infrared.c 14 KB

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  1. #include "infrared_i.h"
  2. #include <string.h>
  3. #include <dolphin/dolphin.h>
  4. static const NotificationSequence* infrared_notification_sequences[] = {
  5. &sequence_success,
  6. &sequence_set_only_green_255,
  7. &sequence_reset_green,
  8. &sequence_blink_cyan_10,
  9. &sequence_blink_magenta_10,
  10. &sequence_solid_yellow,
  11. &sequence_reset_rgb};
  12. static void infrared_make_app_folder(Infrared* infrared) {
  13. if(!storage_simply_mkdir(infrared->storage, INFRARED_APP_FOLDER)) {
  14. dialog_message_show_storage_error(infrared->dialogs, "Cannot create\napp folder");
  15. }
  16. }
  17. static bool infrared_custom_event_callback(void* context, uint32_t event) {
  18. furi_assert(context);
  19. Infrared* infrared = context;
  20. return scene_manager_handle_custom_event(infrared->scene_manager, event);
  21. }
  22. static bool infrared_back_event_callback(void* context) {
  23. furi_assert(context);
  24. Infrared* infrared = context;
  25. return scene_manager_handle_back_event(infrared->scene_manager);
  26. }
  27. static void infrared_tick_event_callback(void* context) {
  28. furi_assert(context);
  29. Infrared* infrared = context;
  30. scene_manager_handle_tick_event(infrared->scene_manager);
  31. }
  32. static void infrared_find_vacant_remote_name(string_t name, const char* path) {
  33. Storage* storage = furi_record_open("storage");
  34. string_t base_path;
  35. string_init_set_str(base_path, path);
  36. if(string_end_with_str_p(base_path, INFRARED_APP_EXTENSION)) {
  37. size_t filename_start = string_search_rchar(base_path, '/');
  38. string_left(base_path, filename_start);
  39. }
  40. string_printf(base_path, "%s/%s%s", path, string_get_cstr(name), INFRARED_APP_EXTENSION);
  41. FS_Error status = storage_common_stat(storage, string_get_cstr(base_path), NULL);
  42. if(status == FSE_OK) {
  43. /* If the suggested name is occupied, try another one (name2, name3, etc) */
  44. size_t dot = string_search_rchar(base_path, '.');
  45. string_left(base_path, dot);
  46. string_t path_temp;
  47. string_init(path_temp);
  48. uint32_t i = 1;
  49. do {
  50. string_printf(
  51. path_temp, "%s%u%s", string_get_cstr(base_path), ++i, INFRARED_APP_EXTENSION);
  52. status = storage_common_stat(storage, string_get_cstr(path_temp), NULL);
  53. } while(status == FSE_OK);
  54. string_clear(path_temp);
  55. if(status == FSE_NOT_EXIST) {
  56. string_cat_printf(name, "%u", i);
  57. }
  58. }
  59. string_clear(base_path);
  60. furi_record_close("storage");
  61. }
  62. static Infrared* infrared_alloc() {
  63. Infrared* infrared = malloc(sizeof(Infrared));
  64. string_init(infrared->file_path);
  65. InfraredAppState* app_state = &infrared->app_state;
  66. app_state->is_learning_new_remote = false;
  67. app_state->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  68. app_state->edit_target = InfraredEditTargetNone;
  69. app_state->edit_mode = InfraredEditModeNone;
  70. app_state->current_button_index = InfraredButtonIndexNone;
  71. infrared->scene_manager = scene_manager_alloc(&infrared_scene_handlers, infrared);
  72. infrared->view_dispatcher = view_dispatcher_alloc();
  73. infrared->gui = furi_record_open("gui");
  74. ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
  75. view_dispatcher_attach_to_gui(view_dispatcher, infrared->gui, ViewDispatcherTypeFullscreen);
  76. view_dispatcher_enable_queue(view_dispatcher);
  77. view_dispatcher_set_event_callback_context(view_dispatcher, infrared);
