvents!=this._props.handleDOMEvents)&&KR(this),this.editable=v5(this),g5(this);let l=gT(this),c=m5(this),d=r.plugins!=e.plugins&&!r.doc.eq(e.doc)?"reset":e.scrollToSelection>r.scrollToSelection?"to selection":"preserve",f=a||!this.docView.matchesNode(e.doc,c,l);(f||!e.selection.eq(r.selection))&&(s=!0);let p=d=="preserve"&&s&&this.dom.style.overflowAnchor==null&&ebe(this);if(s){this.domObserver.stop();let m=f&&(La||ea)&&!this.composing&&!r.selection.empty&&!e.selection.empty&&__e(r.selection,e.selection);if(f){let y=ea?this.trackWrites=this.domSelectionRange().focusNode:null;this.composing&&(this.input.compositionNode=Qbe(this)),(a||!this.docView.update(e.doc,c,l,this))&&(this.docView.updateOuterDeco(c),this.docView.destroy(),this.docView=YB(e.doc,c,l,this.dom,this)),y&&!this.trackWrites&&(m=!0)}m||!(this.input.mouseDown&&this.domObserver.currentSelection.eq(this.domSelectionRange())&&Mbe(this))?Xl(this,m):($9(this,e.selection),this.domObserver.setCurSelection()),this.domObserver.start()}this.updatePluginViews(r),!((i=this.dragging)===null||i===void 0)&&i.node&&!r.doc.eq(e.doc)&&this.updateDraggedNode(this.dragging,r),d=="reset"?this.dom.scrollTop=0:d=="to selection"?this.scrollToSelection():p&&tbe(p)}scrollToSelection(){let e=this.domSelectionRange().focusNode;if(!(!e||!this.dom.contains(e.nodeType==1?e:e.parentNode))){if(!this.someProp("handleScrollToSelection",n=>n(this)))if(this.state.selection instanceof It){let n=this.docView.domAfterPos(this.state.selection.from);n.nodeType==1&&VB(this,n.getBoundingClientRect(),e)}else VB(this,this.coordsAtPos(this.state.selection.head,1),e)}}destroyPluginViews(){let e;for(;e=this.pluginViews.pop();)e.destroy&&e.destroy()}updatePluginViews(e){if(!e||e.plugins!=this.state.plugins||this.directPlugins!=this.prevDirectPlugins){this.prevDirectPlugins=this.directPlugins,this.destroyPluginViews();for(let n=0;n<this.directPlugins.length;n++){let i=this.directPlugins[n];i.spec.view&&this.pluginViews.push(i.spec.view(this))}for(let n=0;n<this.state.plugins.length;n++){let i=this.state.plugins[n];i.spec.view&&this.pluginViews.push(i.spec.view(this))}}else for(let n=0;n<this.pluginViews.length;n++){let i=this.pluginViews[n];i.update&&i.update(this,e)}}updateDraggedNode(e,n){let i=e.node,r=-1;if(this.state.doc.nodeAt(i.from)==i.node)r=i.from;else{let a=i.from+(this.state.doc.content.size-n.doc.content.size);(a>0&&this.state.doc.nodeAt(a))==i.node&&(r=a)}this.dragging=new aW(e.slice,e.move,r<0?void 0:It.create(this.state.doc,r))}someProp(e,n){let i=this._props&&this._props[e],r;if(i!=null&&(r=n?n(i):i))return r;for(let s=0;s<this.directPlugins.length;s++){let o=this.directPlugins[s].props[e];if(o!=null&&(r=n?n(o):o))return r}let a=this.state.plugins;if(a)for(let s=0;s<a.length;s++){let o=a[s].props[e];if(o!=null&&(r=n?n(o):o))return r}}hasFocus(){if(La){let e=this.root.activeElement;if(e==this.dom)return!0;if(!e||!this.dom.contains(e))return!1;for(;e&&this.dom!=e&&this.dom.contains(e);){if(e.contentEditable=="false")return!1;e=e.parentElement}return!0}return this.root.activeElement==this.dom}focus(){this.domObserver.stop(),this.editable&&nbe(this.dom),Xl(this),this.domObserver.start()}get root(){let e=this._root;if(e==null){for(let n=this.dom.parentNode;n;n=n.parentNode)if(n.nodeType==9||n.nodeType==11&&n.host)return n.getSelection||(Object.getPrototypeOf(n).getSelection=()=>n.ownerDocument.getSelection()),this._root=n}return e||document}updateRoot(){this._root=null}posAtCoords(e){return obe(this,e)}coordsAtPos(e,n=1){return U9(this,e,n)}domAtPos(e,n=0){return this.docView.domFromPos(e,n)}nodeDOM(e){let n=this.docView.descAt(e);return n?n.nodeDOM:null}posAtDOM(e,n,i=-1){let r=this.docView.posFromDOM(e,n,i);if(r==null)throw new RangeError("DOM position not inside the editor");return r}endOfTextblock(e,n){return fbe(this,n||this.state,e)}pasteHTML(e,n){return R0(this,"",e,!1,n||new ClipboardEvent("paste"))}pasteText(e,n){return R0(this,e,null,!0,n||new ClipboardEvent("paste"))}serializeForClipboard(e){return 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"pasteRuleMatch.text".'),a.push(r.replaceWith)),a}):[]};function fSe(t){const{editor:e,state:n,from:i,to:r,rule:a,pasteEvent:s,dropEvent:o}=t,{commands:l,chain:c,can:d}=new ES({editor:e,state:n}),f=[];return n.doc.nodesBetween(i,r,(m,y)=>{var b,x,v,w,M;if((x=(b=m.type)==null?void 0:b.spec)!=null&&x.code||!(m.isText||m.isTextblock||m.isInline))return;const E=(M=(w=(v=m.content)==null?void 0:v.size)!=null?w:m.nodeSize)!=null?M:0,T=Math.max(i,y),P=Math.min(r,y+E);if(T>=P)return;const R=m.isText?m.text||"":m.textBetween(T-y,P-y,void 0,"");dSe(R,a.find,s).forEach(N=>{if(N.index===void 0)return;const O=T+N.index+1,B=O+N[0].length,I={from:n.tr.mapping.map(O),to:n.tr.mapping.map(B)},W=a.handler({state:n,range:I,match:N,commands:l,chain:c,can:d,pasteEvent:s,dropEvent:o});f.push(W)})}),f.every(m=>m!==null)}var rb=null,hSe=t=>{var e;const n=new ClipboardEvent("paste",{clipboardData:new DataTransfer});return(e=n.clipboardData)==null||e.setData("text/html",t),n};function pSe(t){const{editor:e,rules:n}=t;let i=null,r=!1,a=!1,s=typeof ClipboardEvent<"u"?new ClipboardEvent("paste"):null,o;try{o=typeof DragEvent<"u"?new DragEvent("drop"):null}catch{o=null}const l=({state:d,from:f,to:p,rule:m,pasteEvt:y})=>{const b=d.tr,x=MS({state:d,transaction:b});if(!(!fSe({editor:e,state:x,from:Math.max(f-1,0),to:p.b-1,rule:m,pasteEvent:y,dropEvent:o})||!b.steps.length)){try{o=typeof DragEvent<"u"?new DragEvent("drop"):null}catch{o=null}return s=typeof ClipboardEvent<"u"?new ClipboardEvent("paste"):null,b}};return n.map(d=>new di({view(f){const p=y=>{var b;i=(b=f.dom.parentElement)!=null&&b.contains(y.target)?f.dom.parentElement:null,i&&(rb=e)},m=()=>{rb&&(rb=null)};return window.addEventListener("dragstart",p),window.addEventListener("dragend",m),{destroy(){window.removeEventListener("dragstart",p),window.removeEventListener("dragend",m)}}},props:{handleDOMEvents:{drop:(f,p)=>{if(a=i===f.dom.parentElement,o=p,!a){const m=rb;m?.isEditable&&setTimeout(()=>{const y=m.state.selection;y&&m.commands.deleteRange({from:y.from,to:y.to})},10)}return!1},paste:(f,p)=>{var m;const y=(m=p.clipboardData)==null?void 0:m.getData("text/html");return s=p,r=!!y?.includes("data-pm-slice"),!1}}},appendTransaction:(f,p,m)=>{const y=f[0],b=y.getMeta("uiEvent")==="paste"&&!r,x=y.getMeta("uiEvent")==="drop"&&!a,v=y.getMeta("applyPasteRules"),w=!!v;if(!b&&!x&&!w)return;if(w){let{text:T}=v;typeof T=="string"?T=T:T=RP(lt.from(T),m.schema);const{from:P}=v,R=P+T.length,U=hSe(T);return l({rule:d,state:m,from:P,to:{b:R},pasteEvt:U})}const M=p.doc.content.findDiffStart(m.doc.content),E=p.doc.content.findDiffEnd(m.doc.content);if(!(!cSe(M)||!E||M===E.b))return l({rule:d,state:m,from:M,to:E,pasteEvt:s})}}))}var NS=class{constructor(t,e){this.splittableMarks=[],this.editor=e,this.baseExtensions=t,this.extensions=SW(t),this.schema=T1e(this.extensions,e),this.setupExtensions()}get commands(){return this.extensions.reduce((t,e)=>{const n={name:e.name,options:e.options,storage:this.editor.extensionStorage[e.name],editor:this.editor,type:bT(e.name,this.schema)},i=kt(e,"addCommands",n);return i?{...t,...i()}:t},{})}get plugins(){const{editor:t}=this;return NP([...this.extensions].reverse()).flatMap(i=>{const r={name:i.name,options:i.options,storage:this.editor.extensionStorage[i.name],editor:t,type:bT(i.name,this.schema)},a=[],s=kt(i,"addKeyboardShortcuts",r);let o={};if(i.type==="mark"&&kt(i,"exitable",r)&&(o.ArrowRight=()=>Hu.handleExit({editor:t,mark:i})),s){const p=Object.fromEntries(Object.entries(s()).map(([m,y])=>[m,()=>y({editor:t})]));o={...o,...p}}const l=N_e(o);a.push(l);const c=kt(i,"addInputRules",r);if(E5(i,t.options.enableInputRules)&&c){const p=c();if(p&&p.length){const m=oSe({editor:t,rules:p}),y=Array.isArray(m)?m:[m];a.push(...y)}}const d=kt(i,"addPasteRules",r);if(E5(i,t.options.enablePasteRules)&&d){const p=d();if(p&&p.length){const m=pSe({editor:t,rules:p});a.push(...m)}}const f=kt(i,"addProseMirrorPlugins",r);if(f){const p=f();a.push(...p)}return a})}get attributes(){return _W(this.extensions)}get nodeViews(){const{editor:t}=this,{nodeExtensions:e}=Np(this.extensions);return Object.fromEntries(e.filter(n=>!!kt(n,"addNodeView")).map(n=>{const i=this.attributes.filter(l=>l.type===n.name),r={name:n.name,options:n.options,storage:this.editor.extensionStorage[n.name],editor:t,type:Wi(n.name,this.schema)},a=kt(n,"addNodeView",r);if(!a)return[];const s=a();if(!s)return[];const o=(l,c,d,f,p)=>{const m=C_(l,i);return s({node:l,view:c,getPos:d,decorations:f,innerDecorations:p,editor:t,extension:n,HTMLAttributes:m})};return[n.name,o]}))}get markViews(){const{editor:t}=this,{markExtensions:e}=Np(this.extensions);return Object.fromEntries(e.filter(n=>!!kt(n,"addMarkView")).map(n=>{const i=this.attributes.filter(o=>o.type===n.name),r={name:n.name,options:n.options,storage:this.editor.extensionStorage[n.name],editor:t,type:lc(n.name,this.schema)},a=kt(n,"addMarkView",r);if(!a)return[];const s=(o,l,c)=>{const d=C_(o,i);return a()({mark:o,view:l,inline:c,editor:t,extension:n,HTMLAttributes:d,updateAttributes:f=>{RSe(o,t,f)}})};return[n.name,s]}))}setupExtensions(){const t=this.extensions;this.editor.extensionStorage=Object.fromEntries(t.map(e=>[e.name,e.storage])),t.forEach(e=>{var n;const i={name:e.name,options:e.options,storage:this.editor.extensionStorage[e.name],editor:this.editor,type:bT(e.name,this.schema)};e.type==="mark"&&((n=Tn(kt(e,"keepOnSplit",i)))==null||n)&&this.splittableMarks.push(e.name);const r=kt(e,"onBeforeCreate",i),a=kt(e,"onCreate",i),s=kt(e,"onUpdate",i),o=kt(e,"onSelectionUpdate",i),l=kt(e,"onTransaction",i),c=kt(e,"onFocus",i),d=kt(e,"onBlur",i),f=kt(e,"onDestroy",i);r&&this.editor.on("beforeCreate",r),a&&this.editor.on("create",a),s&&this.editor.on("update",s),o&&this.editor.on("selectionUpdate",o),l&&this.editor.on("transaction",l),c&&this.editor.on("focus",c),d&&this.editor.on("blur",d),f&&this.editor.on("destroy",f)})}};NS.resolve=SW;NS.sort=NP;NS.flatten=CP;var mSe={};MP(mSe,{ClipboardTextSerializer:()=>PW,Commands:()=>DW,Delete:()=>OW,Drop:()=>LW,Editable:()=>kW,FocusEvents:()=>UW,Keymap:()=>FW,Paste:()=>zW,Tabindex:()=>BW,TextDirection:()=>jW,focusEventsPluginKey:()=>IW});var Fn=class NW extends DP{constructor(){super(...arguments),this.type="extension"}static create(e={}){const n=typeof e=="function"?e():e;return new NW(n)}configure(e){return super.configure(e)}extend(e){const n=typeof e=="function"?e():e;return super.extend(n)}},PW=Fn.create({name:"clipboardTextSerializer",addOptions(){return{blockSeparator:void 0}},addProseMirrorPlugins(){return[new di({key:new ar("clipboardTextSerializer"),props:{clipboardTextSerializer:()=>{const{editor:t}=this,{state:e,schema:n}=t,{doc:i,selection:r}=e,{ranges:a}=r,s=Math.min(...a.map(d=>d.$from.pos)),o=Math.max(...a.map(d=>d.$to.pos)),l=MW(n);return wW(i,{from:s,to:o},{...this.options.blockSeparator!==void 0?{blockSeparator:this.options.blockSeparator}:{},textSerializers:l})}}})]}}),DW=Fn.create({name:"commands",addCommands(){return{...fW}}}),OW=Fn.create({name:"delete",onUpdate({transaction:t,appendedTransactions:e}){var n,i,r;const a=()=>{var s,o,l,c;if((c=(l=(o=(s=this.editor.options.coreExtensionOptions)==null?void 0:s.delete)==null?void 0:o.filterTransaction)==null?void 0:l.call(o,t))!=null?c:t.getMeta("y-sync$"))return;const d=yW(t.before,[t,...e]);AW(d).forEach(m=>{d.mapping.mapResult(m.oldRange.from).deletedAfter&&d.mapping.mapResult(m.oldRange.to).deletedBefore&&d.before.nodesBetween(m.oldRange.from,m.oldRange.to,(y,b)=>{const x=b+y.nodeSize-2,v=m.oldRange.from<=b&&x<=m.oldRange.to;this.editor.emit("delete",{type:"node",node:y,from:b,to:x,newFrom:d.mapping.map(b),newTo:d.mapping.map(x),deletedRange:m.oldRange,newRange:m.newRange,partial:!v,editor:this.editor,transaction:t,combinedTransform:d})})});const p=d.mapping;d.steps.forEach((m,y)=>{var b,x;if(m instanceof uo){const v=p.slice(y).map(m.from,-1),w=p.slice(y).map(m.to),M=p.invert().map(v,-1),E=p.invert().map(w),T=(b=d.doc.nodeAt(v-1))==null?void 0:b.marks.some(R=>R.eq(m.mark)),P=(x=d.doc.nodeAt(w))==null?void 0:x.marks.some(R=>R.eq(m.mark));this.editor.emit("delete",{type:"mark",mark:m.mark,from:m.from,to:m.to,deletedRange:{from:M,to:E},newRange:{from:v,to:w},partial:!!