menu.c 7.6 KB

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  1. #include "menu.h"
  2. #include <m-array.h>
  3. #include <gui/elements.h>
  4. #include <furi.h>
  5. struct Menu {
  6. View* view;
  7. };
  8. typedef struct {
  9. const char* label;
  10. IconAnimation* icon;
  11. uint32_t index;
  12. MenuItemCallback callback;
  13. void* callback_context;
  14. } MenuItem;
  15. ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
  16. #define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
  17. typedef struct {
  18. MenuItemArray_t items;
  19. size_t position;
  20. } MenuModel;
  21. static void menu_process_up(Menu* menu);
  22. static void menu_process_down(Menu* menu);
  23. static void menu_process_ok(Menu* menu);
  24. static void menu_draw_callback(Canvas* canvas, void* _model) {
  25. MenuModel* model = _model;
  26. canvas_clear(canvas);
  27. size_t position = model->position;
  28. size_t items_count = MenuItemArray_size(model->items);
  29. if(items_count) {
  30. MenuItem* item;
  31. size_t shift_position;
  32. // First line
  33. canvas_set_font(canvas, FontSecondary);
  34. shift_position = (0 + position + items_count - 1) % items_count;
  35. item = MenuItemArray_get(model->items, shift_position);
  36. if(item->icon) {
  37. canvas_draw_icon_animation(canvas, 4, 3, item->icon);
  38. }
  39. canvas_draw_str(canvas, 22, 14, item->label);
  40. // Second line main
  41. canvas_set_font(canvas, FontPrimary);
  42. shift_position = (1 + position + items_count - 1) % items_count;
  43. item = MenuItemArray_get(model->items, shift_position);
  44. if(item->icon) {
  45. canvas_draw_icon_animation(canvas, 4, 25, item->icon);
  46. }
  47. canvas_draw_str(canvas, 22, 36, item->label);
  48. // Third line
  49. canvas_set_font(canvas, FontSecondary);
  50. shift_position = (2 + position + items_count - 1) % items_count;
  51. item = MenuItemArray_get(model->items, shift_position);
  52. if(item->icon) {
  53. canvas_draw_icon_animation(canvas, 4, 47, item->icon);
  54. }
  55. canvas_draw_str(canvas, 22, 58, item->label);
  56. // Frame and scrollbar
  57. elements_frame(canvas, 0, 21, 128 - 5, 21);
  58. elements_scrollbar(canvas, position, items_count);
  59. } else {
  60. canvas_draw_str(canvas, 2, 32, "Empty");
  61. elements_scrollbar(canvas, 0, 0);
  62. }
  63. }
  64. static bool menu_input_callback(InputEvent* event, void* context) {
  65. Menu* menu = context;
  66. bool consumed = false;
  67. if(event->type == InputTypeShort) {
  68. if(event->key == InputKeyUp) {
  69. consumed = true;
  70. menu_process_up(menu);
  71. } else if(event->key == InputKeyDown) {
  72. consumed = true;
  73. menu_process_down(menu);
  74. } else if(event->key == InputKeyOk) {
  75. consumed = true;
  76. menu_process_ok(menu);
  77. }
  78. } else if(event->type == InputTypeRepeat) {
  79. if(event->key == InputKeyUp) {
  80. consumed = true;
  81. menu_process_up(menu);
  82. } else if(event->key == InputKeyDown) {
  83. consumed = true;
  84. menu_process_down(menu);
  85. }
  86. }
  87. return consumed;
  88. }
  89. static void menu_enter(void* context) {
  90. Menu* menu = context;
  91. with_view_model(
  92. menu->view, (MenuModel * model) {
  93. MenuItem* item = MenuItemArray_get(model->items, model->position);
  94. if(item && item->icon) {
  95. icon_animation_start(item->icon);
  96. }
  97. return false;
  98. });
  99. }
  100. static void menu_exit(void* context) {
  101. Menu* menu = context;
  102. with_view_model(
  103. menu->view, (MenuModel * model) {
  104. MenuItem* item = MenuItemArray_get(model->items, model->position);
  105. if(item && item->icon) {
  106. icon_animation_stop(item->icon);
  107. }
  108. return false;
  109. });
  110. }
  111. Menu* menu_alloc() {
  112. Menu* menu = malloc(sizeof(Menu));