  78. view_dispatcher_set_custom_event_callback(view_dispatcher, infrared_custom_event_callback);
  79. view_dispatcher_set_navigation_event_callback(view_dispatcher, infrared_back_event_callback);
  80. view_dispatcher_set_tick_event_callback(view_dispatcher, infrared_tick_event_callback, 100);
  81. infrared->storage = furi_record_open("storage");
  82. infrared->dialogs = furi_record_open("dialogs");
  83. infrared->notifications = furi_record_open("notification");
  84. infrared->worker = infrared_worker_alloc();
  85. infrared->remote = infrared_remote_alloc();
  86. infrared->received_signal = infrared_signal_alloc();
  87. infrared->brute_force = infrared_brute_force_alloc();
  88. infrared->submenu = submenu_alloc();
  89. view_dispatcher_add_view(
  90. view_dispatcher, InfraredViewSubmenu, submenu_get_view(infrared->submenu));
  91. infrared->text_input = text_input_alloc();
  92. view_dispatcher_add_view(
  93. view_dispatcher, InfraredViewTextInput, text_input_get_view(infrared->text_input));
  94. infrared->dialog_ex = dialog_ex_alloc();
  95. view_dispatcher_add_view(
  96. view_dispatcher, InfraredViewDialogEx, dialog_ex_get_view(infrared->dialog_ex));
  97. infrared->button_menu = button_menu_alloc();
  98. view_dispatcher_add_view(
  99. view_dispatcher, InfraredViewButtonMenu, button_menu_get_view(infrared->button_menu));
  100. infrared->popup = popup_alloc();
  101. view_dispatcher_add_view(view_dispatcher, InfraredViewPopup, popup_get_view(infrared->popup));
  102. infrared->view_stack = view_stack_alloc();
  103. view_dispatcher_add_view(
  104. view_dispatcher, InfraredViewStack, view_stack_get_view(infrared->view_stack));
  105. if(app_state->is_debug_enabled) {
  106. infrared->debug_view = infrared_debug_view_alloc();
  107. view_dispatcher_add_view(
  108. view_dispatcher,
  109. InfraredViewDebugView,
  110. infrared_debug_view_get_view(infrared->debug_view));
  111. }
  112. infrared->button_panel = button_panel_alloc();
  113. infrared->loading = loading_alloc();
  114. infrared->progress = infrared_progress_view_alloc();
  115. return infrared;
  116. }
  117. static void infrared_free(Infrared* infrared) {
  118. furi_assert(infrared);
  119. ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
  120. InfraredAppState* app_state = &infrared->app_state;
  121. view_dispatcher_remove_view(view_dispatcher, InfraredViewSubmenu);
  122. submenu_free(infrared->submenu);
  123. view_dispatcher_remove_view(view_dispatcher, InfraredViewTextInput);
  124. text_input_free(infrared->text_input);
  125. view_dispatcher_remove_view(view_dispatcher, InfraredViewDialogEx);
  126. dialog_ex_free(infrared->dialog_ex);
  127. view_dispatcher_remove_view(view_dispatcher, InfraredViewButtonMenu);
  128. button_menu_free(infrared->button_menu);
  129. view_dispatcher_remove_view(view_dispatcher, InfraredViewPopup);
  130. popup_free(infrared->popup);
  131. view_dispatcher_remove_view(view_dispatcher, InfraredViewStack);
  132. view_stack_free(infrared->view_stack);
  133. if(app_state->is_debug_enabled) {
  134. view_dispatcher_remove_view(view_dispatcher, InfraredViewDebugView);
  135. infrared_debug_view_free(infrared->debug_view);
  136. }
  137. button_panel_free(infrared->button_panel);
  138. loading_free(infrared->loading);
  139. infrared_progress_view_free(infrared->progress);
  140. view_dispatcher_free(view_dispatcher);
  141. scene_manager_free(infrared->scene_manager);
  142. infrared_brute_force_free(infrared->brute_force);
  143. infrared_signal_free(infrared->received_signal);
  144. infrared_remote_free(infrared->remote);
  145. infrared_worker_free(infrared->worker);