(P||T),editor:this.editor,transaction:t,combinedTransform:d})}})};(r=(i=(n=this.editor.options.coreExtensionOptions)==null?void 0:n.delete)==null?void 0:i.async)==null||r?setTimeout(a,0):a()}}),LW=Fn.create({name:"drop",addProseMirrorPlugins(){return[new di({key:new ar("tiptapDrop"),props:{handleDrop:(t,e,n,i)=>{this.editor.emit("drop",{editor:this.editor,event:e,slice:n,moved:i})}}})]}}),kW=Fn.create({name:"editable",addProseMirrorPlugins(){return[new di({key:new ar("editable"),props:{editable:()=>this.editor.options.editable}})]}}),IW=new ar("focusEvents"),UW=Fn.create({name:"focusEvents",addProseMirrorPlugins(){const{editor:t}=this;return[new di({key:IW,props:{handleDOMEvents:{focus:(e,n)=>{t.isFocused=!0;const i=t.state.tr.setMeta("focus",{event:n}).setMeta("addToHistory",!1);return e.dispatch(i),!1},blur:(e,n)=>{t.isFocused=!1;const i=t.state.tr.setMeta("blur",{event:n}).setMeta("addToHistory",!1);return e.dispatch(i),!1}}}})]}}),FW=Fn.create({name:"keymap",addKeyboardShortcuts(){const t=()=>this.editor.commands.first(({commands:s})=>[()=>s.undoInputRule(),()=>s.command(({tr:o})=>{const{selection:l,doc:c}=o,{empty:d,$anchor:f}=l,{pos:p,parent:m}=f,y=f.parent.isTextblock&&p>0?o.doc.resolve(p-1):f,b=y.parent.type.spec.isolating,x=f.pos-f.parentOffset,v=b&&y.parent.childCount===1?x===f.pos:en.atStart(c).from===p;return!d||!m.type.isTextblock||m.textContent.length||!v||v&&f.parent.type.name==="paragraph"?!1:s.clearNodes()}),()=>s.deleteSelection(),()=>s.joinBackward(),()=>s.selectNodeBackward()]),e=()=>this.editor.commands.first(({commands:s})=>[()=>s.deleteSelection(),()=>s.deleteCurrentNode(),()=>s.joinForward(),()=>s.selectNodeForward()]),i={Enter:()=>this.editor.commands.first(({commands:s})=>[()=>s.newlineInCode(),()=>s.createParagraphNear(),()=>s.liftEmptyBlock(),()=>s.splitBlock()]),"Mod-Enter":()=>this.editor.commands.exitCode(),Backspace:t,"Mod-Backspace":t,"Shift-Backspace":t,Delete:e,"Mod-Delete":e,"Mod-a":()=>this.editor.commands.selectAll()},r={...i},a={...i,"Ctrl-h":t,"Alt-Backspace":t,"Ctrl-d":e,"Ctrl-Alt-Backspace":e,"Alt-Delete":e,"Alt-d":e,"Ctrl-a":()=>this.editor.commands.selectTextblockStart(),"Ctrl-e":()=>this.editor.commands.selectTextblockEnd()};return TP()||vW()?a:r},addProseMirrorPlugins(){return[new di({key:new ar("clearDocument"),appendTransaction:(t,e,n)=>{if(t.some(b=>b.getMeta("composition")))return;const i=t.some(b=>b.docChanged)&&!e.doc.eq(n.doc),r=t.some(b=>b.getMeta("preventClearDocument"));if(!i||r)return;const{empty:a,from:s,to:o}=e.selection,l=en.atStart(e.doc).from,c=en.atEnd(e.doc).to;if(a||!(s===l&&o===c)||!CS(n.doc))return;const p=n.tr,m=MS({state:n,transaction:p}),{commands:y}=new ES({editor:this.editor,state:m});if(y.clearNodes(),!!p.steps.length)return p}})]}}),zW=Fn.create({name:"paste",addProseMirrorPlugins(){return[new di({key:new ar("tiptapPaste"),props:{handlePaste:(t,e,n)=>{this.editor.emit("paste",{editor:this.editor,event:e,slice:n})}}})]}}),BW=Fn.create({name:"tabindex",addProseMirrorPlugins(){return[new di({key:new ar("tabindex"),props:{attributes:()=>this.editor.isEditable?{tabindex:"0"}:{}}})]}}),jW=Fn.create({name:"textDirection",addOptions(){return{direction:void 0}},addGlobalAttributes(){if(!this.options.direction)return[];const{nodeExtensions:t}=Np(this.extensions);return[{types:t.filter(e=>e.name!=="text").map(e=>e.name),attributes:{dir:{default:this.options.direction,parseHTML:e=>{const n=e.getAttribute("dir");return n&&(n==="ltr"||n==="rtl"||n==="auto")?n:this.options.direction},renderHTML:e=>e.dir?{dir:e.dir}:{}}}}]},addProseMirrorPlugins(){return[new di({key:new ar("textDirection"),props:{attributes:()=>{const t=this.options.direction;return t?{dir:t}:{}}}})]}}),gSe=class Xh{constructor(e,n,i=!1,r=null){this.currentNode=null,this.actualDepth=null,this.isBlock=i,this.resolvedPos=e,this.editor=n,this.currentNode=r}get name(){return this.node.type.name}get node(){return this.currentNode||this.resolvedPos.node()}get element(){return this.editor.view.domAtPos(this.pos).node}get depth(){var e;return(e=this.actualDepth)!=null?e:this.resolvedPos.depth}get pos(){return this.resolvedPos.pos}get content(){return this.node.content}set content(e){let n=this.from,i=this.to;if(this.isBlock){if(this.content.size===0){console.error(`You can’t set content on a block node. Tried to set content on ${this.name} at ${this.pos}`);return}n=this.from+1,i=this.to-1}this.editor.commands.insertContentAt({from:n,to:i},e)}get attributes(){return this.node.attrs}get textContent(){return this.node.textContent}get size(){return this.node.nodeSize}get from(){return this.isBlock?this.pos:this.resolvedPos.start(this.resolvedPos.depth)}get range(){return{from:this.from,to:this.to}}get to(){return this.isBlock?this.pos+this.size:this.resolvedPos.end(this.resolvedPos.depth)+(this.node.isText?0:1)}get parent(){if(this.depth===0)return null;const e=this.resolvedPos.start(this.resolvedPos.depth-1),n=this.resolvedPos.doc.resolve(e);return new Xh(n,this.editor)}get before(){let e=this.resolvedPos.doc.resolve(this.from-(this.isBlock?1:2));return e.depth!==this.depth&&(e=this.resolvedPos.doc.resolve(this.from-3)),new Xh(e,this.editor)}get after(){let e=this.resolvedPos.doc.resolve(this.to+(this.isBlock?2:1));return e.depth!==this.depth&&(e=this.resolvedPos.doc.resolve(this.to+3)),new Xh(e,this.editor)}get children(){const e=[];return this.node.content.forEach((n,i)=>{const r=n.isBlock&&!n.isTextblock,a=n.isAtom&&!n.isText,s=this.pos+i+(a?0:1);if(s<0||s>this.resolvedPos.doc.nodeSize-2)return;const o=this.resolvedPos.doc.resolve(s);if(!r&&o.depth<=this.depth)return;const l=new Xh(o,this.editor,r,r?n:null);r&&(l.actualDepth=this.depth+1),e.push(new Xh(o,this.editor,r,r?n:null))}),e}get firstChild(){return this.children[0]||null}get lastChild(){const e=this.children;return e[e.length-1]||null}closest(e,n={}){let i=null,r=this.parent;for(;r&&!i;){if(r.node.type.name===e)if(Object.keys(n).length>0){const a=r.node.attrs,s=Object.keys(n);for(let o=0;o<s.length;o+=1){const l=s[o];if(a[l]!==n[l])break}}else i=r;r=r.parent}return i}querySelector(e,n={}){return this.querySelectorAll(e,n,!0)[0]||null}querySelectorAll(e,n={},i=!1){let r=[];if(!this.children||this.children.length===0)return r;const a=Object.keys(n);return this.children.forEach(s=>{i&&r.length>0||(s.node.type.name===e&&a.every(l=>n[l]===s.node.attrs[l])&&r.push(s),!(i&&r.length>0)&&(r=r.concat(s.querySelectorAll(e,n,i))))}),r}setAttribute(e){const{tr:n}=this.editor.state;n.setNodeMarkup(this.from,void 0,{...this.node.attrs,...e}),this.editor.view.dispatch(n)}},vSe=`.ProseMirror {
  8070. position: relative;
  8071. }
  8072. .ProseMirror {
  8073. word-wrap: break-word;
  8074. white-space: pre-wrap;
  8075. white-space: break-spaces;
  8076. -webkit-font-variant-ligatures: none;
  8077. font-variant-ligatures: none;
  8078. font-feature-settings: "liga" 0; /* the above doesn't seem to work in Edge */
  8079. }
  8080. .ProseMirror [contenteditable="false"] {
  8081. white-space: normal;
  8082. }
  8083. .ProseMirror [contenteditable="false"] [contenteditable="true"] {
  8084. white-space: pre-wrap;
  8085. }
  8086. .ProseMirror pre {
  8087. white-space: pre-wrap;
  8088. }
  8089. img.ProseMirror-separator {
  8090. display: inline !important;
  8091. border: none !important;
  8092. margin: 0 !important;
  8093. width: 0 !important;
  8094. height: 0 !important;
  8095. }
  8096. .ProseMirror-gapcursor {
  8097. display: none;
  8098. pointer-events: none;
  8099. position: absolute;
  8100. margin: 0;
  8101. }
  8102. .ProseMirror-gapcursor:after {
  8103. content: "";
  8104. display: block;
  8105. position: absolute;
  8106. top: -2px;
  8107. width: 20px;
  8108. border-top: 1px solid black;
  8109. animation: ProseMirror-cursor-blink 1.1s steps(2, start) infinite;
  8110. }
  8111. @keyframes ProseMirror-cursor-blink {
  8112. to {
  8113. visibility: hidden;
  8114. }
  8115. }
  8116. .ProseMirror-hideselection *::selection {
  8117. background: transparent;
  8118. }
  8119. .ProseMirror-hideselection *::-moz-selection {
  8120. background: transparent;
  8121. }
  8122. .ProseMirror-hideselection * {
  8123. caret-color: transparent;
  8124. }
  8125. .ProseMirror-focused .ProseMirror-gapcursor {
  8126. display: block;
  8127. }`;function xSe(t,e,n){const i=document.querySelector("style[data-tiptap-style]");if(i!==null)return i;const r=document.createElement("style");return e&&r.setAttribute("nonce",e),r.setAttribute("data-tiptap-style",""),r.innerHTML=t,document.getElementsByTagName("head")[0].appendChild(r),r}var ySe=class extends aSe{constructor(t={}){super(),this.css=null,this.className="tiptap",this.editorView=null,this.isFocused=!1,this.isInitialized=!1,this.extensionStorage={},this.instanceId=Math.random().toString(36).slice(2,9),this.options={element:typeof document<"u"?document.createElement("div"):null,content:"",injectCSS:!0,injectNonce:void 0,extensions:[],autofocus:!1,editable:!0,textDirection:void 0,editorProps:{},parseOptions:{},coreExtensionOptions:{},enableInputRules:!0,enablePasteRules:!0,enableCoreExtensions:!0,enableContentCheck:!1,emitContentError:!1,onBeforeCreate:()=>null,onCreate:()=>null,onMount:()=>null,onUnmount:()=>null,onUpdate:()=>null,onSelectionUpdate:()=>null,onTransaction:()=>null,onFocus:()=>null,onBlur:()=>null,onDestroy:()=>null,onContentError:({error:i})=>{throw i},onPaste:()=>null,onDrop:()=>null,onDelete:()=>null},this.isCapturingTransaction=!1,this.capturedTransaction=null,this.setOptions(t),this.createExtensionManager(),this.createCommandManager(),this.createSchema(),this.on("beforeCreate",this.options.onBeforeCreate),this.emit("beforeCreate",{editor:this}),this.on("mount",this.options.onMount),this.on("unmount",this.options.onUnmount),this.on("contentError",this.options.onContentError),this.on("create",this.options.onCreate),this.on("update",this.options.onUpdate),this.on("selectionUpdate",this.options.onSelectionUpdate),this.on("transaction",this.options.onTransaction),this.on("focus",this.options.onFocus),this.on("blur",this.options.onBlur),this.on("destroy",this.options.onDestroy),this.on("drop",({event:i,slice:r,moved:a})=>this.options.onDrop(i,r,a)),this.on("paste",({event:i,slice:r})=>this.options.onPaste(i,r)),this.on("delete",this.options.onDelete);const e=this.createDoc(),n=mW(e,this.options.autofocus);this.editorState=ep.create({doc:e,schema:this.schema,selection:n||void 0}),this.options.element&&this.mount(this.options.element)}mount(t){if(typeof document>"u")throw new Error("[tiptap error]: The editor cannot be mounted because there is no 'document' defined in this environment.");this.createView(t),this.emit("mount",{editor:this}),this.css&&!document.head.contains(this.css)&&document.head.appendChild(this.css),window.setTimeout(()=>{this.isDestroyed||(this.options.autofocus!==!1&&this.options.autofocus!==null&&this.commands.focus(this.options.autofocus),this.emit("create",{editor:this}),this.isInitialized=!0)},0)}unmount(){if(this.editorView){const t=this.editorView.dom;t?.editor&&delete t.editor,this.editorView.destroy()}if(this.editorView=null,this.isInitialized=!1,this.css&&!document.querySelectorAll(`.${this.className}`).length)try{typeof this.css.remove=="function"?this.css.remove():this.css.parentNode&&this.css.parentNode.removeChild(this.css)}catch(t){console.warn("Failed to remove CSS element:",t)}this.css=null,this.emit("unmount",{editor:this})}get storage(){return this.extensionStorage}get commands(){return this.commandManager.commands}chain(){return this.commandManager.chain()}can(){return this.commandManager.can()}injectCSS(){this.options.injectCSS&&typeof document<"u"&&(this.css=xSe(vSe,this.options.injectNonce))}setOptions(t={}){this.options={...this.options,...t},!(!this.editorView||!this.state||this.isDestroyed)&&(this.options.editorProps&&this.view.setProps(this.options.editorProps),this.view.updateState(this.state))}setEditable(t,e=!0){this.setOptions({editable:t}),e&&this.emit("update",{editor:this,transaction:this.state.tr,appendedTransactions:[]})}get isEditable(){return this.options.editable&&this.view&&this.view.editable}get view(){return this.editorView?this.editorView:new Proxy({state:this.editorState,updateState:t=>{this.editorState=t},dispatch:t=>{this.dispatchTransaction(t)},composing:!1,dragging:null,editable:!0,isDestroyed:!1},{get:(t,e)=>{if(this.editorView)return this.editorView[e];if(e==="state")return this.editorState;if(e in t)return Reflect.get(t,e);throw new Error(`[tiptap error]: The editor view is not available. Cannot access view['${e}']. The editor may not be mounted yet.`)}})}get state(){return this.editorView&&(this.editorState=this.view.state),this.editorState}registerPlugin(t,e){const n=bW(e)?e(t,[...this.state.plugins]):[...this.state.plugins,t],i=this.state.reconfigure({plugins:n});return this.view.updateState(i),i}unregisterPlugin(t){if(this.isDestroyed)return;const e=this.state.plugins;let n=e;if([].concat(t).forEach(r=>{const a=typeof r=="string"?`${r}$`:r.key;n=n.filter(s=>!s.key.startsWith(a))}),e.length===n.length)return;const i=this.state.reconfigure({plugins:n});return this.view.updateState(i),i}createExtensionManager(){var t,e;const i=[...this.options.enableCoreExtensions?[kW,PW.configure({blockSeparator:(e=(t=this.options.coreExtensionOptions)==null?void 0:t.clipboardTextSerializer)==null?void 0:e.blockSeparator}),DW,UW,FW,BW,LW,zW,OW,jW.configure({direction:this.options.textDirection})].filter(r=>typeof this.options.enableCoreExtensions=="object"?this.options.enableCoreExtensions[r.name]!==!1:!0):[],...this.options.extensions].filter(r=>["extension","node","mark"].includes(r?.type));this.extensionManager=new NS(i,this)}createCommandManager(){this.commandManager=new ES({editor:this})}createSchema(){this.schema=this.extensionManager.schema}createDoc(){let t;try{t=ZR(this.options.content,this.schema,this.options.parseOptions,{errorOnInvalidContent:this.options.enableContentCheck})}catch(e){if(!(e instanceof Error)||!["[tiptap error]: Invalid JSON content","[tiptap error]: Invalid HTML content"].includes(e.message))throw e;this.emit("contentError",{editor:this,error:e,disableCollaboration:()=>{"collaboration"in this.storage&&typeof this.storage.collaboration=="object"&&this.storage.collaboration&&(this.storage.collaboration.isDisabled=!0),this.options.extensions=this.options.extensions.filter(n=>n.name!=="collaboration"),this.createExtensionManager()}}),t=ZR(this.options.content,this.schema,this.options.parseOptions,{errorOnInvalidContent:!1})}return t}createView(t){var e;this.editorView=new uW(t,{...this.options.editorProps,attributes:{role:"textbox",...