ibutton_scene_saved_key_menu.c 2.5 KB

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  1. #include "../ibutton_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEmulate,
  4. SubmenuIndexWrite,
  5. SubmenuIndexEdit,
  6. SubmenuIndexDelete,
  7. SubmenuIndexInfo,
  8. };
  9. void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
  10. iButton* ibutton = context;
  11. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  12. }
  13. void ibutton_scene_saved_key_menu_on_enter(void* context) {
  14. iButton* ibutton = context;
  15. Submenu* submenu = ibutton->submenu;
  16. submenu_add_item(
  17. submenu,
  18. "Emulate",
  19. SubmenuIndexEmulate,
  20. ibutton_scene_saved_key_menu_submenu_callback,
  21. ibutton);
  22. if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
  23. submenu_add_item(
  24. submenu,
  25. "Write",
  26. SubmenuIndexWrite,
  27. ibutton_scene_saved_key_menu_submenu_callback,
  28. ibutton);
  29. }
  30. submenu_add_item(
  31. submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  32. submenu_add_item(
  33. submenu,
  34. "Delete",
  35. SubmenuIndexDelete,
  36. ibutton_scene_saved_key_menu_submenu_callback,
  37. ibutton);
  38. submenu_add_item(
  39. submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  40. submenu_set_selected_item(submenu, SubmenuIndexEmulate);
  41. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  42. }
  43. bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
  44. iButton* ibutton = context;
  45. bool consumed = false;
  46. if(event.type == SceneManagerEventTypeCustom) {
  47. consumed = true;
  48. if(event.event == SubmenuIndexEmulate) {
  49. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
  50. } else if(event.event == SubmenuIndexWrite) {
  51. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
  52. } else if(event.event == SubmenuIndexEdit) {
  53. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
  54. } else if(event.event == SubmenuIndexDelete) {
  55. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
  56. } else if(event.event == SubmenuIndexInfo) {
  57. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
  58. }
  59. }
  60. return consumed;
  61. }
  62. void ibutton_scene_saved_key_menu_on_exit(void* context) {
  63. iButton* ibutton = context;
  64. submenu_reset(ibutton->submenu);
  65. }