seader_scene_saved_menu.c 1.6 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexDelete,
  4. SubmenuIndexInfo,
  5. };
  6. void seader_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
  7. Seader* seader = context;
  8. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  9. }
  10. void seader_scene_saved_menu_on_enter(void* context) {
  11. Seader* seader = context;
  12. Submenu* submenu = seader->submenu;
  13. UNUSED(submenu);
  14. submenu_add_item(
  15. submenu, "Delete", SubmenuIndexDelete, seader_scene_saved_menu_submenu_callback, seader);
  16. submenu_add_item(
  17. submenu, "Info", SubmenuIndexInfo, seader_scene_saved_menu_submenu_callback, seader);
  18. submenu_set_selected_item(
  19. seader->submenu,
  20. scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSavedMenu));
  21. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  22. }
  23. bool seader_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
  24. Seader* seader = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. scene_manager_set_scene_state(seader->scene_manager, SeaderSceneSavedMenu, event.event);
  28. if(event.event == SubmenuIndexDelete) {
  29. scene_manager_next_scene(seader->scene_manager, SeaderSceneDelete);
  30. consumed = true;
  31. } else if(event.event == SubmenuIndexInfo) {
  32. scene_manager_next_scene(seader->scene_manager, SeaderSceneCredentialInfo);
  33. consumed = true;
  34. }
  35. }
  36. return consumed;
  37. }
  38. void seader_scene_saved_menu_on_exit(void* context) {
  39. Seader* seader = context;
  40. submenu_reset(seader->submenu);
  41. }