seader_scene_credential_info.c 3.1 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. #define TAG "SeaderCredentialInfoScene"
  4. void seader_scene_credential_info_widget_callback(
  5. GuiButtonType result,
  6. InputType type,
  7. void* context) {
  8. Seader* seader = context;
  9. if(type == InputTypeShort) {
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  11. }
  12. }
  13. void seader_scene_credential_info_on_enter(void* context) {
  14. Seader* seader = context;
  15. SeaderCredential* credential = seader->credential;
  16. Widget* widget = seader->widget;
  17. FuriString* type_str = furi_string_alloc();
  18. FuriString* bitlength_str = furi_string_alloc();
  19. FuriString* credential_str = furi_string_alloc();
  20. dolphin_deed(DolphinDeedNfcReadSuccess);
  21. // Send notification
  22. notification_message(seader->notifications, &sequence_success);
  23. furi_string_set(credential_str, "");
  24. furi_string_set(bitlength_str, "");
  25. if(credential->bit_length > 0) {
  26. furi_string_cat_printf(bitlength_str, "%d bit", credential->bit_length);
  27. furi_string_cat_printf(credential_str, "0x%llX", credential->credential);
  28. if(credential->type == SeaderCredentialType14A) {
  29. furi_string_set(type_str, "14443A");
  30. } else if(credential->type == SeaderCredentialTypePicopass) {
  31. furi_string_set(type_str, "Picopass");
  32. } else {
  33. furi_string_set(type_str, "");
  34. }
  35. }
  36. widget_add_button_element(
  37. seader->widget,
  38. GuiButtonTypeLeft,
  39. "Back",
  40. seader_scene_credential_info_widget_callback,
  41. seader);
  42. widget_add_string_element(
  43. widget, 64, 5, AlignCenter, AlignCenter, FontPrimary, furi_string_get_cstr(type_str));
  44. widget_add_string_element(
  45. widget,
  46. 64,
  47. 24,
  48. AlignCenter,
  49. AlignCenter,
  50. FontSecondary,
  51. furi_string_get_cstr(bitlength_str));
  52. widget_add_string_element(
  53. widget,
  54. 64,
  55. 36,
  56. AlignCenter,
  57. AlignCenter,
  58. FontSecondary,
  59. furi_string_get_cstr(credential_str));
  60. furi_string_free(bitlength_str);
  61. furi_string_free(credential_str);
  62. furi_string_free(type_str);
  63. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  64. }
  65. bool seader_scene_credential_info_on_event(void* context, SceneManagerEvent event) {
  66. Seader* seader = context;
  67. bool consumed = false;
  68. if(event.type == SceneManagerEventTypeCustom) {
  69. if(event.event == GuiButtonTypeLeft) {
  70. consumed = scene_manager_previous_scene(seader->scene_manager);
  71. } else if(event.event == SeaderCustomEventViewExit) {
  72. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  73. consumed = true;
  74. }
  75. } else if(event.type == SceneManagerEventTypeBack) {
  76. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  77. consumed = true;
  78. }
  79. return consumed;
  80. }
  81. void seader_scene_credential_info_on_exit(void* context) {
  82. Seader* seader = context;
  83. // Clear views
  84. widget_reset(seader->widget);
  85. }