(e=this.options.editorProps)==null?void 0:e.attributes},dispatchTransaction:this.dispatchTransaction.bind(this),state:this.editorState,markViews:this.extensionManager.markViews,nodeViews:this.extensionManager.nodeViews});const n=this.state.reconfigure({plugins:this.extensionManager.plugins});this.view.updateState(n),this.prependClass(),this.injectCSS();const i=this.view.dom;i.editor=this}createNodeViews(){this.view.isDestroyed||this.view.setProps({markViews:this.extensionManager.markViews,nodeViews:this.extensionManager.nodeViews})}prependClass(){this.view.dom.className=`${this.className} ${this.view.dom.className}`}captureTransaction(t){this.isCapturingTransaction=!0,t(),this.isCapturingTransaction=!1;const e=this.capturedTransaction;return this.capturedTransaction=null,e}dispatchTransaction(t){if(this.view.isDestroyed)return;if(this.isCapturingTransaction){if(!this.capturedTransaction){this.capturedTransaction=t;return}t.steps.forEach(c=>{var d;return(d=this.capturedTransaction)==null?void 0:d.step(c)});return}const{state:e,transactions:n}=this.state.applyTransaction(t),i=!this.state.selection.eq(e.selection),r=n.includes(t),a=this.state;if(this.emit("beforeTransaction",{editor:this,transaction:t,nextState:e}),!r)return;this.view.updateState(e),this.emit("transaction",{editor:this,transaction:t,appendedTransactions:n.slice(1)}),i&&this.emit("selectionUpdate",{editor:this,transaction:t});const s=n.findLast(c=>c.getMeta("focus")||c.getMeta("blur")),o=s?.getMeta("focus"),l=s?.getMeta("blur");o&&this.emit("focus",{editor:this,event:o.event,transaction:s}),l&&this.emit("blur",{editor:this,event:l.event,transaction:s}),!(t.getMeta("preventUpdate")||!n.some(c=>c.docChanged)||a.doc.eq(e.doc))&&this.emit("update",{editor:this,transaction:t,appendedTransactions:n.slice(1)})}getAttributes(t){return EW(this.state,t)}isActive(t,e){const n=typeof t=="string"?t:null,i=typeof t=="string"?e:t;return k1e(this.state,n,i)}getJSON(){return this.state.doc.toJSON()}getHTML(){return RP(this.state.doc.content,this.schema)}getText(t){const{blockSeparator:e=`
  8128. `,textSerializers:n={}}=t||{};return R1e(this.state.doc,{blockSeparator:e,textSerializers:{...MW(this.schema),...n}})}get isEmpty(){return CS(this.state.doc)}destroy(){this.emit("destroy"),this.unmount(),this.removeAllListeners()}get isDestroyed(){var t,e;return(e=(t=this.editorView)==null?void 0:t.isDestroyed)!=null?e:!0}$node(t,e){var n;return((n=this.$doc)==null?void 0:n.querySelector(t,e))||null}$nodes(t,e){var n;return((n=this.$doc)==null?void 0:n.querySelectorAll(t,e))||null}$pos(t){const e=this.state.doc.resolve(t);return new gSe(e,this)}get $doc(){return this.$pos(0)}};function Pp(t){return new RS({find:t.find,handler:({state:e,range:n,match:i})=>{const r=Tn(t.getAttributes,void 0,i);if(r===!1||r===null)return null;const{tr:a}=e,s=i[i.length-1],o=i[0];if(s){const l=o.search(/\S/),c=n.from+o.indexOf(s),d=c+s.length;if(PP(n.from,n.to,e.doc).filter(m=>m.mark.type.excluded.find(b=>b===t.type&&b!==m.mark.type)).filter(m=>m.to>c).length)return null;d<n.to&&a.delete(d,n.to),c>n.from&&a.delete(n.from+l,c);const p=n.from+l+s.length;a.addMark(n.from+l,p,t.type.create(r||{})),a.removeStoredMark(t.type)}},undoable:t.undoable})}function HW(t){return new RS({find:t.find,handler:({state:e,range:n,match:i})=>{const r=Tn(t.getAttributes,void 0,i)||{},{tr:a}=e,s=n.from;let o=n.to;const l=t.type.create(r);if(i[1]){const c=i[0].lastIndexOf(i[1]);let d=s+c;d>o?d=o:o=d+i[1].length;const f=i[0][i[0].length-1];a.insertText(f,s+i[0].length-1),a.replaceWith(d,o,l)}else if(i[0]){const c=t.type.isInline?s:s-1;a.insert(c,t.type.create(r)).delete(a.mapping.map(s),a.mapping.map(o))}a.scrollIntoView()},undoable:t.undoable})}function QR(t){return new RS({find:t.find,handler:({state:e,range:n,match:i})=>{const r=e.doc.resolve(n.from),a=Tn(t.getAttributes,void 0,i)||{};if(!r.node(-1).canReplaceWith(r.index(-1),r.indexAfter(-1),t.type))return null;e.tr.delete(n.from,n.to).setBlockType(n.from,n.from,t.type,a)},undoable:t.undoable})}function Dp(t){return new RS({find:t.find,handler:({state:e,range:n,match:i,chain:r})=>{const a=Tn(t.getAttributes,void 0,i)||{},s=e.tr.delete(n.from,n.to),l=s.doc.resolve(n.from).blockRange(),c=l&&lP(l,t.type,a);if(!c)return null;if(s.wrap(l,c),t.keepMarks&&t.editor){const{selection:f,storedMarks:p}=e,{splittableMarks:m}=t.editor.extensionManager,y=p||f.$to.parentOffset&&f.$from.marks();if(y){const b=y.filter(x=>m.includes(x.type.name));s.ensureMarks(b)}}if(t.keepAttributes){const f=t.type.name==="bulletList"||t.type.name==="orderedList"?"listItem":"taskList";r().updateAttributes(f,a).run()}const d=s.doc.resolve(n.from-1).nodeBefore;d&&d.type===t.type&&Bu(s.doc,n.from-1)&&(!t.joinPredicate||t.joinPredicate(i,d))&&s.join(n.from-1)},undoable:t.undoable})}var bSe=t=>"touches"in t,_Se=class{constructor(t){this.directions=["bottom-left","bottom-right","top-left","top-right"],this.minSize={height:8,width:8},this.preserveAspectRatio=!1,this.classNames={container:"",wrapper:"",handle:"",resizing:""},this.initialWidth=0,this.initialHeight=0,this.aspectRatio=1,this.isResizing=!1,this.activeHandle=null,this.startX=0,this.startY=0,this.startWidth=0,this.startHeight=0,this.isShiftKeyPressed=!1,this.handleMouseMove=s=>{if(!this.isResizing||!this.activeHandle)return;const o=s.clientX-this.startX,l=s.clientY-this.startY;this.handleResize(o,l)},this.handleTouchMove=s=>{if(!this.isResizing||!this.activeHandle)return;const o=s.touches[0];if(!o)return;const l=o.clientX-this.startX,c=o.clientY-this.startY;this.handleResize(l,c)},this.handleMouseUp=()=>{if(!this.isResizing)return;const s=this.element.offsetWidth,o=this.element.offsetHeight;this.onCommit(s,o),this.isResizing=!1,this.activeHandle=null,this.container.dataset.resizeState="false",this.classNames.resizing&&this.container.classList.remove(this.classNames.resizing),document.removeEventListener("mousemove",this.handleMouseMove),document.removeEventListener("mouseup",this.handleMouseUp),document.removeEventListener("keydown",this.handleKeyDown),document.removeEventListener("keyup",this.handleKeyUp)},this.handleKeyDown=s=>{s.key==="Shift"&&(this.isShiftKeyPressed=!0)},this.handleKeyUp=s=>{s.key==="Shift"&&(this.isShiftKeyPressed=!1)};var e,n,i,r,a;this.node=t.node,this.element=t.element,this.contentElement=t.contentElement,this.getPos=t.getPos,this.onResize=t.onResize,this.onCommit=t.onCommit,this.onUpdate=t.onUpdate,(e=t.options)!=null&&e.min&&(this.minSize={...this.minSize,...t.options.min}),(n=t.options)!=null&&n.max&&(this.maxSize=t.options.max),(i=t?.options)!=null&&i.directions&&(this.directions=t.options.directions),(r=t.options)!=null&&r.preserveAspectRatio&&(this.preserveAspectRatio=t.options.preserveAspectRatio),(a=t.options)!=null&&a.className&&(this.classNames={container:t.options.className.container||"",wrapper:t.options.className.wrapper||"",handle:t.options.className.handle||"",resizing:t.options.className.resizing||""}),this.wrapper=this.createWrapper(),this.container=this.createContainer(),this.applyInitialSize(),this.attachHandles()}get dom(){return this.container}get contentDOM(){return this.contentElement}update(t,e,n){return t.type!==this.node.type?!1:(this.node=t,this.onUpdate?this.onUpdate(t,e,n):!0)}destroy(){this.isResizing&&(this.container.dataset.resizeState="false",this.classNames.resizing&&this.container.classList.remove(this.classNames.resizing),document.removeEventListener("mousemove",this.handleMouseMove),document.removeEventListener("mouseup",this.handleMouseUp),document.removeEventListener("keydown",this.handleKeyDown),document.removeEventListener("keyup",this.handleKeyUp),this.isResizing=!1,this.activeHandle=null),this.container.remove()}createContainer(){const t=document.createElement("div");return t.dataset.resizeContainer="",t.dataset.node=this.node.type.name,t.style.display="flex",t.style.justifyContent="flex-start",t.style.alignItems="flex-start",this.classNames.container&&(t.className=this.classNames.container),t.appendChild(this.wrapper),t}createWrapper(){const t=document.createElement("div");return t.style.position="relative",t.style.display="block",t.dataset.resizeWrapper="",this.classNames.wrapper&&(t.className=this.classNames.wrapper),t.appendChild(this.element),t}createHandle(t){const e=document.createElement("div");return e.dataset.resizeHandle=t,e.style.position="absolute",this.classNames.handle&&(e.className=this.classNames.handle),e}positionHandle(t,e){const n=e.includes("top"),i=e.includes("bottom"),r=e.includes("left"),a=e.includes("right");n&&(t.style.top="0"),i&&(t.style.bottom="0"),r&&(t.style.left="0"),a&&(t.style.right="0"),(e==="top"||e==="bottom")&&(t.style.left="0",t.style.right="0"),(e==="left"||e==="right")&&(t.style.top="0",t.style.bottom="0")}attachHandles(){this.directions.forEach(t=>{const e=this.createHandle(t);this.positionHandle(e,t),e.addEventListener("mousedown",n=>this.handleResizeStart(n,t)),e.addEventListener("touchstart",n=>this.handleResizeStart(n,t)),this.wrapper.appendChild(e)})}applyInitialSize(){const t=this.node.attrs.width,e=this.node.attrs.height;t?(this.element.style.width=`${t}px`,this.initialWidth=t):this.initialWidth=this.element.offsetWidth,e?(this.element.style.height=`${e}px`,this.initialHeight=e):this.initialHeight=this.element.offsetHeight,this.initialWidth>0&&this.initialHeight>0&&(this.aspectRatio=this.initialWidth/this.initialHeight)}handleResizeStart(t,e){t.preventDefault(),t.stopPropagation(),this.isResizing=!0,this.activeHandle=e,bSe(t)?(this.startX=t.touches[0].clientX,this.startY=t.touches[0].clientY):(this.startX=t.clientX,this.startY=t.clientY),this.startWidth=this.element.offsetWidth,this.startHeight=this.element.offsetHeight,this.startWidth>0&&this.startHeight>0&&(this.aspectRatio=this.startWidth/this.startHeight),this.getPos(),this.container.dataset.resizeState="true",this.classNames.resizing&&this.container.classList.add(this.classNames.resizing),document.addEventListener("mousemove",this.handleMouseMove),document.addEventListener("touchmove",this.handleTouchMove),document.addEventListener("mouseup",this.handleMouseUp),document.addEventListener("keydown",this.handleKeyDown),document.addEventListener("keyup",this.handleKeyUp)}handleResize(t,e){if(!this.activeHandle)return;const n=this.preserveAspectRatio||this.isShiftKeyPressed,{width:i,height:r}=this.calculateNewDimensions(this.activeHandle,t,e),a=this.applyConstraints(i,r,n);this.element.style.width=`${a.width}px`,this.element.style.height=`${a.height}px`,this.onResize&&this.onResize(a.width,a.height)}calculateNewDimensions(t,e,n){let i=this.startWidth,r=this.startHeight;const a=t.includes("right"),s=t.includes("left"),o=t.includes("bottom"),l=t.includes("top");return a?i=this.startWidth+e:s&&(i=this.startWidth-e),o?r=this.startHeight+n:l&&(r=this.startHeight-n),(t==="right"||t==="left")&&(i=this.startWidth+(a?e:-e)),(t==="top"||t==="bottom")&&(r=this.startHeight+(o?n:-n)),this.preserveAspectRatio||this.isShiftKeyPressed?this.applyAspectRatio(i,r,t):{width:i,height:r}}applyConstraints(t,e,n){var i,r,a,s;if(!n){let c=Math.max(this.minSize.width,t),d=Math.max(this.minSize.height,e);return(i=this.maxSize)!=null&&i.width&&(c=Math.min(this.maxSize.width,c)),(r=this.maxSize)!=null&&r.height&&(d=Math.min(this.maxSize.height,d)),{width:c,height:d}}let o=t,l=e;return o<this.minSize.width&&(o=this.minSize.width,l=o/this.aspectRatio),l<this.minSize.height&&(l=this.minSize.height,o=l*this.aspectRatio),(a=this.maxSize)!=null&&a.width&&o>this.maxSize.width&&(o=this.maxSize.width,l=o/this.aspectRatio),(s=this.maxSize)!=null&&s.height&&l>this.maxSize.height&&(l=this.maxSize.height,o=l*this.aspectRatio),{width:o,height:l}}applyAspectRatio(t,e,n){const i=n==="left"||n==="right",r=n==="top"||n==="bottom";return i?{width:t,height:t/this.aspectRatio}:r?{width:e*this.aspectRatio,height:e}:{width:t,height:t/this.aspectRatio}}};function SSe(t,e){const{selection:n}=t,{$from:i}=n;if(n instanceof It){const a=i.index();return i.parent.canReplaceWith(a,a+1,e)}let r=i.depth;for(;r>=0;){const a=i.index(r);if(i.node(r).contentMatchAt(a).matchType(e))return!0;r-=1}return!1}var wSe={};MP(wSe,{createAtomBlockMarkdownSpec:()=>MSe,createBlockMarkdownSpec:()=>ESe,createInlineMarkdownSpec:()=>CSe,parseAttributes:()=>OP,parseIndentedBlocks:()=>e3,renderNestedMarkdownContent:()=>kP,serializeAttributes:()=>LP});function OP(t){if(!t?.trim())return{};const e={},n=[],i=t.replace(/["']([^"']*)["']/g,c=>(n.push(c),`__QUOTED_${n.length-1}__`)),r=i.match(/(?:^|\s)\.([a-zA-Z][\w-]*)/g);if(r){const c=r.map(d=>d.trim().slice(1));e.class=c.join(" ")}const a=i.match(/(?:^|\s)#([a-zA-Z][\w-]*)/);a&&(e.id=a[1]);const s=/([a-zA-Z][\w-]*)\s*=\s*(__QUOTED_\d+__)/g;Array.from(i.matchAll(s)).forEach(([,c,d])=>{var f;const p=parseInt(((f=d.match(/__QUOTED_(\d+)__/))==null?void 0:f[1])||"0",10),m=n[p];m&&(e[c]=m.slice(1,-1))});const l=i.replace(/(?:^|\s)\.([a-zA-Z][\w-]*)/g,"").replace(/(?:^|\s)#([a-zA-Z][\w-]*)/g,"").replace(/([a-zA-Z][\w-]*)\s*=\s*__QUOTED_\d+__/g,"").trim();return 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  8147. `,`
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  8154. `,`