  146. furi_record_close("gui");
  147. infrared->gui = NULL;
  148. furi_record_close("notification");
  149. infrared->notifications = NULL;
  150. furi_record_close("dialogs");
  151. infrared->dialogs = NULL;
  152. furi_record_close("gui");
  153. infrared->gui = NULL;
  154. string_clear(infrared->file_path);
  155. free(infrared);
  156. }
  157. bool infrared_add_remote_with_button(
  158. Infrared* infrared,
  159. const char* button_name,
  160. InfraredSignal* signal) {
  161. InfraredRemote* remote = infrared->remote;
  162. string_t new_name, new_path;
  163. string_init_set_str(new_name, INFRARED_DEFAULT_REMOTE_NAME);
  164. string_init_set_str(new_path, INFRARED_APP_FOLDER);
  165. infrared_find_vacant_remote_name(new_name, string_get_cstr(new_path));
  166. string_cat_printf(new_path, "/%s%s", string_get_cstr(new_name), INFRARED_APP_EXTENSION);
  167. infrared_remote_reset(remote);
  168. infrared_remote_set_name(remote, string_get_cstr(new_name));
  169. infrared_remote_set_path(remote, string_get_cstr(new_path));
  170. string_clear(new_name);
  171. string_clear(new_path);
  172. return infrared_remote_add_button(remote, button_name, signal);
  173. }
  174. bool infrared_rename_current_remote(Infrared* infrared, const char* name) {
  175. InfraredRemote* remote = infrared->remote;
  176. const char* remote_path = infrared_remote_get_path(remote);
  177. if(!strcmp(infrared_remote_get_name(remote), name)) {
  178. return true;
  179. }
  180. string_t new_name;
  181. string_init_set_str(new_name, name);
  182. infrared_find_vacant_remote_name(new_name, remote_path);
  183. string_t new_path;
  184. string_init_set(new_path, infrared_remote_get_path(remote));
  185. if(string_end_with_str_p(new_path, INFRARED_APP_EXTENSION)) {
  186. size_t filename_start = string_search_rchar(new_path, '/');
  187. string_left(new_path, filename_start);
  188. }
  189. string_cat_printf(new_path, "/%s%s", string_get_cstr(new_name), INFRARED_APP_EXTENSION);
  190. Storage* storage = furi_record_open("storage");
  191. FS_Error status = storage_common_rename(
  192. storage, infrared_remote_get_path(remote), string_get_cstr(new_path));
  193. infrared_remote_set_name(remote, string_get_cstr(new_name));
  194. string_clear(new_name);
  195. string_clear(new_path);
  196. furi_record_close("storage");
  197. return (status == FSE_OK || status == FSE_EXIST);
  198. }
  199. void infrared_tx_start_signal(Infrared* infrared, InfraredSignal* signal) {
  200. if(infrared_signal_is_raw(signal)) {
  201. InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
  202. infrared_worker_set_raw_signal(infrared->worker, raw->timings, raw->timings_size);
  203. } else {
  204. InfraredMessage* message = infrared_signal_get_message(signal);
  205. infrared_worker_set_decoded_signal(infrared->worker, message);
  206. }
  207. DOLPHIN_DEED(DolphinDeedIrSend);
  208. infrared_worker_tx_start(infrared->worker);
  209. }
  210. void infrared_tx_start_button_index(Infrared* infrared, size_t button_index) {
  211. furi_assert(button_index < infrared_remote_get_button_count(infrared->remote));
  212. InfraredRemoteButton* button = infrared_remote_get_button(infrared->remote, button_index);
  213. InfraredSignal* signal = infrared_remote_button_get_signal(button);
  214. infrared_tx_start_signal(infrared, signal);
  215. }
  216. void infrared_tx_start_received(Infrared* infrared) {
  217. infrared_tx_start_signal(infrared, infrared->received_signal);
  218. }
  219. void infrared_tx_stop(Infrared* infrared) {
  220. infrared_worker_tx_stop(infrared->worker);
  221. }