  113. menu->view = view_alloc(menu->view);
  114. view_set_context(menu->view, menu);
  115. view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
  116. view_set_draw_callback(menu->view, menu_draw_callback);
  117. view_set_input_callback(menu->view, menu_input_callback);
  118. view_set_enter_callback(menu->view, menu_enter);
  119. view_set_exit_callback(menu->view, menu_exit);
  120. with_view_model(
  121. menu->view, (MenuModel * model) {
  122. MenuItemArray_init(model->items);
  123. model->position = 0;
  124. return true;
  125. });
  126. return menu;
  127. }
  128. void menu_free(Menu* menu) {
  129. furi_assert(menu);
  130. menu_reset(menu);
  131. view_free(menu->view);
  132. free(menu);
  133. }
  134. View* menu_get_view(Menu* menu) {
  135. furi_assert(menu);
  136. return (menu->view);
  137. }
  138. void menu_add_item(
  139. Menu* menu,
  140. const char* label,
  141. const Icon* icon,
  142. uint32_t index,
  143. MenuItemCallback callback,
  144. void* context) {
  145. furi_assert(menu);
  146. furi_assert(label);
  147. MenuItem* item = NULL;
  148. with_view_model(
  149. menu->view, (MenuModel * model) {
  150. item = MenuItemArray_push_new(model->items);
  151. item->label = label;
  152. item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
  153. view_tie_icon_animation(menu->view, item->icon);
  154. item->index = index;
  155. item->callback = callback;
  156. item->callback_context = context;
  157. return true;
  158. });
  159. }
  160. void menu_reset(Menu* menu) {
  161. furi_assert(menu);
  162. with_view_model(
  163. menu->view, (MenuModel * model) {
  164. for
  165. M_EACH(item, model->items, MenuItemArray_t) {
  166. icon_animation_stop(item->icon);
  167. icon_animation_free(item->icon);
  168. }
  169. MenuItemArray_reset(model->items);
  170. model->position = 0;
  171. return true;
  172. });
  173. }
  174. void menu_set_selected_item(Menu* menu, uint32_t index) {
  175. with_view_model(
  176. menu->view, (MenuModel * model) {
  177. if(index >= MenuItemArray_size(model->items)) {
  178. return false;
  179. }
  180. model->position = index;
  181. return true;
  182. });
  183. }
  184. static void menu_process_up(Menu* menu) {
  185. with_view_model(
  186. menu->view, (MenuModel * model) {
  187. MenuItem* item = MenuItemArray_get(model->items, model->position);
  188. if(item && item->icon) {
  189. icon_animation_stop(item->icon);
  190. }
  191. if(model->position > 0) {
  192. model->position--;
  193. } else {
  194. model->position = MenuItemArray_size(model->items) - 1;
  195. }
  196. item = MenuItemArray_get(model->items, model->position);
  197. if(item && item->icon) {
  198. icon_animation_start(item->icon);
  199. }
  200. return true;
  201. });
  202. }
  203. static void menu_process_down(Menu* menu) {
  204. with_view_model(
  205. menu->view, (MenuModel * model) {
  206. MenuItem* item = MenuItemArray_get(model->items, model->position);
  207. if(item && item->icon) {
  208. icon_animation_stop(item->icon);
  209. }
  210. if(model->position < MenuItemArray_size(model->items) - 1) {
  211. model->position++;
  212. } else {
  213. model->position = 0;
  214. }
  215. item = MenuItemArray_get(model->items, model->position);
  216. if(item && item->icon) {
  217. icon_animation_start(item->icon);
  218. }
  219. return true;
  220. });
  221. }
  222. static void menu_process_ok(Menu* menu) {
  223. MenuItem* item = NULL;
  224. with_view_model(
  225. menu->view, (MenuModel * model) {
  226. if(model->position < MenuItemArray_size(model->items)) {
  227. item = MenuItemArray_get(model->items, model->position);
  228. }
  229. return true;
  230. });
  231. if(item && item->callback) {
  232. item->callback(item->callback_context, item->index);
  233. }
  234. }