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O0={defaultProtocol:"http",events:null,format:L5,formatHref:L5,nl2br:!1,tagName:"a",target:null,rel:null,validate:!0,truncate:1/0,className:null,attributes:null,ignoreTags:[],render:null};function HP(t,e=null){let n=Object.assign({},O0);t&&(n=Object.assign(n,t instanceof HP?t.o:t));const i=n.ignoreTags,r=[];for(let a=0;a<i.length;a++)r.push(i[a].toUpperCase());this.o=n,e&&(this.defaultRender=e),this.ignoreTags=r}HP.prototype={o:O0,ignoreTags:[],defaultRender(t){return t},check(t){return this.get("validate",t.toString(),t)},get(t,e,n){const i=e!=null;let r=this.o[t];return r&&(typeof r=="object"?(r=n.t in r?r[n.t]:O0[t],typeof r=="function"&&i&&(r=r(e,n))):typeof r=="function"&&i&&(r=r(e,n.t,n)),r)},getObj(t,e,n){let i=this.o[t];return typeof i=="function"&&e!=null&&(i=i(e,n.t,n)),i},render(t){const e=t.render(this);return(this.get("render",null,t)||this.defaultRender)(e,t.t,t)}};function L5(t){return t}function QW(t,e){this.t="token",this.v=t,this.tk=e}QW.prototype={isLink:!1,toString(){return this.v},toHref(t){return this.toString()},toFormattedString(t){const e=this.toString(),n=t.get("truncate",e,this),i=t.get("format",e,this);return n&&i.length>n?i.substring(0,n)+"…":i},toFormattedHref(t){return t.get("formatHref",this.toHref(t.get("defaultProtocol")),this)},startIndex(){return this.tk[0].s},endIndex(){return this.tk[this.tk.length-1].e},toObject(t=O0.defaultProtocol){return{type:this.t,value:this.toString(),isLink:this.isLink,href:this.toHref(t),start:this.startIndex(),end:this.endIndex()}},toFormattedObject(t){return{type:this.t,value:this.toFormattedString(t),isLink:this.isLink,href:this.toFormattedHref(t),start:this.startIndex(),end:this.endIndex()}},validate(t){return t.get("validate",this.toString(),this)},render(t){const e=this,n=this.toHref(t.get("defaultProtocol")),i=t.get("formatHref",n,this),r=t.get("tagName",n,e),a=this.toFormattedString(t),s={},o=t.get("className",n,e),l=t.get("target",n,e),c=t.get("rel",n,e),d=t.getObj("attributes",n,e),f=t.getObj("events",n,e);return s.href=i,o&&(s.class=o),l&&(s.target=l),c&&(s.rel=c),d&&Object.assign(s,d),{tagName:r,attributes:s,content:a,eventListeners:f}}};function PS(t,e){class n extends QW{constructor(r,a){super(r,a),this.t=t}}for(const i in e)n.prototype[i]=e[i];return n.t=t,n}const k5=PS("email",{isLink:!0,toHref(){return"mailto:"+this.toString()}}),I5=PS("text"),Rwe=PS("nl"),ob=PS("url",{isLink:!0,toHref(t=O0.defaultProtocol){return this.hasProtocol()?this.v:`${t}://${this.v}`},hasProtocol(){const t=this.tk;return t.length>=2&&t[0].t!==D0&&t[1].t===du}}),ys=t=>new Ra(t);function Nwe({groups:t}){const e=t.domain.concat([G_,W_,ru,q_,X_,Y_,K_,Z_,ws,IP,t0,J_,Q_,e1,Co,n1,i0,t1]),n=[$_,du,FP,To,zP,t0,n0,BP,jP,L_,k_,Qg,e0,P_,N_,D_,O_,I_,U_,F_,z_,B_,j_,H_,V_],i=[G_,$_,W_,q_,X_,Y_,K_,Z_,ws,Qg,e0,t0,J_,Q_,e1,n0,Co,n1,i0,t1],r=ys(),a=ht(r,i0);Kt(a,i,a),Kt(a,t.domain,a);const s=ys(),o=ys(),l=ys();Kt(r,t.domain,s),Kt(r,t.scheme,o),Kt(r,t.slashscheme,l),Kt(s,i,a),Kt(s,t.domain,s);const c=ht(s,ru);ht(a,ru,c),ht(o,ru,c),ht(l,ru,c);const d=ht(a,To);Kt(d,i,a),Kt(d,t.domain,a);const f=ys();Kt(c,t.domain,f),Kt(f,t.domain,f);const p=ht(f,To);Kt(p,t.domain,f);const m=ys(k5);Kt(p,t.tld,m),Kt(p,t.utld,m),ht(c,D0,m);const y=ht(f,ws);ht(y,ws,y),Kt(y,t.domain,f),Kt(m,t.domain,f),ht(m,To,p),ht(m,ws,y);const b=ht(m,du);Kt(b,t.numeric,k5);const x=ht(s,ws),v=ht(s,To);ht(x,ws,x),Kt(x,t.domain,s),Kt(v,i,a),Kt(v,t.domain,s);const w=ys(ob);Kt(v,t.tld,w),Kt(v,t.utld,w),Kt(w,t.domain,s),Kt(w,i,a),ht(w,To,v),ht(w,ws,x),ht(w,ru,c);const M=ht(w,du),E=ys(ob);Kt(M,t.numeric,E);const T=ys(ob),P=ys();Kt(T,e,T),Kt(T,n,P),Kt(P,e,T),Kt(P,n,P),ht(w,Co,T),ht(E,Co,T);const R=ht(o,du),U=ht(l,du),N=ht(U,Co),O=ht(N,Co);Kt(o,t.domain,s),ht(o,To,v),ht(o,ws,x),Kt(l,t.domain,s),ht(l,To,v),ht(l,ws,x),Kt(R,t.domain,T),ht(R,Co,T),ht(R,n0,T),Kt(O,t.domain,T),Kt(O,e,T),ht(O,Co,T);const B=[[Qg,e0],[N_,P_],[D_,O_],[L_,k_],[I_,U_],[F_,z_],[B_,j_],[H_,V_]];for(let I=0;I<B.length;I++){const[W,L]=B[I],$=ht(T,W);ht(P,W,$),ht($,L,T);const q=ys(ob);Kt($,e,q);const G=ys();Kt($,n),Kt(q,e,q),Kt(q,n,G),Kt(G,e,q),Kt(G,n,G),ht(q,L,T),ht(G,L,T)}return ht(r,D0,w),ht(r,UP,Rwe),{start:r,tokens:ZW}}function Pwe(t,e,n){let i=n.length,r=0,a=[],s=[];for(;r<i;){let o=t,l=null,c=null,d=0,f=null,p=-1;for(;r<i&&!(l=o.go(n[r].t));)s.push(n[r++]);for(;r<i&&(c=l||o.go(n[r].t));)l=null,o=c,o.accepts()?(p=0,f=o):p>=0&&p++,r++,d++;if(p<0)r-=d,r<i&&(s.push(n[r]),r++);else{s.length>0&&(a.push(DT(I5,e,s)),s=[]),r-=p,d-=p;const m=f.t,y=n.slice(r-d,r);a.push(DT(m,e,y))}}return s.length>0&&a.push(DT(I5,e,s)),a}function DT(t,e,n){const i=n[0].s,r=n[n.length-1].e,a=e.slice(i,r);return new t(a,n)}const Dwe=typeof console<"u"&&console&&console.warn||(()=>{}),Owe="until manual call of linkify.init(). Register all schemes and plugins before invoking linkify the first time.",Zn={scanner:null,parser:null,tokenQueue:[],pluginQueue:[],customSchemes:[],initialized:!1};function Lwe(){return Ra.groups={},Zn.scanner=null,Zn.parser=null,Zn.tokenQueue=[],Zn.pluginQueue=[],Zn.customSchemes=[],Zn.initialized=!1,Zn}function U5(t,e=!1){if(Zn.initialized&&Dwe(`linkifyjs: already initialized - will not register custom scheme "${t}" ${Owe}`),!/^[0-9a-z]+(-[0-9a-z]+)*$/.test(t))throw new Error(`linkifyjs: incorrect scheme format.
  8164. 1. Must only contain digits, lowercase ASCII letters or "-"
  8165. 2. Cannot start or end with "-"
  8166. 3. "-" cannot repeat`);Zn.customSchemes.push([t,e])}function kwe(){Zn.scanner=Twe(Zn.customSchemes);for(let t=0;t<Zn.tokenQueue.length;t++)Zn.tokenQueue[t][1]({scanner:Zn.scanner});Zn.parser=Nwe(Zn.scanner.tokens);for(let t=0;t<Zn.pluginQueue.length;t++)Zn.pluginQueue[t][1]({scanner:Zn.scanner,parser:Zn.parser});return Zn.initialized=!0,Zn}function VP(t){return Zn.initialized||kwe(),Pwe(Zn.parser.start,t,JW(Zn.scanner.start,t))}VP.scan=JW;function e7(t,e=null,n=null){if(e&&typeof e=="object"){if(n)throw Error(`linkifyjs: Invalid link type ${e}; must be a string`);n=e,e=null}const i=new HP(n),r=VP(t),a=[];for(let s=0;s<r.length;s++){const o=r[s];o.isLink&&(!e||o.t===e)&&i.check(o)&&a.push(o.toFormattedObject(i))}return a}var GP="[\0-   ᠎ -\u2029  ]",Iwe=new RegExp(GP),Uwe=new RegExp(`${GP}$`),Fwe=new RegExp(GP,"g");function zwe(t){return t.length===1?t[0].isLink:t.length===3&&t[1].isLink?["()","[]"].includes(t[0].value+t[2].value):!1}function Bwe(t){return new di({key:new ar("autolink"),appendTransaction:(e,n,i)=>{const r=e.some(c=>c.docChanged)&&!n.doc.eq(i.doc),a=e.some(c=>c.getMeta("preventAutolink"));if(!r||a)return;const{tr:s}=i,o=yW(n.doc,[...e]);if(AW(o).forEach(({newRange:c})=>{const d=w1e(i.doc,c,m=>m.isTextblock);let f,p;if(d.length>1)f=d[0],p=i.doc.textBetween(f.pos,f.pos+f.node.nodeSize,void 0," ");else if(d.length){const m=i.doc.textBetween(c.from,c.to," "," ");if(!Uwe.test(m))return;f=d[0],p=i.doc.textBetween(f.pos,c.to,void 0," ")}if(f&&p){const m=p.split(Iwe).filter(Boolean);if(m.length<=0)return!1;const y=m[m.length-1],b=f.pos+p.lastIndexOf(y);if(!y)return!1;const x=VP(y).map(v=>v.toObject(t.defaultProtocol));if(!zwe(x))return!1;x.filter(v=>v.isLink).map(v=>({...v,from:b+v.start+1,to:b+v.end+1})).filter(v=>i.schema.marks.code?!i.doc.rangeHasMark(v.from,v.to,i.schema.marks.code):!0).filter(v=>t.validate(v.value)).filter(v=>t.shouldAutoLink(v.value)).forEach(v=>{PP(v.from,v.to,i.doc).some(w=>w.mark.type===t.type)||s.addMark(v.from,v.to,t.type.create({href:v.href}))})}}),!!s.steps.length)return s}})}function jwe(t){return new di({key:new ar("handleClickLink"),props:{handleClick:(e,n,i)=>{var r,a;if(i.button!==0||!e.editable)return!1;let s=null;if(i.target instanceof HTMLAnchorElement)s=i.target;else{let d=i.target;const f=[];for(;d.nodeName!=="DIV";)f.push(d),d=d.parentNode;s=f.find(p=>p.nodeName==="A")}if(!s)return!1;const o=EW(e.state,t.type.name),l=(r=s?.href)!=null?r:o.href,c=(a=s?.target)!=null?a:o.target;return t.enableClickSelection&&t.editor.commands.extendMarkRange(t.type.name),s&&l?(window.open(l,c),!0):!1}}})}function Hwe(t){return new di({key:new ar("handlePasteLink"),props:{handlePaste:(e,n,i)=>{const{shouldAutoLink:r}=t,{state:a}=e,{selection:s}=a,{empty:o}=s;if(o)return!1;let l="";i.content.forEach(d=>{l+=d.textContent});const c=e7(l,{defaultProtocol:t.defaultProtocol}).find(d=>d.isLink&&d.value===l);return!l||!c||r!==void 0&&!r(c.href)?!1:t.editor.commands.setMark(t.type,{href:c.href})}}})}function yd(t,e){const n=["http","https","ftp","ftps","mailto","tel","callto","sms","cid","xmpp"];return e&&e.forEach(i=>{const r=typeof i=="string"?i:i.scheme;r&&n.push(r)}),!t||t.replace(Fwe,"").match(new RegExp(`^(?:(?:${n.join("|")}):|[^a-z]|[a-z0-9+.-]+(?:[^a-z+.-:]|$))`,"i"))}var t7=Hu.create({name:"link",priority:1e3,keepOnSplit:!1,exitable:!0,onCreate(){this.options.validate&&!this.options.shouldAutoLink&&(this.options.shouldAutoLink=this.options.validate,console.warn("The `validate` option is deprecated. Rename to the `shouldAutoLink` option instead.")),this.options.protocols.forEach(t=>{if(typeof t=="string"){U5(t);return}U5(t.scheme,t.optionalSlashes)})},onDestroy(){Lwe()},inclusive(){return this.options.autolink},addOptions(){return{openOnClick:!0,enableClickSelection:!1,linkOnPaste:!0,autolink:!0,protocols:[],defaultProtocol:"http",HTMLAttributes:{target:"_blank",rel:"noopener noreferrer nofollow",class:null},isAllowedUri:(t,e)=>!!yd(t,e.protocols),validate:t=>!!t,shouldAutoLink:t=>!!t}},addAttributes(){return{href:{default:null,parseHTML(t){return t.getAttribute("href")}},target:{default:this.options.HTMLAttributes.target},rel:{default:this.options.HTMLAttributes.rel},class:{default:this.options.HTMLAttributes.class}}},parseHTML(){return[{tag:"a[href]",getAttrs:t=>{const e=t.getAttribute("href");return!e||!this.options.isAllowedUri(e,{defaultValidate:n=>!!yd(n,this.options.protocols),protocols:this.options.protocols,defaultProtocol:this.options.defaultProtocol})?!1:null}}]},renderHTML({HTMLAttributes:t}){return this.options.isAllowedUri(t.href,{defaultValidate:e=>!!yd(e,this.options.protocols),protocols:this.options.protocols,defaultProtocol:this.options.defaultProtocol})?["a",Si(this.options.HTMLAttributes,t),0]:["a",Si(this.options.HTMLAttributes,{...t,href:""}),0]},markdownTokenName:"link",parseMarkdown:(t,e)=>e.applyMark("link",e.parseInline(t.tokens||[]),{href:t.href,title:t.title||null}),renderMarkdown:(t,e)=>{var n;const i=((n=t.attrs)==null?void 0:n.href)||"";return`[${e.renderChildren(t)}](${i})`},addCommands(){return{setLink:t=>({chain:e})=>{const{href:n}=t;return this.options.isAllowedUri(n,{defaultValidate:i=>!!yd(i,this.options.protocols),protocols:this.options.protocols,defaultProtocol:this.options.defaultProtocol})?e().setMark(this.name,t).setMeta("preventAutolink",!0).run():!1},toggleLink:t=>({chain:e})=>{const{href:n}=t||{};return n&&!this.options.isAllowedUri(n,{defaultValidate:i=>!!yd(i,this.options.protocols),protocols:this.options.protocols,defaultProtocol:this.options.defaultProtocol})?!1:e().toggleMark(this.name,t,{extendEmptyMarkRange:!0}).setMeta("preventAutolink",!0).run()},unsetLink:()=>({chain:t})=>t().unsetMark(this.name,{extendEmptyMarkRange:!0}).setMeta("preventAutolink",!0).run()}},addPasteRules(){return[mf({find:t=>{const e=[];if(t){const{protocols:n,defaultProtocol:i}=this.options,r=e7(t).filter(a=>a.isLink&&this.options.isAllowedUri(a.value,{defaultValidate:s=>!!yd(s,n),protocols:n,defaultProtocol:i}));r.length&&r.forEach(a=>{this.options.shouldAutoLink(a.value)&&e.push({text:a.value,data:{href:a.href},index:a.start})})}return e},type:this.type,getAttributes:t=>{var e;return{href:(e=t.data)==null?void 0:e.href}}})]},addProseMirrorPlugins(){const t=[],{protocols:e,defaultProtocol:n}=this.options;return this.options.autolink&&t.push(Bwe({type:this.type,defaultProtocol:this.options.defaultProtocol,validate:i=>this.options.isAllowedUri(i,{defaultValidate:r=>!!yd(r,e),protocols:e,defaultProtocol:n}),shouldAutoLink:this.options.shouldAutoLink})),this.options.openOnClick===!0&&t.push(jwe({type:this.type,editor:this.editor,enableClickSelection:this.options.enableClickSelection})),this.options.linkOnPaste&&t.push(Hwe({editor:this.editor,defaultProtocol:this.options.defaultProtocol,type:this.type,shouldAutoLink:this.options.shouldAutoLink})),t}}),Vwe=t7,Gwe=Object.defineProperty,$we=(t,e)=>{for(var n in e)Gwe(t,n,{get:e[n],enumerable:!0})},Wwe="listItem",F5="textStyle",z5=/^\s*([-+*])\s$/,n7=Ia.create({name:"bulletList",addOptions(){return{itemTypeName:"listItem",HTMLAttributes:{},keepMarks:!1,keepAttributes:!1}},group:"block list",content(){return`${this.options.itemTypeName}+`},parseHTML(){return[{tag:"ul"}]},renderHTML({HTMLAttributes:t}){return["ul",Si(this.options.HTMLAttributes,t),0]},markdownTokenName:"list",parseMarkdown:(t,e)=>t.type!=="list"||t.ordered?[]:{type:"bulletList",content:t.items?e.parseChildren(t.items):[]},renderMarkdown:(t,e)=>t.content?e.renderChildren(t.content,`
