seader_scene_save_name.c 2.9 KB

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  1. #include "../seader_i.h"
  2. #include <lib/toolbox/random_name.h>
  3. #include <gui/modules/validators.h>
  4. #include <toolbox/path.h>
  5. void seader_scene_save_name_text_input_callback(void* context) {
  6. Seader* seader = context;
  7. view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderCustomEventTextInputDone);
  8. }
  9. void seader_scene_save_name_on_enter(void* context) {
  10. Seader* seader = context;
  11. // Setup view
  12. TextInput* text_input = seader->text_input;
  13. bool cred_name_empty = false;
  14. if(!strcmp(seader->credential->name, "")) {
  15. set_random_name(seader->text_store, sizeof(seader->text_store));
  16. cred_name_empty = true;
  17. } else {
  18. seader_text_store_set(seader, seader->credential->name);
  19. }
  20. text_input_set_header_text(text_input, "Name the credential");
  21. text_input_set_result_callback(
  22. text_input,
  23. seader_scene_save_name_text_input_callback,
  24. seader,
  25. seader->text_store,
  26. SEADER_CRED_NAME_MAX_LEN,
  27. cred_name_empty);
  28. FuriString* folder_path = furi_string_alloc();
  29. if(furi_string_end_with(seader->credential->load_path, SEADER_APP_EXTENSION)) {
  30. path_extract_dirname(furi_string_get_cstr(seader->credential->load_path), folder_path);
  31. } else {
  32. furi_string_set(folder_path, STORAGE_APP_DATA_PATH_PREFIX);
  33. }
  34. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  35. furi_string_get_cstr(folder_path), SEADER_APP_EXTENSION, seader->credential->name);
  36. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  37. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewTextInput);
  38. furi_string_free(folder_path);
  39. }
  40. bool seader_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  41. Seader* seader = context;
  42. bool consumed = false;
  43. if(event.type == SceneManagerEventTypeCustom) {
  44. if(event.event == SeaderCustomEventTextInputDone) {
  45. if(strcmp(seader->credential->name, "") != 0) {
  46. seader_credential_delete(seader->credential, true);
  47. }
  48. strlcpy(seader->credential->name, seader->text_store, strlen(seader->text_store) + 1);
  49. if(seader_credential_save(seader->credential, seader->text_store)) {
  50. scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveSuccess);
  51. consumed = true;
  52. } else {
  53. consumed = scene_manager_search_and_switch_to_previous_scene(
  54. seader->scene_manager, SeaderSceneSamPresent);
  55. }
  56. }
  57. }
  58. return consumed;
  59. }
  60. void seader_scene_save_name_on_exit(void* context) {
  61. Seader* seader = context;
  62. // Clear view
  63. void* validator_context = text_input_get_validator_callback_context(seader->text_input);
  64. text_input_set_validator(seader->text_input, NULL, NULL);
  65. validator_is_file_free(validator_context);
  66. text_input_reset(seader->text_input);
  67. }