  222. void infrared_text_store_set(Infrared* infrared, uint32_t bank, const char* text, ...) {
  223. va_list args;
  224. va_start(args, text);
  225. vsnprintf(infrared->text_store[bank], INFRARED_TEXT_STORE_SIZE, text, args);
  226. va_end(args);
  227. }
  228. void infrared_text_store_clear(Infrared* infrared, uint32_t bank) {
  229. memset(infrared->text_store[bank], 0, INFRARED_TEXT_STORE_SIZE);
  230. }
  231. void infrared_play_notification_message(Infrared* infrared, uint32_t message) {
  232. furi_assert(message < sizeof(infrared_notification_sequences) / sizeof(NotificationSequence*));
  233. notification_message(infrared->notifications, infrared_notification_sequences[message]);
  234. }
  235. void infrared_show_loading_popup(Infrared* infrared, bool show) {
  236. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  237. ViewStack* view_stack = infrared->view_stack;
  238. Loading* loading = infrared->loading;
  239. if(show) {
  240. // Raise timer priority so that animations can play
  241. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  242. view_stack_add_view(view_stack, loading_get_view(loading));
  243. } else {
  244. view_stack_remove_view(view_stack, loading_get_view(loading));
  245. // Restore default timer priority
  246. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  247. }
  248. }
  249. void infrared_signal_sent_callback(void* context) {
  250. furi_assert(context);
  251. Infrared* infrared = context;
  252. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkSend);
  253. }
  254. void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal) {
  255. furi_assert(context);
  256. Infrared* infrared = context;
  257. if(infrared_worker_signal_is_decoded(received_signal)) {
  258. infrared_signal_set_message(
  259. infrared->received_signal, infrared_worker_get_decoded_signal(received_signal));
  260. } else {
  261. const uint32_t* timings;
  262. size_t timings_size;
  263. infrared_worker_get_raw_signal(received_signal, &timings, &timings_size);
  264. infrared_signal_set_raw_signal(
  265. infrared->received_signal,
  266. timings,
  267. timings_size,
  268. INFRARED_COMMON_CARRIER_FREQUENCY,
  269. INFRARED_COMMON_DUTY_CYCLE);
  270. }
  271. view_dispatcher_send_custom_event(
  272. infrared->view_dispatcher, InfraredCustomEventTypeSignalReceived);
  273. }
  274. void infrared_text_input_callback(void* context) {
  275. furi_assert(context);
  276. Infrared* infrared = context;
  277. view_dispatcher_send_custom_event(
  278. infrared->view_dispatcher, InfraredCustomEventTypeTextEditDone);
  279. }
  280. void infrared_popup_closed_callback(void* context) {
  281. furi_assert(context);
  282. Infrared* infrared = context;
  283. view_dispatcher_send_custom_event(
  284. infrared->view_dispatcher, InfraredCustomEventTypePopupClosed);
  285. }
  286. int32_t infrared_app(void* p) {
  287. Infrared* infrared = infrared_alloc();
  288. infrared_make_app_folder(infrared);
  289. bool is_remote_loaded = false;
  290. if(p) {
  291. string_set_str(infrared->file_path, (const char*)p);
  292. is_remote_loaded = infrared_remote_load(infrared->remote, infrared->file_path);
  293. if(!is_remote_loaded) {
  294. dialog_message_show_storage_error(
  295. infrared->dialogs, "Failed to load\nselected remote");
  296. return -1;
  297. }
  298. }
  299. if(is_remote_loaded) {
  300. scene_manager_next_scene(infrared->scene_manager, InfraredSceneRemote);
  301. } else {
  302. scene_manager_next_scene(infrared->scene_manager, InfraredSceneStart);
  303. }
  304. view_dispatcher_run(infrared->view_dispatcher);
  305. infrared_free(infrared);
  306. return 0;
  307. }