  8167. `):"",markdownOptions:{indentsContent:!0},addCommands(){return{toggleBulletList:()=>({commands:t,chain:e})=>this.options.keepAttributes?e().toggleList(this.name,this.options.itemTypeName,this.options.keepMarks).updateAttributes(Wwe,this.editor.getAttributes(F5)).run():t.toggleList(this.name,this.options.itemTypeName,this.options.keepMarks)}},addKeyboardShortcuts(){return{"Mod-Shift-8":()=>this.editor.commands.toggleBulletList()}},addInputRules(){let t=Dp({find:z5,type:this.type});return(this.options.keepMarks||this.options.keepAttributes)&&(t=Dp({find:z5,type:this.type,keepMarks:this.options.keepMarks,keepAttributes:this.options.keepAttributes,getAttributes:()=>this.editor.getAttributes(F5),editor:this.editor})),[t]}}),i7=Ia.create({name:"listItem",addOptions(){return{HTMLAttributes:{},bulletListTypeName:"bulletList",orderedListTypeName:"orderedList"}},content:"paragraph block*",defining:!0,parseHTML(){return[{tag:"li"}]},renderHTML({HTMLAttributes:t}){return["li",Si(this.options.HTMLAttributes,t),0]},markdownTokenName:"list_item",parseMarkdown:(t,e)=>{if(t.type!=="list_item")return[];let n=[];if(t.tokens&&t.tokens.length>0)if(t.tokens.some(r=>r.type==="paragraph"))n=e.parseChildren(t.tokens);else{const r=t.tokens[0];if(r&&r.type==="text"&&r.tokens&&r.tokens.length>0){if(n=[{type:"paragraph",content:e.parseInline(r.tokens)}],t.tokens.length>1){const s=t.tokens.slice(1),o=e.parseChildren(s);n.push(...o)}}else n=e.parseChildren(t.tokens)}return n.length===0&&(n=[{type:"paragraph",content:[]}]),{type:"listItem",content:n}},renderMarkdown:(t,e,n)=>kP(t,e,i=>i.parentType==="bulletList"?"- ":i.parentType==="orderedList"?`${i.index+1}. `:"- ",n),addKeyboardShortcuts(){return{Enter:()=>this.editor.commands.splitListItem(this.name),Tab:()=>this.editor.commands.sinkListItem(this.name),"Shift-Tab":()=>this.editor.commands.liftListItem(this.name)}}}),qwe={};$we(qwe,{findListItemPos:()=>uv,getNextListDepth:()=>$P,handleBackspace:()=>u3,handleDelete:()=>d3,hasListBefore:()=>r7,hasListItemAfter:()=>Xwe,hasListItemBefore:()=>a7,listItemHasSubList:()=>s7,nextListIsDeeper:()=>o7,nextListIsHigher:()=>l7});var uv=(t,e)=>{const{$from:n}=e.selection,i=Wi(t,e.schema);let r=null,a=n.depth,s=n.pos,o=null;for(;a>0&&o===null;)r=n.node(a),r.type===i?o=a:(a-=1,s-=1);return o===null?null:{$pos:e.doc.resolve(s),depth:o}},$P=(t,e)=>{const n=uv(t,e);if(!n)return!1;const[,i]=O1e(e,t,n.$pos.pos+4);return i},r7=(t,e,n)=>{const{$anchor:i}=t.selection,r=Math.max(0,i.pos-2),a=t.doc.resolve(r).node();return!(!a||!n.includes(a.type.name))},a7=(t,e)=>{var n;const{$anchor:i}=e.selection,r=e.doc.resolve(i.pos-2);return!(r.index()===0||((n=r.nodeBefore)==null?void 0:n.type.name)!==t)},s7=(t,e,n)=>{if(!n)return!1;const i=Wi(t,e.schema);let r=!1;return n.descendants(a=>{a.type===i&&(r=!0)}),r},u3=(t,e,n)=>{if(t.commands.undoInputRule())return!0;if(t.state.selection.from!==t.state.selection.to)return!1;if(!Lu(t.state,e)&&r7(t.state,e,n)){const{$anchor:o}=t.state.selection,l=t.state.doc.resolve(o.before()-1),c=[];l.node().descendants((p,m)=>{p.type.name===e&&c.push({node:p,pos:m})});const d=c.at(-1);if(!d)return!1;const f=t.state.doc.resolve(l.start()+d.pos+1);return t.chain().cut({from:o.start()-1,to:o.end()+1},f.end()).joinForward().run()}if(!Lu(t.state,e)||!U1e(t.state))return!1;const i=uv(e,t.state);if(!i)return!1;const a=t.state.doc.resolve(i.$pos.pos-2).node(i.depth),s=s7(e,t.state,a);return a7(e,t.state)&&!s?t.commands.joinItemBackward():t.chain().liftListItem(e).run()},o7=(t,e)=>{const n=$P(t,e),i=uv(t,e);return!i||!n?!1:n>i.depth},l7=(t,e)=>{const n=$P(t,e),i=uv(t,e);return!i||!n?!1:n<i.depth},d3=(t,e)=>{if(!Lu(t.state,e)||!I1e(t.state,e))return!1;const{selection:n}=t.state,{$from:i,$to:r}=n;return!n.empty&&i.sameParent(r)?!1:o7(e,t.state)?t.chain().focus(t.state.selection.from+4).lift(e).joinBackward().run():l7(e,t.state)?t.chain().joinForward().joinBackward().run():t.commands.joinItemForward()},Xwe=(t,e)=>{var n;const{$anchor:i}=e.selection,r=e.doc.resolve(i.pos-i.parentOffset-2);return!(r.index()===r.parent.childCount-1||((n=r.nodeAfter)==null?void 0:n.type.name)!==t)},c7=Fn.create({name:"listKeymap",addOptions(){return{listTypes:[{itemName:"listItem",wrapperNames:["bulletList","orderedList"]},{itemName:"taskItem",wrapperNames:["taskList"]}]}},addKeyboardShortcuts(){return{Delete:({editor:t})=>{let e=!1;return this.options.listTypes.forEach(({itemName:n})=>{t.state.schema.nodes[n]!==void 0&&d3(t,n)&&(e=!0)}),e},"Mod-Delete":({editor:t})=>{let e=!1;return this.options.listTypes.forEach(({itemName:n})=>{t.state.schema.nodes[n]!==void 0&&d3(t,n)&&(e=!0)}),e},Backspace:({editor:t})=>{let e=!1;return this.options.listTypes.forEach(({itemName:n,wrapperNames:i})=>{t.state.schema.nodes[n]!==void 0&&u3(t,n,i)&&(e=!0)}),e},"Mod-Backspace":({editor:t})=>{let e=!1;return this.options.listTypes.forEach(({itemName:n,wrapperNames:i})=>{t.state.schema.nodes[n]!==void 0&&u3(t,n,i)&&(e=!0)}),e}}}}),B5=/^(\s*)(\d+)\.\s+(.*)$/,Ywe=/^\s/;function Kwe(t){const e=[];let n=0,i=0;for(;n<t.length;){const r=t[n],a=r.match(B5);if(!a)break;const[,s,o,l]=a,c=s.length;let d=l,f=n+1;const p=[r];for(;f<t.length;){const m=t[f];if(m.match(B5))break;if(m.trim()==="")p.push(m),d+=`
  8168. `,f+=1;else if(m.match(Ywe))p.push(m),d+=`
  8169. ${m.slice(c+2)}`,f+=1;else break}e.push({indent:c,number:parseInt(o,10),content:d.trim(),raw:p.join(`
  8170. `)}),i=f,n=f}return[e,i]}function u7(t,e,n){var i;const r=[];let a=0;for(;a<t.length;){const s=t[a];if(s.indent===e){const o=s.content.split(`
  8171. `),l=((i=o[0])==null?void 0:i.trim())||"",c=[];l&&c.push({type:"paragraph",raw:l,tokens:n.inlineTokens(l)});const d=o.slice(1).join(`
  8172. `).trim();if(d){const m=n.blockTokens(d);c.push(...m)}let f=a+1;const p=[];for(;f<t.length&&t[f].indent>e;)p.push(t[f]),f+=1;if(p.length>0){const m=Math.min(...p.map(b=>b.indent)),y=u7(p,m,n);c.push({type:"list",ordered:!0,start:p[0].number,items:y,raw:p.map(b=>b.raw).join(`
  8173. `)})}r.push({type:"list_item",raw:s.raw,tokens:c}),a=f}else a+=1}return r}function Zwe(t,e){return t.map(n=>{if(n.type!=="list_item")return e.parseChildren([n])[0];const i=[];return n.tokens&&n.tokens.length>0&&n.tokens.forEach(r=>{if(r.type==="paragraph"||r.type==="list"||r.type==="blockquote"||r.type==="code")i.push(...e.parseChildren([r]));else if(r.type==="text"&&r.tokens){const a=e.parseChildren([r]);i.push({type:"paragraph",content:a})}else{const a=e.parseChildren([r]);a.length>0&&i.push(...a)}}),{type:"listItem",content:i}})}var Jwe="listItem",j5="textStyle",H5=/^(\d+)\.\s$/,d7=Ia.create({name:"orderedList",addOptions(){return{itemTypeName:"listItem",HTMLAttributes:{},keepMarks:!1,keepAttributes:!1}},group:"block list",content(){return`${this.options.itemTypeName}+`},addAttributes(){return{start:{default:1,parseHTML:t=>t.hasAttribute("start")?parseInt(t.getAttribute("start")||"",10):1},type:{default:null,parseHTML:t=>t.getAttribute("type")}}},parseHTML(){return[{tag:"ol"}]},renderHTML({HTMLAttributes:t}){const{start:e,...n}=t;return e===1?["ol",Si(this.options.HTMLAttributes,n),0]:["ol",Si(this.options.HTMLAttributes,t),0]},markdownTokenName:"list",parseMarkdown:(t,e)=>{if(t.type!=="list"||!t.ordered)return[];const n=t.start||1,i=t.items?Zwe(t.items,e):[];return n!==1?{type:"orderedList",attrs:{start:n},content:i}:{type:"orderedList",content:i}},renderMarkdown:(t,e)=>t.content?e.renderChildren(t.content,`
  8174. `):"",markdownTokenizer:{name:"orderedList",level:"block",start:t=>{const e=t.match(/^(\s*)(\d+)\.\s+/),n=e?.index;return n!==void 0?n:-1},tokenize:(t,e,n)=>{var i;const r=t.split(`
  8175. `),[a,s]=Kwe(r);if(a.length===0)return;const o=u7(a,0,n);return o.length===0?void 0:{type:"list",ordered:!0,start:((i=a[0])==null?void 0:i.number)||1,items:o,raw:r.slice(0,s).join(`
  8176. `)}}},markdownOptions:{indentsContent:!0},addCommands(){return{toggleOrderedList:()=>({commands:t,chain:e})=>this.options.keepAttributes?e().toggleList(this.name,this.options.itemTypeName,this.options.keepMarks).updateAttributes(Jwe,this.editor.getAttributes(j5)).run():t.toggleList(this.name,this.options.itemTypeName,this.options.keepMarks)}},addKeyboardShortcuts(){return{"Mod-Shift-7":()=>this.editor.commands.toggleOrderedList()}},addInputRules(){let t=Dp({find:H5,type:this.type,getAttributes:e=>({start:+e[1]}),joinPredicate:(e,n)=>n.childCount+n.attrs.start===+e[1]});return(this.options.keepMarks||this.options.keepAttributes)&&(t=Dp({find:H5,type:this.type,keepMarks:this.options.keepMarks,keepAttributes:this.options.keepAttributes,getAttributes:e=>({start:+e[1],...this.editor.getAttributes(j5)}),joinPredicate:(e,n)=>n.childCount+n.attrs.start===+e[1],editor:this.editor})),[t]}}),Qwe=/^\s*(\[([( |x])?\])\s$/,eMe=Ia.create({name:"taskItem",addOptions(){return{nested:!1,HTMLAttributes:{},taskListTypeName:"taskList",a11y:void 0}},content(){return this.options.nested?"paragraph block*":"paragraph+"},defining:!0,addAttributes(){return{checked:{default:!1,keepOnSplit:!1,parseHTML:t=>{const e=t.getAttribute("data-checked");return e===""||e==="true"},renderHTML:t=>({"data-checked":t.checked})}}},parseHTML(){return[{tag:`li[data-type="${this.name}"]`,priority:51}]},renderHTML({node:t,HTMLAttributes:e}){return["li",Si(this.options.HTMLAttributes,e,{"data-type":this.name}),["label",["input",{type:"checkbox",checked:t.attrs.checked?"checked":null}],["span"]],["div",0]]},parseMarkdown:(t,e)=>{const n=[];if(t.tokens&&t.tokens.length>0?n.push(e.createNode("paragraph",{},e.parseInline(t.tokens))):t.text?n.push(e.createNode("paragraph",{},[e.createNode("text",{text:t.text})])):n.push(e.createNode("paragraph",{},[])),t.nestedTokens&&t.nestedTokens.length>0){const i=e.parseChildren(t.nestedTokens);n.push(...i)}return e.createNode("taskItem",{checked:t.checked||!1},n)},renderMarkdown:(t,e)=>{var n;const r=`- [${(n=t.attrs)!=null&&n.checked?"x":" "}] `;return kP(t,e,r)},addKeyboardShortcuts(){const t={Enter:()=>this.editor.commands.splitListItem(this.name),"Shift-Tab":()=>this.editor.commands.liftListItem(this.name)};return this.options.nested?{...t,Tab:()=>this.editor.commands.sinkListItem(this.name)}:t},addNodeView(){return({node:t,HTMLAttributes:e,getPos:n,editor:i})=>{const r=document.createElement("li"),a=document.createElement("label"),s=document.createElement("span"),o=document.createElement("input"),l=document.createElement("div"),c=d=>{var f,p;o.ariaLabel=((p=(f=this.options.a11y)==null?void 0:f.checkboxLabel)==null?void 0:p.call(f,d,o.checked))||`Task item checkbox for ${d.textContent||"empty task item"}`};return c(t),a.contentEditable="false",o.type="checkbox",o.addEventListener("mousedown",d=>d.preventDefault()),o.addEventListener("change",d=>{if(!i.isEditable&&!this.options.onReadOnlyChecked){o.checked=!o.checked;return}const{checked:f}=d.target;i.isEditable&&typeof n=="function"&&i.chain().focus(void 0,{scrollIntoView:!1}).command(({tr:p})=>{const m=n();if(typeof m!="number")return!1;const y=p.doc.nodeAt(m);return p.setNodeMarkup(m,void 0,{...y?.attrs,checked:f}),!0}).run(),!i.isEditable&&this.options.onReadOnlyChecked&&(this.options.onReadOnlyChecked(t,f)||(o.checked=!o.checked))}),Object.entries(this.options.HTMLAttributes).forEach(([d,f])=>{r.setAttribute(d,f)}),r.dataset.checked=t.attrs.checked,o.checked=t.attrs.checked,a.append(o,s),r.append(a,l),Object.entries(e).forEach(([d,f])=>{r.setAttribute(d,f)}),{dom:r,contentDOM:l,update:d=>d.type!==this.type?!1:(r.dataset.checked=d.attrs.checked,o.checked=d.attrs.checked,c(d),!0)}}},addInputRules(){return[Dp({find:Qwe,type:this.type,getAttributes:t=>({checked:t[t.length-1]==="x"})})]}}),tMe=Ia.create({name:"taskList",addOptions(){return{itemTypeName:"taskItem",HTMLAttributes:{}}},group:"block list",content(){return`${this.options.itemTypeName}+`},parseHTML(){return[{tag:`ul[data-type="${this.name}"]`,priority:51}]},renderHTML({HTMLAttributes:t}){return["ul",Si(this.options.HTMLAttributes,t,{"data-type":this.name}),0]},parseMarkdown:(t,e)=>e.createNode("taskList",{},e.parseChildren(t.items||[])),renderMarkdown:(t,e)=>t.content?e.renderChildren(t.content,`
