seader_scene_sam_present.c 4.5 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexSaved,
  6. SubmenuIndexSamInfo,
  7. SubmenuIndexFwVersion,
  8. };
  9. static uint8_t fwChecks = 3;
  10. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  11. Seader* seader = context;
  12. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  13. }
  14. void seader_scene_sam_present_on_update(void* context) {
  15. Seader* seader = context;
  16. SeaderWorker* seader_worker = seader->worker;
  17. Submenu* submenu = seader->submenu;
  18. submenu_reset(submenu);
  19. submenu_add_item(
  20. submenu,
  21. "Read Picopass",
  22. SubmenuIndexReadPicopass,
  23. seader_scene_sam_present_submenu_callback,
  24. seader);
  25. submenu_add_item(
  26. submenu,
  27. "Read 14443A",
  28. SubmenuIndexRead14a,
  29. seader_scene_sam_present_submenu_callback,
  30. seader);
  31. submenu_add_item(
  32. submenu, "Load", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  33. if(seader_worker->sam_version[0] != 0 && seader_worker->sam_version[1] != 0) {
  34. FuriString* fw_str = furi_string_alloc();
  35. furi_string_cat_printf(
  36. fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]);
  37. submenu_add_item(
  38. submenu,
  39. furi_string_get_cstr(fw_str),
  40. SubmenuIndexFwVersion,
  41. seader_scene_sam_present_submenu_callback,
  42. seader);
  43. furi_string_free(fw_str);
  44. fwChecks = 0;
  45. }
  46. submenu_set_selected_item(
  47. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  48. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  49. }
  50. void seader_scene_sam_present_on_enter(void* context) {
  51. seader_scene_sam_present_on_update(context);
  52. }
  53. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  54. Seader* seader = context;
  55. bool consumed = false;
  56. if(event.type == SceneManagerEventTypeCustom) {
  57. if(event.event == SubmenuIndexReadPicopass) {
  58. if(seader->is_debug_enabled) {
  59. seader->credential->type = SeaderCredentialTypePicopass;
  60. scene_manager_set_scene_state(
  61. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  62. scene_manager_next_scene(seader->scene_manager, SeaderSceneUart);
  63. } else {
  64. scene_manager_set_scene_state(
  65. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  66. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  67. }
  68. consumed = true;
  69. } else if(event.event == SubmenuIndexRead14a) {
  70. if(seader->is_debug_enabled) {
  71. seader->credential->type = SeaderCredentialType14A;
  72. scene_manager_set_scene_state(
  73. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  74. scene_manager_next_scene(seader->scene_manager, SeaderSceneUart);
  75. } else {
  76. scene_manager_set_scene_state(
  77. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  78. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  79. }
  80. consumed = true;
  81. } else if(event.event == SubmenuIndexSamInfo) {
  82. scene_manager_set_scene_state(
  83. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexSamInfo);
  84. scene_manager_next_scene(seader->scene_manager, SeaderSceneSamInfo);
  85. consumed = true;
  86. } else if(event.event == SubmenuIndexSaved) {
  87. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  88. consumed = true;
  89. } else if(event.event == SubmenuIndexFwVersion) {
  90. consumed = true;
  91. }
  92. } else if(event.type == SceneManagerEventTypeBack) {
  93. scene_manager_stop(seader->scene_manager);
  94. view_dispatcher_stop(seader->view_dispatcher);
  95. consumed = true;
  96. } else if(event.type == SceneManagerEventTypeTick) {
  97. SeaderWorker* seader_worker = seader->worker;
  98. if(fwChecks > 0 && seader_worker->sam_version[0] != 0 &&
  99. seader_worker->sam_version[1] != 0) {
  100. fwChecks--;
  101. seader_scene_sam_present_on_update(context);
  102. }
  103. }
  104. return consumed;
  105. }
  106. void seader_scene_sam_present_on_exit(void* context) {
  107. Seader* seader = context;
  108. submenu_reset(seader->submenu);
  109. }