game.h 227 B

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  1. #pragma once
  2. #include "engine/engine.h"
  3. // Screen size
  4. #define SCREEN_WIDTH 128
  5. #define SCREEN_HEIGHT 64
  6. // World size (3x3)
  7. #define WORLD_WIDTH 384
  8. #define WORLD_HEIGHT 192
  9. typedef struct
  10. {
  11. uint32_t score;
  12. } GameContext;