  8177. `):"",markdownTokenizer:{name:"taskList",level:"block",start(t){var e;const n=(e=t.match(/^\s*[-+*]\s+\[([ xX])\]\s+/))==null?void 0:e.index;return n!==void 0?n:-1},tokenize(t,e,n){const i=a=>{const s=e3(a,{itemPattern:/^(\s*)([-+*])\s+\[([ xX])\]\s+(.*)$/,extractItemData:o=>({indentLevel:o[1].length,mainContent:o[4],checked:o[3].toLowerCase()==="x"}),createToken:(o,l)=>({type:"taskItem",raw:"",mainContent:o.mainContent,indentLevel:o.indentLevel,checked:o.checked,text:o.mainContent,tokens:n.inlineTokens(o.mainContent),nestedTokens:l}),customNestedParser:i},n);return s?[{type:"taskList",raw:s.raw,items:s.items}]:n.blockTokens(a)},r=e3(t,{itemPattern:/^(\s*)([-+*])\s+\[([ xX])\]\s+(.*)$/,extractItemData:a=>({indentLevel:a[1].length,mainContent:a[4],checked:a[3].toLowerCase()==="x"}),createToken:(a,s)=>({type:"taskItem",raw:"",mainContent:a.mainContent,indentLevel:a.indentLevel,checked:a.checked,text:a.mainContent,tokens:n.inlineTokens(a.mainContent),nestedTokens:s}),customNestedParser:i},n);if(r)return{type:"taskList",raw:r.raw,items:r.items}}},markdownOptions:{indentsContent:!0},addCommands(){return{toggleTaskList:()=>({commands:t})=>t.toggleList(this.name,this.options.itemTypeName)}},addKeyboardShortcuts(){return{"Mod-Shift-9":()=>this.editor.commands.toggleTaskList()}}});Fn.create({name:"listKit",addExtensions(){const t=[];return this.options.bulletList!==!1&&t.push(n7.configure(this.options.bulletList)),this.options.listItem!==!1&&t.push(i7.configure(this.options.listItem)),this.options.listKeymap!==!1&&t.push(c7.configure(this.options.listKeymap)),this.options.orderedList!==!1&&t.push(d7.configure(this.options.orderedList)),this.options.taskItem!==!1&&t.push(eMe.configure(this.options.taskItem)),this.options.taskList!==!1&&t.push(tMe.configure(this.options.taskList)),t}});var nMe=Ia.create({name:"paragraph",priority:1e3,addOptions(){return{HTMLAttributes:{}}},group:"block",content:"inline*",parseHTML(){return[{tag:"p"}]},renderHTML({HTMLAttributes:t}){return["p",Si(this.options.HTMLAttributes,t),0]},parseMarkdown:(t,e)=>{const n=t.tokens||[];return n.length===1&&n[0].type==="image"?e.parseChildren([n[0]]):e.createNode("paragraph",void 0,e.parseInline(n))},renderMarkdown:(t,e)=>!t||!Array.isArray(t.content)?"":e.renderChildren(t.content),addCommands(){return{setParagraph:()=>({commands:t})=>t.setNode(this.name)}},addKeyboardShortcuts(){return{"Mod-Alt-0":()=>this.editor.commands.setParagraph()}}}),iMe=/(?:^|\s)(~~(?!\s+~~)((?:[^~]+))~~(?!\s+~~))$/,rMe=/(?:^|\s)(~~(?!\s+~~)((?:[^~]+))~~(?!\s+~~))/g,aMe=Hu.create({name:"strike",addOptions(){return{HTMLAttributes:{}}},parseHTML(){return[{tag:"s"},{tag:"del"},{tag:"strike"},{style:"text-decoration",consuming:!1,getAttrs:t=>t.includes("line-through")?{}:!1}]},renderHTML({HTMLAttributes:t}){return["s",Si(this.options.HTMLAttributes,t),0]},markdownTokenName:"del",parseMarkdown:(t,e)=>e.applyMark("strike",e.parseInline(t.tokens||[])),renderMarkdown:(t,e)=>`~~${e.renderChildren(t)}~~`,addCommands(){return{setStrike:()=>({commands:t})=>t.setMark(this.name),toggleStrike:()=>({commands:t})=>t.toggleMark(this.name),unsetStrike:()=>({commands:t})=>t.unsetMark(this.name)}},addKeyboardShortcuts(){return{"Mod-Shift-s":()=>this.editor.commands.toggleStrike()}},addInputRules(){return[Pp({find:iMe,type:this.type})]},addPasteRules(){return[mf({find:rMe,type:this.type})]}}),sMe=Ia.create({name:"text",group:"inline",parseMarkdown:t=>({type:"text",text:t.text||""}),renderMarkdown:t=>t.text||""}),f7=Hu.create({name:"underline",addOptions(){return{HTMLAttributes:{}}},parseHTML(){return[{tag:"u"},{style:"text-decoration",consuming:!1,getAttrs:t=>t.includes("underline")?{}:!1}]},renderHTML({HTMLAttributes:t}){return["u",Si(this.options.HTMLAttributes,t),0]},parseMarkdown(t,e){return e.applyMark(this.name||"underline",e.parseInline(t.tokens||[]))},renderMarkdown(t,e){return`++${e.renderChildren(t)}++`},markdownTokenizer:{name:"underline",level:"inline",start(t){return t.indexOf("++")},tokenize(t,e,n){const r=/^(\+\+)([\s\S]+?)(\+\+)/.exec(t);if(!r)return;const a=r[2].trim();return{type:"underline",raw:r[0],text:a,tokens:n.inlineTokens(a)}}},addCommands(){return{setUnderline:()=>({commands:t})=>t.setMark(this.name),toggleUnderline:()=>({commands:t})=>t.toggleMark(this.name),unsetUnderline:()=>({commands:t})=>t.unsetMark(this.name)}},addKeyboardShortcuts(){return{"Mod-u":()=>this.editor.commands.toggleUnderline(),"Mod-U":()=>this.editor.commands.toggleUnderline()}}}),oMe=f7;function lMe(t={}){return new di({view(e){return new cMe(e,t)}})}class cMe{constructor(e,n){var i;this.editorView=e,this.cursorPos=null,this.element=null,this.timeout=-1,this.width=(i=n.width)!==null&&i!==void 0?i:1,this.color=n.color===!1?void 0:n.color||"black",this.class=n.class,this.handlers=["dragover","dragend","drop","dragleave"].map(r=>{let a=s=>{this[r](s)};return e.dom.addEventListener(r,a),{name:r,handler:a}})}destroy(){this.handlers.forEach(({name:e,handler:n})=>this.editorView.dom.removeEventListener(e,n))}update(e,n){this.cursorPos!=null&&n.doc!=e.state.doc&&(this.cursorPos>e.state.doc.content.size?this.setCursor(null):this.updateOverlay())}setCursor(e){e!=this.cursorPos&&(this.cursorPos=e,e==null?(this.element.parentNode.removeChild(this.element),this.element=null):this.updateOverlay())}updateOverlay(){let e=this.editorView.state.doc.resolve(this.cursorPos),n=!e.parent.inlineContent,i,r=this.editorView.dom,a=r.getBoundingClientRect(),s=a.width/r.offsetWidth,o=a.height/r.offsetHeight;if(n){let f=e.nodeBefore,p=e.nodeAfter;if(f||p){let m=this.editorView.nodeDOM(this.cursorPos-(f?f.nodeSize:0));if(m){let y=m.getBoundingClientRect(),b=f?y.bottom:y.top;f&&p&&(b=(b+this.editorView.nodeDOM(this.cursorPos).getBoundingClientRect().top)/2);let x=this.width/2*o;i={left:y.left,right:y.right,top:b-x,bottom:b+x}}}}if(!i){let f=this.editorView.coordsAtPos(this.cursorPos),p=this.width/2*s;i={left:f.left-p,right:f.left+p,top:f.top,bottom:f.bottom}}let l=this.editorView.dom.offsetParent;this.element||(this.element=l.appendChild(document.createElement("div")),this.class&&(this.element.className=this.class),this.element.style.cssText="position: absolute; z-index: 50; pointer-events: none;",this.color&&(this.element.style.backgroundColor=this.color)),this.element.classList.toggle("prosemirror-dropcursor-block",n),this.element.classList.toggle("prosemirror-dropcursor-inline",!n);let c,d;if(!l||l==document.body&&getComputedStyle(l).position=="static")c=-pageXOffset,d=-pageYOffset;else{let f=l.getBoundingClientRect(),p=f.width/l.offsetWidth,m=f.height/l.offsetHeight;c=f.left-l.scrollLeft*p,d=f.top-l.scrollTop*m}this.element.style.left=(i.left-c)/s+"px",this.element.style.top=(i.top-d)/o+"px",this.element.style.width=(i.right-i.left)/s+"px",this.element.style.height=(i.bottom-i.top)/o+"px"}scheduleRemoval(e){clearTimeout(this.timeout),this.timeout=setTimeout(()=>this.setCursor(null),e)}dragover(e){if(!this.editorView.editable)return;let n=this.editorView.posAtCoords({left:e.clientX,top:e.clientY}),i=n&&n.inside>=0&&this.editorView.state.doc.nodeAt(n.inside),r=i&&i.type.spec.disableDropCursor,a=typeof r=="function"?r(this.editorView,n,e):r;if(n&&!a){let s=n.pos;if(this.editorView.dragging&&this.editorView.dragging.slice){let o=d9(this.editorView.state.doc,s,this.editorView.dragging.slice);o!=null&&(s=o)}this.setCursor(s),this.scheduleRemoval(5e3)}}dragend(){this.scheduleRemoval(20)}drop(){this.scheduleRemoval(20)}dragleave(e){this.editorView.dom.contains(e.relatedTarget)||this.setCursor(null)}}class xi extends en{constructor(e){super(e,e)}map(e,n){let i=e.resolve(n.map(this.head));return xi.valid(i)?new xi(i):en.near(i)}content(){return wt.empty}eq(e){return e instanceof xi&&e.head==this.head}toJSON(){return{type:"gapcursor",pos:this.head}}static fromJSON(e,n){if(typeof n.pos!="number")throw new RangeError("Invalid input for GapCursor.fromJSON");return new xi(e.resolve(n.pos))}getBookmark(){return new WP(this.anchor)}static valid(e){let n=e.parent;if(n.isTextblock||!uMe(e)||!dMe(e))return!1;let i=n.type.spec.allowGapCursor;if(i!=null)return i;let r=n.contentMatchAt(e.index()).defaultType;return r&&r.isTextblock}static findGapCursorFrom(e,n,i=!1){e:for(;;){if(!i&&xi.valid(e))return e;let r=e.pos,a=null;for(let s=e.depth;;s--){let o=e.node(s);if(n>0?e.indexAfter(s)<o.childCount:e.index(s)>0){a=o.child(n>0?e.indexAfter(s):e.index(s)-1);break}else if(s==0)return null;r+=n;let l=e.doc.resolve(r);if(xi.valid(l))return l}for(;;){let s=n>0?a.firstChild:a.lastChild;if(!s){if(a.isAtom&&!a.isText&&!It.isSelectable(a)){e=e.doc.resolve(r+a.nodeSize*n),i=!1;continue e}break}a=s,r+=n;let o=e.doc.resolve(r);if(xi.valid(o))return o}return null}}}xi.prototype.visible=!1;xi.findFrom=xi.findGapCursorFrom;en.jsonID("gapcursor",xi);class WP{constructor(e){this.pos=e}map(e){return new WP(e.map(this.pos))}resolve(e){let n=e.resolve(this.pos);return xi.valid(n)?new xi(n):en.near(n)}}function h7(t){return t.isAtom||t.spec.isolating||t.spec.createGapCursor}function uMe(t){for(let e=t.depth;e>=0;e--){let n=t.index(e),i=t.node(e);if(n==0){if(i.type.spec.isolating)return!0;continue}for(let r=i.child(n-1);;r=r.lastChild){if(r.childCount==0&&!r.inlineContent||h7(r.type))return!0;if(r.inlineContent)return!1}}return!0}function dMe(t){for(let e=t.depth;e>=0;e--){let n=t.indexAfter(e),i=t.node(e);if(n==i.childCount){if(i.type.spec.isolating)return!0;continue}for(let r=i.child(n);;r=r.firstChild){if(r.childCount==0&&!r.inlineContent||h7(r.type))return!0;if(r.inlineContent)return!1}}return!0}function fMe(){return new di({props:{decorations:gMe,createSelectionBetween(t,e,n){return e.pos==n.pos&&xi.valid(n)?new xi(n):null},handleClick:pMe,handleKeyDown:hMe,handleDOMEvents:{beforeinput:mMe}}})}const hMe=dW({ArrowLeft:lb("horiz",-1),ArrowRight:lb("horiz",1),ArrowUp:lb("vert",-1),ArrowDown:lb("vert",1)});function lb(t,e){const n=t=="vert"?e>0?"down":"up":e>0?"right":"left";return function(i,r,a){let s=i.selection,o=e>0?s.$to:s.$from,l=s.empty;if(s instanceof Bt){if(!a.endOfTextblock(n)||o.depth==0)return!1;l=!1,o=i.doc.resolve(e>0?o.after():o.before())}let c=xi.findGapCursorFrom(o,e,l);return c?(r&&r(i.tr.setSelection(new xi(c))),!0):!1}}function pMe(t,e,n){if(!t||!t.editable)return!1;let i=t.state.doc.resolve(e);if(!xi.valid(i))return!1;let r=t.posAtCoords({left:n.clientX,top:n.clientY});return r&&r.inside>-1&&It.isSelectable(t.state.doc.nodeAt(r.inside))?!1:(t.dispatch(t.state.tr.setSelection(new xi(i))),!0)}function mMe(t,e){if(e.inputType!="insertCompositionText"||!(t.state.selection instanceof xi))return!1;let{$from:n}=t.state.selection,i=n.parent.contentMatchAt(n.index()).findWrapping(t.state.schema.nodes.text);if(!i)return!1;let r=lt.empty;for(let s=i.length-1;s>=0;s--)r=lt.from(i[s].createAndFill(null,r));let a=t.state.tr.replace(n.pos,n.pos,new wt(r,0,0));return a.setSelection(Bt.near(a.doc.resolve(n.pos+1))),t.dispatch(a),!1}function gMe(t){if(!(t.selection instanceof xi))return null;let e=document.createElement("div");return e.className="ProseMirror-gapcursor",oi.create(t.doc,[da.widget(t.selection.head,e,{key:"gapcursor"})])}var i1=200,Mr=function(){};Mr.prototype.append=function(e){return e.length?(e=Mr.from(e),!this.length&&e||e.length<i1&&this.leafAppend(e)||this.length<i1&&e.leafPrepend(this)||this.appendInner(e)):this};Mr.prototype.prepend=function(e){return e.length?Mr.from(e).append(this):this};Mr.prototype.appendInner=function(e){return new vMe(this,e)};Mr.prototype.slice=function(e,n){return e===void 0&&(e=0),n===void 0&&(n=this.length),e>=n?Mr.empty:this.sliceInner(Math.max(0,e),Math.min(this.length,n))};Mr.prototype.get=function(e){if(!(e<0||e>=this.length))return this.getInner(e)};Mr.prototype.forEach=function(e,n,i){n===void 0&&(n=0),i===void 0&&(i=this.length),n<=i?this.forEachInner(e,n,i,0):this.forEachInvertedInner(e,n,i,0)};Mr.prototype.map=function(e,n,i){n===void 0&&(n=0),i===void 0&&(i=this.length);var r=[];return this.forEach(function(a,s){return r.push(e(a,s))},n,i),r};Mr.from=function(e){return e instanceof Mr?e:e&&e.length?new p7(e):Mr.empty};var p7=(function(t){function e(i){t.call(this),this.values=i}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var n={length:{configurable:!0},depth:{configurable:!0}};return e.prototype.flatten=function(){return this.values},e.prototype.sliceInner=function(r,a){return r==0&&a==this.length?this:new e(this.values.slice(r,a))},e.prototype.getInner=function(r){return this.values[r]},e.prototype.forEachInner=function(r,a,s,o){for(var l=a;l<s;l++)if(r(this.values[l],o+l)===!1)return!1},e.prototype.forEachInvertedInner=function(r,a,s,o){for(var l=a-1;l>=s;l--)if(r(this.values[l],o+l)===!1)return!1},e.prototype.leafAppend=function(r){if(this.length+r.length<=i1)return new e(this.values.concat(r.flatten()))},e.prototype.leafPrepend=function(r){if(this.length+r.length<=i1)return new e(r.flatten().concat(this.values))},n.length.get=function(){return this.values.length},n.depth.get=function(){return 0},Object.defineProperties(e.prototype,n),e})(Mr);Mr.empty=new p7([]);var vMe=(function(t){function e(n,i){t.call(this),this.left=n,this.right=i,this.length=n.length+i.length,this.depth=Math.max(n.depth,i.depth)+1}return t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e,e.prototype.flatten=function(){return this.left.flatten().concat(this.right.flatten())},e.prototype.getInner=function(i){return i<this.left.length?this.left.get(i):this.right.get(i-this.left.length)},e.prototype.forEachInner=function(i,r,a,s){var o=this.left.length;if(r<o&&this.left.forEachInner(i,r,Math.min(a,o),s)===!1||a>o&&this.right.forEachInner(i,Math.max(r-o,0),Math.min(this.length,a)-o,s+o)===!1)return!1},e.prototype.forEachInvertedInner=function(i,r,a,s){var o=this.left.length;if(r>o&&this.right.forEachInvertedInner(i,r-o,Math.max(a,o)-o,s+o)===!1||a<o&&this.left.forEachInvertedInner(i,Math.min(r,o),a,s)===!1)return!1},e.prototype.sliceInner=function(i,r){if(i==0&&r==this.length)return this;var a=this.left.length;return r<=a?this.left.slice(i,r):i>=a?this.right.slice(i-a,r-a):this.left.slice(i,a).append(this.right.slice(0,r-a))},e.prototype.leafAppend=function(i){var r=this.right.leafAppend(i);if(r)return new e(this.left,r)},e.prototype.leafPrepend=function(i){var r=this.left.leafPrepend(i);if(r)return new e(r,this.right)},e.prototype.appendInner=function(i){return this.left.depth>=Math.max(this.right.depth,i.depth)+1?new e(this.left,new e(this.right,i)):new e(this,i)},e})(Mr);const xMe=500;class ro{constructor(e,n){this.items=e,this.eventCount=n}popEvent(e,n){if(this.eventCount==0)return null;let i=this.items.length;for(;;i--)if(this.items.get(i-1).selection){--i;break}let r,a;n&&(r=this.remapping(i,this.items.length),a=r.maps.length);let s=e.tr,o,l,c=[],d=[];return this.items.forEach((f,p)=>{if(!f.step){r||(r=this.remapping(i,p+1),a=r.maps.length),a--,d.push(f);return}if(r){d.push(new Ro(f.map));let m=f.step.map(r.slice(a)),y;m&&s.maybeStep(m).doc&&(y=s.mapping.maps[s.mapping.maps.length-1],c.push(new Ro(y,void 0,void 0,c.length+d.length))),a--,y&&r.appendMap(y,a)}else s.maybeStep(f.step);if(f.selection)return o=r?f.selection.map(r.slice(a)):f.selection,l=new ro(this.items.slice(0,i).append(d.reverse().concat(c)),this.eventCount-1),!1},this.items.length,0),{remaining:l,transform:s,selection:o}}addTransform(e,n,i,r){let a=[],s=this.eventCount,o=this.items,l=!r&&o.length?o.get(o.length-1):null;for(let d=0;d<e.steps.length;d++){let f=e.steps[d].invert(e.docs[d]),p=new Ro(e.mapping.maps[d],f,n),m;(m=l&&l.merge(p))&&(p=m,d?a.pop():o=o.slice(0,o.length-1)),a.push(p),n&&(s++,n=void 0),r||(l=p)}let c=s-i.depth;return c>bMe&&(o=yMe(o,c),s-=c),new ro(o.append(a),s)}remapping(e,n){let i=new A0;return this.items.forEach((r,a)=>{let s=r.mirrorOffset!