あく 7ed5b9053a Assets: update URL (#1148) 3 年 前
..
compiled 7ed5b9053a Assets: update URL (#1148) 3 年 前
dolphin 7ed5b9053a Assets: update URL (#1148) 3 年 前
icons e02040107b [FL-2263] Flasher service & RAM exec (#1006) 3 年 前
protobuf @ 0ad90705b9 827e30aa5a [FL-2468] Reboot to update with RPC (#1122) 3 年 前
resources 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 年 前
unit_tests 8cc3fd579c SubGhz: Unit_test and bugfixes (#1104) 3 年 前
.gitignore 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 年 前
Makefile 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 年 前
ReadMe.md 9ade2349ad [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 4 年 前
assets.mk 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 年 前

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.