=null&&a-r.mirrorOffset>=e?i.maps.length-r.mirrorOffset:void 0;i.appendMap(r.map,s)},e,n),i}addMaps(e){return this.eventCount==0?this:new ro(this.items.append(e.map(n=>new Ro(n))),this.eventCount)}rebased(e,n){if(!this.eventCount)return this;let i=[],r=Math.max(0,this.items.length-n),a=e.mapping,s=e.steps.length,o=this.eventCount;this.items.forEach(p=>{p.selection&&o--},r);let l=n;this.items.forEach(p=>{let m=a.getMirror(--l);if(m==null)return;s=Math.min(s,m);let y=a.maps[m];if(p.step){let b=e.steps[m].invert(e.docs[m]),x=p.selection&&p.selection.map(a.slice(l+1,m));x&&o++,i.push(new Ro(y,b,x))}else i.push(new Ro(y))},r);let c=[];for(let p=n;p<s;p++)c.push(new Ro(a.maps[p]));let d=this.items.slice(0,r).append(c).append(i),f=new ro(d,o);return f.emptyItemCount()>xMe&&(f=f.compress(this.items.length-i.length)),f}emptyItemCount(){let e=0;return this.items.forEach(n=>{n.step||e++}),e}compress(e=this.items.length){let n=this.remapping(0,e),i=n.maps.length,r=[],a=0;return this.items.forEach((s,o)=>{if(o>=e)r.push(s),s.selection&&a++;else if(s.step){let l=s.step.map(n.slice(i)),c=l&&l.getMap();if(i--,c&&n.appendMap(c,i),l){let d=s.selection&&s.selection.map(n.slice(i));d&&a++;let f=new Ro(c.invert(),l,d),p,m=r.length-1;(p=r.length&&r[m].merge(f))?r[m]=p:r.push(f)}}else s.map&&i--},this.items.length,0),new ro(Mr.from(r.reverse()),a)}}ro.empty=new ro(Mr.empty,0);function yMe(t,e){let n;return t.forEach((i,r)=>{if(i.selection&&e--==0)return n=r,!1}),t.slice(n)}class Ro{constructor(e,n,i,r){this.map=e,this.step=n,this.selection=i,this.mirrorOffset=r}merge(e){if(this.step&&e.step&&!e.selection){let n=e.step.merge(this.step);if(n)return new Ro(n.getMap().invert(),n,this.selection)}}}class au{constructor(e,n,i,r,a){this.done=e,this.undone=n,this.prevRanges=i,this.prevTime=r,this.prevComposition=a}}const bMe=20;function _Me(t,e,n,i){let r=n.getMeta(Xd),a;if(r)return r.historyState;n.getMeta(MMe)&&(t=new au(t.done,t.undone,null,0,-1));let s=n.getMeta("appendedTransaction");if(n.steps.length==0)return t;if(s&&s.getMeta(Xd))return s.getMeta(Xd).redo?new au(t.done.addTransform(n,void 0,i,Vb(e)),t.undone,V5(n.mapping.maps),t.prevTime,t.prevComposition):new au(t.done,t.undone.addTransform(n,void 0,i,Vb(e)),null,t.prevTime,t.prevComposition);if(n.getMeta("addToHistory")!==!1&&!(s&&s.getMeta("addToHistory")===!1)){let o=n.getMeta("composition"),l=t.prevTime==0||!s&&t.prevComposition!=o&&(t.prevTime<(n.time||0)-i.newGroupDelay||!SMe(n,t.prevRanges)),c=s?OT(t.prevRanges,n.mapping):V5(n.mapping.maps);return new au(t.done.addTransform(n,l?e.selection.getBookmark():void 0,i,Vb(e)),ro.empty,c,n.time,o??t.prevComposition)}else return(a=n.getMeta("rebased"))?new au(t.done.rebased(n,a),t.undone.rebased(n,a),OT(t.prevRanges,n.mapping),t.prevTime,t.prevComposition):new au(t.done.addMaps(n.mapping.maps),t.undone.addMaps(n.mapping.maps),OT(t.prevRanges,n.mapping),t.prevTime,t.prevComposition)}function SMe(t,e){if(!e)return!1;if(!t.docChanged)return!0;let n=!1;return t.mapping.maps[0].forEach((i,r)=>{for(let a=0;a<e.length;a+=2)i<=e[a+1]&&r>=e[a]&&(n=!0)}),n}function V5(t){let e=[];for(let n=t.length-1;n>=0&&e.length==0;n--)t[n].forEach((i,r,a,s)=>e.push(a,s));return e}function OT(t,e){if(!t)return null;let n=[];for(let i=0;i<t.length;i+=2){let r=e.map(t[i],1),a=e.map(t[i+1],-1);r<=a&&n.push(r,a)}return n}function wMe(t,e,n){let i=Vb(e),r=Xd.get(e).spec.config,a=(n?t.undone:t.done).popEvent(e,i);if(!a)return null;let s=a.selection.resolve(a.transform.doc),o=(n?t.done:t.undone).addTransform(a.transform,e.selection.getBookmark(),r,i),l=new au(n?o:a.remaining,n?a.remaining:o,null,0,-1);return a.transform.setSelection(s).setMeta(Xd,{redo:n,historyState:l})}let LT=!1,G5=null;function Vb(t){let e=t.plugins;if(G5!=e){LT=!1,G5=e;for(let n=0;n<e.length;n++)if(e[n].spec.historyPreserveItems){LT=!0;break}}return LT}const Xd=new ar("history"),MMe=new ar("closeHistory");function EMe(t={}){return t={depth:t.depth||100,newGroupDelay:t.newGroupDelay||500},new di({key:Xd,state:{init(){return new au(ro.empty,ro.empty,null,0,-1)},apply(e,n,i){return _Me(n,i,e,t)}},config:t,props:{handleDOMEvents:{beforeinput(e,n){let i=n.inputType,r=i=="historyUndo"?g7:i=="historyRedo"?v7:null;return!r||!e.editable?!1:(n.preventDefault(),r(e.state,e.dispatch))}}}})}function m7(t,e){return(n,i)=>{let r=Xd.getState(n);if(!r||(t?r.undone:r.done).eventCount==0)return!1;if(i){let a=wMe(r,n,t);a&&i(e?a.scrollIntoView():a)}return!0}}const g7=m7(!1,!0),v7=m7(!0,!0);Fn.create({name:"characterCount",addOptions(){return{limit:null,mode:"textSize",textCounter:t=>t.length,wordCounter:t=>t.split(" ").filter(e=>e!=="").length}},addStorage(){return{characters:()=>0,words:()=>0}},onBeforeCreate(){this.storage.characters=t=>{const e=t?.node||this.editor.state.doc;if((t?.mode||this.options.mode)==="textSize"){const i=e.textBetween(0,e.content.size,void 0," ");return this.options.textCounter(i)}return e.nodeSize},this.storage.words=t=>{const e=t?.node||this.editor.state.doc,n=e.textBetween(0,e.content.size," "," ");return this.options.wordCounter(n)}},addProseMirrorPlugins(){let t=!1;return[new di({key:new ar("characterCount"),appendTransaction:(e,n,i)=>{if(t)return;const r=this.options.limit;if(r==null||r===0){t=!0;return}const a=this.storage.characters({node:i.doc});if(a>r){const s=a-r,o=0,l=s;console.warn(`[CharacterCount] Initial content exceeded limit of ${r} characters. Content was automatically trimmed.`);const c=i.tr.deleteRange(o,l);return t=!0,c}t=!0},filterTransaction:(e,n)=>{const i=this.options.limit;if(!e.docChanged||i===0||i===null||i===void 0)return!0;const r=this.storage.characters({node:n.doc}),a=this.storage.characters({node:e.doc});if(a<=i||r>i&&a>i&&a<=r)return!0;if(r>i&&a>i&&a>r||!e.getMeta("paste"))return!1;const o=e.selection.$head.pos,l=a-i,c=o-l,d=o;return e.deleteRange(c,d),!(this.storage.characters({node:e.doc})>i)}})]}});var AMe=Fn.create({name:"dropCursor",addOptions(){return{color:"currentColor",width:1,class:void 0}},addProseMirrorPlugins(){return[lMe(this.options)]}});Fn.create({name:"focus",addOptions(){return{className:"has-focus",mode:"all"}},addProseMirrorPlugins(){return[new di({key:new ar("focus"),props:{decorations:({doc:t,selection:e})=>{const{isEditable:n,isFocused:i}=this.editor,{anchor:r}=e,a=[];if(!n||!i)return oi.create(t,[]);let s=0;this.options.mode==="deepest"&&t.descendants((l,c)=>{if(l.isText)return;if(!(r>=c&&r<=c+l.nodeSize-1))return!1;s+=1});let o=0;return t.descendants((l,c)=>{if(l.isText||!(r>=c&&r<=c+l.nodeSize-1))return!1;if(o+=1,this.options.mode==="deepest"&&s-o>0||this.options.mode==="shallowest"&&o>1)return this.options.mode==="deepest";a.push(da.node(c,c+l.nodeSize,{class:this.options.className}))}),oi.create(t,a)}}})]}});var TMe=Fn.create({name:"gapCursor",addProseMirrorPlugins(){return[fMe()]},extendNodeSchema(t){var e;const n={name:t.name,options:t.options,storage:t.storage};return{allowGapCursor:(e=Tn(kt(t,"allowGapCursor",n)))!=null?e:null}}});Fn.create({name:"placeholder",addOptions(){return{emptyEditorClass:"is-editor-empty",emptyNodeClass:"is-empty",placeholder:"Write something …",showOnlyWhenEditable:!0,showOnlyCurrent:!0,includeChildren:!1}},addProseMirrorPlugins(){return[new di({key:new ar("placeholder"),props:{decorations:({doc:t,selection:e})=>{const n=this.editor.isEditable||!this.options.showOnlyWhenEditable,{anchor:i}=e,r=[];if(!n)return null;const a=this.editor.isEmpty;return t.descendants((s,o)=>{const l=i>=o&&i<=o+s.nodeSize,c=!s.isLeaf&&CS(s);if((l||!this.options.showOnlyCurrent)&&c){const d=[this.options.emptyNodeClass];a&&d.push(this.options.emptyEditorClass);const f=da.node(o,o+s.nodeSize,{class:d.join(" "),"data-placeholder":typeof this.options.placeholder=="function"?this.options.placeholder({editor:this.editor,node:s,pos:o,hasAnchor:l}):this.options.placeholder});r.push(f)}return this.options.includeChildren}),oi.create(t,r)}}})]}});Fn.create({name:"selection",addOptions(){return{className:"selection"}},addProseMirrorPlugins(){const{editor:t,options:e}=this;return[new di({key:new ar("selection"),props:{decorations(n){return n.selection.empty||t.isFocused||!t.isEditable||TW(n.selection)||t.view.dragging?null:oi.create(n.doc,[da.inline(n.selection.from,n.selection.to,{class:e.className})])}}})]}});function $5({types:t,node:e}){return e&&Array.isArray(t)&&t.includes(e.type)||e?.type===t}var CMe=Fn.create({name:"trailingNode",addOptions(){return{node:void 0,notAfter:[]}},addProseMirrorPlugins(){var t;const e=new ar(this.name),n=this.options.node||((t=this.editor.schema.topNodeType.contentMatch.defaultType)==null?void 0:t.name)||"paragraph",i=Object.entries(this.editor.schema.nodes).map(([,r])=>r).filter(r=>(this.options.notAfter||[]).concat(n).includes(r.name));return[new di({key:e,appendTransaction:(r,a,s)=>{const{doc:o,tr:l,schema:c}=s,d=e.getState(s),f=o.content.size,p=c.nodes[n];if(d)return l.insert(f,p.create())},state:{init:(r,a)=>{const s=a.tr.doc.lastChild;return!$5({node:s,types:i})},apply:(r,a)=>{if(!r.docChanged||r.getMeta("__uniqueIDTransaction"))return a;const s=r.doc.lastChild;return!$5({node:s,types:i})}}})]}}),RMe=Fn.create({name:"undoRedo",addOptions(){return{depth:100,newGroupDelay:500}},addCommands(){return{undo:()=>({state:t,dispatch:e})=>g7(t,e),redo:()=>({state:t,dispatch:e})=>v7(t,e)}},addProseMirrorPlugins(){return[EMe(this.options)]},addKeyboardShortcuts(){return{"Mod-z":()=>this.editor.commands.undo(),"Shift-Mod-z":()=>this.editor.commands.redo(),"Mod-y":()=>this.editor.commands.redo(),"Mod-я":()=>this.editor.commands.undo(),"Shift-Mod-я":()=>this.editor.commands.redo()}}}),NMe=Fn.create({name:"starterKit",addExtensions(){var t,e,n,i;const r=[];return 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this.options.backgroundColor!==!1&&t.push(IMe.configure(this.options.backgroundColor)),this.options.color!==!1&&t.push(b7.configure(this.options.color)),this.options.fontFamily!==!1&&t.push(UMe.configure(this.options.fontFamily)),this.options.fontSize!==!1&&t.push(FMe.configure(this.options.fontSize)),this.options.lineHeight!==!1&&t.push(zMe.configure(this.options.lineHeight)),this.options.textStyle!==!1&&t.push(y7.configure(this.options.textStyle)),t}});var BMe=b7,jMe=/(?:^|\s)(!\[(.+|:?)]\((\S+)(?:(?:\s+)["'](\S+)["'])?\))$/,HMe=Ia.create({name:"image",addOptions(){return{inline:!1,allowBase64:!1,HTMLAttributes:{},resize:!1}},inline(){return this.options.inline},group(){return 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B=b.scrollTop+p.y,I=x===pn.Down&&B<=T.y||x===pn.Up&&B>=P.y;if(I&&!p.x){b.scrollTo({top:B,behavior:o});return}I?m.y=b.scrollTop-B:m.y=x===pn.Down?b.scrollTop-T.y:b.scrollTop-P.y,m.y&&b.scrollBy({top:-m.y,behavior:o});break}}this.handleMove(e,mp(K0(f,this.referenceCoordinates),m))}}}handleMove(e,n){const{onMove:i}=this.props;e.preventDefault(),i(n)}handleEnd(e){const{onEnd:n}=this.props;e.preventDefault(),this.detach(),n()}handleCancel(e){const{onCancel:n}=this.props;e.preventDefault(),this.detach(),n()}detach(){this.listeners.removeAll(),this.windowListeners.removeAll()}}JO.activators=[{eventName:"onKeyDown",handler:(t,e,n)=>{let{keyboardCodes:i=jZ,onActivation:r}=e,{active:a}=n;const{code:s}=t.nativeEvent;if(i.start.includes(s)){const o=a.activatorNode.current;return o&&t.target!==o?!1:(t.preventDefault(),r?.({event:t.nativeEvent}),!0)}return!1}}];function bV(t){return!!(t&&"distance"in t)}function _V(t){return!!(t&&"delay"in t)}class QO{constructor(e,n,i){var r;i===void 0&&(i=z5e(e.event.target)),this.props=void 0,this.events=void 0,this.autoScrollEnabled=!0,this.document=void 0,this.activated=!1,this.initialCoordinates=void 0,this.timeoutId=null,this.listeners=void 0,this.documentListeners=void 0,this.windowListeners=void 0,this.props=e,this.events=n;const{event:a}=e,{target:s}=a;this.props=e,this.events=n,this.document=hm(s),this.documentListeners=new a0(this.document),this.listeners=new a0(i),this.windowListeners=new a0(za(s)),this.initialCoordinates=(r=gN(a))!=null?r:go,this.handleStart=this.handleStart.bind(this),this.handleMove=this.handleMove.bind(this),this.handleEnd=this.handleEnd.bind(this),this.handleCancel=this.handleCancel.bind(this),this.handleKeydown=this.handleKeydown.bind(this),this.removeTextSelection=this.removeTextSelection.bind(this),this.attach()}attach(){const{events:e,props:{options:{activationConstraint:n,bypassActivationConstraint:i}}}=this;if(this.listeners.add(e.move.name,this.handleMove,{passive:!1}),this.listeners.add(e.end.name,this.handleEnd),e.cancel&&this.listeners.add(e.cancel.name,this.handleCancel),this.windowListeners.add(Cs.Resize,this.handleCancel),this.windowListeners.add(Cs.DragStart,yV),this.windowListeners.add(Cs.VisibilityChange,this.handleCancel),this.windowListeners.add(Cs.ContextMenu,yV),this.documentListeners.add(Cs.Keydown,this.handleKeydown),n){if(i!=null&&i({event:this.props.event,activeNode:this.props.activeNode,options:this.props.options}))return this.handleStart();if(_V(n)){this.timeoutId=setTimeout(this.handleStart,n.delay),this.handlePending(n);return}if(bV(n)){this.handlePending(n);return}}this.handleStart()}detach(){this.listeners.removeAll(),this.windowListeners.removeAll(),setTimeout(this.documentListeners.removeAll,50),this.timeoutId!==null&&(clearTimeout(this.timeoutId),this.timeoutId=null)}handlePending(e,n){const{active:i,onPending:r}=this.props;r(i,e,this.initialCoordinates,n)}handleStart(){const{initialCoordinates:e}=this,{onStart:n}=this.props;e&&(this.activated=!0,this.documentListeners.add(Cs.Click,B5e,{capture:!0}),this.removeTextSelection(),this.documentListeners.add(Cs.SelectionChange,this.removeTextSelection),n(e))}handleMove(e){var n;const{activated:i,initialCoordinates:r,props:a}=this,{onMove:s,options:{activationConstraint:o}}=a;if(!r)return;const l=(n=gN(e))!=null?n:go,c=K0(r,l);if(!i&&o){if(bV(o)){if(o.tolerance!=null&&m2(c,o.tolerance))return this.handleCancel();if(m2(c,o.distance))return this.handleStart()}if(_V(o)&&m2(c,o.tolerance))return this.handleCancel();this.handlePending(o,c);return}e.cancelable&&e.preventDefault(),s(l)}handleEnd(){const{onAbort:e,onEnd:n}=this.props;this.detach(),this.activated||e(this.props.active),n()}handleCancel(){const{onAbort:e,onCancel:n}=this.props;this.detach(),this.activated||e(this.props.active),n()}handleKeydown(e){e.code===pn.Esc&&this.handleCancel()}removeTextSelection(){var e;(e=this.document.getSelection())==null||e.removeAllRanges()}}const H5e={cancel:{name:"pointercancel"},move:{name:"pointermove"},end:{name:"pointerup"}};class eL extends QO{constructor(e){const{event:n}=e,i=hm(n.target);super(e,H5e,i)}}eL.activators=[{eventName:"onPointerDown",handler:(t,e)=>{let{nativeEvent:n}=t,{onActivation:i}=e;return!n.isPrimary||n.button!==0?!1:(i?.({event:n}),!0)}}];const V5e={move:{name:"mousemove"},end:{name:"mouseup"}};var xN;(function(t){t[t.RightClick=2]="RightClick"})(xN||(xN={}));class G5e extends QO{constructor(e){super(e,V5e,hm(e.event.target))}}G5e.activators=[{eventName:"onMouseDown",handler:(t,e)=>{let{nativeEvent:n}=t,{onActivation:i}=e;return n.button===xN.RightClick?!1:(i?.({event:n}),!0)}}];const g2={cancel:{name:"touchcancel"},move:{name:"touchmove"},end:{name:"touchend"}};class $5e extends QO{constructor(e){super(e,g2)}static setup(){return window.addEventListener(g2.move.name,e,{capture:!1,passive:!1}),function(){window.removeEventListener(g2.move.name,e)};function e(){}}}$5e.activators=[{eventName:"onTouchStart",handler:(t,e)=>{let{nativeEvent:n}=t,{onActivation:i}=e;const{touches:r}=n;return r.length>1?!1:(i?.({event:n}),!0)}}];var s0;(function(t){t[t.Pointer=0]="Pointer",t[t.DraggableRect=1]="DraggableRect"})(s0||(s0={}));var Q1;(function(t){t[t.TreeOrder=0]="TreeOrder",t[t.ReversedTreeOrder=1]="ReversedTreeOrder"})(Q1||(Q1={}));function W5e(t){let{acceleration:e,activator:n=s0.Pointer,canScroll:i,draggingRect:r,enabled:a,interval:s=5,order:o=Q1.TreeOrder,pointerCoordinates:l,scrollableAncestors:c,scrollableAncestorRects:d,delta:f,threshold:p}=t;const m=X5e({delta:f,disabled:!a}),[y,b]=r5e(),x=C.useRef({x:0,y:0}),v=C.useRef({x:0,y:0}),w=C.useMemo(()=>{switch(n){case s0.Pointer:return l?{top:l.y,bottom:l.y,left:l.x,right:l.x}:null;case s0.DraggableRect:return r}},[n,r,l]),M=C.useRef(null),E=C.useCallback(()=>{const P=M.current;if(!P)return;const R=x.current.x*v.current.x,U=x.current.y*v.current.y;P.scrollBy(R,U)},[]),T=C.useMemo(()=>o===Q1.TreeOrder?[...c].reverse():c,[o,c]);C.useEffect(()=>{if(!a||!c.length||!w){b();return}for(const P of T){if(i?.(P)===!1)continue;const R=c.indexOf(P),U=d[R];if(!U)continue;const{direction:N,speed:O}=O5e(P,U,w,e,p);for(const B of["x","y"])m[B][N[B]]||(O[B]=0,N[B]=0);if(O.x>0||O.y>0){b(),M.current=P,y(E,s),x.current=O,v.current=N;return}}x.current={x:0,y:0},v.current={x:0,y:0},b()},[e,E,i,b,a,s,JSON.stringify(w),JSON.stringify(m),y,c,T,d,JSON.stringify(p)])}const q5e={x:{[br.Backward]:!1,[br.Forward]:!1},y:{[br.Backward]:!1,[br.Forward]:!1}};function X5e(t){let{delta:e,disabled:n}=t;const i=mN(e);return Fv(r=>{if(n||!i||!r)return q5e;const a={x:Math.sign(e.x-i.x),y:Math.sign(e.y-i.y)};return{x:{[br.Backward]:r.x[br.Backward]||a.x===-1,[br.Forward]:r.x[br.Forward]||a.x===1},y:{[br.Backward]:r.y[br.Backward]||a.y===-1,[br.Forward]:r.y[br.Forward]||a.y===1}}},[n,e,i])}function Y5e(t,e){const n=e!=null?t.get(e):void 0,i=n?n.node.current:null;return Fv(r=>{var a;return e==null?null:(a=i??r)!=null?a:null},[i,e])}function K5e(t,e){return C.useMemo(()=>t.reduce((n,i)=>{const{sensor:r}=i,a=r.activators.map(s=>({eventName:s.eventName,handler:e(s.handler,i)}));return[...n,...a]},[]),[t,e])}var J0;(function(t){t[t.Always=0]="Always",t[t.BeforeDragging=1]="BeforeDragging",t[t.WhileDragging=2]="WhileDragging"})(J0||(J0={}));var yN;(function(t){t.Optimized="optimized"})(yN||(yN={}));const SV=new Map;function Z5e(t,e){let{dragging:n,dependencies:i,config:r}=e;const[a,s]=C.useState(null),{frequency:o,measure:l,strategy:c}=r,d=C.useRef(t),f=x(),p=Y0(f),m=C.useCallback(function(v){v===void 0&&(v=[]),!p.current&&s(w=>w===null?v:w.concat(v.filter(M=>!w.includes(M))))},[p]),y=C.useRef(null),b=Fv(v=>{if(f&&!n)return SV;if(!v||v===SV||d.current!==t||a!=null){const w=new Map;for(let M of t){if(!M)continue;if(a&&a.length>0&&!a.includes(M.id)&&M.rect.current){w.set(M.id,M.rect.current);continue}const E=M.node.current,T=E?new ZO(l(E),E):null;M.rect.current=T,T&&w.set(M.id,T)}return w}return v},[t,a,n,f,l]);return C.useEffect(()=>{d.current=t},[t]),C.useEffect(()=>{f||m()},[n,f]),C.useEffect(()=>{a&&a.length>0&&s(null)},[JSON.stringify(a)]),C.useEffect(()=>{f||typeof o!="number"||y.current!==null||(y.current=setTimeout(()=>{m(),y.current=null},o))},[o,f,m,...i]),{droppableRects:b,measureDroppableContainers:m,measuringScheduled:a!=null};function x(){switch(c){case J0.Always:return!1;case J0.BeforeDragging:return n;default:return!n}}}function HZ(t,e){return Fv(n=>t?n||(typeof e=="function"?e(t):t):null,[e,t])}function J5e(t,e){return HZ(t,e)}function Q5e(t){let{callback:e,disabled:n}=t;const i=YO(e),r=C.useMemo(()=>{if(n||typeof window>"u"||typeof window.MutationObserver>"u")return;const{MutationObserver:a}=window;return new a(i)},[i,n]);return C.useEffect(()=>()=>r?.disconnect(),[r]),r}function Mw(t){let{callback:e,disabled:n}=t;const i=YO(e),r=C.useMemo(()=>{if(n||typeof window>"u"||typeof window.ResizeObserver>"u")return;const{ResizeObserver:a}=window;return new a(i)},[n]);return C.useEffect(()=>()=>r?.disconnect(),[r]),r}function eje(t){return new ZO(pm(t),t)}function wV(t,e,n){e===void 0&&(e=eje);const[i,r]=C.useState(null);function a(){r(l=>{if(!t)return null;if(t.isConnected===!1){var c;return(c=l??n)!=null?c:null}const d=e(t);return JSON.stringify(l)===JSON.stringify(d)?l:d})}const s=Q5e({callback(l){if(t)for(const c of l){const{type:d,target:f}=c;if(d==="childList"&&f instanceof HTMLElement&&f.contains(t)){a();break}}}}),o=Mw({callback:a});return Wo(()=>{a(),t?(o?.observe(t),s?.observe(document.body,{childList:!0,subtree:!0})):(o?.disconnect(),s?.disconnect())},[t]),i}function tje(t){const e=HZ(t);return LZ(t,e)}const MV=[];function nje(t){const e=C.useRef(t),n=Fv(i=>t?i&&i!==MV&&t&&e.current&&t.parentNode===e.current.parentNode?i:ww(t):MV,[t]);return C.useEffect(()=>{e.current=t},[t]),n}function ije(t){const[e,n]=C.useState(null),i=C.useRef(t),r=C.useCallback(a=>{const s=p2(a.target);s&&n(o=>o?(o.set(s,vN(s)),new Map(o)):null)},[]);return C.useEffect(()=>{const a=i.current;if(t!==a){s(a);const o=t.map(l=>{const c=p2(l);return c?(c.addEventListener("scroll",r,{passive:!0}),[c,vN(c)]):null}).filter(l=>l!=null);n(o.length?new Map(o):null),i.current=t}return()=>{s(t),s(a)};function s(o){o.forEach(l=>{const c=p2(l);c?.removeEventListener("scroll",r)})}},[r,t]),C.useMemo(()=>t.length?e?Array.from(e.values()).reduce((a,s)=>mp(a,s),go):BZ(t):go,[t,e])}function EV(t,e){e===void 0&&(e=[]);const n=C.useRef(null);return C.useEffect(()=>{n.current=null},e),C.useEffect(()=>{const i=t!==go;i&&!n.current&&(n.current=t),!i&&n.current&&(n.current=null)},[t]),n.current?K0(t,n.current):go}function rje(t){C.useEffect(()=>{if(!Sw)return;const e=t.map(n=>{let{sensor:i}=n;return i.setup==null?void 0:i.setup()});return()=>{for(const n of e)n?.()}},t.map(e=>{let{sensor:n}=e;return n}))}function aje(t,e){return C.useMemo(()=>t.reduce((n,i)=>{let{eventName:r,handler:a}=i;return n[r]=s=>{a(s,e)},n},{}),[t,e])}function VZ(t){return C.useMemo(()=>t?R5e(t):null,[t])}const AV=[];function sje(t,e){e===void 0&&(e=pm);const[n]=t,i=VZ(n?za(n):null),[r,a]=C.useState(AV);function s(){a(()=>t.length?t.map(l=>FZ(l)?i:new ZO(e(l),l)):AV)}const o=Mw({callback:s});return Wo(()=>{o?.disconnect(),s(),t.forEach(l=>o?.observe(l))},[t]),r}function oje(t){if(!t)return null;if(t.children.length>1)return t;const e=t.children[0];return Uv(e)?e:t}function lje(t){let{measure:e}=t;const[n,i]=C.useState(null),r=C.useCallback(c=>{for(const{target:d}of c)if(Uv(d)){i(f=>{const p=e(d);return f?{...f,width:p.width,height:p.height}:p});break}},[e]),a=Mw({callback:r}),s=C.useCallback(c=>{const d=oje(c);a?.disconnect(),d&&a?.observe(d),i(d?e(d):null)},[e,a]),[o,l]=Z1(s);return C.useMemo(()=>({nodeRef:o,rect:n,setRef:l}),[n,o,l])}const cje=[{sensor:eL,options:{}},{sensor:JO,options:{}}],uje={current:{}},Yb={draggable:{measure:xV},droppable:{measure:xV,strategy:J0.WhileDragging,frequency:yN.Optimized},dragOverlay:{measure:pm}};class o0 extends Map{get(e){var n;return e!=null&&(n=super.get(e))!=null?n:void 0}toArray(){return Array.from(this.values())}getEnabled(){return this.toArray().filter(e=>{let{disabled:n}=e;return!n})}getNodeFor(e){var n,i;return(n=(i=this.get(e))==null?void 0:i.node.current)!=null?n:void 0}}const dje={activatorEvent:null,active:null,activeNode:null,activeNodeRect:null,collisions:null,containerNodeRect:null,draggableNodes:new Map,droppableRects:new Map,droppableContainers:new o0,over:null,dragOverlay:{nodeRef:{current:null},rect:null,setRef:J1},scrollableAncestors:[],scrollableAncestorRects:[],measuringConfiguration:Yb,measureDroppableContainers:J1,windowRect:null,measuringScheduled:!1},fje={activatorEvent:null,activators:[],active:null,activeNodeRect:null,ariaDescribedById:{draggable:""},dispatch:J1,draggableNodes:new Map,over:null,measureDroppableContainers:J1},Ew=C.createContext(fje),GZ=C.createContext(dje);function hje(){return{draggable:{active:null,initialCoordinates:{x:0,y:0},nodes:new Map,translate:{x:0,y:0}},droppable:{containers:new o0}}}function pje(t,e){switch(e.type){case Qi.DragStart:return{...t,draggable:{...t.draggable,initialCoordinates:e.initialCoordinates,active:e.active}};case Qi.DragMove:return t.draggable.active==null?t:{...t,draggable:{...t.draggable,translate:{x:e.coordinates.x-t.draggable.initialCoordinates.x,y:e.coordinates.y-t.draggable.initialCoordinates.y}}};case Qi.DragEnd:case Qi.DragCancel:return{...t,draggable:{...t.draggable,active:null,initialCoordinates:{x:0,y:0},translate:{x:0,y:0}}};case Qi.RegisterDroppable:{const{element:n}=e,{id:i}=n,r=new o0(t.droppable.containers);return r.set(i,n),{...t,droppable:{...t.droppable,containers:r}}}case Qi.SetDroppableDisabled:{const{id:n,key:i,disabled:r}=e,a=t.droppable.containers.get(n);if(!a||i!==a.key)return t;const s=new o0(t.droppable.containers);return s.set(n,{...a,disabled:r}),{...t,droppable:{...t.droppable,containers:s}}}case Qi.UnregisterDroppable:{const{id:n,key:i}=e,r=t.droppable.containers.get(n);if(!r||i!==r.key)return t;const a=new o0(t.droppable.containers);return a.delete(n),{...t,droppable:{...t.droppable,containers:a}}}default:return t}}function mje(t){let{disabled:e}=t;const{active:n,activatorEvent:i,draggableNodes:r}=C.useContext(Ew),a=mN(i),s=mN(n?.id);return C.useEffect(()=>{if(!e&&!i&&a&&s!=null){if(!KO(a)||document.activeElement===a.target)return;const o=r.get(s);if(!o)return;const{activatorNode:l,node:c}=o;if(!l.current&&!c.current)return;requestAnimationFrame(()=>{for(const d of[l.current,c.current]){if(!d)continue;const f=o5e(d);if(f){f.focus();break}}})}},[i,e,r,s,a]),null}function gje(t,e){let{transform:n,...i}=e;return t!=null&&t.length?t.reduce((r,a)=>a({transform:r,...i}),n):n}function vje(t){return C.useMemo(()=>({draggable:{...Yb.draggable,...t?.draggable},droppable:{...Yb.droppable,...t?.droppable},dragOverlay:{...Yb.dragOverlay,...t?.dragOverlay}}),[t?.draggable,t?.droppable,t?.dragOverlay])}function xje(t){let{activeNode:e,measure:n,initialRect:i,config:r=!0}=t;const 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iHe({setting:t,onClose:e}){const{data:n,isLoading:i}=ei({queryKey:["cloudSettingDetail",t.setting_id],queryFn:()=>vt.getCloudSettingDetail(t.setting_id)});return S.jsx("div",{className:"fixed inset-0 bg-black/50 flex items-center justify-center z-50 p-4",children:S.jsx(bi,{className:"w-full max-w-2xl max-h-[90vh] flex flex-col",children:S.jsxs(Ri,{className:"p-0 flex flex-col h-full",children:[S.jsxs("div",{className:"flex items-center justify-between p-4 border-b border-bambu-dark-tertiary",children:[S.jsxs("div",{children:[S.jsx("h2",{className:"text-xl font-semibold text-white",children:t.name}),S.jsxs("p",{className:"text-sm text-bambu-gray capitalize",children:[t.type," preset"]})]}),S.jsx("button",{onClick:e,className:"text-bambu-gray hover:text-white transition-colors",children:S.jsx(_i,{className:"w-5 h-5"})})]}),S.jsx("div",{className:"flex-1 overflow-y-auto p-4",children:i?S.jsx("div",{className:"flex justify-center py-8",children:S.jsx(ci,{className:"w-8 h-8 text-bambu-green 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